Hi guys
Well, if I were the one creating the story, I would still place it in Hadley's Hope, but my take would have a before ALIENS; with a security officer stationed there, fighting the Aliens in the Atmosphere Processing Station, first, and with a great smartgun weapon (there would be an armory that we can only get to via a well-placed Audio Log, and following a maze of tunnels with Xenos popping up at random, with us having a motion tracker unlike the Marines one, more resembling Ash's in ALIEN... Low lit main tunnel connecting the Atmo Processing Station and Hadley's Hope, where we need to sprint back to Hadley and avoid immediate death... we can do what the Marines ought to have done in ALIENS: collapse the main tunnel leading from the APS to the colony... We would have to place strategically placed seismic charges to blow the tunnel at a PRECISE junction of the tunnel... Any further or any less than that, we would fail the mission...
So, ACM would be divided in 2 locations only: Atmosphere Processing Station and Hadley's Hope... the biggest would be the first part, before the crap hit the fan, where we would meet our character, who is going on the first team to retrieve the eggs from the Derelict and the story, in the first portion, starts right from the moment they receive Burke's instructions to go check the Derelict's grid... After Newt's father is brought back, we are part of a team that goes to retrieve the eggs, so in a way, our efforts in the first part of the game would be to correct the wrong we had done, by killing Zenos, trying to save people (eventually succeeding in saving some, but with them being intercepted by Wey-Yu and 'sanitised', to control the situation... So, there would be all kinds of missions in this first part of the game: cover people's retreat while attacking Aliens, retrieve people from the Hive, prevent the hundreds of eggs from hatching, etc... however, we lose in the end, of course, and our guy would either escape when all hope's lost or die in combat...
Then we get to the second part of the game, the ACM part, where we would be a Marine team dispatched to investigate the Sulaco's whereabouts... They find it on their way back to Earth, and board it for 15 minutes in the game, where they find the ejected pods, the dropship area, and we are a Marine Lieutenant, who investigates the Sulaco logs (no bridge, which was a weird idea in the game we got, I mean, where were all the people supposed to be on the Bridge, on the Maintenance areas we saw, etc?!?!) and finding out that Ripley and crew were ejected and crashed on Fury 161... This Sulaco mission is only 3o minutes long, where we can make it longer or shorter, depending on our willingness to explore the ship or not... We go first to LV-426 to check for survivors, and we see that the APS is in ruins, and so is Hadley's HOpe compound, but we find an exterior hatch that leads to the lower floors that were still intact... We find some straglers, some Aliens that survived the explosion, but the main focus is intel gathering... We find the coccooned bodies of Hudson, we find the collapsed airduct where we find Gorman's sidearm (the collectables, I liked the idea, but finding them where they are supposed to be found... for instance, Hick's shotgun would be found on the elevator where he dropped his acid-soaked gear...etc...)
The main focus of this game, and to avoid repetition, would me more focused on the story, not just blasting away Xenos... The Xenos would appear unpredictably, in atmospheric tense moments, like ALIEN, where we would get a blip on the tracker, and then we could have a dynamic respawn system where the next time we played that level, instead of one, we would have a horde of 10 or so and we had to either run and hide inside a room where we would weld it shut and open a new one to escape the Aliens which are pounding and almost starting to get through... I would take the pursuit we got in the game and instead of making it a Mutant Xeno, I would get 10 Aliens trying to get to us!
There are other ideas floating in my mind, but the key idea is to make less Xenos, but more intelligent, unpredictable (in a good way) and use a respawn system to make each time we play the game, either the Xenos appear from different airducts, or ceiling panels, or from the ground... and change their numbers, either 2, 3, or just one... And the Aliens would me sneaky, not going for it in the open, but rather use the closest hatch, trap door, airduct closer to us...!
The story would be filling in the blanks before ALIENS and after it... We see Hadley's HOpe, both before and after the Aliens events, we have two playable characters, both a security officer (he could also be a Marine visiting his brother or sister on Hadley's!) and a Marine who is sent. like in the game, to check what happened... The difference would be that there was no power, and the only power we would get would be from portable batteries which would lit onlu small portions of the set...
ONly the lower floors of the colony would be usable, since the entire structure would have been obliterated by the blast in ALIENS... Also, there would be pockets or radiation and some areas we would need to wear protection suits...
And so on and so forth... I am sure some, if not many, of you will dislike immensely my ideas, but they are just off the top of my head... Of course, they would be made better and always in tune ith the source material...
Anyway, this is my LONG take on how I would approach ACM (probably just name it 'ALIENS - HADLEY'S HOPE'...)