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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Sep 30, 2011, 05:00:30 PM

Title: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Sep 30, 2011, 05:00:30 PM

The Aliens Colonial Marines demo shown at E3 2011 received a lot of praise and feedback from the press, now you can see why. Below you will find the full length E3 demo. Pure Aliens Colonial Marines goodness. The gameplay video, taken from the Xbox 360 version, lasts for 11 minutes and is narrated by Gearbox’s Randy Pitchford. It shows off a number of different environments from the second act of the game, including the destroyed Atmosphere Processor, Hadley’s Hope operations area, the medical bay and the debris of LV-426. You can download it here in HD & here in HQ.

A big thanks to Sega for the video.

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Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Purebreedalien on Sep 30, 2011, 05:07:49 PM
Wow this looks fantastic. :)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: dallevalle on Sep 30, 2011, 05:10:22 PM
I JUST CAME SO HARD IN MY PANTS !!!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Purebreedalien on Sep 30, 2011, 05:20:46 PM
I'm watching it through again and the lack of acid damage when he shotguns the Aliens around 5 minutes in is a little worrying, I'm hoping there's a lot more punishment for the player if they decide to tackle Aliens that close up.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: xenogenicide on Sep 30, 2011, 05:23:25 PM
only 1 thing that puzzels me his pulse rifle sounds odd
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: 9th_Stew on Sep 30, 2011, 05:26:14 PM
F***in hell thats pretty damned detailed - felt like i was in the movie!! :D
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Corporal Hicks on Sep 30, 2011, 05:37:35 PM
That was f**king awesome. Wish he'd have shown some more iron-sight usage though but I still think they look f**king ugly on the pulse rifle. Nice and details but without being too much of a retread. Loved the moment when the aliens yanked the power loader. Very impressed.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Sep 30, 2011, 05:39:21 PM
QuoteDamnit! my trackers broken!
QuoteWinter! you're a badass!!!
Quotewe might be standing on the Alamo, we need to hold with every bullet and blade we have until the cavarly arrives
Spoiler

f**kING REALLY?
[close]
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Darkness on Sep 30, 2011, 05:41:11 PM
I must admit the environments are stunning. Very well-detailed. What's the deal with the Crusher alien? How is it bred? Is it like a Praetorian?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Huol on Sep 30, 2011, 05:43:04 PM
Rhino Alien. Christ.


Also lol at the shotgun part.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Griffith on Sep 30, 2011, 05:43:32 PM
I'm 27 and this is what I was expecting from an Aliens game my whole life, now life makes sense,  let the 2012 apocaplypse come, zombie apocalypse, 3rd world war.. f**k that, I'll be playing Aliens: Colonial Marines. Sega Take my money NOW!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Sep 30, 2011, 05:44:51 PM
Quote from: Darkness on Sep 30, 2011, 05:41:11 PM
I must admit the environments are stunning. Very well-detailed. What's the deal with the Crusher alien? How is it bred? Is it like a Praetorian?
It's not exactly a Praetorian but will do all the stuff a regular Praetorian would do in an AvP game.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Sep 30, 2011, 05:46:20 PM
Is the footage lengthy enough this time? Or are we still complaining?  :P

Quote from: Purebreedalien on Sep 30, 2011, 05:20:46 PM
I'm watching it through again and the lack of acid damage when he shotguns the Aliens around 5 minutes in is a little worrying, I'm hoping there's a lot more punishment for the player if they decide to tackle Aliens that close up.

This is the E3 demo which means that some of the elements you mentioned above are subject to change and possibly have since the last build. The tails are an example. There's nothing to worry about at this point really.

Quote from: Darkness on Sep 30, 2011, 05:41:11 PM
I must admit the environments are stunning. Very well-detailed. What's the deal with the Crusher alien? How is it bred? Is it like a Praetorian?

Mutated from radiation. It basically chases you through the debris of LV-426.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: newbeing on Sep 30, 2011, 05:47:50 PM
Without the lame dubstep and metal soundtrack this gameplay has me feeling better. Well about the shooting mechanic and atmosphere. Its still a little lackluster in the unique gameplay division, but as a first impression its looking pretty good.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: 9th_Stew on Sep 30, 2011, 05:48:50 PM
is there a survival mode to this game or is it only coop?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Sep 30, 2011, 05:51:55 PM
Quote from: 9th_Stew on Sep 30, 2011, 05:48:50 PM
is there a survival mode to this game or is it only coop?
Co-op is confirmed, but the rest of the multiplayer part is yet to be revealed! I hope it's great! :)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: xenogenicide on Sep 30, 2011, 05:57:36 PM
anybody notice the acid burned into the wall when there at the sentry part infront of the marine on the left?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Deany-B on Sep 30, 2011, 06:12:32 PM
Quote from: xenogenicide on Sep 30, 2011, 05:57:36 PM
anybody notice the acid burned into the wall when there at the sentry part infront of the marine on the left?

I did, mate. Very nice Acid effect compared to AVP2010.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Marinho on Sep 30, 2011, 06:18:01 PM
Fantastic!!

I want this game rigth now ! !
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: m138jewski on Sep 30, 2011, 06:22:08 PM
Looks killer and I'm definitely on board. BUT the dialogue at 8:56 seriously makes me want to punch someone in the face for shear roll your eyes stupidity. Why on earth would they think that sounds good there?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: newbeing on Sep 30, 2011, 06:29:17 PM
Quote from: m138jewski on Sep 30, 2011, 06:22:08 PM
Looks killer and I'm definitely on board. BUT the dialogue at 8:56 seriously makes me want to punch someone in the face for shear roll your eyes stupidity. Why on earth would they think that sounds good there?

That was Randy Pitchford narrating. I don't think anyone will say that in the game (at least I hope not). Either way yeah it was corny.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Nutlink on Sep 30, 2011, 06:33:25 PM
Not sure how I feel about this.  Most of the aliens are shown running on all fours.  The pulse rifle looks ugly as hell, especially with the iron sights.  It also was only holding 50 rounds.  It looked like he fired a grenade at one point, but the range was extremely close and the explosion lame, but maybe it was  the equivalent to a 40mm shotgun shell.  Graphically it looks decent and the environments are well done.  I think the tracer effect is a little heavy handed.  Lower the intensity and frequency a little rather than looking like the flack cannon from UT.  The lack of acid damage was pretty lame too.  And the melee.....yech.  Maybe for QTEs, but when player 2 came on and showed off the melee I immediately thought of how lame it was in AvP 2010.  The dialogue is a bit iffy too.  There's way too much of the "Winters, do this!" and "Wow Winters, you're awesome!" going on to really feel like a squad.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Deany-B on Sep 30, 2011, 07:13:03 PM
I just noticed the Pistol. Although I couldn't see much due to the Darkness it looks like an M1911. Hopefully the VP-70 will be a selectable Pistol. Other then that I have no Problems, The Sound Effects, Voice Acting, and Pulse Rifle's 50 Mag, are most likley to change. It is likley the Pulse Rifle will starts off with 50 Rounds and a 99 Rounds is one of those Upgrades for the customization
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: alanwu1233 on Sep 30, 2011, 07:22:57 PM
HELL YEAH!!!!!!!!!!!!!!!!!!!!
I am locked and loaded to kick some xeno' ass!!!!!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: MrSpaceJockey on Sep 30, 2011, 07:27:41 PM
Absolutely great, but red dots got me a little annoyed.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chrisr232007 on Sep 30, 2011, 07:31:01 PM
Quote from: MrSpaceJockey on Sep 30, 2011, 07:27:41 PM
Absolutely great, but red dots got me a little annoyed.

Ya I agree with you on that which I wonder what that is all about?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: xenogenicide on Sep 30, 2011, 07:33:44 PM
the red dots are supose to be blue not red :P
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Deany-B on Sep 30, 2011, 07:35:36 PM
Quote from: MrSpaceJockey on Sep 30, 2011, 07:27:41 PM
Absolutely great, but red dots got me a little annoyed.
Atleast there's no Hit Markers...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Husky on Sep 30, 2011, 07:36:32 PM
anyone else having trouble downloading the HD version? I keep getting an error when I try to unzip it?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Sep 30, 2011, 07:59:58 PM
Quote from: Husky123 on Sep 30, 2011, 07:36:32 PM
anyone else having trouble downloading the HD version? I keep getting an error when I try to unzip it?

No worries. I'll change the link soon. Just got a much better file (almost 800 Mb).
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ratchetcomand on Sep 30, 2011, 08:03:59 PM
That was awesome! This made my day.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: King Rathalos on Sep 30, 2011, 08:04:32 PM
That was f**king awesome. :laugh:
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PVTDukeMorrison on Sep 30, 2011, 08:10:50 PM
I dont think that voice acting can really be cheesy cause maybe the person talks like that.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Gate on Sep 30, 2011, 08:16:54 PM
http://www.youtube.com/watch?v=-EOlzCrVFvs#ws (http://www.youtube.com/watch?v=-EOlzCrVFvs#ws)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: TyrantGer on Sep 30, 2011, 08:25:46 PM
While it does look absolutely amazing, I hope they remove the "PRESS X TO DO EVERYTHING!!1!!11!!" bullcrap. Or have an option to turn it off, at least. I'm getting sick and tired of that shite in every single game nowadays.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PVTDukeMorrison on Sep 30, 2011, 08:33:12 PM
At 10:45 the alien falls in the vent and gets stuck :laugh:
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Sep 30, 2011, 09:52:43 PM
Added the HD file to the main post. 800 MB of pure Aliens goodness here: Link (http://www.megaupload.com/?d=1HRBZ7W0)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Sep 30, 2011, 10:32:28 PM
Overall awesome footage! But maybe it showed a little too much? I pray that the campaign will be a lot longer than what we imagine.

Lighting system was really good and tons better than AvP2010. Good mist effect as well.

Quote from: xenogenicide on Sep 30, 2011, 05:23:25 PM
only 1 thing that puzzels me his pulse rifle sounds odd
To me it sounded like what it should. But when it was set on short-controlled-burst mode is when it started to sound different.

The sentry sounded strange.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Berserker Pred on Sep 30, 2011, 11:37:34 PM
Yay! That is all.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Speedy_J on Sep 30, 2011, 11:57:27 PM
upon further inspection, one of the Marines has a robotic leg. check out 7:06 at the Marine to the very left.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: MrFacehug on Oct 01, 2011, 12:03:37 AM
While the graphics can look a bit dated at times, I loved every minute of this. The atmosphere is absolutely fantastic, and the way environments from the movie are used is nice fanservice. The aliens look great, and I love the crusher (despite original scepticism). Though one of my favourite moments in the video was actually when the power loader got swarmed by aliens and then spun around. For some reason that filled me with glee. xD
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Stalker on Oct 01, 2011, 12:15:41 AM
About damn time, but it was worth the wait.

The game looks great, the superb lighting effects & detailed environments combined with the lack of HUD makes it all the more immersive. I also love, LOVE the one-button transition from weapon to motion tracker, that's just awesome.

I have a couple of problems (which might have been fixed by now since it's from an earlier build). The pulse rifle doesn't sound like a pulse rifle, the animations for when you shoot the Xenos looks a little sketchy, not even as good as in AvP, & the Marine characters themselves don't seem all that fleshed out, just a bunch of nameless grunts to be murdered.

Obviously all of these things could be vastly improved in the final version so I'm not too worried at this stage. So far the game is looking really good, & I still can't wait to finally get my hands on the controller. I still don't know why Gearbox had to keep this all hidden from the public for so long.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Space Sweeper on Oct 01, 2011, 12:20:55 AM
The reveal of the aliens was utterly forgettable and there was no real build up or tension... I really expected more from Gearbox in the tension department, it wasn't very intense. However, the part where the lights went out was easily the best, the atmosphere was pure Aliens there.

I also didn't like how the camera focused on the Xenos during the cutscenes... and that shot of the Basher with all of the Xenos around it, blocking the way was ridiculously awkward.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: deGRESSOR on Oct 01, 2011, 12:22:56 AM
what's the poing of adding iron sights if you can't use them????
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Stalker on Oct 01, 2011, 12:25:01 AM
Quote from: Space Sweeper on Oct 01, 2011, 12:20:55 AM
I also didn't like how the camera focused on the Xenos during the cutscenes... and that shot of the Basher with all of the Xenos around it, blocking the way was ridiculously awkward.

Lol yeah I thought that looked funny too. Like all the Aliens were lying down to watch the show of the Crusher's grand entrance.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 01, 2011, 12:26:44 AM
Quote from: deGRESSOR on Oct 01, 2011, 12:22:56 AM
what's the poing of adding iron sights if you can't use them????

You'll be able to use them if they are equipped as what the GBX folks stated.

Quote from: Space Sweeper on Oct 01, 2011, 12:20:55 AM
The reveal of the aliens was utterly forgettable and there was no real build up or tension...

In this game what you just saw won't be the first head-to-head encounter with the aliens - it will likely be in the Sulaco (Part 1)

Quote from: MrFacehug on Oct 01, 2011, 12:03:37 AMThe aliens look great, and I love the crusher (despite original scepticism).

By and large attitudes towards The Crusher have changed for the positive.

If The Crusher is a mid-level boss and it was introduced fairly early in the game (beginning of Part 2), should we expect deadlier mid-level bosses later on? Maybe some creature we've yet to hear about... or a W-Y black-ops unit (human enemies). I'd love to do a traditional gun battle against human enemies. HEAD SHOTTTTT
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 01, 2011, 12:30:41 AM
you know how i can tell it's consolized?

every single thing happens in front of you. there's no surprise, no sneaking, everything is scripted and little more than a rail shooter. aliens walk between other marines and you. they take all their goddamn time to get up and attack you. if you noticed, the player didn't have to move his aimpoint more than a few centimeters at any time. it's because controllers can't turn fast. the terrible aiming of the demonstrator would have got him killed in the first encounter. regardless, the alien just walked in front of him and he didn't have to look down at all to hit the ever-crawling xenomorphs at his feet, the bullets found their way themselves. everything was always too easy. who the hell thinks this is fun?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 01, 2011, 12:31:54 AM
Quote from: chupacabras acheronsis on Oct 01, 2011, 12:30:41 AM
you know how i can tell it's consolized?

every single thing happens in front of you. there's no surprise, no sneaking, everything is scripted and little more than a rail shooter. aliens walk between other marines and you.

That's the point. This isn't an RPG game or is it CS 1.6
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Space Sweeper on Oct 01, 2011, 12:33:46 AM
Quote from: NUB DESTROYER on Oct 01, 2011, 12:26:44 AM
Quote from: Space Sweeper on Oct 01, 2011, 12:20:55 AM
The reveal of the aliens was utterly forgettable and there was no real build up or tension...

In this game what you just saw won't be the first head-to-head encounter with the aliens - it will likely be in the Sulaco (Part 1)
I should hope so, because they literally had no real reaction to encountering one like it's a new hostile life form. That said, if they had already encountered the Xenos, I don't see why they were so amazed by "something" having torn throught that bulkhead; unless that was supposed to be some foreshadowing of the Crusher.

Quote from: Stalker on Oct 01, 2011, 12:25:01 AM
Quote from: Space Sweeper on Oct 01, 2011, 12:20:55 AM
I also didn't like how the camera focused on the Xenos during the cutscenes... and that shot of the Basher with all of the Xenos around it, blocking the way was ridiculously awkward.

Lol yeah I thought that looked funny too. Like all the Aliens were lying down to watch the show of the Crusher's grand entrance.
MEASTEHZ GUNNA f**k EM' UP, AINTEE? AINTEE, BOIS?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Stalker on Oct 01, 2011, 12:55:33 AM
I might be mistaken here but it sounded like some of the Alien screeches were from AvP-R. Not sure what that's all about.

Quote from: chupacabras acheronsis on Oct 01, 2011, 12:30:41 AM
you know how i can tell it's consolized?

every single thing happens in front of you. there's no surprise, no sneaking, everything is scripted and little more than a rail shooter. aliens walk between other marines and you. they take all their goddamn time to get up and attack you. if you noticed, the player didn't have to move his aimpoint more than a few centimeters at any time. it's because controllers can't turn fast. the terrible aiming of the demonstrator would have got him killed in the first encounter. regardless, the alien just walked in front of him and he didn't have to look down at all to hit the ever-crawling xenomorphs at his feet, the bullets found their way themselves. everything was always too easy. who the hell thinks this is fun?

Jesus does this really have to turn into another console vs PC debate? Who really cares what platform it's on.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: deGRESSOR on Oct 01, 2011, 01:11:47 AM
I'm not getting this game if you can't crouch or aim down the iron sights.  I've played too many great shooters to go back to the limited abilities of the DOOM 1-2 days.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ash 937 on Oct 01, 2011, 01:13:55 AM
I think there were parameters that FOX ordered that only allowed GBX to do so much with the game.  I wouldn't call it "consolized" exactly.

A free-roaming game with more open space does have it's advantages but it would also force developers to manipulate the mythology more...and I'm not sure FOX would (or some fans) would like it too much.  If we were allowed to leave Hadley's Hope in the style of Fallout 3, what would we find???  Another derelict ship somewhere?  A secret WY research center?  The developer of a free-roaming, unscripted game might have to consider this sort of thing and I'm not sure FOX would want to license out one of their IPs so that anyone can do whatever they want with it.  A scripted game keeps things nice and neat and protects the IP.

And I'm not defending the structure of the game, I'm just trying to give another angle to rationalize it by.  Personally, I hate games that are too scripted. For example, If I shoot an alien first will it register with the CPU or will my shot be completely neglected so that a fellow marine can be abducted according to the script???  I have a problem with things like this when I've actually seen scripted games that allow for multiple paths towards completion.  Hopefully A:CM is one of them.

Keep in mind, these thoughts never lead to questions that a mainstream interview can acknowledge.  The politics of who dictates what in the construction of a game isn't something that is always readily available to the public.  I'm just speculating that a lot more goes into deciding these things than if they have a console or PC preference. 

Either way, I'm buying this game no matter what.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: beb on Oct 01, 2011, 01:19:52 AM
wow we better be good shots that cross hair is going to need some getting used too i really hope there will be more scary moments like people getting mauled in front of are eyes and stuff falling over that makes us think shit is there when its not i want the feeling of being stalked without knowing it for those of us who played avp2 and fear resident evil silent hill   dead space and other survival horrors from that video i dont feel like i will be on my toes everything looks controlled its too much they need to build the suspense and i am sure someone said this pulse rifle sounds a little off other than that i will enjoy   this game
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Stalker on Oct 01, 2011, 01:21:34 AM
Quote from: deGRESSOR on Oct 01, 2011, 01:11:47 AM
I'm not getting this game if you can't crouch or aim down the iron sights.  I've played too many great shooters to go back to the limited abilities of the DOOM 1-2 days.

There will be iron sights, they showed them in an earlier trailer. Also Gearbox said there will be attachments such as scopes you can add to your weapons.

I just hope the guns have more punch in the final version, that shotgun in particular looked piss weak.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 01, 2011, 01:24:05 AM
it's not even that. even for a console shooter, this would be unacceptable. aliens can't be this easy, they sneak around and do fancy shit against NPCs but they are not deadly or menacing at all to the player. there's no team play whatsoever. it's generic space marine vs stupid horde of aliens all over again. this is not survival. i'm not asking for free roaming or big explorable areas(it's meant to be claustrophobic after all), i'm just asking for a game that doesn't f**king babysit you through the whole experience, where things do not happen the same way every goddamn time, and where the difficulty level is rewarding instead of groan worthy.

Quote from: NUB DESTROYER on Oct 01, 2011, 12:31:54 AM
Quote from: chupacabras acheronsis on Oct 01, 2011, 12:30:41 AM
you know how i can tell it's consolized?

every single thing happens in front of you. there's no surprise, no sneaking, everything is scripted and little more than a rail shooter. aliens walk between other marines and you.

That's the point. This isn't an RPG game or is it CS 1.6

are you kidding me? even Aliens extermination was more dynamic and that was a lightgun shooter. do you really like games this way?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Stalker on Oct 01, 2011, 01:36:52 AM
Quote from: chupacabras acheronsis on Oct 01, 2011, 01:24:05 AM
it's not even that. even for a console shooter, this would be unacceptable. aliens can't be this easy, they sneak around and do fancy shit against NPCs but they are not deadly or menacing at all to the player. there's no team play whatsoever. it's generic space marine vs stupid horde of aliens all over again. this is not survival. i'm not asking for free roaming or big explorable areas(it's meant to be claustrophobic after all), i'm just asking for a game that doesn't f**king babysit you through the whole experience, where things do not happen the same way every goddamn time, and where the difficulty level is rewarding instead of groan worthy.

Everybody thought the difficulty level of the Marine campaign in AvP looked too easy in the trailers, look how that turned out...

It's a demo, they're obviously going to cram the most hectic straightforward action sequences right in our face. I doubt the whole game will be like that.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 01, 2011, 01:44:38 AM
yeah, i will not judge the game because i obviously haven't played the game, but from what i've seen from this gameplay, i am not liking what Gearbox is doing here. and they seem pretty content with it which doesn't indicate they will change much.

why did they get such an shitty player to do their demo walkthrough anyways? it's like they want me to assume the game is this piss-easy and boring.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PsyKore on Oct 01, 2011, 01:53:46 AM
I really hope the final game isn't too scripted. This demo seemed way too much on rails; hopefully it's just an intro of sorts...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Stalker on Oct 01, 2011, 01:58:27 AM
Quote from: chupacabras acheronsis on Oct 01, 2011, 01:44:38 AM
why did they get such an shitty player to do their demo walkthrough anyways? it's like they want me to assume the game is this piss-easy and boring.

Watching the player get killed half a dozen times during a demo isn't much fun.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 01, 2011, 02:01:18 AM
that's why they should get someone with actual skill for it, right?

showing off the easiest difficulty is like trying to sell a sports car stuck at second gear.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ash 937 on Oct 01, 2011, 02:14:23 AM
I'm not saying I disagree with you, chupa.  I'm actually quite concerned myself about the fact that the demo looks like it's on rails.  I just had another idea that didn't necessarily point to "consolization." The game already looks good enough to me but I don't want it to be a point and click adventure either.  I also don't want to default on the conclusion that if the game does play on rails it's somehow FOX's fault for ordering such a scripted game. 

Preferably, I'd like to choose my own destiny in this game with the understanding that a story does have to be told and that all avenues should lead to the proper conclusion.  Hopefully we can choose a few characters who live or die based on our own abilities as a player.  That would be a great benefit to the game's overall replayability. 

I also can't wait to find out more about the mulitplayer options this game has.  If the campaign turns out to be on rails, there is still a lot of hope for longevity in multiplayer.  The entire Call of Duty franchise plays their campaigns on rails and yet that doesn't stop it's multiplayer game(s) from being insanely popular.

 
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: scm on Oct 01, 2011, 02:24:02 AM
I want to like it but it just looks so boring, and randy's narrating didn't help at all lol. And what is with the horrible bright red marks when you get hit? Looks worse since everything else is so dark.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Foundationman2 on Oct 01, 2011, 02:33:01 AM
So... The atmospheric processor is gone... How are they still breathing?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Nutlink on Oct 01, 2011, 02:35:53 AM
Quote from: Stalker on Oct 01, 2011, 01:36:52 AMEverybody thought the difficulty level of the Marine campaign in AvP looked too easy in the trailers, look how that turned out...

It's a demo, they're obviously going to cram the most hectic straightforward action sequences right in our face. I doubt the whole game will be like that.

Other than the lame ass boss battle with Karl and the Praetorian, it was too easy.  The only thing that made it more difficult was the instant acid deaths, which should have been in every difficulty.

Quote from: Foundationman2 on Oct 01, 2011, 02:33:01 AM
So... The atmospheric processor is gone... How are they still breathing?

My 2 part guess is that 1) the atmosphere was partially converted and didn't completely revert back, and 2) this takes place only a couple of weeks after Aliens, so even if the AP was necessary to keep the atmosphere going it probably won't revert back to unusable after 17 days after 20 years of progress.  That and I could have sworn that there were several APs scattered around the planet, not just the one.  Maybe that was mentioned in the novel, I can't remember.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 01, 2011, 02:57:14 AM
Continuity error spotted: the live facehugger in one of the tubes in the medlab. Bishop said there were only 2 live facehuggers, and they were the ones that got let loose on Ripley and Newt (and shot to death by the Marines).

Oh well, I'm willing to overlook it. Game still looks f**king great.

The red dots on the motion tracker bugs me a bit but I'm willing to overlook that too.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: m138jewski on Oct 01, 2011, 03:20:35 AM
the AVP game looked awesome too, look how that turned out. I'm skeptical, I'll buy it regardless to support the franchise, but I'm not expecting anything sensational.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Chris!(($$))! on Oct 01, 2011, 03:54:33 AM
Quote from: newbeing on Sep 30, 2011, 05:47:50 PM
Without the lame dubstep and metal soundtrack this gameplay has me feeling better. Well about the shooting mechanic and atmosphere. Its still a little lackluster in the unique gameplay division, but as a first impression its looking pretty good.

This. I want to see more of the customization for our characters. Which I am sure will be a major selling point.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 01, 2011, 04:17:32 AM
I bet there'll be customization for the multiplayer, but for singleplayer it looks like you play a specific, named character.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ferazel on Oct 01, 2011, 05:40:34 AM
Damn, I've been lurking and waiting forever for this to be released.

While the look of it looks really good, the gameplay looks pretty troubling. There doesn't appear to be much tactical decisions going on. The whole thing looks way too scripted, I wouldn't be surprised to find out later that the entire sequence was just a video that Randy was narrating to make it seem like a live event. I know that they have it up and running, but it just seemed like we were being walked through for the viewers sake which may have meant that this demo was hella thrown together by the devs to get something showable for E3. Which usually means that the game itself is not nearly close to being ready.

Blah blah blah. Looks good, but with trepid anticipation.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ash 937 on Oct 01, 2011, 05:57:55 AM
Alien3 didn't have a script and everybody complained.  FOX tried to fix the oversight by giving us this scripted sequel and everybody is still complaining.  Nobody knows how to be happy.   :P
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PsyKore on Oct 01, 2011, 06:26:28 AM
This will never really be an official sequel though, even though they keep saying it is. I think of it as more of a side-story. At the end of the day, however, we want a good playable game, not an overly scripted ghost train ride. They can keep proclaiming it as the great sequel we always wanted all they want, it doesn't change the fact that this is a video game and it needs to adhere to better gameplay, otherwise it will fall away just like AvP2010 did.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Valaquen on Oct 01, 2011, 06:26:56 AM
The only thing that gets me down is the Alien design; they crawl more than I'd like, you can see 'em too well (a really minor quibble - you just see them as fleeting shapes in the movie) and they look a bit Resurrection-ish (looking at the tails and back pipes.) Otherwise, I'm psyched.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 01, 2011, 07:09:15 AM
Quote from: PsyKore on Oct 01, 2011, 06:26:28 AM
This will never really be an official sequel though, even though they keep saying it is. I think of it as more of a side-story.
We've already got a thread about Colonial Marines and "canon". :P
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PsyKore on Oct 01, 2011, 07:23:03 AM
Quote from: Xenomrph on Oct 01, 2011, 07:09:15 AM
Quote from: PsyKore on Oct 01, 2011, 06:26:28 AM
This will never really be an official sequel though, even though they keep saying it is. I think of it as more of a side-story.
We've already got a thread about Colonial Marines and "canon". :P

Yeah, I'm just pointing out that if the gameplay will be restricting for the sake of playing out like a movie, then I say poo to that. They can still make their story without restricting the gameplay and killing any dynamics of playability - I hope this is the case.

Sorry, it just annoys me when games are overly scripted, you know. It'd be disappointing especially for this game that I've been hanging out for for a long time.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Razz on Oct 01, 2011, 09:15:12 AM
Quote from: PsyKore on Oct 01, 2011, 01:53:46 AM
I really hope the final game isn't too scripted. This demo seemed way too much on rails; hopefully it's just an intro of sorts...
Yes agreed but i'm willing to bet that it being an E3 demo they had to cram alot together in those 10+ minutes of gameplay to showcase a good sense of what the full game will be like. Its very rare that an actual sequence shown from any E3 build from any game is similair to the final version.

As for my opinion, it looks good, looks very good i might add but still cautiously optimistic. Will need to see more to sway that mindset but i like what i'm seeing so far.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 01, 2011, 09:17:00 AM
The E3 gameplay of AvP2010 was extremely similar to what we got in the final game.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: 9th_Stew on Oct 01, 2011, 09:51:42 AM
the gameplay reminds me of AVP2
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Oct 01, 2011, 09:55:18 AM
Quote from: The Xenoborg on Oct 01, 2011, 09:17:00 AM
The E3 gameplay of AvP2010 was extremely similar to what we got in the final game.

I wouldn't say 'extremely similar'. In fact many things changed since that build. From the graphics (improved models, textures, animations, etc...) to the HUD, weapons system and other mechanics. And that was only for the Predator!

Quote from: deGRESSOR on Oct 01, 2011, 01:11:47 AM
I'm not getting this game if you can't crouch or aim down the iron sights.  I've played too many great shooters to go back to the limited abilities of the DOOM 1-2 days.

Both of these features as well as sprinting have been confirmed to appear in the game so no worries.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 01, 2011, 10:57:18 AM
..Did paul anderson direct this? I'm hearing Rick say the same thing Paul did about the first AVP film. And I'm seeing the same kind of attention.

Hadley's Hope is pronounced Hade-ley.

The motiontracker doesn't react to things moving on screen.

The Aliens are the Aliens - Alien Resurrection hybrids. (The fish tail)

Didn't they brag the Aliens primarily wouldn't stand and slash in Game Informer?

What possible explanation, other than enemy variety, do they have for "crusher"?

Speaking of Had-ley's hope. didn't Bishop explain the blast radius was about 40 megatons? Basically, there wouldn't be any ruins. It'd be a big hole of dust and radiation.

how come the pulse rifle THE PLAYER uses has the sound of F.E.A.R.'s Sub-machinegun, while the other marines have the appropriate sound effect?

"Watch the Acid" You killed 4 of them standing in place and walked over the bodies with no damage. What acid?

And the Aliens move like robots


Forgive me if you discussed some of what I mentioned already. I just wanted to get my thoughts out before I go to work.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Oct 01, 2011, 01:00:34 PM
Check out our FAQ here (http://www.avpgalaxy.net/forum/index.php?topic=39588.0), Taraka. Also keep in mind that the footage seen here comes from a demo meant for E3 (June 2011). The game is a work in progress and all those elements you have mentioned are subject to change at any time.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Joe117 on Oct 01, 2011, 01:09:45 PM
Looks great
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Sh0dan on Oct 01, 2011, 02:01:48 PM
Quote from: PsyKore on Oct 01, 2011, 07:23:03 AM
Quote from: Xenomrph on Oct 01, 2011, 07:09:15 AM
Quote from: PsyKore on Oct 01, 2011, 06:26:28 AM
This will never really be an official sequel though, even though they keep saying it is. I think of it as more of a side-story.
We've already got a thread about Colonial Marines and "canon". :P

Yeah, I'm just pointing out that if the gameplay will be restricting for the sake of playing out like a movie, then I say poo to that. They can still make their story without restricting the gameplay and killing any dynamics of playability - I hope this is the case.

Sorry, it just annoys me when games are overly scripted, you know. It'd be disappointing especially for this game that I've been hanging out for for a long time.

I put up a poll at the GBX forums about this: http://forums.gearboxsoftware.com/showthread.php?t=130694 (http://forums.gearboxsoftware.com/showthread.php?t=130694) :)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Sabres21768 on Oct 01, 2011, 02:14:25 PM
Loved the demo footage.

Not digging the pulse rifle sound and the Alien blood is a little too green for my taste (should be more yellowish), but since it's a WIP, I'll hold off on final judgement on those.

This game is going to kick all kinds of ass.

It'll be nice to play an Aliens game without any Predators in it.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: RagingDragon on Oct 01, 2011, 02:16:03 PM
I hope the scripted sequences are very limited.  Personally I think scripted sequences have run their course in video games.

Can't wait to play it on the hardest setting possible.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: ikarop on Oct 01, 2011, 03:15:27 PM
What I was told a few months back about this is that this is actual gameplay footage, but it was put together like a cutscene. Timed elements, etc... So it's not the 'actual game' per se.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Pux Almighty on Oct 01, 2011, 03:43:17 PM
Ugh, that slow ass control on a gamepad makes me cringe.

Looking forward to the PC version and I have to say I'm relieved crouching is confirmed. Absence of this feature bugged the hell out of me in AvP3, especially fighting the androids.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Chris!(($$))! on Oct 01, 2011, 03:45:48 PM
Quote from: Pux Almighty on Oct 01, 2011, 03:43:17 PM
Ugh, that slow ass control on a gamepad makes me cringe.

Looking forward to the PC version and I have to say I'm relieved crouching is confirmed. Absence of this feature bugged the hell out of me in AvP3, especially fighting the androids.

It was purposely slowed down they do that with all demonstrations to make it seem more cinematic.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Elliott on Oct 01, 2011, 04:21:46 PM
Quote from: Sabres21768 on Oct 01, 2011, 02:14:25 PM
Loved the demo footage.

Not digging the pulse rifle sound and the Alien blood is a little too green for my taste (should be more yellowish), but since it's a WIP, I'll hold off on final judgement on those.

This game is going to kick all kinds of ass.

It'll be nice to play an Aliens game without any Predators in it.
I'm pretty sure the blood is just a placeholder.

And I think it'd be interesting to find an easter egg of a predator skull in an alien hive by going WAAAAY off course and risking death to find it. Like going through tunnels with aliens literally pouring out of the walls.

It'd be a nice little nod. Lol.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ultragamer6 on Oct 01, 2011, 04:49:41 PM
@ 2:56 thats the vent that Ripley and gang went through ain't it? Wonder if we can crouch through it and get some very tasty treats!!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Porkus Maximus on Oct 01, 2011, 04:51:46 PM
Words cannot describe how utterly disappointing this trailer was for me, but I guess it's my own fault for allowing myself to have expectations. Looks like Call Of Duty: Aliens. Ramirez! Set up that sentry gun! Ramirez! Punch that Alien in the face! Ramirez!  Press X to slide!

f**k off.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Crazy Rich on Oct 01, 2011, 05:08:20 PM
Well, like they say, can't make them all happy. Fortunately I am.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 01, 2011, 06:07:33 PM
Did Player 2 just, pop out of nowhere behind the marine, at 7:05?
Wow, seriously?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Elliott on Oct 01, 2011, 06:14:20 PM
I still cannot get over the fact that the aliens tackled the power loader. That part was just awesome to me, haha.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 01, 2011, 06:39:46 PM
Quote from: Taraka on Oct 01, 2011, 10:57:18 AM
Hadley's Hope is pronounced Hade-ley.
Where did you get that idea? ???

QuoteThe motiontracker doesn't react to things moving on screen.
Yes it did. ???
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 01, 2011, 09:46:56 PM
Well....  I have very mixed feelings on this.  I don't know whether or not all the problems have been addressed since the E3 reveal, but I'm hoping a lot of this has already been sorted out.  Some things were superb, other things were extremely mediocre.

I'm worried, but we still have a few more months before release so I'm still hopeful.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Griffith on Oct 01, 2011, 11:20:54 PM
where were those facilities on Hadleys Hope map, also power loaders and APCs on LV-426? where did the marines get them. only that they get them on both dropships as seen in the trailer but then why are they waiting for a dropship, shouldnt it be near the landing grid flying around. Also there's a lot of aliens most of Alien population should be dead by the nuclear explosion then why so many aliens i hope they can explain that.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 01, 2011, 11:23:27 PM
what i'm wondering is why use the powerloader instead of the freaking APC turrets.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Huol on Oct 01, 2011, 11:35:36 PM
Because thats what Ripley used in the movie.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 01, 2011, 11:45:55 PM
Quote from: Xenomrph on Oct 01, 2011, 02:57:14 AM
Continuity error spotted: the live facehugger in one of the tubes in the medlab. Bishop said there were only 2 live facehuggers

Pretty much confirmed there was a Weyland-Yutani team (perhaps Patna's crew) that was present on LV-426 sometime between Alien3 and when this batch of marines came in. Thus it's possible the W-Y team installed new facehugger samples.

OR that room is not the same medlab as what we saw in the movie.

Quote from: Griffith on Oct 01, 2011, 11:20:54 PM
also power loaders and APCs on LV-426? where did the marines get them. 

Same idea as above and so it's possible the W-Y team brought in those vehicles.

Quote from: Griffith on Oct 01, 2011, 11:20:54 PM
Also there's a lot of aliens most of Alien population should be dead by the nuclear explosion then why so many aliens i hope they can explain that.

Those aliens you saw in the game are from Patna's crew
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 01, 2011, 11:49:41 PM
Quote from: Guts on Oct 01, 2011, 11:47:54 PM
Hot damn, but why does the player pulse rifle sound different? i dont like.

It didn't on rapid (regular?) mode. But on short-controlled-burst mode it sounded different
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Inverse Effect on Oct 02, 2011, 01:08:24 AM
No it didn't. I just rewatched it and it sounds exactly the same. It sucks that the support marines have the original sound but the players controlled gun doesnt
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 02, 2011, 01:21:51 AM
At 8:30, Randy goes "short controlled bursts, right". I'm not sure why he'd say this other than to illustrate the player is using that mode.

Then again, maybe that's the way it'll be on rapid mode (which may be the only mode)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: xenogenicide on Oct 02, 2011, 01:44:04 AM
Quote from: NUB DESTROYER on Oct 02, 2011, 01:21:51 AM
At 8:30, Randy goes "short controlled bursts, right". I'm not sure why he'd say this other than to illustrate the player is using that mode.

Then again, maybe that's the way it'll be on rapid mode (which may be the only mode)
he probably said that for the same reason he was using other alien quotes and i dont think there are two different modes it's probaby just a place holder remember this is just the E3 demo
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: xenogenicide on Oct 02, 2011, 01:48:56 AM
in all actuallity if gearbox is doing this good so far with EVERYTHING else im confident they will use the actual PR sound
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 02, 2011, 01:56:52 AM
But when Randy quoted "they cut the power...", that actually made sense to the footage.

Yes, maybe one mode only. Or maybe the pulse rifles will work in the game like this

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHIf7b.jpg&hash=669aa8f4b621e2e175a771dcb4c568527251018d)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: xenogenicide on Oct 02, 2011, 02:04:54 AM
Quote from: NUB DESTROYER on Oct 02, 2011, 01:56:52 AM
But when Randy quoted "they cut the power...", that actually made sense to the footage.

Yes, maybe one mode only. Or maybe the pulse rifles will work in the game like this

http://i.imgur.com/HIf7b.jpg
orrrrrrrrrrrrrrrrr its a modified PR maybe some customization at work there all i know is im not to worried about it because i trust gearbox with this
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Private W Hudson on Oct 02, 2011, 03:13:48 AM
Hmm.. i liked how everything looked i do agree the voice acting was not so good but i can get through that. But it's looking good so far.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 02, 2011, 03:23:04 AM
It looked good. I'm not expecting this to be the game to end all alien games, but it will be fun. If this footage was from a demo back in June, then I feel confident knowing how long they have to tweak it before release. Co-op will be fun too.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 02, 2011, 04:01:11 AM
Holy shit after all this time I just noticed that the clip is from the Xbox 360 port. Just imagine the beauty of this game on a PC using max settings with a beast videocard.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: newbeing on Oct 02, 2011, 04:04:55 AM
Quote from: NUB DESTROYER on Oct 02, 2011, 04:01:11 AM
Holy shit after all this time I just noticed that the clip is from the Xbox 360 port. Just imagine the beauty of this game on a PC using max settings with a beast videocard.

Seriously. I really wonder why they run this stuff off of Xbox kits.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 02, 2011, 04:07:45 AM
To prove a point of how badass this game can be despite only showing off the small guns. Also maybe to touch base with the biggest customer base among the platforms.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 02, 2011, 04:46:28 AM
Quote from: NUB DESTROYER on Oct 02, 2011, 01:21:51 AM
At 8:30, Randy goes "short controlled bursts, right". I'm not sure why he'd say this other than to illustrate the player is using that mode.

Then again, maybe that's the way it'll be on rapid mode (which may be the only mode)
I imagine the pulse rifle is fully automatic only, but you're meant to fire it in short, controlled bursts. Not that it actually has a 3-shot burst mode like an M-16, but that you can pull the trigger and then release the trigger, like with an AK-47.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 02, 2011, 04:48:22 AM
the M-1 thomson it's based off doesn't, so no.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 02, 2011, 05:05:34 AM
Quote from: Xenomrph on Oct 02, 2011, 04:46:28 AMI imagine the pulse rifle is fully automatic only, but you're meant to fire it in short, controlled bursts. Not that it actually has a 3-shot burst mode like an M-16, but that you can pull the trigger and then release the trigger, like with an AK-47.

I see what you mean and that is how I viewed it watching the movies. Just trying to rationalize that strange sound, especially when all the other sound effects were correct. Placeholder idea is a little iffy to me when you could've changed one line of code to call the proper sound file.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Porkus Maximus on Oct 02, 2011, 11:37:47 AM
Quote from: NUB DESTROYER on Oct 02, 2011, 01:21:51 AM
At 8:30, Randy goes "short controlled bursts, right". I'm not sure why he'd say this other than to illustrate the player is using that mode.

He says it because he's just quoting various memorable lines from the movie and trying to add to the feeling of nostalgia.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 02, 2011, 11:45:43 AM
ok thx chief
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Glaive on Oct 02, 2011, 12:54:02 PM
...The video would of worked much better if Randy Pitchford would just ''Shut the F up!!''
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 02, 2011, 02:35:15 PM
Quote from: Glaive on Oct 02, 2011, 12:54:02 PM
...The video would of worked much better if Randy Pitchford would just ''Shut the F up!!''

He couldn't be quiet in any Duke Nukem vids, it didn't surprise me with him talking. I'm just hoping he's listening to our feedback on the game.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Never say no to Panda! on Oct 02, 2011, 02:42:08 PM
Doh, i hope this is just a a mashed up demo level...trail scripted trailway gameplay, a new species and a queen in the first 10min without any tension and cannon fodder Aliens. Maybe they got some more great stuff in the later game...otherwise i wouldn't show as much in the beginning of the game or maybe you meet a queen each 10min as regular enemy type  :'(

But i guess that's just a demo level to show as much stuff as possible...what i see is just mediocre.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 02, 2011, 03:14:37 PM
The demo seemed to be set on an easy difficulty level. I'm gonna play this game on Hard, when I get it.
I noticed that the AI Marine couldn't kill a single Alien. Our player killed the Alien that fell from the vent, and then killed the Alien the AI marine was trying to kill.
Also, they promised intelligent and dangerous AI Aliens; when I watched the video, I realized that the AI was a lie.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Effectz on Oct 02, 2011, 03:21:57 PM
Damn looks good.The music score sounds awesome aswell.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PHANTOM on Oct 02, 2011, 04:44:58 PM
To be honest I liked everything else, except the music.

It wasn't terrible, it just could have been better. You can tell it sounds like video game music, you know?

Take Dead Space 1-2 for exmaple, both scores sounded like it belonged in a really awesome sci-fi horror film, which I was really hoping ACM would get.




Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 02, 2011, 06:42:46 PM
Quotewhen I watched the video, I realized that the AI was a lie.
This bothers me greatly.  The staple enemy of the game and franchise doesn't look like much fun to fight in the footage seen. Slow, no flanking, no hit and run tactics... and uber shotgun effectiveness.  When it finally DID hit Winter, the result was pretty underwhelming.  No shake to simulate being slapped across the face, just a bright red splatter flash indicating the direction of damage. There was no sense of urgency.

In addition to the incompetence of the marine and Xeno AI.... >_> that power loader stood there looping until its triggered death.   Which did look awesome though. Also....point blank grenade fire?  I hope this is the easiest difficulty possible, and that changes have been/are being made. 

QuoteI imagine the pulse rifle is fully automatic only, but you're meant to fire it in short, controlled bursts. Not that it actually has a 3-shot burst mode like an M-16, but that you can pull the trigger and then release the trigger, like with an AK-47.
According to the Technical Manual, the Pulse Rifle does have a burst fire mode.  It's mainly only to conserve ammo, which the marines were very low on at the time.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Never say no to Panda! on Oct 02, 2011, 07:10:37 PM
As a passionate programmer i decided to make this very complex AI
visible to fans of the game, so you can admire its full beauty:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F666kb.com%2Fi%2Fbxggr7x7kpezfriwd.png&hash=1020c7ac7658e7c69f02de040ee4aac09428803e)

And now: Burn me!  ;D
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 02, 2011, 07:25:08 PM
please, allow me to make some corrections:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F2hrmxcm.png&hash=5585c4e14cc303b6f10df73f70ab3ff990db5e3b)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Never say no to Panda! on Oct 02, 2011, 08:00:29 PM
Seems to be the "HARD" difficulty  :o
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PHANTOM on Oct 02, 2011, 09:01:32 PM
You also gotta love how after killing a xeno you walk over the dead body and take no acid damage :D

The pulse rifle sound doesn't bother me too much, it sounds more realistic but...

why? Why can't they get the pulse rifle sound right anymore? Just rip the original sound, remix it, make it sound more powerful and heavy, what's the big deal? AVP 3 pulse rifle sound was much better and the acid damage effects were sweet.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Redskins on Oct 03, 2011, 12:05:21 AM
Looks great, my only concerns are:

1. Acid Damage. Seems like it doesn't do anything.
2. Buildup. This might be because it's a demo, but seems like within three minutes of the game your fighting Xenos. I was hoping for a early level or two of just exploring.
3. Pulserifle sound and ironsights sound/look weird. The sound is too heavy. I can hear the true sound hiding behind there, but it doesn't stand out.
4. Blood and Acid effects. The effects themselves need somework, the texture or whatever looks cartoonish and it stands out in a bad way. This includes the bloody screen

May seem like I'm nit picking, but either way I'm stoked for this
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 12:32:00 AM
The effort to get it to fit into canon was beyond laughable.  Why were Ripley and co so eager to leave when they could've just hid behind some boxes or something?  :D  The colony still had power for f**ks sake!  And it seems Ash was wrong about facehuggers being zombies.

The sentry gun sound was shithouse.

That aside, I wants to play this game something fierce.  Loved how the power loader lasted all of 5 seconds.  ;D
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 12:59:54 AM
^^ Yes, we get it that a continuity expert such as yourself don't like the direction of the story. But GBX's explanation as to why HH is still intact has been good enough for most. Just read this thread and others and you'll see the major gripes have been:

1) game seems to be heavily on rails
2) acid blood effect
3) sound effect
4) MT multi color dots
5) iron sight (<--- don't know why, but people have complained)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 01:04:46 AM
Why would I give a shit about other people's gripes?    Like I said, I want to play it.

What is GBXs explanation anyway?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 01:10:08 AM
QuoteWhy were Ripley and co so eager to leave when they could've just hid behind some boxes or something?
Didn't Randy address that in his commentary?

As for power, I bet they'll address that somehow (especially since the power got cut in 'Aliens', which Randy acknowledged when he quoted the movie in his commentary :P ). Maybe the Marines set up a backup generator or something, I dunno. I guess we'll see when it comes out.

Quote from: NUB DESTROYER on Oct 03, 2011, 12:59:54 AM
^^ Yes, we get it that a continuity expert such as yourself don't like the direction of the story. But GBX's explanation as to why HH is still intact has been good enough for most. Just read this thread and others and you'll see the major gripes have been:

1) game seems to be heavily on rails
2) acid blood effect
3) sound effect
4) MT multi color dots
5) iron sight (<--- don't know why, but people have complained)
It's worth noting that every single thing from that most recent Gamespot trailer from a couple weeks ago is present in this new gameplay demo from Gearbox, so I suspect this level might be some sort of "demo" level and isn't actually the full extent of the game (especially since the player, you know, dies at the end :P ). Also considering the lack of damage the player took from firing a grenade at point-blank, and the lack of acid damage, that it was being played on "easy".

Quote from: SM on Oct 03, 2011, 01:04:46 AM
Why would I give a shit about other people's gripes?    Like I said, I want to play it.

What is GBXs explanation anyway?
I think it's that it was a ground-burst nuclear detonation, which deal substantially less damage than an aerial burst (which is how most nuclear weapons are meant to be deployed). Bishop's estimate of the damage from a 40-megaton explosion would get negated somewhat if the Atmosphere Processor is exploding at ground level (or below it, I don't know if any of the AP station extended underground).
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 01:12:48 AM
Once down on the surface, they see the remains of the Hadley's Hope colony, which has only been partially destroyed due to the explosion being a sub-surface detonation that sent most of the blast energy up vertically like a funnel. It seems that Bishops calculations were off, or something occurred that he couldn't anticipate.

Also Bishop's reliability as an android is questioned by the lead developer himself here
http://forums.gearboxsoftware.com/showthread.php?t=122974&page=5#43 (http://forums.gearboxsoftware.com/showthread.php?t=122974&page=5#43)

Source
http://forums.gearboxsoftware.com/showthread.php?t=129292 (http://forums.gearboxsoftware.com/showthread.php?t=129292)


Quote from: Xenomrph on Oct 03, 2011, 01:10:08 AM
It's worth noting that every single thing from that most recent Gamespot trailer from a couple weeks ago is present in this new gameplay demo from Gearbox, so I suspect this level might be some sort of "demo" level and isn't actually the full extent of the game (especially since the player, you know, dies at the end :P ).

I understand what you mean. But from a programming and artistic design point of view, it would be a more of a task to reconfigure rail points.  So whatever rail scenes you saw will likely be in the final product.

As for the sound, it's just a matter of changing one or two lines of code and calling the proper sound file (which apparently they already have because the other marines' PR had the correct sound). This led me to be suspicious of that whole placeholder idea and thus I came up with the burst fire thing.

GBX obviously tried to make this footage presentable. I don't think they'd neglect altering one or two lines of code.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 01:26:54 AM
Quote from: NUB DESTROYER on Oct 03, 2011, 01:12:48 AM
Once down on the surface, they see the remains of the Hadley's Hope colony, which has only been partially destroyed due to the explosion being a sub-surface detonation that sent most of the blast energy up vertically like a funnel. It seems that Bishops calculations were off, or something occurred that he couldn't anticipate.

Also Bishop's reliability as an android is questioned by the lead developer himself here
http://forums.gearboxsoftware.com/showthread.php?t=122974&page=5#43 (http://forums.gearboxsoftware.com/showthread.php?t=122974&page=5#43)

Source
http://forums.gearboxsoftware.com/showthread.php?t=129292 (http://forums.gearboxsoftware.com/showthread.php?t=129292)

Like I said - beyond laughable.  An explanation like "We wanted to use Hadley's Hope, because we dig it" would've sufficed better than nonsense they serve up.  I'll play it even if the premise makes no rational sense on any level.

I guess the radiation brought that dead hugger back to life too.  :D

I didn't really think about the "rails" thing.  It seemed like the player was obeying orders from the CO in the bit with the sentry guns for the sake of the demo.  He could've stayed down the stairs instead of coming back up, but may have been over-run if he did.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 01:32:55 AM
Quote from: SM on Oct 03, 2011, 01:26:54 AM
I didn't really think about the "rails" thing.  It seemed like the player was obeying orders from the CO in the bit with the sentry guns for the sake of the demo.  He could've stayed down the stairs instead of coming back up, but may have been over-run if he did.

In trying to quantify things, I'd say the footage you just saw was about 60% rails - everything was guided and you had no control over your player. This has been the trend of campaign modes in modern FPS games like Call of Duty.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 01:35:51 AM
Wouldn't know.  Most recent FPS I played was probably King Kong.

60% sounds like a lot.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 01:40:24 AM
This has been the biggest complaint. People just want to play the game and not have their hands held 60% of the time.

But I guess GBX seemed to have created game play appealing enough for people to think this way.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 01:44:20 AM
So people want to be able to wander around and explore more, but they're tied to specific events like getting thrown out of the first storey hole in the wall or ducking under a closing door?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 01:47:04 AM
LOL essentially.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 01:50:40 AM
I can see that.  I'd like to go explore more the AP Station and colony to find out what it's made out of (cockroaches probably, or 1950s fridges), so that I too can escape being vapourised in a nuclear attack.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 01:55:36 AM
I have no problem with this being on "rails". This controls the pace of the story, trying to be as similar to the film as possible. I am currently playing Dead Island which is more open world, it would be great to play an Aliens game like that, but if they want to make it a "sequel" to the film I think it needs to be contained as such.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 02:01:42 AM
Parts of it being on rails is okay, but if there's too much, whats the point in it being a game?  It might as well just be another movie.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 02:02:33 AM
QuoteI guess the radiation brought that dead hugger back to life too.
Assuming it's one of the same facehuggers from the movie. Someone earlier in the thread posited that it might not be, just like all the military hardware.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 02:07:01 AM
^^ Which was me lol

Quote from: SM on Oct 03, 2011, 02:01:42 AM
Parts of it being on rails is okay, but if there's too much, whats the point in it being a game?  It might as well just be another movie.

From the beginning, this is exactly what they're trying to do. and they never hid their intentions from anyone.

Many forget that there is still multiplayer, of which the details have yet to be revealed.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 02:10:11 AM
Then no one told the marines about that hugger then...

QuoteFrom the beginning, this is exactly what they're trying to do. and they never hid their intentions from anyone.

I'm not saying they did.  Just that I can understand why people might be miffed if the thing is too structured.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 02:15:22 AM
Wasn't trying to dispute you, just throwing some facts around.

Personally, GBX's approach has been almost perfect. For these gamers, most of the hours spent replaying the game will be on competitive multiplayer mode anyway. So in a way I'm griping that people are griping about the game being too much on rails.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 02:19:26 AM
If it's to be a "true sequel" to aliens, I want it to have the same sort of pacing and atmosphere as the movie. I'm happy for the story to be told in a structured way. In future developments, I hope for a free roaming, stand alone alien game. I'm hoping the one in development will for fill this need.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 02:22:34 AM
^^ You can easily do this after you've beaten the game once. That is if GBX allows this feature.

Or on multiplayer mode, since the maps, environments are already created... any one of them can be chosen as stages.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 02:25:45 AM
One mission could be find pieces of scrap metal and making yourself a suit of armour.  Anything that can survive a nuke's gotta be good against Aliens.

;D
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 02:28:02 AM
Slap some scrap on a power loader, add shoulder turrets. GG
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 03, 2011, 02:29:06 AM
i wouldn't be so pissed off about this whole railed thing if that was what they promised us. but it is not.

they promised us squad based, tactical and immersive combat. instead, we get a lightgun ghost house ride.

ever played Operation Flashpoint? SWAT4? rainbow six? Brothers in Arms?(also by gearbox). all these games have an unique gameplay because team play is the only way to succeed. if you don't work together effectively, if you don't manage your troopers with strategy and wisedom you're dead. there's no winning on your own, there's no survival on your own, because that's the way it goes with an enemy like the aliens. you should make decisions, who stands where, who uses what gun, which entrance to reinforce the most, which targets are more prioritarial, at what point do we retreat, at what point do we start to advance.

and it should depend on that, not on how many aliens you can kill on your own or how fast can you tap X so the next cutscene comes and the NPCs can carry on sucking your dick. this is just a generic awesome silent marine that does everything bullshit. this does not look like the game i was promised and it's problems are so fundamental i don't see it changing into anything else.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 02:29:45 AM
Quote from: Ghostface on Oct 03, 2011, 02:28:02 AM
Slap some scrap on a power loader, add shoulder turrets. GG

oo-rah!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 02:32:51 AM
Quote from: SM on Oct 03, 2011, 02:29:45 AM
Quote from: Ghostface on Oct 03, 2011, 02:28:02 AM
Slap some scrap on a power loader, add shoulder turrets. GG

oo-rah!

State of the baddass art
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Crazy Rich on Oct 03, 2011, 02:33:11 AM
Quote from: Ghostface on Oct 03, 2011, 02:28:02 AM
Slap some scrap on a power loader, add shoulder turrets. GG

Pure poetry right there.  :)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 02:37:07 AM
GBX's intention was to make a spiritual succesor to the movies in the context of the game. These guys just wanted to make a highly cinematic experience. If it means heavy rails, then that's the way it is. Then again, we haven't seen the rest of the game so who knows how much hand holding takes place.

Quote from: SM on Oct 03, 2011, 02:25:45 AM
One mission could be find pieces of scrap metal and making yourself a suit of armour.  Anything that can survive a nuke's gotta be good against Aliens.

Didn't you saw how easily a bunch of aliens just ripped through that dense metal door near the end of that footage? Like a 7 inch knife through a soda can.  8)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 02:41:42 AM
I also saw a Queen that also miraculously survived a fall from orbit.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 02:58:42 AM
Probably molted from another specimen to minimise waste
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 03:12:19 AM
Well I guess the squillions of Aliens had to come from somewhere (guess they all survived that ship crashing head on into the planet?)

One does wonder then, why she isn't, I dunno, laying eggs or something.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 03:26:21 AM
No hosts I suppose
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 03:31:40 AM
Didn't stop the original Queen plopping out eggs in anticipation...

Oops sorry - applying non-video game logic to video games again.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 03:55:08 AM
Quote from: SM on Oct 03, 2011, 02:41:42 AM
I also saw a Queen that also miraculously survived a fall from orbit.
Assuming it's the same Queen from the movie.

Also assuming that the entirety of that gameplay demo actually happens in the game proper. I suspect having a Queen break in and kill the player was more for dramatic effect rather than showing what literally will happen when you play the final version of the game.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 04:03:27 AM
Quote from: SM on Oct 03, 2011, 03:31:40 AM
Didn't stop the original Queen plopping out eggs in anticipation...

Oops sorry - applying non-video game logic to video games again.

Suppose there's some sort explanation, like the giant rhino alien, or the survival of a large chunk of the colony, or the hundreds of xeno that still exist there.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 04:05:14 AM
Quote from: SM on Oct 03, 2011, 03:12:19 AM
Well I guess the squillions of Aliens had to come from somewhere (guess they all survived that ship crashing head on into the planet?)
Not all survived. Just those who managed to escape on Drop Ships right as the USS Sulaco and Sephora were crashing down. This is one of the more Michael Bay moments of ACM so far.

youtube.com/watch?v=GjY7yFMEk-c        (at around 0:50)

Quote from: Xenomrph on Oct 03, 2011, 03:55:08 AM
Also assuming that the entirety of that gameplay demo actually happens in the game proper. I suspect having a Queen break in and kill the player was more for dramatic effect rather than showing what literally will happen when you play the final version of the game.
Which is to say that GBX took the time to make this footage presentable. Telling ya man, burst fire mode ;)

Quote from: Ghostface on Oct 03, 2011, 04:03:27 AM
Suppose there's some sort explanation, like the giant rhino alien, or the survival of a large chunk of the colony, or the hundreds of xeno that still exist there.
Covered here:
http://www.avpgalaxy.net/forum/index.php?topic=40519.0 (http://www.avpgalaxy.net/forum/index.php?topic=40519.0)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 03, 2011, 04:08:32 AM
Exactly. There will be an explanation to all of it. If there's not, then there might be cause for concern. I'll let the game do the talking.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 04:13:29 AM
Naaah.  The explanations are so incredibly lame (so far) it's simpler to just ignore them.

If the Aliens came from the UPP - there sure was a lot of them.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 04:29:17 AM
Got this from the other forum. Many a butthurt

http://i.imgur.com/DM4qL.jpg (http://i.imgur.com/DM4qL.jpg)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 03, 2011, 04:31:53 AM
you know he's right.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Crazy Rich on Oct 03, 2011, 04:33:19 AM
 :D

If anyone read my post in the battlefield 3 thread they will know what I'm thinking...

Spoiler
What a bunch of whining butthurt hollywood sweet 16's!
[close]
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 04:36:24 AM
Personally I'm fine with it cos I just want to learn about ACM's story first and foremost. I have other games that I can fall back to anytime just for the gameplay.

http://www.avpgalaxy.net/forum/index.php?topic=39887.msg1188643#msg1188643 (http://www.avpgalaxy.net/forum/index.php?topic=39887.msg1188643#msg1188643)


Quote from: Crazy Rich on Oct 03, 2011, 04:33:19 AM
If anyone read my post in the battlefield 3 thread they will know what I'm thinking...

The BF3 ranting makes absolutely less sense. It's beta. /Argument.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 04:38:51 AM
The acid thing - if you shoot an Alien point blank, do you get acided?  I can forgive walking over dead Aliens, with it being a given that the character simply steps over it.  Though it'd be sweet if the Aliens actually caused some lasting damaged (ie. like destroying the floor and blocking your way).
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 04:41:02 AM
Quote from: SM on Oct 03, 2011, 04:38:51 AM
The acid thing - if you shoot an Alien point blank, do you get acided?

Yes. And your health deteriorates as a result. People have complained about the acid visual effect in the footages.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Crazy Rich on Oct 03, 2011, 04:41:58 AM
Quote from: NUB DESTROYER on Oct 03, 2011, 04:36:24 AM
Personally I'm fine with it cos I just want to learn about ACM's story first and foremost. I have other games that I can fall back to anytime just for the gameplay.

http://www.avpgalaxy.net/forum/index.php?topic=39887.msg1188643#msg1188643 (http://www.avpgalaxy.net/forum/index.php?topic=39887.msg1188643#msg1188643)


Quote from: Crazy Rich on Oct 03, 2011, 04:33:19 AM
If anyone read my post in the battlefield 3 thread they will know what I'm thinking...

The BF3 ranting makes absolutely less sense. It's beta. /Argument.
I'm still thinking of what I said there when I look at that picture regardless.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 04:44:37 AM
^^ Care to remind us what you said?


vv  LOL ok
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Crazy Rich on Oct 03, 2011, 04:45:14 AM
It was in the spoiler you edited out...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 04:50:11 AM
Quote from: NUB DESTROYER on Oct 03, 2011, 04:41:02 AM
Quote from: SM on Oct 03, 2011, 04:38:51 AM
The acid thing - if you shoot an Alien point blank, do you get acided?

Yes. And your health deteriorates as a result. People have complained about the acid visual effect in the footages.

I barely recall any acid visual effect.  Have to look again.

EDIT - You mean the splash when they get shot?  Nothing to write home about, nor anything to overly complain about.  Woulda though a guy whacking an Alien in the face a couple of times then shooting it was more worth complaining about.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 05:13:57 AM
The blood effect was red and it was on screen for a very brief time only. Many believe the appropriate color is yellow or green.

Also many have complained that it does little to no damage. This idea is countered by the lack of a health meter on the screen, possibly for demo purposes.

It is confirmed that it will do damage. And if I might add, the damage can be countered by some specialized gel thoroughly covered here
http://www.avpgalaxy.net/forum/index.php?topic=38687.msg1200220#msg1200220 (http://www.avpgalaxy.net/forum/index.php?topic=38687.msg1200220#msg1200220)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 05:26:29 AM
Eh?  There's a stack of Alien blood hits in the ops bit and they're all greeny yellow.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 05:31:32 AM
Sorry, when the player gets acided.

The red blood is from the player. But many people believe that if you're gonna get acided, a splat of yellow/green should show up on your screen, not your own blood first.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 05:37:33 AM
Well if people want to get technical, you should be nigh on incapacitated with even a small amount of acid damge.  Acid damage doesn't really produce any blood.  An ideal effect would be a glob of yellowish acid coming toward you for a split second, followed by the hiss sound effect, and smoke and your vision gets blurred for a couple of seconds from pain.  Then your character gets slowed down based on how much he took, until he can get some medical attention.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 06:58:01 AM
Quote from: SM on Oct 03, 2011, 04:13:29 AM
Naaah.  The explanations are so incredibly lame (so far) it's simpler to just ignore them.
I dunno, they've made sense to me so far. I figure it's simpler to wait for the actual game to come out before we start complaining about things "not making sense".
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 07:02:38 AM
I hope the W-Y team is indeed the Patna's crew. They were the last link to the original Ripley in the movies and so any further story about them would be very interesting IMO.

What happened to Bishop II? Morse? That asian doctor? Also I'd like to see more of the real W-Y commandos, not some zombie terminator androids like in AvP2010
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Spaghetti on Oct 03, 2011, 07:02:50 AM
So an alien that can rip through "inches of reinforced steel" and whos pounce can stagger a power loader gets bashed in the head and knocked away by cliché spess mahreene no.23343. These "close encounters" are stupid and should be removed IMO. XENO FACTS 101: YOU DONT GET CLOSE TO AN ALIEN. EVER. OR YOU DIE.

Voice acting is eye-roll worthy.

Those first few alien kills were f**king garbage. Especially the second kill. They just crawl up to you and do their one claw swiping animation. Not a very good display of your "sophisticated AI" Gearbox. And where's the acid blood?

I do like the crusher though, and the special little hiss it makes. The queen looked menacing as f**k as well, loved her movements. The lighting looks great too.

If they replaced the aliens with any other enemy I wouldn't give this game a second thought. I hope this really is "work in progress" we're seeing here.


And can we PLEASE get rid of the damn fin tail?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 07:15:36 AM
Quote from: Spaghetti on Oct 03, 2011, 07:02:50 AM
If they replaced the aliens with any other enemy I wouldn't give this game a second thought. I hope this really is "work in progress" we're seeing here.

It is a WIP. Beta versions for the privileged few will probably roll around in December/January. Not gonna be Gold until a very long time from now.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PsyKore on Oct 03, 2011, 11:22:44 AM
Quote from: NUB DESTROYER on Oct 03, 2011, 04:29:17 AM
Got this from the other forum. Many a butthurt

http://i.imgur.com/DM4qL.jpg (http://i.imgur.com/DM4qL.jpg)

Dunno about butthurt. It's a fair enough concern. I think that's a funny image and it also represents my own concern for this game.

I kinda wish some GBX developers would come out and maybe clarify things for us...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 11:40:31 AM
As I said, one of their of their original intentions was to create a spiritual sequel to the movies and provide a cinematic experience. If to do so means heavy rails, then so be it. Pitchford and Martel have said these things in video interviews ages ago. Also this thing about creating a cinematic experience, we had so many hints of them trying to do so:

--Hiring BSG writers to create the script
--Hiring Syd Mead as a consultant
--Getting in touch with Ridley Scott
--Using real sound FX used in Aliens
--Getting a hold of the original Aliens print just to get the look and color right

These guys just wanted to make a movie.

Yes, they also said they were going to make a survival team based co-op Aliens sequel. I think they're delivering on this end too.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Jums on Oct 03, 2011, 12:36:06 PM
Looks sick.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Deany-B on Oct 03, 2011, 03:26:29 PM
As I said before.

Im not gonna say much about this game until a more recent gameplay is shown to us

If you don't like the Iron Sights for the Pusle Rifle, get rid of 'em (After all customize is a feature)
Acid and Alien damage being weak: It's an E3 demo getting killed loads of times will make Gearbox look dumb
If you don't like it having an "On-Rails" gameplay, it's likley Gearbox wanted to fit as many things to get peoples attention like Call of Duty: Black Ops E3 gameplay, it started off in the Trenches then later on you were in a HIND (Which in the Final game were two separate levels)

Most game developers just use simple voice acting for their gameplay demo, with the final game having much better voice acting

Pulse Rifles 50 Rounds, a possible customization ability? (Seriously you don't have to worry about that...)
Aliens A.I? Still in early development, not exactly fully finalized

Sound Effects? Same goes with the Voice Acting
And Alien Tails? Remember Gearbox has already stated they will look into that problem, Seriously guys its an old E3 demo, many of these problems have possibly already been sorted out
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: locohead on Oct 03, 2011, 04:18:10 PM
have to agree but cant help myself from getting so excited and hoping for an awesome game
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: RoaryUK on Oct 03, 2011, 04:58:32 PM
Another A:CM game trailer YYAAWWNN!!  Is this game actually ANY closer, never mind, lost interest anyway.  Give me AvP (2010) any day and I'm happy!!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 03, 2011, 06:54:45 PM
Quote from: RoaryUK on Oct 03, 2011, 04:58:32 PM
Another A:CM game trailer YYAAWWNN!!  Is this game actually ANY closer, never mind, lost interest anyway.  Give me AvP (2010) any day and I'm happy!!

Yeah, I'm wishing they'd just make a longer and more furbish AVP game. Because the plot for the game and what I saw in the trailer, it's like listening to Paul Anderson's interviews when he was working on Alien vs Predator. bear in mind I don't hate the movie, I don't even dislike it, but there's alot to nitpick.

And I noticed that they said almost everything Anderson said about both AVP AND the Resident Evil movies.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 07:49:19 PM
I don't know what "furbish" means.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 03, 2011, 08:42:40 PM
Quote from: Xenomrph on Oct 03, 2011, 07:49:19 PM
I don't know what "furbish" means.
The AvP franchise is a rotten money making machine.
So we need to furbish it, or freshen it up by polishing what it offers and adding new things.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PVTDukeMorrison on Oct 03, 2011, 10:18:14 PM
They tried that with avp extinction, and  you know how that turned out...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 10:38:56 PM
QuoteI dunno, they've made sense to me so far.

I'm talking common sense though, not "shoehorn everything into the canon, even if it contradicts whats on screen" sense.

A 40 megaton blast, even if it was underground - which it mostly wasn't - is going to leave a massive crater with a lump of metal and plastic at the bottom that used to be a colony and AP Station.  The gigantic explosion we see in the film wasn't underground and it didn't even wipe out the AP Station.  It barely even knocked anything over in the colony.  And then they try to pass off their laziness and lack of creativity as 'it's fiction; it's not real'.

They tried something similar with the egg in Alien3, and everyone knows how universally loved that was.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 03, 2011, 10:49:26 PM
always relevant:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-M3NErVjNRcw%2FTc20F0dCJ1I%2FAAAAAAAACh0%2FZWj0qRV_NuM%2Fs640%2Fnuclear%2Bbomb%2Bexplosion%2Bchart.jpg&hash=e7c74ba1aa32b6de8cc0bebd5248777d31849092)

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 10:56:04 PM
Quote from: SM on Oct 03, 2011, 10:38:56 PM
QuoteI dunno, they've made sense to me so far.

I'm talking common sense though, not "shoehorn everything into the canon, even if it contradicts whats on screen" sense.
Often times there isn't much of a difference. :)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 11:06:41 PM
Most of the time, however, there is.

Quote from: chupacabras acheronsis on Oct 03, 2011, 10:49:26 PM
always relevant:

http://2.bp.blogspot.com/-M3NErVjNRcw/Tc20F0dCJ1I/AAAAAAAACh0/ZWj0qRV_NuM/s640/nuclear+bomb+explosion+chart.jpg



Indeed.  That bravo one left a crater 75m deep and was only 15 megatons.  Essentially these jokers are saying, Bishop got the blast radius and yield completely wrong.  Never mind the explosion on screen or the fact he got the time correct.

The most disappointing thing as I indicated earlier, in terms of the premise is they expect fans to swallow a complete rewrite of the facts as they're presented.  The guy even says "If you were in here when it exploded you'd be dead" while (erroneously) pointing out the map Hudson used, that doesn't even have a scratch on it.  In fact very little seems to be damaged be either blast or weather.

If they just said, 'Yeah we know the colony was destroyed, but we really wanted to set the game there', you could at least admire the honesty.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 11:14:05 PM
That probably was the reason, but that's not an "in-universe" rationalization.

Frankly I'm sure they've considered it and I imagine it'll get addressed in the game.

All this talk about the blast radius not working and whatnot seems very silly coming from someone who's willing to accept that LV-426 is 1200km in diameter. I'm willing to give the game developers the benefit of the doubt that they actually gave the idea some thought. The explanation given in that thread on the Gearbox forums makes sense to me, that there might have been some sort of factors or whatnot that Bishop didn't account for which led to the destruction being not as devastating as initially thought.

Also a "complete rewrite of the facts" is called a retcon, and they're not uncommon in franchise fiction. "No, I am your father" is a pretty big retcon in the Star Wars storyline (and what Obi-Wan said was true, from a certain point of view). The opening to 'Alien3' is essentially a retcon of the end of 'Aliens'. The existence of a Queen retcons the implied life cycle from the deleted scenes in 'Alien'. The premise for Alien Resurrection (cloning Ripley) comes from a retcon of 'Alien3' (that there was a blood sample taken off-screen in 'Alien3' and stored on ice for centuries).
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 11:15:10 PM
Quote from: SM on Oct 03, 2011, 10:38:56 PM
They tried something similar with the egg in Alien3, and everyone knows how universally loved that was.

Exactly. I don't find GBX's reasoning to be any more nonsensical than the explanation as to why Clone Ripley had memories or any explanation given to support the egg in A3. Apparently, as some folks on here would like to quickly point out, fans have reconciled with these latter two events a long time ago. But why? Just because it's on film?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 11:20:12 PM
Yep.  Films are the source material and everything else is not.  Why do you think people scream "THAT'S NOT CANNON!!11!!" when people try to bring in comics, computer games and novels into film discussions?  Clone Ripley having memories is adequately explained in the film and utterly different to the current situation.  We see the explosion in the film which was supposed to destroy everything.  Instead it knocked out some windows.  The premise and it's rationalisation is creatively void to the point of retardation.  Will it affect my enjoyment of the game.  I can't imagine so.  But I do object to them feeding us bullshit and telling us it's chocolate icecream.

QuoteAll this talk about the blast radius not working and whatnot seems very silly coming from someone who's willing to accept that LV-426 is 1200km in diameter.

Don't blame me.  Blame O'Bannon, Giler, Hill and Scott for putting it back into the Directors Cut.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 11:24:05 PM
Quote from: SM on Oct 03, 2011, 11:20:12 PM
Yep.  Films are the source material and everything else is not. 

The rest of what you said is fine except the quote above, which is just some arbitrary rule if applied to defining canon.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 11:24:54 PM
No it isn't.  The films ARE the source material.  The source material for this is Aliens (and possibly Alien3).  Not Earth Hive or Nightmare Asylum or whatever.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 11:25:48 PM
Bingo. There's inconsistencies within the films too, but people just sort of roll with it. There's plenty of things that don't make sense in the movies if you stop to think about them, but if the story and characters are compelling enough then the audience just rolls with it because they want to see what happens next.

In 'Jurassic Park', the T-rex breaks through the fence, rolls one of the cars over, and then proceeds to push it over a cliff. But the cliff is where the T-rex just broke through the fence. The cliff doesn't make any sense, but the audience doesn't pay attention to it because the scene is so compelling, so ultimately the inconsistency doesn't actually matter.
The motion trackers in both 'Alien' and 'Aliens' shouldn't work as shown in the movies, and yet they do and the audience buys them wholeheartedly because it adds to the tension. Ultimately the fact that they shouldn't work doesn't matter from a storytelling standpoint.

Same thing here. The Hadley's Hope colony survived the AP blast somehow. How? It doesn't really matter, the characters are now trapped on the planet with dozens of hostile Aliens and have to figure out how to survive.

QuoteClone Ripley having memories is adequately explain in the film and utterly different to the current situation.
No it's not, because it doesn't make sense. You're given some sort of reason in the movie and you just roll with it, even though it doesn't actually make sense.

QuoteDon't blame me.  Blame O'Bannon, Giler, Hill and Scott for putting it back into the Directors Cut.
I blame you because accepting it is silly when it doesn't make sense, and it's just a sloppy line of dialogue that's easy to address. Accepting the planet's size (which is contradicted by the facts presented in the movie) while pooh-poohing the survival of the Hadley's Hope (which, as you pointed out, is apparently contradicted by the facts presented in the movie) is hypocritical and silly.

NUB's point is that you're willing to accept nonsensical things in the movies simply because they're movies, when it doesn't make sense to hold the games to an arbitrarily higher standard than the movies.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 11:27:42 PM
QuoteNo it's not, because it doesn't make sense. You're given some sort of reason in the movie and you just roll with it, even though it doesn't actually make sense.

One situation invloves the fusing of human DNA and an Alien biology that's obviously unexplored.

The other situation was a nuclear blast that turned out to be nothing but a loud fart.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 11:36:19 PM
"Obviously unexplored" doesn't change the fact that it doesn't actually make sense (but ultimately it doesn't need to because it's fiction and the Aliens can do whatever the writers need them to do to make the plot compelling).

QuoteThe other situation was a nuclear blast that turned out to be nothing but a loud fart.
The blast did wreck the colony, it's just that the blast wasn't as destructive as Bishop predicted. Why wasn't it as destructive? Well that reason was obviously unexplored at this point, and I suspect the game will address it. :)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 11:36:19 PM
Quote from: SM on Oct 03, 2011, 11:27:42 PM
One situation invloves the fusing of human DNA and an Alien biology that's obviously unexplored.

Then I can go on and question Bishop's accurateness. He hasn't been truly explored. In fact, he was shown to have a mistake in the film early on.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 03, 2011, 11:37:35 PM
Enjoy that funny smelling ice cream...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 03, 2011, 11:39:48 PM
It smells like a whole lot of butthurt from fans crying rails.

And I love it!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 03, 2011, 11:40:38 PM
That, and looks can be deceiving. The blast LOOKS big as the dropship flies away from the colony, but I can probably make a big-looking explosion using common household products that LOOKS big but isn't actually all that destructive. A flash-bang LOOKS bright and loud but it doesn't actually do any damage.

Hell, in 'Aliens' it looks like the characters escaped the danger, and then Bishop gets torn in half.

As Randy Pitchford mentioned, Bishop wasn't infallible.

Quote from: SM on Oct 03, 2011, 11:37:35 PM
Enjoy that funny smelling ice cream...
It's delicious. :) It must be what LV-426 was made of in order to be 1200km, too.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 04, 2011, 12:56:34 AM
three explanations i thought up while i pretended i read the above's posts:

a) the distance between the colony and the AP were greatly distorted and the landscape between them was slightly elevated so it sorta deflected part of the shockwave

b) the colony(and the AP) were made of some really, really, really, really, REALLY hard stuff. possibly the same material of Predxeno's canon.

c) the colony is a ghost town that came back from the nuclear inferno to claim more souls.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 01:05:21 AM
^^ This is my refutation of your post while I pretended to read it:

Quote
As I said, one of their of their original intentions was to create a spiritual sequel to the movies and provide a cinematic experience. If to do so means heavy rails, then so be it. Pitchford and Martel have said these things in video interviews ages ago. Also this thing about creating a cinematic experience, we had so many hints of them trying to do so:

--Hiring BSG writers to create the script
--Hiring Syd Mead as a consultant
--Getting in touch with Ridley Scott
--Using real sound FX used in Aliens
--Getting a hold of the original Aliens print just to get the look and color right

These guys just wanted to make a movie.

Yes, they also said they were going to make a survival team based co-op Aliens sequel. I think they're delivering on this end too.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 04, 2011, 01:08:10 AM
what do you mean with that?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 01:12:34 AM
That it doesn't make sense to point fingers at GBX when they've never hidden the fact they wanted to make ACM to be a highly cinematic experience, first and foremost even.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 04, 2011, 01:14:05 AM
those are your words, not theirs.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Sgt. Apone on Oct 04, 2011, 01:17:36 AM
Quote from: xenogenicide on Sep 30, 2011, 05:23:25 PM
only 1 thing that puzzels me his pulse rifle sounds odd

Well they can't get everything right.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 01:19:20 AM
Is this the part when I link to you the various sources of video interviews and such of what they said?

Quote from: chupacabras acheronsis on Oct 03, 2011, 02:29:06 AM
they promised us squad based, tactical and immersive combat.

This is also exactly what you'll be getting.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 04, 2011, 01:58:19 AM
Quote--Using real sound FX used in Aliens

Except for the sentry guns...
Quote from: chupacabras acheronsis on Oct 04, 2011, 12:56:34 AM
three explanations i thought up while i pretended i read the above's posts:

a) the distance between the colony and the AP were greatly distorted and the landscape between them was slightly elevated so it sorta deflected part of the shockwave

b) the colony(and the AP) were made of some really, really, really, really, REALLY hard stuff. possibly the same material of Predxeno's canon.

c) the colony is a ghost town that came back from the nuclear inferno to claim more souls.

c) would be awesome - Hadley's Event Horizon - , but I suspect b) is more accurate.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 04, 2011, 02:46:10 AM
Quote from: SM on Oct 03, 2011, 11:24:54 PM
No it isn't.  The films ARE the source material.  The source material for this is Aliens (and possibly Alien3).  Not Earth Hive or Nightmare Asylum or whatever.

With that being said, why do they show the Sulaco outside of LV426 when it was last seen passing by FURY 161, on its way back to Gateway station: Earth Orbit?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 02:52:59 AM
To a lesser extent on this forum, those who are prone to complain about this game are ones who don't take the time to read up on the known facts regarding this game.

LOL

But I sympathize. It's just like talking trash to the opposing sports team's fanbase right before the game when really you have no basis for anything yet. Just pure spite.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 04, 2011, 02:54:25 AM
Quote from: Taraka on Oct 04, 2011, 02:46:10 AM
Quote from: SM on Oct 03, 2011, 11:24:54 PM
No it isn't.  The films ARE the source material.  The source material for this is Aliens (and possibly Alien3).  Not Earth Hive or Nightmare Asylum or whatever.

With that being said, why do they show the Sulaco outside of LV426 when it was last seen passing by FURY 161, on its way back to Gateway station: Earth Orbit?

I believe the gist is the Sephora (the other ship in the demo) intercepts the Sulaco around Fiorina - somehow (I thought it would've continued on it's merry way to Gateway too; but it's not really "out there"- at least as not as much as the other things going on the game) - they check the logs and trace it back to LV-426.  Where it looks like they crash.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 04, 2011, 02:55:03 AM
Quote from: Taraka on Oct 04, 2011, 02:46:10 AM
Quote from: SM on Oct 03, 2011, 11:24:54 PM
No it isn't.  The films ARE the source material.  The source material for this is Aliens (and possibly Alien3).  Not Earth Hive or Nightmare Asylum or whatever.

With that being said, why do they show the Sulaco outside of LV426 when it was last seen passing by FURY 161, on its way back to Gateway station: Earth Orbit?

They have already stated this is part of the mystery the story revolves around.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: happypred on Oct 04, 2011, 03:15:39 AM
underwhelmed
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 04, 2011, 03:46:11 AM
Quote from: Taraka on Oct 04, 2011, 02:46:10 AM
Quote from: SM on Oct 03, 2011, 11:24:54 PM
No it isn't.  The films ARE the source material.  The source material for this is Aliens (and possibly Alien3).  Not Earth Hive or Nightmare Asylum or whatever.

With that being said, why do they show the Sulaco outside of LV426 when it was last seen passing by FURY 161, on its way back to Gateway station: Earth Orbit?
As mentioned, that's a specific plot point the game will address. In one of the interviews they outright said that the Sulaco was last seen at Fury 161, and how it got back to LV-426 is something the Marines figure out over the course of the game.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PsyKore on Oct 04, 2011, 08:39:32 AM
Quote from: NUB DESTROYER on Oct 03, 2011, 11:40:31 AM
As I said, one of their of their original intentions was to create a spiritual sequel to the movies and provide a cinematic experience. If to do so means heavy rails, then so be it. Pitchford and Martel have said these things in video interviews ages ago. Also this thing about creating a cinematic experience, we had so many hints of them trying to do so:

--Hiring BSG writers to create the script
--Hiring Syd Mead as a consultant
--Getting in touch with Ridley Scott
--Using real sound FX used in Aliens
--Getting a hold of the original Aliens print just to get the look and color right

These guys just wanted to make a movie.

Yes, they also said they were going to make a survival team based co-op Aliens sequel. I think they're delivering on this end too.

We all know it's intended to be cinematic and a sequel, which is fine, but I'm sorry, that doesn't justify on-rails gameplay. On-rails gameplay, similar to COD Black Ops, for instance, which this demo displays, is video game suicide. And nowhere have GBX said it'd be on-rails or script-heavy ("Cinematic" doesn't immediately equal on-rails), especially to this extent, so why are you surprised people are bringing it up after watching the demo? People want to play games, not have the game play for them, and it's more than fair that people are a bit disappointed in the demo because that extent of on-rails gameplay is not what was implied by GBX at all.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 10:10:22 AM
I'm not trying to say heavy on-rails gaming is better. All I was saying that they never hid their intentions from anyone. As for those massive PR interviews they did, they firstly and mostly preached about the story and the cool things they did to make it authentic to the movies. They would then secondarily mention providing a co-op team based yada yada yada. From the footages it seems like you'll be getting that too.

Cinematic experience doesn't mean heavy rails as you said? You should lodge an official protest or complaint and teach them a thing or two about proper game design.

As far as I can tell, all of this backlash about the amount of rails is due to that person's own self-entitlement attitude and/or ignorance.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PsyKore on Oct 04, 2011, 10:26:09 AM
Quote from: NUB DESTROYER on Oct 04, 2011, 09:54:23 AM
I'm not trying to say heavy on-rails gaming is better. All I was saying that they never hid their intentions from anyone. As for those massive PR interviews they did, they firstly and mostly preached about the story and the cool things they did to make it authentic to the movies. They would then secondarily mention providing a co-op team based yada yada yada. From the footages it seems like you'll be getting that too.

Cinematic experience doesn't mean heavy rails as you said? You should lodge an official protest or complaint and teach them a thing or two about proper game design.

As far as I can tell, all of this backlash about the amount of rails is due to that person's own self-entitlement attitude and/or ignorance.

Yes, and all I'm saying is the amount of on-rails was not expected, and consequently is a concern for me and some others. Why don't you leave people to express their own opinions about it? There's no self-entitlement, just people who don't like on-rails gameplay. ::) Don't jump in, being holier-than-thou, saying people should see every single interview conducted, assuming people are ignorant and labeling it as backlash. It's just our opinion on the demo, which is a good indication of the final game, and GBX intentions don't change that. We all for the love of god know their intentions.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 04, 2011, 04:40:56 PM
Quote from: PsyKore on Oct 04, 2011, 08:39:32 AM
We all know it's intended to be cinematic and a sequel, which is fine, but I'm sorry, that doesn't justify on-rails gameplay. On-rails gameplay, similar to COD Black Ops, for instance, which this demo displays, is video game suicide.
CoD Black Ops had the best singleplayer campaign out of any CoD game.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Crusher on Oct 04, 2011, 06:59:18 PM
Im excited about this game, but im a little bit worried from one thing from what ive seen about the shooting, not once did we see the player aim down his sights, surely you have the option to aim down your sights?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 04, 2011, 07:22:15 PM
QuoteCoD Black Ops had the best singleplayer campaign out of any CoD game.
I highly disagree with that opinion..  PsyKore's point still stands about the campaign being linear.  It's worked for CoD because the main meat of the game is the multiplayer..  But it can seriously hurt replay ability, especially when a good portion of the focus for A:CM is a story driven singleplayer experience.

It's already been said that this E3 footage was put together as a showcase (more or less).  The question is just how much different it will be from the final product.

QuoteI don't remember GBX promising or saying anything about the amount of rails in the game before or after the release of these footages.
While true, I don't believe anything was officially promised regarding it.. but to go claiming self entitlement and ignorance of everyone who wants a less linear game is a little silly in my opinion.

@The Crusher
Aiming with the sights of your weapon is already confirmed, we have footage of it...  Unless they decide to remove it before release for some reason.  This might be demonstrating that it is entirely possible to play the game without using the feature though.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 04, 2011, 07:31:45 PM
Aiming down the sights, does this mean using iron sights?
Because the player did use iron sights with a shotgun.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 04, 2011, 07:40:31 PM
QuoteAiming down the sights, does this mean using iron sights?
Yup, just a more correct term..

On both the pistol(Jace Hall) and shotgun. I don't see why the other weapons would not be included, considering the M41A's nifty rail mounts now.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: scm on Oct 04, 2011, 08:12:07 PM
Quote from: Xenomrph on Oct 04, 2011, 04:40:56 PM
Quote from: PsyKore on Oct 04, 2011, 08:39:32 AM
We all know it's intended to be cinematic and a sequel, which is fine, but I'm sorry, that doesn't justify on-rails gameplay. On-rails gameplay, similar to COD Black Ops, for instance, which this demo displays, is video game suicide.
CoD Black Ops had the best singleplayer campaign out of any CoD game.
What is this I don't even...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 04, 2011, 08:25:16 PM
I loved the campaign in Black Ops, and I re-played every CoD game fairly recently. I really liked the plot twists and whatnot in Black Ops, and I actually cared about the characters. That, and the action was a lot of fun.

Then again I've got a soft spot for wacky WWII super-science and cold-war conspiracy shit, and that was pretty much the entirety of the plot in CoD Black Ops.

QuotePsyKore's point still stands about the campaign being linear.  It's worked for CoD because the main meat of the game is the multiplayer..  But it can seriously hurt replay ability, especially when a good portion of the focus for A:CM is a story driven singleplayer experience.
Did you play AvP2's campaign? If so, what did you think of it?
Because it's scripted as hell and it's entirely linear, and yet critics loved it.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 11:07:37 PM
Quote from: Dachande on Oct 04, 2011, 10:26:53 PM
Hold on hold on hold on.

I haven't seen the video but, by on-rails are we meaning linear, or Time Crisis?

On rails means guided action where the game sometimes dictate how your player will move in order to fit the story line while using a lot of cut scenes.

If I remember correctly, Time Crisis was very linear.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 04, 2011, 11:27:47 PM
Well there's a difference between a full-on rail-shooter like Time Crisis or House of the Dead, and a linear game that has one path the player is meant to take.

Most of the CoD games are linear, so is the Dead Space series, and many other games. AvP2 was linear, and I suspect Colonial Marines will be, too.
Games like Batman: Arkham Asylum, Grand Theft Auto (or pretty much any open-world sandbox game), or RPGs like Fallout or Mass Effect or whatever are nonlinear.

It's not a rail-shooter - it doesn't do the movement for the player. You can still walk around or backtrack, it's just that in order to complete the game you have to keep progressing forward the way the game wants you to. 'Aliens: Extermination' or 'Alien3: The Gun' were lightgun games, and were rail-shooters.
AvPClassic was largely linear in that you were meant to get from point A to B, but the enemy spawns and placement were randomized which made it less linear.

Quotei'd like to see how they are unfounded or nonsensical.
NUB's been doing a pretty good job of calling them out when they've been nonsensical and explaining why.

There ARE legitimate concerns, but not nearly to the degree people have been griping about them. The E3 demo gameplay is linear, but it's also pretty apparent that it's a heavily scripted demo (that ends with the player dying). To say that the actual final game will be like that is a bit premature. People have been complaining about the ironsights, or how you couldn't use them, or the pulse rifle sound effects, and some of those are unfounded (the ironsights stuff) and others might get addressed in the final game. People have been complaining about apparent plot/continuity problems, but those aren't nearly as major as people are making them out to be, and some of them are intentional and will be addressed over the course of the game.

In defense of linear gameplay, the vast majority of modern games (and especially FPS games) are linear. If you're a developer and you want a "cinematic experience" with setpiece battles and you want every player to get the same experience as you intend it, it's hard to do that without making the game linear.

That doesn't mean every enemy attack is going to happen exactly the same every time, but enemy placement or other triggered events (NPC deaths, whatever) will likely be scripted.
It's like a movie. Movies are linear, and are specifically crafted so you're experiencing it the way the director wants you to see it. The difference is that it's YOU doing the shooting or running or screaming, so you have some sort of control over whether your character lives or dies.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 04, 2011, 11:39:09 PM
^^ Good stuff.

At the risk of making faulty assumptions, the people who voice their opinion about ACM are of a much lower age group than I sometimes project in my mind while I type stuff away here. It is a game after all. So yeah, I'll tone it down a bit.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 05, 2011, 02:56:11 AM
Quote from: Xenomrph on Oct 04, 2011, 11:27:47 PM
Quotei'd like to see how they are unfounded or nonsensical.
NUB's been doing a pretty good job of calling them out when they've been nonsensical and explaining why.

There ARE legitimate concerns, but not nearly to the degree people have been griping about them. The E3 demo gameplay is linear, but it's also pretty apparent that it's a heavily scripted demo (that ends with the player dying). To say that the actual final game will be like that is a bit premature. People have been complaining about the ironsights, or how you couldn't use them, or the pulse rifle sound effects, and some of those are unfounded (the ironsights stuff) and others might get addressed in the final game. People have been complaining about apparent plot/continuity problems, but those aren't nearly as major as people are making them out to be, and some of them are intentional and will be addressed over the course of the game.

In defense of linear gameplay, the vast majority of modern games (and especially FPS games) are linear. If you're a developer and you want a "cinematic experience" with setpiece battles and you want every player to get the same experience as you intend it, it's hard to do that without making the game linear.

That doesn't mean every enemy attack is going to happen exactly the same every time, but enemy placement or other triggered events (NPC deaths, whatever) will likely be scripted.
It's like a movie. Movies are linear, and are specifically crafted so you're experiencing it the way the director wants you to see it. The difference is that it's YOU doing the shooting or running or screaming, so you have some sort of control over whether your character lives or dies.

Well now we're talking. first off i should clear that the whole shooter-on-rails thing was mostly an hyperbole and not an actual statement, at least from my part. some people may not be completely clear on the difference but i doubt anyone has made the relation seriously. in regards to the iron sights, i do agree that they look out of place but i could not care less if they prove to be useful, since the trench sights in the rifle carrying handle seem to be harder to use in practice(and i know the Gearbox guys did go shooting a lot with it) so i understand why they are there, and i haven't said a peep about them. however, other people may not be entirely on with the concept, maybe they do not like the aesthetic change and were bugged off by not even getting to see them in use, or simply do not like using iron sights in a game and don't see the point of them in a claustrophobic, close combat game like this.

on the plot problems, i don't think they are minor at all. we as hardcore fans may believe it's only us that noticed some inconsistencies, but it's not. every person i've discussed this with said that it's just plain stupid that the colony still exists. we may be used to being tooled with by Fox(sadly), but most people react with "that's really dumb" and don't bother anymore. this is something that turns people off the game and hurts it's success. it's not good when you have to say "it's videogame logic". it's a terrible thing to strive for mediocrity, and if this game is all about the story then it becomes even weaker.

about the gameplay, i don't doubt they can make a memorable experience, but once you beat it, then it IS going to be the same the next time. if enemy placement and NPC placement are static, then things are going to happen the same way, the AI will make the same decisions based on the same situations and the only thing that really changes is where one is at that point. it's good that they want players to have the best possible experience, but they should also encourage them to play with team and tactics in mind, because if the marines die regardless of your action you won't feel attached to them the same. it's not up to you, it's not something you can do anything about nor it influences what happens later.

it affects the characters when they are not "your" marines but the game's, it affects the survival factor, and it gives it a sense of futility when you can do your best and the game still will end up the same as you had half assed through. in the end you're an actor in the script for it to play out, you are not "in" the situation where your actions matter and affect what happens later on, you're an spectator stuck in the first person camera. you are not really playing.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 03:29:00 AM
Quotein regards to the iron sights, i do agree that they look out of place but i could not care less if they prove to be useful, since the trench sights in the rifle carrying handle seem to be harder to use in practice(and i know the Gearbox guys did go shooting a lot with it) so i understand why they are there, and i haven't said a peep about them.

As far as I know, Iron Sight is completely irrelevant in the footages. But people seem to bring it up for some reason whether to say they like it or dislike it.   

Quote
but most people react with "that's really dumb" and don't bother anymore.

People say something to this effect publicly. But those who don't think it's dumb are so supposed to not do anything about it? People who hate it can voice their opinion but those who don't hate it can't?

Quote
about the gameplay, i don't doubt they can make a memorable experience, but once you beat it, then it IS going to be the same the next time. if enemy placement and NPC placement are static, then things are going to happen the same way, the AI will make the same decisions based on the same situations and the only thing that really changes is where one is at that point.

Yes, you're right. All these are IFs.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 03:38:54 AM
QuoteDid you play AvP2's campaign? If so, what did you think of it?
Because it's scripted as hell and it's entirely linear, and yet critics loved it.
I loved it, played through its entirety a few times. I never said linear was a bad thing, its a design choice.  I was simply stating a fact that the more linear a game is, the less replay value it has.  This has been true of every game.
QuoteCalling out peoples' opinions when they're unfounded or nonsensical isn't a bad thing.
Well, it's an opinion.  Everyone is entitled to their own beliefs and what not.
QuoteBut comparing ACM to CoD and saying that ACM won't have the same MP impact that CoD-
When did I say that?  All I did was make a comparison between the development priorities judging on each of the game's goals.  Completely misinterpreting the meaning of my post.
QuoteYes, you're right. All these are IFs.
Quite frankly that's all we have.  It's impossible to predict the final product with any degree of certainty, we might as well talk about it and give Gearbox feedback on the material presented though. 
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 03:47:27 AM
QuoteWhen did I say that?  All I did was make a comparison between the development priorities judging on each of the game's goals.  Completely misinterpreting the meaning of my post.

And you know for a fact what GBX's development priorities are? You know for a fact they're actually NOT gonna target gamers who want to buy this game for MP only or for both campaign and MP equally?

Quote
Quite frankly that's all we have.  It's impossible to predict the final product with any degree of certainty, we might as well talk about it and give Gearbox feedback on the material presented though. 

That's exactly what I was thinking too but without making blanket statements like but once you beat it, then it IS going to be the same the next time

Quote
Well, it's an opinion.  Everyone is entitled to their own beliefs and what not.

But if you throw around your opinion in an unfounded way, you're asking for a rebuttal just as easily as how you can throw around your opinion.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 05, 2011, 03:48:48 AM
Quote from: NUB DESTROYER on Oct 05, 2011, 03:29:00 AM
Quote
but most people react with "that's really dumb" and don't bother anymore.

People say something to this effect publicly. But those who don't think it's dumb are so supposed to not do anything about it? People who hate it can voice their opinion but those who don't hate it can't?

having no opinion is not an opinion on it's own. the oposite of hating it would be loving it, and nobody has said "boy oh boy i just love how the colony and the Atmosphere Processor are still in foot after a 40 megaton explosion! it drives me nuts!". quite far from "not hate it", ya think?

Quote
Quote
about the gameplay, i don't doubt they can make a memorable experience, but once you beat it, then it IS going to be the same the next time. if enemy placement and NPC placement are static, then things are going to happen the same way, the AI will make the same decisions based on the same situations and the only thing that really changes is where one is at that point.

Yes, you're right. All these are IFs.

...what?

Quote from: NUB DESTROYER on Oct 05, 2011, 03:47:27 AM
QuoteWhen did I say that?  All I did was make a comparison between the development priorities judging on each of the game's goals.  Completely misinterpreting the meaning of my post.

And you know for a fact what GBX's development priorities are? You know for a fact they're actually NOT gonna target gamers who want to buy this game for MP only or for both campaign and MP equally?

do you? we are all working with what we've got.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 03:55:48 AM
Quotehaving no opinion is not an opinion on it's own. the oposite of hating it would be loving it, and nobody has said "boy oh boy i just love how the colony and the Atmosphere Processor are still in foot after a 40 megaton explosion! it drives me nuts!". quite far from "not hate it", ya think?

LOL what?  OK, I'll give you the benefit and I'll say that my use of the word hate is wrong when it should've been don't care

Quote
about the gameplay, i don't doubt they can make a memorable experience, but once you beat it, then it IS going to be the same the next time. if enemy placement and NPC placement are static, then things are going to happen the same way, the AI will make the same decisions based on the same situations and the only thing that really changes is where one is at that point.

Yes, you're right. All these are IFs.
...what?
I made myself absolutely clear.

Quote
do you? we are all working with what we've got.
No I don't. Did I ever say I did? Would you like to find a quote that I did? Like I said, I don't make blanket statements though.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 05, 2011, 03:59:56 AM
you act as if you do though. you're in the same position as every one of us.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 04:02:57 AM
Like Xenomrph said, I call out people who make unfounded statements.

When I have something to say and it's not fact, I pepper it with I think that, or I believe that, or IMO, etc...

Again, chewbacca, you're the one making Strawman Arguments because you're explicitly putting words in my mouth, so to speak.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 04:04:14 AM
QuoteAnd you know for a fact what GBX's development priorities are? You know for a fact they're actually NOT gonna target gamers who want to buy this game for MP only or for both campaign and MP equally?
You're very quick to jump to conclusions, did you skim over the 'judging'?....  It's an opinion, a form of estimation.

Gearbox has been promoting the Singleplayer aspect of this game heavily.  That has been their main focus, and where they are putting the majority of their resources, and just to make sure you see it;  in my opinion. Of course I have no cold hard facts to prove it, as I don't have that kind of access to Gearbox. That said, it is a very likely probability.  I never said anything to the effect you are interpreting in regards to the multiplayer. 
QuoteThat's exactly what I was thinking too but without making blanket statements like but once you beat it, then it IS going to be the same the next time
Already been covered.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 04:08:58 AM
So you're saying I wasn't within reason for calling you out when you said this a few posts ago:

Quote
All I did was make a comparison between the development priorities judging on each of the game's goals. 

Because you seem to have said it as if it were fact which as a result strengthens your argument.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 05, 2011, 04:16:31 AM
Quote from: NUB DESTROYER on Oct 05, 2011, 04:02:57 AM
Like Xenomrph said, I call out people who make unfounded statements.

don't hide behind someone else's words, please.

Quote
When I have something to say and it's not fact, I pepper it with I think that, or I believe that, or IMO, etc...

good to know, now give us your opinion instead of charging against others' without refuting them.

Quote
Again, chewbacca, you're the one making Strawman Arguments because you're explicitly putting words in my mouth, so to speak.

i'm using quotes exactly so that doesn't happen. and don't get condescendant.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 04:19:08 AM
Quotedon't hide behind someone else's words, please.

OK. I've called out people whose opinions are unfounded.


Quotegood to know, now give us your opinion instead of charging against others' without refuting them

I do have em. Don't know which to give.

Quotei'm using quotes exactly so that doesn't happen. and don't get condescendant.

OK fair enough. Please remind us when in this thread I've use blanket statements as what you claimed I did.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 05, 2011, 04:29:51 AM
alright let's see, you've continuously dismissed all the negative reactions, "backlash" of the members on the gameplay footage over some pretty damn small quirks of them like the iron sights issue, which don't really affect the main point of their issues nor make their opinions invalid, while calling their complains due to that-
Quoteperson's own self-entitlement attitude and/or ignorance.

that's a bold one.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 04:30:27 AM
Pretty bold. But it's true.

EDIT:
It's not something I'd say again because as I said, I'd tone it down. But it still is true.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 04:38:10 AM
QuoteBecause you seem to have said it as if it were fact which as a result strengthens your argument.
Quite simply...I can't help how you interpret something said, that's beyond my control. Common language fallacy.   Now that you fully understand what I said (hopefully?)...you can stop putting words in my mouth.
QuoteDon't know which to give.
How about all of them?  It's no less valid.  It'd definitely be more constructive then what's going on currently.  :P
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 04:39:10 AM
^^ You forgot the part when I said seem, which implies it is my opinion of what you said

QuoteHow about all of them?
I'm looking forward to this game and GBX's direction has been pretty spot on, IMO. Xeno behavioral code could use a little work, but probably due to difficulty settings.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 04:59:32 AM
Quote^^ You forgot the part when I said seem, which implies it is my opinion of what you said
No, I didn't forget it, but I repeatedly tried to correct your misunderstanding of what I said in that post, and prior. That's what I was referring to.
QuoteA lot to say, man.
Well that's what forums are for; discussing.  Everyone can get their grievances and all the things they liked out in the open for feedback.

I agree with the Xenos, it simply looks very much incomplete. There's plenty of room for improvement in regards to path finding, animations, tactics etc.  The most jarring about the behavior to me was the start/stop of the movement(damage recoil?), and attacking animations.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 05:02:58 AM
If going by your words alone in your first few posts, are you trying to say I was wrong in trying to call you out?


Now you said it's your opinion, OK fine. But I had every reason to rebut your first few posts.  Or is it still oh how dare I step up even up to now?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 05:32:23 AM
Had to make sure you knew it was my opinion, otherwise it'd just be repeat of this whole thing.
QuoteIf going by your words alone in your first few posts, are you trying to say I was wrong in trying to call you out?
You have every right to do as you please... that includes calling me out.  Do I find it a pointless waste of time, that could be spent more constructively talking about the game? Yes.
QuoteBut I had every reason to rebut your first few posts.
All because you misinterpreted what I said...
Spoiler

Here's what I said regarding it. These all read like opinions/observations... In my own opinion of course.
QuoteI highly disagree with that opinion..  PsyKore's point still stands about the campaign being linear.  It's worked for CoD because the main meat of the game is the multiplayer..  But it can seriously hurt replay ability, especially when a good portion of the focus for A:CM is a story driven singleplayer experience.

It's already been said that this E3 footage was put together as a showcase (more or less).  The question is just how much different it will be from the final product.
QuoteWhen did I say that?  All I did was make a comparison between the development priorities judging on each of the game's goals.  Completely misinterpreting the meaning of my post.
[close]
I'd prefer to end the silliness and get back to talking about the footage.  PM me if you really feel the need to continue this.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 05:36:54 AM
Quote from: PLEXI on Oct 05, 2011, 05:32:23 AM
Do I find it a pointless waste of time, that could be spent more constructively talking about the game? Yes.

Then we should expect this to be the last you speak of this matter.
Spoiler

Here's what I said regarding it. These all read like opinions/observations... In my own opinion of course.
QuoteI highly disagree with that opinion..  PsyKore's point still stands about the campaign being linear.  It's worked for CoD because the main meat of the game is the multiplayer..  But it can seriously hurt replay ability, especially when a good portion of the focus for A:CM is a story driven singleplayer experience.

It's already been said that this E3 footage was put together as a showcase (more or less).  The question is just how much different it will be from the final product.
QuoteWhen did I say that?  All I did was make a comparison between the development priorities judging on each of the game's goals.  Completely misinterpreting the meaning of my post.
[close]

^^ Nope, I didn't misinterpret what you said. I took what you said for its face value.

Quote
PM me if you really feel the need to continue this.

Not gonna PM you. Just saying.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 06:12:09 AM
QuoteThen I should expect this to be the last you speak of this matter.
That depends completely on further responses from you. That's the ideal though, and I'd hope the same from you.

Continuing on about the Xenos animations, anyone else think there should be a higher probability of death thrash animations?  I noticed very few during the footage, and as nice as the rag doll physics are(They felt properly weighted from the looks of it, much better then the floating corpses from AVP2010)... I'm missing the death throes from AVP2. Made it feel a bit more realistic when gunning them down.




Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 06:40:03 AM
QuoteThat depends completely on further responses from you. That's the ideal though, and I'd hope the same from you.

Then we're clear that I didn't misinterpret what you said in your first few posts and so I was within reason to call you out.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Private W Hudson on Oct 05, 2011, 06:54:53 AM
Yeah... on another note i'm enjoying the footage so far i do dislike the pulse rifle sound and that but it's place holder i guess. Good job tho guys keep it up, thanks for the awesome game finally.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 07:02:26 AM
Spoiler

@NUB DESTROYER
Except for the fact that you did misinterpret my posts.  Plain and simple.

Do I have to go in baby steps and  parse each one of my statements for you to understand?
QuoteWas that the response you had in mind?
No, but about what I was expecting that's for sure.

We're incredibly off topic and I hoped that we could either move on or move this over to PMs.. rather then continuing to take up board space. At the moment you are contributing nothing to the solution, only to the problem.
[close]

QuoteYeah... on another note i'm enjoying the footage so far i do dislike the pulse rifle sound and that but it's place holder i guess. .
I'm in agreement with this.. Not sure if it's a place holder or not though, but I'm hoping so.  Since the NPC's M41A's sound close to identical to the movie counterparts.  I'm a bit more worried about the fifty rounds per magazine at the moment.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Private W Hudson on Oct 05, 2011, 07:05:20 AM
QuoteYeah... on another note i'm enjoying the footage so far i do dislike the pulse rifle sound and that but it's place holder i guess. .
QuoteI'm in agreement with this.. Not sure if it's a place holder or not though, but I'm hoping so.  Since the NPC's M41A's sound close to identical to the movie counterparts.  I'm a bit more worried about the fifty rounds per magazine at the moment.

Amen to that, i want mah 99 rounds pl0x!! Yeah but totally agree with the magazine cap then the sound. Let's hope the smartgun isnt broken. :P
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 05, 2011, 07:09:08 AM
Quoteevery person i've discussed this with said that it's just plain stupid that the colony still exists.
But that's anecdotal evidence. Every person *I* have discussed it with has just sort of taken it in stride. Most have said "wasn't it destroyed?", and I say "the blast evidently wasn't as destructive as we thought", and they say "Oh okay. Well, shooting it out with Aliens is going to be cool" and that's pretty much that.

Quoteabout the gameplay, i don't doubt they can make a memorable experience, but once you beat it, then it IS going to be the same the next time. if enemy placement and NPC placement are static, then things are going to happen the same way, the AI will make the same decisions based on the same situations and the only thing that really changes is where one is at that point.
The thing is, that's how every modern FPS is made. AvPClassic having randomized enemy spawns was a notable exception, but it's just that: an exception.
As for the enemies being the same every time, that often isn't the case. Enemy spawns in AvP2010 are static, but enemies still do different things each time. Likewise in Dead Space, or Call of Duty, or even much, much older games with static spawns like AvP2 or Max Payne.

Hell, freaking Wolfenstein3D had static spawns, but what the enemies did each time would often differ and their AI coding was incredibly simplistic ("home in on player, shoot at player"). I can't think of a single game with static spawns where the game played out exactly the same every single time, the way you're implying it would with Colonial Marines.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 07:09:37 AM
QuoteDo I have to go in baby steps and  parse each one of my statements for you to understand?
I understood what you said perfectly the first time around. But we can go over it one more time one line at a time if you wish.

Quote
We're incredibly off topic and I hoped that we could either move on or move this over to PMs.. rather then continuing to take up board space.

If you really thought that, you would have PM'd me or not have said anything at all. Because as I said a few posts prior, I'm not gonna PM you.

QuoteAt the moment you are contributing nothing to the solution, only to the problem.

Funny that I can apply the same thing to you.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 03:03:56 PM
Spoiler
@NUB DESTROYER
Then you are either lacking at reading comprehension, or are refusing to acknowledge that you contorted what I said.  Take your pick.

Spoiler
Spoilerception-
To humor you.
QuoteIt's worked for CoD because the main meat of the game is the multiplayer.
(In regards to the previous users post about how linear the campaign for Black Ops is.) CoD has been primarily successful because of its multiplayer, many players even choose to skip the singleplayer portion of the game entirely. This is a fact.
QuoteBut it can seriously hurt replay ability
The more linear a experience is, the less replay value it has. This is also true. It has been of every game ever developed. This is why games like Deus Ex are reinstalled every time you even mention it. 
Quoteespecially when a good portion of the focus for A:CM is a story driven singleplayer experience.
Not once have I discredited A:CM's multiplayer. Never even mentioned it. Nor made any direct comparisons about the multiplayer to CoD. 
In fact... my post was purely on the singleplayer campaign for A:CM.

I never said that a linear experience was strictly a bad thing, but if we're intended to play through ourselves, as well as co-op.... how many times will a player be able to go through the campaign before getting bored of it? This cannot be answered with the information present, but it is a valid concern I and many others have. Feedback is important.

As well I never made a blanket statement about A:CM's replay value.  I only stated a point that the more linear an experience is, the less replay value it has. 

I then went on to try and further clear up your misunderstanding of my posts. As I said, I cannot be held at fault for how you interpret what I've said..  I attempted to correct your misunderstanding, and yet you persisted.   Sorry for the text block, lack of sleep.  Don't feel like revising anything.
[close]
QuoteIf you really thought that, you would have PM'd me or not have said anything at all. Because as I said a few posts prior, I'm not gonna PM you.
Exactly. Now why would I waste my time when you're not going to even respond?  This is why I didn't PM you, it'd be pointless.

As I've said already; my dropping of this depends completely on you. I'm making an attempt. Not going to be very effective though with instigating.
[close]
Quote from: Xenomrph on Oct 05, 2011, 07:09:08 AM
- "the blast evidently wasn't as destructive as we thought", and they say "Oh okay. Well, shooting it out with Aliens is going to be cool" and that's pretty much that.
This is usually the case from my experience I've had talking about the game to others.  I can see why everyone is making such a huge deal out of it, but the Alien movies themselves do this sort of thing all the time, and as far as the game is concerned it could have been far worse.
QuoteI can't think of a single game with static spawns where the game played out exactly the same every single time, the way you're implying it would with Colonial Marines.
Almost impossible I think lol..   I think scripted events not affected by the player's choices lend more to the feeling of on-rails,  I think it depends on how well they're executed.  NPC spawning shouldn't be a problem once the ai is finished, as it looks incomplete as of the E3 showcase.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: NUB DESTROYER on Oct 05, 2011, 03:18:59 PM
Quote from: PLEXI on Oct 05, 2011, 03:03:56 PMThen you are either lacking at reading comprehension, or are refusing to acknowledge that you contorted what I said.  Take your pick.

I understood what you said perfectly the first time. You offered to parse each one of your statements for me in order to prove that in fact I didn't understand you. But you can't even make good on your own offer yet you quickly resort to boring character assasination tactics.

QuoteExactly. Now why would I waste my time when you're not going to even respond?  This is why I didn't PM you, it'd be pointless.

No problem, then I'll change my position. My stance is now that I will not PM you first.

Quotemy dropping of this depends completely on you.

If you drop it or not makes no difference to me.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 05, 2011, 04:46:39 PM
QuoteNo problem, then I'll change my position. My stance is now that I will not PM you first.
Done. Now I suggest getting back on topic.

On a unrelated note;  while I doubt it, I wonder if we'll be able to remove the dot crosshair from the HUD. 
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 05, 2011, 05:56:29 PM
Whoa, whoa, whoa, whoa. Whoa.

Whoa.

Anyway, I'm okay with the dumb and weak Aliens. I just want them to be very dangerous, when up-close. During a swarm-attack, even vents and windows should be dangerous to be near to.
If you fire at an Alien, it's good as dead, but it should make an effort to take you down with it, or escape.
If the swarm cannot penetrate through the marine barriers, they should retreat and attack again in untimely fashion, through new ways or something.

Though Aliens can be dumb, some can outwit marines. If marines intend to make their way to some room or something some Aliens can just sneak into that room before the marines.

This is what I saw in Aliens, and I want in its sequel.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Nero the Jackal on Oct 05, 2011, 07:20:36 PM
Alien colonial Marines looks very good, Its visuals and graphics etc look good, However, I do find a few things troubling, 1, how is the complex still standing? The nuclear blast would have definitely destroy it. (as far as i remember from aliens, the blast was quite big and that was seen from near orbit) 2,The Alien warriors are are all seen walking on all fours, Its well known that the xenomorph take traits from its host and so a human-spawned would be bipedal and a dog-spawned one would be quadrupedal, So why are they taking a quadrupedal stance? This life-cycle rule got messed up in Alien resurrection and AVP. 3, The praetorian-like alien is a bad thing, When creators take liberties with the life cycle, Its usually a bad thing, Everyone hated the newborn, Everyone hated the 10 minute life cycles and everyone most certainly hated the predalien, The idea of a predalien is ok, as alien take traits from its host but the predalien being given a new reproduction method was a bad move among other things. The big alien has to have a good reason for existing, such as being spawned from a creature other than human that was present before, however, this is a game and so they do have the right to add different things but to me, I would prefer it to stay loyal to films and have only the four (five including dog alien aka runner) known alien types, Facehugger, Chestburster, Warrior, Queen.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 05, 2011, 07:44:03 PM
QuoteThe Alien warriors are are all seen walking on all fours, Its well known that the xenomorph take traits from its host and so a human-spawned would be bipedal and a dog-spawned one would be quadrupedal, So why are they taking a quadrupedal stance?
The ones in "aliens' were on all-fours at times, too. In fact, they did it in both AvP movies, too.

QuoteI would prefer it to stay loyal to films and have only the four (five including dog alien aka runner) known alien types, Facehugger, Chestburster, Warrior, Queen.
The thing is that even the movies have "messed with the life cycle". 'Aliens' fabricated the Queen concept, and 'Alien3' made the "take traits from the host" thing more overt (although it was intended as far back as 'Alien', Ridley Scott mentioned it in interviews and whatnot).
Adding or changing things isn't inherently a bad thing, it keeps the property from getting stale. What matters is the execution, and frankly we don't have enough info to just condemn the Crusher concept sight unseen.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 05, 2011, 10:31:44 PM
QuoteThe Alien warriors are are all seen walking on all fours, Its well known that the xenomorph take traits from its host and so a human-spawned would be bipedal and a dog-spawned one would be quadrupedal, So why are they taking a quadrupedal stance? This life-cycle rule got messed up in Alien resurrection and AVP

Aliens are clearly shown on all fours AND standing bipedally in Aliens, Alien3 and Resurrection.  And probably the AvPs.  They can do both.

As for the Crusher - it's a video game.  They're in there for variety and to provide different challenges - nothing more.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 06, 2011, 12:21:18 PM
Reading over the forums, the news about the game and what I've seen. I'm sorry to say it, but I have no interest in the game. I mean, I'd like a survival horror game of Aliens. You know? Something that's immersive and gonna give you the thrills and chills we had watching Ripley deal with them. When Alien Triology came out, the fps made it a little creepy because of the limitations. AVP it got creepy because of the unscripted enemies, and dark areas. The last game was kinda the same, just unpolished and too short.

But I don't want another FPS Aliens game. Seriously. I know alot of people out there do, but to me, especially with this game, it's gona be more focused on the multiplayer. Thus, nothing special in the campaign.

I'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.

Aliens (Xenos and Colonial Marines, with all movie traits.)
Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
and a damn good story.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Nero the Jackal on Oct 06, 2011, 04:02:38 PM
What i meant about the alien warrior walking on all fours is that in Alien and Aliens they walked mostly bipedal, the only time that i remember seeing them on all fours is when they were sneaking, Wall crawling etc, but since alien resurrection, the film makers have made the Alien warrior walk on all fours despite their heritage, In Alien 3, It was acceptable because it came from a dog and its known that aliens take traits from the host and i wasn't condemning new ideas, Some are good but like what one of you said, Its the execution that is the problem and i agree. The queen was good because it made sense to the life cycle, the dog alien made sense because it shows their adaptiveness and that they take traits from its host. but the predalien was a disaster, adding the new life cycle just confused things somewhat and they said its was a young queen, The problem with this is that takes less than 10 mins for a chestburster to grow to adult (in the AVP films) but throughout the film the predalien stays the same, AVP messed up the life cycle badly.

As for the crusher, I am not against it but i think it would need an origin that doesn't mess up the life cycle. It still is an awesome looking game though and regardless of the origin of the crusher, Its a game so it comes under expanded material and thus it won't effect canon, So i shouldn't worry so much, Ever since the avp films, I feel that the franchise should be treated with more care and made by experienced creators. Amusingly, i came across someone who actually thought AVP-R to be one of the best films ever. :laugh: ok, i know people are entitled to their opinions but that was just crazy talk.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 06, 2011, 05:36:33 PM
QuoteI'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.

Aliens (Xenos and Colonial Marines, with all movie traits.)
Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
and a damn good story.
Well Taraka, a supposed Dead Space style Alien game, by Creative Assembly, is in the works now. A possible step in the right direction at least.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Nero the Jackal on Oct 06, 2011, 07:12:27 PM
Dead space had a over the shoulder type third person view, While it looks good, I would prefer a FPV. AVP 2 by monolith was brilliant, It had a good story and scares, That is a good example of a decent alien game, A:CM looks good but it might be full of horror and FPS cliché's such being a one-man army or that its your character who has to do everyone, in a squad there would be more than one person and presumable of higher rank and thus more capable. i can almost hear the whole "ramirez! do everything!  :laugh: 
I'm still curious about why the complex still standing when the entire area is nuked, The derelict could possibly be still standing but the atmosphere processor was near the main complex.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 06, 2011, 09:55:12 PM
Quote from: Nero the Jackal on Oct 06, 2011, 07:12:27 PM
I'm still curious about why the complex still standing when the entire area is nuked, The derelict could possibly be still standing but the atmosphere processor was near the main complex.

I gave up thinking that over. It's just a poorly written story at present.


And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xenomrph on Oct 06, 2011, 10:14:13 PM
QuoteIt's just a poorly written story at present.
We don't know that, seeing as how we don't know all the details of the story. :P
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 06, 2011, 10:48:01 PM
Quote from: PLEXI on Oct 06, 2011, 05:36:33 PM
QuoteI'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.

Aliens (Xenos and Colonial Marines, with all movie traits.)
Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
and a damn good story.
Well SM, a supposed Dead Space style Alien game, by Creative Assembly, is in the works now. A possible step in the right direction at least.

Taraka you mean.

QuoteWhat i meant about the alien warrior walking on all fours is that in Alien and Aliens they walked mostly bipedal, the only time that i remember seeing them on all fours is when they were sneaking, Wall crawling etc, but since alien resurrection, the film makers have made the Alien warrior walk on all fours despite their heritage, In Alien 3, It was acceptable because it came from a dog and its known that aliens take traits from the host and i wasn't condemning new ideas

A number of the Alien attacks in Alien3 are done while the Alien is standing (Rains, Clemens, David, possibly Dillon)  And we Aliens getting around on all fours in Aliens.  The method of locomotion is not an issue in the slightest.  They do whatever they like depending on circumstances and environment.

QuoteI gave up thinking that over. It's just a poorly written story at present.

At present, yes.  I don't see that changing.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Glaive on Oct 06, 2011, 11:06:32 PM
Quote from: Xenomrph on Oct 06, 2011, 10:14:13 PM
QuoteIt's just a poorly written story at present.
We don't know that, seeing as how we don't know all the details of the story. :P

It´s in the damn FAQ (Look UP!!...).

´But wasn't the Hadley's Hope colony destroyed by a nuclear explosion at the end of Aliens?
Gearbox explained that because the explosion from the atmosphere processor originated from ground level, the energy of the blast was focused into a narrow range, leaving most of the Hadley's Hope colony standing, albeit heavily damaged.´   

...so ´poorly written´ does sound likely...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 06, 2011, 11:09:24 PM
QuoteTaraka you mean.
Whoops, sorry about that. Fixed. >.<
QuoteThe method of locomotion is not an issue in the slightest.  They do whatever they like depending on circumstances and environment.
^This.

It's possible the the choice in host, altering the body, could affect its preferences..  But it doesn't affect their capabilities in the slightest, and could be depicted either way.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: rageoutcast on Oct 06, 2011, 11:09:55 PM
Quote from: Taraka on Oct 06, 2011, 09:55:12 PM
Quote from: Nero the Jackal on Oct 06, 2011, 07:12:27 PM
I'm still curious about why the complex still standing when the entire area is nuked, The derelict could possibly be still standing but the atmosphere processor was near the main complex.

I gave up thinking that over. It's just a poorly written story at present.


And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
Well I heard them give an explanation they said something about how the type of explosion would only destroy the above ground parts of the area and the mushroom looking explosion would actually leave the underground area unharmed. and for the aliens they could have easily survived underground or in that space ship with all the eggs.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 06, 2011, 11:36:00 PM
The explosion would've originated at or just below ground level.  When the marine were on sub-level 3, they were below the primary heat exchanger, which was what was ruptured during the firefight/ drop ship crash.  This extends over a number of levels, up to ground level and possibly over it.

But all this is ultimately pointless.  The makers clearly ignored the film when making the game for the sake of the story they wanted to tell, and expect their customers to do likewise.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 07, 2011, 12:23:18 AM
wasn't LV-426 very geologically active after the terraforming process started? if a quake or volcano could break an arm off the derelict, how could a 40 megaton nuke not shake everything to the ground? it isn't stable soil at all.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: MrSpaceJockey on Oct 07, 2011, 12:29:23 AM
I don't know if it was after the terraforming but yeah, the lava flow managed to damage the derelict a good deal.  It had to be gone by the time ALIENS is over. 

Then again, I doubt the colony is any stronger than an advanced alien ship that carries a pilot integrated into its technology.  Its just the magic of video games.  If the colony is still there I will suspect ol' jockeys will too.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 07, 2011, 12:32:13 AM
One would expect the area where the colony is to be pretty stable considering your building a huge AP Station that goes six storey underground.  But otherwise, yes, the planet is shown to be geologically active in both films.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Salt The Fries on Oct 07, 2011, 08:31:28 AM
Quote from: Taraka on Oct 06, 2011, 09:55:12 PM
And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
Movie Xenos...I agree...Video games xenos on the other hand are so watered-down and weaksauce that I'm sorry, Necromorphs shit on them from an almighty height (esp. when played on high difficulty levels)...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: robbritton on Oct 07, 2011, 11:12:18 AM
Sorry if this has been mentioned elsewhere, but that queen is vast isn't it? The powerloader would only come up to its hip at full stretch. I only just noticed how massive it was.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 07, 2011, 12:52:17 PM
QuoteSorry if this has been mentioned elsewhere, but that queen is vast isn't it? The powerloader would only come up to its hip at full stretch. I only just noticed how massive it was.
Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: robbritton on Oct 07, 2011, 02:02:33 PM
she spread out a bit when she crash landed back on LV-426!
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Gate on Oct 07, 2011, 04:25:17 PM
Quote from: Salt The Fries on Oct 07, 2011, 08:31:28 AM
Quote from: Taraka on Oct 06, 2011, 09:55:12 PM
And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
Movie Xenos...I agree...Video games xenos on the other hand are so watered-down and weaksauce that I'm sorry, Necromorphs shit on them from an almighty height (esp. when played on high difficulty levels)...


PFFFFFFFFFFFT
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ash 937 on Oct 08, 2011, 10:25:47 AM
Quote from: PLEXI on Oct 07, 2011, 12:52:17 PM
Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?

The queen in Aliens had to be young since there wasn't a lot of time between the point when the colonists discover the Derelict and when the colonial marines arrive on LV-426.

A:CM supposedly takes place 11 months after Alien3.  That gives the queen more time to grow. 

That's how I'm going to justify it, at least...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: The Xenoborg on Oct 08, 2011, 05:33:49 PM
Quote from: Ash 937 on Oct 08, 2011, 10:25:47 AM
Quote from: PLEXI on Oct 07, 2011, 12:52:17 PM
Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?

The queen in Aliens had to be young since there wasn't a lot of time between the point when the colonists discover the Derelict and when the colonial marines arrive on LV-426.

A:CM supposedly takes place 11 months after Alien3.  That gives the queen more time to grow. 

That's how I'm going to justify it, at least...
Agreed. That's how I would interpret her size as well.
The Queen in AvP was alive since ages, so that is why she was huge.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Never say no to Panda! on Oct 08, 2011, 10:54:34 PM
The queen in AvP was that way because the producers thought it looks cool ;)
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 09, 2011, 02:22:39 AM
Quote from: Salt The Fries on Oct 07, 2011, 08:31:28 AM
Quote from: Taraka on Oct 06, 2011, 09:55:12 PM
And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
Movie Xenos...I agree...Video games xenos on the other hand are so watered-down and weaksauce that I'm sorry, Necromorphs shit on them from an almighty height (esp. when played on high difficulty levels)...

I don't entirely agree, at least I found them a bit more threatening in the last AVP game (taking notes, gearbox?) But have Xenos wall bounding like in the 2nd movie, that's gonna get some adrenaline running! And AGAIN, what gearbox originally promised, where they done stand there clawing at you, but instead they grab you and try to drag you off into a vent, THAT would get things interesting! Or of course, the good ol' 3 seconds to headbite from the films. I know when it comes to vast numbers, enemies that primarily grab and thus keep you from shooting for a few seconds can get annoying and borderline impossible to complete, but this is also a squadron based game, a first person gears of war. You're gonna have buddies who can help you or at least keep picking off other aliens while you deal with your prom date.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Grey_Yautja on Oct 10, 2011, 05:44:25 AM
"How many fingers am I holding up? - flips the bird - "He's fine."

They need to make that a taunt animation.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: PLEXI on Oct 10, 2011, 07:57:31 PM
Quote from: Ash 937 on Oct 08, 2011, 10:25:47 AM
That's how I'm going to justify it, at least...
Same here.  A point I've always wondered about; we've never see a Xenomorph alive for more then a few weeks. So it could be interesting to see how they develop as a species when their life span is not cut short.
QuoteI don't entirely agree, at least I found them a bit more threatening in the last AVP game
Threatening until you master the melee system at least.  I fist fight Xenos for fun on the hardest difficulty.  Deadspace... >.> not so much.

Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 10, 2011, 10:50:02 PM
QuoteSame here.  A point I've always wondered about; we've never see a Xenomorph alive for more then a few weeks. So it could be interesting to see how they develop as a species when their life span is not cut short.

Well, assuming one doesn't take AvP continuity errors into account...
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Gate on Oct 11, 2011, 01:53:17 AM
Quote from: PLEXI on Oct 10, 2011, 07:57:31 PM
Quote from: Ash 937 on Oct 08, 2011, 10:25:47 AM
That's how I'm going to justify it, at least...
Same here.  A point I've always wondered about; we've never see a Xenomorph alive for more then a few weeks. So it could be interesting to see how they develop as a species when their life span is not cut short.
QuoteI don't entirely agree, at least I found them a bit more threatening in the last AVP game
Threatening until you master the melee system at least.  I fist fight Xenos for fun on the hardest difficulty.  Deadspace... >.> not so much.
*Smacks slasher with pulse rifle, slasher grabs ahold and rips head off*

Well shit
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Xeno Killer 2179 on Oct 11, 2011, 03:36:56 AM
Quote from: PLEXI on Oct 07, 2011, 12:52:17 PM
QuoteSorry if this has been mentioned elsewhere, but that queen is vast isn't it? The powerloader would only come up to its hip at full stretch. I only just noticed how massive it was.
Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?
I couldn't stop staring at her legs.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2011%2F157%2F937325_20110607_640screen001.jpg&hash=6ae310c5b23de0b67e6a36f5790ed6a035c9c391)
*snickers*
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 11, 2011, 04:02:24 AM
fine legs indeed, but now that you post that screen, i realize just how much they grew her up. did this screen appear before or after the E3?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 11, 2011, 04:44:49 AM
Dem calves!

She musta been working out.

Or radiation.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Gate on Oct 11, 2011, 11:37:26 AM
Most women wear heels during S&M, why should the Queen be any different?
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: williammcnasty#awesome92 on Oct 12, 2011, 01:30:47 AM
uhhh the damn tails, they better be re rendered before its release
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Horhey on Oct 12, 2011, 02:50:25 AM
Ok, so a Rhino was on LV-426 at some point? :-\

A Space Jockey-Alien would've made more sense.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Ghostface on Oct 12, 2011, 03:26:05 AM
Quote from: Gate on Oct 11, 2011, 11:37:26 AM
Most women wear heels during S&M, why should the Queen be any different?

Wait, Scott wears heals?  :o :o :o
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: Taraka on Oct 12, 2011, 03:33:04 AM
Quote from: PLEXI on Oct 10, 2011, 07:57:31 PM
QuoteI don't entirely agree, at least I found them a bit more threatening in the last AVP game
Threatening until you master the melee system at least.  I fist fight Xenos for fun on the hardest difficulty.  Deadspace... >.> not so much.

Yeah the melee system in AVP was broken. And Dead Space 1, oh yeah. outta ammo, imma hit you! BLAM! Want another? Swing, get blocked, get ****ed.  Dead Space 2 though, they don't block. You just swing like a maniac till something hits you and THEN gets you ****ed.

And you guys knocking the Queens legs, you never saw the Stan Winston puppet or Mcfarlane's figure? The only thing of the legs I'll bash is A: they're out of proportion, and B: I've seen PlayStation games with better graphics than that screenshot.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: SM on Oct 12, 2011, 04:11:00 AM
Quote from: Ghostface on Oct 12, 2011, 03:26:05 AM
Quote from: Gate on Oct 11, 2011, 11:37:26 AM
Most women wear heels during S&M, why should the Queen be any different?

Wait, Scott wears heals?  :o :o :o

Only on really special occassions.

QuoteAnd you guys knocking the Queens legs, you never saw the Stan Winston puppet or Mcfarlane's figure?

The reason I commented is because I saw the Winston Queen.  Them calves in the picture are way heftier.  Not knocking, it's just they looked odd.  Action figures are neither here nor there since they're often inaccurate.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: King Rathalos on Oct 12, 2011, 10:08:21 AM
Quote from: chupacabras acheronsis on Oct 11, 2011, 04:02:24 AM
fine legs indeed, but now that you post that screen, i realize just how much they grew her up. did this screen appear before or after the E3?

During E3.
Title: Re: Aliens Colonial Marines Full E3 Demo Footage
Post by: chupacabras acheronsis on Oct 12, 2011, 12:53:21 PM
well then.