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Posted by Roby
 - Jan 31, 2019, 09:24:22 PM
What elements did you know you wanted to incorporate from the Alien films? (Character types/ locations/ tension build techniques etc.) And which new elements did you want to make unique to the game?
Posted by Local Trouble
 - Jan 30, 2019, 07:42:13 PM
Console port.  Forthwith.
Posted by TheSailingRabbit
 - Jan 30, 2019, 06:39:03 PM
Are there plans for a game containing the feel of the second film?
Posted by Corporal Hicks
 - Jan 30, 2019, 12:19:36 PM
Quote from: SiL on Jan 30, 2019, 12:13:19 PM
Was anyone on the team familiar with the original version of ALIEN on the ZX Spectrum/Commodore 64? Was it an influence at all?

Already on there! Fear not.
Posted by SiL
 - Jan 30, 2019, 12:13:19 PM
Was anyone on the team familiar with the original version of ALIEN on the ZX Spectrum/Commodore 64? Was it an influence at all?
Posted by The Cruentus
 - Jan 30, 2019, 12:01:08 PM
Is the game a standalone self contained one, or is it actually meant to fit in between Isolation and Resistance?
Posted by Corporal Hicks
 - Jan 30, 2019, 10:26:35 AM
We'll be conducting a Q&A with JD Sorvari, the Lead Writer & Narrative Designer, for Blackout. As always, just wanted to give people the chance to ask specific questions. If there's anything I haven't already got or I think sounds interesting, I'll include it.  :) Ask away!
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