PC Patch #2 Details - Comparison Screenshots/Videos Inside

Started by ikarop, Mar 15, 2013, 01:37:15 AM

Author
PC Patch #2 Details - Comparison Screenshots/Videos Inside (Read 37,865 times)

Vrastal

Vrastal

#15
Until future SP campaigns are released and more or less given good reviews, I've basically given up on the game...I may update if this "big" update brings anything significant or new to the table.

Yeah it would be nice to get the pretty game we saw but i want the pretty game with something new.

ikarop

ikarop

#16
QuoteA nearly 4GB update for Aliens: Colonial Marines on PC should begin rolling out on Steam today (March 18, 2013) at approximately 3PM CT.

This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

Quote3/18/2013 Update

General

    - Improved texture resolution.
    - Various visual improvements.
    - Added mouse smoothing to options menu.
    - Fixed crashes tied to launch and motion tracker.
    - Added additional safeguards to better protect save data.
    - Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
    - Addressed several scenarios under which players could spawn without a weapon.
    - Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
    - Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
    - Smart Gun animation now properly tracks targets.
    - Addressed some instances where Xenos would display erratic animations.
    - Increased light radius for player's shoulder lamp.
    - Adjusted aim assist to better reflect player input.
    - Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
    - Addressed issues with players not spawning into a level properly.
    - Fixed a marine player invincibility exploit.
    - Resolved several instances where players could walk or fall outside of maps.
    - Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input.
    - Fixed an issue that could cause localized text to sometimes display incorrectly.
    - Addressed an issue where weapon ammunition was not always highlighted properly.
    - General user interface improvements.
    - Miscellaneous bug fixes.


Campaign

    - Tweaked enemy and friendly AI to be more aggressive and responsive.
    - Modified campaign difficulty to account for improved AI responsiveness.
    - Improved enemy collision detection regarding doors and Power Loader.
    - Addressed some issues that could cause improper warping for co-op players.
    - Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
    - Players will no longer bleed out immediately when downed in a Power Loader.

Versus

    - Fixed issues that could cause clients to report inaccurate results and statistics.
    - Addressed instances where a map would appear to "pop in" when loading into a new match.
    - New Xeno appearance customization added.
    - Multiplayer teams should now correctly auto-balance between rounds.
    - Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10 to 20 seconds.
    - Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
    - Crusher pick-ups now correctly appear as highlighted for clients.

Aceburster

Aceburster

#17
Now THAT sounds like a patch! Thanks Ikarop!

Samus007

Samus007

#18
Looking forward to getting this patch on the PS3 when it comes, then I'll give it a play thru again.

Speaking of Aliens: CM, for those interested the game is on sale at Target this week (in stores only) for 33.99. I think Amazon too.

ikarop

ikarop

#19
The film grain has been added. No option on the menu to disable it that I can see.

Aceburster

Aceburster

#20
Quote from: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.

ikarop

ikarop

#21
Texture quality comparison:




Nutlink

Nutlink

#22
Quote from: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.
https://www.youtube.com/watch?v=OKQz5CO-1sI

Film grain is ok if it's an option, but let me turn that crap off!

ikarop

ikarop

#23
Quote from: Nutlink on Mar 18, 2013, 09:10:34 PM
Quote from: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.
https://www.youtube.com/watch?v=OKQz5CO-1sI

Film grain is ok if it's an option, but let me turn that crap off!

Quote from: Gearbox SoftwareWill be passing it on to the team, particularly as it relates to film grain not having a toggle.

I haven't looked at the .ini files much yet so I'm not sure if there's an option there but in the meantime you can download this working solution: http://www.moddb.com/games/aliens-colonial-marines/addons/avpgalaxy-film-grain-remover




Some of the really bad textures are still pretty much the same:







Others have improved notably:






Sadogoat

Sadogoat

#24
Apparently Gearbox are looking into a toggle for the film grain - although it can probably be manually tweaked off in the .ini settings.

EvilPraetorian

EvilPraetorian

#25
I've taken PrePatch and Post Patch Screenshots at a very very VERY high resolution for you guys to drool over..  please drool away from your keyboard,  I don't want to be responsible for any damage you may cause to your peripherals.

CRYO-TUBES
Pre-Patch


Post Patch



Hived area after you rescue Keyes
Pre Patch


Post Patch



Dropship on fire in the Sulaco's hangar
Pre-Patch


Post-Patch


Enjoy.

predpant

predpant

#26
I wished they would fix it so you can enter rooms first !!! So annoying when he runs infront of you and kills' or tries to kill everything,

"hey f##k off i wanted to do that"

Or when he waits at a door !! its obvious that theres something in there now cheers :/

Aceburster

Aceburster

#27
Now he runs out and gets 5 Xenos stuck up his butt, its awesome because he gets knocked over all the time. I enjoy his suffering.

EvilPraetorian

EvilPraetorian

#28
Quote from: Aceburster on Mar 19, 2013, 02:08:03 AM
its awesome because he gets knocked over all the time. I enjoy his suffering.

You MONSTER!!!

Actually, On a serious note,  You're right,  This is karma for kill-stealing!

:edit:
Also..  For those interested....side by side comparison pre/post patch

http://www.youtube.com/watch?v=NRiPPqiYzsY#ws

p1nk81cd

Film grain-  :'(  :-*

Hope to see it on the xbox and ps3.

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