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Author Topic: Patch Thread  (Read 153 times)

Corporal Hicks
Sep 23, 2021, 06:40:02 PM
Topic on: Sep 23, 2021, 06:40:02 PM
Patch 1.0.1.89542

Quote
KITS

    Doc:
        The “Trauma Station” Ability now regains energy when any player picks up an Aid Kit, instead of only granting energy to the specific Doc player that picks it up. If there is more than one Doc in the team, the energy is split between them.
        The “Trauma Station” Ability Replacers (Painkiller Station and Suppression Station) can now be placed down even when out of energy.
        Change to the HUD so that it now displays a notification showing the amount of energy replenished when picking up an Aid Kit, making it easier to tell when the “Trauma Station” Ability has been recharged.

PERKS

    The Doc’s “Field Medic” Perk and its related Perks have had their range increased to 7m (previously 6m.)
    The Demolisher’s “Rampage” Perk should now work correctly with flamethrowers.
    The Demolisher’s "Assault & Battery" Perk now only grants up to 50% cooldown reduction (previously 100%.) This Perk has also had its tooltip updated to reflect this change.

WEAPONS

    Fixed an issue with Special Ammo Consumables where they could be erroneously applied to the N79 EVA Laser Pistol. Attempting to do so will now display a message informing you that Special Ammo is not available for this weapon.

CHALLENGE CARDS

    The “Stuck Magazines” Challenge Card should no longer affect AI companions.
    The “Tactical Cam” Challenge Card should now correctly affect all players in a party.

ENVIRONMENT

    Fixed a number of places in the game where players could get stuck in the world geometry.
    Fixed a number of places in the game where players could traverse, but enemies could not reach them.

UI

    Fixed a situation where the Doc’s UI for the “Trauma Station” Ability’s energy bar could display an inaccurate value.

GENERAL

    Fixed a situation where kills with flamethrowers would not be counted towards the progress of a Tactical Opportunity.
    Intel items should now be able to be properly pinged with the correct message.
    Fixed a number of situations where more players than intended were able to group up.


RidgeTop
Oct 20, 2021, 09:40:41 PM
Reply #1 on: Oct 20, 2021, 09:40:41 PM
Patch 1.0.1.90218

Quote
Now that we have a month of data and feedback, we’re making our first pass at some improvements to the guns in the game. We’ll continue to evaluate the performance of all weapons, so keep that feedback coming!

We have implemented the following changes.

PC
 

WEAPON BALANCING AND IMPROVEMENTS
Kramer Short-Barrel:
Base Spread was higher than intended, and has been adjusted down ~20%.
Base Max Ammo increased to 80, up from 60.
Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.
ACHIEVEMENTS
Fixed various instances of Achievements not being awarded when they should have been.
COMBAT
Emotes should no longer incorrectly interrupt certain Kit Abilities.
Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
Hoenikker should no longer be instantly killed by grapples in higher difficulties.
UI
Made some UI improvements that should improve performance on lower end systems.
GENERAL
Improved stability.
 

PLAYSTATION
 

WEAPON BALANCING AND IMPROVEMENTS
Kramer Short-Barrel:
Base Spread was higher than intended, and has been adjusted down ~20%.
Base Max Ammo increased to 80, up from 60.
Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.
ACHIEVEMENTS
Fixed various instances of Trophies not being awarded when they should have been.
COMBAT
Emotes should no longer incorrectly interrupt certain Kit Abilities.
Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
Hoenikker should no longer be instantly killed by grapples in higher difficulties.
UI
Made some UI improvements that should improve performance on lower end systems.
 

XBOX
 

WEAPON BALANCING AND IMPROVEMENTS
Kramer Short-Barrel:
Base Spread was higher than intended, and has been adjusted down ~20%.
Base Max Ammo increased to 80, up from 60.
Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.
ACHIEVEMENTS
Fixed various instances of Achievements not being awarded when they should have been.
COMBAT
Emotes should no longer incorrectly interrupt certain Kit Abilities.
Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
Hoenikker should no longer be instantly killed by grapples in higher difficulties.
UI
Made some UI improvements that should improve performance on lower end systems.
VISUAL
Made some improvements that may help prevent some instances of unintended white flashes on the screen.
GENERAL
Improved stability.

https://www.aliensfireteamelite.com/en/releasenotes/


 

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