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General => Fan Section => Fan Art => Topic started by: roland113 on Jul 13, 2012, 04:00:40 PM

Title: Predators: The Lost Tribes - a Skyrim MOD
Post by: roland113 on Jul 13, 2012, 04:00:40 PM
What does Skyrim lack all other Besthelda titles had - PREDATORS - So i'm stepping up to the plate to deliver gamers the MOD that will let you play as a Yautja race and add some fun optional gameplay.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPred-lost-tribesTitle02.png&hash=e72a63cb501d168862d8532006cc03561f34f079)

http://skyrim.nexusmods.com/mods/24543 (http://skyrim.nexusmods.com/mods/24543)

The concept: Predators have been stranded on Skyrim for thousands of years, and their offspring have gone native. Now the Yautja are powerful and rare creatures - but Nords and Elves and others accept them as much as any beast or race. You're another barbarian fighter - until you find gear and a map at the start of the game that tells you of other items still in landing pods far to the north, forgotten below polar ice caps.

Reclaim relics and your cultural heritage!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorSkyrimCriticalHit.jpg&hash=4d059b7245763d5a2ba103c29a07cc5ec3775911)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredators-Skinned-Victims.jpg&hash=d233005b379bc2152f35217be226aa809c0a0a5d)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FFemaleYautjainSkyrim.jpg&hash=e5a76ff1a53e25d2da792c3f1d9392b9c94b78c2)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FFemale_Yautja_Skyrim.jpg&hash=63d85e1e62d1fdf9766e1844462678a0f476cbb2)
Female Yautja body with female predator under garments, and Yautja sandals

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FFemaleYautjaSkyrim01-1.jpg&hash=164bfd7fbc9ddb8832b37e369a9ed595fc7be9b1)
Female Yautja sporting, custom dreads, heavy armor, Wrist gauntlet, light gauntlet armor, bladed sandals, Mk 7 "Viper" Biomask

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorSkyrim2.jpg&hash=cee6891233c3bfc84984351edd352c4108f2e4d7)
Predators - the lost tribes - a SKYRIM MOD


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorSkyrim7.jpg&hash=b0860a1f11d287d3e3e9a18e023af7ad91190cc1)
Male and Female bodies - you can color them, change body weight - and select dread designs

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FDropPod_NorthEast_lighthouse.jpg&hash=7804ffea9fc4170707b2613cc415eb33d90fd1d7)
Much of the gear you find will be taken from the bottom of tombs or the ocean floor - so much will be 'artifact' condition - worn, or out of power.. But some ultra rare items will be in top shape.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorSkyrim5.jpg&hash=c188b953824fb92c6a932227ccbff1e520e48273)
an early test of the pred blades before they were wrist mounted.. which they are now.  Both AVP, P1 and Predators style wrist blades in game in V1.0 (double long blades, single blade, double short wrist blades)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FYautjaFemaleLtArmor03.jpg&hash=f12cc1566796aa0028d1789207e9b00d73dddc34)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorSkyrim4.jpg&hash=711417461f0c6ce8c6825690ae69d40d2f6c0a93)
various bio helms grant cloaking fields of different effectiveness.  Nearly all of them will short circuit if you're caught in the rain with them active.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FYautjaGlacierCorpseLoot.jpg&hash=84d554b2b011700a9391bb9bd8fdf09fe480647b)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FDragonMaskPredatorHuntingRomans.jpg&hash=fc2e78c162cb828de868a96225c4ebed63337bc0)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: ShadowPred on Jul 14, 2012, 07:10:12 AM
Will you be showing off any videos of this?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Space Sweeper on Jul 14, 2012, 07:32:14 AM
The guy you're gonna wanna kill is Dutch, beadda SHIT outta Dutch, look at that bitch!
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: RJW_ca on Jul 14, 2012, 08:28:34 AM
I can can help make more predator and character models with a true likeness...up to you


http://cghub.com/files/Image/258001-259000/258417/738_max.jpg (http://cghub.com/files/Image/258001-259000/258417/738_max.jpg)

RJW_ca
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Terx2 on Jul 14, 2012, 04:45:12 PM
Looks great just a few questions.

1. Are you gonna add in a shoulder cannon? If so how is it gonna fire? Will it be like a shout or a spell or an actual weapon in your inventory?

2.  What are the racial benefits for the predator?

3. Are you gonna add in a skinning or trophie collecting to this mod? Just an idea.
Title: Re: \'Predators: Lost Tribes\' a Skyrim MOD
Post by: roland113 on Jul 14, 2012, 10:10:10 PM
Quote from: ShadowPred on Jul 14, 2012, 07:10:12 AM
Will you be showing off any videos of this?


Absolutely - I'll be posting a spiffy reel or two once I've completed all the assets.  Probably one right before launch - then a second perhaps afterwards depending on time.


Quote from: Terx2 on Jul 14, 2012, 04:45:12 PM
Looks great just a few questions.

1. Are you gonna add in a shoulder cannon? If so how is it gonna fire? Will it be like a shout or a spell or an actual weapon in your inventory?

2.  What are the racial benefits for the predator?

3. Are you gonna add in a skinning or trophie collecting to this mod? Just an idea.



1 - Making a non hand held weapon have a 'ranged spell' effect, one that isn't a hand held 'staff' item in Skyrim is tricky. For some reason they hard coded a few things in the editor so you can't just make a backpack w cannon - call it a weapon and then apply a ranged spell.   I may tweak some scripts and try some work arounds -but for now i'm using a 'Wolf' styled AVPR hand held plasma cannon.  Most of the earlier tests of shoulder mounted rigged guns that would track with your head looked cool in skyrim - but failed to accept certain scripts because it was designated as something other than a staff object.

2 - so far racial traits include:
heath and endurance regen bonus
predator heat vision
immunity to most disease
greater weight carry capacity
resistance to fire, and inversely added a vulnerability/weakness to cold
(working on a 'distract' shout that's a pred sound, and a roar shout that causes fear)

aesthetics - you're much taller - (and can wear the pred bio helms )

3- I was thinking of adding a skinning trophy collecting - but that touches a lot of other treasure or creature code -and I want to minimize the number of potential conflicts that could make.  I already have  a lot of mods where you can get skulls and hides - meat and bones.. So if i was to do anything i'd make a recipe that takes that sort of loot to make extra things like necklaces or trophy stuff - but that would most likely come after ver 1.0 because I want to ship this to stay on my schedule. When I do a V1.5 and add NPCs and Monsters - i'll very likely add world objects of skinned animals and victims etc.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: ikarop on Jul 14, 2012, 11:21:53 PM
Very nice job! Do you use Blender or 3DS Max for your nif files?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Jul 15, 2012, 12:32:02 AM
Quote from: ikarop on Jul 14, 2012, 11:21:53 PM
Very nice job! Do you use Blender or 3DS Max for your nif files?


I'm using Max 9 and Mudbox - with a little PSD and Nvida Normal toolset plugin work - then out to Gamebryo's Nif
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: chupacabras acheronsis on Jul 15, 2012, 12:54:59 AM
that's quite an interesting concept, far more ellaborate than any other mod that adds predators in a game so far.

i'm gonna keep an eye for this.
Title: Re: \'Predators: Lost Tribes\' a Skyrim MOD
Post by: Terx2 on Jul 16, 2012, 06:06:27 AM
Quote from: roland113 on Jul 14, 2012, 10:10:10 PM
Quote from: ShadowPred on Jul 14, 2012, 07:10:12 AM
Will you be showing off any videos of this?


Absolutely - I'll be posting a spiffy reel or two once I've completed all the assets.  Probably one right before launch - then a second perhaps afterwards depending on time.


Quote from: Terx2 on Jul 14, 2012, 04:45:12 PM
Looks great just a few questions.

1. Are you gonna add in a shoulder cannon? If so how is it gonna fire? Will it be like a shout or a spell or an actual weapon in your inventory?

2.  What are the racial benefits for the predator?

3. Are you gonna add in a skinning or trophie collecting to this mod? Just an idea.



1 - Making a non hand held weapon have a 'ranged spell' effect, one that isn't a hand held 'staff' item in Skyrim is tricky. For some reason they hard coded a few things in the editor so you can't just make a backpack w cannon - call it a weapon and then apply a ranged spell.   I may tweak some scripts and try some work arounds -but for now i'm using a 'Wolf' styled AVPR hand held plasma cannon.  Most of the earlier tests of shoulder mounted rigged guns that would track with your head looked cool in skyrim - but failed to accept certain scripts because it was designated as something other than a staff object.

2 - so far racial traits include:
heath and endurance regen bonus
predator heat vision
immunity to most disease
greater weight carry capacity
resistance to fire, and inversely added a vulnerability/weakness to cold
(working on a 'distract' shout that's a pred sound, and a roar shout that causes fear)

aesthetics - you're much taller - (and can wear the pred bio helms )

3- I was thinking of adding a skinning trophy collecting - but that touches a lot of other treasure or creature code -and I want to minimize the number of potential conflicts that could make.  I already have  a lot of mods where you can get skulls and hides - meat and bones.. So if i was to do anything i'd make a recipe that takes that sort of loot to make extra things like necklaces or trophy stuff - but that would most likely come after ver 1.0 because I want to ship this to stay on my schedule. When I do a V1.5 and add NPCs and Monsters - i'll very likely add world objects of skinned animals and victims etc.

Sounds cool. I'm gonna keep my eye out for this :)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Bender1988 on Jul 16, 2012, 07:47:44 AM
In morrowind i tried the predator mod-it looked really really cool.
And this one here...this looks soo prommising, definetely gonna keep my eyes on this.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: darksword on Aug 11, 2012, 08:59:27 PM
can you put out the beta versions on the nexus so we can try them before the release plz  :P  :)  ;D
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: xenohunter89 on Aug 13, 2012, 07:33:18 PM
awsome add xenomorphs :)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Aug 13, 2012, 07:56:27 PM
LOL -

You said it brother!  I so want to add Xenomorphs - or some kinda hybrid - or multiple versions of them.  But I'll probably get this Mod out as soon as I can - and then circle around to add some great traditional adversaries and extra stuff in a follow up Version 2.0 or 1.5

The real compelling part is - for Skyrim - its a lot easier to make 'monsters' than to create a character and all this clothing that uses interlocking multiple meshes/ swapping textures / morph targets and combinations of clothing that have to work together for the player characters.  Can't wait to make something that's a relatively simple 'one off' monster model that has a high yield cool factor.

I'll admit I've already been gathering reference for a PredAlien and other sort of animal/xenomorph hybrid combinations... 

Anyone got any images or favorite ideas for Xeno Hyrbrids they want to suggest/share?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: ikarop on Aug 20, 2012, 09:56:43 AM
Quote from: roland113 on Aug 13, 2012, 07:56:27 PM
The real compelling part is - for Skyrim - its a lot easier to make 'monsters' than to create a character and all this clothing that uses interlocking multiple meshes/ swapping textures / morph targets and combinations of clothing that have to work together for the player characters.

This.

Are you rigging the Predator's eyes, mouth, etc... too?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Aug 20, 2012, 04:46:44 PM
Are you rigging the Predator's eyes, mouth, etc... too?


Unfortunately no.   

Sadly in Skyrim the speaking Morph targets are overly complicated and done with a completely different App - FACEGEN.  Getting facial /head morphs  working without that app was pretty difficult - but since you don't carry on any predator NPC conversations you don't really notice. 

I'm pretty sure there is a way to do a manual job of it with blender and some tri strip tools from some very industrious people - but that's a lot of work that mostly won't show up (or if you were wearing a helmet - you wouldn't want it to show up - ie go through the helmet. 

I might go poking around trying to get mouth morphs working again - but I've so many other bigger things I want to spend time on - like dungeons, AVP monsters and predator NPCs before I go back to dealing with the morph targets to get the mouth to animate.


The morph targets that I do have done are all body sizes morph targets. These are standard morph targets you can do in Studio Max without any 3rd party apps -- - so when you shift body weight sliders and the male and female avatars - all clothing and armor sizes change with it.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: ikarop on Aug 20, 2012, 05:00:32 PM
I thought so. I think you can add some idle animation to the mandibles using havok tho. It's tedious but probably worth a try if you want the preds to have some extra realism.

My Steam username is in my profile if you want to chat sometime with a fellow modder.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Ralkahn on Aug 22, 2012, 06:43:48 PM
Another biomask you might look at adding: http://the-predator-club.deviantart.com/gallery/#/d2c8ec8 (http://the-predator-club.deviantart.com/gallery/#/d2c8ec8)

Maybe craftable after a certain point in the quest line using dragon bone and another biomask, or something like that? It totally fits both the mod and the original game setting.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Aug 23, 2012, 05:54:32 PM
Thanks -

I'll have to post pics of the troll skull bone bio helm i've created.  I've also got a falmer helm modified to fit the pred (Since falmer helms are so cool and fit over the face like a mask to begin with.)

I was thinking of making more Dragon and monster bone 'add-ons' as other craftables in later mod versions.

What I'd like to do most is make a dragon skull part of armor that goes over one shoulder. Similar to what artists did in the game AVP 2 as Heavy Predator, Juggernaut armor.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FHeavyArmor-avp4.jpg&hash=9c335a160fc1b12d6d3cf683b43a6a0e1e817742)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: chupacabras acheronsis on Aug 23, 2012, 06:00:46 PM
how do you plan to implement the HUD system for the masks?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Aug 23, 2012, 10:25:55 PM
Game hud for masks.

The whole game's hud won't swap when you put masks on/off - (as cool as that would be - the work would be huge)

What I do have is pretty light -

I'm working on a few 'predator mouse cursors' as add-ons you can drop into the HUD folder.  the tri dots, or the triangle 'lock on' cursor.

I'm still working on the last stages of 'predator heat vision' mode - so you can run around with the world 'blue and heated skins reacting as you'd expect in heat vision.  This may be an add on item that sets this vision mode - so you can have it "on" all the time or deactivate it.  I'm also using it as a 'spell' though I dont' like that so much at the moment but it might be what I use.

Skyrim has its own HUD for damage / mana / stamina (red, blue, green bars) - and a Compass on top - i'm not planning on 'predator-izing' the art on that since its pretty sparse to start with
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Sep 04, 2012, 05:14:01 PM
Some examples of a few Bio helms and some outfit/Weapon combinations

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorsLostTribes.jpg&hash=9c806c9759b250c104cc124a207bee75ac7877e7)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: chupacabras acheronsis on Sep 04, 2012, 05:32:02 PM
looks kinda out of place.

could you make their necks shorter?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Sep 04, 2012, 05:59:33 PM
Those are skyrim's proportions - they fit the rest of the game's bodies and outfits so they can mix and match
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Sep 11, 2012, 07:03:25 PM
Getting close to shipping V 1.0

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredators-Skinned-Victims.jpg&hash=d233005b379bc2152f35217be226aa809c0a0a5d)

Still have to add monster NPC predators to battle. The AVP style "drop pods" with extra gear and loot is coming along nicely.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: darksword on Sep 11, 2012, 09:48:01 PM
cant wait!
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Sep 23, 2012, 08:44:53 AM
Quote from: darksword on Sep 11, 2012, 09:48:01 PM
cant wait!

I just finished the work for the public V 1.0 launch! More work will be done, but this is past Beta and is quite fun to play.

Its now available on the Skrim Nexus!  http://skyrim.nexusmods.com/ (http://skyrim.nexusmods.com/)

just search for 'Predators The Lost Tribes' in the mods Race section.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Byohzrd on Sep 25, 2012, 11:20:12 PM
you should look into adding some Aliens and a Hunt quest of a sort.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: roland113 on Sep 25, 2012, 11:56:55 PM
"you should look into adding some Aliens and a Hunt quest of a sort."

Yup - you've got that right. I've still got a lot of work to do to finish - but its got a lot of opportunity to model some Xenomorph hybrids and drop them in to make some very exciting levels.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: ikarop on Sep 26, 2012, 01:08:21 AM
Congrats on the release! Hope it gets many downloads.
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: The Collector on Sep 28, 2012, 09:25:52 PM
Cool looking mod! :o
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Terx2 on Sep 30, 2012, 05:48:54 AM
Quote from: roland113 on Sep 23, 2012, 08:44:53 AM
Quote from: darksword on Sep 11, 2012, 09:48:01 PM
cant wait!

I just finished the work for the public V 1.0 launch! More work will be done, but this is past Beta and is quite fun to play.

Its now available on the Skrim Nexus!  http://skyrim.nexusmods.com/ (http://skyrim.nexusmods.com/)

just search for 'Predators The Lost Tribes' in the mods Race section.

Sorry but I can't seem to find it :-\ Could you send me the link to the download?
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: ikarop on Sep 30, 2012, 05:39:12 PM
http://skyrim.nexusmods.com/mods/24543 (http://skyrim.nexusmods.com/mods/24543)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Terx2 on Oct 08, 2012, 05:23:22 AM
Quote from: ikarop on Sep 30, 2012, 05:39:12 PM
http://skyrim.nexusmods.com/mods/24543 (http://skyrim.nexusmods.com/mods/24543)

Thank you :)
Title: Re: 'Predators: Lost Tribes' a Skyrim MOD
Post by: Chris P on Oct 08, 2012, 06:11:59 AM
Wow, very well done!
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: roland113 on Oct 23, 2012, 06:00:13 PM
Look who's coming to dinner in November's 1.07 Update!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FAVP_Skyrim02_zps76c6d89e.jpg&hash=f9ab7e3cc599c5fbd3edd06fb2af4c221b4de6f0)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FAVP_Skyrim_zps0d690a3f.jpg&hash=1147c4b344849b54bd7fb81de05c59da5b5dec39)


Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: ikarop on Oct 24, 2012, 03:32:44 PM
Very nice! Which NPC did you use?
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: roland113 on Oct 24, 2012, 05:56:28 PM
Quote from: ikarop on Oct 24, 2012, 03:32:44 PM
Very nice! Which NPC did you use?

I played around with the Werewolf skeleton & rig because it has such a full set of extra animations.  Eat, Swim, Roar, a dozen different attacks and even nice tail animations.


The next Xeno species is a fast quadruped spawned from the Saber tooth tigers.  Rawr.

heh.
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: ikarop on Oct 24, 2012, 07:26:50 PM
Very nice! It came out really good. Have you tried tweaking the actual skeleton nif too? Might help with proportions.
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: roland113 on Oct 24, 2012, 10:22:06 PM
I did - but it tended to do bad things, creating unwanted animation offset and transforms pulling my rig to the position of the animation. It leads me to believe that there must be translations as well as rotations in the animation skeleton data.

But this looks good enough using the vanilla animations that are carefully picked.  The Xeno runs on 4 legs when he's really in a hurry - and travels on 2 when he's stalking slowly or about to claw someone.

Still the best is seeing him swim, or when he gets ticked off and roars - his little mouth rigged in such a way it between 2 bones so it stretches down and out when the Xeno opens its mouth wide.
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: ikarop on Oct 24, 2012, 11:41:15 PM
Ah right. I was thinking of using a different NPC for one my creatures but it's probably best to use the Werewolf. I didn't realize it runs on four legs!

Can't wait to see your xenos in-game.
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: Terx2 on Oct 29, 2012, 05:23:22 AM
Quote from: roland113 on Oct 23, 2012, 06:00:13 PM
Look who's coming to dinner in November's 1.07 Update!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FAVP_Skyrim02_zps76c6d89e.jpg&hash=f9ab7e3cc599c5fbd3edd06fb2af4c221b4de6f0)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FAVP_Skyrim_zps0d690a3f.jpg&hash=1147c4b344849b54bd7fb81de05c59da5b5dec39)

Amazing :o
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: roland113 on Nov 15, 2012, 06:16:08 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FWolfBio.jpg&hash=7ff75197dd0b1c4bb9d7ba21af7de304059b94fc)


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FbadBloodBiomask.jpg&hash=420427874568803342cf373114aa86a81f417401)


A few additional bits of content coming in the 107 update.

Still working on getting the Xeno's sound to work correctly which is the big hold up - then i'll publish this.
Title: Re: Predators: The Lost Tribes - a Skyrim MOD
Post by: roland113 on Nov 27, 2012, 09:22:54 PM
The biohelms so far in Predators Lost Tribes 107 Update

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorHelms_LostTribes_Skyrim01.jpg&hash=ae405e7efdaf80da05148b0994211701087d1c8c)

Cermonial Biomask
Wolf bioMask
Flamer King Mask
Troll Skull Biomask
Dragon Priest Biomask
Xeno Prowler skull Biomask


(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi147.photobucket.com%2Falbums%2Fr291%2FCatHat_Dev%2FPredatorHelms_LostTribes_Skyrim02.jpg&hash=d6d311d1ce412c1a0dda323fbfb97e45c4ff4641)

BadBlood "Concrete Jungle Bio"
Arctic Bio
Berserker Biohelm
MK 5 Biohelm
MK 5 Damaged
Viper Bio