How is the doom engine at handli bump maps? Looking at the chamber, i can see the specularity sort of kills the effect of depth. I am thinking it has to be because of the rendering engine.
All in all a very nice job. Though, whoever is in charge of the vehicles (as i assume u are doing the organic, and very well, I might add
) tell the, to be mindful of the silhouette. Its very blocky on the edges, but again, could just be limitations with hardware.
What is your average poly count for one level? Looks like you have a lot going on on the scenes, so is there occlusion culling goi on?
If i ever get another pc, i may ask if you guys need assistance in the future. I specialize in modeling, texturing, rigging, and animating. I may not be available for a while tho, as I have to give a lecture in Puerto Rico on 3d sculpting soon... But that will be over at the beginning of January.