Quote from: shadowedge on Apr 01, 2020, 12:44:29 AM
People who know game development, how many things realistically can Illfonic be expected to fix in just one one month given the community's feedback such as buffing and changing the Predator's plasmacaster, improving the cloaking, removing some of the Predator's noise, and the other most commonly requested things etc?
Because the game is primarily if only going to be released digitally, this does give them a bit of flexibility going to the day the game goes live. It seems to be server side so players
should expect to see a somewhat different meta when the game goes live.
The game's foundation is very unlikely to change within a month of launch. 1-4 players versus Predator.
Various objectives being how they are
Level geometry
Character models being unchanged (they would have to go through the I.P holder for changes)
Item models being unchanged
Voice acting will likely be left as is
Presentation of UI is likely to remain as is though depending on when the trial build was created we could see tweaks. This will likely have been close if not finalized.
Overall though when it comes to the numbers, that all can change; progression of levels, damage, health, or really most things that are variables can be changed freely.
Because we're also a month out and trial is meant to showcase what an "average" experience at that time might be based on then current final builds, progression is going to be warped. In order to see how fast players progress and how they create builds a dev will give players access to certain general tools to see how players react. This will pretty much affect how awards are given during progression and what awards are given. Things the team will be focusing on is damage, health, speed, gear variables, and could stand to make the Predator quieter or delay the time between the Predator's clicks.
Without knowing how the game handles the Predator's cloak I just don't know how it it will change at launch. I don't think it's a model swap but I also don't know if it's turning the Predator clear or how it's handling the FX of the shimmer.