Started by ikarop, Mar 04, 2013, 08:20:26 AM
Quote from: ikarop on Jul 17, 2013, 08:50:46 PMhttp://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Hot-Fix-InformationQuoteJuly 15, 2013 UpdateGeneral Adjusted melee encounter animations Various AI improvements. Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings Fixed an issue that could cause Xenos to walk upright on ceilings Adjusted Lurker AI to retreat a bit after a close encounter Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter Fixed a bug where AI would still be targetable by Xenos while incapacitated Changed the close encounter lighting to fade out instead of abruptly turning off Addressed an issue where player weapons would possibly continue to fire during melee encounters Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer Adjusted the attack angle for the Xeno tail stab to prevent stretching Addressed an issue where Xeno gore effects would occasionally play twice Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun Addressed a rare crash bug when using interactive objects Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker availableCampaign Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed) Fixed a clipping issue with an early Xeno encounterVersus Adjusted a broken Extermination Point in Excavation Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate Addressed an issue that wouldn't let you select spectator cameras when joining games in progress
QuoteJuly 15, 2013 UpdateGeneral Adjusted melee encounter animations Various AI improvements. Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings Fixed an issue that could cause Xenos to walk upright on ceilings Adjusted Lurker AI to retreat a bit after a close encounter Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter Fixed a bug where AI would still be targetable by Xenos while incapacitated Changed the close encounter lighting to fade out instead of abruptly turning off Addressed an issue where player weapons would possibly continue to fire during melee encounters Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer Adjusted the attack angle for the Xeno tail stab to prevent stretching Addressed an issue where Xeno gore effects would occasionally play twice Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun Addressed a rare crash bug when using interactive objects Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker availableCampaign Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed) Fixed a clipping issue with an early Xeno encounterVersus Adjusted a broken Extermination Point in Excavation Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate Addressed an issue that wouldn't let you select spectator cameras when joining games in progress
Quote from: Gearbox SoftwareIn conjunction, a new update hit Xbox 360 this past Monday and will be arriving on PS3 and PC in the near future.
Quote from: Mr. Runner on Jul 17, 2013, 10:25:54 PMSo still no memory-loss glitch fix and Lurker pounce fix? Sadface.