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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Jul 23, 2013, 05:26:20 PM

Title: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ikarop on Jul 23, 2013, 05:26:20 PM
Video Walkthrough:

http://www.youtube.com/watch?v=7Nt0q_WbvPg#ws (http://www.youtube.com/watch?v=7Nt0q_WbvPg#ws)
http://www.youtube.com/watch?v=F5UYLyUDi7A#ws (http://www.youtube.com/watch?v=F5UYLyUDi7A#ws)
http://www.youtube.com/watch?v=HBVQOY8UfBY#ws (http://www.youtube.com/watch?v=HBVQOY8UfBY#ws)
http://www.youtube.com/watch?v=Dfbmg3EBS0U#ws (http://www.youtube.com/watch?v=Dfbmg3EBS0U#ws)
http://www.youtube.com/watch?v=FnxoPLVkAWI#ws (http://www.youtube.com/watch?v=FnxoPLVkAWI#ws)
http://www.youtube.com/watch?v=CHUUeh1o38Q#ws (http://www.youtube.com/watch?v=CHUUeh1o38Q#ws)
http://www.youtube.com/watch?v=Xvpg9z45oRs#ws (http://www.youtube.com/watch?v=Xvpg9z45oRs#ws)




Fury 161 Cinematic Preview Images:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg10%2F3991%2Fabiw.jpg&hash=b04192aba2c4caed99e602f6f0d524a9ffc292f4)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F9550%2F3ipp.jpg&hash=c030f3a895b3880fbe08536976efccd5246d2d3d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F8376%2Fqxml.jpg&hash=aa0e6083c73761d825d11bdf6dd9a73d4c4b1862)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg13%2F817%2F03dh.jpg&hash=882a445b7b4c321183f81f2f9c5363cefeaa61bc)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F9593%2Fsz8l.jpg&hash=711105d5cc76cdcdc78ec28f8a288cd50c83f2f8)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg706%2F9923%2F12pw.jpg&hash=5a86a4bc6105ea298f85e63618c8bf809a798c9e)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg707%2F7172%2Fvakt.jpg&hash=ed6d0bee975db35a50a5aa0b4b54794c587aeb56)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg827%2F6923%2Ff7bc.jpg&hash=5642cc6511cc96c6c2ffa011dd637102c86982f3)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F1025%2Fhx1t.jpg&hash=1498dffe1f09c981bd6ac5a6f5527485125d6695)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg849%2F3025%2Fw32r.jpg&hash=bdbdda0f97d52662f3738350b673651e56ab784d)
[close]


http://store.steampowered.com/app/219443/ (http://store.steampowered.com/app/219443/)

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn3.steampowered.com%2Fv%2Fgfx%2Fapps%2F219443%2Fss_8108c763419ea60cda87857662a6930561ef6091.1920x1080.jpg&hash=e638c5b15c529fc8245151109f98fd8248a9c2d2)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn3.steampowered.com%2Fv%2Fgfx%2Fapps%2F219443%2Fss_c1f4f161ed99d79eb7fe9b181ba168726d57077c.1920x1080.jpg&hash=97be7ab786407b480124e212627420818a92bd12)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn3.steampowered.com%2Fv%2Fgfx%2Fapps%2F219443%2Fss_dc293338764dbcae6b50c2914a32dd8a33047387.1920x1080.jpg&hash=2ed2e1363acc57f55736982b613e612e8d160482)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn3.steampowered.com%2Fv%2Fgfx%2Fapps%2F219443%2Fss_1281d26456dde05e546f8b6ad15f95e5c6494ca2.1920x1080.jpg&hash=34008a411cc0232e6b70c21443e1abecdd01eadb)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn3.steampowered.com%2Fv%2Fgfx%2Fapps%2F219443%2Fss_f4f609b00e29b656c90c971aa1b90ba2178f2bc6.1920x1080.jpg&hash=f6b347019372ce4ade7ebd2dcce87585eeade0af)
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 23, 2013, 05:37:22 PM
Looks like you're unarmed on at least two different occasions, interesting.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 05:55:18 PM
For the first half of the first mission you're unarmed
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: underbound on Jul 23, 2013, 06:00:50 PM
This looks really interesting. So is it like the raven mission for some spots.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PredatorSquatch on Jul 23, 2013, 06:04:04 PM
damn i have to get this...
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 06:04:08 PM
Bit of a spoiler here
Spoiler
I love the way they explain what happened to the person who is in Hick's cryotube, the way the merc just kind of tossed the guy in the tube and then punched the controls shut made me laugh
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Valaquen on Jul 23, 2013, 06:06:01 PM
Quote from: PVTDukeMorrison on Jul 23, 2013, 06:04:08 PM
Bit of a spoiler here
Spoiler
I love the way they explain what happened to the person who is in Hick's cryotube, the way the merc just kind of tossed the guy in the tube and then punched the controls shut made me laugh
[close]
Spoiler
Any effort to disguise the guy as Hicks?
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 06:36:21 PM
Quote from: Valaquen on Jul 23, 2013, 06:06:01 PM
Quote from: PVTDukeMorrison on Jul 23, 2013, 06:04:08 PM
Bit of a spoiler here
Spoiler
I love the way they explain what happened to the person who is in Hick's cryotube, the way the merc just kind of tossed the guy in the tube and then punched the controls shut made me laugh
[close]
Spoiler
Any effort to disguise the guy as Hicks?
[close]

Spoiler
The guy is found with another character, Stone, he's only wearing boxers and a bandage around his torso
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Samus007 on Jul 23, 2013, 07:10:07 PM
Does this have co-op?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 07:27:59 PM
yep
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Nutlink on Jul 23, 2013, 07:49:37 PM
So.......PC season pass owners still SOL right now?  Pathetic.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: scifiman26 on Jul 23, 2013, 08:12:10 PM
I will say it has a better story than the orginal campaign. sure there are things that can be changed but i think that if gearbox got off their collective butts and fixed the gameplay mechanics and textures this game would have been so much better along with a better writing team. This DLC in MY OPINION is better and what i was looking for in the game and is truly something all fans of the franchise need to play even if the core game was a disappointment.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: urvile on Jul 23, 2013, 08:15:54 PM
Despite my best judgement, I was going to d/l this but now Xbox live is down

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: shakermakerman on Jul 23, 2013, 08:23:24 PM
its back up, just downloaded it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ikarop on Jul 23, 2013, 08:43:01 PM
It's available on Steam now too for Season Pass owners.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: LucasDepeche on Jul 23, 2013, 08:48:21 PM
Spoiler
I just finished the DLC.  It was alot better than the main game.  The first couple of levels were very strong in setting a classic alien atmosphere.  Some pretty unique ideas were used.  Aliens can finally sneak up behind you and there was a few more jump scares.  The last two missions though where typical of the main campaign story. 

Some of the story telling also felt a little squeezed in like showing exactly how hicks was brought out of cryo and who replaced him. 

Half way through it seemed as though there was a mission missing when hicks travels to Fury-161 and actually witnesses Ripley playing the martyr.  It gets the hopes up then let me down.  So whats everyone else think.

Disclaimer - I wouldn't have even bothered with the dlc if it wasn't for me buying the season pass before release.
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Stringer2355 on Jul 23, 2013, 08:57:44 PM
The North American Playstation Store has updated, "Stasis Interrupted" is available for download now

https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/aliens-colonial-marines-stasis-interrupted/cid=UP0177-BLUS30862_00-ALIENSCMPOPPY001

(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607984)

(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607983)

(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607982)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Ash 937 on Jul 23, 2013, 09:07:09 PM
It only took a handful of updates and four issues of DLC...but now A:CM is finally the AAA title we were waiting for.  Thank you, Gearbox!

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vrastal on Jul 23, 2013, 09:09:28 PM
So the verdict? is it worth it?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: p1nk81cd on Jul 23, 2013, 09:10:06 PM
Quote from: Ash 937 on Jul 23, 2013, 09:07:09 PM
It only took a handful of updates and four issues of DLC...but now A:CM is finally the AAA title we were waiting for.  Thank you, Gearbox!



HAHAHAHAHAHAHA!!! *laugh turns to sorrowed crying*
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 23, 2013, 09:15:02 PM
Quote from: Stringer2355 on Jul 23, 2013, 08:57:44 PM(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607982)

Canon!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: The Runner on Jul 23, 2013, 09:25:14 PM
Any more new xenomorphs or experiences with the Crusher?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Sexy Poot on Jul 23, 2013, 09:37:25 PM
Quote from: Stringer2355 on Jul 23, 2013, 08:57:44 PM
The North American Playstation Store has updated, "Stasis Interrupted" is available for download now

https://store.sonyentertainmentnetwork.com/#!/en-us/games/addons/aliens-colonial-marines-stasis-interrupted/cid=UP0177-BLUS30862_00-ALIENSCMPOPPY001

(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607984)

(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607983)

(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607982)

Really dude? PUT f**kING SPOILERS IN SPOILER TAGS.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PRI. HUDSON on Jul 23, 2013, 09:45:56 PM
So, is this good or not?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 09:46:39 PM
Its much better than the vanilla game
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: shakermakerman on Jul 23, 2013, 09:56:17 PM
Plenty of jumps and scares
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 09:57:49 PM
I think the AI has gotten a bit better, warriors are constantly jumping from wall to wall for me
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PRI. HUDSON on Jul 23, 2013, 10:47:31 PM
Well, gotta hand it to Gearbox A LITTLE BIT, but I will forever hate them for ruining what could have been a game for the ages.

Hopefully someone can bring us a game with aliens, marines, and whatever elements and put them together into an epic like game.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Sexy Poot on Jul 23, 2013, 10:51:43 PM
Might pick this up based on what u guys are saying. Anyone know an estimate on how long it is? I'm guessing like 3 hours?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ikarop on Jul 23, 2013, 10:52:59 PM
I recognized some areas that I initially saw as WIPs and it looks like they put A LOT of effort into the visuals. It all looks really nice.

A preview of the Fury 161 cinematic:

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg10%2F3991%2Fabiw.jpg&hash=b04192aba2c4caed99e602f6f0d524a9ffc292f4)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F9550%2F3ipp.jpg&hash=c030f3a895b3880fbe08536976efccd5246d2d3d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F8376%2Fqxml.jpg&hash=aa0e6083c73761d825d11bdf6dd9a73d4c4b1862)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg13%2F817%2F03dh.jpg&hash=882a445b7b4c321183f81f2f9c5363cefeaa61bc)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg534%2F9593%2Fsz8l.jpg&hash=711105d5cc76cdcdc78ec28f8a288cd50c83f2f8)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg706%2F9923%2F12pw.jpg&hash=5a86a4bc6105ea298f85e63618c8bf809a798c9e)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg707%2F7172%2Fvakt.jpg&hash=ed6d0bee975db35a50a5aa0b4b54794c587aeb56)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg827%2F6923%2Ff7bc.jpg&hash=5642cc6511cc96c6c2ffa011dd637102c86982f3)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F1025%2Fhx1t.jpg&hash=1498dffe1f09c981bd6ac5a6f5527485125d6695)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg849%2F3025%2Fw32r.jpg&hash=bdbdda0f97d52662f3738350b673651e56ab784d)
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Ash 937 on Jul 23, 2013, 10:58:11 PM
Nice cinematic but something is still unclear to me...

Spoiler
Does any portion of the playable campaign take place on Fury 161 or is just the above cinematic set on that planet?
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: The Runner on Jul 23, 2013, 11:12:02 PM
LMAO the Mercs look nothing like the 'Dog Catchers' from Alien 3.  :laugh:


Authenticiteh!!!!one!!!!!OMGZ1111!!!!!!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kronnang_Dunn on Jul 23, 2013, 11:12:45 PM
I am downloading it now. The first thing that has surprised me so far is the fact that the whole pack is 2 GB in size! Are graphical improvements included in it? :o
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 23, 2013, 11:13:21 PM
Quote from: Ash 937 on Jul 23, 2013, 10:58:11 PM
Nice cinematic but something is still unclear to me...

Spoiler
Does any portion of the playable campaign take place on Fury 161 or is just the above cinematic set on that planet?
[close]

Spoiler
no
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: sockableclaw on Jul 23, 2013, 11:16:43 PM
How long is the DLC campaign?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: szkoki on Jul 23, 2013, 11:20:24 PM
Quote from: PRI. HUDSON on Jul 23, 2013, 10:47:31 PM
Well, gotta hand it to Gearbox A LITTLE BIT, but I will forever hate them for ruining what could have been a game for the ages.

Hopefully someone can bring us a game with aliens, marines, and whatever elements and put them together into an epic like game.


call Naughty Dog, nowdays we need more than just a video game, and video gaming has so much potential that a game even could beat movies in the same genre, too bad so many developers doesnt realize that and not even trying to do that, thats why we get the same games over and over and the same basic shit because we are buying it anyway, thank god for exceptions
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: underbound on Jul 23, 2013, 11:21:49 PM
Where are the androids(I dont know the name so im using avp3 classing).It looks great compared to the game from these visuals,I need a new xbox so I can pick this up.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: hfeldhaus on Jul 23, 2013, 11:23:11 PM
are there any walkthroughs of this yet? i cant afford to get it yet
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: szkoki on Jul 23, 2013, 11:25:04 PM
someone planning to make a walktrough video?



(lol)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Ash 937 on Jul 23, 2013, 11:25:24 PM
Quote from: PRI. HUDSON on Jul 23, 2013, 10:47:31 PM
Well, gotta hand it to Gearbox A LITTLE BIT,

I disagree.  Stasis Interrupted is almost a total redemption in my opinion.  It's also something I'm glad to recognize as canon.  The ONLY problem with it is...
Spoiler
that here are no playable levels on Fury 161.
[close]
Otherwise it's perfect!

http://www.youtube.com/watch?v=UnkefjCES-4# (http://www.youtube.com/watch?v=UnkefjCES-4#)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 23, 2013, 11:31:18 PM
Quote from: Local Trouble on Jul 23, 2013, 09:15:02 PM
Quote from: Stringer2355 on Jul 23, 2013, 08:57:44 PM(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607982)

Canon!

Spoiler
*sniff* She's standing in the wrong place compared to the film.
[close]

Spoiler
http://www.youtube.com/watch?v=mquByeLRYNM
This can only really qualify as an interesting 'what if' because it in no way resembles the film.  Couldn't they even get the woman to attempt a Pommy accent for the computer.
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ikarop on Jul 23, 2013, 11:48:36 PM
This thread is labelled as spoilery BTW. No need to use spoiler tags unless you want to.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: DiabloGuapo on Jul 23, 2013, 11:56:39 PM
It stills seems like someone's fanfic to me. At best, the whole thing is just a ''what if'' story. I hope that Fox will somehow denounce it as being canon, but I doubt they care.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 23, 2013, 11:58:21 PM
Quote from: ikarop on Jul 23, 2013, 11:48:36 PM
This thread is labelled as spoilery BTW. No need to use spoiler tags unless you want to.

Oh yeah.  Missed that.

Anyway whinges based on the vid.
- Hypersleep capsules operate in the sequence of 1) open lid 2) occupant wakes up.  Not the other way around.
- Cracks on Ripley's tube and she has a hugger attached longer before the EEV is launched contrary to the Alien3 opening.
- Hicks is fully clothed in his scabby t-shirt.
- Stunt Hicks bandages don't match Real Hicks at the end of Aliens (though I think they might match the body in the Alien3 AC).
- Cryotube room looks re-used from the main game (ie. doesn't match the film)
- The start of Alien3 has been re-written and a bunch of errors have been cretaed as a result.
- Yank accent on computer.
- Stunt Hicks has no dog tags and Hicks is wearing his after Ripley and co are ejected.  Yet they're hanging off his morgue slab door in the film.
- Hicks t-shirt is all nice again after they leave the cryotube room.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: OpenMaw on Jul 23, 2013, 11:58:34 PM
I don't see any improvements at all. It's the same old silly contrivances and the same ol boring ass linear and overly scripted gameplay.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: hfeldhaus on Jul 23, 2013, 11:59:15 PM
yeah i really doubt they give a shit about whats canon and what isnt. this dlc looks pretty interesting though i may give it a chance.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 12:00:01 AM
Quote from: Ash 937 on Jul 23, 2013, 11:25:24 PMI disagree.  Stasis Interrupted is almost a total redemption in my opinion.

Called it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Sexy Poot on Jul 24, 2013, 12:05:40 AM
Quote from: ikarop on Jul 23, 2013, 11:48:36 PM
This thread is labelled as spoilery BTW. No need to use spoiler tags unless you want to.

Guess I'm out now. Could have sworn it wasn't labeled that before.

Weird...  ::)

Anyways, see u guys after I beat it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: stemot on Jul 24, 2013, 12:10:19 AM
How Hicks Survived:

http://www.youtube.com/watch?v=mquByeLRYNM# (http://www.youtube.com/watch?v=mquByeLRYNM#)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 12:24:33 AM
Ripley's skull and facehuggers are now immune to pulse rifle fire.

CANON.

I like how Hicks is relatively untroubled by seeing Ripley all facehugged. He's all kind of... "No. :|"
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 12:24:39 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lsbgiiYKBi1r30yjlo1_500.gif&hash=af7c2033b4fbdcb3716c71ee04155ac6a24248a6)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: DemonicD13 on Jul 24, 2013, 12:25:31 AM
Makes me yearn for something better. I've wanted an answer to the mystery egg for so long, but this is just bad.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 12:29:50 AM
Mikey Neumann is a genius.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 12:33:17 AM
Quote from: Xenomorphine on Jul 24, 2013, 12:24:33 AM
Ripley's skull and facehuggers are now immune to pulse rifle fire.

CANON.

I like how Hicks is relatively untroubled by seeing Ripley all facehugged. He's all kind of... "No. :|"

And Ripley's tube is immune to Alien acid and all.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: DemonicD13 on Jul 24, 2013, 12:46:57 AM
This makes me ask pointless questions that this stupid fan fic won't and can't answer. I shouldn't really bother even bringing them up but I can't resist.

If Wey-Yu was there when the cryotube EEV launched what took them so long to get down to the planet?

Why do they (the inhabitants of Fury) think the crushed body is Hicks's, I thought the warden read his dog tag (or his underwear). It's not like Fury could access the ships logs. If they were just guessing who the crushed body in the tube was in the movie, how did they ever figure it belonged to Hicks in the first place?

I'm sure countless other issues will come to me. Point is I'm disappointed yet again, no big shock I wasn't really that hopeful.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 12:54:04 AM
Does not-Hicks have a name now?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 12:56:27 AM
According to the vid Stunt Hicks is in fact known as W-Y Grunt.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: The Necronoir on Jul 24, 2013, 12:56:48 AM
Quote from: Local Trouble on Jul 24, 2013, 12:54:04 AM
Does not-Hicks have a name now?

K. Reese.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 12:59:28 AM
Quote from: SM on Jul 24, 2013, 12:56:27 AM
According to the vid Stunt Hicks is in fact known as W-Y Grunt.

Poor guy.  He was f**ked at birth.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 01:01:19 AM
According to the subtitles, it's 'Turk'. He's the one who was helping to revive Hicks.

Other survivor is 'Stone'.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Killa-Hawke on Jul 24, 2013, 01:03:21 AM
Ummmm....random guy in his underwear......didn't see that coming
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 01:03:45 AM
Quote from: Xenomorphine on Jul 24, 2013, 01:01:19 AM
According to the subtitles, it's 'Turk'. He's the one who was helping to revive Hicks.

Other survivor is 'Stone'.

Oh yeah - got the subtitles mixed up.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 01:05:50 AM
Didn't you say the facehugger could only be on Hicks (or, I guess, Turk)?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 01:10:00 AM
Quote from: Killa-Hawke on Jul 24, 2013, 01:03:21 AM
Ummmm....random guy in his underwear......didn't see that coming

This was what Pitchford, Neumann and the rest were promising you would make 'Alien 3' a better movie. Don't you go disrespecting their genius writing skills. >:(
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 24, 2013, 01:10:29 AM
Is it worth the $10? That's all I really want to know before I commit
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 01:11:33 AM
QuoteThis was what Pitchford, Neumann and the rest were promising you would make 'Alien 3' a better movie. Don't you go disrespecting their genius writing skills.

Word, bitch!

QuoteDidn't you say the facehugger could only be on Hicks (or, I guess, Turk)?

Based on the Alien3 title sequence and the lack of hugger on Ripley or Newt, yeah.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 01:19:44 AM
Then I'm confused.  ???
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 01:22:19 AM
http://www.youtube.com/watch?v=pAyKJAtDNCw# (http://www.youtube.com/watch?v=pAyKJAtDNCw#)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 01:23:11 AM
:laugh:
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 01:52:11 AM
Quote from: stemot on Jul 24, 2013, 12:10:19 AM
How Hicks Survived:

http://www.youtube.com/watch?v=mquByeLRYNM# (http://www.youtube.com/watch?v=mquByeLRYNM#)

Really? f**king really? Ripley somehow Ripley manages to survive acid damage from the Facehugger's acid splash (not to mention having a bullet put into her brain)? Then that explanation for who was in the cryotube... OMG, that part when the Merc put Turk in the tube made me laugh my ass off so hard you could hear it throughout my house - it was that loud. I mean, the DLC seems better than the rest of the Colonial Marines garbage but my God... I just can't treat this as Canon. I mean hey, FOX doesn't give a crap so why should I?  ;D

I'll cut 'em some slack, the DLC seems MILES better than the main game. But Gearbox... never touch this franchise again. Ever.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 02:09:40 AM
The WY guy should've done an Arnie when he put Turk on the tube.

"Sleep id ahf"
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 02:14:35 AM
Quote from: SM on Jul 24, 2013, 02:09:40 AM
The WY guy should've done an Arnie when he put Turk on the tube.

"Sleep id ahf"

Now that would have been hilarious! I mean, I don't think that scene is meant to be taken seriously. It's just too ridiculous to be serious.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 02:17:58 AM
And after checking, they still haven't bothered to match up the Sulaco's female computer voice...

Bishop repeats it with an English accent. This one's American. And it's meant to be the exact same verbal announcement.

So, yeah, if you want an obvious reason to say 'canon break' for this new content, that's probably the most obvious one, right there.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 02:20:56 AM
*cough*

Quote from: SM on Jul 23, 2013, 11:31:18 PM
Quote from: Local Trouble on Jul 23, 2013, 09:15:02 PM
Quote from: Stringer2355 on Jul 23, 2013, 08:57:44 PM(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607982)

Canon!

Spoiler
*sniff* She's standing in the wrong place compared to the film.
[close]

Spoiler
http://www.youtube.com/watch?v=mquByeLRYNM
This can only really qualify as an interesting 'what if' because it in no way resembles the film.  Couldn't they even get the woman to attempt a Pommy accent for the computer.
[close]

The smoke detector doesn't even look close to the film one either.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 02:27:54 AM
New canon takes precedence over old canon.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 02:28:29 AM
Well, yeah, but the voice seems more obvious and the Fury stuff hasn't featured in a video for yet. :)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: demonbane on Jul 24, 2013, 02:31:58 AM
Who the hell is Stone? One of the survivors? I thought Ripley, Bishop, Newt, Hicks were only survivors, no?
I don't know why Fox can't be at least half serious as Lucas Arts. Seriously, give my helm of the franchise. I will do thousand times better.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 24, 2013, 02:39:25 AM
Stone is from another ship I think.

Quote from: Xenomorphine on Jul 24, 2013, 02:28:29 AM
Well, yeah, but the voice seems more obvious and the Fury stuff hasn't featured in a video for yet. :)

Oh, that's coming don't worry.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: OpenMaw on Jul 24, 2013, 02:45:37 AM
Quote from: Local Trouble on Jul 24, 2013, 02:27:54 AM
New canon takes precedence over old canon.

Except when the old canon is clearly written by adults for adults, and the new canon is written by brodudes for teenagers.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 03:25:22 AM
Quote from: OpenMaw on Jul 24, 2013, 02:45:37 AM
Quote from: Local Trouble on Jul 24, 2013, 02:27:54 AM
New canon takes precedence over old canon.

Except when the old canon is clearly written by adults for adults, and the new canon is written by brodudes for teenagers.

The new Canon is written by people who don't give a shit. It's been that way for a long time. FOX stopped giving a f**k, so a lot of the fans decided to pick what is and isn't canon on their own because, really, FOX doesn't care.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: The Runner on Jul 24, 2013, 03:27:18 AM
Quote from: OpenMaw on Jul 24, 2013, 02:45:37 AM
Quote from: Local Trouble on Jul 24, 2013, 02:27:54 AM
New canon takes precedence over old canon.

Except when the old canon is clearly written by adults for adults, and the new canon is written by brodudes for teenagers.


True dat.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 03:29:25 AM
If you want a picture of the franchise's future, imagine a boot stamping on a human face...forever.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 24, 2013, 03:43:27 AM
Quote from: Local Trouble on Jul 24, 2013, 03:29:25 AM
If you want a picture of the franchise's future, imagine a boot stamping on a human face...forever.

no...  Orwell would prefer that you stamp your boots on Randy Pitchford's face. 

I'd buy that for a dollar.

-Windebieste.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ShadowPred on Jul 24, 2013, 03:49:19 AM
HAHAHAHAHAHAHAHA
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ikarop on Jul 24, 2013, 04:09:01 AM
Fury 161 Cinematic (no voices):

http://www.youtube.com/watch?v=ewtdoSex-MY#ws (http://www.youtube.com/watch?v=ewtdoSex-MY#ws)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vrastal on Jul 24, 2013, 04:13:26 AM
I just finished it. loads better than the original. I suspect this was, or parts of it are originally meant to come with the first part but due to time restrictions it was cut.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: urvile on Jul 24, 2013, 04:21:19 AM
So I'm not too far into the DLC so far and my Xbox froze :grumble:

It's okay so far I guess. Although it doesn't seem the AI has gotten any better since I last played
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 04:34:01 AM
Not that I was ever a fan of the design (looked far too impractical), but why didn't they give them the authentic costumes?

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20120124021227%2Falienanthology%2Fimages%2Fa%2Faa%2FWYtrooper002.jpg&hash=a920e0d20af9585c46ef11c4c2fc2ceea5b8c3f5)

???
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 05:20:52 AM
Quote from: Xenomorphine link=topic=48787.msg

That's loads better than those laughable W-Y baseball caps. I still want to know who honestly thought that was a good idea.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 24, 2013, 05:29:25 AM
Most PMCs don't wear full battle rattle.  Because that shit is uncomfortable and they are mostly for security not infantry tactics and maneuvers. 

Some special ops guys don't wear them.  We'd see the SEALs rolling out all the time without their fancy bicycle helmets.  We weren't in the most dangerous of places but since those guys (and other special ops) were the only ones doing anything anyways....
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ChickenHeart on Jul 24, 2013, 05:33:02 AM
The explanation for why Hicks wasn't in stasis wouldn't feel too far out of place in a futuristic 3 Stooges skit.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 24, 2013, 06:23:31 AM
This woeful, sixty million dollar abortion has NO redeeming qualities. 

-Windebieste.

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 06:52:46 AM
I take it you're waiting for the GOTY edition before buying?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 24, 2013, 07:03:12 AM
Best thing the DLC had going for it was atmosphere.
I hated Lisbeth and I could only tolerate Levy. Stone is the only character I can see who had even a slim chance for survival based on the fact
Spoiler
he was a soldier at one point, not a colonist daughter or a scientist
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 09:03:00 AM
Quote from: Kimarhi on Jul 24, 2013, 05:29:25 AM
Most PMCs don't wear full battle rattle.  Because that shit is uncomfortable and they are mostly for security not infantry tactics and maneuvers. 

Some special ops guys don't wear them.  We'd see the SEALs rolling out all the time without their fancy bicycle helmets.  We weren't in the most dangerous of places but since those guys (and other special ops) were the only ones doing anything anyways....

None of them are wearing that gear, though. In the film, they all did. Here, in a recreation of that very scene, every single one of them has a completely different costume on.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Valaquen on Jul 24, 2013, 09:19:29 AM
Quote from: Xenomorphine on Jul 24, 2013, 09:03:00 AM
Quote from: Kimarhi on Jul 24, 2013, 05:29:25 AM
Most PMCs don't wear full battle rattle.  Because that shit is uncomfortable and they are mostly for security not infantry tactics and maneuvers. 

Some special ops guys don't wear them.  We'd see the SEALs rolling out all the time without their fancy bicycle helmets.  We weren't in the most dangerous of places but since those guys (and other special ops) were the only ones doing anything anyways....

None of them are wearing that gear, though. In the film, they all did. Here, in a recreation of that very scene, every single one of them has a completely different costume on.
Am I seeing correctly or has Bishop II's clothing changed (beige coat to dark coat, crimson scarf) and his head wound isn't visible?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 24, 2013, 09:24:54 AM
I'm not talking about the Alien 3 PMCs.  Just another comment that questions why they have caps on instead of helmets in ACM.  Its because helmets are hot and heavy and uncomfortable. 

The PMCs in Alien 3 are obviously there performing a certain task.  Judging by the end cinematic, it would seem like they could've just added their smartgun or flamethrower NPCs instead.  But since I never was going to take anything ACM said as canon anyways, I give no f**ks.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenoscream on Jul 24, 2013, 09:28:57 AM
Can someone give a brief summary of what happens in each chapter? There is little to no chance of me picking this up (no time, other games and not much incentive) but I'm curious about the story, from what I can see it starts before the pain plot and picks up after it finishes, or do the A3 events occur before the main campaign?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: AlienGalaxie on Jul 24, 2013, 10:44:59 AM
Stasis Interrupted DLC - Let's Play LIVE - Eurogamer - STARTS AT 12PM BST - SPOILER ALERT! http://www.saga-alien-galaxie.com/article-79392-live-eurogamer-gameplay-en-direc.html (http://www.saga-alien-galaxie.com/article-79392-live-eurogamer-gameplay-en-direc.html)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vepariga on Jul 24, 2013, 11:11:35 AM
oh its out cool,downloading now.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: WarriorRidged on Jul 24, 2013, 11:28:38 AM
Statis Interrupted is now on PSN Europe, Folks.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: shakermakerman on Jul 24, 2013, 11:54:13 AM
God some of you really do throw your dummys out the pram  :laugh:, its just a game and as for canon make your own minds.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Promethean Fire on Jul 24, 2013, 12:55:18 PM
Quote from: Xenoscream on Jul 24, 2013, 09:28:57 AM
Can someone give a brief summary of what happens in each chapter? There is little to no chance of me picking this up (no time, other games and not much incentive) but I'm curious about the story, from what I can see it starts before the pain plot and picks up after it finishes, or do the A3 events occur before the main campaign?

Its not brief, but here is a rundown of the story.

Spoiler
Chapter 1 - Asylum.  Hicks and a man called Stone are being interrogated by Weyland aboard the FTL ship.  Weyland demands the "message" from Stone.  Stone refuses and is executed.  Hicks is injected by a scientist named Levy with a truth serum to try and make him talk.  It doesn't.  Weyland grills Hicks, highlighting events that have led to this point.  We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.  Xeno specimens escape and begin wreaking havoc aboard the Legato.  We join Lisbeth, a female colonist, part of the hijacked cargo, who awakens to the madness around her.  Lisbeth must stealthily search the ship as she looks desperately for her mother and father.  En route she bumps into two fellow colonists, Stone and Turk.  Stone informs Lisbeth that the Legato has docked via umbilical to another ship (Sulaco) and that he plans to cross the umbilical and send out a request for help.  He asks Lisbeth to join him.  Lisbeth insists on finding her family.  Stone and Turk leave Lisbeth as they head for the Sulaco.  After several dangerous encounters, Lisbeth eventually finds her mother who has been facehugged and her father who has been pumped full of bullet holes.  Lisbeth now seeks revenge againt the Alien and W-Y.  Stone pleads for Lisbeth to join him onboard the Sulaco.  Instead, Lisbeth heads to the engineering deck of the Legato, battling PMC's and Aliens on the way.  Lisbeth feels pain in her chest.  She realises she is host to the monsters.  She turns off the ships's cooling unit and sets the ship to self destruct taking the PMC's and the Aliens with her.

Chapter 2 - Awakening.  Stone and Turk have arrived in the Hypersleep chamber of the Sulaco.  They are pursued by W-Y PMC's and Aliens from the Legato and therefore quickly revive the only military officer they find, Corporal Hicks. Hicks is stunned to see Ripley with a facehugger wrapped to her head but before he can realise what is happening, the PMC's burst into the vault.  There is a brief exchange of gunfire which results in acid blood being spilt from the Facehugger triggering the Sulaco emergency systems.  Stone and Hicks take cover from the mercs.  Turk is grabbed and tossed aside into Hicks empty cryo chamber just as the EEV release system is activated.  Newt, Ripley, the remains of Bishop and Turk are launched into space.  Hicks and Stone escape the mercs to the security checkpoint above them and gear up for battle.  We learn that Stone is ex-military hence his handiness with a weapon.  Their plan is to send a distress signal but the Sulaco only possesses a short range transmitter.  However, the Sulaco is on course with Fury 161 which has a long range communications array.  They head for a service skiff which they will be able to escape the ship in.  En route, Stone is contacted by Lisbeth (at this point in the story she has just discovered her dead parents) She tells Stone that she plans to detonate the Legato.  Hicks and Stone must make a mad dash to the weapons deck of the Sulaco, once there Stone uses one of the Sulaco's orbital cannons to destroy the umbilical, seperating the two ships.  Hicks and Stone watch as the Legato is destroyed.  Hicks and Stone finally escape in the service skiff, they land on the surface of Fury 161, where Hicks tells them it will be a two day hike to the nearest facility.  As Hicks and Stone finally reach the penal colony they witness the ending of Alien 3 as Ripley sacrifices herself.  Hicks and Stone are then captured and taken to the W-Y FTL ship for interrogation.  The ship and the Sulaco are returned to LV-426.

Chapter 3 - Deliverance.  We are back where we started.  Stone has just been executed as Weyland grills Hicks.  The scientist, Levy listens with concern as Weyland constantly seems unconcerned with the human cost as opposed to the importance of the Alien.  Levy reaches for a pulse rifle and draws on Weyland.  Levy tells Weyland that he can no longer be a part of this madness.  He takes Hicks and they fight their way out of the FTL ship which we realise is dry docked on LV-426 next to the "Origin" site.  They need to send the message which will expose W-Y's involvement in the murder of the colonists.  They touch down on the surface and fight their way through several lab modules which are being established around the "Origin" site perimeter.  Levy and Hicks briefly seperate as Levy attempts to purge posion gas from the modules so that they can safely pass.  Coming under heavy fire from APC's, Hicks and Levy realise that the only way they can reach the communications array is to travel through the treacherous underground cave system of LV-426. 

Chapter 4 - Redemption.  Hicks and Levy make their way through the dark network of caves.  They eventually realise that they are in a hive.  The Aliens who survived the blast of the Atmosphere Processor, have nested within these tunnels, and a new Queen awaits.  Hicks and Levy disturb the Queen, who gives chase through the claustrophobic interiors of the caverns.  They lose the Queen in smaller spaces but are soon pursued by a Crusher Alien, after an intense battle, the Crusher is felled and Hicks and Levy escape the caves.  They fight their way through the main compound as chaos erupts around them, the underground Aliens are attacking the W-Y mercs.  Through the carnage, Hicks and Levy eventually make it to the communications array.  Hicks must activate the dish, whilst Levy, using sentry guns must hold off the pressing xeno attack to buy Hicks time.  They succeed.  They must then ascend to the top of the facility to send the message.  They are under constant onslaught as they try to align the dish.  They soon begin to transmit the message.  Weyland comes over the PA system and attempts to appeal to Levy.  Levy is not interested.  As the signal is 90% complete, a barrage of rockets are fired by W-Y, taking out the dish.  A squad of APC's roll up to the facility, destroying the last of the xenos.  Hicks and Levy are defeated.  They have no choice but to surrender.  Hicks asks Levy if any of the message got out.  Some of it, he replies.

We cut to Hicks's After Action report.  Or what part of it was transmitted at least.  Cut to black and a barracks door is flung open as a Marine officer shouts at the grunts that a distress signal has just been received, sent out from LV-426.  A groggy soldier awakens from his bunk and we see that it is Corporal Winter.

The End.       
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Engineer on Jul 24, 2013, 01:43:07 PM
What happened to Boris? The only prisoner who survived in alien 3?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kronnang_Dunn on Jul 24, 2013, 03:19:54 PM
Just played the DLC up to the third chapter. My God.... the story did fit perfectly with both the ACM game and the movies. Some little costume and voice errors here and there but nothing that hurts the continuity. They pulled a decent expansion for a very hated game. I am glad they finished what they started despite all the negative feedback they received. Thank you Gearbox.

Btw... I think the reason Hicks has the acid burned shirt and then changes to a dark outfit and then back again to the damaged shirt is because the burned shirt is part of his BDU (Battle Dress Uniform) and did not have a spare.

Quote from: Promethean Fire on Jul 24, 2013, 12:55:18 PM
Its not brief, but here is a rundown of the story...

Good summary. The only thing wrong is that it took 2 days for Hicks and Stone to arrive at Fury 161 in their spaceship... they did not travel for 2 days in the planet's surface like you posted. Stone even tells Hicks that he got a deck of cards for the 2 days long space trip (obvious Aliens reference).

Quote from: Xenomorphine on Jul 24, 2013, 12:24:33 AM
I like how Hicks is relatively untroubled by seeing Ripley all facehugged. He's all kind of... "No. :|"

He was all drowsy and awakening from hypersleep.

Quote from: Jarac on Jul 24, 2013, 01:52:11 AM
Really? f**king really? Ripley somehow Ripley manages to survive acid damage from the Facehugger's acid splash (not to mention having a bullet put into her brain)?

Quote from: Xenomorphine on Jul 24, 2013, 12:24:33 AM
Ripley's skull and facehuggers are now immune to pulse rifle fire.

Remember Alien...? Remember how Ash wounded Kane's hugger...? Same thing. The bullets obviously did not hit Ripley. Just grazed the hugger and the acid bursted out into the cryotube (there is an acid burn mark that Clements finds in Alien 3) and the floor , which the ship's computer thought that was an electrical fire (causing the cryotubes ejection into the EEV and its launch).

Quote from: DemonicD13 on Jul 24, 2013, 12:46:57 AM
Why do they (the inhabitants of Fury) think the crushed body is Hicks's, I thought the warden read his dog tag (or his underwear). It's not like Fury could access the ships logs. If they were just guessing who the crushed body in the tube was in the movie, how did they ever figure it belonged to Hicks in the first place?

As far as I remember there were not dog tags nor underwear at the Alien 3 film. But at the begining there were digital images and information with computerized data of Hicks, Ripley and company. That could mean that the data was obtained from the cryotubes by the FURY immates somehow or that the Sulaco broadcasted the data as the EEV was ejected and landed on the planet. That's the beauty of Sci-Fi... is science, but above all, fiction... so anything is possible.

Quote from: Engineer on Jul 24, 2013, 01:43:07 PM
What happened to Boris? The only prisoner who survived in alien 3?

Who the hell is Boris? If you are talking about ROBERT MORSE you just #ucked up... big time.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 03:22:50 PM
Quote from: Engineer on Jul 24, 2013, 01:43:07 PM
What happened to Boris? The only prisoner who survived in alien 3?

You mean Morse? He went on to write a book.

Quote
Spoiler
We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.
[close]

So the Legato was sent to LV-426 before the Sulaco? Why wasn't Burke on that ship then? Besides, Burke was only able to confirm the XT presence after they landed on LV-426 (There was a good chance that the communication loss with the colony could just have been a damaged transmitter).

Quote from: Valaquen on Jul 24, 2013, 09:19:29 AM
Am I seeing correctly or has Bishop II's clothing changed (beige coat to dark coat, crimson scarf) and his head wound isn't visible?

Should have had him oozing white fluid just for LOLS.  :laugh:
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kronnang_Dunn on Jul 24, 2013, 03:35:46 PM
Quote from: ST on Jul 24, 2013, 03:22:50 PM

Quote
Spoiler
We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.
[close]

So the Legato was sent to LV-426 before the Sulaco? Why wasn't Burke on that ship then? Besides, Burke was only able to confirm the XT presence after they landed on LV-426 (There was a good chance that the communication loss with the colony could just have been a damaged transmitter).


Wrong. The Legato is a W-Y ship that was sent to LV-426 after Burke confirms the presence of the xenos and that he is trying to get specimens. There is even an audio recording found in the first chapter from a W-Y technician who got Burke's message and read it in the recording. The Legato found the Derelict and started the construction of the Origin research facilities in it. Then left LV-426 with egg samples and reached the Sulaco near FURY 161. While intercepting the Sulaco the W-Y scientists started experimenting with colonist civilians in hypersleep but an outbreak took place and the Legato got infested while linking with the Sulaco.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 03:40:17 PM
Quote from: Kronnang_Dunn on Jul 24, 2013, 03:19:54 PM

Quote from: Jarac on Jul 24, 2013, 01:52:11 AM
Really? f**king really? Ripley somehow Ripley manages to survive acid damage from the Facehugger's acid splash (not to mention having a bullet put into her brain)?

Quote from: Xenomorphine on Jul 24, 2013, 12:24:33 AM
Ripley's skull and facehuggers are now immune to pulse rifle fire.

Remember Alien...? Remember how Ash wounded Kane's hugger...? Same thing. The bullets obviously did not hit Ripley. Just grazed the hugger and the acid bursted out into the cryotube (there is an acid burn mark that Clements finds in Alien 3) and the floor , which the ship's computer thought that was an electrical fire (causing the cryotubes ejection into the EEV and its launch).

I'm pretty sure that there is a major difference between a small scalpel wound a BULLET TO THE FACE! That was not a graze wound; that shot literally went into the 'Hugger and Ripley's face area! That would have killed Ripley if this game was being serious!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kronnang_Dunn on Jul 24, 2013, 03:46:20 PM
Quote from: Jarac on Jul 24, 2013, 03:40:17 PM
I'm pretty sure that there is a major difference between a small scalpel wound a BULLET TO THE FACE! That was not a graze wound; that shot literally went into the 'Hugger and Ripley's face area! That would have killed Ripley if this game was being serious!

And I'm pretty sure the makers of the expansion did not have that in mind when making the cinematic sequence. They just used what they had at their disposal, buggy engine and all. I understood this the first time I saw it and actually found it logical and clearly did not see any skull damage when I watched the movie while playing the actual game. The youtube video also has very poor resolution. Everything else is just nitpicking.   
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 03:46:32 PM
Quote from: Kronnang_Dunn on Jul 24, 2013, 03:35:46 PM
Quote from: ST on Jul 24, 2013, 03:22:50 PM

Quote
Spoiler
We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.
[close]

So the Legato was sent to LV-426 before the Sulaco? Why wasn't Burke on that ship then? Besides, Burke was only able to confirm the XT presence after they landed on LV-426 (There was a good chance that the communication loss with the colony could just have been a damaged transmitter).


Wrong. The Legato is a W-Y ship that was sent to LV-426 after Burke confirms the presence of the xenos and that he is trying to get specimens. There is even an audio recording found in the first chapter from a W-Y technician who got Burke's message and read it in the recording. The Legato found the Derelict and started the construction of the Origin research facilities in it. Then left LV-426 with egg samples and reached the Sulaco near FURY 161. While intercepting the Sulaco the W-Y scientists started experimenting with colonist civilians in hypersleep but an outbreak took place and the Legato got infested while linking with the Sulaco.

Ok, so let me get this straight. Burke sees the facehugger in the lab which confirms that Ripley was telling the truth. He goes off to transmit a message to W-Y (never mind the fact that the uplink to the comm tower was damaged). In less than four hours the Legato arrives, finds the derelict, starts the construction of the origin facillity, collects the eggs and then goes chasing after the Sulaco?  ???
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 03:52:21 PM
Quote from: Kronnang_Dunn on Jul 24, 2013, 03:46:20 PM
Quote from: Jarac on Jul 24, 2013, 03:40:17 PM
I'm pretty sure that there is a major difference between a small scalpel wound a BULLET TO THE FACE! That was not a graze wound; that shot literally went into the 'Hugger and Ripley's face area! That would have killed Ripley if this game was being serious!

And I'm pretty sure the makers of the expansion did not have that in mind when making the cinematic sequence. They just used what they had at their disposal, buggy engine and all. I understood this the first time I saw it and actually found it logical and clearly did not see any skull damage when I watched the movie while playing the actual game. The youtube video also has very poor resolution. Everything else is just nitpicking.

No, that's just justify lazy logic. In all canon, a bullet to the face would have killed the 'hugger and the host! You're basically telling us to "shut up, because Gearbox/FOX says so!" I'm pretty sure FOX doesn't give a damn what's "Canon" or not and hasn't for a LONG time. You're basically telling us to accept shotty writing and contrivances from a company who didn't give a damn in the first place?Yeah, no, sory. I'm gonna be a sheep on this issue. This is one more stupid thing Gearbox pulled out of its ass that makes o sense (and I love how they never talked about/explained the Alien egg on the Sulaco and how it got there).
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kronnang_Dunn on Jul 24, 2013, 03:52:48 PM
Quote from: ST on Jul 24, 2013, 03:46:32 PM
Ok, so let me get this straight. Burke sees the facehugger in the lab which confirms that Ripley was telling the truth. He goes off to transmit a message to W-Y (never mind the fact that the uplink to the comm tower was damaged). In less than four hours the Legato arrives, finds the derelict, starts the construction of the origin facillity, collects the eggs and then goes chasing after the Sulaco?  ???

And why it has to be in less than four hours? The Legato looked like a very advanced ship when it exploded and it was probably faster than the Sulaco, so maybe that's why it catches up with it despite spending some time in LV-426 collecting samples. But all this is speculation. I am actually not bored at these little nitpickering details at all. Is Sci-Fi after all, you know? ;D




Quote from: Jarac on Jul 24, 2013, 03:52:21 PM
No, that's just justify lazy logic. In all canon, a bullet to the face would have killed the 'hugger and the host! You're basically telling us to "shut up, because Gearbox/FOX says so!" I'm pretty sure FOX doesn't give a damn what's "Canon" or not and hasn't for a LONG time. You're basically telling us to accept shotty writing and contrivances from a company who didn't give a damn in the first place?Yeah, no, sory. I'm gonna be a sheep on this issue. This is one more stupid thing Gearbox pulled out of its ass that makes o sense (and I love how they never talked about/explained the Alien egg on the Sulaco and how it got there).

LOL And I am telling you, I did not see any bullet to the head. If that's what you saw, then I am sorry for you. You probably hated the expansion. I did not. So be it... ::)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 03:59:49 PM
Quote from: Kronnang_Dunn on Jul 24, 2013, 03:52:48 PM
Quote from: ST on Jul 24, 2013, 03:46:32 PM
Ok, so let me get this straight. Burke sees the facehugger in the lab which confirms that Ripley was telling the truth. He goes off to transmit a message to W-Y (never mind the fact that the uplink to the comm tower was damaged). In less than four hours the Legato arrives, finds the derelict, starts the construction of the origin facillity, collects the eggs and then goes chasing after the Sulaco?  ???

And why it has to be in less than four hours? The Legato looked like a very advanced ship when it exploded and it was probably faster than the Sulaco, so maybe that's why it catches up with it despite spending some time in LV-426 collecting samples. But all this is speculation. I am actually not bored at these little nitpickering details at all. Is Sci-Fi after all, you know? ;D




Quote from: Jarac on Jul 24, 2013, 03:52:21 PM
No, that's just justify lazy logic. In all canon, a bullet to the face would have killed the 'hugger and the host! You're basically telling us to "shut up, because Gearbox/FOX says so!" I'm pretty sure FOX doesn't give a damn what's "Canon" or not and hasn't for a LONG time. You're basically telling us to accept shotty writing and contrivances from a company who didn't give a damn in the first place?Yeah, no, sory. I'm gonna be a sheep on this issue. This is one more stupid thing Gearbox pulled out of its ass that makes o sense (and I love how they never talked about/explained the Alien egg on the Sulaco and how it got there).

LOL And I am telling you, I did not see any bullet to the head. If that's what you saw, then I am sorry for you. You probably hated the expansion. I did not. So be it... ::)

And what I'm saying is just because you like it doesn't make it good storytelling, make sense or good for Aliens Canon.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: scifiman26 on Jul 24, 2013, 04:01:49 PM

Quote from: Kronnang_Dunn on Jul 24, 2013, 03:19:54 PM
Just played the DLC up to the third chapter. My God.... the story did fit perfectly with both the ACM game and the movies. Some little costume and voice errors here and there but nothing that hurts the continuity. They pulled a decent expansion for a very hated game. I am glad they finished what they started despite all the negative feedback they received. Thank you Gearbox.

Btw... I think the reason Hicks has the acid burned shirt and then changes to a dark outfit and then back again to the damaged shirt is because the burned shirt is part of his BDU (Battle Dress Uniform) and did not have a spare.

Quote from: Promethean Fire on Jul 24, 2013, 12:55:18 PM
Its not brief, but here is a rundown of the story...

Good summary. The only thing wrong is that it took 2 days for Hicks and Stone to arrive at Fury 161 in their spaceship... they did not travel for 2 days in the planet's surface like you posted. Stone even tells Hicks that he got a deck of cards for the 2 days long space trip (obvious Aliens reference).

Quote from: Xenomorphine on Jul 24, 2013, 12:24:33 AM
I like how Hicks is relatively untroubled by seeing Ripley all facehugged. He's all kind of... "No. :|"

He was all drowsy and awakening from hypersleep.

Quote from: Jarac on Jul 24, 2013, 01:52:11 AM
Really? f**king really? Ripley somehow Ripley manages to survive acid damage from the Facehugger's acid splash (not to mention having a bullet put into her brain)?

Quote from: Xenomorphine on Jul 24, 2013, 12:24:33 AM
Ripley's skull and facehuggers are now immune to pulse rifle fire.

Remember Alien...? Remember how Ash wounded Kane's hugger...? Same thing. The bullets obviously did not hit Ripley. Just grazed the hugger and the acid bursted out into the cryotube (there is an acid burn mark that Clements finds in Alien 3) and the floor , which the ship's computer thought that was an electrical fire (causing the cryotubes ejection into the EEV and its launch).

Quote from: DemonicD13 on Jul 24, 2013, 12:46:57 AM
Why do they (the inhabitants of Fury) think the crushed body is Hicks's, I thought the warden read his dog tag (or his underwear). It's not like Fury could access the ships logs. If they were just guessing who the crushed body in the tube was in the movie, how did they ever figure it belonged to Hicks in the first place?

As far as I remember there were not dog tags nor underwear at the Alien 3 film. But at the begining there were digital images and information with computerized data of Hicks, Ripley and company. That could mean that the data was obtained from the cryotubes by the FURY immates somehow or that the Sulaco broadcasted the data as the EEV was ejected and landed on the planet. That's the beauty of Sci-Fi... is science, but above all, fiction... so anything is possible.

Quote from: Engineer on Jul 24, 2013, 01:43:07 PM
What happened to Boris? The only prisoner who survived in alien 3?

Who the hell is Boris? If you are talking about ROBERT MORSE you just #ucked up... big time.

I could not have said that any better myself!!!
This DLC def gives me a good feeling that things could continue in this universe and have the potential to be something great there is one thing that needs to happen first and that is to give this property to a developer who will actually do true justice to the franchise and give us all a continuation that we all would love and deserve.
On that note I just wish kickstarter could raise money for a Proper Aliens game and give to a worthy developer who would be as true to is as all the fans would be if we were to all come together for our support.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 04:15:20 PM
Quote from: Kronnang_Dunn on Jul 24, 2013, 03:52:48 PM
Quote from: ST on Jul 24, 2013, 03:46:32 PM
Ok, so let me get this straight. Burke sees the facehugger in the lab which confirms that Ripley was telling the truth. He goes off to transmit a message to W-Y (never mind the fact that the uplink to the comm tower was damaged). In less than four hours the Legato arrives, finds the derelict, starts the construction of the origin facillity, collects the eggs and then goes chasing after the Sulaco?  ???

And why it has to be in less than four hours? The Legato looked like a very advanced ship when it exploded and it was probably faster than the Sulaco, so maybe that's why it catches up with it despite spending some time in LV-426 collecting samples. But all this is speculation. I am actually not bored at these little nitpickering details at all. Is Sci-Fi after all, you know? ;D

QuoteWe flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.

Quote from: Al - Supervisor, Hadley's HopeIt takes two weeks to get an answer out here and the answer is always don't ask.

-Would have taken a week for W-Y HQ to receive Burke's message (never-mind the fact that the link between the Colony and the comm tower at the landing field was damaged).

-After the dropship crashed into the Atmosphere Processor they had a little over 4 hours before the explosion.

-I have no issue with the Legato catching-up to the Sulaco, my problem is how the hell did the Legato get to LV-426 within a few hours of receiving Burke's transmission (which he couldn't have sent), find the derelict, start construction on the Origin research facility, collect the eggs and then leave only to be told to go back and intercept the Sulaco as it leaves orbit around LV-426.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 24, 2013, 04:20:18 PM
That was a bold statement there! :laugh:

So.. um, the Legato, um. So, it landed, picked up eggs during the events of Aliens, left, then came back?

Errkay.

All this just to say 'Hicks is alive!'

This entire game is the ultimate butthurt Aliens fanboy revenge on Alien3. It's quite impressive that it took, what, $60 million to bring the butthurt level to absolute, unbelievable maximum expression? (I don't remember the budget figure.)

It's been boiling since Pitchford walked out of his first A3 showing in 92.

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kx5arf6pfucpng%2Fku-xlarge.png&hash=7b075d2bece3d923d9b5ee2049e5a264abca983c)
[close]

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 04:23:08 PM
Quote from: RagingDragon on Jul 24, 2013, 04:20:18 PM
That was a bold statement there! :laugh:

So.. um, the Legato, um. So, it landed, picked up eggs during the events of Aliens, left, then came back?

Errkay.

All this just to say 'Hicks is alive!'

This entire game is the ultimate butthurt Aliens fanboy revenge on Alien3. It's quite impressive that it took, what, $60 million to bring the butthurt level to absolute, unbelievable maximum expression? (I don't remember the budget figure.)

It's been boiling since Pitchford walked out of his first A3 showing in 92.

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18kx5arf6pfucpng%2Fku-xlarge.png&hash=7b075d2bece3d923d9b5ee2049e5a264abca983c)
[close]

Lol, I agree. Though I'm pretty sure much of that 60 million dollar budget went towards Borderlands 2 instead of A:CM.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 24, 2013, 04:32:28 PM
To think I used to be a part of that crowd. :laugh: But to be fair, I was literally 8 years old, so the Hix/Noot butthurt was justified.

Then I grew up, got over it, and realized how much I do love Alien 3 and what it really brought to a series that could've easily gone the way of the stereotypical, hurr-durr third act.

Oddly, though I feel that so many third installments to film series are complete failures, A3, which was looked at as one of the biggest threequel flops of all time, now stands higher than almost all the others, in my mind. Plotholes aside, it actually took some risks that returned the series to it's roots, which is a radical thing for third acts to do these days with idiotic speeches, impossible relationships, and so much forced-epic-climax pacing that they feel rushed and absolutely hollow by the end, as if the filmmakers had gotten so far away from what made the original any good they just threw the shit at the wall.

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.hfrmovies.com%2Fwp-content%2Fuploads%2F2013%2F04%2Fmichael-bay-directing-transformers-4-as-reboot-to-franchis-01.jpg&hash=cf6d1441ec15530c9c45f174444cbe3512ae7f07)
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Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Killa-Hawke on Jul 24, 2013, 04:38:11 PM
Lesson learned from Turk. If you find yourself abruptly awakened from Cyrosleep to find yourself surrounded by heavily armed mercenaries and a ship infested with 7-8 foot alien lifeforms with the sole intent of using your body as a means to propagate its species at the cost of your life resulting in a bloody and agonizing death......Before you make your way through the deserted and dark coordiors of the vessel...............you may want to PUT SOME F@#KING CLOTHES ON!!!!!!!!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 04:46:40 PM
Quote from: Kronnang_Dunn on Jul 24, 2013, 03:19:54 PM
He was all drowsy and awakening from hypersleep.

His voice-acting is pretty much the same, all the time. If he's too groggy to do more than line-face, then why's he hitting the glass in such an animated fashion - and taking down armed enemy personnel, just seconds after? And why's he still exhibiting the same muted emotional reactions when her cryotube gets ejected out, after all the fighting?

It's bad dialogue recording and an absence of care in facial animation. The latter's particularly evident during the footage he witnesses Ripley fall to her death. The skeletal animation is there, but his face looks utterly emotionless. It doesn't look like someone who's feeling hollowed out and defeated.

QuoteRemember Alien...? Remember how Ash wounded Kane's hugger...? Same thing. The bullets obviously did not hit Ripley. Just grazed the hugger and the acid bursted out into the cryotube (there is an acid burn mark that Clements finds in Alien 3) and the floor , which the ship's computer thought that was an electrical fire (causing the cryotubes ejection into the EEV and its launch).

One was a slight cut to the skin of a single leg. The other was several explosive rounds slamming home into the thing - and if you look at the angle, it's hard to see how they would have done anything but gone right through both the parasite and her head.

In fact, as it's meant to be an attempt at (unnecessarily) explaining the smashed glass on her cryotube, look at that smashed glass in the film. It's in front of her.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_CcjaNCJXX34%2FTMReWcV5btI%2FAAAAAAAABuU%2FtWQ3JC--v6U%2Fs400%2Feev3.jpg&hash=eaddd2b1bbd887fe35db1862d545643839f5b383)

If something's shooting at that angle, it's going through her head (if not chest, too).

It also presents a new conundrum... If the facehugger which impregnated the dog is the same one as Ripley's, then why wasn't it severely injured when we see it? And if it's a different one, why wasn't it attacking Hicks and his new friends, while they're standing around talking in the chamber?

It's fun to watch, but it's also a prime example of lazy writing.

Quote from: scifiman26 on Jul 24, 2013, 04:01:49 PM
On that note I just wish kickstarter could raise money for a Proper Aliens game and give to a worthy developer who would be as true to is as all the fans would be if we were to all come together for our support.

Kickstarter has no such power. You would have to have permission from Fox to do anything which might make actual money.

Quote from: RagingDragon on Jul 24, 2013, 04:20:18 PM
This entire game is the ultimate butthurt Aliens fanboy revenge on Alien3.

Without being sarcastic, I think the problems in this game's story and presentation have more to do with over-eager fan-boyism, in general, than those who had (justifiable) reasons for disliking how Hicks' death was handled in 'Alien 3'.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 04:57:36 PM
Quote from: Xenomorphine on Jul 24, 2013, 04:46:40 PM
Quote from: RagingDragon on Jul 24, 2013, 04:20:18 PM
This entire game is the ultimate butthurt Aliens fanboy revenge on Alien3.

Without being sarcastic, I think the problems in this game's story and presentation have more to do with over-eager fan-boyism, in general, than those who had (justifiable) reasons for disliking how Hicks' death was handled in 'Alien 3'.

Over-eager fanboyism can be a good thing... if they are kept in check. Fans can either make stuff that is better or on-par with the greats or (as A:CM shows) far worse than anything the writers could think of and bringing damage to the franchise. A:CM pretty much asks us to suspend our disbelief and our common sense and knowledge of the Alien franchise. Gearbox is that mix between over-eager and not really giving a shit, because if they even cared about this game's well-being they never would have outsourced it in the first-place. And they would have hired Q&A people to check over every inch of writing possible to make sure it made sense.

I think people give Gearbox way too much credit. They probably were fans, but not enough to actually think about or care about what they were doing/writing. They stopped caring when Borderlands became a success.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 24, 2013, 05:01:20 PM
Well yeah, agreed. The entire premise of going back to 426 screamed fan wank from the beginning, I just thought that would be the extent of it, and they might come up with a decent story on the back of the liberties they took with Hadley's.

The bullet thing, gah. It's a stretch, but shit happens. Would've had to be an extremely glancing shot, for sure. Same with Turk in Hicks' tube.. borderline unblievable but whatev. They didn't answer many plot holes, really, just shifted them to the Fury crew instead. You kind of make them incompetent, which they really didn't seem in the film, by making them miss the bullet hole and totally f**king up Hicks' identification.

Though I guess the computer would've recorded Hicks as the last occupant of the cryotube, but Bishop would've known and told Ripley everything. Something along the lines of 'the ship was boarded, Corporal Hicks' cryotube was opened' maybe?

But I forget, Bishops in on that shit! Bad writing for sure. :laugh: After A:CM came out, I sat down and pieced together everything possible that could make this story work, and it ended up nothing like this impossible shit in any way.

And good post, Jarac, agreed 100%.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 05:26:32 PM
Quote from: RagingDragon on Jul 24, 2013, 05:01:20 PM
Well yeah, agreed. The entire premise of going back to 426 screamed fan wank from the beginning, I just thought that would be the extent of it, and they might come up with a decent story on the back of the liberties they took with Hadley's.

The bullet thing, gah. It's a stretch, but shit happens. Would've had to be an extremely glancing shot, for sure. Same with Turk in Hicks' tube.. borderline unblievable but whatev. They didn't answer many plot holes, really, just shifted them to the Fury crew instead. You kind of make them incompetent, which they really didn't seem in the film, by making them miss the bullet hole and totally f**king up Hicks' identification.

Though I guess the computer would've recorded Hicks as the last occupant of the cryotube, but Bishop would've known and told Ripley everything. Something along the lines of 'the ship was boarded, Corporal Hicks' cryotube was opened' maybe?

But I forget, Bishops in on that shit! Bad writing for sure. :laugh: After A:CM came out, I sat down and pieced together everything possible that could make this story work, and it ended up nothing like this impossible shit in any way.

And good post, Jarac, agreed 100%.

Thanks. I think one of the main problems with A:CM from the get-go was that they enslaved themselves to Aliens. Now I love that movie to death, but dammit I didn't want what was essentially a retread through the second movie. A:CM could have been different. It could gone a different direction. It could have gone to an entirely different world and told a different story. We could have gotten actually characters, not jokers.

You are right, RagingDragon. A:CM is just one big fan-wank that tries to "correct the mistake" of Alien 3. Only it didn't actually address the central question that pissed everyone off: how did that damn egg get on the Sulaco in the first place? But no, Gearbox thought that all we wanted was to bring Hicks back. Yeah, it would have been awesome to bring him back, but we don't NEED him to come back; and if you try to bring him back it better be a damn good explanation, which this DLC still didn't give us. It was full of contrivances that asked you to suspend your disbelief.

Really besides bringing back Hicks, what good did the game accomplish to do this? Nothing, I say. People keep saying that "this DLC proves that you can continue the Aliens legacy, now!" but really? The comics continued the legacy even after Alien 3. The legacy did continue and quite a few of the  comics did more justice to the franchise than A:CM certainly did. The people who think that the series couldn't have continued without Hicks and Newt are the same type of people who gave us Resurrection: they believe that franchise had to be enslaved to certain characters to survive.

This "character enslavement" has done more to damage the franchise than anything else. Nothing new is really achieved but making a divided and broken franchise even more divided and broken. A lot of times it's best if a character stays dead.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: acheronbeing on Jul 24, 2013, 05:44:10 PM
Quote from: Jarac on Jul 24, 2013, 05:26:32 PM
You are right, RagingDragon. A:CM is just one big fan-wank that tries to "correct the mistake" of Alien 3.
what mistake
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 05:50:04 PM
Quote from: acheronbeing on Jul 24, 2013, 05:44:10 PM
Quote from: Jarac on Jul 24, 2013, 05:26:32 PM
You are right, RagingDragon. A:CM is just one big fan-wank that tries to "correct the mistake" of Alien 3.
what mistake

Exactly. There was no big mistake that ruined the franchise forever. The only mistake is that it doesn't explain the Alien egg. My comment was more of a jab at those who that that Alien 3 was the worst thing in the world (like Pitchford). They thought they were "correcting a mistake": the death of Hicks. That's why I put it in quotes. I suppose I should have added "/sarcasm" at the end of it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 06:39:28 PM
Watching through the videos... Some observations, so far:

* The Weyland-Yutani personnel keep going down, but there are no Aliens by them to explain why. They're clutching their necks and heads, but I don't see facehuggers on them.

* There's a facehugger which scuttles right past Lisbeth and doesn't seem to give a damn.

* Some nice scripted deaths.

* Nothing's changed about the absence of acid damage. An Alien gets blown away and none of the flooring or anything else even gets texture discolouration. Big missed opportunity during these scenes which take place on spaceships. It should have opened up whole new ways of hitching up tension - you could be armed, yet can't shoot them.

* Turk shows up, finds a shotgun and then throws it to the floor. Heh!

* Burke sending the transmission... Wow. Biggest plot-hole of all. I'm seriously surprised that nobody on the writing team noticed this. A good portion of the very movie this is meant to be sticking so closely to, revolves around how impossible it was for the characters to have sent any signal out. What was the point of Bishop's trip to the tower if Burke was able to send this from the fortified comfort of Operations? And why hadn't he reassured the Marines that assistance was on its way, to get into their good books?

* Lisbeth doesn't seem to care about trying to remove the facehugger from her mother and trying to save her, even though she seemingly knows what it'll do.

* The visual Nostromo reference made me smile. :)

* Oh, um... Wow. Lisbeth is armed to the teeth and doesn't think to do the most obvious thing in the world. Shades of O'Neal's girlfriend, methinks...

* Spaceship orbital mechanics are strange. We see one drifting, then, as soon as there's an explosion, it comes to a stop.

* Weapons still seem oddly lacking in firepower. Even the grenade explosions seem like bright puffs of smoke.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 06:54:04 PM
Quote from: Xenomorphine on Jul 24, 2013, 06:39:28 PM

* Burke sending the transmission... Wow. Biggest plot-hole of all. I'm seriously surprised that nobody on the writing team noticed this. A good portion of the very movie this is meant to be sticking so closely to, revolves around how impossible it was for the characters to have sent any signal out. What was the point of Bishop's trip to the tower if Burke was able to send this from the fortified comfort of Operations? And why hadn't he reassured the Marines that assistance was on its way, to get into their good books?

Wow, I didn't notice this one. So not only are they retconning Alien 3 Canon, but they are even retconning stuff from the movie they said they wanted to be authentic to and do justice for. I really wish this wasn't Canon, I mean, how could it be? Just...
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 06:55:12 PM
First mission walkthrough:

http://www.youtube.com/watch?v=dxFAEfclPgo#ws (http://www.youtube.com/watch?v=dxFAEfclPgo#ws)

QuoteBurke sending the transmission... Wow. Biggest plot-hole of all. I'm seriously surprised that nobody on the writing team noticed this. A good portion of the very movie this is meant to be sticking so closely to, revolves around how impossible it was for the characters to have sent any signal out. What was the point of Bishop's trip to the tower if Burke was able to send this from the fortified comfort of Operations? And why hadn't he reassured the Marines that assistance was on its way, to get into their good books?

Now that I've thought about it, it would have been possible for Burke to send the signal right after the discovery of the facehuggers in the lab if he went to the APC or dropship and sent the message to W-Y relayed via the Sulaco. The total loss of comms only happens after the destruction of the APC and dropship.

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 24, 2013, 07:13:30 PM
Ugh, you had to point out that the actual 'egg on Sulaco' wasn't even really mentioned, or the 1-hugger-2-embryos problem (which I prefer to answer with the super-hugger deleted scene :P)

I mean, it does look like more effort went into this than the entirety of the campaign. If this were actually expanding on a solid game, I'm sure the reception would be a lot better.

And something that niggles me worse than the bullet to Ripleys head might be that:

Spoiler
Hicks and dude supposedly walk across the surface of Fiorina for 2 f**king days? Come on. I know it shows the prisoners outside a bit during the film, and even more in the Director's Cut, but - from the Xenopedia -

QuoteFiorina 161 experiences extreme temperatures which range between +100°C in daylight to –40°C at night

Hurrrrrr! What? I mean it's obvious they were just trying to get the timelines to match up, which is one of the hardest parts of continuing a story like this, but that's a pretty fool ass way to go about it.
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 07:16:11 PM
I can't see the others allowing him to sit around in the APC on his own and send out secret messages, whereas the dropship had to fly out to them.

Between this and Ripley and her facehugger having immunity to explosives, this whole expansion feels rather dubious. And after having watched a walk-through, the gameplay seems much the same as what there already was. Including Aliens who seem to delight in jumping out, slap you around the face, then run away, going, "Tee-hee-hee!"

Generic shooter with some nostalgic visuals, but that's about all.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 07:25:43 PM
Quote from: RagingDragon on Jul 24, 2013, 07:13:30 PM
And something that niggles me worse than the bullet to Ripleys head might be that:

Spoiler
Hicks and dude supposedly walk across the surface of Fiorina for 2 f**king days? Come on. I know it shows the prisoners outside a bit during the film, and even more in the Director's Cut, but - from the Xenopedia -

QuoteFiorina 161 experiences extreme temperatures which range between +100°C in daylight to –40°C at night

Hurrrrrr! What? I mean it's obvious they were just trying to get the timelines to match up, which is one of the hardest parts of continuing a story like this, but that's a pretty fool ass way to go about it.
[close]

Apparently:

Spoiler
Quote from: Kronnang_DunnGood summary. The only thing wrong is that it took 2 days for Hicks and Stone to arrive at Fury 161 in their spaceship... they did not travel for 2 days in the planet's surface like you posted. Stone even tells Hicks that he got a deck of cards for the 2 days long space trip (obvious Aliens reference).
[close]

QuoteI can't see the others allowing him to sit around in the APC on his own and send out secret messages, whereas the dropship had to fly out to them.

They left the APC unattended. Everyone was in operations, Burke could have snuck off to send the message. But yeah, still a long shot.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vrastal on Jul 24, 2013, 07:35:38 PM
We already know the company knows about the aliens since the original movie. Ripley confirms they are there.  It  was what a few months since the first contact with the aliens to when the marines arrive? The company could have easily gotten a science crew ready, highjacked some hypersleep chambers. All in preparation, and had it waiting nearby.

Marines arrive burke sends a second transmission confirming the aliens (hes a company man im sure he was prepared with his own devices). Thats all i got that would make any possible sense.

I still think it was better than the original  campaign  but not canon material. It had good atmosphere, the AI seems to be vastly improved for aliens. besides a few nit picking i thought it was enjoyable, i loved running through the hive caves.

I love how we saw some of the earlier content areas.

But considering what we originally got and Gearbox and the dev team never make any mention of the game id say we got lucky we got what we got.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 07:47:31 PM
I can easily imagine Gorman letting Burke send a message from the APC's transmitter before the shit hit the fan.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 07:48:59 PM
Quote from: Nazrel on Jul 24, 2013, 07:35:38 PM
We already know the company knows about the aliens since the original movie. Ripley confirms they are there.  It  was what a few months since the first contact with the aliens to when the marines arrive? The company could have easily gotten a science crew ready, highjacked some hypersleep chambers. All in preparation, and had it waiting nearby.

Marines arrive burke sends a second transmission confirming the aliens (hes a company man im sure he was prepared with his own devices). Thats all i got that would make any possible sense.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F3239%2Fg7le.jpg&hash=7f131f38891832602e178a4da972d32b0def5279)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: ikarop on Jul 24, 2013, 08:05:50 PM
Up to mission 3:

http://www.youtube.com/watch?v=7Nt0q_WbvPg#ws (http://www.youtube.com/watch?v=7Nt0q_WbvPg#ws)
http://www.youtube.com/watch?v=F5UYLyUDi7A#ws (http://www.youtube.com/watch?v=F5UYLyUDi7A#ws)
http://www.youtube.com/watch?v=HBVQOY8UfBY#ws (http://www.youtube.com/watch?v=HBVQOY8UfBY#ws)
http://www.youtube.com/watch?v=Dfbmg3EBS0U#ws (http://www.youtube.com/watch?v=Dfbmg3EBS0U#ws)
http://www.youtube.com/watch?v=FnxoPLVkAWI#ws (http://www.youtube.com/watch?v=FnxoPLVkAWI#ws)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: acheronbeing on Jul 24, 2013, 08:06:35 PM
Quote from: Jarac on Jul 24, 2013, 05:50:04 PMThe only mistake is that it doesn't explain the Alien egg.
There was a queen aboard
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Thomas on Jul 24, 2013, 08:38:51 PM
Quote from: Xenomorphine on Jul 24, 2013, 06:39:28 PM
Watching through the videos... Some observations, so far:

* There's a facehugger which scuttles right past Lisbeth and doesn't seem to give a damn.

Spoiler
Shes already infected.......
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 08:40:35 PM
Quote from: acheronbeing on Jul 24, 2013, 08:06:35 PM
Quote from: Jarac on Jul 24, 2013, 05:50:04 PMThe only mistake is that it doesn't explain the Alien egg.
There was a queen aboard

How did the egg get into that position, though? It was onboard for a few minutes and it never left the docking bay. The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there? Where was the egg the queen brought with it and how did it manage to not get it destroyed when it got beat up by Ripley in the Power Loader?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 08:43:30 PM
Looks like we have confirmation that all the Aliens on LV-426 during the main campaign did, indeed, come from the plot device cave system.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: demonbane on Jul 24, 2013, 08:45:05 PM
Quote from: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?
Watch Alien 3 expanded.
http://www.youtube.com/watch?v=y69pW8DNRC4#noexternalembed (http://www.youtube.com/watch?v=y69pW8DNRC4#noexternalembed)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 08:49:17 PM
What the guy above me posted. Thank you, demonbane.  :)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: WarriorRidged on Jul 24, 2013, 08:51:24 PM
I played through the DLC today, I enjoyed it - but I didn't get all the narrative first time over.

Where the did the Aliens in this cave system come from? Was this explained? Where were the hosts found to create so many?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 24, 2013, 08:54:10 PM
What am I missing?  That video explained nothing.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 24, 2013, 08:56:48 PM
Quote from: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?

It was placed there in the game.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F7862%2Falien3egg.jpg&hash=e397816fcb995205d878feb3cfaa40a3095f30ef)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: szkoki on Jul 24, 2013, 09:01:16 PM
well....this is still one big pile of shit GBX, too bad
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 09:02:02 PM
Quote from: ST on Jul 24, 2013, 08:56:48 PM
Quote from: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?

It was placed there in the game.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F7862%2Falien3egg.jpg&hash=e397816fcb995205d878feb3cfaa40a3095f30ef)

Zing! Thanks, ST! The mystery of the Mystery Egg continues... *sigh* what a waste.
Title: Re: Stasis Interrupted DLC Preview, Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 10:17:31 PM
Quote from: WarriorRidged on Jul 24, 2013, 08:51:24 PM
I played through the DLC today, I enjoyed it - but I didn't get all the narrative first time over.

Where the did the Aliens in this cave system come from? Was this explained? Where were the hosts found to create so many?

DO NOT QUESTION THESE THINGS!

(https://i.chzbgr.com/maxW500/7677561088/h74071331/)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SPECIAL FORCES on Jul 24, 2013, 10:41:28 PM
I have been looking on various forums for many years about what happened on the beginning of Alien 3.
There are many posts by ''simple'' people who don't get paid to write bullshit that could have been a better explanation and story for this abysmal game.

*the bullet hits the hugger on the center and the acid jumps over Ripley's head or chest.At least they could have done a ''matrix'' style scene where the bullet hits on a leg of the hugger and the acid falls straight to the tube and floor.

*i'm surprised with such a good writing they didn't thought that maybe there was another xeno sleeping on one of the empty tubes waiting for the ship to dock somewhere and escape and that the Mercs woke it up wounded it and that is why the fire started.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwhitec0de.com%2Fwp-content%2Fuploads%2F2012%2F02%2F409039_328752027160625_197911436911352_830235_229546453_n.jpg&hash=ee6d660be70af82e56794ef12aba4ed12af7e5af)

Title: Re: Stasis Interrupted DLC Preview, Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 24, 2013, 10:43:48 PM
Quote from: WarriorRidged on Jul 24, 2013, 08:51:24 PM
I played through the DLC today, I enjoyed it - but I didn't get all the narrative first time over.

Where the did the Aliens in this cave system come from? Was this explained? Where were the hosts found to create so many?

Apparently Gearbox is saying the Aliens are survivors from the colony who went underground after the atmospheric processor blew up. As for where they got the hosts to make a hive that big... Canon?  :-\
Title: Re: Stasis Interrupted DLC Preview, Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 24, 2013, 11:21:15 PM
No. The audio log makes it clear that the cave system was sealed. Then Weyland-Yutani drills into it (for reasons not properly clarified) and they find a ton of them waiting in there.

Remember that video where Pitchford nodded and winked to the camera, speaking of how the colony's nest might not be the only one? This was what he was thinking of when he said that.

In other words, it's there because Gearbox wanted it to be.
Title: Re: Stasis Interrupted DLC Preview, Walkthroughs & Discussion [Spoilers]
Post by: SPECIAL FORCES on Jul 24, 2013, 11:25:25 PM
Quote from: Xenomorphine on Jul 24, 2013, 11:21:15 PM
No. The audio log makes it clear that the cave system was sealed. Then Weyland-Yutani drills into it (for reasons not properly clarified) and they find a ton of them waiting in there.

Remember that video where Pitchford nodded and winked to the camera, speaking of how the colony's nest might not be the only one? This was what he was thinking of when he said that.

In other words, it's there because Gearbox wanted it to be.

With 60M and a lot of beers most of us could write something better.
Title: Re: Stasis Interrupted DLC Preview, Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 25, 2013, 12:56:29 AM
Quote from: Xenomorphine on Jul 24, 2013, 11:21:15 PM
No. The audio log makes it clear that the cave system was sealed. Then Weyland-Yutani drills into it (for reasons not properly clarified) and they find a ton of them waiting in there.

Remember that video where Pitchford nodded and winked to the camera, speaking of how the colony's nest might not be the only one? This was what he was thinking of when he said that.

In other words, it's there because Gearbox wanted it to be.

I don't know which explanation was worse. They both suck anyway, so...  :P
Title: Re: Stasis Interrupted DLC Preview & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 02:03:49 AM
Quote from: demonbane on Jul 24, 2013, 08:45:05 PM
Quote from: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?
Watch Alien 3 expanded.
http://www.youtube.com/watch?v=y69pW8DNRC4#noexternalembed (http://www.youtube.com/watch?v=y69pW8DNRC4#noexternalembed)

What a load of garbage.

The guy who did that vid shouldn't have bothered and just put up a title card saying "Pay attention to the movies 'cos I have no f**king idea".
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Space Sweeper on Jul 25, 2013, 02:30:32 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F6975626dcee5501ee022f2d8a65dca2e%2Ftumblr_mqh07v5erf1r07l6so1_1280.png&hash=b67578a02b6bc426d74fd559f21214ab9153e76e)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 02:36:52 AM
 ;D
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jango1201 on Jul 25, 2013, 12:02:21 AM
Quote from: Xenomorphine on Jul 24, 2013, 11:21:15 PM
No. The audio log makes it clear that the cave system was sealed. Then Weyland-Yutani drills into it (for reasons not properly clarified) and they find a ton of them waiting in there.

Remember that video where Pitchford nodded and winked to the camera, speaking of how the colony's nest might not be the only one? This was what he was thinking of when he said that.

In other words, it's there because Gearbox wanted it to be.

If I may... Perhaps their there from the derelict? Non of us actually know if there were fully grown aliens on the ship when It crashed/ landed. We didn't see enough of the ship to figure out the ships purpose or if there was another section of the ship that could of housed hosts. Just a theory but who knows.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: scm on Jul 25, 2013, 02:10:02 AM
Music is still just as terrible and cheesy as it was in the vanilla. And is it just me or does the animation for the cutscene look like it came out of that old Movies game? Such a joke.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 25, 2013, 02:26:05 AM
Quote from: Jango1201 on Jul 25, 2013, 12:02:21 AM
If I may... Perhaps their there from the derelict? Non of us actually know if there were fully grown aliens on the ship when It crashed/ landed. We didn't see enough of the ship to figure out the ships purpose or if there was another section of the ship that could of housed hosts. Just a theory but who knows.

According to the Gearbox vision, these Aliens were very active. If there were that many down in the chamber where the eggs feature, then the Nostromo crew would have been in a lot of trouble! And there's also the mention of it being somewhere Weyland-Yutani had to drill into, by accident, after they already had access to the ship.

It's quite the mess to try and make sense of. I'm not even sure we got a straight answer on why the Sulaco was flown back to the LV-426 yet.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 25, 2013, 02:36:52 AM
Quote from: Xenomorphine on Jul 25, 2013, 02:26:05 AM
Quote from: Jango1201 on Jul 25, 2013, 12:02:21 AM
If I may... Perhaps their there from the derelict? Non of us actually know if there were fully grown aliens on the ship when It crashed/ landed. We didn't see enough of the ship to figure out the ships purpose or if there was another section of the ship that could of housed hosts. Just a theory but who knows.

According to the Gearbox vision, these Aliens were very active. If there were that many down in the chamber where the eggs feature, then the Nostromo crew would have been in a lot of trouble! And there's also the mention of it being somewhere Weyland-Yutani had to drill into, by accident, after they already had access to the ship.

It's quite the mess to try and make sense of. I'm not even sure we got a straight answer on why the Sulaco was flown back to the LV-426 yet.

Do not question Gearbox! For Pitchford knows all!

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Engineer on Jul 25, 2013, 02:46:05 AM
OMG!!! YES I meant Morse, not Boris! I was using my iPhone and the damn autocorrect got me! Lol, I'm so ashamed...

Anyway, what specifically happened to him in the dlc levels? I know he writes a book, but if the dlc levels show ripley  fall to martyrdom, then it must show Morse being escorted out by W-Y personnel too, right? I'm also assuming he ends up on the same ship as everyone else and goes to LV-426... So what happens to him there? And/or throughout the rest of the original campaign? How does he manage to survive yet again to eventually write a book?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: demonbane on Jul 25, 2013, 02:47:18 AM
Quote from: ST on Jul 24, 2013, 08:56:48 PM
Quote from: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?

It was placed there in the game.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F7862%2Falien3egg.jpg&hash=e397816fcb995205d878feb3cfaa40a3095f30ef)
lol what a joke. Egg was placed completely different location in the movie. And how would no one notice the egg in open space?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jango1201 on Jul 25, 2013, 02:48:13 AM
Quote from: Jarac on Jul 25, 2013, 02:36:52 AM
Quote from: Xenomorphine on Jul 25, 2013, 02:26:05 AM
Quote from: Jango1201 on Jul 25, 2013, 12:02:21 AM
If I may... Perhaps their there from the derelict? Non of us actually know if there were fully grown aliens on the ship when It crashed/ landed. We didn't see enough of the ship to figure out the ships purpose or if there was another section of the ship that could of housed hosts. Just a theory but who knows.

According to the Gearbox vision, these Aliens were very active. If there were that many down in the chamber where the eggs feature, then the Nostromo crew would have been in a lot of trouble! And there's also the mention of it being somewhere Weyland-Yutani had to drill into, by accident, after they already had access to the ship.

It's quite the mess to try and make sense of. I'm not even sure we got a straight answer on why the Sulaco was flown back to the LV-426 yet.

Do not question Gearbox! For Pitchford knows all!

Pitchford wouldn't know an alien even if one ran off with his head ::)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 25, 2013, 03:14:23 AM
Quote from: Jango1201 on Jul 25, 2013, 02:48:13 AM
Quote from: Jarac on Jul 25, 2013, 02:36:52 AM
Quote from: Xenomorphine on Jul 25, 2013, 02:26:05 AM
Quote from: Jango1201 on Jul 25, 2013, 12:02:21 AM
If I may... Perhaps their there from the derelict? Non of us actually know if there were fully grown aliens on the ship when It crashed/ landed. We didn't see enough of the ship to figure out the ships purpose or if there was another section of the ship that could of housed hosts. Just a theory but who knows.

According to the Gearbox vision, these Aliens were very active. If there were that many down in the chamber where the eggs feature, then the Nostromo crew would have been in a lot of trouble! And there's also the mention of it being somewhere Weyland-Yutani had to drill into, by accident, after they already had access to the ship.

It's quite the mess to try and make sense of. I'm not even sure we got a straight answer on why the Sulaco was flown back to the LV-426 yet.

Do not question Gearbox! For Pitchford knows all!

Pitchford wouldn't know an alien even if one ran off with his head ::)

The Alien would have a hard time trying to carry a head that large.  ;)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PVTDukeMorrison on Jul 25, 2013, 03:44:52 AM
Quote from: Jarac on Jul 25, 2013, 03:14:23 AM
Quote from: Jango1201 on Jul 25, 2013, 02:48:13 AM
Quote from: Jarac on Jul 25, 2013, 02:36:52 AM
Quote from: Xenomorphine on Jul 25, 2013, 02:26:05 AM
Quote from: Jango1201 on Jul 25, 2013, 12:02:21 AM
If I may... Perhaps their there from the derelict? Non of us actually know if there were fully grown aliens on the ship when It crashed/ landed. We didn't see enough of the ship to figure out the ships purpose or if there was another section of the ship that could of housed hosts. Just a theory but who knows.

According to the Gearbox vision, these Aliens were very active. If there were that many down in the chamber where the eggs feature, then the Nostromo crew would have been in a lot of trouble! And there's also the mention of it being somewhere Weyland-Yutani had to drill into, by accident, after they already had access to the ship.

It's quite the mess to try and make sense of. I'm not even sure we got a straight answer on why the Sulaco was flown back to the LV-426 yet.

Do not question Gearbox! For Pitchford knows all!

Pitchford wouldn't know an alien even if one ran off with his head ::)

The Alien would have a hard time trying to carry a head that large.  ;)
Its 90% air so it shouldn't be too heavy
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 03:48:16 AM
Watched a walkthrough...

- Legato outbound from LV-426??
- Facehuggers run away from unarmed hosts?
- Hicks is wearing armour destroyed by acid in the film.
- Thing about Burkes message is technically possible, but unbelievably unlikely.
- Lisbeth's running commentary is laughable.
- Aliens constantly sceaming giving away their position.
- Autodestruct was cool if somewhat anachronistic.  And how does she know how to work it?
- Chestburst cut scene was nifty.
- Hicks went to bed in boxers and bandages - and woke up in completely different clothes.
- Why didn't Hicks and Stone go straight to the armory?
- Newt's voice - dafuq?
- Stone doesn't want to be associated with the USCM, then yells 'That's how marines do it!'
- Music is still the highlight.
- Forgot how awful those sentry guns sound.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: predxeno on Jul 25, 2013, 04:00:07 AM
Quote from: SM on Jul 25, 2013, 03:48:16 AM
Watched a walkthrough...

- Legato outbound from LV-426??
- Facehuggers run away from unarmed hosts?
- Hicks is wearing armour destroyed by acid in the film.
- Thing about Burkes message is technically possible, but unbelievably unlikely.
- Lisbeth's running commentary is laughable.
- Aliens constantly sceaming giving away their position.
- Autodestruct was cool if somewhat anachronistic.  And how does she know how to work it?
- Chestburst cut scene was nifty.
- Hicks went to bed in boxers and bandages - and woke up in completely different clothes.
- Why didn't Hicks and Stone go straight to the armory?
- Newt's voice - dafuq?
- Stone doesn't want to be associated with the USCM, then yells 'That's how marines do it!'
- Music is still the highlight.
- Forgot how awful those sentry guns sound.

Actually, that was a clue that Lisbeth was already impregnated, that and the Alien killing Andrew but ignoring her entirely (the multiplayer indicates that the creatures can see through walls).
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 04:57:03 AM
Yeah I forgot she was already impregnated, so that one's explained.

Mind you, her tearing the thing off was dopey as.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 25, 2013, 06:32:14 AM
How will you reconcile all these curiosities?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 06:33:26 AM
Not bother.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 25, 2013, 06:45:29 AM
I will download this tomorrow.  Yeah I know ACM is barely passable.............but when your a hardcore Alien nut you can't help yourself.  Let yall know how it goes.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: acheronbeing on Jul 25, 2013, 06:51:27 AM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PMHow did the egg get into that position, though? It was onboard for a few minutes and it never left the docking bay. The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there? Where was the egg the queen brought with it and how did it manage to not get it destroyed when it got beat up by Ripley in the Power Loader?
Queens lay eggs, although I admit the two eggs, I mean the one for ripley and the other for the dog, should have been inside the landing gear, where the queen stayed for a while before screwing Bishop.


Quote from: Xenomorphine on Jul 25, 2013, 02:26:05 AMAccording to the Gearbox vision, these Aliens were very active. If there were that many down in the chamber where the eggs feature, then the Nostromo crew would have been in a lot of trouble! And there's also the mention of it being somewhere Weyland-Yutani had to drill into, by accident, after they already had access to the ship.

It's quite the mess to try and make sense of. I'm not even sure we got a straight answer on why the Sulaco was flown back to the LV-426 yet.
All the eggs inside the Derelict were laid down and already opened but the ones bellow the last remaining stasis field, as seen in alien (the moment that retard called Kane descends into the cave), which means the space jockey didn't face a single facehugger attack but thousands of them.

Why the stasis fields stopped working when Mr. "Deal with It" Scott insists the Derelict was parked over there and didn't actually crash?, no one knows, and It could be as difficult to understand as the entire Prometheus movie
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 07:01:23 AM
QuoteAll the eggs inside the Derelict were laid down and already opened

They were?

Quoteand didn't actually crash

Dunno why anyone would assume it crashed.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 25, 2013, 07:03:01 AM
Hold the muthaf**kin phone............do we have an Alien hater in here?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 25, 2013, 07:09:20 AM
Quote from: SM on Jul 25, 2013, 07:01:23 AM
QuoteAll the eggs inside the Derelict were laid down and already opened

They were?

Quoteand didn't actually crash

Dunno why anyone would assume it crashed.

That's one hell of an awkward landing/launch position if it didn't crash.
Spoiler
If ACM is cannon it was shot down by an enterprise-esc ship  :D
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 07:16:49 AM
You mean pretty much the same position as the Juggernaut on it's launch pad...
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 25, 2013, 07:26:44 AM
Quote from: SM on Jul 25, 2013, 07:16:49 AM
You mean pretty much the same position as the Juggernaut on it's launch pad...

I don't remember the juggernaut resting at an angle, I've only watched Prometheus twice but from what I remember the juggernaut(s) where all sitting flat. The Derelict is at angle that makes it look like it crashed
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenoscream on Jul 25, 2013, 10:32:40 AM
Quote from: Promethean Fire on Jul 24, 2013, 12:55:18 PM
Quote from: Xenoscream on Jul 24, 2013, 09:28:57 AM
Can someone give a brief summary of what happens in each chapter? There is little to no chance of me picking this up (no time, other games and not much incentive) but I'm curious about the story, from what I can see it starts before the pain plot and picks up after it finishes, or do the A3 events occur before the main campaign?

Its not brief, but here is a rundown of the story.

Spoiler
Chapter 1 - Asylum.  Hicks and a man called Stone are being interrogated by Weyland aboard the FTL ship.  Weyland demands the "message" from Stone.  Stone refuses and is executed.  Hicks is injected by a scientist named Levy with a truth serum to try and make him talk.  It doesn't.  Weyland grills Hicks, highlighting events that have led to this point.  We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.  Xeno specimens escape and begin wreaking havoc aboard the Legato.  We join Lisbeth, a female colonist, part of the hijacked cargo, who awakens to the madness around her.  Lisbeth must stealthily search the ship as she looks desperately for her mother and father.  En route she bumps into two fellow colonists, Stone and Turk.  Stone informs Lisbeth that the Legato has docked via umbilical to another ship (Sulaco) and that he plans to cross the umbilical and send out a request for help.  He asks Lisbeth to join him.  Lisbeth insists on finding her family.  Stone and Turk leave Lisbeth as they head for the Sulaco.  After several dangerous encounters, Lisbeth eventually finds her mother who has been facehugged and her father who has been pumped full of bullet holes.  Lisbeth now seeks revenge againt the Alien and W-Y.  Stone pleads for Lisbeth to join him onboard the Sulaco.  Instead, Lisbeth heads to the engineering deck of the Legato, battling PMC's and Aliens on the way.  Lisbeth feels pain in her chest.  She realises she is host to the monsters.  She turns off the ships's cooling unit and sets the ship to self destruct taking the PMC's and the Aliens with her.

Chapter 2 - Awakening.  Stone and Turk have arrived in the Hypersleep chamber of the Sulaco.  They are pursued by W-Y PMC's and Aliens from the Legato and therefore quickly revive the only military officer they find, Corporal Hicks. Hicks is stunned to see Ripley with a facehugger wrapped to her head but before he can realise what is happening, the PMC's burst into the vault.  There is a brief exchange of gunfire which results in acid blood being spilt from the Facehugger triggering the Sulaco emergency systems.  Stone and Hicks take cover from the mercs.  Turk is grabbed and tossed aside into Hicks empty cryo chamber just as the EEV release system is activated.  Newt, Ripley, the remains of Bishop and Turk are launched into space.  Hicks and Stone escape the mercs to the security checkpoint above them and gear up for battle.  We learn that Stone is ex-military hence his handiness with a weapon.  Their plan is to send a distress signal but the Sulaco only possesses a short range transmitter.  However, the Sulaco is on course with Fury 161 which has a long range communications array.  They head for a service skiff which they will be able to escape the ship in.  En route, Stone is contacted by Lisbeth (at this point in the story she has just discovered her dead parents) She tells Stone that she plans to detonate the Legato.  Hicks and Stone must make a mad dash to the weapons deck of the Sulaco, once there Stone uses one of the Sulaco's orbital cannons to destroy the umbilical, seperating the two ships.  Hicks and Stone watch as the Legato is destroyed.  Hicks and Stone finally escape in the service skiff, they land on the surface of Fury 161, where Hicks tells them it will be a two day hike to the nearest facility.  As Hicks and Stone finally reach the penal colony they witness the ending of Alien 3 as Ripley sacrifices herself.  Hicks and Stone are then captured and taken to the W-Y FTL ship for interrogation.  The ship and the Sulaco are returned to LV-426.

Chapter 3 - Deliverance.  We are back where we started.  Stone has just been executed as Weyland grills Hicks.  The scientist, Levy listens with concern as Weyland constantly seems unconcerned with the human cost as opposed to the importance of the Alien.  Levy reaches for a pulse rifle and draws on Weyland.  Levy tells Weyland that he can no longer be a part of this madness.  He takes Hicks and they fight their way out of the FTL ship which we realise is dry docked on LV-426 next to the "Origin" site.  They need to send the message which will expose W-Y's involvement in the murder of the colonists.  They touch down on the surface and fight their way through several lab modules which are being established around the "Origin" site perimeter.  Levy and Hicks briefly seperate as Levy attempts to purge posion gas from the modules so that they can safely pass.  Coming under heavy fire from APC's, Hicks and Levy realise that the only way they can reach the communications array is to travel through the treacherous underground cave system of LV-426. 

Chapter 4 - Redemption.  Hicks and Levy make their way through the dark network of caves.  They eventually realise that they are in a hive.  The Aliens who survived the blast of the Atmosphere Processor, have nested within these tunnels, and a new Queen awaits.  Hicks and Levy disturb the Queen, who gives chase through the claustrophobic interiors of the caverns.  They lose the Queen in smaller spaces but are soon pursued by a Crusher Alien, after an intense battle, the Crusher is felled and Hicks and Levy escape the caves.  They fight their way through the main compound as chaos erupts around them, the underground Aliens are attacking the W-Y mercs.  Through the carnage, Hicks and Levy eventually make it to the communications array.  Hicks must activate the dish, whilst Levy, using sentry guns must hold off the pressing xeno attack to buy Hicks time.  They succeed.  They must then ascend to the top of the facility to send the message.  They are under constant onslaught as they try to align the dish.  They soon begin to transmit the message.  Weyland comes over the PA system and attempts to appeal to Levy.  Levy is not interested.  As the signal is 90% complete, a barrage of rockets are fired by W-Y, taking out the dish.  A squad of APC's roll up to the facility, destroying the last of the xenos.  Hicks and Levy are defeated.  They have no choice but to surrender.  Hicks asks Levy if any of the message got out.  Some of it, he replies.

We cut to Hicks's After Action report.  Or what part of it was transmitted at least.  Cut to black and a barracks door is flung open as a Marine officer shouts at the grunts that a distress signal has just been received, sent out from LV-426.  A groggy soldier awakens from his bunk and we see that it is Corporal Winter.

The End.       
[close]

Thanks for taking the time to write that up, nice summary - sounds much better than the campaign.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 25, 2013, 03:06:12 PM
Some of the new characters they introduced were a little more interesting than what we got in the full game. Was a little surprised we never got to play as Hicks at any point and instead were stuck looking at his derp face in elevators, which was probably the scariest thing in the game.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Jul 25, 2013, 04:03:01 PM
Quote from: demonbane on Jul 25, 2013, 02:47:18 AM
Quote from: ST on Jul 24, 2013, 08:56:48 PM
Quote from: Local Trouble on Jul 24, 2013, 08:42:39 PM
Quote from: Jarac on Jul 24, 2013, 08:40:35 PM
The egg was placed upside down near/in the cry room. How did it get there? How did it have the time to put it there?

How do you know where it was?

It was placed there in the game.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F7862%2Falien3egg.jpg&hash=e397816fcb995205d878feb3cfaa40a3095f30ef)
lol what a joke. Egg was placed completely different location in the movie. And how would no one notice the egg in open space?

You'd be surprised at how few people noticed the egg stuck in that dark corner. Local Trouble is a massive ACM fan and even he didn't see it.  ;)

QuoteI don't remember the juggernaut resting at an angle, I've only watched Prometheus twice but from what I remember the juggernaut(s) where all sitting flat. The Derelict is at angle that makes it look like it crashed

Now that we know it flies with the prongs/arms facing backwards it almost looks like it may have crash-landed. Cameron's DC version may have further fueled the idea that it crashed - the lava flow damage wasn't explained in the film itself.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 25, 2013, 04:54:04 PM
The Derelict definitely crashed into LV-426.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 25, 2013, 07:37:03 PM
Quote from: Vakarian on Jul 25, 2013, 03:06:12 PM
Was a little surprised we never got to play as Hicks at any point and instead were stuck looking at his derp face in elevators, which was probably the scariest thing in the game.

I noticed this, too... The corpse-like absence of any emotion and accidental way of how light flickers intermittently over his face during elevator rides was a bit unsettling.

Someone needs to dub this footage over with his lines from 'Blood Dragon' to make the best parody game advert, ever.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 25, 2013, 07:48:44 PM
Quote from: Xenomorphine on Jul 25, 2013, 07:37:03 PM
Quote from: Vakarian on Jul 25, 2013, 03:06:12 PM
Was a little surprised we never got to play as Hicks at any point and instead were stuck looking at his derp face in elevators, which was probably the scariest thing in the game.

I noticed this, too... The corpse-like absence of any emotion and accidental way of how light flickers intermittently over his face during elevator rides was a bit unsettling.

Someone needs to dub this footage over with his lines from 'Blood Dragon' to make the best parody game advert, ever.

His voice acting was more passionate in Blood Dragon than anything in Colonial Marines! But with a script like that, I can't blame him.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 25, 2013, 09:07:10 PM
"Just like in Vietnam War 2..."
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: swarm87 on Jul 25, 2013, 09:40:40 PM
Quote from: Promethean Fire on Jul 24, 2013, 12:55:18 PM
Quote from: Xenoscream on Jul 24, 2013, 09:28:57 AM
Can someone give a brief summary of what happens in each chapter? There is little to no chance of me picking this up (no time, other games and not much incentive) but I'm curious about the story, from what I can see it starts before the pain plot and picks up after it finishes, or do the A3 events occur before the main campaign?

Its not brief, but here is a rundown of the story.

Spoiler
Chapter 1 - Asylum.  Hicks and a man called Stone are being interrogated by Weyland aboard the FTL ship.  Weyland demands the "message" from Stone.  Stone refuses and is executed.  Hicks is injected by a scientist named Levy with a truth serum to try and make him talk.  It doesn't.  Weyland grills Hicks, highlighting events that have led to this point.  We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.  Xeno specimens escape and begin wreaking havoc aboard the Legato.  We join Lisbeth, a female colonist, part of the hijacked cargo, who awakens to the madness around her.  Lisbeth must stealthily search the ship as she looks desperately for her mother and father.  En route she bumps into two fellow colonists, Stone and Turk.  Stone informs Lisbeth that the Legato has docked via umbilical to another ship (Sulaco) and that he plans to cross the umbilical and send out a request for help.  He asks Lisbeth to join him.  Lisbeth insists on finding her family.  Stone and Turk leave Lisbeth as they head for the Sulaco.  After several dangerous encounters, Lisbeth eventually finds her mother who has been facehugged and her father who has been pumped full of bullet holes.  Lisbeth now seeks revenge againt the Alien and W-Y.  Stone pleads for Lisbeth to join him onboard the Sulaco.  Instead, Lisbeth heads to the engineering deck of the Legato, battling PMC's and Aliens on the way.  Lisbeth feels pain in her chest.  She realises she is host to the monsters.  She turns off the ships's cooling unit and sets the ship to self destruct taking the PMC's and the Aliens with her.

Chapter 2 - Awakening.  Stone and Turk have arrived in the Hypersleep chamber of the Sulaco.  They are pursued by W-Y PMC's and Aliens from the Legato and therefore quickly revive the only military officer they find, Corporal Hicks. Hicks is stunned to see Ripley with a facehugger wrapped to her head but before he can realise what is happening, the PMC's burst into the vault.  There is a brief exchange of gunfire which results in acid blood being spilt from the Facehugger triggering the Sulaco emergency systems.  Stone and Hicks take cover from the mercs.  Turk is grabbed and tossed aside into Hicks empty cryo chamber just as the EEV release system is activated.  Newt, Ripley, the remains of Bishop and Turk are launched into space.  Hicks and Stone escape the mercs to the security checkpoint above them and gear up for battle.  We learn that Stone is ex-military hence his handiness with a weapon.  Their plan is to send a distress signal but the Sulaco only possesses a short range transmitter.  However, the Sulaco is on course with Fury 161 which has a long range communications array.  They head for a service skiff which they will be able to escape the ship in.  En route, Stone is contacted by Lisbeth (at this point in the story she has just discovered her dead parents) She tells Stone that she plans to detonate the Legato.  Hicks and Stone must make a mad dash to the weapons deck of the Sulaco, once there Stone uses one of the Sulaco's orbital cannons to destroy the umbilical, seperating the two ships.  Hicks and Stone watch as the Legato is destroyed.  Hicks and Stone finally escape in the service skiff, they land on the surface of Fury 161, where Hicks tells them it will be a two day hike to the nearest facility.  As Hicks and Stone finally reach the penal colony they witness the ending of Alien 3 as Ripley sacrifices herself.  Hicks and Stone are then captured and taken to the W-Y FTL ship for interrogation.  The ship and the Sulaco are returned to LV-426.

Chapter 3 - Deliverance.  We are back where we started.  Stone has just been executed as Weyland grills Hicks.  The scientist, Levy listens with concern as Weyland constantly seems unconcerned with the human cost as opposed to the importance of the Alien.  Levy reaches for a pulse rifle and draws on Weyland.  Levy tells Weyland that he can no longer be a part of this madness.  He takes Hicks and they fight their way out of the FTL ship which we realise is dry docked on LV-426 next to the "Origin" site.  They need to send the message which will expose W-Y's involvement in the murder of the colonists.  They touch down on the surface and fight their way through several lab modules which are being established around the "Origin" site perimeter.  Levy and Hicks briefly seperate as Levy attempts to purge posion gas from the modules so that they can safely pass.  Coming under heavy fire from APC's, Hicks and Levy realise that the only way they can reach the communications array is to travel through the treacherous underground cave system of LV-426. 

Chapter 4 - Redemption.  Hicks and Levy make their way through the dark network of caves.  They eventually realise that they are in a hive.  The Aliens who survived the blast of the Atmosphere Processor, have nested within these tunnels, and a new Queen awaits.  Hicks and Levy disturb the Queen, who gives chase through the claustrophobic interiors of the caverns.  They lose the Queen in smaller spaces but are soon pursued by a Crusher Alien, after an intense battle, the Crusher is felled and Hicks and Levy escape the caves.  They fight their way through the main compound as chaos erupts around them, the underground Aliens are attacking the W-Y mercs.  Through the carnage, Hicks and Levy eventually make it to the communications array.  Hicks must activate the dish, whilst Levy, using sentry guns must hold off the pressing xeno attack to buy Hicks time.  They succeed.  They must then ascend to the top of the facility to send the message.  They are under constant onslaught as they try to align the dish.  They soon begin to transmit the message.  Weyland comes over the PA system and attempts to appeal to Levy.  Levy is not interested.  As the signal is 90% complete, a barrage of rockets are fired by W-Y, taking out the dish.  A squad of APC's roll up to the facility, destroying the last of the xenos.  Hicks and Levy are defeated.  They have no choice but to surrender.  Hicks asks Levy if any of the message got out.  Some of it, he replies.

We cut to Hicks's After Action report.  Or what part of it was transmitted at least.  Cut to black and a barracks door is flung open as a Marine officer shouts at the grunts that a distress signal has just been received, sent out from LV-426.  A groggy soldier awakens from his bunk and we see that it is Corporal Winter.

The End.       
[close]

nice write up but the part about hicks and stone having to walk for two days is wrong(a lot of people seem to be hearing it that way for some reason), hicks says it will take the skiff 2 days to get to fury 161, as the cut scene shows the skiff landing just outside the prison. how the 2 days it took to get there coincides with the week it took weyland to get there makes no g*damn scene unless they spend days running around the ship trying to get to the skiff.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 25, 2013, 11:10:44 PM
QuoteI don't remember the juggernaut resting at an angle, I've only watched Prometheus twice but from what I remember the juggernaut(s) where all sitting flat. The Derelict is at angle that makes it look like it crashed

Neither the Derelict nor the Juggernaut are resting at angles.  The Derelict's prong are bent in odd directions, but based on the damage suffered between Alien and Aliens, there's nothing to indicate it crashed.  It might have been built with bent prongs though.

QuoteCameron's DC version may have further fueled the idea that it crashed - the lava flow damage wasn't explained in the film itself.

So it took off sometime after Alien, then crashed in the exact same spot?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: robbritton on Jul 25, 2013, 11:26:50 PM
Well, it makes no sense and is all over the place, but I enjoyed playing this much more than the main campaign. It even made me jump once! Too little too late, but I at least had fun with this little, I guess.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 25, 2013, 11:41:21 PM
Quote from: SM on Jul 25, 2013, 11:10:44 PM
QuoteI don't remember the juggernaut resting at an angle, I've only watched Prometheus twice but from what I remember the juggernaut(s) where all sitting flat. The Derelict is at angle that makes it look like it crashed

Neither the Derelict nor the Juggernaut are resting at angles.  The Derelict's prong are bent in odd directions, but based on the damage suffered between Alien and Aliens, there's nothing to indicate it crashed.  It might have been built with bent prongs though.

QuoteCameron's DC version may have further fueled the idea that it crashed - the lava flow damage wasn't explained in the film itself.

So it took off sometime after Alien, then crashed in the exact same spot?

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1361.photobucket.com%2Falbums%2Fr676%2FJokersWarPig92%2F2224741-alien19793_zps9c827439.jpg&hash=0817c7d48b93b5b53cbced14a7bf00ceb5a2dd63) (http://s1361.photobucket.com/user/JokersWarPig92/media/2224741-alien19793_zps9c827439.jpg.html)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1361.photobucket.com%2Falbums%2Fr676%2FJokersWarPig92%2FAlien_Derelict_Spaceship_zps206df6d9.jpg&hash=6d83a0fab3c336c7b8642c5ee3fbdad7fcc8dc67) (http://s1361.photobucket.com/user/JokersWarPig92/media/Alien_Derelict_Spaceship_zps206df6d9.jpg.html)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1361.photobucket.com%2Falbums%2Fr676%2FJokersWarPig92%2F106_zps79354230.jpg&hash=3a4ea1726c7cc584e949cac1e4dcfcbc0226fcc6) (http://s1361.photobucket.com/user/JokersWarPig92/media/106_zps79354230.jpg.html)

It looks like an angle to me. I know there's no real back story to the Derelict, but it just resting on the surface of an uninhabitable planet with no life seems a bit odd. It isn't in an underground hanger like the juggernaut and the other ships either. It may not have been a violent crash, but it definitely looks like it went down when it wasn't supposed to
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 26, 2013, 12:16:24 AM
Yeah I had always assumed the ship had crash landed, and the Jockey sent out the distress signal (warning)to keep people away because of the cargo it was carrying.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 26, 2013, 12:43:26 AM
Again, there's no actual evidence it crashed.  People just assume it did, apropos of very little.  The main part of the ship where Dallas and co enter is resting flat on the ground.  As I said, the prongs are bent, which could give the impression it crashed - especially in light of the design differences of the Juggernaut.

But it was deliberately designed to have bent prongs.  The early scripts for Alien never alude to the Derelict crashing i don't think that ever changed.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jango1201 on Jul 26, 2013, 01:54:44 AM
Quote from: Vakarian on Jul 26, 2013, 12:16:24 AM
Yeah I had always assumed the ship had crash landed, and the Jockey sent out the distress signal (warning)to keep people away because of the cargo it was carrying.

If you take Prometheus as canon, why would it ward off people ( or any being ) from the death the cargo was made for? Even before Prometheus it was speculated they were weapons for war or something.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 26, 2013, 02:10:40 AM
QuoteIf you take Prometheus as canon, why would it ward off people ( or any being ) from the death the cargo was made for?

Because it's likely been sat on LV-426 for millennia and may not have any direct link to the Engineers on LV-223.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 26, 2013, 02:18:16 AM
I don't mind Prometheus being canon.  The derelict clearly had different cargo to the Juggernaut.  I don't get why people should so easily accept that the Aliens lived in a friggin' cave as it's clear, that like the Engineers, they're not indigenous to LV-426 - they were brought there for a purpose, unknown; and can only be speculated on.    ...but a cave?  lololololoooollll!!!!

Anyway, I got a question for ya.  ...just don't know where to put it, though.

If Lisbeth destroys the Legato, and ti all happens in very much the same way that the Nostromo was detonated with the self destruct sequence mimicked almost perfectly, shouldn't we EXPECT the result to be the same?  A widescreen kaleidoscope of nuclear destruction that sweeps into space and obliterates everything in it's immediate vicinity; shouldn't the Sulacco be destroyed, too?  ...or at the very least sent careening into an uncontrolled spin in a random, unpredictable direction?  Is this one big WTF moment; or... what??? lol.

Is that ever explained in the DLC..?  or did I just miss something..? 

-Windebieste.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 26, 2013, 02:25:03 AM
QuoteI don't get why people should so easily accept that the Aliens lived in a friggin' cave as it's clear, that like the Engineers, they're not indigenous to LV-426 - they were brought there for a purpose, unknown; and can only be speculated on.    ...but a cave?  lololololoooollll!!!!


The original story was that they were native to LV-426.  Though that obviously changed throughout the production process.

QuoteIf Lisbeth destroys the Legato, and ti all happens in very much the same way that the Nostromo was detonated with the self destruct sequence mimicked almost perfectly, shouldn't we EXPECT the result to be the same?  A widescreen kaleidoscope of nuclear destruction that sweeps into space and obliterates everything in it's immediate vicinity; shouldn't the Sulacco be destroyed, too?  ...or at the very least sent careening into an uncontrolled spin in a random, unpredictable direction?  Is this one big WTF moment; or... what??? lol.

Is that ever explained in the DLC..?  or did I just miss something..? 

You didn't miss anything.  Though the Nostromo and refinery would make a much bigger explosion, I also thought - that other ship is really close - won't it get damaged...?



...guess not.

Mind you, the supposed destruction of the Legato didn't seem that destructive.  Large chunks of the ship were more or less intact and could harbour eggs, if not the Aliens themselves, for sometime.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 26, 2013, 02:27:15 AM
Seeing as the engineers create life with the black goopy shit, (I think thats right) perhaps there was some hidden away somewhere in the Derelict from Alien, and the Jockey/Engineer never wanted anybody else to get their hands on it and 'play god' and created the 'signal' for other engineer ships to tell them basically "Yeah so we f**ked up, got dem crazy monsters running around and we've got no shoot bang guns or sharp pointy sticks because we are the manly muscle men that destroy things between our thighs." and that everything had gone tits up, and they needed other engineers to get their arses down there pronto and clean everything up. But the Nostromo, or WeyYu picked it up as a distress/warning signal and went playing Scooby Doo
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 26, 2013, 02:42:53 AM
oh, I get it.  20,000,000 tons of ore = highly volatile fuel dump.  Hang on,  was the nature of the Nostromo's payload EVER specified?  It could be inert and not explosive materials being transported.  Which would mean, the end destruction of the ship is solely the result of the detonation sequence. 

Anyway,  not a problem.  Bad game is Bad.   

However, here is something I really don't understand... when Lisbeth finds her parents, she finds her mother face hugged and her  father slumped over her, shot.  Think about this scene for a moment and can someone PLEASE explain how this even happens...  I can't make any sense out of it.  Why weren't they both shot by troops?  Even if she wasn't face hugged..?  why?  WHY??? GBX WHY?????

-Windebieste.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 26, 2013, 02:47:28 AM
Lisbeth said that the soldiers had shot both of them, even though her mother was facehugged, maybe her father was trying to protect her body and ended up getting blown away, and some of the bullets hit her mother.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 26, 2013, 02:59:46 AM
so... why would the facehugger stick around, then?  Wouldn't it abandon the corpse to find a live host... it's not a zombie, after all.  It still defies explanation. 

Oh, I never this noticed before.  The press button lift operation keypad have BSG75 stenciled on them.  Has that Easter egg been noticed before?

-Windebieste
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 26, 2013, 03:05:53 AM
I dont think a hugger can change its host once its dumped its load down their necks, they usually die shortly after. And the huggers had been on the ship for a while presumably, seeing as the first guy you meet bursts right in front of you
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 26, 2013, 03:32:19 AM
Babe the ox had a chestburster pop out sometime after she'd died, so maybe Lisbeth's mother was still a viable host.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 26, 2013, 03:46:27 AM
ya, that's true... but I don't think that the face hugger was attached to the ox at that point.

Also, that particular hugger has all kinds of special caveats associated with it.   It's larger... it can perform multiple impregnations... and so on and so forth...

I don't recall Lisbeth making a rational examination of her parents bodies - she was highly emotional during that dialogue - and very charged to make any outburst.   I don't remember seeing any gunshot wounds on her mother.  I must go back and check out that scene again, I think. 

Coz really, the logic of it still defies me... 

-Windebeiste.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vrastal on Jul 26, 2013, 06:43:17 AM
I replayed the opening campaign and she has three or 4 bullet wounds on her chest. the mother.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 26, 2013, 07:24:31 AM
OK.  Thanks.  I'll happily concede on that one.

-Windebieste.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Promethean Fire on Jul 26, 2013, 09:41:10 AM
Quote from: swarm87 on Jul 25, 2013, 09:40:40 PM
Quote from: Promethean Fire on Jul 24, 2013, 12:55:18 PM
Quote from: Xenoscream on Jul 24, 2013, 09:28:57 AM
Can someone give a brief summary of what happens in each chapter? There is little to no chance of me picking this up (no time, other games and not much incentive) but I'm curious about the story, from what I can see it starts before the pain plot and picks up after it finishes, or do the A3 events occur before the main campaign?

Its not brief, but here is a rundown of the story.

Spoiler
Chapter 1 - Asylum.  Hicks and a man called Stone are being interrogated by Weyland aboard the FTL ship.  Weyland demands the "message" from Stone.  Stone refuses and is executed.  Hicks is injected by a scientist named Levy with a truth serum to try and make him talk.  It doesn't.  Weyland grills Hicks, highlighting events that have led to this point.  We flashback to the Legato research ship, dispatched after Burke confirmed XT presence on LV-426.  The Legato has obtained specimens from the derelict alien vessel, codenamed "Origin" and is experimenting on a cargo of hijacked cryosleepers (ala Alien Resurrection).  The outbound ship receives orders to return to LV-426 in order to intercept the USS Sulaco which is leaving orbit.  Xeno specimens escape and begin wreaking havoc aboard the Legato.  We join Lisbeth, a female colonist, part of the hijacked cargo, who awakens to the madness around her.  Lisbeth must stealthily search the ship as she looks desperately for her mother and father.  En route she bumps into two fellow colonists, Stone and Turk.  Stone informs Lisbeth that the Legato has docked via umbilical to another ship (Sulaco) and that he plans to cross the umbilical and send out a request for help.  He asks Lisbeth to join him.  Lisbeth insists on finding her family.  Stone and Turk leave Lisbeth as they head for the Sulaco.  After several dangerous encounters, Lisbeth eventually finds her mother who has been facehugged and her father who has been pumped full of bullet holes.  Lisbeth now seeks revenge againt the Alien and W-Y.  Stone pleads for Lisbeth to join him onboard the Sulaco.  Instead, Lisbeth heads to the engineering deck of the Legato, battling PMC's and Aliens on the way.  Lisbeth feels pain in her chest.  She realises she is host to the monsters.  She turns off the ships's cooling unit and sets the ship to self destruct taking the PMC's and the Aliens with her.

Chapter 2 - Awakening.  Stone and Turk have arrived in the Hypersleep chamber of the Sulaco.  They are pursued by W-Y PMC's and Aliens from the Legato and therefore quickly revive the only military officer they find, Corporal Hicks. Hicks is stunned to see Ripley with a facehugger wrapped to her head but before he can realise what is happening, the PMC's burst into the vault.  There is a brief exchange of gunfire which results in acid blood being spilt from the Facehugger triggering the Sulaco emergency systems.  Stone and Hicks take cover from the mercs.  Turk is grabbed and tossed aside into Hicks empty cryo chamber just as the EEV release system is activated.  Newt, Ripley, the remains of Bishop and Turk are launched into space.  Hicks and Stone escape the mercs to the security checkpoint above them and gear up for battle.  We learn that Stone is ex-military hence his handiness with a weapon.  Their plan is to send a distress signal but the Sulaco only possesses a short range transmitter.  However, the Sulaco is on course with Fury 161 which has a long range communications array.  They head for a service skiff which they will be able to escape the ship in.  En route, Stone is contacted by Lisbeth (at this point in the story she has just discovered her dead parents) She tells Stone that she plans to detonate the Legato.  Hicks and Stone must make a mad dash to the weapons deck of the Sulaco, once there Stone uses one of the Sulaco's orbital cannons to destroy the umbilical, seperating the two ships.  Hicks and Stone watch as the Legato is destroyed.  Hicks and Stone finally escape in the service skiff, they land on the surface of Fury 161, where Hicks tells them it will be a two day hike to the nearest facility.  As Hicks and Stone finally reach the penal colony they witness the ending of Alien 3 as Ripley sacrifices herself.  Hicks and Stone are then captured and taken to the W-Y FTL ship for interrogation.  The ship and the Sulaco are returned to LV-426.

Chapter 3 - Deliverance.  We are back where we started.  Stone has just been executed as Weyland grills Hicks.  The scientist, Levy listens with concern as Weyland constantly seems unconcerned with the human cost as opposed to the importance of the Alien.  Levy reaches for a pulse rifle and draws on Weyland.  Levy tells Weyland that he can no longer be a part of this madness.  He takes Hicks and they fight their way out of the FTL ship which we realise is dry docked on LV-426 next to the "Origin" site.  They need to send the message which will expose W-Y's involvement in the murder of the colonists.  They touch down on the surface and fight their way through several lab modules which are being established around the "Origin" site perimeter.  Levy and Hicks briefly seperate as Levy attempts to purge posion gas from the modules so that they can safely pass.  Coming under heavy fire from APC's, Hicks and Levy realise that the only way they can reach the communications array is to travel through the treacherous underground cave system of LV-426. 

Chapter 4 - Redemption.  Hicks and Levy make their way through the dark network of caves.  They eventually realise that they are in a hive.  The Aliens who survived the blast of the Atmosphere Processor, have nested within these tunnels, and a new Queen awaits.  Hicks and Levy disturb the Queen, who gives chase through the claustrophobic interiors of the caverns.  They lose the Queen in smaller spaces but are soon pursued by a Crusher Alien, after an intense battle, the Crusher is felled and Hicks and Levy escape the caves.  They fight their way through the main compound as chaos erupts around them, the underground Aliens are attacking the W-Y mercs.  Through the carnage, Hicks and Levy eventually make it to the communications array.  Hicks must activate the dish, whilst Levy, using sentry guns must hold off the pressing xeno attack to buy Hicks time.  They succeed.  They must then ascend to the top of the facility to send the message.  They are under constant onslaught as they try to align the dish.  They soon begin to transmit the message.  Weyland comes over the PA system and attempts to appeal to Levy.  Levy is not interested.  As the signal is 90% complete, a barrage of rockets are fired by W-Y, taking out the dish.  A squad of APC's roll up to the facility, destroying the last of the xenos.  Hicks and Levy are defeated.  They have no choice but to surrender.  Hicks asks Levy if any of the message got out.  Some of it, he replies.

We cut to Hicks's After Action report.  Or what part of it was transmitted at least.  Cut to black and a barracks door is flung open as a Marine officer shouts at the grunts that a distress signal has just been received, sent out from LV-426.  A groggy soldier awakens from his bunk and we see that it is Corporal Winter.

The End.       
[close]

nice write up but the part about hicks and stone having to walk for two days is wrong(a lot of people seem to be hearing it that way for some reason), hicks says it will take the skiff 2 days to get to fury 161, as the cut scene shows the skiff landing just outside the prison. how the 2 days it took to get there coincides with the week it took weyland to get there makes no g*damn scene unless they spend days running around the ship trying to get to the skiff.

Yeah, I wrote this up at 2am after just finishing the game, so my recollections may be groggy  ;)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: alucard624 on Jul 26, 2013, 04:02:02 PM
Quote from: Jarac on Jul 25, 2013, 07:48:44 PM
Quote from: Xenomorphine on Jul 25, 2013, 07:37:03 PM
Quote from: Vakarian on Jul 25, 2013, 03:06:12 PM
Was a little surprised we never got to play as Hicks at any point and instead were stuck looking at his derp face in elevators, which was probably the scariest thing in the game.

I noticed this, too... The corpse-like absence of any emotion and accidental way of how light flickers intermittently over his face during elevator rides was a bit unsettling.

Someone needs to dub this footage over with his lines from 'Blood Dragon' to make the best parody game advert, ever.

His voice acting was more passionate in Blood Dragon than anything in Colonial Marines! But with a script like that, I can't blame him.


Michael Biehn's entire voice acting performance in A:CM sounds more phoned in than Bill Murrays did in the Ghostbusters game.  At least Lance Henricksen puts a little more effort into his voice acting. 

I even asked Michael Biehn at Comic Palooza before A:CM came out if he was going to be involved in the game and he said no so it sounds like he was contacted towards the end of development to be involved.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 26, 2013, 08:06:46 PM
Thanks for clearing up the thing with the skiff.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 26, 2013, 11:12:49 PM
Quote from: Vakarian on Jul 26, 2013, 03:05:53 AM
I dont think a hugger can change its host once its dumped its load down their necks, they usually die shortly after. And the huggers had been on the ship for a while presumably, seeing as the first guy you meet bursts right in front of you

The ones in 'Aliens' were removed "before embryo implantation," so, yeah, it's certainly possible.

Judging by how Lisbeth wakes up (and O'Neal's girlfriend during campaign), however, these ones seem to die while clamped on hosts' faces. Strange behaviour.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 26, 2013, 11:18:21 PM
But ultimately par for the course in this forgery of a game.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: urvile on Jul 26, 2013, 11:28:51 PM
Quote from: SM on Jul 26, 2013, 11:18:21 PM
But ultimately par for the course in this forgery of a game.

Just finished the DLC and yeah... what you said. Shit, I thought we'd at least get to explore Fury 161 a bit. You spend half the damn game trying to get there, and all to see one of the worst fall-on-your-knees-screaming-no's of all time
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 26, 2013, 11:34:52 PM
Michael Biehn allready said he wouldn't work with GBX again. Said he would only do voice acting for studios like Ubisoft (When he did FC3 Blood Dragon) because they are actually passionate and care about their work. Saying that he was constantly stopped in the streets for autographs and people asking him about the game, where as in CM, nobody seemed to give a shit.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: TorsoInvader on Jul 26, 2013, 11:58:01 PM
Wow been away for 3 days and i come back to see this.

I can't believe it was actually possible to make the story worse then it already was.

So we get:
-some random dude thrown in hicks' tube

-ripley getting shot in the face

-no wall of flames

-random caves with more random xenos in them

-burke somehow getting a signel out(something that contridicts the tech manuel)

So yeah there you go,that made alien 3 a better movie apparently. :-\
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: windebieste on Jul 27, 2013, 03:59:00 AM
Well, yeah... that's because 'ALIEN 3' always was a better movie.  There was never anything wrong with it in the first place.

It's just the continuity between it and the previous film that was ever in any doubt. 

Unfortunately, any resolutions regarding the anomalous events between them weren't delivered as promised in this shitty game.   

Instead, we get a lousy fanboi wankfest justification to bring back Corporal Hicks.  It's just bullshit.

-Windebieste.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vrastal on Jul 27, 2013, 05:24:15 AM
Aliens CM made Alien 3 better because of how terrible it was  :o
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kronnang_Dunn on Jul 27, 2013, 06:04:55 AM
Quote from: Nazrel on Jul 27, 2013, 05:24:15 AM
Aliens CM made Alien 3 better because of how terrible it was  :o

I strongly recommend you go watch Alien 3 again please. Nothing tops Hicks and Newt's deaths. Nothing.

I loved the DLC. Sure, it had the same buggy engine with bad graphics... but the developers sure got to take all the juice they could out of it. The first part is awesome and playing as three different characters was great. And the whole Turk retcon was good to me. Anything... ANYTHING is better than watching a main character be senselessly killed in the intro of the sequel to an awesome film. >:(

I understand why they changed some things. For example, they could have used the sample of the Sulaco's computer from Alien 3, but they did not because as far as I can tell the voice actress forbidded it by contract... that's why it has never been used in any video games. This also explains why Ripley's scenes were all shown from the back...

Also, the PMCs with caps in the molten pit scene were changed because there probably weren't any Apesuit models and the PMCs that looked similar to the Apesuit were too detailed and could have caused glitches. So in the end and despite all the troubles and the hate they received the programmers did a decent job.

Hell, as far as I know they could just have called it all off and cancel the DLCs with all the hatred and the negative reviews.... and they did not. I like that.... people who finish what they start are rare these days. 8)

And to those claiming that Gearbox is trying to make profit... I recommend you go visit the Playstation Store...

100+ people bought the season pass.... and only 40+ have downloaded Stasis Interrupted. So this means there are like 60+ people who haven't downloaded the expansion at all despite being FREE for them... (makes me wonder if all those dissing, nitpicking and hating the DLC have actually ever played the campaign at all) >:(
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 27, 2013, 06:22:00 AM
They finished because they were contractually obliged to.  People bought season passes.  Of course they finished what they started with the Wii U version, eh?

QuoteI strongly recommend you go watch Alien 3 again please.

Yeah. It's way better than this A:CM tripe.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vrastal on Jul 27, 2013, 06:24:58 AM
Oh i know. I Do enjoy Alien 3 a lot. i always have. And i did enjoy the dlc and the original campaign. I mean was that it just makes you appreciate Alien 3 more.

And yeah as SM stated they were under contract to do all the dlc  up till this point. there probably wont be much (if anything) else.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 27, 2013, 06:26:51 AM
In the same way Resurrection made people go 'You know, Alien3 wasn't so bad', then AvP made people go 'You know Resurrection wasn't so bad', then AvP:Poo made people go 'You know, AvP wasn't so bad'...
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 27, 2013, 07:02:30 AM
Quote from: SM on Jul 27, 2013, 06:26:51 AM
In the same way Resurrection made people go 'You know, Alien3 wasn't so bad', then AvP made people go 'You know Resurrection wasn't so bad', then AvP:Poo made people go 'You know, AvP wasn't so bad'...

It's a cycle of crap and it's like it'll never end. A:CM did make A3 a better movie... by making us realize how good we had it. Even Michael Biehn hates this fan-wank. And no-one should be thanking Gearbox for "finishing what they started" (lol Wii-U version). They HAD to because they were under contract and because they sold people a season pass.

Now that Stasis Interrupted is done, you'll see FraudBox abandon this game like they always wanted to.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: AcrossExistence on Jul 27, 2013, 07:23:28 AM
It just makes me rage that they NEVER say anything about it. Gearbox didn't even say one word about Stasis Interrupted on Facebook. All they ever talk about is Borderlands, blah, blah, blah...

Is no one ever going to make them own up for what they did?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: shakermakerman on Jul 27, 2013, 11:10:06 AM
Quote from: Jarac on Jul 27, 2013, 07:02:30 AM
Quote from: SM on Jul 27, 2013, 06:26:51 AM
In the same way Resurrection made people go 'You know, Alien3 wasn't so bad', then AvP made people go 'You know Resurrection wasn't so bad', then AvP:Poo made people go 'You know, AvP wasn't so bad'...

It's a cycle of crap and it's like it'll never end. A:CM did make A3 a better movie... by making us realize how good we had it. Even Michael Biehn hates this fan-wank. And no-one should be thanking Gearbox for "finishing what they started" (lol Wii-U version). They HAD to because they were under contract and because they sold people a season pass.

Now that Stasis Interrupted is done, you'll see FraudBox abandon this game like they always wanted to.

He also hates Alien 3 for killing him off!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: stemot on Jul 27, 2013, 03:27:56 PM
Quote from: ikarop on Jul 23, 2013, 05:26:20 PM
Video Walkthrough:

Hick's Spoilers (Thanks to SM for the link):

http://www.youtube.com/watch?v=mquByeLRYNM# (http://www.youtube.com/watch?v=mquByeLRYNM#)


Thanks to SM?? It's my vid.  ???
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: TorsoInvader on Jul 27, 2013, 03:29:12 PM
Quote from: AcrossExistence on Jul 27, 2013, 07:23:28 AM
It just makes me rage that they NEVER say anything about it. Gearbox didn't even say one word about Stasis Interrupted on Facebook. All they ever talk about is Borderlands, blah, blah, blah...

Is no one ever going to make them own up for what they did?


Thats because ACM funded borderlands 2 silly. :laugh:

Also SM is right its a neverending cycle of shit, and so far the cycule has never been broken.

IIRC Sulaco computer was voiced by Claudia Black in A3.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SPECIAL FORCES on Jul 27, 2013, 03:40:26 PM
Alien 3 is a very good movie.The main problem is that Alien and Aliens are masterpieces and especially after of all the action on Aliens,Alien 3 seems ''boring'' and slow for most people but not for me.

As for A:CM i believe all who say that the DLC was better than the main game.Maybe the effort they put on the DLC is their way to apologize for the main game.But like most people say,too late.I bought the game because i love the franchise but not the pass.

Also i do not accept the Hicks is alive ect or the explanation for the beginning of Alien 3.Ruins the movie for me.

*The 4 alien movies cant be compared with the AvP movies but maybe only with Prometheus.There is no cycle ect.


Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: shakermakerman on Jul 27, 2013, 05:40:13 PM
http://www.youtube.com/watch?v=wQAW61O5Me8# (http://www.youtube.com/watch?v=wQAW61O5Me8#)
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: crazyrabbits on Jul 27, 2013, 08:31:48 PM
There was some stuff I liked, and stuff I didn't like:

Liked:
1) The fact that we at least got an explanation for how everything led up to the main game. It's an explanation that's pretty goddamn stupid, but it's an explanation nonetheless.
2) All the continuity nods were quite nice: Lisbeth doing the self-destruct sequence like the Nostromo in the original film, her holding the chestburster like Ripley in 3, the audio logs giving a bit more colour to the proceedings et al. These were the best part of the main game, and they're one of the best parts of this one.
3) There do seem to be some decent jump scares, due in part because of the soundtrack (which is also really good).
4) They gave Lisbeth Sanders, a character who exists for all of half-an-hour of gameplay, more characterization and depth than anyone in the main plot. That's an achievement by itself.
5) The Legato, W-Y FTL ship and cave levels are all quite fun to fight through (I don't count the Sulaco or most of the LV-426 levels because they're just reused from the base game).

Disliked:
1) The retconning/rewriting of the A3 opening. When a soldier knocking a civilian into a cryotube and closing it elicits unintentional laughter instead of interest, you know something's gone terribly wrong. I can't get over what's worse - the flagrant attempts to shoehorn this version of events into the film's timeline, the wonky "fight scene", the dull surprise Biehn utters when seeing Ripley for the first time since waking and the general lethargy of the sequence. That said...
2) The Fury 161 scene is worse, if only because it makes Hicks look like a complete idiot for not yelling at Ripley when she's up on the platform. I swear, it's like they made Hicks the "Forrest Gump" of this game - he has to visit every goddamn location from the trilogy. The Sulaco (again), Fury 161, the Derelict, Hadley's (again).
3) The whole "race against time" plot doesn't work because it's a foregone conclusion. There's no tension or sense of interest because we already know what happens to Ripley, Hicks and Stone.
4) There's still some clipping/lighting issues with the characters and enemies, even with the patches.
5) Some of the serious moments end up looking hammy, like the aforementioned "A3 revised opening" sequence, the soldiers holding the Queen captive at the end of the DLC and characters in the opening stage falling over and dying for no discernible reason.

Overall - too little, too late.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: demonbane on Jul 27, 2013, 09:10:45 PM
At least for Predators and Prometheus, the cycle does not apply. We have quite fanbase that embrace Predators, even saying it is better than Predator 2. (Also, Rotten Tomato proves all.) Prometheus seems to get less bash than Alien: rez from what I have seen.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 27, 2013, 10:26:44 PM
Quote from: PanCoreUnit on Jul 27, 2013, 03:29:12 PM
Quote from: AcrossExistence on Jul 27, 2013, 07:23:28 AM
It just makes me rage that they NEVER say anything about it. Gearbox didn't even say one word about Stasis Interrupted on Facebook. All they ever talk about is Borderlands, blah, blah, blah...

Is no one ever going to make them own up for what they did?


Thats because ACM funded borderlands 2 silly. :laugh:

Also SM is right its a neverending cycle of shit, and so far the cycule has never been broken.

IIRC Sulaco computer was voiced by Claudia Black in A3.

Claudia Black from Farscape?  I don't even think she was acting yet in 1992.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: TorsoInvader on Jul 27, 2013, 11:36:19 PM
Quote from: SM on Jul 27, 2013, 10:26:44 PM
Quote from: PanCoreUnit on Jul 27, 2013, 03:29:12 PM
Quote from: AcrossExistence on Jul 27, 2013, 07:23:28 AM
It just makes me rage that they NEVER say anything about it. Gearbox didn't even say one word about Stasis Interrupted on Facebook. All they ever talk about is Borderlands, blah, blah, blah...

Is no one ever going to make them own up for what they did?


Thats because ACM funded borderlands 2 silly. :laugh:

Also SM is right its a neverending cycle of shit, and so far the cycule has never been broken.

IIRC Sulaco computer was voiced by Claudia Black in A3.

Claudia Black from Farscape?  I don't even think she was acting yet in 1992.


Oddly enough i can't even remember where i saw her credited as the Sulaco cumputer.

I thought it was in the credits but after watching them a few times its a no go.I could be mistake but i could have sworn it was her though...
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 29, 2013, 01:21:20 AM
You know, I just sped through the credits to check and, while there isn't any name for the actress, I decided to watch the sequence all over and again and... Damn.

If it isn't Claudia Black at an early point in her career, it sounds a hell of a lot like her. :o
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 29, 2013, 01:25:45 AM
I was trying to figure out if the actress that voices Misty from Black Ops 2 Zombies, is the same voice actress that does Lisbeth.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 29, 2013, 01:33:02 AM
Quote from: Xenomorphine on Jul 29, 2013, 01:21:20 AM
You know, I just sped through the credits to check and, while there isn't any name for the actress, I decided to watch the sequence all over and again and... Damn.

If it isn't Claudia Black at an early point in her career, it sounds a hell of a lot like her. :o

I guess she can do accents, but Claudia Black is Australian, was living in Sydney, was about 19 when Alien3 was released, and wasn't even doing bit part on TV by that point.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 29, 2013, 02:03:59 AM
Yeah, it doesn't feature on her known profile, but there's no reason she couldn't have been hired to do a few seconds of audio recording as a teenager (which could have been done anywhere in the world). And was apparently doing television just one year later, in 1993.

She's always had one of those Australian accents which is a little more English than one would expect. Comes from moving around a lot in her formative years, apparently. I was expecting the computer voice to sound more obviously British (because it did in my memory), but it's enough like her voice for it to be possible...

Maybe it's someone else, but compare her voice-work from, say, the 'Dragon Age'/'Mass Effect' games and that credit sequence computer voice. The similarities are there.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Cpl Nish on Jul 29, 2013, 10:51:45 AM
I didn't mind the campaign nor the dlc aimed at filling in campaign/aliens/alien3 blanks however i do agree the writing should of been tighter and certain scenes/dialogue expanded on.

With any luck we will get an entirely new story going another direction within the aliens universe on the next gen consoles.

Hopefully a better publisher and better developer, i would say EA and Dice.  what would you guys say?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jarac on Jul 29, 2013, 02:54:42 PM
Quote from: Cpl Nish on Jul 29, 2013, 10:51:45 AM
I didn't mind the campaign nor the dlc aimed at filling in campaign/aliens/alien3 blanks however i do agree the writing should of been tighter and certain scenes/dialogue expanded on.

With any luck we will get an entirely new story going another direction within the aliens universe on the next gen consoles.

Hopefully a better publisher and better developer, i would say EA and Dice.  what would you guys say?

I despise EA with a passion of a thousand suns and would be loathe to buy an Aliens game with their name on it. Now, I like DICE and Visceral, but I don't like Daddy EA and the thought about how they would handle it. Remember, DS3 didn't exactly keep with the scary elements and went more action-focused (like what SEGA wanted by making the game more like CoD).

So... no to EA because I know how their track record is with games like this. But Visceral would be the best one to do it if EA was ever to get their hands on the franchise (please, no).
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 29, 2013, 04:43:25 PM
Let Rebellion work on the next title involving Aliens. Even though AVP10 has it's faults you can still tell Rebellion cared.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 29, 2013, 05:28:47 PM
Despite the generic non-story and the Predator feeling like the focus of the game, the aliens in AvP 2010 were waaaay better.

I just don't think any company wants to make them as aggressive and smart as they should be because it "wouldn't be fun." ::) I'm so sick of hearing that bullshit but people just parrot whatever they hear.

It would be f**king fun, and it would be scary, and challenging, and immersive, and it would be a proper Alien(s) game.

I hate saying this, but GBX got close with the Lurker. Too bad they had the only smart alien as a sort of mini-boss encounter instead of giving every alien that level of intelligence. Combine that sort of evasion and tact with a swarm mechanic, where they won't attack you until they've reached certain numbers or have an advantage against the marines... that would be one hell of a damned game.

Or, more simply, the Aliens game we've supposed to have had for years now. Next-gen technology = used to make craptastic, generic game!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Vakarian on Jul 29, 2013, 05:54:31 PM
I don't think we will be seeing another aliens title for a long while, if not at all.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 29, 2013, 06:38:38 PM
Quote from: Vakarian on Jul 29, 2013, 05:54:31 PM
I don't think we will be seeing another aliens title for a long while, if not at all.

True dat, nug. :-\

Just play Natural Selection 2. Best Aliens game ever made. Those feels. :laugh:
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 29, 2013, 06:58:17 PM
Creative Assembly is making a Next Gen Alien game.........so hopefully there is some potential there.

To me Rebellion got the Aliens vs Marines balance right in the first AvP game.  The Aliens were buzzsaws on speed.  Their physical prowess was only overcome by the Marines using their technological and firepower advantages.  Aliens got close and it was game over.  Marines got Aliens out in the open and it was game over.

Much better than the Semper Fu bullshit we got with both AvP2010 and ACM where the Aliens feel piss weak in comparison.

It literally took me YEARS to beat the marine campaign on director's cut for the original AvP because the Aliens were such a challenge.  And when I finally did beat it I got the feels of accomplishment.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: RagingDragon on Jul 29, 2013, 10:21:12 PM
I think the marine melee did the most damage to AvP 3. How many times Rich, Prime, Sweeper and I pistol-whipped an alien to death in a corner gangbang, I don't recall, but it was a disturbingly high number.

I enjoyed the campaign a bit more when I completely ignored that stupid melee. Even the block is wank, and should've knocked you down at least.

Melee between the Alien and Predator? That might be a little more balanced, and could use some work, but the marine just didn't work well at all.

Developers try to make the marine and Alien on even footing phsyically, when that's just stupid. It should always come down to range and surprise during engagements, like every decent Aliens game has tried to do. Just like the films, if you can catch them at range or in the open, you'll most likely kill them, but up close, well, game over.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Xenomorphine on Jul 30, 2013, 04:17:57 AM
Quote from: RagingDragon on Jul 29, 2013, 05:28:47 PM
Despite the generic non-story and the Predator feeling like the focus of the game, the aliens in AvP 2010 were waaaay better.

Far from ideal, though.

Still waiting for a company who can replicate the way that Alien pounced from one wall/pillar to the next, hurtling towards Ripley, when she was rescuing Newt, instead of crawling along the floor on all fours. Stuff like that should be just stupidly easy with today's technology.

Still, probably the best attempt, to date, at portraying a Predator's leap - even if it didn't make sense for it to be literally playing out in the heads-up display.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 30, 2013, 05:16:16 AM
It just kind of pisses me off that everybody that develops these games says they are fans of the movies but they only take certain aspects of things they want to use.

Aliens can beat through steel doors in Aliens, carry an armored Marine with a full combat load up a wall one handed, yet can't keep an advantage over a pinned Marine in ACM.  And I loved how a backpedaling Marine was faster than a front running Praetorian in the second AvP2 game.  Only the Runner has shown the kind of ridiculous speed the Aliens had in the first AvP game, but I'm pretty sure most predators evolved to kill the kind of prey that the Aliens kill can catch up to its prey if its facing the wrong direction.  (still love AvP2 but it has got its flaws).

Even the Predator was better balanced in the original AvP.  He was a walking punishment sponge in the first game to be sure, but he also was a walking punishment sponge with few health pickups (or charges for that health) and slow repeating weapons.

Still think the first AvP despite its flaws is the best Aliens game in the franchise.

I do think AvP2010 did better portraying the Marines than any of the other games though.  Even ACM.  Epic shit talking hardasses who spend all their time in the gym getting their upper body swell on.

Also tired of all these games insisting on retelling stories that have already been told.  ACM would've been a better game if it only featured Acheron at the beginning or not at all.  And I'm also tired of how blatantly evil everybody has to make Weyland Yutani.  The dudes are douchebags, but if they did have a covert ops Weapons Division that nobody was supposed to know about they wouldn't be telling everybody who the f**k they were by wearing company logos and identification on their persons, equipments, buildings, starships.

The franchise as a whole is so much wasted potential.  I don't get my hopes up for ANYTHING related to the franchise anymore.  Books, movies, games etc.  I remember coming out of Alien Resurrection at the theater being like, "What the f**k?"

If only I had known that AvP2 (game) would probably be the highpoint for the rest of the franchise after Res.  Probably wouldn't have spent so much time on Gamegossip and here hoping that something would've come along to surpass it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: alucard624 on Jul 30, 2013, 06:36:21 AM
Quote from: Local Trouble on Jul 23, 2013, 09:15:02 PM
Quote from: Stringer2355 on Jul 23, 2013, 08:57:44 PM(https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/19/UP0177-BLUS30862_00-ALIENSCMPOPPY001/nsx/8193/1080607982)

Canon!

That part alone was very eerie and quite off putting.  It also in some ways cheapened Alien 3 a bit IMO.  Granted, almost no one was happy with Hicks dying in the 3rd movie, but the way the game brought him back to life was kind of cheesy and came off almost like fan fiction.  But, I guess the loophole of not actually seeing his face in Alien 3 when they show the cryotube provided enough room to change that part of the story.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Cpl Nish on Jul 30, 2013, 07:38:48 AM
Quote from: Jarac on Jul 29, 2013, 02:54:42 PM
Quote from: Cpl Nish on Jul 29, 2013, 10:51:45 AM
I didn't mind the campaign nor the dlc aimed at filling in campaign/aliens/alien3 blanks however i do agree the writing should of been tighter and certain scenes/dialogue expanded on.

With any luck we will get an entirely new story going another direction within the aliens universe on the next gen consoles.

Hopefully a better publisher and better developer, i would say EA and Dice.  what would you guys say?

I despise EA with a passion of a thousand suns and would be loathe to buy an Aliens game with their name on it. Now, I like DICE and Visceral, but I don't like Daddy EA and the thought about how they would handle it. Remember, DS3 didn't exactly keep with the scary elements and went more action-focused (like what SEGA wanted by making the game more like CoD).

So... no to EA because I know how their track record is with games like this. But Visceral would be the best one to do it if EA was ever to get their hands on the franchise (please, no).


Fair enough lol

I think Bioware would make an awesome game???


Quote from: JokersWarPig on Jul 29, 2013, 04:43:25 PM
Let Rebellion work on the next title involving Aliens. Even though AVP10 has it's faults you can still tell Rebellion cared.

i agree too, although i think dice or bioware would be good choices i also think the old masters that are rebellion deserve another crack.  with some decent funding they could make a really really good game
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PsyKore on Jul 30, 2013, 12:23:11 PM
I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: acheronbeing on Jul 30, 2013, 12:58:35 PM
Quote from: PsyKore on Jul 30, 2013, 12:23:11 PM
I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.
The game would be in the crtical need of making those "aliens" from the scratch as well. Those levels can be as scary or jumpy as you want them to be, but all that tension that indeed is intended to achieve gets shredded to pieces by the moment one of those tiny attempts of the alien pops up on screen; a moment that is intended to scare you suddenly turns into a moment of inevitable laugh

If game developers keep making the aliens as small and pathetically weak as we are used to then the aliens will never be feared again. Bring back their original stunning size plus that human-like behaviour, or they aliens will keep sucking over and over again, attempt after attempt.

You can't just make an aliens game scary relying only on non-armed moments, scary places, etc. You need the aliens, at least the original Giger's alien (in a game) to rise to the occasion. Otherwise everything fails
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SPECIAL FORCES on Jul 30, 2013, 03:08:11 PM
How about the graphics? Was there any real improvement? Especially on the details.
I remember on the begging of the game,after you get out to the hangar and then enter a locker room,there were some bottles or something on the floor.Reminded me of Sega Saturn 3d Shooters.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: WarriorRidged on Jul 30, 2013, 03:09:21 PM
People often talk about Rebellion making another Aliens game, why not Monolith?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: JokersWarPig on Jul 30, 2013, 04:47:22 PM
Quote from: WarriorRidged on Jul 30, 2013, 03:09:21 PM
People often talk about Rebellion making another Aliens game, why not about Monolith?

Monolith needs to get their balls back and make a proper F.E.A.R 3 that retcons that god awful F.3.A.R
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 30, 2013, 07:45:58 PM
Pretty sure Monolith went under.  Wasn't their last game FEAR 2?  If not, hell yeah I'd want them to make another FEAR or AvP with a modern engine.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Local Trouble on Jul 30, 2013, 07:56:38 PM
I'm gonna go get the papers, get the papers.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 31, 2013, 02:00:54 AM
Quote from: Local Trouble on Jul 30, 2013, 07:56:38 PM
I'm gonna go get the papers, get the papers.

Now you look like the crazy one.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SM on Jul 31, 2013, 02:38:42 AM
Why didn't I get your mass text? Why didn't I get your mass text?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PRJ_since1990 on Jul 31, 2013, 03:33:36 AM
Quote from: Cpl Nish on Jul 30, 2013, 07:38:48 AM
Quote from: Jarac on Jul 29, 2013, 02:54:42 PM
Quote from: Cpl Nish on Jul 29, 2013, 10:51:45 AM
I didn't mind the campaign nor the dlc aimed at filling in campaign/aliens/alien3 blanks however i do agree the writing should of been tighter and certain scenes/dialogue expanded on.

With any luck we will get an entirely new story going another direction within the aliens universe on the next gen consoles.

Hopefully a better publisher and better developer, i would say EA and Dice.  what would you guys say?

What needs to happen is FOX needs to rip the franchises from SEGA's hands and give them over to a company that won't jostle us with promises stoking our fan-boy/girl expectations with flashy demos and pre-release vidocs/cinematic trailers. Rebellion tried with AvP2010 and now GBX tried with A:CM. Both failed to do much more than amuse some folks, anger the majority of fans, and not reach out to those who haven't ever delved into either movie franchise.

Personally, I like both games. They, like the movies, have their flaws but without being too critical and just playing the game for what it is and not what it isn't, both can be enjoyed. Fact is, I don't get upset about canon-issues or continuity between A:CM and the movies because ultimately the movies are TRUE CANON, and everything else is PERSONAL CANON, or what ever one wants to be canon is in their own mind.

Stasis Interrupted is a great DLC IMO, because it pays more homage to the films while also trying to fill in some plot holes. I must of been the only one who didn't laugh at Turk getting trapped in the cryo tube. I watched it happen and went "ohhh... so that's how they explain that." Works for me. If I start getting too nit-picky, I won't enjoy it. And since I spent money on it, I'd like to enjoy as much of it as possible. My only real complaint was the voice acting. It's clear that the people working on this didn't try very hard to sound convincing. Including Biehn, but we all knew that from the start. Overall, I'd say it's as good, if not a bit better than the main game. Def worth $10

With the next gen-consoles coming out this year, with technology getting better and faster and what game developers are capable of now and in the near-future, I do not doubt that this will be the last Aliens game. I've read about the Alien title in development now, but details are sparse. We'll have to see what that turns out to be like. Slenderman + Alien = Potential?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PsyKore on Jul 31, 2013, 06:46:10 AM
Quote from: acheronbeing on Jul 30, 2013, 12:58:35 PM
Quote from: PsyKore on Jul 30, 2013, 12:23:11 PM
I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.
The game would be in the crtical need of making those "aliens" from the scratch as well. Those levels can be as scary or jumpy as you want them to be, but all that tension that indeed is intended to achieve gets shredded to pieces by the moment one of those tiny attempts of the alien pops up on screen; a moment that is intended to scare you suddenly turns into a moment of inevitable laugh

If game developers keep making the aliens as small and pathetically weak as we are used to then the aliens will never be feared again. Bring back their original stunning size plus that human-like behaviour, or they aliens will keep sucking over and over again, attempt after attempt.

You can't just make an aliens game scary relying only on non-armed moments, scary places, etc. You need the aliens, at least the original Giger's alien (in a game) to rise to the occasion. Otherwise everything fails

I agree on the principal here, but there needs to be a balance for the sake of gameplay. If the aliens acted like they did in the films, then it would be an extremely frustrating game. But the Aliens definitely do need to intimidate the player so every encounter is tense.

Also, in all fairness, every game made with Aliens in it hasn't really been any different from A:CM - you can mow them down rather easily in every game.

However, as far as depicting them goes, I think Alien Resurrection on Playstation 1 actually did it the best. That game actually was frightening and made you peek around corners. Developers really need to look at how that was done and expand on it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Terx2 on Jul 31, 2013, 07:15:55 AM
I played it. Enjoyed it more than actual campaign. I did enjoy the new huds (Wish that was an option in multiplayer) This is sadly the only dlc I recommend. The others don't add much else. The story was Mehish they did a good job for making it make some sense. As for Rebelion they should have another crack at it. I enjoyed AVP2010 despite the small campaigns I would enjoy a sequel.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Cpl Nish on Jul 31, 2013, 07:47:38 AM
What if Bioware (Mass Effect Series) teamed with EA Redwood (Dead Space 1) and Turtle Rock/Valve (Left 4 Dead Series) to form a dream team which ripped the Aliens franchise from 20th Century Fox and created the ULTIMATE Aliens game?! ...  :o
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Jul 31, 2013, 03:47:27 PM
Quote from: PsyKore on Jul 31, 2013, 06:46:10 AM
Quote from: acheronbeing on Jul 30, 2013, 12:58:35 PM
Quote from: PsyKore on Jul 30, 2013, 12:23:11 PM
I thought the first two levels especially - gameplay-wise - were pretty good. They felt like they had more life to them and they were well paced. There was also a lot more attention put into the visual design and layout of the levels which made it fun. The characters also felt more like real people - well, close to it at least - as opposed to the silly hero types in the main game. Hell, even the characters that died in a short time felt better compared to those in the main game.

Unfortunately, the story concerning Hick's is laughable. But that's to be expected, I guess.

Just a shame it wasn't longer. The story sucks but those first levels were still really fun. I'd love a full 8-12 hour long game with the style of those first levels.
The game would be in the crtical need of making those "aliens" from the scratch as well. Those levels can be as scary or jumpy as you want them to be, but all that tension that indeed is intended to achieve gets shredded to pieces by the moment one of those tiny attempts of the alien pops up on screen; a moment that is intended to scare you suddenly turns into a moment of inevitable laugh

If game developers keep making the aliens as small and pathetically weak as we are used to then the aliens will never be feared again. Bring back their original stunning size plus that human-like behaviour, or they aliens will keep sucking over and over again, attempt after attempt.

You can't just make an aliens game scary relying only on non-armed moments, scary places, etc. You need the aliens, at least the original Giger's alien (in a game) to rise to the occasion. Otherwise everything fails

I agree on the principal here, but there needs to be a balance for the sake of gameplay. If the aliens acted like they did in the films, then it would be an extremely frustrating game. But the Aliens definitely do need to intimidate the player so every encounter is tense.

Also, in all fairness, every game made with Aliens in it hasn't really been any different from A:CM - you can mow them down rather easily in every game.

However, as far as depicting them goes, I think Alien Resurrection on Playstation 1 actually did it the best. That game actually was frightening and made you peek around corners. Developers really need to look at how that was done and expand on it.


They were much tougher in Alien Res than AvP.  Still think the first was the most intense because of the AI's propensity to follow you throughout the map from their spawn points and their speed.  Res was a good game, but hard for different reasons.  Mainly the toughness upgrade to the Xeno and the lack of ammo for your power weapons.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: acheronbeing on Jul 31, 2013, 06:04:23 PM
AR was perhaps best aliens game we've ever been given to date, although the aliens were still very tiny in that game too.

Believe It or not the size of the aliens in all videogames is, If not the greatest, maybe one of the biggest problems. Do you really believe all that bullshit that has been thrown over and over again for many years by many people that insist they need to be small for gameplay purposes, or classic hitboxes lolexcuses?, making them based on their stunning size is a must too. Until then, you can make them as intelligent, or fast, or whatever you want..., you will still laugh at them as you meet them head on and realize your even taller than them.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SPECIAL FORCES on Jul 31, 2013, 10:28:19 PM
Quote from: acheronbeing on Jul 31, 2013, 06:04:23 PM
AR was perhaps best aliens game we've ever been given to date

I believe AvP'99 is by far the best game if we are talking about the Marine and Pred campaign.
Especially the no save system made it really intense.No blocking,fast and of course the random enemy spawns.
Plus i was 17 when it was released XD

The 2nd AvP was good too but the first one was much harder.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jango1201 on Jul 31, 2013, 10:57:48 PM
Quote from: acheronbeing on Jul 31, 2013, 06:04:23 PM
AR was perhaps best aliens game we've ever been given to date, although the aliens were still very tiny in that game too.

Believe It or not the size of the aliens in all videogames is, If not the greatest, maybe one of the biggest problems. Do you really believe all that bullshit that has been thrown over and over again for many years by many people that insist they need to be small for gameplay purposes, or classic hitboxes lolexcuses?, making them based on their stunning size is a must too. Until then, you can make them as intelligent, or fast, or whatever you want..., you will still laugh at them as you meet them head on and realize your even taller than them.

I agree with this. Doom 3 had no problems with their gigantic Hell Knights. Even the smaller enemies like the imps and Revenents towered over the player.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: acheronbeing on Aug 01, 2013, 06:22:11 AM
Quote from: Jango1201 on Jul 31, 2013, 10:57:48 PMI agree with this. Doom 3 had no problems with their gigantic Hell Knights. Even the smaller enemies like the imps and Revenents towered over the player.
Not to mention doom3 still stands as the proof a good aliens game can be done. Indeed, doom3 is still for me best arcade-horror style game I've ever played. I still remember the legion of turds crying because you had to switch between your flashlight and weapons..., too bad ID listened to them eventually. This was another example of how much careful you have to be when listening to fan feedback.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 

Its something that pissed me off about AvP2 as well.  Its 200 years in the future and we don't have a battery that last more than five seconds for our shoulder lamps......

Blatant way to try and induce tension when your moping around in dark tunnels and your light cuts out.

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Xenomrph on Aug 01, 2013, 09:02:05 AM
Quote from: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 
For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PsyKore on Aug 01, 2013, 10:00:09 AM
Quote from: acheronbeing on Jul 31, 2013, 06:04:23 PM
AR was perhaps best aliens game we've ever been given to date, although the aliens were still very tiny in that game too.

Believe It or not the size of the aliens in all videogames is, If not the greatest, maybe one of the biggest problems. Do you really believe all that bullshit that has been thrown over and over again for many years by many people that insist they need to be small for gameplay purposes, or classic hitboxes lolexcuses?, making them based on their stunning size is a must too. Until then, you can make them as intelligent, or fast, or whatever you want..., you will still laugh at them as you meet them head on and realize your even taller than them.

The Aliens smaller size isn't done for gameplay reasons. That's a modelling disparity. It doesn't just affect Aliens though... but that's another subject altogether.

The Aliens lesser physical prowess when confronting the player in games is for gameplay, however. When looking back through their game history, they tend to only ever display real feats of strength or smart thinking in cutscenes or scripts.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Terx2 on Aug 01, 2013, 10:06:28 AM
Quote from: Xenomrph on Aug 01, 2013, 09:02:05 AM
Quote from: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 
For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

Still drains the battery quicky making it just a tad more tense.

Quote from: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 

Its something that pissed me off about AvP2 as well.  Its 200 years in the future and we don't have a battery that last more than five seconds for our shoulder lamps......

Blatant way to try and induce tension when your moping around in dark tunnels and your light cuts out.



It was equipment problems in AVP2 that they explain in dialogue during the second mission.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Xenomrph on Aug 01, 2013, 02:19:53 PM
Quote from: Terx2 on Aug 01, 2013, 10:06:28 AM
Quote from: Xenomrph on Aug 01, 2013, 09:02:05 AM
Quote from: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 
For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

Still drains the battery quicky making it just a tad more tense.
I don't think the flashlight in Doom3 had a "battery".
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Jango1201 on Aug 01, 2013, 06:28:43 PM
The flash light does but it takes quite a while for it to go out.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Xenomrph on Aug 02, 2013, 01:28:08 AM
Huh, I stand corrected.


I just beat the "caves" section, that was really great. Like I'd consider that whole bit to be a huge standout part of the entire game (both the DLC and the main campaign). It felt very 'Aliens', with Aliens pursuing you on all sides, Lurkers stalking you all over, the invincible Queen chasing you down, and a Crusher at the end for flavor. I really liked it.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Kimarhi on Aug 02, 2013, 05:00:13 AM
Quote from: Terx2 on Aug 01, 2013, 10:06:28 AM
Quote from: Xenomrph on Aug 01, 2013, 09:02:05 AM
Quote from: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 
For what it's worth, the fairly recent Doom3 BFG Edition outright fixes this (by now having your flashlight "mounted to your armor", 'Aliens'-style), and the game still manages to be pretty damn scary.

Still drains the battery quicky making it just a tad more tense.

Quote from: Kimarhi on Aug 01, 2013, 06:42:37 AM
The flashlight thing in Doom 3 was just a cheap way to add tension.  It is silly.  If we can mount lights to our helmets, weapons, and have NVGs in the modern age, all that shit should be pretty standard stuff in the future. 

Its something that pissed me off about AvP2 as well.  Its 200 years in the future and we don't have a battery that last more than five seconds for our shoulder lamps......

Blatant way to try and induce tension when your moping around in dark tunnels and your light cuts out.



It was equipment problems in AVP2 that they explain in dialogue during the second mission.

That was for their verson of NODS/NVGs.  Jones had to tie it into the shoulder lamps battery and it would drain it quickly.   Just like the shoulder lamp itself. 

Its just a way to add tension.  No self respecting soldier is going to be walking around in the field with white lights anyways.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: SuperM on Aug 02, 2013, 05:34:46 PM
Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.wearysloth.com%2FGallery%2FActorsW%2Ftve18086-20050925-419.gif&hash=8caa25d9c4ecbb5da53e399ccc4a0e10dc632750)

Deleted scene shows Morse becoming a priest after God allowed him to 'live forever'.
Spoiler
However, I am lying.
Spoiler
But this does happen in the DLC.
[close]
[close]
[close]
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: WarriorRidged on Aug 02, 2013, 06:07:54 PM
Quote from: SuperM on Aug 02, 2013, 05:34:46 PM
Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.wearysloth.com%2FGallery%2FActorsW%2Ftve18086-20050925-419.gif&hash=8caa25d9c4ecbb5da53e399ccc4a0e10dc632750)

Deleted scene shows Morse becoming a priest after God allowed him to 'live forever'.
Spoiler
However, I am lying.
Spoiler
But this does happen in the DLC.
[close]
[close]
[close]
Wouldn't have recognised him! Scary how quickly the last 21 years have gone!
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Dovahkiin on Aug 02, 2013, 06:18:55 PM
So, I'm just going to ask. How is this?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Xenomrph on Aug 02, 2013, 11:27:14 PM
People have been answering that question for the last 18 pages.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Griffith on Aug 03, 2013, 03:06:57 PM
Guys, I'm afraid to ask but.. can someone make a timeline to clear up all of this mess? I've been reading but I'm still confused.. and if there's a timeline already can someone post a link?  ??? ???

Thank you
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Kimarhi on Aug 04, 2013, 05:58:14 AM
Original campaign happens post Aliens/Alien 3.  Stasis interrupted happens during/post Alien 3.  All happen before Alien Res.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: worriors on Aug 04, 2013, 05:02:20 PM
finished Stasis DLC on ultimate badass finaly, ( the game kept putting me in recruit lobby). All i can say is that those 4 levels are better than the normal campaigne and there is a slit improvment in the graphics and lighting, with fog wind effects this time.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Dovahkiin on Aug 06, 2013, 08:19:16 PM
Quote from: Xenomrph on Aug 02, 2013, 11:27:14 PM
People have been answering that question for the last 18 pages.

Yeah, but I don't wanna take the time to go back and try to find reviews.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: ShadowPred on Aug 06, 2013, 10:45:07 PM
It's shit.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: PsyKore on Aug 07, 2013, 04:50:23 AM
Quote from: ShadowPred on Aug 06, 2013, 10:45:07 PM
It's shit.

Well, slightly better than shit. Urine maybe. :P
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Dovahkiin on Aug 07, 2013, 06:11:44 PM
Quote from: ShadowPred on Aug 06, 2013, 10:45:07 PM
It's shit.

Thank you.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [...
Post by: Vezner on Aug 12, 2013, 01:07:11 PM
Quote from: Dovahkiin on Aug 06, 2013, 08:19:16 PM
Quote from: Xenomrph on Aug 02, 2013, 11:27:14 PM
People have been answering that question for the last 18 pages.

Yeah, but I don't wanna take the time to go back and try to find reviews.

Frankly, I liked it. I think Stasis Interrupted is a good campaign with an interesting enough story, especially if you like Aliens and Alien 3. I didn't hate the first ACM campaign as much as a lot of people though so you may not agree with my opinion on it.

Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: DemonicD13 on Aug 12, 2013, 03:47:41 PM
It's defiantly better than the main campaign.

I think if someone were to use these main concepts for what happened between Aliens and Alien3 it could be good. Possible a comic book by someone who knows what they are doing.

I just think the over all idea isn't bad, I mean filling in that gap Alien3 made isn't easy. This game just wasn't handled well. I'm willing to accept the Legato intercepting the Sulaco and causing the infestation.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: DC on Aug 13, 2013, 06:40:29 AM
Will this still be available for download by the time prices drop significantly?
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: Terx2 on Aug 13, 2013, 07:33:14 AM
Quote from: DC Ambrose on Aug 13, 2013, 06:40:29 AM
Will this still be available for download by the time prices drop significantly?

I'd assume so. You can still get dlc from games 4-5 years ago.
Title: Re: Stasis Interrupted DLC Walkthroughs & Discussion [Spoilers]
Post by: PRJ_since1990 on Nov 08, 2013, 07:45:54 PM
Quote from: worriors on Aug 04, 2013, 05:02:20 PM
finished Stasis DLC on ultimate badass finaly, ( the game kept putting me in recruit lobby). All i can say is that those 4 levels are better than the normal campaigne and there is a slit improvment in the graphics and lighting, with fog wind effects this time.
I did the other day as well. I can proudly say I've 100% ACM. I will stand by my view that this DLC is superior to the main campaign in many ways.