Hey Xeno-fanatic, thanks for your input. While more weapons are always an option (though multitude of weapon is not the focus of this game), melee weapons in AvP games have always irked me. I mean, if you're close enough to the Alien that you can hit it with a pipe or a knife, it's also close enough to rip you to shreds with tail, claws and teeth... not to mention that it's got an exoskeleton and acid for blood, and humans are squishy
.
We've not decided yet if the flamethrower is handbuilt, or millitary-grade, but misfiring might be a little too much either way. I mean, there's already very little fuel in it and the player doesn't know exactly how much is left, so that'll take care of 'unreliability factor'
. I'll keep that suggestion in mind, in case we decide to implement difficulty levels
.
On the other news, I shall be visiting my family today, so do not expect life-changing updates until at least 2 days
.