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Posted by roland113
 - Nov 27, 2012, 09:22:54 PM
The biohelms so far in Predators Lost Tribes 107 Update



Cermonial Biomask
Wolf bioMask
Flamer King Mask
Troll Skull Biomask
Dragon Priest Biomask
Xeno Prowler skull Biomask




BadBlood "Concrete Jungle Bio"
Arctic Bio
Berserker Biohelm
MK 5 Biohelm
MK 5 Damaged
Viper Bio

Posted by roland113
 - Nov 15, 2012, 06:16:08 PM






A few additional bits of content coming in the 107 update.

Still working on getting the Xeno's sound to work correctly which is the big hold up - then i'll publish this.
Posted by Terx2
 - Oct 29, 2012, 05:23:22 AM
Quote from: roland113 on Oct 23, 2012, 06:00:13 PM
Look who's coming to dinner in November's 1.07 Update!





Amazing :o
Posted by ikarop
 - Oct 24, 2012, 11:41:15 PM
Ah right. I was thinking of using a different NPC for one my creatures but it's probably best to use the Werewolf. I didn't realize it runs on four legs!

Can't wait to see your xenos in-game.
Posted by roland113
 - Oct 24, 2012, 10:22:06 PM
I did - but it tended to do bad things, creating unwanted animation offset and transforms pulling my rig to the position of the animation. It leads me to believe that there must be translations as well as rotations in the animation skeleton data.

But this looks good enough using the vanilla animations that are carefully picked.  The Xeno runs on 4 legs when he's really in a hurry - and travels on 2 when he's stalking slowly or about to claw someone.

Still the best is seeing him swim, or when he gets ticked off and roars - his little mouth rigged in such a way it between 2 bones so it stretches down and out when the Xeno opens its mouth wide.
Posted by ikarop
 - Oct 24, 2012, 07:26:50 PM
Very nice! It came out really good. Have you tried tweaking the actual skeleton nif too? Might help with proportions.
Posted by roland113
 - Oct 24, 2012, 05:56:28 PM
Quote from: ikarop on Oct 24, 2012, 03:32:44 PM
Very nice! Which NPC did you use?

I played around with the Werewolf skeleton & rig because it has such a full set of extra animations.  Eat, Swim, Roar, a dozen different attacks and even nice tail animations.


The next Xeno species is a fast quadruped spawned from the Saber tooth tigers.  Rawr.

heh.
Posted by ikarop
 - Oct 24, 2012, 03:32:44 PM
Very nice! Which NPC did you use?
Posted by roland113
 - Oct 23, 2012, 06:00:13 PM
Look who's coming to dinner in November's 1.07 Update!






Posted by Chris P
 - Oct 08, 2012, 06:11:59 AM
Wow, very well done!
Posted by ikarop
 - Sep 30, 2012, 05:39:12 PM
Posted by Terx2
 - Sep 30, 2012, 05:48:54 AM
Quote from: roland113 on Sep 23, 2012, 08:44:53 AM
Quote from: darksword on Sep 11, 2012, 09:48:01 PM
cant wait!

I just finished the work for the public V 1.0 launch! More work will be done, but this is past Beta and is quite fun to play.

Its now available on the Skrim Nexus!  http://skyrim.nexusmods.com/

just search for 'Predators The Lost Tribes' in the mods Race section.

Sorry but I can't seem to find it :-\ Could you send me the link to the download?
Posted by The Collector
 - Sep 28, 2012, 09:25:52 PM
Cool looking mod! :o
Posted by ikarop
 - Sep 26, 2012, 01:08:21 AM
Congrats on the release! Hope it gets many downloads.
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