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Author Topic: Survivor Multiplayer Trailer  (Read 43737 times)


Predaker
Dec 03, 2012, 01:29:33 AM
Reply #241 on: Dec 03, 2012, 01:29:33 AM
Because of course, such an analogy is completely relevant.

Just because you say something goes against canon doesn't make it so.

The motion tracker is suppose to track motion.  That's it.

It's a crude piece of machinery that's not suppose to differentiate between what is friendly and what is hostile.  That very fact created some very effective moments of tension in Aliens, and if executed correctly, moments created like that in A:CM would authenticate the experience.   I'd prefer to have a truer motion tracker in A:CM, not some "updated version" that is just a rip off from Halo.

The red dots do dumb down the experience.

That worked well in the films. Seems it didn't work so well for competitive multiplayer with aliens than can kill you in the blink of an eye.

I'm not keen on the red dots but if the overall experience has replay value, I am fine with it.

"Red dots everywhere!!!"  :D

« Last Edit: Dec 03, 2012, 03:38:08 AM by Predaker »

SM
Dec 03, 2012, 03:52:30 AM
Reply #242 on: Dec 03, 2012, 03:52:30 AM
Quote
Just because you say something goes against canon doesn't make it so.

I don't recall claiming any such thing.

Not that I would claim anything to do with this game as being canon, but that's by the by.


VEF214
Dec 03, 2012, 03:53:44 AM
Reply #243 on: Dec 03, 2012, 03:53:44 AM
Didn't one build have marines with indicators over their heads? I see two options here:

1.) Indicators with motion tracker showing only white dots.

2.) No indicators with motion tracker showing red/white dots.

Below should not happen:

Indicators with motion tracker showing red/white dots.

Personally I would like no indicators and only white dots, but the game can't be confusing or else it'll turn off a part of the audience (younger kids, impatient people, the mentally challenged, etc.) "ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"


SM
Dec 03, 2012, 03:55:43 AM
Reply #244 on: Dec 03, 2012, 03:55:43 AM
The thing that flips down from their helmets was for IR.

Quote
"ENEMIES AND ALLIES SHOW UP AS THE SAME COLOR ON MY RADAR"

"That's stupid!  All it picks up is movement!!  What kind of a motion tracker is that?!!??"  ;D

« Last Edit: Dec 03, 2012, 03:57:37 AM by SM »

Predaker
Dec 03, 2012, 03:56:16 AM
Reply #245 on: Dec 03, 2012, 03:56:16 AM
Quote
Just because you say something goes against canon doesn't make it so.

I don't recall claiming any such thing.

Not that I would claim anything to do with this game as being canon, but that's by the by.

You said its not authentic (in reference to adding red dots.)

I don't consider it canon either, by the way.  :)


SM
Dec 03, 2012, 03:59:11 AM
Reply #246 on: Dec 03, 2012, 03:59:11 AM
Quote
You said its not authentic (in reference to adding red dots.)

And it isn't authentic.  If it was, they be blue/ white dots.


Predaker
Dec 03, 2012, 04:04:19 AM
Reply #247 on: Dec 03, 2012, 04:04:19 AM
Quote
You said its not authentic (in reference to adding red dots.)

And it isn't authentic.  If it was, they be blue/ white dots.

If you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes. My previous posts were in the context of the overall experience with regards to authenticity. Its a sequel, not a remake (in video game form.) Apples and meatballs, my friend. :)


SM
Dec 03, 2012, 04:06:30 AM
Reply #248 on: Dec 03, 2012, 04:06:30 AM
Quote
If you are talking about the motion tracker only while ignoring all the other factors and comparing it to one movie, yes.

The only other movie that had a motion tracker was Alien and this ain't it.

What else is there to compare it to?


Predaker
Dec 03, 2012, 04:09:04 AM
Reply #249 on: Dec 03, 2012, 04:09:04 AM
It doesn't match what we saw on screen. That is a given. Will the bold changes they made produce award winning gameplay? ;D


SM
Dec 03, 2012, 04:09:58 AM
Reply #250 on: Dec 03, 2012, 04:09:58 AM
As I've said ad nauseum - I don't see how.

Other things might do that.


Predaker
Dec 03, 2012, 04:14:16 AM
Reply #251 on: Dec 03, 2012, 04:14:16 AM
What do you think about the concept of endless waves in Survivor Mode?


SM
Dec 03, 2012, 04:15:48 AM
Reply #252 on: Dec 03, 2012, 04:15:48 AM
Is there anyway you can win?  Or is it just about racking up the highest score?


Predaker
Dec 03, 2012, 04:17:32 AM
Reply #253 on: Dec 03, 2012, 04:17:32 AM
An objective based mode to see how long you can survive. Something akin to the battle of the Alamo perhaps?


acrediblesource
Dec 03, 2012, 04:18:35 AM
Reply #254 on: Dec 03, 2012, 04:18:35 AM
What do you think about the concept of endless waves in Survivor Mode?

The very notion of 'endless' breaks the reality factor. Its like they might as well make floating happyface icons drop from the sky via parachutes and call them 1-UPs everytime you grab one and have a mario bros chime each time you get it. 


 

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