hi guys this is my first post, so be easy on me
Given the demonstration hosted at E3, the nature of Predator gameplay was a lot different from the previous games as it provides the player the opportunity to be a predator by stalking, leaping from places to places and plan before striking with ruthless efficiency. What sorts of steps are taken in the alien's gameplay direction to make them more xenomorph then your average FPS?
In terms of mulitplayer gameplay, there were many balance issues that avid aliens and predator players were not satisfied with in avp2. Usually these came in slow moving aliens and predators, marine being faster then most when walking backward, inability to quickly rip up a meat bag in hand to hand,staggering fire, names showing up when a somebody put their crosshair on them and yeah the sniper rifle that acts more like a semi automatic one shot death. Then there were also some of the predator's plasma weapons that turn most people off. While many players learn to cope, it does not make for satisfying gameplay. Will the previous games be taken into consideration when making the multiplayer?
Whereas marines have their personalised armour very much like in the movies, will predators also have their own distinctive set of mask and armour as well? Also speaking of that, can players also customised theirs in multiplayer. Its cool if I can personalised my marine armour, predator mask and choice of alien heads but there was also possibly the chance of raising controversal issues much like what happaned in DOW I (usually people rolling around with nazi flags etc), unless players are provided with a set patterns they can choose from.
The soundscore for the first avp1 was amazing, will the soundtrack of avp3 take a similar direction?