Already seen in magazines but now in HQ:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3603%2Fss3v.jpg&hash=3dd880e8e8a396ce97db9766f524abff81b3be64) (http://img209.imageshack.us/img209/3603/ss3v.jpg)
Edit: Four more:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4099%2Fss1lc.jpg&hash=d67d42f757ffc78b65af85a38879509d52b46539) (http://img98.imageshack.us/img98/4099/ss1lc.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F7209%2Fss2ohj.jpg&hash=8f283cc486b011b3a970e8e62e6f22023ae15d38) (http://img850.imageshack.us/img850/7209/ss2ohj.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F4453%2Fss3eb.jpg&hash=076fce8389565c33ed161f4b4e5e8d97d0c6986f) (http://img844.imageshack.us/img844/4453/ss3eb.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F165%2Fss4r.jpg&hash=79f43045dc3c4aa6313faf436ffde38c5756d107) (http://img577.imageshack.us/img577/165/ss4r.jpg)
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
Already seen in magazines but now in HQ:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3603%2Fss3v.jpg&hash=3dd880e8e8a396ce97db9766f524abff81b3be64) (http://img209.imageshack.us/img209/3603/ss3v.jpg)
the second shot seems they are having sex :P
Quote from: alanwu1233 on Oct 14, 2011, 06:12:45 PM
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
Already seen in magazines but now in HQ:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3603%2Fss3v.jpg&hash=3dd880e8e8a396ce97db9766f524abff81b3be64) (http://img209.imageshack.us/img209/3603/ss3v.jpg)
the second shot seems they are having sex :P
Twas what I thought as well. Even the guys expression is like "Hot chick mounting me backstage at Alien Encounters!"
Love the second one ;D 8)
Quote from: Bat Chain Puller on Oct 14, 2011, 06:16:23 PMEven the guys expression is like "Hot chick mounting me backstage at Alien Encounters!"
You see this is never going to happen, and so your point is invalid, haha.
Jokes aside, the 2nd pic looks like a facility designed specifically to impregnate human subjects.
What's up with these midget aliens?
Quote from: NUB DESTROYER on Oct 14, 2011, 10:02:53 PM
Quote from: Bat Chain Puller on Oct 14, 2011, 06:16:23 PMEven the guys expression is like "Hot chick mounting me backstage at Alien Encounters!"
You see this is never going to happen, and so your point is invalid, haha.
Jokes aside, the 2nd pic looks like a facility designed specifically to impregnate human subjects.
I think your right, look at the upside down eggs and head restraints
Quote from: alanwu1233 on Oct 14, 2011, 06:12:45 PM
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
Already seen in magazines but now in HQ:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3603%2Fss3v.jpg&hash=3dd880e8e8a396ce97db9766f524abff81b3be64) (http://img209.imageshack.us/img209/3603/ss3v.jpg)
the second shot seems they are having sex :P
Haha, that's what I thought, too. This is disturbing; it either means the people who are making the game that we are all eagerly anticipating have a very perverted view of things or we (all of us fans) have a very perverted view of things.
Quote from: predxeno on Oct 15, 2011, 08:07:33 PM
Quote from: alanwu1233 on Oct 14, 2011, 06:12:45 PM
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
Already seen in magazines but now in HQ:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F3603%2Fss3v.jpg&hash=3dd880e8e8a396ce97db9766f524abff81b3be64) (http://img209.imageshack.us/img209/3603/ss3v.jpg)
the second shot seems they are having sex :P
Haha, that's what I thought, too. This is disturbing; it either means the people who are making the game that we are all eagerly anticipating have a very perverted view of things or we (all of us fans) have a very perverted view of things.
Or maybe they are paying a look for the first time since ages at Giger's art.
The man who started it all and made alien looks... alien.
Unlike the raptor / stupid bug version we get again and again and again with no attitude at all in its pose.
Good point, the original Alien and Giger's art were supposed to have sexual overtones. I guess, if you look at the pic in a different light it almost looks as if the Alien is about to rape that poor marine. :D
Quote from: predxeno on Oct 15, 2011, 08:53:58 PM
Good point, the original Alien and Giger's art were supposed to have sexual overtones. I guess, if you look at the pic in a different light it almost looks as if the Alien is about to rape that poor marine. :D
Could this facility be Phobos?
Quote from: predxeno on Oct 15, 2011, 08:53:58 PM
if you look at the pic in a different light it almost looks as if the Alien is about to rape that poor marine. :D
That marine's heart says no, but his body says yes.
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
Totally diggin' the motion-tracker guy's prosthetic leg.
Quote from: Sso02V on Oct 15, 2011, 11:07:10 PM
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
Totally diggin' the motion-tracker guy's prosthetic leg.
Awesome, didn't notice that before. Thanks. :)
Quote from: predxeno on Oct 16, 2011, 02:08:28 AM
Quote from: Sso02V on Oct 15, 2011, 11:07:10 PM
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F7277%2Fss1qp.jpg&hash=045bb0a7724ca579f9a319f38e543b17a26130ed) (http://img846.imageshack.us/img846/7277/ss1qp.jpg)
Totally diggin' the motion-tracker guy's prosthetic leg.
Awesome, didn't notice that before/ Thanks. :)
Thats Cruz, the guy in the demo giving the speech about them being in the Alamo
The marines face is priceless
Awesome new images!
Awesome. They fix the fingers? Looks more '79 than '04 in the pic.
the fingers are the same. look closely, they are bent, that's why they look shorter. it has one nail in each finger. it's the alien forearm with the aliens hands.
also, i don't know what the f**k is going on with the xenomorph's hip. it's tilted sideways? is it the leg bone? where the hell does the right leg start? what is that shiny "ring" on it? my brain is full of f**k.
apart from that the model is spot on and i'm liking it so far. the only things that stand out are the back tubes, they are too high in the back and too straight, but it looks like it was done for the sake of head mobility.
The hands are closest to the Resurrection design. Long fused fingers and two thumbs.
The 'rings' (if you mean the circles) on the hip are present on the original, though they're not highlighted. And there was three on the original suit (one is obscured in this pic). EDIT - Just noticed the third in the game pic.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.horrorphile.net%2Fimages%2Falien-body-suit1.jpg&hash=a4ec7443b4c48b576eb76a4ebe4db8b5647fcb29)
And yes the dorsal tubes are way too high. The top two should be level with the top of the rib cage and the bottom two level with the bottom.
no, the shinny curvy line going perpendicular to the leg
Not sure what you mean. There seems to be a lot of reflection on the Alien.
Four more:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4099%2Fss1lc.jpg&hash=d67d42f757ffc78b65af85a38879509d52b46539) (http://img98.imageshack.us/img98/4099/ss1lc.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F7209%2Fss2ohj.jpg&hash=8f283cc486b011b3a970e8e62e6f22023ae15d38) (http://img850.imageshack.us/img850/7209/ss2ohj.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F4453%2Fss3eb.jpg&hash=076fce8389565c33ed161f4b4e5e8d97d0c6986f) (http://img844.imageshack.us/img844/4453/ss3eb.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F165%2Fss4r.jpg&hash=79f43045dc3c4aa6313faf436ffde38c5756d107) (http://img577.imageshack.us/img577/165/ss4r.jpg)
^i like the new pulse rifle model
Quote from: SM on Oct 20, 2011, 12:13:07 AM
Not sure what you mean. There seems to be a lot of reflection on the Alien.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2wqtzk5.jpg&hash=2fdf6b1d9d524d3b410e2cfe3e54096bf340d9cf)
Yeah the hip and the lack of "tubing" in the aliens tail makes it look kind of off. Like every from the head down to the ribcage looks great, but the lower torso downward needs some additional work. Alien still looks too small :P
Quote from: newbeing on Oct 20, 2011, 04:08:07 PM
Yeah the hip and the lack of "tubing" in the aliens tail makes it look kind of off. Like every from the head down to the ribcage looks great, but the lower torso downward needs some additional work. Alien still looks too small :P
Spoiler
Too much radiation
Quote from: ikarop on Oct 20, 2011, 02:00:59 PM
Four more:
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F4099%2Fss1lc.jpg&hash=d67d42f757ffc78b65af85a38879509d52b46539) (http://img98.imageshack.us/img98/4099/ss1lc.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F7209%2Fss2ohj.jpg&hash=8f283cc486b011b3a970e8e62e6f22023ae15d38) (http://img850.imageshack.us/img850/7209/ss2ohj.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F4453%2Fss3eb.jpg&hash=076fce8389565c33ed161f4b4e5e8d97d0c6986f) (http://img844.imageshack.us/img844/4453/ss3eb.jpg)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F165%2Fss4r.jpg&hash=79f43045dc3c4aa6313faf436ffde38c5756d107) (http://img577.imageshack.us/img577/165/ss4r.jpg)
(https://www.avpgalaxy.net/gallery/albums/games/avp3/screenshots/normal_screenshot01.jpg)
(https://www.avpgalaxy.net/gallery/albums/games/avp3/screenshots/normal_screenshot14.jpg)
Comparing to the AVP2010
i like the AvP's tail better, apart from the blade, it's much more accurate.
Quote from: chupacabras acheronsis on Oct 20, 2011, 04:45:52 PM
i like the AvP's tail better, apart from the blade, it's much more accurate.
but the A:CM's is rich in detail
no it's not. it has a lot of reflections like SM said, but it doesn't have a very detailed model. it has no tubbing either.
I still don't understand why in the world GB didn't simply create a 100% accurately detailed and scaled in-game model based on the Alien Warrior's design from "Aliens". It's not like they couldn't do it (lord knows there's more than enough reference photos and other source material out there).
Well, regardless, the Aliens look a hell of a lot better than they have in recent years. BUT... I'm still freak'n irritated they're once again: *que drum roll* Too. F***ing. Small. Thank you, I'll be here for the duration of my life, don't forget to tip your waitress.
Quote from: chupacabras acheronsis on Oct 20, 2011, 05:32:18 PM
no it's not. it has a lot of reflections like SM said, but it doesn't have a very detailed model. it has no tubbing either.
It's the textures really. The AvP one doesn't have a very detailed tail model either but the textures on it are superb.
http://www.youtube.com/watch?v=rIeLGifENbI#t=0m24s (http://www.youtube.com/watch?v=rIeLGifENbI#t=0m24s)
I know its an old as hell and rough game, but I kind of liked the size, proportion, and silhouette accuracy of the Xenos in the PS2 alpha build of Aliens: Colonial marines.
Quote from: newbeing on Oct 20, 2011, 06:41:11 PM
http://www.youtube.com/watch?v=rIeLGifENbI#t=0m24s (http://www.youtube.com/watch?v=rIeLGifENbI#t=0m24s)
I know its an old as hell and rough game, but I kind of liked the size, proportion, and silhouette accuracy of the Xenos in the PS2 alpha build of Aliens: Colonial marines.
Wow, I haven't seen this in a LONG time. I forgot about this footage. :laugh: Anyway, I agree with you. :)
Quote from: chupacabras acheronsis on Oct 20, 2011, 03:58:00 PM
^i like the new pulse rifle model
Quote from: SM on Oct 20, 2011, 12:13:07 AM
Not sure what you mean. There seems to be a lot of reflection on the Alien.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2wqtzk5.jpg&hash=2fdf6b1d9d524d3b410e2cfe3e54096bf340d9cf)
Oh right. More highlight reflections on thigh 'armour' isn't it?
could be, but it(the reflection) shouldn't be there considering the position of the light source.
Quote from: Bio Mech Hunter on Oct 20, 2011, 05:39:47 PM
I still don't understand why in the world GB didn't simply create a 100% accurately detailed and scaled in-game model based on the Alien Warrior's design from "Aliens". It's not like they couldn't do it (lord knows there's more than enough reference photos and other source material out there).
Well, regardless, the Aliens look a hell of a lot better than they have in recent years. BUT... I'm still freak'n irritated they're once again: *que drum roll* Too. F***ing. Small. Thank you, I'll be here for the duration of my life, don't forget to tip your waitress.
A number of different models were used in ALIENS. We fans can spot the differences in them, usually being with the arms and legs.
I would say their size being the so what it is is probably to help animations and balance. Imagine a big Xeno crawling out of a vent, it probably looks a bit stupid with the "real" 7'8" Xenos so they lower their size to like 7'2"-7'4".
I reckon it'd look ace. Something really huge emerging from somewhere it shouldn't be able to fit. Like mini-Cthulhu emerging from his tomb.
Quote from: chupacabras acheronsis on Oct 20, 2011, 07:38:33 PM
could be, but it(the reflection) shouldn't be there considering the position of the light source.
The one to top left of frame? I see what you mean. There are other light sources in the room in the background, so it safe to assume there's more behind the POV. Having said that it does seem a little bright to pick out that hot spot and bog all else.
But the fact you had to highlight it means it doesn't bug me.
My eyes keep getting drawn to Harry High Tubes, which DOES bug me.
Quote from: Chris!(($$))! on Oct 20, 2011, 10:18:12 PM
Quote from: Bio Mech Hunter on Oct 20, 2011, 05:39:47 PM
I still don't understand why in the world GB didn't simply create a 100% accurately detailed and scaled in-game model based on the Alien Warrior's design from "Aliens". It's not like they couldn't do it (lord knows there's more than enough reference photos and other source material out there).
Well, regardless, the Aliens look a hell of a lot better than they have in recent years. BUT... I'm still freak'n irritated they're once again: *que drum roll* Too. F***ing. Small. Thank you, I'll be here for the duration of my life, don't forget to tip your waitress.
A number of different models were used in ALIENS. We fans can spot the differences in them, usually being with the arms and legs.
I would say their size being the so what it is is probably to help animations and balance. Imagine a big Xeno crawling out of a vent, it probably looks a bit stupid with the "real" 7'8" Xenos so they lower their size to like 7'2"-7'4".
Well, that 8' Warrior puppet is the
definitive representation of the Alien Warrior from ALIENS. So that should obviously be used as
the source of reference. Not the actual suits worn by the suit actors.
I can't imagine how accurately portraying their size would affect balance (as in gameplay?). Also, their builds are pretty slim and somewhat insect-like. So I don't see it being a problem getting the model animations to work with the maintenance tunnels and shafts.
Besides, they're suppose to be stealthy - concealing themselves in darkness. Quietly. So most of the time you wouldn't know and wouldn't see unless you had a motion tracker handy.
...and the Alien was in motion.
Quote from: SM on Oct 20, 2011, 11:13:53 PM
...and the Alien was in motion.
Yeah, that too. :D
Bigger targets = easier targets.
Quote from: Chris!(($$))! on Oct 21, 2011, 02:05:07 PM
Bigger targets = easier targets.
No doubt, the crusher will be an easy target MOUAHAHAHA :D
Quote from: Le Celticant on Oct 21, 2011, 02:26:03 PM
Quote from: Chris!(($$))! on Oct 21, 2011, 02:05:07 PM
Bigger targets = easier targets.
No doubt, the crusher will be an easy target MOUAHAHAHA :D
But the developers have said before the Crusher won't be able to kill in normal way.
Perhaps you might need to cooperate with your marines squad or to use APC to crash it
If GB makes the Warriors as tough as they're suppose to be, their size won't be our biggest problem. ;)
Quote from: Bio Mech Hunter on Oct 21, 2011, 04:53:07 PM
If GB makes the Warriors as tough as they're suppose to be, their size won't be our biggest problem. ;)
Yep. We'll have to wait a see though. Its not just toughness though, its also intelligence and agility. I think 10 shots from the Pulse Rifle should be able to kill a Warrior BUT there should rarely be a time when you can place all 10 of those shots on a Xeno without missing.
Quote from: Chris!(($$))! on Oct 21, 2011, 10:16:55 PM
Quote from: Bio Mech Hunter on Oct 21, 2011, 04:53:07 PM
If GB makes the Warriors as tough as they're suppose to be, their size won't be our biggest problem. ;)
Yep. We'll have to wait a see though. Its not just toughness though, its also intelligence and agility. I think 10 shots from the Pulse Rifle should be able to kill a Warrior BUT there should rarely be a time when you can place all 10 of those shots on a Xeno without missing.
I definitely agree with you about their intelligence and agility, but I'm not so sure about killing one with only 10 rounds from a Pulse Rifle. It fires some very nasty rounds, but that just doesn't sound right. How many rounds does it fire per minute anyway?
Ten shots to the head would kill it. Not sure about other locations though.
i say five shots should stop one, but only in center of mass or head, and if they arent finished off they should crawl away to heal and come back later. if hit in the limbs it should only cripple them like in the first AvP.
In the movie a couple of quick bursts of pulse rifle fire was enough to kill them. It was a little ridiculous in AvP to have to shoot them with 50-odd rounds before they would go down.
The new screens look great, I'm happy with the way the Aliens look, although they are missing the 5th dorsal spine. Mostly I'm glad they're walking on two legs like they're supposed to be, rather than the way they have been portrayed in recent years as quadrupeds.
QuoteIn the movie a couple of quick bursts of pulse rifle fire was enough to kill them.
Stop them. Not necessarily "kill" them.
And even then, a couple of quick bursts could quite easily be 10 or more bullets.
Quote from: SM on Oct 22, 2011, 01:37:39 AM
QuoteIn the movie a couple of quick bursts of pulse rifle fire was enough to kill them.
Stop them. Not necessarily "kill" them.
And even then, a couple of quick bursts could quite easily be 10 or more bullets.
Well there were huge bursts of blood when they were shot, & we didn't see any wounded Aliens afterward. Those PR bullets do some serious damage.
Xenos are tough but a dozen explosive-tipped armour piercing rounds is more than enough to kill them.
it *should* be enough challenge just to aim and hit at the suckers, but the gameplay suggest otherwise, unfortunately.
Quote from: Stalker on Oct 22, 2011, 01:17:40 AM
In the movie a couple of quick bursts of pulse rifle fire was enough to kill them. It was a little ridiculous in AvP to have to shoot them with 50-odd rounds before they would go down.
The new screens look great, I'm happy with the way the Aliens look, although they are missing the 5th dorsal spine. Mostly I'm glad they're walking on two legs like they're supposed to be, rather than the way they have been portrayed in recent years as quadrupeds.
Aliens in AVP are usually stronger because the balance of the game
Quote from: chupacabras acheronsis on Oct 22, 2011, 01:02:39 AM
i say five shots should stop one, but only in center of mass or head, and if they arent finished off they should crawl away to heal and come back later. if hit in the limbs it should only cripple them like in the first AvP.
That's what I was thinking - multiple hits in quick succession to a critical part of their body, but in all likeliness, it would be difficult to do because of their speed, agility, and stealthy tactics. They're not stupid either.
Quote from: SM on Oct 22, 2011, 01:37:39 AM
QuoteIn the movie a couple of quick bursts of pulse rifle fire was enough to kill them.
Stop them. Not necessarily "kill" them.
And even then, a couple of quick bursts could quite easily be 10 or more bullets.
Yeah, that's why I'd like to know how many rounds per minute the Pulse Rifle fires.
Quote from: Stalker on Oct 22, 2011, 02:04:34 AM
Quote from: SM on Oct 22, 2011, 01:37:39 AM
QuoteIn the movie a couple of quick bursts of pulse rifle fire was enough to kill them.
Stop them. Not necessarily "kill" them.
And even then, a couple of quick bursts could quite easily be 10 or more bullets.
Well there were huge bursts of blood when they were shot, & we didn't see any wounded Aliens afterward. Those PR bullets do some serious damage.
Xenos are tough but a dozen explosive-tipped armour piercing rounds is more than enough to kill them.
I think you're thinking of the scenes where they got riddled by either a Smart Gun or Sentry Turret. Even afterward, their bodies were left largely intact save for a missing limb or two.
depends on what version of the Thomson the Pulse rifles have. some had a rate of as low as 600 RPM while others had up to 1500.
Quote from: chupacabras acheronsis on Oct 22, 2011, 07:48:52 PM
depends on what version of the Thomson the Pulse rifles have. some had a rate of as low as 600 RPM while others had up to 1500.
I actually meant it's in-universe specs, not the weapon the film prop is modeled on. ;)
After consulting with my digital copy of the Technical Manual, it's 900 RPM.
Quote from: SpaceMarines on Oct 23, 2011, 04:35:24 AM
After consulting with my digital copy of the Technical Manual, it's 900 RPM.
That's a damned high rate of fire. lol I think it's a good bet they're getting taken down with more then ten rounds on average. Caseless, 10 millimeter, light armor piercing, explosive tipped rounds at 900 rounds per minute? Shit... that'd mulch human flesh in no time.
I really wish I picked up a copy of the Aliens Tech Manual when I had the chance years ago. You say you have a digital copy? I'll have to look into getting one. :D
QuoteWell there were huge bursts of blood when they were shot
As per Bio Mech Hunters post - you're mistaking pulse rifle damage with sentry and smart gun damage.
Quote, & we didn't see any wounded Aliens afterward.
Nor did we see any bodies (mind you, nor did we see a stack of bodies after the sentry gun scenes). Would could easily imply they survived.
Quote from: Bio Mech Hunter on Oct 23, 2011, 04:51:27 PM
I really wish I picked up a copy of the Aliens Tech Manual when I had the chance years ago. You say you have a digital copy? I'll have to look into getting one. :D
Or the bullets would be so strong they pass straight through a person like in ALIEN 3 when they shoot 85 (thats how I explain him not completely exploding or those Pulse Rifles were using different rounds.)
Or those rifles - which sounded different - had different ammo in them.
I think 1 shot to the center of the head should take a xeno down not 10. That'd be a damn difficult xeno to kill. I like the aspects from AvP where if you shot an Alien's legs off, it would keep crawling after you. I hope they do the same with CM, but speed up their crawling a bit. In AvP it was too easy to just back up and finish them off.
So, I think this is how the ratio should go: 1 head shot = game over | 10 shots in limbs = wasted to crawling | 15 shots in the body region = game over.
But like how Chris said earlier, I want it to be difficult to make all those shots. The Aliens should be super agile, and hard to track, in any light.
I'm confident Gearbox won't fail us.
One head shot from Johner = game over.
Everyone else needs a few more. :)
Quote from: Chris P on Oct 24, 2011, 01:41:20 AM
I think 1 shot to the center of the head should take a xeno down not 10. That'd be a damn difficult xeno to kill. I like the aspects from AvP where if you shot an Alien's legs off, it would keep crawling after you. I hope they do the same with CM, but speed up their crawling a bit. In AvP it was too easy to just back up and finish them off.
So, I think this is how the ratio should go: 1 head shot = game over | 10 shots in limbs = wasted to crawling | 15 shots in the body region = game over.
But like how Chris said earlier, I want it to be difficult to make all those shots. The Aliens should be super agile, and hard to track, in any light.
I'm confident Gearbox won't fail us.
http://www.youtube.com/watch?v=2qtEsweD4Ao&feature=related (http://www.youtube.com/watch?v=2qtEsweD4Ao&feature=related)
This video said it all
But we can't really count any of the Xeno biology from Alien: Resurrection with the other three films since those Xenos are all messed up because of the cloning.
People make way too much out of the "cloning messed everything up" thing. It hardly missed anything up beyond the Queen. Aliens are still big scary aggressive monsters, born from human hosts and facehuggers and bleed acid.
Unlike that garbage in AvP:Poo...
Yeah, I agree with SM. The Aliens in Rez were still hard to kill. That one scene where one got shot in the head and then exploded, I think anything being shot at that range would've reacted the same way.
One thing I don't like is the Marine's ability to "kick" an Alien off of him or like in AvP where a Marine could "Block" an incoming Alien assault. Not realistic if we go by the film canon.
Now, if Gearbox add a feature that allows an Alien to knock your gun out of your hand and you have to scramble to regain it or cycle through for your backup to save yourself, that would be a neat feature that has yet to be done with these games. Cause, the Alien is all about surprise, so I think less Aliens would be better, and have those few Aliens literally come out of nowhere and make your life hell. The reality is that you could not just walk backwards shooting at an Alien as it jumps around in front of you and just takes it. You want them to snatch you up out from the walls, the floors, the ceilings and if they are coming at you from the front, they lunge at you with claws extended and teath bearing.
THAT is what Colonial Marines should all be about. The horror which made ALIEN and ALIENS so damn scary.
Quote from: Chris P on Oct 24, 2011, 11:39:24 PM
One thing I don't like is the Marine's ability to "kick" an Alien off of him or like in AvP where a Marine could "Block" an incoming Alien assault. Not realistic if we go by the film canon.
Not that I like the idea, but that's not entirely untrue. Vasquez pinned one down while pumping several rounds into it's head in the vents, so it's not like they can completely shrug off human strength.
Quote from: Chris P on Oct 24, 2011, 11:39:24 PM
Now, if Gearbox add a feature that allows an Alien to knock your gun out of your hand and you have to scramble to regain it or cycle through for your backup to save yourself, that would be a neat feature that has yet to be done with these games.
in STALKER, monsters like snorks and burers can knock the gun out of your hands. being shot in the arms does the same.
Quote from: Nutlink on Oct 24, 2011, 11:42:27 PM
Quote from: Chris P on Oct 24, 2011, 11:39:24 PM
One thing I don't like is the Marine's ability to "kick" an Alien off of him or like in AvP where a Marine could "Block" an incoming Alien assault. Not realistic if we go by the film canon.
Not that I like the idea, but that's not entirely untrue. Vasquez pinned one down while pumping several rounds into it's head in the vents, so it's not like they can completely shrug off human strength.
To be fair, she pinned it down after she already put a few rounds in it and she had a small space to maximize her leg strength by bracing her back and other foot against the tunnel walls.
Quote from: Nutlink on Oct 24, 2011, 11:42:27 PM
Not that I like the idea, but that's not entirely untrue. Vasquez pinned one down while pumping several rounds into it's head in the vents, so it's not like they can completely shrug off human strength.
True, but it also took 3 (if I remember correctly) to just close to the side door of the APC when one Alien was holding it open. So, in terms of strength ratio, they shouldn't make the Aliens seem "weak". That's ultimately what I meant.
Quote from: chupacabras acheronsis on Oct 24, 2011, 11:45:20 PM
in STALKER, monsters like snorks and burers can knock the gun out of your hands. being shot in the arms does the same.
By "These Games" I meanth Aliens/Predator games, but I didn't know that. I haven't played STALKER, but yes, that's the idea I'd like to see in Aliens CM (and any future AvP sequels).
As far as strength goes, what we've seen the Alien Warriors do in the films is ridiculously amazing. I don't understand how some people can watch the Alien movies and walk away without realizing what the hell they just witnessed.
Technically speaking based on what's been shown in the films, when it comes to sheer brute strength the Alien outclasses even the Predator. Typical AVP media (comics, games, etc.) usually portray the exact opposite, though. Along with their size.
QuoteAs far as strength goes, what we've seen the Alien Warriors do in the films is ridiculously amazing.
Quite. There's three marines who are able to put their weight behind them, trying to close the APC hatch against one Alien which can't put it's weight behind it.
And the Alien nearly won that little grudge match before it got shot in the face and delivered a dying f**k you to hudson in the form of acid.
I hope Gearbox makes the acid... dangerous.
Im tired of the acid being nothing but a minor inconvenience in the games.
I don't recall if having any affect in Infestation at all.
(For which I was quite thankful on occasion - if the acid in the game was the slightest bit realistic, the ship would've been breached several dozen times times...)
I haven't played infestation due to lacking a DS.
But there ya go, one of the Alien's deadliest traits/defenses is always played off. They need to make them challenging to fight alone, and a nightmare in numbers.
I know. It's really frustrating. And stupid. It's f**king highly concentrated molecular acid for crying out loud. We've seen what it does to solid materials, alloys, and organic tissue alike, and it is NOT pretty.
Judging from the gameplay they haven't started any gore development. If you watch closely when the Crusher smashes the one Marine, you can only hear sounds of crushing but it you look at the model of the Marine you can see he's completely intact. I would also like to see acid truly eat away when its splashed on uncovered skin.
Should corrode covered skin too.
should corrode the living hell out of everything.
I wonder when they'll take that last leap and have the enviornment be destructible and let the acid burn through it.
Could provide interesting shortcuts and paths.
Be good if that did happen. Though wouldn't that be amazingly difficult to program? The environment would have to be very open (ie. if the floor in front of you is corroded away to nothing, then you have to find another way round, which would mean you'd need to be able to open (via the cutter or otherwise) each and every any door and vent.) Sounds like a mammoth task to create.
Not each and any, some could be too thick for the acid to eat through so that'd be a stop point.
It would be a mammoth and difficult thing to do, but it'd be worth it.
One short spurt of acid ate through 2 decks of a starship. of course that'd be easy to navigate around, but if you use a short burst of fire to waste an Alien, I dunno if there's going to be many things that have a stop point.
Point taken.
I'd still like to see what they come up with
Indeed.
Could simply be that if the acid eats away your path - you're proper f**ked.
I think a game with movie-realistic acid would be entirely frustrating and piss players off beyond belief. It's interesting to think from an architectural view how it could work using physics and an open world, but gameplay-wise players would be constantly dying, reloading, dying, reloading, arms burn off, reloading, head melts away, repeat, repeat.
Acid does need to hurt and be enough of a deterrent, but there has to be limits.
Difficulty settings.
Sacrifices to authenticity and canon for the sake of gameplay and balance is ultimately needed simply because this is a video game based on an existing franchise, but sometimes (or should I say, most of the time) the line is crossed and stupid decisions are made to sacrifice authenticity in ways that are unnecessary. Or stupid.
It's a game, and interactivity is paramount. Authenticity should be sacrificed for gameplay. To a point.
Quote from: Bio Mech Hunter on Oct 26, 2011, 04:45:15 PM
Sacrifices to authenticity and canon for the sake of gameplay and balance is ultimately needed simply because this is a video game based on an existing franchise, but sometimes (or should I say, most of the time) the line is crossed and stupid decisions are made to sacrifice authenticity in ways that are unnecessary. Or stupid.
I agree, in most games the acid damage is laughable. And even on hard settings you could pretty much shower in it and it wouldn't slow you down. This definitely needs to be remedied. Difficulty levels are the key here: they need to provide a balance for casual fans and hardcore fans. Developers need to make the hard settings be more authentic to the movies while the easy and normal levels would remain more forgiving.
It would be great, too, on hard levels if acid damage had varying crippling affects on the player depending on where it hit you, provided it didn't outright kill you.
I'd be fine if acid just makes permanent marks on the environment and maybe SLIGHTLY alters the environment model instead of just it's texture. But acid should basically have its same old authentic affects on characters, Marines, etc.
i don't get why would it be game-breaking if it was insta-death to be showered in acid. the player should learn to kill them from distance by the second time instead of screaming like a bitch.
Yup.
"You don't dare kill it."
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-LO3szk9d4vQ%2FTZngISj7IyI%2FAAAAAAAABXM%2FJzTb12c0eLQ%2Fs1600%2FChallenge_accepted.jpg&hash=fd1f29dcbcf5e41b03597c0b1e1f569ba457c8f1)
You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player. Instant death would be authentic but that could get annoying for some people if it constantly happens. That's why I think difficulty levels would be appropriate. They could probably have a "you don't dare kill it" difficulty level. :D
QuoteYou can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player.
Well if that 'appens, you're proper f**ked, Tommy.
But yeah - realisitic acid damage should be scaled to difficulty.
Quote from: PsyKore on Oct 26, 2011, 10:56:54 PM
You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player. Instant death would be authentic but that could get annoying for some people if it constantly happens. That's why I think difficulty levels would be appropriate. They could probably have a "you don't dare kill it" difficulty level. :D
then there's only one solution: don't let your squadmates die and you won't die.
the squad is everything.
Quote from: chupacabras acheronsis on Oct 26, 2011, 10:34:58 PM
i don't get why would it be game-breaking if it was insta-death to be showered in acid. the player should learn to kill them from distance by the second time instead of screaming like a bitch.
Acid should still do massive damage but it shouldn't instant kill you unless say a Xeno is on top of you and a team mate shoots it.
which is exactly the same as saying "showered by acid"
Yah, but we don't know what would cause a Xeno to shower you in acid. I don't think killing a Xeno standing right next to you would always mean acid shower.
it would depend on a great number of factors. is the xeno jumping towards you? inertia. did you hit it in soft spot with lots of circulation? spray. is the weapon loaded with AP rounds or with fragmentation?
The snapshots are great and i think the alien design is far better than it was in the avp game. Speaking of designs, In aliens i noticed two different alien warriors, they looked the same except for the arms, look at the forearms of the alien that takes newt and you notice a difference.
its good see the warrior in a bipedal stance though, i was beginning to think that since resurrection, all aliens regardless of origin was going to walk dominantly on all fours. i want to see more demos or trailers ;D
Overall game is looking amazing!
Being a HUGE Stan Winston fan I must say I'm not thrilled by the 20 foot long tail and un-curved head structure.
Im also shocked people actually use avp as design reference! ADI can't make anything look right.
agreed but the design is still better than the aliens in the last game which was avp. adi are not that bad but the last two movies they designed the creatures in, were terrible, though i blame fox and other reasons for the failure not adi, as they used to work for stan winston if i recall correctly. still looks good,though, i wonder if they will release a demo on xbl. forgive me if they said so already but i haven't be up to date with xbox mags......at all really :laugh:
Quote from: Nero the Jackal on Oct 29, 2011, 12:45:07 PM
agreed but the design is still better than the aliens in the last game which was avp. adi are not that bad but the last two movies they designed the creatures in, were terrible, though i blame fox and other reasons for the failure not adi, as they used to work for stan winston if i recall correctly. still looks good,though, i wonder if they will release a demo on xbl. forgive me if they said so already but i haven't be up to date with xbox mags......at all really :laugh:
Not just the XBL. ;)
i cant wait for this game, but i do hope it is not a sloppy port on the PC
Hot damn those models are fantastic... I don't think we've had an alien game where the aliens really look spot-on, and these are perfect Cameron aliens with those bloody AvP 60-foot telescoping supertails.
I will most enjoy blowing them to corrosive hell :).
Spoiler
Disclaimer: Rant.
Couldn't they make a virtually destructable environment using something like the Frostbite engine?? It might be possible with damage being restricted to a predefined "grid" throughout the level, meaning it melts things in controlled hunks wherever it lands. The melting could never go through the bottom "floor" of the level, the sub-Newt-kidnapper-basement with the sewer water or whatever the nasty crap was. Why was that under the walkway floor, anyway? And weren't they on the second floor, since that's where Operations was and they took the elevator down? Does that mean that there was some sort of wastewater river level in between levels 1 and 2? :laugh: ??? I digress.
Anyone remember the first Red Faction? You could blow holes through the levels because you were in a mine and had, sort of, seismic survey charges. It was totally awesome, PS2.
Of relevence - http://en.wikipedia.org/wiki/Destructible_environment (http://en.wikipedia.org/wiki/Destructible_environment)
I would enjoy a Realism mode like Left 4 Dead, but with full acid damage and sadistic alien horror ghosting your motion tracker and hiding in the dark waiting for you to walk by so it can grab you with razor-steel hands slick with slimy fear. And if you were kept alive, you had to watch your character be dragged screaming back to the hive, stuck to the wall, forcefully impregnated through the face, then eaten alive until the newborn xenomorph erupted violently through your sternum. The controller should vibrate, or something.
And please make the pulse rifle really f**king loud. End.
Well they're not perfect Cameron aliens. They still have trace amounts of ADI like the hips hands and like u said, the horrible tail. But these are close enough for me. Looks great.
That's what makes them great for me, they blend together the Aliens and Resurrection design.
but it's an Aliens and Aliens-only game.
Know that, I was talking about the Aliens strictly limited to their design.
It's a game though, what can you expect continuity-wise? :P
why not? why settle?
Not saying you shouldn't, but based on other Alien game examples we already know games aren't really gonna be consistent in everything.
Exactly, Video games along with comics and novels come under expanded material and thus its not canon, this game was supposed to be a canon sequel despite the fact it is a game but continuity errors proves otherwise. Anyway, it doesn't matter as long as we enjoy it, As for the alien design, they are always going to make changes to the creature no matter how unpopular it will be. just like most here, the first and second alien design are the best and so were the films.
The developers have promised us to get their tail back to normal size in the final product
Aren't they?
QuoteWhy was that under the walkway floor, anyway?
Reservoir I suspect.
QuoteAnd weren't they on the second floor, since that's where Operations was and they took the elevator down? Does that mean that there was some sort of wastewater river level in between levels 1 and 2?
No. Three levels. SB, 1 and 2. Marines enter through level 1. Ops and Medical on level 2. Water underneath sub basement level.
I think these models are important because they show the level of detail that Gearbox is really putting into this. I don't think AvP 2010's Aliens were bad, but they didn't seem to strike me like these ones did when I saw the screens. The color was probably most of it, but also things like posture and poses. We've seen from the AvP films how much those things matter, even when the designs are sufficient.
You're right SM, it was probably a waste water system or something.
I tend to think it's drinking water more than waste water, though it could quite easily be both.
Drinking water + Waste water = Fairly waste water. :)
Quote from: alanwu1233 on Nov 01, 2011, 04:25:42 PM
The developers have promised us to get their tail back to normal size in the final product
Aren't they?
I think they said they were just going to remove the blade, though while they're at it they could make it a bit shorter.
Quote from: Cap. Fitzgerald on Nov 05, 2011, 10:29:47 PM
Quote from: alanwu1233 on Nov 01, 2011, 04:25:42 PM
The developers have promised us to get their tail back to normal size in the final product
Aren't they?
I think they said they were just going to remove the blade, though while they're at it they could make it a bit shorter.
It's just the sail what has been removed. No other major changes to the tail have been announced publicly.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F4692%2Falienscmscreen29.jpg&hash=4b0726bad66a960096cb4443da5da1cf32160a03)
Thanks for clearing that up.
Would've like a barb more than a blade though.
Quote from: The Xenoborg on Nov 05, 2011, 04:01:30 PM
Drinking water + Waste water = Fairly waste water. :)
Well they'd put it through a filter to get all the bits of poos and stuff out of it.
Yes, in our wastewater plant here they use bacteria and algae to break down the "solids" before the water is channeled back into the local river. I would love a detailed book like a tech manual or something about the Colony, and the Nostromo while we're at it :D.
so happy to hear the tale renivation thing, we still got time
Quote from: SM on Nov 07, 2011, 12:02:14 AM
Quote from: The Xenoborg on Nov 05, 2011, 04:01:30 PM
Drinking water + Waste water = Fairly waste water. :)
Well they'd put it through a filter to get all the bits of poos and stuff out of it.
But I don't think they ever mentioned any thing about the water or the place where it is, in the film.
Don't need to. It's not overly important. It was ultimately a device to set a scene for Newt to be taken. Common sense simply says it's a reservoir.
Could it be a flooded basement? It was raining anyway.
It's a possibility, certainly. Though on the other hand, there's no elevator access to that level.
Stairs?
Again, a distinct possibility, but I don't see why you'd have a lift that serviced all three levels of the colony but not another.
And since we don't see otherwise see any water tanks...
All we see there is pipes. Nothing floating around or anything. It might just be a drainage facility with pipes that supplied drinking water as well. Again, a possibility. So there might not even be stairs.
Someone should check the script to see what it's referred to as by J.C. that might make it more clear what he was going for.
He mentions a flooded area. Which would tend towards it not supposed to be flooded.
Interesting pick up, Xenoborg.
But I still think my idea makes more sense. ;)
Reservoir for what, exactly? Surely not drinking water, though.
waste and rain?
That's what I said earlier. :P
then what else could it even be?
the Colony's swimming pool?
Never implied that.
just asking, is there anything indicating otherwise?
Pipes, rain, dead facility, Xenomorph infestation; I think it's a flooded area.
I don't think someone would build a corridor right above a water reservoir.
But considering that the pipe that Newt falls into leads there, it might be a drainage area.
But again, why would someone have an almost open drainage area right under a level. Wouldn't it smell bad?
maybe it's a section of the area that runs clean, after the sanitary station. we don't know exactly how their cleaning systems work, maybe the pipes run the dirty water while the clean one is in flowing freely.
or maybe they just use chemicals.
If it's the clean water outside, there are people walking right above it. Small particles could easily pass through the floor and make the water somewhat dirty again.
dunno. it could be either a long process with multiple stages or they just cleaned it again before using it. or it was overflowing.
This is the future so some sort of water cleansing chemical isn't too far fetched.
We have recycled water now. That sort of technology will obviously be more advanced in 2179.
Surrre.... But if we roll with that theory it still doesn't make sense to impede your cleaning efforts by constantly kicking dust and dirt into it.
I dunno, I think that during the skirmish with the colonists, it's like an alien was injured near some pipes, cause some bad acid damage, and the result was for the colonists primary water supply to flood the lower maintenance tunnel. That makes the most sense to me.
QuoteSurrre.... But if we roll with that theory it still doesn't make sense to impede your cleaning efforts by constantly kicking dust and dirt into it.
Where do you think your tap water comes from?
Can't wait for the game! ;D
The third image there just doesn't look right to me.. I think its just me. xD
Welcome to AvPGalaxy!
Quote from: The Collector on Nov 24, 2011, 06:50:59 PM
The third image there just doesn't look right to me.. I think its just me. xD
I'm sure it's part of game-play. :P
Quote from: The Collector on Nov 24, 2011, 06:50:59 PM
I'm sure it's part of game-play. :P
You think so? It looks like concept art to me...
By that I meant, I'm sure you'd be able to get intimate with a Xenomorph while playing.
or (s)he with you, which is far more likely.
*Boom chikka wowwow*
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fnyfgnn.png&hash=50b66cff75f363639bea2cee6825fd7ea2c5b526)
i've lost control of my life.
Crap no WHAT THE f**k IS THAT.
The politically correct terminology is "POMF"
Lets just cross that final frontier and have the main character using Brazilian Jiu-Jitsu to arm-bar and hip-toss Xenomorphs.
Or lets not. I mean the melee thing they seem to stick to isnt nice in that it makes no sense for a 'rine to hit hard enough to force an Alien off him but it helps save you if a bunch of Aliens get to you. I mean yes, valid points have been made about having your squad around to help you if you get swarmed but we know which direction this game is going, you will be alone some times amd it wont always be coop so what then? If a game is too hard then people wont like it. They need to find that niche where its good for Aliens fans and casual gamers. Because it seems we want it bloody hard and casuals want it... Well casual.
Im not saying it should be incredibly easy but it shouldnt be amazingly hard
You will never ever have a 100% completely authentic game. Sacrifices have to be made in terms of gameplay.
Quote from: Cap. Fitzgerald on Nov 27, 2011, 08:50:59 AM
Or lets not. I mean the melee thing they seem to stick to isnt nice in that it makes no sense for a 'rine to hit hard enough to force an Alien off him but it helps save you if a bunch of Aliens get to you. I mean yes, valid points have been made about having your squad around to help you if you get swarmed but we know which direction this game is going, you will be alone some times amd it wont always be coop so what then? If a game is too hard then people wont like it. They need to find that niche where its good for Aliens fans and casual gamers. Because it seems we want it bloody hard and casuals want it... Well casual.
Im not saying it should be incredibly easy but it shouldnt be amazingly hard
This is easily handled by different playing modes, which other games have adopted quite well, and without a screaming need for it to remain true to the source material. A realism or hardcore mode, which would require minimal programming and probably be very difficult to play, would be for those who'd like a bit more out of their games. More freedom, more realism, whatever, just the extra mile from the developers, because that makes me go the extra mile and actually buy the game brand new. ;D
That's why it seems to me that the most recent AvP went poo on so many game aspects. It didn't offer a single new thing for the players, no different game modes, no unique multiplayer, nothing. To me that says they put in as little effort as possible, and this statement is backed up by comparing AvP3 with other modern games. That's the standard you're going to be held to if you're making a game today, anyway.
Especially in an Aliens game, with freaking Predators. I mean you have so many options for unique gameplay and infinite multiplayer modes, it makes it even more aggravating that they just ship this stale ten-years-ago linear "adventure" game. What a waste of time, money, and potential, just like EVERYTHING ELSE FOX DOES.
I know Fox didn't make the game, but they are the funky, rotten roots below the ground. If your roots are f**ked, your plant isn't going to make it. I blame them for cursing Alien (and Predator) forever. ;)
So... when can we expect some new media or info ;D
QuoteI know Fox didn't make the game, but they are the funky, rotten roots below the ground. If your roots are f**ked, your plant isn't going to make it.
Fox can only be held for the creative decisions of their licensees by letting them make those decisions. Fox isn't making any creative decisions themselves.
Quote from: ikarop on Oct 14, 2011, 06:00:05 PM
Already seen in magazines but now in HQ:
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Edit: Four more:
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Great pics
That crusher is my favourite
Quote from: newbeing on Nov 28, 2011, 05:51:37 PM
So... when can we expect some new media or info ;D
I remember asking Ikarop that question to see if maybe he knew, somewhere on the forums too, and I remember the answer being not for a while.
Quote from: Cap. Fitzgerald on Nov 27, 2011, 08:50:59 AM
Or lets not. I mean the melee thing they seem to stick to isnt nice in that it makes no sense for a 'rine to hit hard enough to force an Alien off him but it helps save you if a bunch of Aliens get to you. I mean yes, valid points have been made about having your squad around to help you if you get swarmed but we know which direction this game is going, you will be alone some times amd it wont always be coop so what then? If a game is too hard then people wont like it. They need to find that niche where its good for Aliens fans and casual gamers. Because it seems we want it bloody hard and casuals want it... Well casual.
Im not saying it should be incredibly easy but it shouldnt be amazingly hard
Vasquez held an alien to a wall with one leg. Dillon held one off for a fair while. Granted they were both ultimately doomed, but the point stands - the films have examples of humans being briefly successful in using physical force against the alien. Why shouldn't the games?
Quote from: SM on Nov 28, 2011, 10:39:46 PM
QuoteI know Fox didn't make the game, but they are the funky, rotten roots below the ground. If your roots are f**ked, your plant isn't going to make it.
Fox can only be held for the creative decisions of their licensees by letting them make those decisions. Fox isn't making any creative decisions themselves.
This is a good point.
Ee
Quote from: Chris!(($$))! on Nov 29, 2011, 11:01:38 PM
Quote from: newbeing on Nov 28, 2011, 05:51:37 PM
So... when can we expect some new media or info ;D
I remember asking Ikarop that question to see if maybe he knew, somewhere on the forums too, and I remember the answer being not for a while.
Indeed. Nothing big for the rest of the year.
QuoteVasquez held an alien to a wall with one leg. Dillon held one off for a fair while. Granted they were both ultimately doomed, but the point stands - the films have examples of humans being briefly successful in using physical force against the alien. Why shouldn't the games?
Vasquez was able to put all her weight behind her to pin the head to the wall while she pumped bullets into wall. She had phsyics on her side and she still ended up crippled.
Dillon just took a little while to die. So did Lambert.
The above scenarios are a little more realistic than whacking an Alien in the face hard enough to make it back off. but it's a video game - what are you going to do?
QuoteThe above scenarios are a little more realistic than whacking an Alien in the face hard enough to make it back off. but it's a video game - what are you going to do?
I am not sure but doesn't the player in the game hit the Alien more than once in the face, with the butt of a shotgun?
Quote from: The Xenoborg on Dec 01, 2011, 11:06:26 PM
QuoteThe above scenarios are a little more realistic than whacking an Alien in the face hard enough to make it back off. but it's a video game - what are you going to do?
I am not sure but doesn't the player in the game hit the Alien more than once in the face, with the butt of a shotgun?
During the Close Encounter they show off in the demo, Winters hits then shoots a Xeno in the face.
Seems completely unrealistic - but sacrifices need to be made for the sake of gameplay. As has been said many times, if the Aliens were as deadly in games as they are in the films - the games would generally be very short.
Unless the Alien AI was inspired from AvP:R!
Not necessarily - if it's anything like AvP:Poo the Aliens would have the advantage of you not seeing them coming. Or indeed anything else at all.
Quote from: SM on Dec 01, 2011, 11:44:52 PM
Not necessarily - if it's anything like AvP:Poo the Aliens would have the advantage of you not seeing them coming. Or indeed anything else at all.
The game's not gonna be pitch black. Only pitch black things are gonna be mildly pitch black.
Its a video game based around a fictional movie guys, and your talking about realism. On the other hand, I highly doubt gearbox will make the same mistake rebellion did and give you the ability to knock down an Alien by simply hitting it with your rifle. The melee system will probably be for use against human enemies.
realism equals immersion.
you cannot have an aliens game without immersion. it's all about being on the spot, feeling the dread echoing through the corridors.
the minimalistic HUD reflects that it's what they want to do.
Or let's not have a melee combat system. If an Alien is near you, you need to run for your lives. Like in AvP2.
Quote from: The Xenoborg on Dec 02, 2011, 07:29:45 AM
Or let's not have a melee combat system. If an Alien is near you, you need to run for your lives. Like in AvP2.
This is how I would vote. Realism, or the commitment to making things as realistic as possible, has been a strong theme in the Alien movies. The more realistic the game, for the Aliens universe, the better it's going to be!
There needs to be enough of a melee system so that you this scenario takes place.
Xenos Jumps rights in front of Player.
A) Run away (Let others deal with it, but you can't outrun a Xeno)
B) Shoot (And get Acid Shower)
C) Shove Xeno (Basically pushing its head to the side, more of a distraction then actually shoving the Xeno)
a) Run back enough to safely shoot.
b) Run back so others have a clear shot.
c) Shoot and either get an acid shower or just take some acid damage.
No matter how strong aliens are they still feel pain and are susceptible to physical force, so a healthy strong marine wacking them with all their strength with a solid object like a gun that probably weighs a good few pounds is obviously going to knock them back and if they lose their balance, then they are going to fall. simple physics.
Now if the alien and the marine was in a hand to hand fight, then its would in the aliens favour by a certain percentage, the alien would obviously be physically stronger and faster, can hit harder and take punches and attacks easier but in terms of physical force, they can be staggered and so long as a marine doesn't wrestle i.e grabbing and getting too close to the alien (like Dillion and Parker did) they could possibly beat an alien, all they would have to do is use strong kicks, punches and evasive tactics to outmanoeuvre their attacks.
Was just playing ALIEN TRILOGY from the original PlayStation on the PS3, and came across this. I thought it looked so funny and shows how far graphics have come. It's the Space Jockey from the original ALIEN. HaHa.
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Quote from: Michael Harper on Feb 09, 2012, 02:09:30 PM
Was just playing ALIEN TRILOGY from the original PlayStation on the PS3, and came across this. I thought it looked so funny and shows how far graphics have come. It's the Space Jockey from the original ALIEN. HaHa.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F5079%2Fphotoupb.jpg&hash=9ea5dc22afc5da841a7bb24113049f95dcee52b3)
Let's hope the game is this awesome.
Quote from: Nero the Jackal on Dec 31, 2011, 09:02:57 PM
No matter how strong aliens are they still feel pain and are susceptible to physical force, so a healthy strong marine wacking them with all their strength with a solid object like a gun that probably weighs a good few pounds is obviously going to knock them back and if they lose their balance, then they are going to fall. simple physics.
Now if the alien and the marine was in a hand to hand fight, then its would in the aliens favour by a certain percentage, the alien would obviously be physically stronger and faster, can hit harder and take punches and attacks easier but in terms of physical force, they can be staggered and so long as a marine doesn't wrestle i.e grabbing and getting too close to the alien (like Dillion and Parker did) they could possibly beat an alien, all they would have to do is use strong kicks, punches and evasive tactics to outmanoeuvre their attacks.
Just watch the movies before you post such nonsense bullshit...
Quote from: Light on Feb 23, 2012, 01:16:00 PM
Quote from: Nero the Jackal on Dec 31, 2011, 09:02:57 PM
No matter how strong aliens are they still feel pain and are susceptible to physical force, so a healthy strong marine wacking them with all their strength with a solid object like a gun that probably weighs a good few pounds is obviously going to knock them back and if they lose their balance, then they are going to fall. simple physics.
Now if the alien and the marine was in a hand to hand fight, then its would in the aliens favour by a certain percentage, the alien would obviously be physically stronger and faster, can hit harder and take punches and attacks easier but in terms of physical force, they can be staggered and so long as a marine doesn't wrestle i.e grabbing and getting too close to the alien (like Dillion and Parker did) they could possibly beat an alien, all they would have to do is use strong kicks, punches and evasive tactics to outmanoeuvre their attacks.
Just watch the movies before you post such nonsense bullshit...
Watch your language. I have seen the movies and every time a human got too close to an alien such as the use of grappling, they die. if they used proper hand-to-hand tactics then they may have had a chance no matter how small.
Quote from: Prime113 on Feb 23, 2012, 08:43:52 PM
Quote from: Nero the Jackal on Feb 23, 2012, 05:42:49 PM
Watch your language.
:laugh:
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What are we supposed to use, man?
Quote from: RagingDragon on Feb 24, 2012, 03:37:30 AM
Quote from: Prime113 on Feb 23, 2012, 08:43:52 PM
Quote from: Nero the Jackal on Feb 23, 2012, 05:42:49 PM
Watch your language.
:laugh:
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What are we supposed to use, man?
Well a shotgun would be useful for close encounters :laugh:
but harsh language said in certain ways can be rude and disrespectful.