http://www.youtube.com/watch?v=7EWe69vP1pA#ws (http://www.youtube.com/watch?v=7EWe69vP1pA#ws)
That game looks freaking awesome!
Thank you.
Neat new death scene too.
Sweet. ;D
Love how the tail acts too, dropping between your legs lol.
Oh that looks so good.
Loving the atmosphere, the set design...and such palpable tension.
I think graphically it looks amazing. Exactly what I wanted from an Alien game. The low-fi 70s feel is nailed exactly. From a gameplay perspective is where things start to fall apart. I compare this demo to the other footage and see a lot of scripted sequences and Alien placement. I hope that there isn't a 100% chance of evading aliens in lockers, and even if you hold your breath you could just get unlucky and die. That is the real fear... not knowing if you're going to be spotted or not.
However, it appears that the Alien will always appear at the airlock door and stand there waiting for you. It appears that there is maybe 5 minutes of actually unscripted Alien behavior that they tout around so much. Not really all that impressive.
I can hope that they'll make improvements and variety to the game, but honestly we're talking about a couple months before they need to go into gold master for manufacturing reasons. Not to mention that we have seen NOTHING of the non-alien parts of the game. Is it just going to be evading alien for 8 hours? Or what is the other obstacles mechanics in the game. They spoke of a crafting system, but without any solid details or gameplay footage.
I'm worried, it's obvious a LOT of love has been put into the look, but without the gameplay to back it up, it'll just get boring fast (see Outlast).
Think they are going for scripted/unscripted sequences both.
Quote from: Ferazel on Apr 26, 2014, 04:16:36 AM
I think graphically it looks amazing. Exactly what I wanted from an Alien game. The low-fi 70s feel is nailed exactly. From a gameplay perspective is where things start to fall apart. I compare this demo to the other footage and see a lot of scripted sequences and Alien placement. I hope that there isn't a 100% chance of evading aliens in lockers, and even if you hold your breath you could just get unlucky and die. That is the real fear... not knowing if you're going to be spotted or not.
However, it appears that the Alien will always appear at the airlock door and stand there waiting for you. It appears that there is maybe 5 minutes of actually unscripted Alien behavior that they tout around so much. Not really all that impressive.
I can hope that they'll make improvements and variety to the game, but honestly we're talking about a couple months before they need to go into gold master for manufacturing reasons. Not to mention that we have seen NOTHING of the non-alien parts of the game. Is it just going to be evading alien for 8 hours? Or what is the other obstacles mechanics in the game. They spoke of a crafting system, but without any solid details or gameplay footage.
I'm worried, it's obvious a LOT of love has been put into the look, but without the gameplay to back it up, it'll just get boring fast (see Outlast).
Pretty sure everything we've seen so far is a self contained demo.
QuotePretty sure everything we've seen so far is a self contained demo.
Looks like it, hopefully the full game won't be like a "contained demo"
Quote from: Kimarhi on Apr 26, 2014, 04:22:01 AM
Think they are going for scripted/unscripted sequences both.
I agree with you that's what it looks like to me watching them playing it. Maybe just for the demo they had a few scripted stuff, guess we shall wait and see, either way it's the ALIEN game all of us fans wanted so I'm not too fused :)
From what I remember the demo is a small section of the game but with added scripted events. Pretty sure it's been mentioned in some of the recent interviews.
I'm hoping CA make it so you have to be totally quiet when you hide. If that motion tracker is beeping and you are hiding in a locker (as I saw in the footage) the alien should be able to find you because of that. In the footage it seemed like the tracker was beeping but yet the alien didn't get in the locker. I did read somewhere it will "learn" so maybe you get away with it once but after that the alien catches on.
Another thing, seeing the footage of gameplay makes me think I should stop watching when new footage gets shown because I want all of the jump scares to be new when I play. Kinda like how watching too much footage of a film ruins the movie for the viewer. Then again I'm looking forward to this game and can't stop myself :laugh:
The Alien can't hear the beep. CA has stated that it was a gameplay concession they had to make. You can hold your breath while in a locker tho so the element of silence is still there.
Yessssss
Bastards. I wanted to do something like this when the game came out. :P But genius marketting ploy. Hats off to them.
Some lovely new footage. Editing was a bit shaky IMHO. They made the game look far too linear, like all those encounters happen at the same times. That's not the case.
Heck, even I was getting nervous watching that.
The more stuff they release the more speechless I get and can't find the words to describe how I feel, and in the case of Alien: Isolation that's a positive thing.
It looks great, but I'm not seeing this advanced AI they've talked about. The Alien actually seemed kinda dumb at times, tbh. It doesn't look any more advanced AI-wise from games like Amnesia or Outlast.
Still, I look forward to the game, it still looks like fun regardless.
Quote from: PsyKore on Apr 26, 2014, 12:31:26 PM
It looks great, but I'm not seeing this advanced AI they've talked about. The Alien actually seemed kinda dumb at times, tbh. It doesn't look any more advanced AI-wise from games like Amnesia or Outlast.
Still, I look forward to the game, it still looks like fun regardless.
There were a few times where it seemed like it's range of vision was severely lacking, but I'll chock that up to it either being toned down for the demo or because it's pre-alpha.
I think Hicks said on the Isolation pod, that CA had dumbed it down a bit?
Quote from: Corporal Hicks on Apr 26, 2014, 09:27:16 AM
Bastards. I wanted to do something like this when the game came out. :P But genius marketting ploy. Hats off to them.
Some lovely new footage. Editing was a bit shaky IMHO. They made the game look far too linear, like all those encounters happen at the same times. That's not the case.
I'll back that up. That video isn't a true representation of what that level plays like at all. There are only 2 scripted events for the Alien in that demo. The first is the Aliens reveal and it doesn't just appear at the airlock door it moves down either of the 2 corridors where ever it was hunting before hand.
I've heard of people being torn out of lockers and killed as well. Anyway me and Hicks can both tell you that our experience with this demo differed a lot when it came to how the Alien behaved.
That tail kill by the way! You could just see its shadow on the wall behind as she dropped to her knees. Awesome.
Quote from: SM on Apr 26, 2014, 12:41:18 PM
I think Hicks said on the Isolation pod, that CA had dumbed it down a bit?
Ah yes thank you, I think that's where I heard it from..
One thing that does bother me about the demo is the health and flashlight battery meter on the bottom left. I believe we haven't seen it in any of the other B-roll footage or gameplay footage. I guess I can see why it's there, but weren't they going for a full no hud experience?
Wow!! Awesome.
It looks great ;D
Quote from: Corporal Hicks on Apr 26, 2014, 09:27:16 AMThey made the game look far too linear, like all those encounters happen at the same times. That's not the case.
An important distinction! Thank you for mentioning that (and to
Shevvie for added detail). :)
Look solid. Awesome atmosphere (great graphic and sound work). The alien its impressive. Good work CA.
Anyway, im waiting for a more "extended" show of the alien's behaviour. Im pretty sure its gonna be good...but i want it to be a real challenge
I laughed at the part in the end "YES yes I'm free......Oh." ;D
Love the way the environment and ambiance feels. It's really looks like interacting through the Alien movie.
But I noticed some transition lag when the Alien is changing behaviors, such as when it's walking past the lockers and then turning to investigate it (and you). Hopefully it's something that will get smoothen out in the release version of the game.
Quote from: gabgrave on Apr 26, 2014, 05:59:53 PM
I laughed at the part in the end "YES yes I'm free......Oh." ;D
Love the way the environment and ambiance feels. It's really looks like interacting through the Alien movie.
But I noticed some transition lag when the Alien is changing behaviors, such as when it's walking past the lockers and then turning to investigate it (and you). Hopefully it's something that will get smoothen out in the release version of the game.
Yeah, i noticed that too. There is some kind of lag when a scripted even comes in play, like the airlock door closing. Smooth transitions between animations makes the alien more real, but if you are looking for a non scripted behaviour it can be real difficult!!
Looks so amazing, I can't wait! I hope they're not messing up the game in the end stages now because this is THE Alien game I always wanted. It's fair to say that I'm euphorically excited! :'( <---tears of joy!
CAN NOT WAIT FOR THIS GAME!!! Looks incredible - the graphics - the gameplay - the tension it all look promising! Although we have only see the same area of gameplay - it be interesting to see what other areas of the game look like!
Very nice lighting and gas visual effects.
Still don't like the way the Alien is being portrayed as growling and grunting, however. They only did that in 'Alien Resurrection' to reflect how they're partially human and it lessened their impact in that for similar reasons.
Does seem odd that it's unable to see you unless you're in front of it. Technically, Parker would have had it easy, if that had been so. :)
Quote from: Xenomorphine on Apr 27, 2014, 01:17:06 AM
Very nice lighting and gas visual effects.
Still don't like the way the Alien is being portrayed as growling and grunting, however. They only did that in 'Alien Resurrection' to reflect how they're partially human and it lessened their impact in that for similar reasons.
Does seem odd that it's unable to see you unless you're in front of it. Technically, Parker would have had it easy, if that had been so. :)
It already knew where Parker was when it crept up on Lambert, and going by Alien 3 this is nothing new.
I do agree with you about the grunting but apparently it's a gameplay mechanic, you can tell what it's thinking from certain noises.
They can hear.
Just not beeping trackers.
Amanda's wearing a headset connected to the tracker.
An Alien would be able to hear that. But at least having it via headset is better than "Alien can't hear beeping just 'cos".
Quote from: MrSpaceJockey on Apr 27, 2014, 05:26:00 AM
Amanda's wearing a headset connected to the tracker.
Ahhh... I like that better. I can believe by that time headsets might direct sound directly into the ear and avoid audio 'spillage', if I need to fan-wank it.
Quote from: Xenomorphine on Apr 27, 2014, 11:24:10 AM
Quote from: MrSpaceJockey on Apr 27, 2014, 05:26:00 AM
Amanda's wearing a headset connected to the tracker.
Ahhh... I like that better. I can believe by that time headsets might direct sound directly into the ear and avoid audio 'spillage', if I need to fan-wank it.
But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period? Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.
Quote from: Shevvie on Apr 27, 2014, 12:40:19 PM
But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period? Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.
The notion of "low fi sci-fi" and using elements from 1970's technology is an aesthetic choice, not extending to the function of an object.
Otherwise, there shouldn't be any gravity generators, plasma torches, or motion trackers either.
I think you can see how her headset looks here, looking pretty similar to the ones the Nostromo crew used (like in the scene Dallas dies in the vents):
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fassets.vg247.com%2Fcurrent%2F%2F2014%2F01%2FAlien_isolation_Amanda_Ripley1.jpg&hash=9665e7ca77e73bf17b1261bd7157d7e5ee528b3a)
Looks beautiful and utterly terrifying, but the Alien sounds like a Predator. What happened to that piercing microphone-like screech -ripped straight from the movie- that they used before?
Well they can't have the same sound every time you get killed. And we only saw 2 death scenes in this demo. Microphone screech probably still in there.
Quote from: MrSpaceJockey on Apr 27, 2014, 05:55:03 PM
Well they can't have the same sound every time you get killed. And we only saw 2 death scenes in this demo. Microphone screech probably still in there.
It would become stale with the same sound each death, but the ones heard here are terrible.
Throw in a ALIENS rising 'haaaaaaah' hiss, or an Alien³ banshee shriek.
Hell, I'd kill to hear that scream it makes when Ripley steams it out of its little nook in the wall- it sounds like Freddy Krueger running his blades across some glass.
As much as i like the Alien being pretty unforgiving if its spots you... i really hope they haven't made it ridiculously hard to hide or even escape it. I've played some really good indy survival horror games that where nearly ruined for me cuz the enemies are sooooo hard to avoid.. I like a challenge as long as its not near impossible.
thats my only worry really.
I love how the alien toodles around like a vintage t.rex :D
Atmosphere looks good too. Hopefully the 'jump scares' are kept to a minimum.
Not impressed with da gansta helpa on the radio..
Quote from: shakermakerman on Apr 27, 2014, 07:23:12 PM
Not impressed with da gansta helpa on the radio..
He doesn't sound gangsta to me. Just a dude with a different accent.........nigga u racist.
Quote from: Kimarhi on Apr 27, 2014, 07:51:12 PM
Quote from: shakermakerman on Apr 27, 2014, 07:23:12 PM
Not impressed with da gansta helpa on the radio..
He doesn't sound gangsta to me. Just a dude with a different accent.........nigga u racist.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.4plebs.org%2Fboards%2Ftg%2Fimage%2F1378%2F79%2F1378794811386.jpg&hash=524dafda43a9be20ed1f0ecc5105e81349b80f08)
The story and gameplay look awesome. I dont care about graphics or how the Alien looks or sounds. Its all about what the game is supposed to be, a survival HORROR game. Looks scary and suspenseful enough to me. The people who nit pick every little thing that they think is wrong really annoy me.
Quote from: Shevvie on Apr 27, 2014, 12:40:19 PM
Quote from: Xenomorphine on Apr 27, 2014, 11:24:10 AM
Quote from: MrSpaceJockey on Apr 27, 2014, 05:26:00 AM
Amanda's wearing a headset connected to the tracker.
Ahhh... I like that better. I can believe by that time headsets might direct sound directly into the ear and avoid audio 'spillage', if I need to fan-wank it.
But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period? Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.
They have in-ear headphones on the Nostromo in 2122.
This is great stuff. I hope CA releases this demo into the wild so the rest of us can give it a shot. Considering all the gameplay videos on YouTube, confidentiality is clearly not a priority (nor should it given the tarnished state of the property on the gaming front).
Oh man that was so awesome, i got a bit nervous watching. I think this is going to be amazing. I cant wait to be terrified
Quote from: SM on Apr 26, 2014, 05:12:44 AM
Quote from: Ferazel on Apr 26, 2014, 04:16:36 AM
I think graphically it looks amazing. Exactly what I wanted from an Alien game. The low-fi 70s feel is nailed exactly. From a gameplay perspective is where things start to fall apart. I compare this demo to the other footage and see a lot of scripted sequences and Alien placement. I hope that there isn't a 100% chance of evading aliens in lockers, and even if you hold your breath you could just get unlucky and die. That is the real fear... not knowing if you're going to be spotted or not.
However, it appears that the Alien will always appear at the airlock door and stand there waiting for you. It appears that there is maybe 5 minutes of actually unscripted Alien behavior that they tout around so much. Not really all that impressive.
I can hope that they'll make improvements and variety to the game, but honestly we're talking about a couple months before they need to go into gold master for manufacturing reasons. Not to mention that we have seen NOTHING of the non-alien parts of the game. Is it just going to be evading alien for 8 hours? Or what is the other obstacles mechanics in the game. They spoke of a crafting system, but without any solid details or gameplay footage.
I'm worried, it's obvious a LOT of love has been put into the look, but without the gameplay to back it up, it'll just get boring fast (see Outlast).
Pretty sure everything we've seen so far is a self contained demo.
Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.
Quote from: NickisSmart on Apr 28, 2014, 09:42:42 AM
Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.
So just like that "infamous" E3 ACM demo then?
Quote from: The Eighth Passenger on Apr 28, 2014, 01:21:22 PM
Quote from: NickisSmart on Apr 28, 2014, 09:42:42 AM
Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.
So just like that "infamous" E3 ACM demo then?
We do not speak of the ACM demo!
Never forget! :D
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.abload.de%2Fimg%2Fcolonial6e1jjp.gif&hash=c6a94cb4a171c7f3458f4d291208821b0691a257)
@Eighth: I'd love to say no, but essentially there's no way to refute that claim until something more concrete comes along.
That being said, the quality of work in this demo is amazing. Very authentic. I wish I could say that it blows the A:CM demo out of the water but I'm not familiar enough with it to make a comparison. I do remember feeling excited because the A:CM demo looked very authentic. Perhaps in the same vein as A:I.
In regards to A:I, I will say that the visuals make me feel optimistic. I mean, what's not to feel optimistic about having complete access to the FOX Studio vaults. making the game "sets" to scale with the Nostromo blueprints, and using Ron Cobb's work as a sort of bible? Aliens games have always had pulse rifles and smart guns and nods to the James Cameron movie. CA, however, has taken this to a whole new level. So much detail. Hell, music-wise, they even had some of the original studio musicians that played for Jerry back in the day work on the music, here! Not to mention, they've recorded over 200 minutes of music for the game. This is clearly a labor of love by these guys and they're doing everything that they can to bring the Alien universe to life, and back to its old level of respectability pre-A:CM. I don't really recall the same level of artistic pedigree involved in A:CM as is on A:I. These guys clearly love Alien more than Aliens, and as sad as it may sound, that's enough to bolster my faith in this project; if they wanted to make some quick cash, they'd just make a shooter with some guns and a shitload of aliens, but instead, they're making a very specific kind of game that appeals to a specific audience. This isn't some quick, cheaply made game. It's high quality shit.
I just wish the demo were more up-to-date.
QuoteIn regards to Aliens Colonial Marines, I will say that the E3 Demo visuals make me feel optimistic. I mean, what's not to feel optimistic about Gearbox having complete access to the FOX Studio vaults. making the game "sets" to scale with the Sulaco and Hadley's Hope blueprints, and using Ron Cobb's work as a sort of bible? And even getting Syd Mead to flesh out the new areas of the Sulaco. Aliens games have always had pulse rifles and smart guns and nods to the James Cameron movie. Gearbox, however, has taken this to a whole new level. So much detail. Hell, audio-wise, they even had some of the original "Aliens" actors that played the colonial marines record the voices! Not to mention, acclaimed composer Kevin Riepl recording over 200 minutes of music for the game. This is clearly a labor of love by these guys and they're doing everything that they can to bring the Aliens universe to life, and back to its old level of respectability pre-AVP 2010. I don't really recall the same level of artistic pedigree involved in AVP 2010 as is on A:CM. These guys clearly love Aliens. At $60 million and six years in development this isn't some quick, cheaply made game. It's high quality shit.
You see Nick, by slightly editing your post above almost the same could have been said of ACM pre-release. Not trying to be negative just trying to keep a level head despite this overwhelming feeling of déjà vu.
That said, CA do seem to be taking this game a little bit more seriously and I get the impression that they are more focused on the game and less on hype. Cautiously optimistic for this but I guess time will tell...
Yeah, you're right. It's simply too early to make anything more than a optimistic prediction. There just seems to be an overwhelming amount of respect for the source material, here, and that gives me more hope than anything else. Alien fans tend to be pretty hardcore I think, so maybe it's par for the course...
Not much to go on, and a couple of things bug me, like the alternations in the alien design, but beggars can't be choosers. I'd be fairly surprised if this game sucked as much as A:CM. People'd shit bricks.
So the game is about running from one cutscene to another, trying to avoid the cone vision of the xeno rofl..
No, the alien doesn't have "cone vision." This isn't MGS. Its AI functions off senses, such sight, smell, and hearing. There are no set pattens and it does reveal its patterns to the player, only its intent.
So the xeno can't smell or sense the player behind the locker door or under the table ::)
For starters, the demo AI has been modified. In short, it's easier than the final product will be. I don't know specifics. However, the Alien can spot you inside a locker and under tables. It's just not shown in the IGN footage... I've read several accounts of people who had access to the demo who were literally torn out of the locker because they made too much sound while hiding. If you use the lean function to look around an object your hiding behind, the Alien can spot you, and this has been confirmed by demo players, as well.
The IGN footage is terrible in certain aspects because it barely shows any interaction with the creature and is edited to make the game look very straightforward. The thing you have to realize is that all of the people probably died at least once or twice. For the sake of brevity most of that was obviously left out. For demonstrational purposes in regards to the creature and its capabilities, the IGN footage is absolutely terrible.
Im I the only one that thinks this game is lacking action and looks extremely boring?
Its like a real bad horror flick, where the only real "scary" parts are when something stupid pops out and temporary scares...those easily scared...
You want a, "COME AT ME BRO!" game amirite?
Still skeptical. I don't trust these kinds of reviews...too much hype, too wary from Aliens: Colonial Marines. Definitely not pre-ordering.
Quote from: The Eighth Passenger on Apr 28, 2014, 02:05:04 PM
Never forget! :D
http://www.abload.de/img/colonial6e1jjp.gif
Quoted for Truth. ;D
Quote from: NickisSmart on Apr 28, 2014, 08:39:20 PM
For starters, the demo AI has been modified. In short, it's easier than the final product will be.
I doubt that because I don't see the reason behind it. Whats the point to make the demo easier than the final version? Isn't the demo supposed to show the players the real experience? Besides, this isn't Dark Souls, what can be SO HARD in the game that requires to be dumbed down because
EXPERIENCED gamurs (not really) from IGN can't deal with?
QuoteI doubt that because I don't see the reason behind it.
CA have said they've dumbed it down a bit for the demo.
Looks very promising. Only thing I didn't like was how the Alien sounded.
The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!
Quote from: SM on Apr 29, 2014, 04:43:56 AM
QuoteI doubt that because I don't see the reason behind it.
CA have said they've dumbed it down a bit for the demo.
What for?
For some people the demo was hard enough. I imagine that's why.
Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
For some people the demo was hard enough. I imagine that's why.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
Quote from: WinterActual on Apr 29, 2014, 11:45:21 AM
Quote from: SM on Apr 29, 2014, 04:43:56 AM
QuoteI doubt that because I don't see the reason behind it.
CA have said they've dumbed it down a bit for the demo.
What for?
They said players would normally be using the crafting system by that point of the game, so they supposedly made the alien AI easier for the demo.
looked a bit dull when the alien walked right by her and not seeing her at all
Quote from: szkoki on Apr 29, 2014, 01:15:21 PM
looked a bit dull when the alien walked right by her and not seeing her at all
Heavily edited video...we dont know what happened to her after that
I need see more...for the moment is awesome, but the final product is the most important.
I DON´T want another Colonial Marines
Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
For some people the demo was hard enough. I imagine that's why.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.
Quote from: WinterActual on Apr 29, 2014, 02:12:44 PM
Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
For some people the demo was hard enough. I imagine that's why.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.
The problem was: people died a lot..i mean...A LOT
I did remember the RockPaperShotgun guy saying the game was ridiculous hard
It's called balancing. They don't want to make the game too hard. That being said, they're still on the fence in regards to difficulty settings. It's important to realize that things like that haven't been fleshed out, yet. I think they're trying to get a grasp on how hard is too hard and if people struggle so much on the demo it will give them some idea of where to proceed. The devs have said in interviews that having a creature that's insanely deadly that just jumps on you and kills you instantly every time isn't the slightly bit fun. Instead, you have to live long enough to feel like you're being hunted, and that means making certain compromises. T
The Alien difficultly was lowered FOR that level, because that demo level was supposed occur mid game, and the Alien would have learned about the player and vice versa. They just used a zero experience Alien state model in the demo.
Quote from: szkoki on Apr 29, 2014, 01:15:21 PM
looked a bit dull when the alien walked right by her and not seeing her at all
Alien hadn't finished counting to 20 yet.
Quote from: WinterActual on Apr 29, 2014, 02:12:44 PM
Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
For some people the demo was hard enough. I imagine that's why.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.
This was just one level though, not a whole game. Besides you know how ridiculously easy and dumbed-down most games are nowadays.
Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
For some people the demo was hard enough. I imagine that's why.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
Proud to say Shevvie and I were amongst those few.
Quote from: The Eighth Passenger on Apr 29, 2014, 03:46:55 PM
Besides you know how ridiculously easy and dumbed-down most games are nowadays.
Thats why I was hoping to see something different this time.
Quote from: WinterActual on Apr 29, 2014, 06:15:51 PM
Quote from: The Eighth Passenger on Apr 29, 2014, 03:46:55 PM
Besides you know how ridiculously easy and dumbed-down most games are nowadays.
Thats why I was hoping to see something different this time.
You are, that's exactly his point.
I don't know about you guys but I can't wait to start collecting gel. ;)
Quote from: Corporal Hicks on Apr 29, 2014, 06:12:20 PM
Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
For some people the demo was hard enough. I imagine that's why.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
Proud to say Shevvie and I were amongst those few.
Even so, did you ever feel safe or in control, Corporal?
Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!
lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click
It depends. Some people love Myst and you don't get much more point and click than that game. Alien is about immersion and helplessness in an isolated environment against an indestructible foe. If it gets this right, it will have a following. Fail is too strong a word you're using. Perhaps, "won't appeal to everyone" is more accurate? Aliens fans will hate it, obviously but that's no surprise.
Quote from: piff on Apr 30, 2014, 04:33:22 PM
Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!
lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click
Pffffft...
Only a moron would make that kind of generalisation.
Quote from: Erik Lehnsherr on Apr 30, 2014, 04:50:05 PM
Quote from: piff on Apr 30, 2014, 04:33:22 PM
Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!
lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click
Pffffft...
Only a moron would make that kind of generalisation.
no I made this observation when I realised the human was "hiding" from the alien.... most interactions with the environment will be linear. Once you find all the hiding spots, because this is what you will be doing most of the time...hiding.... Anytime sega has their grubby little hands on a aliens game, it will fail.
No you made the point it would be boring because of that, and you're dead wrong.
It could be incredibly interesting, like The Last Of Us, or The Witcher.
Don't be so prejudice.
If you need multiplayer to make a game interesting then you're brain-dead.
Quote from: piff on Apr 30, 2014, 04:33:22 PM
Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!
lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click
Lol wat
Quote from: Kimarhi on Apr 27, 2014, 07:51:12 PM
Quote from: shakermakerman on Apr 27, 2014, 07:23:12 PM
Not impressed with da gansta helpa on the radio..
He doesn't sound gangsta to me. Just a dude with a different accent.........nigga u racist.
:D
:P
Quote from: shakermakerman on May 02, 2014, 06:25:33 PM
Quote from: Kimarhi on Apr 27, 2014, 07:51:12 PM
Quote from: shakermakerman on Apr 27, 2014, 07:23:12 PM
Not impressed with da gansta helpa on the radio..
He doesn't sound gangsta to me. Just a dude with a different accent.........nigga u racist.
:D
He has like a British accent, don't know which one but anyway