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Posted by THE CITY HUNTER
 - Jun 25, 2015, 02:46:26 PM
Quote from: Corporal Hicks on Jul 14, 2014, 08:04:03 AM
Nice to see a little bit more of the comments. I still hold AvP Classic and 2010 in high esteem. Kinda "meh" on Requiem. I would absolutely love to see Rebellion come back and have another crack at the license but I want them to be giving the time to do a proper game and not rush something out like last time.
Do you think it is possible to contact Rebellion and give them ideas because i live in Oxford do you think i can arrange a meeting with them and give them ideas from AVPG members IF they do get the chance what is your opinion.
Posted by Ratchetcomand
 - Jun 13, 2015, 10:59:28 PM
Anything new in the past year? I like AVP '010 (AVP3) and I found it to be a good game. The console versions never got patched which turn people off. Not to mention reviewers compare the game to Halo and Call of Duty, so people think all FPS games need to be the same as those two.
Posted by Corporal Hicks
 - Jun 01, 2015, 08:02:04 AM
I did like the randomness of AvP 1. However, it did feel like 3 mini-games without much story. And the story of AvP2010 wasn't particularly coherent or merged well as a whole.

AvP2's story and single player were easily one of the stronger components. It actually felt like a story. And it worked well, IMHO.
Posted by Karpin
 - Jun 01, 2015, 03:28:04 AM
The main thing i didn't like in AVP2 in comparison to it's predecessor was how scripted they made everything in single player.It leaned much more towards the Half-life\COD style that would become so dominant.Aliens were far less threatening an opponent.

The more random spawning\less cinematic-on rails approach of the earlier game was better suited to the terror of the Aliens especially.I think as an FPS franchise avp has far more potential in the combat than to just go down the stiff cinematic COD scripted route and that was a mistake by Monolith.

Multiplayer was great fun though.
Posted by Lucifero
 - May 22, 2015, 09:34:00 AM
I am disappointed by Rebelion hope the Sega entrust the project to someone better.
Posted by Born Of Cold Light
 - Mar 26, 2015, 02:51:45 AM
Quote from: Jegeren on Mar 22, 2015, 10:19:32 PM
Quote from: Bio Mech Hunter on Mar 22, 2015, 07:27:09 AM
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Whaaaaaaaaaaaat? :o Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer. :-\

Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.

Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.

I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
I strongly disagree. I do love AVP 2, and yes it's narrative style was vastly superior to its predecessor, but I believe the raw gameplay and species atmosphere was vastly superior in AVP Classic, and to this day, is still unparalleled. How do you feel they messed up the feel of the species? The Aliens were nasty, quick, fish eye view, and awesome acid blood. The humans had a great array of weapons but were physically frail and usually surrounded by darkness, and Predator weapons were actually menacing and they were physically impressive. AVP 2, made human weapons vastly superior to predator weapons, had EMP stunning Aliens and Preds, (why??) slow and fisheyeless aliens that can fly, and weak and boring predators with uninteresting weapons and no real flair. I do agree with you that AVP 2010 was subpar, and Rebellion had some good ideas (and bad ones.) I love both games, but or those reasons AVP Classic is my personal favorite AVP game to date. Monolith has some great games (some of my favorites) that I loved, such as FEAR, Condemned, and Blood, but I feel they made a few mistakes on AVP 2. Now, maybe they could have learned from them, and if they indeed changed some things around, they'd be a very worthy candidate for another AVP, but otherwise, I am going with Rebellion.

I wholeheartedly agree with this.  AVP2 may have had better graphics and a better story than the first game, but AVP1999 was intense in a manner that AVP2 could not replicated.  It perfectly captured the dark claustrophobia of Alien and the jungle vibe of Predator, and especially playing as the Marine, you had a profound sense of isolation and vulnerability and it was quite easy to get killed.  You had no allies, no support of any kind; it was just you crawling around a number of dank, morbid environments, hoping to get out alive.
Posted by skull-splitter
 - Mar 23, 2015, 09:41:01 AM
QuoteMonolith is a member of the
WB Games Family.
WB GAMES LOGO, WB SHIELD, MONOLITH and MONOLITH logo: ™ & © Warner Bros. Entertainment Inc. (s13)

Just saying expecting Monolith to develop an AvP title ever again is very unlikely.
Seen how well they did with the source material on Shadow of Mordor, that actually is a shame.

I've always said I trust Raven best at the moment, but I really hope studio's learn from Alien: Isolation.
Posted by Jegeren
 - Mar 22, 2015, 10:19:32 PM
Quote from: Bio Mech Hunter on Mar 22, 2015, 07:27:09 AM
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Whaaaaaaaaaaaat? :o Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer. :-\

Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.

Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.

I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
I strongly disagree. I do love AVP 2, and yes it's narrative style was vastly superior to its predecessor, but I believe the raw gameplay and species atmosphere was vastly superior in AVP Classic, and to this day, is still unparalleled. How do you feel they messed up the feel of the species? The Aliens were nasty, quick, fish eye view, and awesome acid blood. The humans had a great array of weapons but were physically frail and usually surrounded by darkness, and Predator weapons were actually menacing and they were physically impressive. AVP 2, made human weapons vastly superior to predator weapons, had EMP stunning Aliens and Preds, (why??) slow and fisheyeless aliens that can fly, and weak and boring predators with uninteresting weapons and no real flair. I do agree with you that AVP 2010 was subpar, and Rebellion had some good ideas (and bad ones.) I love both games, but or those reasons AVP Classic is my personal favorite AVP game to date. Monolith has some great games (some of my favorites) that I loved, such as FEAR, Condemned, and Blood, but I feel they made a few mistakes on AVP 2. Now, maybe they could have learned from them, and if they indeed changed some things around, they'd be a very worthy candidate for another AVP, but otherwise, I am going with Rebellion.
Posted by Bio Mech Hunter
 - Mar 22, 2015, 07:27:09 AM
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Whaaaaaaaaaaaat? :o Everyone's entitled to their own opinion, but good gravy. It's like you switched which game was developed by which developer. :-\

Monolith nailed the atmosphere in AVP2. The species' representation was much more faithful to the films (compared to preceding AVP games), it had an epic intertwining story, MUCH better balanced multiplayer, and superior gameplay.

Even though I really like AVP Classic, it was a travesty in comparison - it grossly misrepresented both the Alien and Predator species, the multiplayer was broken, there was practically no story, gameplay was borked for the Alien, and the cartoony/gliding Alien points you mentioned were far more extreme in it than in AVP2. As far as their speed goes, I agree they were a bit slow in AVP2, but they were also way too fast in AVP Classic.

I'm all for Rebellion giving AVP another go (so long as they've listened closely to AVP'10's feedback; Rebellion had some brilliant ideas that needed refining/fleshing out), but I believe Monolith is the more capable dev of the two.
Posted by skull-splitter
 - Mar 21, 2015, 11:41:09 PM
Quote from: Jegeren on Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Don't worry, the world moved on quite a bit since 2001, Monolith is absorbed by WB.

But Rebellion made only two reasonable games and neither is AvP'10.
Posted by Jegeren
 - Jan 17, 2015, 12:22:38 AM
I certainly hope so. I wouldn't want anyone other than Rebellion making another AVP game. If they ever get another chance it will be a dream come true. AVP Classic never gets old and captures the look and feel of each species PERFECTLY. While I love Monolith games like FEAR and Condemned I don't want them anywhere near AVP again if they handle it like AVP 2 . I love AVP 2 as a shooter game, but not as an AVP game if that makes sense. We could do without slow, cartoony, and gliding Aliens.
Posted by Dark Blade1
 - Dec 08, 2014, 06:31:07 PM
I hope they will have a new alien vs predator game Rebellion please come back with a avp game I will love that.
Posted by Corporal Hicks
 - Nov 13, 2014, 09:22:10 PM
Narratively it doesn't compare. Which is a real damn shame.
Posted by Inverse Effect
 - Nov 13, 2014, 08:02:50 PM
AVP3 does feel a step backwards though in terms of content compared to avp2
Posted by Tomar
 - Oct 17, 2014, 01:23:28 PM
Quote from: Corporal Hicks on Jul 15, 2014, 10:30:18 AM
So not quite as drastic as I made out but still short by game dev life-span??

I liked the idea of the close-quarters stuff. It made it very in-your-face, more involved and visceral. However, the mechanic was maybe too simplified? Insta-grabs of death, button mashing, vulnerable on the outside. I still loved the approach but I'm not blind it having been able to be better.

Yeah, the story was a letdown but AvP1 didn't really have a story. I would love them to actually have a coherent and interwined story. It's what made AvP2 so good.

Yep exactly!

The interwined aspect of AvP 2 besides the in the marine campaign short hints towards the movie Aliens was what partially made it such a huge success. The MP aspect was the other half of the deal which i as a vet can definitly tell you ;).

If a better engine then the lithtech engine from Monolith would have been used it would have been awarded by even more GOTY titles to that time ;).

Monolith is still a top developer and even though i like Rebellion i still would love to see Monolith coming back into the fray of the AvP universe as they showed with AvP 2 that a good Aliens vs Predator game can be created that has the creepiness and dark atmosphere for the marine campaign (similar to now Alien Isolation but of course not that "dark and hopeless") while giving you as Alien the feel of being a brutal "starbeast" that rips the guts out of its foes. The Pred campaign although having a few "hiccups" here and there was also well made ;).

All in all i played the game in MP more (2-3 years 8 hours per day - ahh... the good'ol school times ^^) but still have at least a dozen times played through all three campaigns and modding (complete modding not only textures or sounds like in AvP 2010 ;) ) in the game kept it alive for a long l o n g time ;).

As always my 2 cents.
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