Potential DLC Details? [Spoilers]

Started by ikarop, Oct 10, 2014, 09:54:30 PM

Author
Potential DLC Details? [Spoilers] (Read 26,518 times)

ikarop

ikarop

I was just looking through the game files and noticed a few dialogue files named DLC_DLC1_TECH_COMMS, DLC_DLC2_SCI_HOSPITAL, DLC_DLC3_HAB_AIRPORT, DLC_DLC4_HAB_SHOPPINGCENTRE and DLC_DLC5_PENTHOUSE.

Not sure if it's something I just missed in the main campaign or support for something that isn't in the game yet? The text file for DLC_01 seems to revolve around Ransome:

Spoiler
Quote[A1_DLC01_PACK_TITLE]
{Corporate Lockdown}

[A1_DLC01_CH_TITLE_3]
{Severance}

[A1_DLC01_CH_DESC_3]
{"Those ungrateful S.O.B.s left me to rot to protect their investment. I'm getting out and I'm going to make sure there's nothing for the vultures to salvage."}

[A1_DLC01_CH_TITLE_4]
{Scorched Earth}

[A1_DLC01_CH_DESC_4]
{"They're going to be looking for a scapegoat for this whole mess and Lingard's got files that could hurt me. I'm going to make them disappear."}

[A1_DLC01_CH_TITLE_5]
{Loose Ends}

[A1_DLC01_CH_DESC_5]
{"The Torrens should be here soon and it's my ticket off Sevastopol. I've just got to collect a little insurance on the way."}

[A1_DLC01_CH_OBJECTIVE_9]
{Delete the server records}

[A1_DLC01_CH_OBJECTIVE_10]
{Disable the camera system}

[A1_DLC01_CH_OBJECTIVE_11]
{Seal the window shutters}

[A1_DLC01_CH_OBJECTIVE_12]
{Save the civilian}

[A1_DLC01_CH_OBJECTIVE_13]
{Collect Lingard's research files}

[A1_DLC01_CH_OBJECTIVE_14]
{Hack the exit to Lab B}

[A1_DLC01_CH_OBJECTIVE_15]
{Collect Nostromo log data}

[A1_DLC01_CH_OBJECTIVE_16]
{Lock down security junction}

[A1_DLC01_CH_OBJECTIVE_17]
{Disrupt communications}

[A1_DLC01_CHAR_NAME_5]
{Ransome}

[A1_DLC01_CHAR_DESC_5]
{"Nobody's clean; everyone's got a little dirt on them. You just gotta know how to use it to make them squirm."}

[A1_DLC01_PRI_OBJ_TITL_01]
{Escape the Penthouse area}

[A1_DLC01_PRI_OBJ_DESC_01]
{Escape the Penthouse area without being killed by the Alien.}

[A1_DLC01_SEC_OBJ_TITL_01]
{Get to the elevator}

[A1_DLC01_TER_TEXT_01]
{Server records deleted}

[A1_DLC01_TER_TEXT_02]
{Camera system offline}

[A1_DLC01_TER_TEXT_03]
{Shutters sealed}

[A1_DLC01_PRI_OBJ_TITL_02]
{Wipe Lingard's evidence}

[A1_DLC01_PRI_OBJ_DESC_02]
{Lingard has incriminating data on you. Find it and purge it.}

[A1_DLC01_SEC_OBJ_TITL_02]
{Find Lingard's data file}

[A1_DLC01_SEC_OBJ_TITL_03]
{Get to Comms}

[A1_DLC01_TEXT_FOL_01]
{FAO Marshal Waits}

[A1_DLC01_TEXT_HEAD_01]
{RE: Our mutual 'friend'}

[A1_DLC01_TEXT_BODY_01]
{Waits, I think you should read these. It's an archive of every log I could get my hands on where Ransome has blackmailed or threatened someone. There's evidence here that he stole samples of the incident from my lab. He's been coercing Gemini Exoplanet Solutions into researching them for him. I'm watching people die and all he's thinking of is how to spin a profit.

I know you're going to want to ask me some serious questions after reading, but if answering them means you can nail the slippery bastard it'll be worth it. I just hope we all live through this to see him get his.

Lingard.

>Sevastalink.compiled_file_RAN

Purge local files? Y/N}

[A1_DLC01_TER_TEXT_04]
{Purge local files? Y/N}

[A1_DLC01_TER_TEXT_05]
{Local files purged}

[A1_DLC01_INTERACTION_01]
{Use emergency door release}

[A1_DLC01_PRI_OBJ_TITL_03]
{Escape the area}

[A1_DLC01_PRI_OBJ_DESC_03]
{The Torrens will be arriving soon. Escape the area so you can reach Sevastopol docks.}

[A1_DLC01_SEC_OBJ_TITL_04]
{Find a way out}

[A1_DLC01_PRI_OBJ_TITL_04]
{Override elevator security control}

[A1_DLC01_PRI_OBJ_DESC_04]
{The elevator is in a security lockdown. Override it to gain access.}

[A1_DLC01_PRI_OBJ_TITL_05]
{Get to the elevator}

[A1_DLC01_PRI_OBJ_DESC_05]
{The elevator is working again. Get back to it and escape.}

[close]

This is from DLC_02 which seems to be about Lingard:

Spoiler
Quote[A1_DLC02_PACK_TITLE]
{Trauma}

[A1_DLC02_CH_TITLE_6]
{Reoperation}

[A1_DLC02_CH_DESC_6]
{"I'm leaving the camp and returning to San Cristobal. Some of my research about the incident has been stolen and I have to destroy whatever's left."}

[A1_DLC02_CH_TITLE_7]
{Crawl Space}

[A1_DLC02_CH_DESC_7]
{"I've managed to pick up what supplies remained and I'm returning to camp. I'm taking a detour to try and avoid trouble."}

[A1_DLC02_CH_TITLE_8]
{DLC 2.3}

[A1_DLC02_CH_DESC_8]
{PLACEHOLDER}

[A1_DLC02_CH_OBJECTIVE_18]
{Collect medical supplies x4}

[A1_DLC02_CH_OBJECTIVE_19]
{Lock down the area}

[A1_DLC02_CH_OBJECTIVE_20]
{Hack the door to the MRI room}

[A1_DLC02_CH_OBJECTIVE_21]
{Find the engineer's report}

[A1_DLC02_CH_OBJECTIVE_22]
{Collect medical supplies x3}

[A1_DLC02_CH_OBJECTIVE_23]
{Vent the gas}

[A1_DLC02_CH_OBJECTIVE_24]
{CM3 Obj1}

[A1_DLC02_CH_OBJECTIVE_25]
{CM3 Obj2}

[A1_DLC02_CH_OBJECTIVE_26]
{CM3 Obj3}

[A1_DLC02_CHAR_NAME_6]
{Lingard}

[A1_DLC02_DESC_NAME_6]
{"I've broken the rules, but I've always known what's the right thing to do. Until now."}

[A1_DLC02_PRI_OBJ_TITL_01]
{Destroy Lingard's research}

[A1_DLC02_PRI_OBJ_DESC_01]
{Lingard's research cannot be allowed to fall into the wrong hands. It needs to be destroyed with an emergency hazard cleanse.}

[A1_DLC02_SEC_OBJ_TITL_01]
{Find a terminal to initiate the hazard cleanse.}

[A1_DLC02_SEC_OBJ_REMINDER]
{Initiate the hazard cleanse}

[A1_DLC02_PRI_OBJ_TITL_02]
{Get to the exit}

[A1_DLC02_SEC_OBJ_TITL_02]
{Find an elevator to leave the area}

[A1_DLC02_TER_TEXT_01]
{Senior staff only}

[A1_DLC02_TER_TEXT_02]
{Emergency Hazard Cleanse}

[A1_DLC02_TER_TEXT_03]
{Restricted use: Senior San Cristobal staff only.
Senior staff ID confirmed: SEV6734. Dr. Lingard, K.

Initiate Emergency Hazard Cleanse?}

[A1_DLC02_TER_TEXT_04]
{Emergency Hazard Cleanse completed}

[A1_DLC02_PRI_OBJ_TITL_03]
{Escape the area}

[A1_DLC02_PRI_OBJ_DESC_03]
{Use the vents and whatever you can find to escape the area}

[A1_DLC02_SEC_OBJ_TITL_03]
{Restore power to the vent system}

[A1_DLC02_PRI_OBJ_TITL_04]
{Get to the elevator}

[A1_DLC02_SEC_OBJ_TITL_04]
{Use the elevator to escape the area}

[A1_DLC02_PRI_OBJ_TITL_05]
{Look for survivors}

[A1_DLC02_PRI_OBJ_DESC_05]
{Check the camp for survivors in need of medical attention}

[A1_DLC02_PRI_OBJ_TITL_06]
{Escape the camp}

[A1_DLC02_PRI_OBJ_DESC_06]
{Working Joe androids have infiltrated the camp and killed everyone. Find a way out. }

[A1_DLC02_SEC_OBJ_TITL_05]
{Get to the elevator}

[A1_DLC02_TER_TEXT_05]
{Please read!}

[A1_DLC02_TER_TEXT_06]
{Emergency camp lockdown}

[A1_DLC02_TER_TEXT_07]
{IMPORTANT: FOR ALL INHABITANTS
EVERYONE is responsible for the safety of this camp. We have all lost loved ones and colleagues through stupid mistakes and inexperience. We CANNOT afford to slip up now. Everyone who leaves camp must:

1.  Note their absence in the camp manifest and when they expect to be back.
2. Leave their ID tags within the camp. Upon returning, you will be asked your ID number on the tag. REMEMBER YOUR NUMBER. Failing to do and you will be turned away, no exceptions. We cannot risk the safety of the camp for one person.

If at any point you believe the camp to be under attack, start the lockdown procedure that can be activated below. THIS IS FOR EMERGENCY ONLY.

>LOCKDOWN PROCEDURE ACTIVATE Y/N
}

[A1_DLC02_TER_TEXT_08]
{Camp secured}

[A1_DLC02_TER_TEXT_09]
{LOGS}

[A1_DLC02_TER_TEXT_10]
{CAMP MANIFEST}

[A1_DLC02_TER_TEXT_11]
{A. Register
B. Absence
C. ID
D. Copy manifest}

[A1_DLC02_TER_TEXT_12]
{Manifest copied}

[A1_DLC02_COLLECT_12]
{Pick up manifest}

[close]

DLC_03 points to Hughes:

Spoiler
Quote[A1_DLC03_CH_TITLE_9]
{DLC 3.1}

[A1_DLC03_CH_DESC_9]
{DLC 3.1 (Hughes)}

[A1_DLC03_CH_TITLE_10]
{DLC 3.2}

[A1_DLC03_CH_DESC_10]
{DLC 3.2 (Hughes)}

[A1_DLC03_CH_TITLE_11]
{DLC 3.3}

[A1_DLC03_CH_DESC_11]
{DLC 3.3 (Hughes)}

[A1_DLC03_CH_OBJECTIVE_27]
{CM10 Obj1}

[A1_DLC03_CH_OBJECTIVE_28]
{CM10 Obj2}

[A1_DLC03_CH_OBJECTIVE_29]
{CM10 Obj3}

[A1_DLC03_CH_OBJECTIVE_30]
{CM15 Obj1}

[A1_DLC03_CH_OBJECTIVE_31]
{CM15 Obj2}

[A1_DLC03_CH_OBJECTIVE_32]
{CM15 Obj3}

[A1_DLC03_CH_OBJECTIVE_33]
{CM6 Obj1}

[A1_DLC03_CH_OBJECTIVE_34]
{CM6 Obj2}

[A1_DLC03_CH_OBJECTIVE_35]
{CM6 Obj3}

[A1_DLC03_CHAR_NAME_7]
{Hughes}

[A1_DLC03_DESC_NAME_7]
{"Please understand, this is our best shot. Someone's got to re-establish comms."}

[close]

DLC_04 mentions Axel:

Spoiler
Quote[A1_DLC04_CH_TITLE_12]
{DLC 4.1}

[A1_DLC04_CH_DESC_12]
{DLC 4.1 (Axel)}

[A1_DLC04_CH_TITLE_13]
{DLC 4.2}

[A1_DLC04_CH_DESC_13]
{DLC 4.2 (Axel)}

[A1_DLC04_CH_TITLE_14]
{DLC 4.3}

[A1_DLC04_CH_DESC_14]
{DLC 4.3 (Axel)}

[A1_DLC04_CH_OBJECTIVE_36]
{CM2 Obj1}

[A1_DLC04_CH_OBJECTIVE_37]
{CM2 Obj2}

[A1_DLC04_CH_OBJECTIVE_38]
{CM2 Obj3}

[A1_DLC04_CH_OBJECTIVE_39]
{CM8 Obj1}

[A1_DLC04_CH_OBJECTIVE_40]
{CM8 Obj2}

[A1_DLC04_CH_OBJECTIVE_41]
{CM8 Obj3}

[A1_DLC04_CH_OBJECTIVE_42]
{CM13 Obj1}

[A1_DLC04_CH_OBJECTIVE_43]
{CM13 Obj2}

[A1_DLC04_CH_OBJECTIVE_44]
{CM13 Obj3}

[A1_DLC04_CHAR_NAME_8]
{Axel}

[A1_DLC04_DESC_NAME_8]
{"You didn't come here for spook stories? Well you're out of luck, sweetheart, because you've just landed smack into the middle of one." }

[close]

And Ricardo in DLC_05:

Spoiler
Quote[A1_DLC05_CH_TITLE_15]
{DLC 5.1}

[A1_DLC05_CH_DESC_15]
{DLC 5.1 (Ricardo)}

[A1_DLC05_CH_TITLE_16]
{DLC 5.2}

[A1_DLC05_CH_DESC_16]
{DLC 5.2 (Ricardo)}

[A1_DLC05_CH_TITLE_17]
{DLC 5.3}

[A1_DLC05_CH_DESC_17]
{DLC 5.3 (Ricardo)}

[A1_DLC05_CH_OBJECTIVE_45]
{CM12 Obj1}

[A1_DLC05_CH_OBJECTIVE_46]
{CM12 Obj2}

[A1_DLC05_CH_OBJECTIVE_47]
{CM12 Obj3}

[A1_DLC05_CH_OBJECTIVE_48]
{CM14 Obj1}

[A1_DLC05_CH_OBJECTIVE_49]
{CM14 Obj2}

[A1_DLC05_CH_OBJECTIVE_50]
{CM14 Obj3}

[A1_DLC05_CH_OBJECTIVE_51]
{CM1 Obj1}

[A1_DLC05_CH_OBJECTIVE_52]
{CM1 Obj2}

[A1_DLC05_CH_OBJECTIVE_53]
{CM1 Obj3}

[A1_DLC05_CHAR_NAME_9]
{Ricardo}

[A1_DLC05_DESC_NAME_9]
{"Let's just focus on getting out of here alive-  we can play follow the leader later."}

[close]

Blacklabel

Blacklabel

#1
I think you just found details of a DLC that takes place in the Sevastopol prior to the Torrens arrival.

Xenoscream

looks like a dlc with multiple PoVs. Makes sense, I wonder if it's all ready all built and in the game...

ikarop

ikarop

#3
I remember thinking "Oh, they modelled and animated Lingard just for that video log?". I guess it makes sense that they put as much effort in some of those characters if you're going to see them later in DLC. Axel's appearance seemed really short too for such a full-fledged character.

Seegson

Seegson

#4
Strange...perhaps the survivor packs are full of stuff after all

Blacklabel

Anyway.. here's the REAL question.

Have you ripped any models from the game, already? :P

ikarop

ikarop

#6
No support for that yet other than the usual methods. Textures should be good. It breaks the EULA tho so no posting of untouched resources in the forums, please.

Blacklabel

Okidokes. :P

I'm just interested in the 3d models for..

Spoiler
Potential Shapeways use. 3d printing y'all. And only for private collection. :P
[close]

If i come across them i wont post them here. ofcs.

hfeldhaus

After finishing the main game I have no problems shelling out for DLC.

Xhan

Xhan

#9
Quote from: Blacklabel on Oct 10, 2014, 11:52:26 PM
Anyway.. here's the REAL question.

Have you ripped any models from the game, already? :P

Pretty sure lingard and axel will be playable, and also pretty sure there's an animation for chestbursting, which fits right in line in with Lingard.

Pretty sure there will 3-4 chars in total over the DLC, one of whom will be an old favorite.

Models are being processed and baked  in the usual places.

Blacklabel

Blacklabel

#10
Xhan. PM me links of these usual places if you can, pls. ;)

ikarop

ikarop

#11
Looks like this will be Ransome (don't recall seeing his likeness in the main game): http://www.imdb.com/name/nm4459896/?ref_=tt_cl_t7

And it looks like William Hope did indeed play Waits: http://www.imdb.com/name/nm0394054/?ref_=tt_cl_t10

𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯

Quote from: Blacklabel on Oct 11, 2014, 12:13:31 AM
Okidokes. :P

I'm just interested in the 3d models for..

Spoiler
Potential Shapeways use. 3d printing y'all. And only for private collection. :P
[close]

If i come across them i wont post them here. ofcs.

Game model/meshes tend to be very low-poly. A lot of the detail is actually in the textures rather than the geometry. You might be better off contacting someone like locusta if you're after good quality Alien models that will look decent as a 3d prints.



PsyKore

PsyKore

#13
Quote from: ikarop on Oct 11, 2014, 08:53:47 AM
And it looks like William Hope did indeed play Waits: http://www.imdb.com/name/nm0394054/?ref_=tt_cl_t10

I saw his name in the credits of the game. I was surprised it was him, but he did sound sort of familiar at times now that I think back to it. He was also in AvP2010 IIRC.

ikarop

ikarop

#14
Quote from: PsyKore on Oct 11, 2014, 09:12:51 AM
Quote from: ikarop on Oct 11, 2014, 08:53:47 AM
And it looks like William Hope did indeed play Waits: http://www.imdb.com/name/nm0394054/?ref_=tt_cl_t10

I saw his name in the credits of the game. I was surprised it was him, but he did sound sort of familiar at times now that I think back to it. He was also in AvP2010 IIRC.

He was, and it's not just the voice work, that's his likeness in the game. It always amazes that they under-promote his presence in these games so much...

AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News