Creature Talk: Prometheus and Alien: Covenant (from Carlos Huante)

Started by Nightmare Asylum, Oct 11, 2020, 02:13:55 PM

Author
Creature Talk: Prometheus and Alien: Covenant (from Carlos Huante) (Read 6,869 times)

Nightmare Asylum

Nightmare Asylum



Whos_Nick

all the flora and fauna stuff Carlos did is amazing


Immortan Jonesy

Immortan Jonesy

#4
Quote from: Nightmare Asylum on Oct 17, 2020, 12:53:19 PM
https://www.youtube.com/watch?v=PFfimwL3xxQ

This concept of ​​changing to the point of becoming the landscape after being infected by the "plants" reminds me a bit of Annihilation. It's definitely an interesting idea  8)

Oh and this work here...



seems aesthetically familiar  :laugh:

Spoiler


[close]




Quote from: skhellter on Oct 23, 2020, 02:17:17 PM
https://www.youtube.com/watch?v=81WJ1OxlECY

I found these pieces on Artstation which are based on unused works by Carlos Huante.





https://www.artstation.com/artwork/nQAlqE

I prefer what we have in the actual movie. However, I agree with Huante in that the sexless design is quite interesting.



The Engineers mutated by David could have worked, but I must confess that I didn't like the concepts that Carlos Huantes had to offer there  :-X


Baron Von Marlon

Huante's such an intelligent and visionary person. Wish he got to make a movie.

The Necronoir

I watched all (four?) of these recently. It was interesting to have some of the more common images given some proper context, and there were quite a few I'd never seen before, particularly on the engineer side. As much as I quite like the direction they took with the engineers in the finished film, some of the designs he did after the fact, which retro-engineered the original jockey design (excuse the pun), are right on the money.

I think he other creature designs are maybe 75% miss to 25% hit in terms of what would work on screen, but at the end of the day his role was to spit-ball ideas and open up the possibilities to that Ridley et al could whittle them back down. Probably the biggest takeaway for me is still the damage done by moving away from the xenomorph in Prometheus in favour of Lindelof's "mystery box-esque" nonsense. There is a clear evolution in the original designs for the deacon, neomorph, and ultramorph that's completely lost in the finished film.

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