Quote from: SiL on Oct 15, 2022, 10:40:17 AMNotice how the cgi lighting doesn't match the practical and makes it look obvious and distracting?
MPC lmao
I'm pretty sure the texture / light is physically accurate to what a subsurface material like skin would render.
What stick out the most is the compositing stage when a note must have dropped to say "raise the gain of the creature to make it look more visible" there's a clear potato/mask on the head only to emphasize on the contrast and saturation. There's even secondary masked drawn out on the mouth and eyes to make them stick to reveal all the details completely out of exposure compared to the rest of the body which match the practical, this makes the whole picture seems very uncanny. It's a trend greatly lead by Marvel movies to leave nothing in the shadows so everything is crystal clear when you reveal a character, especially their face, but it's more likely a last minute compositing or even color grading choice that was made rather than a lighting error at the CGI render stage.
I do prefer the Practial look, perhaps because it's bizarre and they weren't trying to replicate skin in a human manner like the CGI does since latex doen't have the same index of refraction and fresnel proprities around the edges than human skin does, giving it a more "alien" look without falling within the uncanny trench.
Also the fact it hide more than it reveal is much more powerful especially in daylight in my opinion.