What elements did you know you wanted to incorporate from the Alien films? (Character types/ locations/ tension build techniques etc.) And which new elements did you want to make unique to the game?
We'll be conducting a Q&A with JD Sorvari, the Lead Writer & Narrative Designer, for Blackout. As always, just wanted to give people the chance to ask specific questions. If there's anything I haven't already got or I think sounds interesting, I'll include it. Ask away!