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General => Recreational Area => Topic started by: Dovahkiin on Aug 18, 2013, 06:20:23 PM

Title: The SCP Foundation
Post by: Dovahkiin on Aug 18, 2013, 06:20:23 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.bubblews.com%2Fassets%2Fimages%2Fnews%2F2049533678_1367638316.png&hash=273661ff1ea64c60cb5fea226326fd9524bdf2a7)

This thread is for the discussion of all things about the fictional SCP Foundation, a government organization devoted to the containment of all anomalous objects and organisms that could threaten the normality of the human race. You could post articles on your favorite SCPs or fan works, (nothing NSFW, please. Gore is fine.) and discuss on theories and different hypotheses on what that certain SCP encompasses. This thread can also be used to discuss the game based off the articles, SCP: Containment Breach I'll start it off.

SCP-173

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20110512190444%2Fvillains%2Fimages%2F5%2F5a%2F173.jpg&hash=6702c5646ec931a015ebd070f06ce6b8e10bc4aa)

http://www.scp-wiki.net/scp-173 (http://www.scp-wiki.net/scp-173)

QuoteItem #: SCP-173

Object class: Euclid

Special Containment Procedures: Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

Description: Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.
Title: Re: The SCP Foundation
Post by: PVTDukeMorrison on Aug 18, 2013, 07:25:53 PM
SCP-049

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1228.photobucket.com%2Falbums%2Fee450%2Fpoisonstrudel%2FSCP-049_zps6e6ae53c.jpg&hash=a8a9c51bb5b6effa69f31576a4c86748f146c17e)

http://www.scp-wiki.net/scp-049 (http://www.scp-wiki.net/scp-049)

QuoteItem #: SCP-049

Object Class: Euclid

Special Containment Procedures: SCP-049 is to be contained in a secure holding cell in Research Sector-██. SCP-049 is not to be removed from its cell unless approved by a Level Two or higher personnel, before which SCP-049 must be heavily sedated. Even so, at such times SCP-049 is to be accompanied by two (2) armed guards and guided by an iron collar, secured to two (2) iron poles 2 m in length, and held firmly by two (2) Level One or higher personnel while in transit. Any experiments performed on SCP-049 are to be conducted inside of specifically prepared rooms (see document 042-D-3-18).

SCP-049's cell should be monitored at all times via a security camera. Should any abnormal behavior occur, Doctor ████ is to be alerted at once.

Description: SCP-049 is humanoid in appearance, standing at 1.9 m tall and weighing 95.3 kg; however, the Foundation is currently incapable of studying its face and body more fully, as it is covered in what appears to be the garb of the traditional "Plague Doctor" from 15-16th century Europe. This material is actually a part of SCP-049's body, as microscopic and genetic testing show it to be similar in structure to muscle, although it feels much like rough leather, and the mask much like ceramic. It was originally discovered in ██████, England, by local police. Mobile task force [REDACTED] responded to a suspected outbreak of [DATA EXPUNGED]. All civilians within a .5km radius were given class A amnesiacs as part of the initial containment procedure.

SCP-049 does not speak (See addendum C-1), although it seems to understand English perfectly well, and is completely docile until it tries to perform surgery. SCP-049's touch is invariably lethal to humans. After contact with SCP-049's hand(s), the victim (hereafter referred to as SCP-049-2) suffers [DATA EXPUNGED] and dies within moments. SCP-049 will then attempt to kill all humans it can see in a similar manner, supposedly to avoid interruption, before returning to SCP-049-2. It produces a bag made of [DATA EXPUNGED] containing scalpels, needle, thread, and several vials of an as-yet-unidentified substance, from somewhere within its body (research has been unable to locate these tools when inside of SCP-049 through X-ray and similar techniques) and begins dissecting SCP-049-2, as well as inserting various chemicals into the body. After approximately 20 minutes, SCP-049 will sew SCP-049-2 back up and become docile once more.

After a period of a few minutes, SCP-049-2 will resume vital signs and appears to reanimate. However, SCP-049-2 seems completely without higher brain functions, and will wander aimlessly until it encounters another living human. At that point, SCP-049-2's adrenaline and endorphin levels increase to approximately three-hundred (300) percent as it attempts to kill and ██████ any human beings it can find, before returning to its mindless state and wandering until it comes across more humans. At this stage, termination with extreme prejudice is allowed. Failure to enforce this protocol outside of testing scenarios (see addendum T-049-12) is punishable by termination.

Detailed autopsies of SCP-049-2 have found several unusual substances (along with usual substances in large amounts) within the bodies, including [DATA EXPUNGED]. However, several have yet to be identified (researchers with level 3 or higher authorization, refer to Addendum C-1).
Title: Re: The SCP Foundation
Post by: Aspie on Aug 18, 2013, 07:33:12 PM
Quote from: Dovahkiin on Aug 18, 2013, 06:20:23 PM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.bubblews.com%2Fassets%2Fimages%2Fnews%2F2049533678_1367638316.png&hash=273661ff1ea64c60cb5fea226326fd9524bdf2a7)

This thread is for the discussion of all things about the fictional SCP Foundation, a government organization devoted to the containment of all anomalous objects and organisms that could threaten the normality of the human race. You could post articles on your favorite SCPs or fan works, (nothing NSFW, please. Gore is fine.) and discuss on theories and different hypotheses on what that certain SCP encompasses. This thread can also be used to discuss the game based off the articles, SCP: Containment Breach I'll start it off.

SCP-173

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20110512190444%2Fvillains%2Fimages%2F5%2F5a%2F173.jpg&hash=6702c5646ec931a015ebd070f06ce6b8e10bc4aa)

http://www.scp-wiki.net/scp-173 (http://www.scp-wiki.net/scp-173)

QuoteItem #: SCP-173

Object class: Euclid

Special Containment Procedures: Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

Description: Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

dafook
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 18, 2013, 08:42:50 PM
Quote from: PVTDukeMorrison on Aug 18, 2013, 07:25:53 PM
SCP-049

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1228.photobucket.com%2Falbums%2Fee450%2Fpoisonstrudel%2FSCP-049_zps6e6ae53c.jpg&hash=a8a9c51bb5b6effa69f31576a4c86748f146c17e)

http://www.scp-wiki.net/scp-049 (http://www.scp-wiki.net/scp-049)

QuoteItem #: SCP-049

Object Class: Euclid

Special Containment Procedures: SCP-049 is to be contained in a secure holding cell in Research Sector-██. SCP-049 is not to be removed from its cell unless approved by a Level Two or higher personnel, before which SCP-049 must be heavily sedated. Even so, at such times SCP-049 is to be accompanied by two (2) armed guards and guided by an iron collar, secured to two (2) iron poles 2 m in length, and held firmly by two (2) Level One or higher personnel while in transit. Any experiments performed on SCP-049 are to be conducted inside of specifically prepared rooms (see document 042-D-3-18).

SCP-049's cell should be monitored at all times via a security camera. Should any abnormal behavior occur, Doctor ████ is to be alerted at once.

Description: SCP-049 is humanoid in appearance, standing at 1.9 m tall and weighing 95.3 kg; however, the Foundation is currently incapable of studying its face and body more fully, as it is covered in what appears to be the garb of the traditional "Plague Doctor" from 15-16th century Europe. This material is actually a part of SCP-049's body, as microscopic and genetic testing show it to be similar in structure to muscle, although it feels much like rough leather, and the mask much like ceramic. It was originally discovered in ██████, England, by local police. Mobile task force [REDACTED] responded to a suspected outbreak of [DATA EXPUNGED]. All civilians within a .5km radius were given class A amnesiacs as part of the initial containment procedure.

SCP-049 does not speak (See addendum C-1), although it seems to understand English perfectly well, and is completely docile until it tries to perform surgery. SCP-049's touch is invariably lethal to humans. After contact with SCP-049's hand(s), the victim (hereafter referred to as SCP-049-2) suffers [DATA EXPUNGED] and dies within moments. SCP-049 will then attempt to kill all humans it can see in a similar manner, supposedly to avoid interruption, before returning to SCP-049-2. It produces a bag made of [DATA EXPUNGED] containing scalpels, needle, thread, and several vials of an as-yet-unidentified substance, from somewhere within its body (research has been unable to locate these tools when inside of SCP-049 through X-ray and similar techniques) and begins dissecting SCP-049-2, as well as inserting various chemicals into the body. After approximately 20 minutes, SCP-049 will sew SCP-049-2 back up and become docile once more.

After a period of a few minutes, SCP-049-2 will resume vital signs and appears to reanimate. However, SCP-049-2 seems completely without higher brain functions, and will wander aimlessly until it encounters another living human. At that point, SCP-049-2's adrenaline and endorphin levels increase to approximately three-hundred (300) percent as it attempts to kill and ██████ any human beings it can find, before returning to its mindless state and wandering until it comes across more humans. At this stage, termination with extreme prejudice is allowed. Failure to enforce this protocol outside of testing scenarios (see addendum T-049-12) is punishable by termination.

Detailed autopsies of SCP-049-2 have found several unusual substances (along with usual substances in large amounts) within the bodies, including [DATA EXPUNGED]. However, several have yet to be identified (researchers with level 3 or higher authorization, refer to Addendum C-1).

I love that SCP too, man. How do you think it came to exist?
Title: Re: The SCP Foundation
Post by: PVTDukeMorrison on Aug 18, 2013, 09:01:10 PM
No idea, all I know is that it creeps me the f**k out  :laugh:
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 18, 2013, 09:18:22 PM
Same here. There's about 2000 SCPs total if I remember right. Perhaps he was a real plague doctor from the dark ages but was cursed somehow with immortality and having to always look like that.
Title: Re: The SCP Foundation
Post by: RazorSlash on Aug 19, 2013, 12:26:37 AM
Oh Thank God, I'm not the only person that knows about SCP here  :laugh:

Love that stuff. There's a 682 game in production right now, too.
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
Title: Re: The SCP Foundation
Post by: [cancerblack] on Aug 19, 2013, 01:50:45 PM
QuoteItem #: SCP-303

Object Class: Euclid

Special Containment Procedures: As SCP-303 has not yet been known to travel beyond the boundaries of Site ██, the entire area of Site ██ is currently considered SCP-303's containment area. All rooms in Site ██ are to be altered where possible so as to have two entrances separated by a distance of 10m or line of sight. Personnel are to be distributed evenly throughout the facility, with available radio or intercom contact, so that encounters may be resolved quickly. Personnel who witness SCP-303 are to be submitted for immediate psychiatric evaluation.

All SCP objects housed at Site ██ since before 6/4/10 are to be transferred to Site ██-B one at a time. Each SCP object will be transferred again to Site ██-A once it can be verified that SCP-303 has not migrated from Site ██ with it. Once SCP-303 either migrates to Site ██-B, or remains present at Site ██ once all SCPs in question have been transferred to Site ██-A, containment procedures will be updated as appropriate.

Description: Witnesses describe SCP-303 as a nude, sexless, emaciated humanoid figure with reddish-brown skin. Instead of normal facial features, its head is dominated by an extremely large mouth, which bears a set of oversized human teeth. It continually vocalizes a wheezing noise, loud enough to be heard from the other side of most solid doors. All individuals who have had encounters with SCP-303 are capable of describing it in full, including individuals who have not physically seen any part of it.

SCP-303 will periodically materialize behind any closed door, hatch, or other entryway barrier opposite a sentient observer, chosen by unknown means. SCP-303 will then remain behind the door for an indeterminate amount of time. Any individual attempting to open the door or barrier experiences intense, paralyzing fear that lasts until SCP-303 dematerializes (either on its own or to avoid being directly seen by another observer). The source of this fear is not clear, but appears to be similar in nature to arachnophobia and ophidiophobia, originating on a pre-conscious, genetic level. [DATA EXPUNGED] analysis indicates that SCP-303 is not, in fact, purposefully inducing fear in the affected individuals.

SCP-303 does not allow itself to come into direct visual contact with any observer, and has never allowed any one individual to view more than 10% of its form. When the door or other entryway barrier is partially or completely transparent, SCP-303 will materialize in an orientation that leaves 10% or less of its body visible, or cause effects of fog or frost on the transparent surface to achieve the same effect. If SCP-303 is approached from a direction in which there is not a solid object or door breaking line of sight, it will dematerialize before direct visual contact is made.

Any electronic or complex mechanical devices that SCP-303 encounters are temporarily disabled. SCP-303 has made no recorded attempt to physically or verbally engage any observer.

How SCP-303 arrived at Site ██ is not known at this time. SCP-303's first recorded appearance was on 3/1/10. It is suspected that SCP-303 was inadvertently transferred along with or manifested by another SCP on-site. All SCPs on Site ██ are being reexamined accordingly.


Spoiler
http://scp-wiki.wikidot.com/scp-093 (http://scp-wiki.wikidot.com/scp-093)
Spoiler
Read the test logs...
[close]
[close]




Additional:



Another long read.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fscp-wiki.wdfiles.com%2Flocal--files%2Fscp-610%2F610.jpg&hash=c4c9fd17fe589a0741d39687c77d90a13121eb6d)

http://www.scp-wiki.net/scp-610 (http://www.scp-wiki.net/scp-610)
Title: Re: The SCP Foundation
Post by: RazorSlash on Aug 19, 2013, 07:37:05 PM
Quote from: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
It's a co-op survival game. It's technically an FPS, but you can't stall 682 the same way twice, you eventually have to start getting creative. To my knowledge, there is no current way to actually kill 682, as it should be, so I think it's based primarily on how long you can survive. I have an Alpha build of the game. It's pretty decent so far, a few bugs here and there, though it is still in alpha. The version I have doesn't seem to have working online servers, though.
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 19, 2013, 07:52:42 PM
Quote from: RazorSlash on Aug 19, 2013, 07:37:05 PM
Quote from: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
It's a co-op survival game. It's technically an FPS, but you can't stall 682 the same way twice, you eventually have to start getting creative. To my knowledge, there is no current way to actually kill 682, as it should be, so I think it's based primarily on how long you can survive. I have an Alpha build of the game. It's pretty decent so far, a few bugs here and there, though it is still in alpha. The version I have doesn't seem to have working online servers, though.

what's it like trying to escape 682?
Title: Re: The SCP Foundation
Post by: RazorSlash on Aug 19, 2013, 07:54:57 PM
Quote from: Dovahkiin on Aug 19, 2013, 07:52:42 PM
Quote from: RazorSlash on Aug 19, 2013, 07:37:05 PM
Quote from: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
It's a co-op survival game. It's technically an FPS, but you can't stall 682 the same way twice, you eventually have to start getting creative. To my knowledge, there is no current way to actually kill 682, as it should be, so I think it's based primarily on how long you can survive. I have an Alpha build of the game. It's pretty decent so far, a few bugs here and there, though it is still in alpha. The version I have doesn't seem to have working online servers, though.

what's it like trying to escape 682?
A mix of terrifying and frustrating. If you're not careful, he can sneak up behind you, which does tend to get annoying. One of my favorite moments in the game is when I locked myself in a small corridor, and I heard 682, but could not pinpoint which direction he was coming from, leaving be stuck and helpless in this corridor, unable to trust opening one of the doors.
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 19, 2013, 09:32:28 PM
Quote from: RazorSlash on Aug 19, 2013, 07:54:57 PM
Quote from: Dovahkiin on Aug 19, 2013, 07:52:42 PM
Quote from: RazorSlash on Aug 19, 2013, 07:37:05 PM
Quote from: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
It's a co-op survival game. It's technically an FPS, but you can't stall 682 the same way twice, you eventually have to start getting creative. To my knowledge, there is no current way to actually kill 682, as it should be, so I think it's based primarily on how long you can survive. I have an Alpha build of the game. It's pretty decent so far, a few bugs here and there, though it is still in alpha. The version I have doesn't seem to have working online servers, though.

what's it like trying to escape 682?
A mix of terrifying and frustrating. If you're not careful, he can sneak up behind you, which does tend to get annoying. One of my favorite moments in the game is when I locked myself in a small corridor, and I heard 682, but could not pinpoint which direction he was coming from, leaving be stuck and helpless in this corridor, unable to trust opening one of the doors.

Is there any way you can send me a link for the alpha? My nads are pumped for that game now.
Title: Re: The SCP Foundation
Post by: Aspie on Aug 19, 2013, 11:15:38 PM
huh, these are actually pretty compelling reads.
Title: Re: The SCP Foundation
Post by: Cal427eb on Aug 19, 2013, 11:16:19 PM
Quote from: Aspie on Aug 19, 2013, 11:15:38 PM
huh, these are actually pretty compelling reads.
This. I'm gonna have to get around it eventually.
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 19, 2013, 11:25:57 PM
Oh, it gets so cool. Here's another one for you guys that is seriously creepy.

SCP-022

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fscp-wiki.wdfiles.com%2Flocal--files%2Fscp-022%2Fmorgue.png&hash=b05a5655fef62878baaaa067b77e12b2636e57b8)

http://www.scp-wiki.net/scp-022 (http://www.scp-wiki.net/scp-022)

QuoteItem #: SCP-022

Object Class: Euclid

Special Containment Procedures: A vault door has been installed following Incident 022-827 to seal SCP-022. It is to remain locked at all times, with the sole exception being the appearance of an instance of SCP-022-1. The original door to SCP-022 was destroyed during Incident 022-827, with attempts at replacement being met with failure. Security cameras have been installed to monitor for instances of SCP-022-1.

In the event that an instance of SCP-022-1 appears, automated systems should incinerate it the moment it leaves SCP-022. At this point the vault door may be unlocked to admit cleanup crews. Should the automated systems fail to destroy the instance of SCP-022-1, response teams are cleared to enter and neutralize it. Under no circumstances may any living human enter SCP-022 except at the order of Class-4 personnel for testing purposes. Class-4 personnel may also order instances of SCP-022-1 to be captured and held; however, they may not be removed from SCP-022 containment facilities.

Description: SCP-022 is a morgue in the basement of [REDACTED] Hospital in Great Britain. Until 198█, there were no reported anomalous occurrences within the morgue. Reports of strange activity were first received in November of 198█. The area was soon quarantined by the Foundation, with an official story being released that the entire building had been condemned. The reason for the sudden manifestation of its strange properties remains under investigation.

Periodically, a random drawer within the morgue will open to reveal a cadaver under a covered sheet. After approximately six minutes open, the cadaver will animate and attempt to leave the morgue. At this point, the cadaver is given the designation SCP-022-1. In some cases the cadaver will be too damaged or decomposed to successfully exit SCP-022 or even rise from the table it lies on. In this case, SCP-022-1 will typically struggle and twitch on the table until expiration occurs. Should an instance of SCP-022-1 expire while remaining on the table, the table slides back into the drawer, which then shuts. Reports indicate that the scent of burnt tissue is evident immediately following such an event.

The energy source that sustains instances of SCP-022-1 is currently unknown. Instances do not breathe, eat, or sleep, and their bodies produce no heat. Analysis of SCP-022-1 following expiration has discovered no abnormal organs or chemicals present; they appear to be fully human cadavers.

Instances also possess physical strength that exceeds that of normal humans. Though direct testing has proven problematic, researchers estimate the strength increase to be approximately 500 N (112 lb) of lifting force greater than what one would expect of a human body sharing a similar condition. Analysis is underway to determine if this effect is connected to the unknown power source or if it is an entirely separate phenomenon.

When body parts are severed from SCP-022-1, the portion with the greatest mass retains its effects; all other pieces become inert. Destruction of the head or brain does not neutralize SCP-022-1; instead, the lower torso and limbs remain animate. Complete tissue destruction appears to be the only method of successfully terminating instances of SCP-022-1. Left alone, instances of SCP-022-1 will simply expire; all motion ceases and they appear to become normal cadavers again. The amount of time this takes depends on how damaged the body is and the rate of decomposition, and can take anywhere between two days and three weeks.

Investigation has revealed that the bodies acting as SCP-022-1 match the description of cadavers reported to have been stolen from morgues across the country. The mechanism for this transfer is currently being researched.

Adding any new matter to SCP-022 has thus far proved impossible. Any object that enters SCP-022 disappears shortly after passing through the door, leaving no trace. This includes inanimate objects and biological specimens. See Addenda 022-001 and 022-002.

So long as an instance of SCP-022-1 possesses a functioning mouth, tongue, and trachea, it is able to communicate fully with researchers. See Interview Log 022-751 for details.

Addendum 022-001: A request has been submitted to create a new entrance to SCP-022 by removing a portion of the South wall. Request pending approval.

Addendum 022-002: A pile of matter was discovered on the floor of the room directly above SCP-022. It appeared to contain all matter that had been sent into SCP-022, with the exception of humans. All materials appeared broken and worn down. Metallic components were covered in large amounts of rust, with all biological parts being in various stages of decomposition. Testing revealed that the time between inserting an object into SCP-022 and it reappearing above to be precisely 183 seconds. Humans who enter, however, do not appear in said pile. Instead, humans appear to become integrated into the morgue, and may later animate as instances of SCP-022-1.
Title: Re: The SCP Foundation
Post by: RazorSlash on Aug 20, 2013, 03:51:48 AM
Quote from: Dovahkiin on Aug 19, 2013, 09:32:28 PM
Quote from: RazorSlash on Aug 19, 2013, 07:54:57 PM
Quote from: Dovahkiin on Aug 19, 2013, 07:52:42 PM
Quote from: RazorSlash on Aug 19, 2013, 07:37:05 PM
Quote from: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
It's a co-op survival game. It's technically an FPS, but you can't stall 682 the same way twice, you eventually have to start getting creative. To my knowledge, there is no current way to actually kill 682, as it should be, so I think it's based primarily on how long you can survive. I have an Alpha build of the game. It's pretty decent so far, a few bugs here and there, though it is still in alpha. The version I have doesn't seem to have working online servers, though.
what's it like trying to escape 682?
A mix of terrifying and frustrating. If you're not careful, he can sneak up behind you, which does tend to get annoying. One of my favorite moments in the game is when I locked myself in a small corridor, and I heard 682, but could not pinpoint which direction he was coming from, leaving be stuck and helpless in this corridor, unable to trust opening one of the doors.

Is there any way you can send me a link for the alpha? My nads are pumped for that game now.
The Alpha link can be downloaded here, last time I checked. Link should still work. http://www.indiedb.com/games/six-eight-two/downloads/six-eight-two-01a (http://www.indiedb.com/games/six-eight-two/downloads/six-eight-two-01a)
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 20, 2013, 11:53:35 AM
Quote from: RazorSlash on Aug 20, 2013, 03:51:48 AM
Quote from: Dovahkiin on Aug 19, 2013, 09:32:28 PM
Quote from: RazorSlash on Aug 19, 2013, 07:54:57 PM
Quote from: Dovahkiin on Aug 19, 2013, 07:52:42 PM
Quote from: RazorSlash on Aug 19, 2013, 07:37:05 PM
Quote from: Dovahkiin on Aug 19, 2013, 12:36:16 AM
Holy shit, no way! I knew they were working on adding 682 to containment breach, but that's awesome.
It's a co-op survival game. It's technically an FPS, but you can't stall 682 the same way twice, you eventually have to start getting creative. To my knowledge, there is no current way to actually kill 682, as it should be, so I think it's based primarily on how long you can survive. I have an Alpha build of the game. It's pretty decent so far, a few bugs here and there, though it is still in alpha. The version I have doesn't seem to have working online servers, though.
The Alpha link can be downloaded here, last time I checked. Link should still work. http://www.indiedb.com/games/six-eight-two/downloads/six-eight-two-01a (http://www.indiedb.com/games/six-eight-two/downloads/six-eight-two-01a)

what's it like trying to escape 682?
A mix of terrifying and frustrating. If you're not careful, he can sneak up behind you, which does tend to get annoying. One of my favorite moments in the game is when I locked myself in a small corridor, and I heard 682, but could not pinpoint which direction he was coming from, leaving be stuck and helpless in this corridor, unable to trust opening one of the doors.

Is there any way you can send me a link for the alpha? My nads are pumped for that game now.

Thanks very much, man!
Title: Re: The SCP Foundation
Post by: PVTDukeMorrison on Aug 22, 2013, 05:53:55 AM
Scariest shit in the whole universe

SCP-106

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1228.photobucket.com%2Falbums%2Fee450%2Fpoisonstrudel%2Fthatman_zps3fbabced.jpg&hash=97d1d9d0080bbdba1c9b0d643ac465e1c3340236)
QuoteItem #: SCP-106
Object Class: Keter

Special Containment Procedures:

REVISION 11-6
REVISION 11-7
REVISION 11-8

No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.

SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.

Secondary containment area is to be comprised of sixteen spherical "cells", each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.

Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.

Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be "confused", showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the "pocket dimension" generated on solid surfaces.

These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The "primary" cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.Description: SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the "rotting" quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.

SCP-106 causes a "corrosion" effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a "pre-digestion" action. Corrosion continues for six hours after contact, after which the effect appears to "burn out".

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to "vanish" inside solid matter, entering what is assumed to be a form of "pocket dimension". SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: "entering" the inner wall of a room, and "exiting" the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple "lair" created by SCP-106.

Limited observation of this "pocket dimension" has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for "days", with some subjected being released for the express purpose of hunting, recapture, [DATA EXPUNGED].
http://www.scp-wiki.net/scp-106 (http://www.scp-wiki.net/scp-106)
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 23, 2013, 05:07:25 AM
Quote from: PVTDukeMorrison on Aug 22, 2013, 05:53:55 AM
Scariest shit in the whole universe

SCP-106

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1228.photobucket.com%2Falbums%2Fee450%2Fpoisonstrudel%2Fthatman_zps3fbabced.jpg&hash=97d1d9d0080bbdba1c9b0d643ac465e1c3340236)
QuoteItem #: SCP-106
Object Class: Keter

Special Containment Procedures:

REVISION 11-6
REVISION 11-7
REVISION 11-8

No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.

SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.

Secondary containment area is to be comprised of sixteen spherical "cells", each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.

Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.

Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be "confused", showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the "pocket dimension" generated on solid surfaces.

These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The "primary" cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.Description: SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the "rotting" quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.

SCP-106 causes a "corrosion" effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106. This effect is particularly detrimental to living tissues, and is assumed to be a "pre-digestion" action. Corrosion continues for six hours after contact, after which the effect appears to "burn out".

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to "vanish" inside solid matter, entering what is assumed to be a form of "pocket dimension". SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: "entering" the inner wall of a room, and "exiting" the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple "lair" created by SCP-106.

Limited observation of this "pocket dimension" has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for "days", with some subjected being released for the express purpose of hunting, recapture, [DATA EXPUNGED].
http://www.scp-wiki.net/scp-106 (http://www.scp-wiki.net/scp-106)

Oh, I love that SCP.
Title: Re: The SCP Foundation
Post by: [cancerblack] on Aug 25, 2013, 11:06:24 AM
f**king 106!!! Spoiler that shit!
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 25, 2013, 07:19:43 PM
Hey Razorslash, I tried to play Six Eight Two, but I couldn't really figure it out in the main menu. Any tips?
Title: Re: The SCP Foundation
Post by: Cal427eb on Aug 25, 2013, 07:29:40 PM
Quote from: Dovahkiin on Aug 25, 2013, 07:19:43 PM
Hey Razorslash, I tried to play Six Eight Two, but I couldn't really figure it out in the main menu. Any tips?
I've tried as well, and I've made it into games, but it's SUPERRRR buggy. I couldn't get into a single game that actually worked right. The other players were frozen as was the SCP.
Title: Re: The SCP Foundation
Post by: RazorSlash on Aug 25, 2013, 07:47:31 PM
I was able to get into games solo, but it takes a while for it to load and it looks like the game freezes. Just give it a minute.
Title: Re: The SCP Foundation
Post by: Aspie on Aug 25, 2013, 08:14:50 PM

























(https://profile-a.xx.fbcdn.net/hprofile-ash4/373314_254013797983631_111191381_n.jpg)
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 25, 2013, 08:28:47 PM
Don't know if you guys have seen this or not(Cal, you're the exception) but here's the first part of my Let's Play of SCP: Containment Breach.

http://www.youtube.com/watch?v=RwTt5ET2xbg# (http://www.youtube.com/watch?v=RwTt5ET2xbg#)

Title: Re: The SCP Foundation
Post by: PVTDukeMorrison on Aug 25, 2013, 08:31:44 PM
Quote from: Dovahkiin on Aug 25, 2013, 08:28:47 PM
Don't know if you guys have seen this or not(Cal, you're the exception) but here's the first part of my Let's Play of SCP: Containment Breach.

http://www.youtube.com/watch?v=RwTt5ET2xbg# (http://www.youtube.com/watch?v=RwTt5ET2xbg#)

"ZOMG PEWDIEPIE DID IT FIRST!"
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 25, 2013, 08:34:05 PM
Pewdiepie...yeah...I uh...yeah. T.T
Title: Re: The SCP Foundation
Post by: Cal427eb on Aug 25, 2013, 08:45:58 PM
16 subscribers! That's more than I had on my last YouTube account.
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 25, 2013, 08:47:39 PM
Quote from: Cal427eb on Aug 25, 2013, 08:45:58 PM
16 subscribers! That's more than I had on my last YouTube account.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Falfa.gifs-planet.com%2Fnew%2F438.gif&hash=54017fc2a05c202aa83e4486c78e8e9fb0cf2795)
Title: Re: The SCP Foundation
Post by: Aspie on Aug 25, 2013, 08:49:25 PM
jesus, that statue is concentrated nightmare fuel
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 25, 2013, 08:51:37 PM
I actually had a nightmare about it recently. Woke up in a cold sweat and I had two fans blowing on me.
Title: Re: The SCP Foundation
Post by: Aspie on Aug 25, 2013, 08:58:38 PM
...WHO EVEN CREATED THIS STUFF?
Title: Re: The SCP Foundation
Post by: Cal427eb on Aug 25, 2013, 08:59:57 PM
Russians probably...
Title: Re: The SCP Foundation
Post by: Dovahkiin on Aug 25, 2013, 09:00:08 PM
Depends on your viewpoint.

I consider the SCP Foundation wiki the work of geniuses. Most of them are freaky as shit and I love that stuff.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Sep 21, 2019, 05:37:32 AM
Quote from: KotakuControl's setting, a secretive government facility that studies supernatural happenings, is engrossing. If you can't get enough of the game's surreal atmosphere, perhaps you should check out the SCP Foundation, a community-run fiction archive that many speculated was an inspiration for Control. It turns out that speculation was correct. Kotaku spoke with the SCP Foundation and Control's director about the overlap between their expansive science fiction worlds.

https://twitter.com/Kotaku/status/1175055572376465409
Title: Re: The SCP Foundation
Post by: Local Trouble on Sep 24, 2019, 12:09:20 AM
This is one of the most f**ked up SCPs I've heard about so far.

Title: Re: The SCP Foundation
Post by: Still Collating... on Sep 24, 2019, 01:20:01 PM
Damn, that's terrifying.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Oct 01, 2019, 07:25:49 PM
Quote from: Local Trouble on Sep 24, 2019, 12:09:20 AM
This is one of the most f**ked up SCPs I've heard about so far.

https://www.youtube.com/watch?v=QOBku4gkMfY

That was excellent. The mythology is so rich. Dug SCP-2521  and SCP-2399. Looking forward to a movie/tv series someday  :laugh:



Title: Re: The SCP Foundation
Post by: Local Trouble on Oct 22, 2019, 12:15:34 AM
Quote from: Still Collating... on Sep 24, 2019, 01:20:01 PM
Damn, that's terrifying.

Title: Re: The SCP Foundation
Post by: Still Collating... on Oct 22, 2019, 10:33:56 PM
That really reminds me of the last season of Torchwood.
Title: Re: The SCP Foundation
Post by: [cancerblack] on Oct 23, 2019, 08:17:30 PM
I don't understand the point of making videos about SCP documents. The entire concept and all the pacing is based on the case file format. Most aren't very long. Just read them?
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Nov 22, 2019, 02:28:51 AM
A russian patent troll is trying to make case in order to own the SCP trademark.

Quote from: Bloody DisgustingSix months ago it came to light that a Russian man, Andrey Duksin, took advantage of the trademark standards of the Russian Federal Service for Intellectual Property and trademarked the SCP Foundation name and logo within the Russian Federation and Eurasian Customs Union. Duksin defended this action, stating "[He is] putting a lot of money into promoting the universe and creating media content (arts, books, tabletop games, etc), I had to make sure no one shifty enough jumps in and profits on the PR I'm making. 'Cause in that case I'm losing the resource to get my own investments back." Duksin goes on to claim that "This doesn't matter for the community at all, because I've always supported the community's decisions..."

Duksin revealed he was the trademark owner after a fan run merch store was kicked off of the Russian social media website, VK. Fans had posted onto a VK group about a link to the shop being blocked, Duksin writes "As far as I can see, 20+ people sent their money, at least 30000 rubles [~$500] as preliminary payment for their merch boxes," and pushes for customers to file a police report for fraud. Later, Duksin reveals that a year ago he paid 100,000 rubles (~$1400) to register the SCP Foundation trademark, and had "... contacted those guys and offered to coordinate our actions. They told me to f**k off. In turn, I contacted vk.com admins and kicked that group outta vk."

Later, Duksin would openly admit to the SCPRU (Russian division of the SCP fandom) admins that he secured the trademark to pursue big-budget films and video games. Around the same time, other fans who managed SCP based VK groups shared their interactions with Duksin, you can read their transcripts (or view screenshots from VK) here.

This brings us to today.

Duksin is now threatening to shut down the SCP-RU website. For the last six months US and Russian SCP admins have tried to negotiate and work with Rospatent to dissolve the illegitimate trademark to no avail. This has to lead the US admin team to seek legal action, and they require help.

https://twitter.com/BDisgusting/status/1196108372006846464
Title: Re: The SCP Foundation
Post by: Local Trouble on Mar 11, 2020, 04:42:05 PM
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Sep 26, 2020, 02:51:37 PM


Shane Black loves this 😛

Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Oct 07, 2020, 04:47:01 AM
Title: Re: The SCP Foundation
Post by: Local Trouble on Apr 02, 2021, 10:52:48 PM
http://scp-wiki.wikidot.com/scp-5004

:laugh:
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Apr 02, 2021, 10:59:10 PM
LMAO!
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on May 09, 2021, 01:55:07 AM
Title: Re: The SCP Foundation
Post by: [cancerblack] on May 09, 2021, 08:42:06 AM
Quote from: Local Trouble on Apr 02, 2021, 10:52:48 PM
http://scp-wiki.wikidot.com/scp-5004

:laugh:

So I guess the guidelines about joke numbers being short are gone.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Jul 10, 2021, 12:41:41 AM
It is supposed to be a dinosaur, but some point out its resemblance to SCP 682.  :laugh:

https://www.instagram.com/reel/CRHBrPnJ2X6/?utm_medium=copy_link
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Sep 05, 2021, 08:58:22 PM
 https://youtu.be/4dTKr4vna5E
Title: Re: The SCP Foundation
Post by: [cancerblack] on Sep 24, 2021, 10:35:03 AM
(https://i.imgur.com/bxohx8L.jpg)


sus
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Sep 25, 2021, 09:43:06 AM
Title: Re: The SCP Foundation
Post by: [cancerblack] on Sep 28, 2021, 11:20:04 PM
https://scp-wiki.wikidot.com/scp-2718

Love the intro/warnings on this one.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Sep 30, 2021, 03:43:16 AM
Can I have amnestics now?

(https://s9.gifyu.com/images/anime-pillow.gif)
Title: Re: The SCP Foundation
Post by: [cancerblack] on Sep 30, 2021, 07:41:07 AM
You obviously clicked too far so the only amnestic heading your way is 9mm retirement plan.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Sep 30, 2021, 09:05:36 PM
Oh well  :'(

(https://s9.gifyu.com/images/cartoon-cute.gif)

I guess maybe...just maybe I can become an SCP, once dead 👻

(https://s9.gifyu.com/images/becfa0dbfbed5b5db277ef8f79f65b9d.gif)

Something like this 😸👇

(https://i.ibb.co/HFzXs2h/Pics-Art-09-30-05-48-28.png)




Title: Re: The SCP Foundation
Post by: Local Trouble on Nov 26, 2021, 07:59:20 PM
Quote from: [cancerblack] on Sep 28, 2021, 11:20:04 PM
https://scp-wiki.wikidot.com/scp-2718

Love the intro/warnings on this one.

That's the one I posted the video about before.

https://www.avpgalaxy.net/forum/index.php?topic=48971.msg2421921#msg2421921
Title: Re: The SCP Foundation
Post by: [cancerblack] on Nov 27, 2021, 11:35:45 AM
Yeah, but I didn't watch it, because reading them as database entries/documents is the point and videos defeat it.
Title: Re: The SCP Foundation
Post by: Local Trouble on Nov 27, 2021, 10:08:48 PM
I didn't know there were rules. :-\
Title: Re: The SCP Foundation
Post by: [cancerblack] on Nov 27, 2021, 10:25:48 PM
It's not rules as such.

It's more like the difference between watching a movie as the director intended, and someone telling you about having seen it while going into all the dialogue and spoilers.

There are some good video based bits of stuff in the setting, but they're original content, not just butchering existing entries or reading them out verbatim while skipping or struggling to convey the fun reveals or "glitches" in the document format.
Title: Re: The SCP Foundation
Post by: SiL on Nov 27, 2021, 10:35:42 PM
I read the article first and then went to the video and I'm with CB on this one. The article has a cool creepy vibe as you scroll down whereas the video is monotone man trying to describe what it's cool and creepy. It ain't the same.
Title: Re: The SCP Foundation
Post by: Local Trouble on Nov 27, 2021, 11:15:37 PM
Regarding SCP-2718, I always wondered why the foundation didn't attempt reviving more people in the same way so they could either corroborate or refute Roger's account of death.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Nov 28, 2021, 01:40:53 AM
Are you the SM of the SCP Foundation?
Title: Re: The SCP Foundation
Post by: Local Trouble on Nov 28, 2021, 01:44:18 AM
I would never claim to be that authoritative on any subject.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Nov 28, 2021, 01:45:29 AM
 :o
Title: Re: The SCP Foundation
Post by: BlueMarsalis79 on Jan 04, 2022, 04:54:34 AM


According to the comments the appropriate place for this debauchery.
Title: Re: The SCP Foundation
Post by: [cancerblack] on Jan 04, 2022, 09:24:46 AM
Quote from: Local Trouble on Nov 27, 2021, 11:15:37 PM
Regarding SCP-2718, I always wondered why the foundation didn't attempt reviving more people in the same way so they could either corroborate or refute Roger's account of death.

I haven't read it recently, but does it explicitly state at any point they didn't throw a few D Class or researchers into the same rez cycle to corroborate it before classifying it? If not, it's probably safe to assume they did. KETER and above, especially DAMMERUNG, are generally at least implied to have been tested to the maximal point they can be without risk of immediately destroying the world entirely.


Quote from: BlueMarsalis79 on Jan 04, 2022, 04:54:34 AM
https://www.youtube.com/watch?v=hXzPxBhhmY8

According to the comments the appropriate place for this debauchery.

The comments are dead on, then. But you'll probably need some Class B Amnestics after this one, for your own good.


Y̶͏̡̧͚̰̩̥͙̞̺̺̻͖̯o̖̻̜͇̣̣̞̩͇̠̕͞u̶̸̢͈̻͈̹̺̣̥̰̭̩̟̩̰͓̲̺̲͢ ̠̦͚͙̫͕̻̰̻̻̟̕͘͟͝k̢͞҉͕̞̘̭͔̺̲̜̹̠͈̖́͜n͏̞̼̪͓̬̦̹̤̠̳͓̩̭̦̙̜̀o̵͖͉̣̬̤͟͟͟͡w̷̜̠͇̙̩̭̝̳̭̣͇̩̺̙̹͈͟ͅ ͈̗̠͔̼̼͔̣̕͞Í̵̸̭͇̜͎̳͈͚͇͘͟ ̵̧͕̯̳̞̥̘̱͝l̠͚̰̹̤̦̝̥̙̜̳͉̼̭̱̲͉͇͜͡o̵̢͍̜̥̯̫̠̹͔͍̥̥͙͈̙v̷̷̨͉̳̖̤̹͍̖̻̳͓̯͎̮̲͟e̛͈̝̠̟͞ͅ ̴͓̬̙̟͕́y͏̭̩̣͔̞̪̺̤͕̹̼̀o͟͟͡҉̹͖̯̦̝͙̥ù̩̘̝̻̠̼̺̤̫̠͍̕͟͜,͏̡̲͕͓̮̙̱̮͖̫̬ͅͅ ̵͔̫̰͚̺͚̺̘͙̬͔̼͉̙̖̜̗͞ͅͅr͟͡҉͉̹͓̜͉̩̪̩͎̳̜̦ị̵̴̢̬̘̝̭̖̺̗̟̳g̴̨͍̼̳̥̞͢h̴̭̹̥̳͉̟̰̕͡t̶̨̡̛̖̘̲̯?̴̢̳̦͙̼̻̦̳̣͟͠ ̪̲̘͖̱̯͇͕̗̝̝̻͎̗̱͔͡͞T̵̶̸̛̩̩̥̦̺͈̤͈͟r͏̡̢̱̞̱̪̹̘̺̳͙́̀u͏̸̴̻̟͈̬̜̥̪́ṣ̛̛̠̲̲̜̞͎̩̙̳͘͞t̢͏͈̠͖͙̞͓́͡ ̢̠̹̞͈͇̺̩̭̘͔̥̤̱͔̪͢m̴̷̲̗̝̞͍̰̺͚͔̘͍̘̫͍̪̬̣ę͉͉͚͓̜͎͕͚̜̘̲͔̰͍͔̫͚̘̕͞,̛̩̭̫̜̞̣̼͓́͢͠ ̺͓̬̤͕͔̮̮́́͢t̸̶̡̙̰͍͇͓̺̞̞̯͉͕̯͓̥͖̀ͅh̨͈̯̖̣̻̥̺͔̱̞̯̣̙̗̻̯͇̀͝į̛̗̙̬͕̳̩͙͓s̸̢͍͙͚̙̮̭̰̥̱̼̞ ̸̨̨̭̪̝̠̩̼͚̟͘͞ͅì̵͍̯͕̯̹̪̠͎̼͔͖͔̹͇̗̪́ͅs̨̛̭̤̫͇̺̦̜ ͡͏̻͈̖̣̳̤̙̲͎ͅf̴̜͓̯͈̫͍͙͍̪̘͙̤͔̞̮́̕͢͝o̧̼̻̜̘̥̠̫͈̱͘r͘͡҉̟͉̠͈̱̲̘̙̀͘ ̵̢̜͓̪̖̲́͜͡t͔̩̩̩̘̱̩͓͎̲͉͈͉̖̞̞̟͘͟͡h̴̫̯̖̬̙̪̺̬͉͓̳̠̰̯͜͝ͅè̟̹̻͙̰͢ ̶̴̡̝̦̯̗̩̠̟̜̦̹̠̘̹̝͕͙̻̜̀b͏̷̺͖̲̤͈̺̗̩͡ȩ̴҉̱͈̗̰͉̪͇̬̤͍̳̭̲̣̻̤̹̪ͅs̵̵̡̀͏͔̼̪̺̙̪̩̞͓̯͖̣̙͖͇̲͓̞t̜̩̳̀̕͘͟.̷̨̛̩̬̭̻̩͖̦̖͖͓̰̹̭͓͍̱͚̥͢͞ ̸̷̧̞̫̪͖͟͠J̢̣͎̟̰͍͘̕͢͝u̡̪̺͚̪͎̺͕̝̣̺̘̝̻̠̥͠s̴̤̠̲͓̲̝̭̜̤̼̣̠̀̕ͅt̯̜̜͕̙͍̀͘ ̷͎̪̠̠̖̹̖̺̗̹̱͈̞̞̘͡s̸҉͕̜̗̀l̢̬̪̳̳̳͖̙̙͘͢ę̦̤̣̼͙̪͡͡ͅè̢͉̤̝̩̲̜̤̪̯̭͍̯̟͇ṕ̸̷̛͍͇̝̖̝̠͙̕ ̛͜͠҉̟̠̗̲͔̬̫͖̥̻͉̪̦ͅa̷̛͍̼̩̞̥͙̰̳̻̩̘̺͙͈͔͎̪ń̜͇͚͕̜̙̬̻̮̣̩̘̯̲͓̞̳̲́͠ͅd̢̛̪͉̘̗͚͖̀ͅ ̜̣͈́f́͘͘͟҉̖̗̬̺͍͔o̶̬̲̫̖̪͍͟r͠҉̦͚͈̩̀͘ǵ̻̫̩̩͓͉̟͇̮̻͉̘̯͙͈̯̥̫͔e̢̨͕͍̯̜̠̥̫̰̥̹͍̦͉̻͉̜͙͢͠ͅt̸̟̤̯̘͍̝̟̩͉͔̯̭̗͙̪͓̬̙͘.̵̯̖͓̦̜͔̪̗͇͙̠̖̺̩̬͡.̵̷̫̭̼͙͇̯̺̦.҉̫͖̝͓͙͍̙̻
Title: Re: The SCP Foundation
Post by: Local Trouble on Mar 13, 2022, 01:27:55 AM
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Mar 26, 2022, 01:24:46 AM

Title: Re: The SCP Foundation
Post by: Local Trouble on Mar 26, 2022, 01:31:44 AM
CB should watch more SCP videos.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Mar 26, 2022, 02:23:06 AM
But that upset CB

Quote from: SiL on Nov 27, 2021, 10:35:42 PM
I read the article first and then went to the video and I'm with CB on this one. The article has a cool creepy vibe as you scroll down whereas the video is monotone man trying to describe what it's cool and creepy. It ain't the same.

I guess it would be like reading House of Leaves and then watching an animation about the book, which would probably just be about the Navidson family and their mysterious house. Nothing new under the sun, just another haunted house story, leaving behind the psychological horror, the meta scope, the unsettling storytelling format, the other plots and the reader's sense of claustrophobia and frustration.

(https://i.ibb.co/BGM0xb2/House-Of-Leaves-Spread-1024x745.jpg)
Title: Re: The SCP Foundation
Post by: [cancerblack] on Mar 27, 2022, 07:45:06 PM
Quote from: Local Trouble on Mar 26, 2022, 01:31:44 AM
CB should watch more SCP videos.

I've watched heaps. Like maybe a hundred. But they're all adaptations or OC, actual stuff, not people droning on about others work or those LOL VERSUS ones.










Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Mar 27, 2022, 09:48:29 PM
Original content based on SCP is definitely better.
Title: Re: The SCP Foundation
Post by: Local Trouble on Mar 27, 2022, 11:45:09 PM
Quote from: [cancerblack] on Mar 27, 2022, 07:45:06 PM
I've watched heaps. Like maybe a hundred. But they're all adaptations or OC, actual stuff, not people droning on about others work or those LOL VERSUS ones.

Can you be the SM of SCP?
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Mar 30, 2022, 01:21:08 AM
https://youtu.be/Z38C3sacoZM

https://youtu.be/xOWBFcqStb8




https://youtu.be/TnkQFzQEkTE
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Apr 29, 2022, 04:52:56 AM
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on May 23, 2022, 03:56:14 PM
(https://i.ibb.co/Pm5Qp2T/Screenshot-20220523-115500.jpg)
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Jun 14, 2022, 11:55:41 PM
Some Russian people want to capitalize on SCP Foundation?  The following video is supposed to be a trailer for a book.  ???

https://youtu.be/KAwSoT81qd8
Title: Re: The SCP Foundation
Post by: WIZARDSxNEVERxDIE on Jun 15, 2022, 11:55:07 AM
SCP: Unity I played and enjoyed a bit, FFO Alien: Isolation.

Theres a new game on Steam store called The Store Is Closed thats based on a SCP that looks pretty good.

I watched an episode of Outer Limits, never seen that show before but the underground lab bases run by the secret government reminded me of SCP series quite a bit.
Title: Re: The SCP Foundation
Post by: [cancerblack] on Jun 16, 2022, 10:52:47 PM
Quote from: Local Trouble on Mar 27, 2022, 11:45:09 PM
Quote from: [cancerblack] on Mar 27, 2022, 07:45:06 PMI've watched heaps. Like maybe a hundred. But they're all adaptations or OC, actual stuff, not people droning on about others work or those LOL VERSUS ones.

Can you be the SM of SCP?

Oh god

Quote from: BlueMarsalis79 on Jan 04, 2022, 04:54:34 AMhttps://www.youtube.com/watch?v=hXzPxBhhmY8
According to the comments the appropriate place for this debauchery.

Did a spit take when I heard this on the AM news show today.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Jul 19, 2023, 05:04:55 AM
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Aug 10, 2023, 10:31:30 PM
https://www.youtube.com/watch?v=EWJlVnPBWw4


https://www.youtube.com/watch?v=YijBTJTi1QQ
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Oct 17, 2023, 10:59:34 PM
https://www.youtube.com/watch?v=dO8WGhwErpc
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Oct 21, 2023, 12:23:06 PM
https://www.youtube.com/watch?v=_PmJbete83M
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Nov 21, 2023, 03:08:03 PM
https://www.youtube.com/watch?v=y6ke55hSmD0


https://www.youtube.com/watch?v=EeQ3s02UiFA


https://www.youtube.com/watch?v=RRl5O_DbhyM
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Nov 22, 2023, 11:13:02 PM
(https://i.ibb.co/VCRyRpk/Picsart-23-11-22-20-00-44-671.jpg)

(https://i.ibb.co/D7y95wM/p078tjsr.jpg)
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Dec 23, 2023, 08:59:10 PM
https://www.youtube.com/watch?v=G4hcybOf1UA
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Jan 13, 2024, 12:36:53 AM
https://www.youtube.com/watch?v=q27kW1vpQA4
Spoiler
Title: Re: The SCP Foundation
Post by: The Cruentus on Jan 14, 2024, 10:15:33 PM
Anyone ever see Cabin in the woods? Definitely some SCP vibes towards the end there.
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Feb 02, 2024, 08:17:58 PM
https://youtube.com/shorts/zuYddt7kNTQ
Title: Re: The SCP Foundation
Post by: Immortan Jonesy on Apr 05, 2024, 01:36:26 AM
https://www.youtube.com/watch?v=535sUK5D_xw