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Games => Alien Isolation => Topic started by: Murfy426 on Mar 08, 2015, 07:03:29 PM

Title: Did Isolation bring the childhood nightmare back for you
Post by: Murfy426 on Mar 08, 2015, 07:03:29 PM
For quite a lot of alien viewers we watched these movies way too young for myself my dad put me in front of the second movie when I was 7 to try and teach me that monsters were not real (yeah great parenting lol) and after watching it I my dreams started to be filled with giger's monstrous creation then at the age of 9 I watched the first movie in the pitch black and I can say without shame I was damn right terrified the scene with dallas in the tunnels haunted my dreams through most of my childhood but then I grew up like we all do and the nightmares disappeared. Then my better half bought me isolation for Christmas and I decided to play the crew expendable dlc and reached the tunnel part. safe to say I have never been so scared in a video game in my life and a couple nights later I had the old childhood nightmare of being stalked in the tunnels still familiar after so many years
In a nutshell has the game brought the fear factor of the alien back to you?
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: The Cruentus on Mar 08, 2015, 07:13:47 PM
I have never had any fears or got scared from Aliens or horror really, my father did the same thing but not to teach me, but out of humor so I am more or less desensitized to horror but objectively and neutrally speaking I considered them as "scary" creatures and "frightening" in their ways that got diluted with Resurrection and the AVP movies, Isolation brought the Alien back on form and I respected the creature again.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: thecaffeinatedone on Mar 08, 2015, 09:43:58 PM
Well, the moment of childhood of "discovering" the Nostromo and the ship and seeing the Alien for the first time can't be replicated. It did make the Alien actually a threat, which is fine by me. And also the levels were good, last half of the game was great and tense.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NickisSmart on Mar 09, 2015, 03:51:16 AM
I love Alien and live in that world whenever I watch it. It's likes a nightmare, but a dream, too, because I enjoy the sensation of being immersed in the experience. Alien:Isolation makes me really feel like I'm a part of that world, so, in regards to the OP's question, I'd have to say yes.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Jarac on Mar 09, 2015, 04:05:31 AM
Isolation scared the crap out of me. I just finished going back and got the Platinum Trophy for it and it was STILL scary. The atmosphere is brilliant, the sounds of the Aliens are menacing and makes you want to tremble when they're in the same room as you. It's a scary game; a nightmare in video game form.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Keg on Mar 09, 2015, 11:01:14 PM
Now that ive played it three times and I know what to expect and how to best play it and approach each area its lost most of its scare factor but holy shit that first play through was one of the most pant shitting, tense and panic ridden gaming experience ive ever had.

And because of the random nature of the games AI I got the biggest shock of all on my third playthrough. I was in a vent and I turned a corner and it was just right there in the dark and it got me (very reminiscent of Dallas in the air ducts). I nearly shat myself right there and then as by now id become accustomed to the game. I suppose thats one of the great things about the game. No matter how many times you play theres always the chance of something awesome or unexpected happening regarding the alien.

So yeah id say this brought back the terror alright. First time ive been scared of a xenomorph since i was about 8 years old over 20 years ago.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: acheronbeing on Mar 11, 2015, 09:11:15 AM
Definitely not. Because the full ADI alien in this game by any means is like the first one. The adi body, legs, design, sounds, that it's still smaller than the original, etc really killed the creature again. The only thing they kept original regarding the original alien is that they made It indestructible.

It's funny how devs are so obssesed about being so truthful to the original material; the ship; the station; weapons; etc everything, and when It comes to the most important thing of any alien game, the alien itself, they never make It like the original, which was the only one who once gave me nightmares.

The game is good, but they f**ked up the alien once more. Is It better than any other alien seen in other iterations?, of course, but still far from being as good as the original when It comes to everything: size, sounds, original biomechanical design, behaviour, movement, etc
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: szkoki on Mar 11, 2015, 10:45:29 AM
nope, nothing is gonna bring back that feeling. i am fascinated by the alien and by its universe by now, not scared.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Jango1201 on Mar 13, 2015, 11:33:53 PM
I pride myself in being a 23 year veteran of the Alien lore. That being said, I lost my genuine fear of the creature sometime around the age of 12. After playing Isolation, it definitely reminded me of why I SHOULD be afraid of this fascinating creature all over again.  :)
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NickisSmart on Mar 14, 2015, 05:41:11 AM
Quote from: acheronbeing on Mar 11, 2015, 09:11:15 AM
Definitely not. Because the full ADI alien in this game by any means is like the first one. The adi body, legs, design, sounds, that it's still smaller than the original, etc really killed the creature again. The only thing they kept original regarding the original alien is that they made It indestructible.

It's funny how devs are so obssesed about being so truthful to the original material; the ship; the station; weapons; etc everything, and when It comes to the most important thing of any alien game, the alien itself, they never make It like the original, which was the only one who once gave me nightmares.

The game is good, but they f**ked up the alien once more. Is It better than any other alien seen in other iterations?, of course, but still far from being as good as the original when It comes to everything: size, sounds, original biomechanical design, behaviour, movement, etc

How do you even take the time to notice what its legs look like when it's chewing your face off? In all seriousness, this version is the only one besides the original with a visible skull in its forehead. There's plenty of faithfulness to the original design. It's undoubtedly not perfect, but if I recall, the legs were changed to make it possible for the animation team to be able to animate the creature convincingly. To bring the creature to life required some changes, and in all honesty it is a very good job, over all. Watching the creature move about in broad daylight is rewarding in and of itself because there's so much detail.

The only thing I can't stand is its hand when it squashes your face after impaling you with its tail. That hand just looks off. But under normal circumstances, that's the last thing going through my mind in this last moments...
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: The Cruentus on Mar 15, 2015, 01:04:02 PM
Apart from the legs and missing dorsal tube, it is a Giger alien,  a bio-mechanical monster, you can clearly see the details. It is not a Resurrection/AVP Alien in any sense. The legs were done because of animation issues but other than that, they tried to be faithful to the original, the whole point of the game is to be faithful to the first film.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: acheronbeing on Mar 15, 2015, 01:11:28 PM
Quote from: The Cruentus on Mar 15, 2015, 01:04:02 PM
It is not a Resurrection/AVP Alien in any sense. The legs were done because of animation issues but other than that,
that is a very cool story
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: The Cruentus on Mar 15, 2015, 01:26:53 PM
One that came from the mouth of the devs.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NickisSmart on Mar 15, 2015, 03:39:52 PM
Indeed. Listen to the dev podcasts regarding the animation of the creature. The changing of the legs was done for animation purposes.

Not sure why people care so much. Purism makes sense to a point, but this is still the most faithful version of the creature to the original, and some might argue is faster and more agile. If I had to complain about anything it is not the visuals, but the sounds that the creature makes. The noises that the original made were just plain weird. In Alien: Isolation, some of the sounds were changed, and these changes I do not entirely understand.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: The Cruentus on Mar 15, 2015, 03:57:05 PM
It could be argued that the original alien could make those sounds but we never really see much of the Alien unlike Isolation, where encounters with it are frequent, also another explanation is that the growls are the devs way of letting the player know the Alien is nearby.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Murfy426 on Mar 15, 2015, 04:20:24 PM
Quote from: NickisSmart on Mar 15, 2015, 03:39:52 PM

Not sure why people care so much. Purism makes sense to a point, but this is still the most faithful version of the creature to the original, and some might argue is faster and more agile. If I had to complain about anything it is not the visuals, but the sounds that the creature makes. The noises that the original made were just plain weird. In Alien: Isolation, some of the sounds were changed, and these changes I do not entirely understand.
I didn't understand those at first either but after making my way through the campaign I always thought the new alien sounds gave it a more heavy physical presence when you could hear it nearby, a problem I always had with other alien games is that the aliens always seemed smaller than your character. Even though the alien is very slim its still a big motherf**ker its bigger than any man.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NickisSmart on Mar 15, 2015, 05:36:09 PM
True. It does sound big. But I think the original sound crew combined a Rottweiler, a baby, and a rattlesnake and it just sounded so... strange. You could've kept the heavy pounding and simply replaced the Isolation alien's garden variety growls with the original dog-baby-snake sounds and I think it would've been pretty interesting. Granted, everything the devs did they did for a reason, and they tested the shit out of this game. Perhaps the original sounds didn't work as well in practice as they did in theory. Who knows?

I was playing the game earlier with the gamma all the way down and it was so dark, I couldn't see the creature, only hear it. Well, it was pretty unsettling regardless of the sounds it was making. They're not faithful from a purist sense, but it's all academic when you're in a dark room, can't see the creature, and you haven't saved for the entire mission. : )
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: OpenMaw on Mar 15, 2015, 05:47:46 PM
Yeah. The original alien made some really great noises.

My favorite is a very low level sound that I always associated with it's drooling, this kind of ringy low... drooling, hissing type sound. You can hear it when it comes near Lambert and in the scene where it kills Brett. That's the kind of sound that would have worked to keep your ears perked.

I think you could shave out most of the shrieks and shrills and have the alien's body movement making most of the noise. The thuds and shuddering of the vents as it moved were plenty in terms of sound design.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 15, 2015, 06:03:16 PM
Quote from: acheronbeing on Mar 11, 2015, 09:11:15 AM
Definitely not. Because the full ADI alien in this game by any means is like the first one. The adi body, legs, design, sounds, that it's still smaller than the original, etc really killed the creature again. The only thing they kept original regarding the original alien is that they made It indestructible.

It's funny how devs are so obssesed about being so truthful to the original material; the ship; the station; weapons; etc everything, and when It comes to the most important thing of any alien game, the alien itself, they never make It like the original, which was the only one who once gave me nightmares.

The game is good, but they f**ked up the alien once more. Is It better than any other alien seen in other iterations?, of course, but still far from being as good as the original when It comes to everything: size, sounds, original biomechanical design, behaviour, movement, etc

Alien was not Giger's Movie, this is a joint effort between so many different artists, it has elements, but in the end, Giger was not always known for drawing totally humanoid shapes, everything is exaggerated, this is still faithful. It was very hard to animate a beast that walks like a human, crawls like a human, and jumps like a human, with a penile skull, while keeping it beautiful and relentless. They tried, and it looked ridiculous. Ridley had the same problem, he wanted to make the Alien do all these ballet motions and odd behaviors, none of them coming off as well as he had hope; it still, looked like a man in a suit, which is what they wanted to avoid. In Aliens, they avoided this by keeping film on the upper torso, dimply lit backgrounds, and crawling, with exception of the Queen. The Alien is not "f**ked" the original was "f**ked". It's universally agreed it was beautiful but there was room for improvement. A notable example of this is the "crabwalk", they tried to make the Alien look exotic, in the death sequence for Parker and Lambert. What resulted, immediately was noticeable as a dud, they couldn't pull of full body shots of the Alien well enough, no matter how hard they tried. It didn't look Alien enough, and it couldn't move as Alien as they wanted.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview4%2F3031940%2Falien-doing-the-crabwalk-o.gif&hash=5deb08560f4dec3069b88a8b5bda3085e1ec3dec)

And in all honesty, it is more interesting. if you look at the feet of the creature, the ostrich leg shape makes it all more interesting. If you look at the feet of a flightless bird, the toes point downwards when it lifts its leg to walk, or just stand. And run; it looked like it was jogging when it ran. This is what the Alien does, as well as having hand like feet. Below is the NECA Alien Isolation figure, absed on the model of the Alien. You can see its feet. And it still has the Giger-esque erotic hand shape, while keeping it in a bird like motion. That is more interesting, objectively, than Crab Crawl McGee.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.toplessrobot.com%2Falienisolation.jpg&hash=c846fa906c5dee2f7085cbbfc501366ae6456fb6)
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Murfy426 on Mar 15, 2015, 06:17:03 PM
Quote from: NickisSmart on Mar 15, 2015, 05:36:09 PM
True. It does sound big. But I think the original sound crew combined a Rottweiler, a baby, and a rattlesnake and it just sounded so... strange. You could've kept the heavy pounding and simply replaced the Isolation alien's garden variety growls with the original dog-baby-snake sounds and I think it would've been pretty interesting. Granted, everything the devs did they did for a reason, and they tested the shit out of this game. Perhaps the original sounds didn't work as well in practice as they did in theory. Who knows?

I was playing the game earlier with the gamma all the way down and it was so dark, I couldn't see the creature, only hear it. Well, it was pretty unsettling regardless of the sounds it was making. They're not faithful from a purist sense, but it's all academic when you're in a dark room, can't see the creature, and you haven't saved for the entire mission. : )
yeah the game deserved the audio bafta without a doubt, I said on another thread that each copy of the game should of came with headphones as it heightens the tension and the immersion so well its unbelievable.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: OpenMaw on Mar 15, 2015, 08:41:40 PM
Quote from: NetworkATTH on Mar 15, 2015, 06:03:16 PM
Ridley had the same problem, he wanted to make the Alien do all these ballet motions and odd behaviors, none of them coming off as well as he had hope; it still, looked like a man in a suit, which is what they wanted to avoid.

That has nothing to do with design and more to do with the cumbersome nature of the suit. Winston's guys under Camereon's direction made the smart move of simplifying the suit for the movement it needed to do, and it came off fine in just about every shot it's shown in.

It's an artistic choice to do the aliens with those legs, nothing more. We've had decades of aliens with regular legs and they've worked just fine.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 15, 2015, 10:40:04 PM
Quote from: OpenMaw on Mar 15, 2015, 08:41:40 PM
Quote from: NetworkATTH on Mar 15, 2015, 06:03:16 PM
Ridley had the same problem, he wanted to make the Alien do all these ballet motions and odd behaviors, none of them coming off as well as he had hope; it still, looked like a man in a suit, which is what they wanted to avoid.

That has nothing to do with design and more to do with the cumbersome nature of the suit. Winston's guys under Camereon's direction made the smart move of simplifying the suit for the movement it needed to do, and it came off fine in just about every shot it's shown in.

It's an artistic choice to do the aliens with those legs, nothing more. We've had decades of aliens with regular legs and they've worked just fine.

You still have those problems. In Aliens, everything was lit where they were jumping all over the place, crawling from ducts, holding onto hive resin, played in reverse, but still, all sudden, with the exception of the Queen. Why? Because how easy it is to go away knowing, it was a man in a suit. Still. You can make things fast, nimble, you can try every movement trick in the book, you still have problems when it comes to crawling, and jumping, and running, in ways that seem plausible because it is outside the limits of the human form to provide said need. You cannot make human shape jump far, especially weighed down by an exoskeleton. You also cannot have a tubed head biped with straight up and down human legs, running at you, without cuts, just straight running at you, without it looking absolutely silly. On top of all this, the human form is not the best to do what the Alien does. The Alien from the body up is terrific, but humans were not meant to run at high speeds, lunge over lengths, or cover distances fast. We are not that kind of animal, and the way our legs are structures bone-wise, reflects that.

This becomes not only an issue of keeping believability, but also coming into question just how these beings are capable of being as lethal and fast as they are with the leg shape of a man. You can make it as skinny as you want, long as you want, it still cannot overcome the boundaries and stress required of agile predators. Sure, let's assume the Aliens are built differently from the anthrocentric biped look, that still doesn't solve the problem the leg is straight up and down like a man and is not the anatomy of an effective killer. In order to make an Alien preform the work it did in Aliens, as fast as it did, with human legs, they had to cut it in quick shots, sped up, or reversed, to give the illusion of high speed. If such a creature were capable of speeds present with human legs, it would have to break the laws of physics.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: OpenMaw on Mar 15, 2015, 11:08:21 PM
I'll say it again, and keep repeating it until it is understood. We have had bipedal aliens in all the media forms for decades. Including all of the games. Even in Alien Resurrection on PS1 (which was the film to give us the digitigrade legs.) It was never an issue. AVP Gold and AvP 2 also have the aliens with their standard humanoid legs. Looks fine.

So what if trickery was used in the first two films to make it work? So what? It was effective and it looked good. There is not a bad shot of the warriors in Aliens. They look fantastic. In fact, if the so-called and perceived limitations of the legs force the film-makers to shoot things creatively, then I encourage the use of the humanoid legs even more. The last thing I ever want to see again is a repeat of Alien Resurrection where we have fully-lit fully exposed CGI aliens doing all kinds of nonsense that pulls me out of the movie.

I'm not even saying I have an issue with the leg change. I'm just saying it's flat out wrong that it "wouldn't work" when we have dozens of games that existed already that show us it very much can work without an issue.

Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Murfy426 on Mar 15, 2015, 11:18:53 PM
nice to see my thread has inspired heated debate lol  :laugh:
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 15, 2015, 11:47:55 PM
Quote from: OpenMaw on Mar 15, 2015, 11:08:21 PM
I'll say it again, and keep repeating it until it is understood. We have had bipedal aliens in all the media forms for decades. Including all of the games. Even in Alien Resurrection on PS1 (which was the film to give us the digitigrade legs.) It was never an issue. AVP Gold and AvP 2 also have the aliens with their standard humanoid legs. Looks fine.

So what if trickery was used in the first two films to make it work? So what? It was effective and it looked good. There is not a bad shot of the warriors in Aliens. They look fantastic. In fact, if the so-called and perceived limitations of the legs force the film-makers to shoot things creatively, then I encourage the use of the humanoid legs even more. The last thing I ever want to see again is a repeat of Alien Resurrection where we have fully-lit fully exposed CGI aliens doing all kinds of nonsense that pulls me out of the movie.

I'm not even saying I have an issue with the leg change. I'm just saying it's flat out wrong that it "wouldn't work" when we have dozens of games that existed already that show us it very much can work without an issue.

I am replying to someone who could not understand how a game with intimate contact with the Alien could not work with a human leg structure, in reponse to someone who was saying that it was total failure on the part of Creative Assembly despite the hours they put in trying to make said leg work.

As well, any further media that requires this, should take note when trying. I don't mind the Alien anatomy revision, because Giger agreed in his Alien 3 "revision" of the Alien. The tail is pretty anatomically useless if it doesn't exist a counterweight, it would weigh such an animal down. And I have to say, personal preference, I like the more Avian leg design because not only does it make more sense but you can get away with a lot more doing it. I'm really not insulting you at all, I'm suggesting that there's no reason to keep the totally human in form when it already has a Dinosaur like tail, seeming counter balance/stinger.

Totally ignoring anatomy in everything for the sake of it looking interesting to an audience when everyone in the original production came back disappointed with how the Alien preformed on screen, and Cameron having to work around that, is really counter intuitive if you want to keep making media involving the Alien.

Plus like, so far that leg design has been pulled off terribly I agree. But what Ridley wanted originally, the ballet of an inhuman killer, can be presented with more efficiency in CG than an anthropomorphic biped can.

Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: PsyKore on Mar 16, 2015, 12:47:16 AM
I don't have nightmares anymore, but I have to say, the game sorta fell short for me. The Alien seemed like a generic monster in a lot of ways, not really Alien. Don't think I hate the game, I just don't think the essence of the Alien was all there.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 16, 2015, 01:38:14 AM
Quote from: PsyKore on Mar 16, 2015, 12:47:16 AM
I don't have nightmares anymore, but I have to say, the game sorta fell short for me. The Alien seemed like a generic monster in a lot of ways, not really Alien. Don't think I hate the game, I just don't think the essence of the Alien was all there.

I mean how much of an intricate shot replication from Ridley Scott do you want per second per time the creature is on screen. It's not some mystical assassin, it is, very much, a lethal and deadly animal. It's a different kind of scary, it's a bear attack scary, or a tiger is hunting you down scary. The first film and the second film openly acknowledge this, but the first film and blinding amounts of lighting per shot. You can't replicate the existence of that first film on screen perfectly accurately because that world does not exist, it's candy coated with lighting, but all things considered Creative Assembly did a fine job.

I never considered the Alien series much "nightmare" material regardless.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: PsyKore on Mar 16, 2015, 02:15:59 AM
Quote from: NetworkATTH on Mar 16, 2015, 01:38:14 AM
Quote from: PsyKore on Mar 16, 2015, 12:47:16 AM
I don't have nightmares anymore, but I have to say, the game sorta fell short for me. The Alien seemed like a generic monster in a lot of ways, not really Alien. Don't think I hate the game, I just don't think the essence of the Alien was all there.

I mean how much of an intricate shot replication from Ridley Scott do you want per second per time the creature is on screen. It's not some mystical assassin, it is, very much, a lethal and deadly animal. It's a different kind of scary, it's a bear attack scary, or a tiger is hunting you down scary. The first film and the second film openly acknowledge this, but the first film and blinding amounts of lighting per shot. You can't replicate the existence of that first film on screen perfectly accurately because that world does not exist, it's candy coated with lighting, but all things considered Creative Assembly did a fine job.

I never considered the Alien series much "nightmare" material regardless.

That's reading too much into my post. I'm just not a fan of the foot stomping, the growls, the weird leashing from the AI, the lack of creepiness, etc. It comes across as generic.

There is a state in the AI that makes him creep silently if he knows you're near. It's those times that the game feels properly Alien - if you've seen it, you know what I mean. But unfortunately, he generally just stomps around like he's looking for his car keys or something and it's not very exciting.

Also, I remember in that third person video recently how they had a heartbeat sound effect when the Alien was in close proximity. There were no OTT foot stomps, just a heartbeat. But just that small detail added so much more "alien" to the vibe. It's little things like that, but I think in the end they make big differences.

I guess in summary I just expect more subtlety, more appropriate sound and atmosphere from the iconic Alien. Robocop-like foot stomping and lion growls isn't scary, it's just really daft.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 16, 2015, 03:38:08 AM
Quote from: PsyKore on Mar 16, 2015, 02:15:59 AM
Quote from: NetworkATTH on Mar 16, 2015, 01:38:14 AM
Quote from: PsyKore on Mar 16, 2015, 12:47:16 AM
I don't have nightmares anymore, but I have to say, the game sorta fell short for me. The Alien seemed like a generic monster in a lot of ways, not really Alien. Don't think I hate the game, I just don't think the essence of the Alien was all there.

I mean how much of an intricate shot replication from Ridley Scott do you want per second per time the creature is on screen. It's not some mystical assassin, it is, very much, a lethal and deadly animal. It's a different kind of scary, it's a bear attack scary, or a tiger is hunting you down scary. The first film and the second film openly acknowledge this, but the first film and blinding amounts of lighting per shot. You can't replicate the existence of that first film on screen perfectly accurately because that world does not exist, it's candy coated with lighting, but all things considered Creative Assembly did a fine job.

I never considered the Alien series much "nightmare" material regardless.

That's reading too much into my post. I'm just not a fan of the foot stomping, the growls, the weird leashing from the AI, the lack of creepiness, etc. It comes across as generic.

There is a state in the AI that makes him creep silently if he knows you're near. It's those times that the game feels properly Alien - if you've seen it, you know what I mean. But unfortunately, he generally just stomps around like he's looking for his car keys or something and it's not very exciting.

Also, I remember in that third person video recently how they had a heartbeat sound effect when the Alien was in close proximity. There were no OTT foot stomps, just a heartbeat. But just that small detail added so much more "alien" to the vibe. It's little things like that, but I think in the end they make big differences.

I guess in summary I just expect more subtlety, more appropriate sound and atmosphere from the iconic Alien. Robocop-like foot stomping and lion growls isn't scary, it's just really daft.

I think you're reading too much into an Alien.  ;)
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: PsyKore on Mar 16, 2015, 04:55:41 AM
Quote from: NetworkATTH on Mar 16, 2015, 03:38:08 AM
Quote from: PsyKore on Mar 16, 2015, 02:15:59 AM
Quote from: NetworkATTH on Mar 16, 2015, 01:38:14 AM
Quote from: PsyKore on Mar 16, 2015, 12:47:16 AM
I don't have nightmares anymore, but I have to say, the game sorta fell short for me. The Alien seemed like a generic monster in a lot of ways, not really Alien. Don't think I hate the game, I just don't think the essence of the Alien was all there.

I mean how much of an intricate shot replication from Ridley Scott do you want per second per time the creature is on screen. It's not some mystical assassin, it is, very much, a lethal and deadly animal. It's a different kind of scary, it's a bear attack scary, or a tiger is hunting you down scary. The first film and the second film openly acknowledge this, but the first film and blinding amounts of lighting per shot. You can't replicate the existence of that first film on screen perfectly accurately because that world does not exist, it's candy coated with lighting, but all things considered Creative Assembly did a fine job.

I never considered the Alien series much "nightmare" material regardless.

That's reading too much into my post. I'm just not a fan of the foot stomping, the growls, the weird leashing from the AI, the lack of creepiness, etc. It comes across as generic.

There is a state in the AI that makes him creep silently if he knows you're near. It's those times that the game feels properly Alien - if you've seen it, you know what I mean. But unfortunately, he generally just stomps around like he's looking for his car keys or something and it's not very exciting.

Also, I remember in that third person video recently how they had a heartbeat sound effect when the Alien was in close proximity. There were no OTT foot stomps, just a heartbeat. But just that small detail added so much more "alien" to the vibe. It's little things like that, but I think in the end they make big differences.

I guess in summary I just expect more subtlety, more appropriate sound and atmosphere from the iconic Alien. Robocop-like foot stomping and lion growls isn't scary, it's just really daft.

I think you're reading too much into an Alien.  ;)

Haha! Nice one. But no. :)
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 16, 2015, 05:20:33 AM
Quote from: PsyKore on Mar 16, 2015, 04:55:41 AM
Quote from: NetworkATTH on Mar 16, 2015, 03:38:08 AM
Quote from: PsyKore on Mar 16, 2015, 02:15:59 AM
Quote from: NetworkATTH on Mar 16, 2015, 01:38:14 AM
Quote from: PsyKore on Mar 16, 2015, 12:47:16 AM
I don't have nightmares anymore, but I have to say, the game sorta fell short for me. The Alien seemed like a generic monster in a lot of ways, not really Alien. Don't think I hate the game, I just don't think the essence of the Alien was all there.

I mean how much of an intricate shot replication from Ridley Scott do you want per second per time the creature is on screen. It's not some mystical assassin, it is, very much, a lethal and deadly animal. It's a different kind of scary, it's a bear attack scary, or a tiger is hunting you down scary. The first film and the second film openly acknowledge this, but the first film and blinding amounts of lighting per shot. You can't replicate the existence of that first film on screen perfectly accurately because that world does not exist, it's candy coated with lighting, but all things considered Creative Assembly did a fine job.

I never considered the Alien series much "nightmare" material regardless.

That's reading too much into my post. I'm just not a fan of the foot stomping, the growls, the weird leashing from the AI, the lack of creepiness, etc. It comes across as generic.

There is a state in the AI that makes him creep silently if he knows you're near. It's those times that the game feels properly Alien - if you've seen it, you know what I mean. But unfortunately, he generally just stomps around like he's looking for his car keys or something and it's not very exciting.

Also, I remember in that third person video recently how they had a heartbeat sound effect when the Alien was in close proximity. There were no OTT foot stomps, just a heartbeat. But just that small detail added so much more "alien" to the vibe. It's little things like that, but I think in the end they make big differences.

I guess in summary I just expect more subtlety, more appropriate sound and atmosphere from the iconic Alien. Robocop-like foot stomping and lion growls isn't scary, it's just really daft.

I think you're reading too much into an Alien.  ;)

Haha! Nice one. But no. :)

(https://33.media.tumblr.com/72b85240309df6ec1159de566556624a/tumblr_mk77vjjdZa1rdu0swo1_500.gif)
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: acheronbeing on Mar 16, 2015, 08:45:28 AM
Quote from: NetworkATTH on Mar 16, 2015, 01:38:14 AM
it is, very much, a lethal and deadly animal.
stopped reading right here
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Corporal Hicks on Mar 16, 2015, 09:37:52 AM
Quote from: acheronbeing on Mar 15, 2015, 01:11:28 PM
Quote from: The Cruentus on Mar 15, 2015, 01:04:02 PM
It is not a Resurrection/AVP Alien in any sense. The legs were done because of animation issues but other than that,
that is a very cool story

http://www.avpgalaxy.net/website/articles/creative-assembly-studio-visit-preview/ (http://www.avpgalaxy.net/website/articles/creative-assembly-studio-visit-preview/)

QuoteWe were also shown the level of detail that has gone into the animation and the fluidity that model is capable of with the animation. During this demonstration we also discussed the changes to the Alien's legs – this was primarily to reduce the feeling of "man-in-a-suit" and with some of the animations I was being shown and the speed in which they were taking the Alien to, I can completely understand.

The animation of the turns and movement changes the Alien was doing at such great speeds looked fantastic with the digigrade legs. All of the animations looked completely fluid and worked so well.

http://www.avpgalaxy.net/website/articles/creative-assembly-studio-visit-interview/2/ (http://www.avpgalaxy.net/website/articles/creative-assembly-studio-visit-interview/2/)

QuoteCorporal Hicks: Now for the question. I'm sure you were expecting it. The legs... because everybody wanted it asked. With places like us, as fans, we are going to nit-pick and so far the only thing that seems to have really made people ask "why" is the legs?

Al Hope: So this is really interesting because we had that conversation over many months as we actually prototyped almost every type of leg imaginable. We initially did go "right, okay, we're making a game based on Alien so it's going to be the original alien and we're going to recreate that". What we found out very early on was that it looked like what it is which is a man in a rubber suit.

It was so beautifully shot and absolutely immaculately edited in that first film. You don't actually see very much and what you perceive is really really powerful but when you look at the first alien, full-length, it is a guy in a suit because it was a guy in a suit and so our first alien was that and it was fine but it just did look like a man. It looked humanoid to the point that if he was running at you, it would look like a guy running.

We needed the creature to be very fluid in its movement, very capable in its movement and able to manoeuvre over objects and the world very rapidly and very seamlessly. When we tried with the humanoid legs, it looked like a guy doing parkour. It was a guy crawling over a space whereas the power of the alien is this otherness, this mystery. It's quite an unpleasant quality to it that we weren't getting with the straight reproduction of that first alien.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: acheronbeing on Mar 16, 2015, 02:49:23 PM
lol what a crapload of bullshit. They could have just said "Hey, we are forced to use lame adi material, so even a human born alien will feature the always awful ditigrade legs and their crap alien resurrection/avp sounds. We're sorry folks. It's just those dumbf**ks at Fox all over again. We really wanted to portray the alien as It was in the first film, but they didn't allow us"
Title: Re: Did Isolation bring the childhood nightmare back f...
Post by: Son Of Kane on Mar 16, 2015, 03:29:02 PM
f**k off, Fox hardly forced them to use the ADI legs. Fox doesn't give a toss about that kinda stuff.
And the Digitgrade legs on the AI Alien are perfect and extremely Gigeresque, in fact I used to hate them too due to A:R but I like them so much I hope they just Retcon all Aliens with human feet in the first two films (Since we rarely, if ever see their feet.) to have the AI feet.

Fox cares about the Alien's design, haha, next you'll be telling me jet fuel can't melt steel beams.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 16, 2015, 06:58:29 PM
Quote from: acheronbeing on Mar 16, 2015, 02:49:23 PM
lol what a crapload of bullshit. They could have just said "Hey, we are forced to use lame adi material, so even a human born alien will feature the always awful ditigrade legs and their crap alien resurrection/avp sounds. We're sorry folks. It's just those dumbf**ks at Fox all over again. We really wanted to portray the alien as It was in the first film, but they didn't allow us"

I think you really don't understand how anatomy works in relation to being in intimate constant interaction with it, over the potential span of hours.

You can't achieve this

(https://spaceintext.files.wordpress.com/2011/04/alienridleygram.jpg)

with this

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview4%2F3031940%2Falien-doing-the-crabwalk-o.gif&hash=5deb08560f4dec3069b88a8b5bda3085e1ec3dec)

Because the human leg can only provide you as far as it was evolved to provide, and that's not be an active sufficient hunter, or just because it "looks neat", to have a human being in a costume running around with a phallic head. It doesn't work, it's been proven it doesn't work, and Alien Isolation further proved it couldn't work, for their game. They had to make up for it in Alien with heavy lighting and cutting down the scenes with the Alien. In Aliens, they sped up and reversed film, and cut it in quick shots, not to give the illusion of, what? what? A man in a suit. They could have done it, I actually agree with you, but the end result would have looked exactly like behind the scenes footage, and what Ridley Scott and James Cameron wanted to avoid to begin with.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: acheronbeing on Mar 16, 2015, 08:54:23 PM
yah that's a nice story too
Title: Re: Did Isolation bring the childhood nightmare back f...
Post by: Son Of Kane on Mar 16, 2015, 11:01:40 PM
Quote from: acheronbeing on Mar 16, 2015, 08:54:23 PM
yah that's a nice story too

What a retort.

Lol that's all folks.
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NetworkATTH on Mar 17, 2015, 03:25:43 AM
Quote from: acheronbeing on Mar 16, 2015, 08:54:23 PM
yah that's a nice story too

Thank You  :D
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: acheronbeing on Mar 17, 2015, 06:58:15 AM
Quote from: NetworkATTH on Mar 17, 2015, 03:25:43 AM
Quote from: acheronbeing on Mar 16, 2015, 08:54:23 PM
yah that's a nice story too

Thank You  :D
;D
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: NickisSmart on Mar 17, 2015, 12:51:00 PM
Did IQs just drop sharply while I was away? : P
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: Murfy426 on Mar 17, 2015, 08:32:51 PM
Quote from: NickisSmart on Mar 17, 2015, 12:51:00 PM
Did IQs just drop sharply while I was away? : P
Wow talk about epic timing for a quote  :laugh:
Title: Re: Did Isolation bring the childhood nightmare back for you
Post by: THE CITY HUNTER on Apr 06, 2015, 09:01:01 PM
Not really it brought back the 70 felling in alien (the space station) but it did not bring the scariness back, the reason why is because we all know how a zenomorph acts and how it looks maybe if this game came out before AVP 2010
Title: Re: Did Isolation bring the childhood nightmare back f...
Post by: blood. on Jun 08, 2015, 04:48:10 AM
I've tried half a dozen times but I can't even get past the first appearance of the alien on the crew expendable dlc because I know it leads to a sequence in the vents. It's like I know the experience is going to be too terrifying for me regardless if i complete it or not, making it not worth doing.
Title: Re: Did Isolation bring the childhood nightmare back f...
Post by: Murfy426 on Jun 08, 2015, 01:22:25 PM
Quote from: bloodinthemud on Jun 08, 2015, 04:48:10 AM
I've tried half a dozen times but I can't even get past the first appearance of the alien on the crew expendable dlc because I know it leads to a sequence in the vents. It's like I know the experience is going to be too terrifying for me regardless if i complete it or not, making it not worth doing.
Yeah I gotta admit I finished the last survivor dlc pretty quickly even though I had to watch family guy afterwards just to try to catch my breath and slow my heart lol. But I still haven't even touched Crew expendable because that vent section just seems way too much to be honest. Call me a sissy if you want but having that thing stalk you in the vents  is a terrifying prospect, especially with lamberts useless "Youre gonna have to be careful" (duh) comment, laughed my ass off when I heard that line watching it on youtube.
Title: Re: Did Isolation bring the childhood nightmare back f...
Post by: blood. on Jun 09, 2015, 10:30:34 AM
Ok so since chatting about it I decided to try crew expendable, this is the first time I have played since A few weeks after the game came out I think. It's at niggt, lights off, surround sound headphones, hard mode... I just paused it right now waiting for my heart rate to come down. All I did was throw a flare to get aroud the alien lol..