Started by Corporal Hicks, Jan 24, 2019, 02:13:06 PM
QuoteWhen the opportunity to co-develop an actual Alien game with Rival Games was presented, there was no hesitation. As core PC/console developers we saw eye-to-eye from the get-go that we wanted to create a no BS Alien experience. Having played and deeply enjoyed (and a couple heart attacks suffered) Alien Isolation (played through with the Oculus Rift), our task wasn't going to be easy, especially taking the mobile platform into account. If one word would be used to describe the whole that is the Alien, it would be 'unknown'. Unknown what it is, where it is, what it does, where it came from. Its eyes concealed, our fate unknown. This is what all great Alien content, being it film, graphic novels, books, games understand and embrace and that was our starting point. From there onward we tackled the task of "how can we bring the fear of the unknown to the tiny screen".
QuoteFor a $5 mobile game with no microtransactions, though, Alien: Blackout is impressive. It's surprisingly fresh in its presentation and use of the platform, and it captures a specific, frightening Alien experience that, frankly, deserved to be turned into a game a long time ago. It's not the full-scale sequel to Alien: Isolation fans were hoping for, but Blackout is still a smart, spooky return to its world in a bite-sized package.
Quote from: newbeing on Jan 25, 2019, 12:50:13 AMI think like Isolation this is going to be divisive due to the randomness of the Alien and lack of a clear explanation of mechanics. Basically all of the things I liked about Isolation.
QuoteStill, I commend Alien: Blackout for its experimentation with what an Alien game can be. In the thick of things, managing the team and keeping them safe can be engaging. But achieving successes in the game feels too random and too finicky to hold my attention. Alien: Blackout does nail the look and feel of the franchise, but it stumbles as a game.
QuoteHonestly, I was a bit skeptic when this game was announced. I don't mind mobile games, but sometimes developers don't make the difference and the game can easily fail to fulfill the expectations. However, in this case, developers knew what they were doing and did it in the best possible way that was respectful to the Alien franchise and its fans.
QuoteAlien: Blackout is a short and moderately sweet distraction that isn't too insulting. It's fun for as long as it lasts, but it's not scary like an Alien experience should be. Managing the amount of power available is easy enough as there's a plethora of options, but controlling the crew can be a hassle as they don't always respond, and they often run around like headless chickens when ordered to hide. If the game was a PC title rather than a mobile exclusive, the jumpscares would've been effective rather than pretty poor game over transitions. Basically, Alien: Blackout is Five Nights At Freddies in space, on mobile, and without the famous jumpscares everyone used to laugh at on YouTube.
QuoteIn Short: Shallow and repetitive it might be, but this new mobile game can prove surprisingly tense and recreates the atmosphere of the first film very well. Pros: Great graphics and voiceovers, that demonstrate a clear understanding of the original film's appeal. The tactical options may be limited but they knit together well and can be genuinely scary. Cons: Slow-paced, shallow, and repetitive gameplay will barely hold your attention till the end. Too expensive, with little replay value. Score: 6/10
QuoteAlien: Blackout successfully follows the Five Nights at Freddy's formula with an authentic Alien style, complete with surprisingly well-done voice acting and xenomorph animations when things go wrong. However, once you've learned the ropes and figured out how to exploit the alien's AI it becomes much less interesting, and there's no reason to revisit it.
QuoteAlien: Blackout is a cleverly crafted piece of work that shapes itself around the limitations of its mobile canvas, and then it takes ownership of its boundaries with uncanny confidence. As a total package, it is miles ahead of anything a straight Alien: Isolation mobile port would've been, and it is a strong enough concept to stand on its own as a separate game series.So much so that I was left wanting more, which is one of the few negative things you want being said about a game. There's a blip in the pacing towards the end, and it could help to have adjustable difficulty, but these are minor things. Alien: Blackout is an amazing hour or two of horror-puzzle entertainment. Grab a pair of headphones, cozy up in a dark corner somewhere, and toss five bucks at this game already.
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