AvPGalaxy Forums

Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Jan 24, 2013, 12:51:20 AM

Title: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ikarop on Jan 24, 2013, 12:51:20 AM
http://www.ign.com/articles/2013/01/24/aliens-colonial-marines-community-event (http://www.ign.com/articles/2013/01/24/aliens-colonial-marines-community-event)

http://www.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines (http://www.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines)

Video: http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines (http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines)

http://media30.justin.tv/archives/2013-2-3/live_user_ignlive_1359853084.flv (http://media30.justin.tv/archives/2013-2-3/live_user_ignlive_1359853084.flv)
http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359854887.flv (http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359854887.flv)
http://media15.justin.tv/archives/2013-2-3/live_user_ignlive_1359856690.flv (http://media15.justin.tv/archives/2013-2-3/live_user_ignlive_1359856690.flv)
http://media22.justin.tv/archives/2013-2-3/live_user_ignlive_1359858491.flv (http://media22.justin.tv/archives/2013-2-3/live_user_ignlive_1359858491.flv)
http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359860294.flv (http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359860294.flv)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Dovahkiin on Jan 24, 2013, 02:45:12 AM
IIIIIIII WAAAAAANT TO GOOOOOOOOOO!!!!!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Jan 24, 2013, 02:47:29 AM
I am jealous , maybe they will do a live stream as well ?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Gren_86 on Jan 24, 2013, 04:40:06 AM
Quote from: Stringer2355 on Jan 24, 2013, 02:47:29 AM
I am jealous , maybe they will do a live stream as well ?
I doubt they would miss an opportunity to promote the game before its release. 
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporal Hicks on Jan 26, 2013, 09:37:48 PM
...I wanted pizza.  :(
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PVTDukeMorrison on Jan 28, 2013, 11:46:48 PM
http://ca.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines (http://ca.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Jan 28, 2013, 11:51:53 PM
Quote from: PVTDukeMorrison on Jan 28, 2013, 11:46:48 PM
http://ca.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines (http://ca.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines)

F$&k yeah! I knew they were gonna stream it, man 2 hrs. worth that's awesome.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Samus007 on Jan 29, 2013, 01:44:26 AM
Quote from: PVTDukeMorrison on Jan 28, 2013, 11:46:48 PM
http://ca.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines (http://ca.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines)

Cool! Thanks
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporal Hicks on Jan 29, 2013, 06:02:11 PM
1am GMT. Ouch. Might try to keep up for it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Jan 29, 2013, 09:15:49 PM
With prior "IGN Live Events" they were later uploaded to there IGN Youtube channel
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Jan 29, 2013, 09:30:17 PM
Interesting, went and downloaded the ign app for the Xbox and there were no upcoming ign live events listed.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Gren_86 on Feb 01, 2013, 02:18:52 PM
Don't miss out on IGN's presentation of ACM !

http://www.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines (http://www.ign.com/articles/2013/01/28/ign-live-presents-aliens-colonial-marines)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 01, 2013, 02:34:54 PM
Not sure if I want to watch every minute of it, or non at all. I really don't like spoiling myself, but, watching guys like this play it for two hours, and pretty much give us a review for it, could save me sixty bucks.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 01, 2013, 03:34:09 PM
1AM GMT? Holy shit this is 3AM for me...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Feb 01, 2013, 03:36:49 PM
Quote from: Stringer2355 on Jan 29, 2013, 09:15:49 PM
With prior "IGN Live Events" they were later uploaded to there IGN Youtube channel
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 01, 2013, 03:41:21 PM
5pm for me, pretty stoked actually. Hopefully they show the customization menu and what not.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 01, 2013, 09:53:29 PM
It's too bad I'm on the other side of the continent, I would of gone.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 02, 2013, 12:45:43 PM
What time does it start in the UK? :P
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Razz on Feb 02, 2013, 01:06:15 PM
Quote from: Private W Hudson on Feb 02, 2013, 12:45:43 PM
What time does it start in the UK? :P
1AM Sunday I think.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 02, 2013, 01:12:10 PM
Quote from: Razz on Feb 02, 2013, 01:06:15 PM
Quote from: Private W Hudson on Feb 02, 2013, 12:45:43 PM
What time does it start in the UK? :P
1AM Sunday I think.

Thank you kind sir, Much respect. <3
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 02, 2013, 06:59:03 PM
So 9 PM for me. I can't wait. I will be glued to my computer for 2 hours. YAY.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 02, 2013, 07:13:05 PM
Quote from: PRI. HUDSON on Feb 02, 2013, 06:59:03 PM
So 9 PM for me. I can't wait. I will be glued to my computer for 2 hours. YAY.

Just download the Ign app for the Xbox that's what I did, just kick back and watch some kickass gameplay \m/.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 02, 2013, 07:54:29 PM
I assume that the gameplay and so on will be uploaded to here
http://www.youtube.com/user/IGNentertainment/videos?view=0 (http://www.youtube.com/user/IGNentertainment/videos?view=0)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Feb 02, 2013, 08:02:00 PM
Quote from: Private W Hudson on Feb 02, 2013, 07:54:29 PM
I assume that the gameplay and so on will be uploaded to here
http://www.youtube.com/user/IGNentertainment/videos?view=0 (http://www.youtube.com/user/IGNentertainment/videos?view=0)

Yes
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 02, 2013, 09:52:17 PM
Im anxious to see this game in action. Theres so much controversy I have to know, what Ive pre ordered. looking forward to 5pm
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Kalawaki on Feb 02, 2013, 11:06:51 PM
At what time will they be showing Multiplayer?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 03, 2013, 12:02:36 AM
Quote from: Kalawaki on Feb 02, 2013, 11:06:51 PM
At what time will they be showing Multiplayer?

No one knows, they'll probably show the campaign first then the mp which is my guess. Only 1 hr. until the stream for me, gonna see if I can get in on those prizes from twitter.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ikarop on Feb 03, 2013, 12:37:19 AM
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdistilleryimage0.instagram.com%2F34998af86d9911e2a1c622000a1fbcae_7.jpg&hash=bb3337db95217f4c4835fa1e0b4790c0a8573442)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ikarop on Feb 03, 2013, 01:01:50 AM
Just started: http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines (http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 03, 2013, 01:03:00 AM
ITS ON!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:12:10 AM
So far looks good, audio isnt too hammy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: unwittytitle on Feb 03, 2013, 01:16:43 AM
missed the begining, did they say what platform they are playing it on?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:20:44 AM
I missed that part too.

IM loving the atmosphere everything is looking really good. The warriors are a little on the dumb side. running at the target. I do like the lurkers being sneaky.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.


EDIT

lolol, at emotionless facial reaction in the chest burst scene.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:29:35 AM
Quote from: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.

minor
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 03, 2013, 01:29:52 AM
Quote from: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.

I knooowww. I hate that in games.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 01:33:06 AM
Chest bursting scene sucked in regards to to facial reaction of the character it happened to.


Oh, and more canon talk...as if we somehow forgot.

"You'll feel that Alien 3 is a better film for it."

f**k off!

EDIT


Apparently the mind set of the new xenos are that it's all part of some sort of Alien Hive hierarchy. We'll get to see how the Spitter and such even exist....they'll also...show what might happen without a queen, or at least the question was considered by the team. And so on...so at the very least, there should be, I think, more than one explanation for the different kinds of Xenos. Hopefully mostly all of them are good.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ikarop on Feb 03, 2013, 01:38:06 AM
SP is over for now for those who wanted to avoid spoilers
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Nightlord on Feb 03, 2013, 01:38:28 AM
Poor aliens, they practically fall apart once the marine looks at them, and even when they do get close punchpunchpunch  ::)

I hope that was on easy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 01:39:50 AM
Quote from: Nightlord on Feb 03, 2013, 01:38:28 AM
Poor aliens, they practically fall apart once the marine looks at them, and even when they do get close punchpunchpunch  ::)

I hope that was on easy.


I think it was on normal. But I will say that the more of them that are around, the easier it looks like they'll f**k you up.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:40:40 AM
Customization was better than expected, though not a lot of variety. Helmet on and off option sweeet
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 01:45:04 AM
Yeah, not a lot of variation in the customization, but I'm glad this is one more game that let's you customize the way your character looks like.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 03, 2013, 01:47:13 AM
Man this looks f@#king amazing in my opinion, didnt realize how much customization there was. The menu reminds me of halo big time.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 01:47:20 AM
I saw the last bit of the first misson campaign, and i'm watching the TDM atm, i mean they cant be serious with this third person view for aliens it looks so clunky and the AI in the single player was just running into walls everywhere, But i wont lie this game made me hype. I was shocked with the customizing options quite unique i like it. I can't wait to pick this game up.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Nightlord on Feb 03, 2013, 01:48:08 AM
Quote from: ShadowPred on Feb 03, 2013, 01:39:50 AM
Quote from: Nightlord on Feb 03, 2013, 01:38:28 AM
Poor aliens, they practically fall apart once the marine looks at them, and even when they do get close punchpunchpunch  ::)

I hope that was on easy.


I think it was on normal. But I will say that the more of them that are around, the easier it looks like they'll f**k you up.
I sure hope it is like that, but from what I saw they just got mowed down relentlessly.



Quote from: unwittytitle on Feb 03, 2013, 01:16:43 AM
missed the begining, did they say what platform they are playing it on?
PC with a controller.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 01:49:52 AM
Multi-player as Alien looks like fun, loved how he just jumped down on two marines and basically f**ked them up with like a hit or two. Love that.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:50:33 AM
flamethrower is badass
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 01:50:38 AM
Yo! You can't be serious with that flamethrower.. it needs a nerf omg.. thats so overpowered.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:52:24 AM
I forgot to mention the music is very aliens-esque, the intro to the campaign felt like Aliens but was different.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 01:52:36 AM
Multi-player doesn't look like it sucks, even as the marines it looks like fun. f**k yes.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 01:53:47 AM
Apparently they are going back to Campaign again.. after this TDM, so look away people who dont wanna be spoiled.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 03, 2013, 01:55:29 AM
Quote from: Private W Hudson on Feb 03, 2013, 01:50:38 AM
Yo! You can't be serious with that flamethrower.. it needs a nerf omg.. thats so overpowered.

Right?! the xenos die within seconds.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: aliens13 on Feb 03, 2013, 01:58:41 AM
They already have shown the campaign?  ???
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 01:58:48 AM
Seemed like the spitter was more resistant to the flamethrower. That lurker died quick
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 02:11:37 AM
Looks like there's 11 missions in total.


EDIT


The god damn emotionless and expressionless faces from the characters is really ruining the immersion quite a lot for me right now.

EDIT 2

"DA BULLET HOLEZ FROM THE WALL DAT ALMOST GOT RIPLEY AND NEWT ARE DAM SAEM AS THE MOVIE...what's that? The Xenos have the wrong dorsal tubes? BUT DA BULLET HOLEZ!!!"

So much attention to detail for the most mundane things, but when it comes to stuff like the Xenos...they can't even give it the same amount of attention.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ikarop on Feb 03, 2013, 02:33:15 AM
MP again for those interested.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 02:33:50 AM
Man.. that was some awesome campaign footage again, all the easter eggs and what not. Really got me excited but yeah the facial expressions are pathetic, not gonna lie.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 02:37:20 AM
That shotgun attachment for the pulse rifle.. yummy hicks would be proud. :P
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 02:37:48 AM
I thought they mentioned that the alien players had hightened sensory. Not just vision but audio too
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 02:38:17 AM
Acid in the campaign is barely doing anything. So f**king clear that it's basically nothing to worry about when the Smart Gun segment came up, and the xenos exploded right on his face with an explosion of acid. One look at his life bar, and NOTHING happened. Lame.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 02:40:26 AM
LOL, See how much damage that alien done when it pounced on that guy haha, the hole team died within 2 minutes. Damn.. them aliens are hardcore >_>
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 02:44:15 AM
f**k yeah, escape mode!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: acrediblesource on Feb 03, 2013, 02:57:12 AM
Quote from: Private W Hudson on Feb 03, 2013, 02:33:50 AM
Man.. that was some awesome campaign footage again, all the easter eggs and what not. Really got me excited but yeah the facial expressions are pathetic, not gonna lie.

Facial expressions of ....whom? Not the NPC character actors right?  Because there's enough detail there IMHO.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 03:01:54 AM
Quote from: acrediblesource on Feb 03, 2013, 02:57:12 AM
Quote from: Private W Hudson on Feb 03, 2013, 02:33:50 AM
Man.. that was some awesome campaign footage again, all the easter eggs and what not. Really got me excited but yeah the facial expressions are pathetic, not gonna lie.

Facial expressions of ....whom? Not the NPC character actors right?  Because there's enough detail there IMHO.


The NPC's yes. There's no emotion there. Did you see in the beginning the guy getting chest bursted? His face was devoid of anything while it was happening, and after the chestburster appeared. There was no emotion then, and there's none now.

Also, you're talking about "detail", which is completely different than what I am talking about here.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Deathly_rYaN on Feb 03, 2013, 03:02:07 AM
Im liking the Entire game especially Escape mode looks way fun. Love how when your dead your viewing players like through the camera on the headset but in third person perspective. I just hate how in multiplayer the Motion tracker warning shows up. Takes away little of the suprise
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: MrSpaceJockey on Feb 03, 2013, 03:09:27 AM
Well that was fun.

Gameplay itself is honestly is persuading me to get the game wayyy more than the trailers did. Lighting, textures, all looks a lot better.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: acrediblesource on Feb 03, 2013, 03:10:08 AM
2:40 minutes!!! Man i hope IGN uploads this to Youtube in HD.
I totally missed about half hour of it right after they starting doing customization in MP then i got back right when they were going through Ultimate Badass mode. I  don't think i missed much though.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Nightlord on Feb 03, 2013, 03:11:20 AM
 :laugh: The alien bugged out in ultimate badass mode.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Private W Hudson on Feb 03, 2013, 03:11:28 AM
Well time for me to go to bed, i am so excited for this game now. It truly is looking great, I cannot wait. Deffo a day one buy from me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 03:12:14 AM
I found it a bit funny how Ultimate Badass mode removes the entire hud, but the hit markers are still present.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Feb 03, 2013, 03:12:24 AM
There were hesitant to play "Sulaco Falls" on Ultimate Badass, spoilers
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 03:13:15 AM
Quote from: Njm1983 on Feb 03, 2013, 01:29:35 AM
Quote from: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.

minor

Super minor. But, you know how people are here. Bodies in Resident Evil disappear to this day.


Quote from: ShadowPred on Feb 03, 2013, 01:33:06 AM
Chest bursting scene sucked in regards to to facial reaction of the character it happened to.


Oh, and more canon talk...as if we somehow forgot.

"You'll feel that Alien 3 is a better film for it."

f**k off!

EDIT


Apparently the mind set of the new xenos are that it's all part of some sort of Alien Hive hierarchy. We'll get to see how the Spitter and such even exist....they'll also...show what might happen without a queen, or at least the question was considered by the team. And so on...so at the very least, there should be, I think, more than one explanation for the different kinds of Xenos. Hopefully mostly all of them are good.

I like the idea that this extra story can fill in gaps and make Alien 3 better/more logical. But to each their own.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 03:15:07 AM
I think the most interesting defect I saw was the way the aliens would sort of just stand there after being shot, even in ultimate badass mode.

I feel pretty secure with my pre-order now. Looking forward to it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 03, 2013, 03:15:40 AM
Well all in all it actually does look like THE aliens game that ive been waiting a long time for. Between the campaign, mp and not to mention the insane amount of customization options. Iam personally very stoked than I ever was before for this game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 03:15:49 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 03:13:15 AM
Quote from: Njm1983 on Feb 03, 2013, 01:29:35 AM
Quote from: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.

minor

Super minor. But, you know how people are here. Bodies in Resident Evil disappear to this day.


Are you implying that what I said was a rant on this game? Well, in case it was, that's not true at all. I understand that games have disappearing corpses and stuff, I was just pointing out something I dislike in all games that do it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 03, 2013, 03:19:38 AM
We all watched this to critique the good and the bad. Nothing wrong with that.

I was hoping we would have control of what we can write on our weapons and gear, though that would present a problem with keeping it un-offensive.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 03:21:07 AM
Quote from: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.

Keep quiet when shooting xenos or the Weyland Yutani mercs?


Quote from: ShadowPred on Feb 03, 2013, 03:15:49 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 03:13:15 AM
Quote from: Njm1983 on Feb 03, 2013, 01:29:35 AM
Quote from: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.

minor

Super minor. But, you know how people are here. Bodies in Resident Evil disappear to this day.


Are you implying that what I said was a rant on this game? Well, in case it was, that's not true at all. I understand that games have disappearing corpses and stuff, I was just pointing out something I dislike in all games that do it.

Not really. I just think it's so minor. I can literally think of only a few games that I've played where bodies stayed. Most games they vanish. It's one of those things I don't even pay attention too anymore since it's gone on since I can remember.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 03, 2013, 03:48:04 AM
Gotta agree with that ign guy, watching all that footage really makes me wanna watch aliens again.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 03:51:04 AM
I really can't wait much longer...

I wonder how much the graphics will differ from console to PC. I know PC is obviously better, but how much better in this games case?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: JokersWarPig on Feb 03, 2013, 04:19:30 AM
Any one else watching this?
I'm watching it late because of work, but its putting most of my few worries at ease.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 04:28:19 AM
All in all, this game as a whole looks like it'll be fun. Multi-player...both team deathmatch and escape mode look equally as fun. The campaign seems to have enough good moments in there. The gameplay seems to be fine.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 04:51:39 AM
Quote from: JokersWarPig on Feb 03, 2013, 04:19:30 AM
Any one else watching this?
I'm watching it late because of work, but its putting most of my few worries at ease.

I wanted to watch again but it's not up. Can you put a link up?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 03, 2013, 06:25:57 AM
Quote from: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.
The point is to make the CoD kids to feel a bit more t4ct1c0oL.

Quote from: Njm1983 on Feb 03, 2013, 03:19:38 AM
though that would present a problem with keeping it un-offensive.
Those wussies who get offended by some text on somebody's armor or weapons shouldn't be playing the game at all.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 03, 2013, 06:58:26 AM
A surppressor could come in handy against WY corpsman. And since the Aliens have sonar, I imagine shooting a suppressed weapon keeps you from showing up on the Alien HUD.

And hey Hudson, here ya go
http://www.twitch.tv/ignlive/b/363429085 (http://www.twitch.tv/ignlive/b/363429085)

IGN was playing the moon soundtrack while waiting for the stream to start. That soundtrack, so beautifully haunting.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Cal427eb on Feb 03, 2013, 07:28:19 AM
Quote from: Remonster on Feb 03, 2013, 06:58:26 AM
A surppressor could come in handy against WY corpsman. And since the Aliens have sonar, I imagine shooting a suppressed weapon keeps you from showing up on the Alien HUD.

And hey Hudson, here ya go
http://www.twitch.tv/ignlive/b/363429085 (http://www.twitch.tv/ignlive/b/363429085)

IGN was playing the moon soundtrack while waiting for the stream to start. That soundtrack, so beautifully haunting.
Uhhh. The aliens always know where you are. A suppressor won't help.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 07:30:30 AM
I hope it's just there for aesthetics.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 07:30:57 AM
Quote from: WinterActual on Feb 03, 2013, 06:25:57 AM
Quote from: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.
The point is to make the CoD kids to feel a bit more t4ct1c0oL.

Quote from: Njm1983 on Feb 03, 2013, 03:19:38 AM
though that would present a problem with keeping it un-offensive.
Those wussies who get offended by some text on somebody's armor or weapons shouldn't be playing the game at all.

F A C E P A L M
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 03, 2013, 07:36:43 AM
Quote from: Cal427eb on Feb 03, 2013, 07:28:19 AM
Quote from: Remonster on Feb 03, 2013, 06:58:26 AM
A surppressor could come in handy against WY corpsman. And since the Aliens have sonar, I imagine shooting a suppressed weapon keeps you from showing up on the Alien HUD.

And hey Hudson, here ya go
http://www.twitch.tv/ignlive/b/363429085 (http://www.twitch.tv/ignlive/b/363429085)

IGN was playing the moon soundtrack while waiting for the stream to start. That soundtrack, so beautifully haunting.
Uhhh. The aliens always know where you are. A suppressor won't help.

Well, I realize that. I'm talking about in multiplayer. When playing as an alien, you have a sort of sonar that picks up on noises that the marines make. So I imagine a suppressor would help in multiplayer, not so much in singeplayer.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Cal427eb on Feb 03, 2013, 07:41:39 AM
Quote from: Remonster on Feb 03, 2013, 07:36:43 AM
Quote from: Cal427eb on Feb 03, 2013, 07:28:19 AM
Quote from: Remonster on Feb 03, 2013, 06:58:26 AM
A surppressor could come in handy against WY corpsman. And since the Aliens have sonar, I imagine shooting a suppressed weapon keeps you from showing up on the Alien HUD.

And hey Hudson, here ya go
http://www.twitch.tv/ignlive/b/363429085 (http://www.twitch.tv/ignlive/b/363429085)

IGN was playing the moon soundtrack while waiting for the stream to start. That soundtrack, so beautifully haunting.
Uhhh. The aliens always know where you are. A suppressor won't help.

Well, I realize that. I'm talking about in multiplayer. When playing as an alien, you have a sort of sonar that picks up on noises that the marines make. So I imagine a suppressor would help in multiplayer, not so much in singeplayer.
Well then I don't know. I thought it was like in AvP 2010 where you could see them though the walls.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 03, 2013, 07:43:25 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 03:21:07 AM
Quote from: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.

Keep quiet when shooting xenos or the Weyland Yutani mercs?


Quote from: ShadowPred on Feb 03, 2013, 03:15:49 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 03:13:15 AM
Quote from: Njm1983 on Feb 03, 2013, 01:29:35 AM
Quote from: ShadowPred on Feb 03, 2013, 01:22:05 AM
Ugh...disappearing Xeno corpses.

minor

Super minor. But, you know how people are here. Bodies in Resident Evil disappear to this day.


Are you implying that what I said was a rant on this game? Well, in case it was, that's not true at all. I understand that games have disappearing corpses and stuff, I was just pointing out something I dislike in all games that do it.

Not really. I just think it's so minor. I can literally think of only a few games that I've played where bodies stayed. Most games they vanish. It's one of those things I don't even pay attention too anymore since it's gone on since I can remember.
They have to disappear because of RAM issues on consoles, however in Deus Ex: Human Revolution bodies NEVER disappeared and that game was FAIRLY BIG in its scope...In Dishonored they bodies stacked up till the count of 5 and after that, any previous ones disappeared but the total 5 was still kept.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 03, 2013, 07:45:18 AM
According to the stream, the Suppressor decreases firepower but increases accuracy. Which is weird.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 07:54:24 AM
Quote from: Remonster on Feb 03, 2013, 07:45:18 AM
According to the stream, the Suppressor decreases firepower but increases accuracy. Which is weird.

Lol, so no reason to attach it then.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 03, 2013, 07:55:17 AM
Quote from: ShadowPred on Feb 03, 2013, 07:54:24 AM
Quote from: Remonster on Feb 03, 2013, 07:45:18 AM
According to the stream, the Suppressor decreases firepower but increases accuracy. Which is weird.

Lol, so no reason to attach it then.

Exactly  :D just seems like a really contrived reason for an attachment.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 08:00:00 AM
It shouldn't even be in the game. The Colonial Marines are supposed to be all around machismo badass motherf**kers. Hudson describing all these f**king macho weapons and shit would make anything less look like dumbed down things of pussified levels.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 08:02:51 AM
TOTALLY digging Escape mode. God, I can't wait for this game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: AMC_Duke on Feb 03, 2013, 08:55:51 AM
Quote from: ikarop on Feb 03, 2013, 08:34:20 AM
http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv (http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv)

thanks Ikarop you are awesome
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: NotAgOat on Feb 03, 2013, 09:13:52 AM
It's a lot more of a warm milk drinkers game then was touted previously. What I am talking about is:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Sykopathic on Feb 03, 2013, 10:03:18 AM
Quote from: ikarop on Feb 03, 2013, 08:34:20 AM
http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv (http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv)

I only got thirty minutes worth of "We will begin shortly!".
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 10:32:36 AM
Quote from: Sykopathic on Feb 03, 2013, 10:03:18 AM
Quote from: ikarop on Feb 03, 2013, 08:34:20 AM
http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv (http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv)

I only got thirty minutes worth of "We will begin shortly!".

Yeah that link didn't work.

http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines (http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines)

IGN put the whole thing up on their site. It's in 720p also.

Cheers.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Sykopathic on Feb 03, 2013, 10:53:01 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 10:32:36 AM
Quote from: Sykopathic on Feb 03, 2013, 10:03:18 AM
Quote from: ikarop on Feb 03, 2013, 08:34:20 AM
http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv (http://media28.justin.tv/archives/2013-2-3/live_user_ignlive_1359851279.flv)

I only got thirty minutes worth of "We will begin shortly!".

Yeah that link didn't work.

http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines (http://www.ign.com/videos/2013/02/02/ign-live-presents-aliens-colonial-marines)

IGN put the whole thing up on their site. It's in 720p also.

Cheers.

Much obliged, slept through it when they had it going live.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 03, 2013, 11:09:36 AM
I really wish they'd shut up while it's being demonstrated.

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Capsule on Feb 03, 2013, 11:11:49 AM
Having watched a couple of minutes of the gameplay fastforwarding to places (Dont want to spoil the whole game) I have to applaud the environment artists and the overall quality of production values in the audiovisual side. Gameplay does look solid as for the controls and the sounds of the guns are mostly good. Pulse rifle sounds like the techno-carbine it should! The shotgun sounds like it's using L4Dead's automatic shotgun clip, which is a bit off from the realism. My previous gripe about the faces is kind of trivial when I look at the gameplay itself and in the single player I think the issue is in the scriptedness and in the whole 'babysitting the experience'. But then again if you want to have a cinematic experience there has to be constant motion forward from a set piece to another. I feel that the xenos are now dummified alot and the scariness and dread is gone as you can punch them around, but this is just in this difficulty level and in the campaign mode. I feel that Gearbox has still reached it's goals and are able to deliver a good package for everyone, the L4D junkies also get their fix from this. Cheers 2 Gearbox!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 11:21:38 AM
I want to note that they were playing in what looked to be the first of three difficulty modes. I saw solider, hardened, and ultimate badass. So people need to rest easy knowing they were in a very easy mode. Even in that mode I saw the player lose lots of health. I think ultimate badass mode will be a total bitch.


Quote from: OpenMaw on Feb 03, 2013, 11:09:36 AM
I really wish they'd shut up while it's being demonstrated.

I agree. I was trying to listen to the dialogue in the SP and couldn't hear it entirely.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 03, 2013, 11:23:36 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 11:21:38 AM
I want to note that they were playing in what looked to be the first of three difficulty modes. I saw solider, hardened, and ultimate badass. So people need to rest easy knowing they were in a very easy mode. Even in that mode I saw the player lose lots of health. I think ultimate badass mode will be a total bitch.


Quote from: OpenMaw on Feb 03, 2013, 11:09:36 AM
I really wish they'd shut up while it's being demonstrated.

I agree. I was trying to listen to the dialogue in the SP and couldn't hear it entirely.

I'll probably go with the middle difficulty for my first playthrough, as I hate going over and over the same shit while trying to experience the story. But on any other playthroughs, I'm going ultimate badass mode.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 11:28:45 AM
Quote from: Prime113 on Feb 03, 2013, 11:23:36 AM
Quote from: PRI. HUDSON on Feb 03, 2013, 11:21:38 AM
I want to note that they were playing in what looked to be the first of three difficulty modes. I saw solider, hardened, and ultimate badass. So people need to rest easy knowing they were in a very easy mode. Even in that mode I saw the player lose lots of health. I think ultimate badass mode will be a total bitch.


Quote from: OpenMaw on Feb 03, 2013, 11:09:36 AM
I really wish they'd shut up while it's being demonstrated.

I agree. I was trying to listen to the dialogue in the SP and couldn't hear it entirely.

I'll probably go with the middle difficulty for my first playthrough, as I hate going over and over the same shit while trying to experience the story. But on any other playthroughs, I'm going ultimate badass mode.

If I am with 3 others in co-op I will go all the way and do UB. But by myself? I will go with the hardened setting. I was shocked to see how much damage the IGN guys took in the easiest mode.


I take it back. Recruit was the first mode so they were in the second mode. Four modes in all. I like.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: dallevalle on Feb 03, 2013, 11:58:46 AM
Quote from: OpenMaw on Feb 03, 2013, 11:09:36 AM
I really wish they'd shut up while it's being demonstrated.

i agree... its really annoying..
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: reecebomb on Feb 03, 2013, 12:20:01 PM
First the positive. I think the gfx and especially the environments look great on pc, good job. Thank the lord the voice acting is much much better. Earlier videos made the impression that the characters tried their best to sound like Jeff Spicoli or Teenage Mutant Ninja Turtles. Because of the impressive enviroments and sound design, the atmosphere feels quite autenthic.
Character customization is pretty extensive, that is all good, but im in for the single player experience personally.
Fortunately the red dots are gone in single player, but that was to be expected.

Now for the negative, sorry.

One feature i truly hate, despise, loathe, scorn, detest u get me is the idiotic melee. Looks like the first encounter with the alien is a scripted event with the dreaded grope and kick sequence. It makes me sick to the stomach and makes the whole game feel like a joke. I refuse to use it, but looks like it's completely automatic, only press x or die. I think i wont get past the first alien.
Then there is the striking a gun to the alien face, which happens almost every time the xenomorph gets close to the player. At least in AVP 2010 you had a choice, there was a separate button for that idiocy. It seems, like in Colonial Marines it completely automatic! If it's like this in the ultimate badass mode, then ill think twice about getting the game. I would gladly pay for a DLC that removes the melee completely. It makes me sick to the stomach!
Besides the aliens being a little more than a nuisance for the marines, i have a problem with their appearance and feel. While the textures and desings are good, they are still too small and unthreatening. The attacking animations don't make the aliens any favours in the size department. Almost constantly lowering their heads to the gunpoint. The lurker looks like about 40% smaller compared to the one in Alien. They feel more like The Gremlins than The Aliens. Tha animations in general are mediocre.
The characters are a bit uninspired, but not a biggie. Winter and Cruz both look like variations of Aaron Eckhart. Bella reminds me Tequila AVP2010. The fourth guy, don't remember the name is your average current gen videogame action character.

"Makes the Alien 3 a better movie." Please stop saying that ok. We'll see about that, but Aliens:Colonial Marines will never be considered more than a fan fiction in a videogame form, which is good enough for me and am very thankful for Gearbox giving us a chance to experience their vision of the ALiens universe.   



   


Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 03, 2013, 12:26:08 PM
Someone needs to let Gearbpx know that the the original APC was destroyed when the dropship smashed into it.


The game looks better than the trailers make it look, but it is what I feared. Very scripted. Very linear.

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 12:28:16 PM
Quote from: OpenMaw on Feb 03, 2013, 12:26:08 PM
Someone needs to let Gearbpx know that the the original APC was destroyed when the dropship smashed into it.


The game looks better than the trailers make it look, but it is what I feared. Very scripted. Very linear.




Which is why I'm gonna be playing this on co-op as many times as possible. Apparently you're able to go to different areas that you can only find in co-op. Much like in Gears if War where you split up and go into different areas in the same level. Hopefully that's still true.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 12:32:28 PM
Quote from: OpenMaw on Feb 03, 2013, 12:26:08 PM
Someone needs to let Gearbpx know that the the original APC was destroyed when the dropship smashed into it.


The game looks better than the trailers make it look, but it is what I feared. Very scripted. Very linear.

OOOOOOO, good point. Forgot about that. I always assumed he meant the transmitter was on the ship but he did say APC. Unless the transmitter was jacked up when Ripley was banging the APC around everywhere.


Quote from: reecebomb on Feb 03, 2013, 12:20:01 PM
First the positive. I think the gfx and especially the environments look great on pc, good job. Thank the lord the voice acting is much much better. Earlier videos made the impression that the characters tried their best to sound like Jeff Spicoli or Teenage Mutant Ninja Turtles. Because of the impressive enviroments and sound design, the atmosphere feels quite autenthic.
Character customization is pretty extensive, that is all good, but im in for the single player experience personally.
Fortunately the red dots are gone in single player, but that was to be expected.

Now for the negative, sorry.

One feature i truly hate, despise, loathe, scorn, detest u get me is the idiotic melee. Looks like the first encounter with the alien is a scripted event with the dreaded grope and kick sequence. It makes me sick to the stomach and makes the whole game feel like a joke. I refuse to use it, but looks like it's completely automatic, only press x or die. I think i wont get past the first alien.
Then there is the striking a gun to the alien face, which happens almost every time the xenomorph gets close to the player. At least in AVP 2010 you had a choice, there was a separate button for that idiocy. It seems, like in Colonial Marines it completely automatic! If it's like this in the ultimate badass mode, then ill think twice about getting the game. I would gladly pay for a DLC that removes the melee completely. It makes me sick to the stomach!
Besides the aliens being a little more than a nuisance for the marines, i have a problem with their appearance and feel. While the textures and desings are good, they are still too small and unthreatening. The attacking animations don't make the aliens any favours in the size department. Almost lowering their heads to the gunpoint. The lurker looks like about 40% smaller compared to the one in Alien. They feel more like The Gremlins than The Aliens. Tha animations in general are mediocre.
The characters are a bit uninspired, but not a biggie. Winter and Cruz both look like variations of Aaron Eckhart. Bella reminds me Tequila AVP2010. The fourth guy, don't remember the name is your average current gen videogame action character.

"Makes the Alien 3 a better movie." Please stop saying that ok. We'll see about that, but Aliens:Colonial Marines will never be considered more than a fan fiction in a videogame form, which is good enough for me and am very thankful for Gearbox giving us a chance to experience their vision of the ALiens universe.   





Fox said it's canon and if it all makes sense then that's the end of that. If gaps are filled and make Alien 3 better than I am all for it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 12:38:20 PM
It's not that it makes Alien 3 better or not, but it's the pretentiousness of it, as if there's anything wrong with Alien 3 at all...which varies in opinions from person to person, it's freaking mad!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: reecebomb on Feb 03, 2013, 12:44:58 PM
Quote from: ShadowPred on Feb 03, 2013, 12:38:20 PM
It's not that it makes Alien 3 better or not, but it's the pretentiousness of it, as if there's anything wrong with Alien 3 at all...which varies in opinions from person to person, it's freaking mad!

Exactly. I personally think that Alien 3 works on many levels, it's flawed but still a good film. As for Fox they can say whatever they want, for all i care.   
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 12:46:53 PM
Quote from: reecebomb on Feb 03, 2013, 12:44:58 PM
Quote from: ShadowPred on Feb 03, 2013, 12:38:20 PM
It's not that it makes Alien 3 better or not, but it's the pretentiousness of it, as if there's anything wrong with Alien 3 at all...which varies in opinions from person to person, it's freaking mad!

Exactly. I personally think that Alien 3 works on many levels, it's flawed but still a good film. As for Fox they can say whatever they want, for all i care.

I like Alien 3. Always did. But if they claim that making ACM will make Alien 3 better due to story and canon then that's fine by me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 12:58:10 PM
I just don't like the implication that they somehow can make the movie better at all. It would have been far better to just say that A:CM would add to Alien 3 rather than being annoying about it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 03, 2013, 01:00:22 PM
Quote from: ShadowPred on Feb 03, 2013, 12:28:16 PM
Which is why I'm gonna be playing this on co-op as many times as possible. Apparently you're able to go to different areas that you can only find in co-op. Much like in Gears if War where you split up and go into different areas in the same level. Hopefully that's still true.

Yeah. Co-Op i'm sure will be a blast. As will gamemodes like Evac. I want Evac hard.

Though, watching this play now for an extended stretch, I can say without a doubt they did not need the spitter. From what I saw the regular aliens did just fine when they changed their strategy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 03, 2013, 01:03:32 PM
Quote from: PRI. HUDSON on Feb 03, 2013, 07:30:57 AM
Quote from: WinterActual on Feb 03, 2013, 06:25:57 AM
Quote from: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.
The point is to make the CoD kids to feel a bit more t4ct1c0oL.

Quote from: Njm1983 on Feb 03, 2013, 03:19:38 AM
though that would present a problem with keeping it un-offensive.
Those wussies who get offended by some text on somebody's armor or weapons shouldn't be playing the game at all.

F A C E P A L M
ROFL! Please explain to me how the supressor will help you fighting the xenos. I really want to read your explanation.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 03, 2013, 01:28:56 PM
10 minutes after the beginning right into the hive....where is the tention muther*******s?

starting to be the worst horror story ever....its not resident evil 3 where u already know what can  u expect!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: 9th_Stew on Feb 03, 2013, 01:37:21 PM
looks on par with AVP2 imo - full of win :D
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 03, 2013, 01:47:00 PM
and why is that idiot team mate who u rescued wanted to use grenade every time for no reason, infinite battery for the flashlight...what the f**k is this game???


envirment, sounds, graphics (maybe) looks fine though...but it looks like a stupid shoot em up with 0 story


besides this was a 30 minutes campaign...4 more left, are they much longer or the single player is less than 3 hours?


customizable rifles are cool :) loved that in extermination aswell too bad the game looks shit
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 03, 2013, 02:18:24 PM
Will we get a download link for the HD version?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: acrediblesource on Feb 03, 2013, 03:13:53 PM
If i'm not mistaken that FLV link (offline version) only captured 30 minutes of the waiting screen :( all 460 MB of it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 03, 2013, 03:18:35 PM
Anybody have  a  xbox360? Then download the ign app and go to ign live (recent shows), its there in all it's HD glory.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 03, 2013, 03:20:15 PM
There are multiple files 30 mins long each. Its how the site works - first it loads the first chunk of 30 min and when you reach its end your browser starts to stream the other part etc. so someone have to collect all parts. Its not worth it if IGN will upload the whole thing into their YT acc.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Le Celticant on Feb 03, 2013, 03:31:20 PM
Still dislike this third vision mod for Alien.
Makes the Wallwalk completely unpractical to me.
Though, the marine side looks kinda cool ala AVP2.

And what's the point of having a "shower" of acid if the acid does nothing?  :-\
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Gren_86 on Feb 03, 2013, 03:48:07 PM
After watching the whole presentation twice I would like to point out a few things that didn't go unnoticed.
Pros:
1. Fantastic environments, great textures, beautiful sets which are true to the film feature with high attention to detail (easter eggs).
2. Superb lighting and sound effects, especially the audio segment of the game.
3. Huge variety of customization options + more then sufficient arsenal of fire power.
4. Hudless experience on Ultimate Badass difficulty + substantial increase of taken damage.
5. No magical COD life regeneration mechanic.
6. Entertaining and dynamic MP modes.

Cons:
1. Lack of facial expressions. C'mon even the tiny soldiers in Company of Heroes are more animated then those guys.
2. Decreased acid damage in MP. According to GBX, cpl. Hicks is wearing those bandages as a fashion statement.
3. No friendly fire in MP (not sure about that one). If someone could have told that to Frost who was lid up like a candle.
4. No visualization of the secondary weapon which is suppose to be strapped to the back. Apparently the marines are using their assholes as luggage compartments.

Bottom line, ACM will be fun to play and I'm tremendously grateful to GBX, Sega and everyone involved in this project but I don't see how this can be considered as a sequel to Aliens.   

 
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: acrediblesource on Feb 03, 2013, 03:55:46 PM
Quote from: Gren_86 on Feb 03, 2013, 03:48:07 PM
but I don't see how this can be considered as a sequel to Aliens.   

LOL, play the game then! It doesn't exist in your hands therefore it doesn't exist at all.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: MR EL1M1NATOR on Feb 03, 2013, 04:12:06 PM
That makes it look a lot better then the trailers did. I like the look of ultimate badass mode, hopefully you can play that straight away and go in cold.

Still not too keen on the Aliens movement but can live with it.

Let's just hope the story isn't too ridiculous.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: darthmaul1 on Feb 03, 2013, 04:15:37 PM
Quote from: szkoki on Feb 03, 2013, 01:47:00 PM
and why is that idiot team mate who u rescued wanted to use grenade every time for no reason, infinite battery for the flashlight...what the f**k is this game???


envirment, sounds, graphics (maybe) looks fine though...but it looks like a stupid shoot em up with 0 story


besides this was a 30 minutes campaign...4 more left, are they much longer or the single player is less than 3 hours?


customizable rifles are cool :) loved that in extermination aswell too bad the game looks shit

"Infinite battery for the flash light" it is the future and it would be pretty stupid to have a flash light battery go dead quickly!  Zero story?!?! The trailers already have more story than COD or MW!! This game will rock IF u r a fan of the aliens movies and not some 14 year old kid that thinks COD & MW are the best shooters!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ikarop on Feb 03, 2013, 05:28:36 PM
MQ: http://media30.justin.tv/archives/2013-2-3/live_user_ignlive_1359853084.flv (http://media30.justin.tv/archives/2013-2-3/live_user_ignlive_1359853084.flv)
http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359854887.flv (http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359854887.flv)
http://media15.justin.tv/archives/2013-2-3/live_user_ignlive_1359856690.flv (http://media15.justin.tv/archives/2013-2-3/live_user_ignlive_1359856690.flv)
http://media22.justin.tv/archives/2013-2-3/live_user_ignlive_1359858491.flv (http://media22.justin.tv/archives/2013-2-3/live_user_ignlive_1359858491.flv)
http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359860294.flv (http://media31.justin.tv/archives/2013-2-3/live_user_ignlive_1359860294.flv)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PFC Hudson on Feb 03, 2013, 05:37:57 PM
One thing that bothered me was the fact that you could access all of your collected weapons during a mission. Now I understand that the player has already unlocked every gun, but towards the end of your first play through, you should have just about every gun. So ammo will never be a concern once you have all the guns, which downgrades the tension factor. On the plus side, it looks like you can't carry the smart gun on your weapon wheel, so you won't be able to just mow everything down.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 05:39:28 PM
Quote from: WinterActual on Feb 03, 2013, 01:03:32 PM
Quote from: PRI. HUDSON on Feb 03, 2013, 07:30:57 AM
Quote from: WinterActual on Feb 03, 2013, 06:25:57 AM
Quote from: Speedy_J on Feb 03, 2013, 02:34:58 AM
The thing I don't get is what's the point in having a Supressor in the game.
The point is to make the CoD kids to feel a bit more t4ct1c0oL.

Quote from: Njm1983 on Feb 03, 2013, 03:19:38 AM
though that would present a problem with keeping it un-offensive.
Those wussies who get offended by some text on somebody's armor or weapons shouldn't be playing the game at all.

F A C E P A L M
ROFL! Please explain to me how the supressor will help you fighting the xenos. I really want to read your explanation.

I already said as did another poster that it would probably and more realistically be better to use against the Weyland-Yutani mercs.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: shadowedge on Feb 03, 2013, 05:57:19 PM
At 38:05 you get to see female marine customization!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 03, 2013, 06:00:54 PM
Quote from: darthmaul1 on Feb 03, 2013, 04:15:37 PM
Quote from: szkoki on Feb 03, 2013, 01:47:00 PM
and why is that idiot team mate who u rescued wanted to use grenade every time for no reason, infinite battery for the flashlight...what the f**k is this game???


envirment, sounds, graphics (maybe) looks fine though...but it looks like a stupid shoot em up with 0 story


besides this was a 30 minutes campaign...4 more left, are they much longer or the single player is less than 3 hours?


customizable rifles are cool :) loved that in extermination aswell too bad the game looks shit

"Infinite battery for the flash light" it is the future and it would be pretty stupid to have a flash light battery go dead quickly!  Zero story?!?! The trailers already have more story than COD or MW!! This game will rock IF u r a fan of the aliens movies and not some 14 year old kid that thinks COD & MW are the best shooters!

whatever u say boss....altough in avp 2 the flashlight case was solved nice if u remember ;) created a lot of tention waiting for it to charge for a few secs after a few minutes of working, it seems like GBX knows nothing about creating tention and about horror at all


and now: infinite flaslight, no tention building in the game, xeno around every corner, lot of bullets,u have team mate all the time (not a killer but here it is)...just killing the horror and dont tell me "its an action game , based on an action movie", no it supposed to be a movie, game where u can actually fight against your biggest fear ...with still no hope!
i didnt get my hopes up about this game but still somehow   the lack of horror elements in a horror game dissapoints me every time....

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: acrediblesource on Feb 03, 2013, 06:16:45 PM
I'm still wondering as to how well we will be able to accomplish these Fatality Moves, and also if each weapon you use allows you to reproduce a certain type of death. I think the major replay value here is that if you start to find the atmosphere dwindle you can have a hell of a time trying to make a cool finishing move with each kill. 
From the looks of the video, the aliens die in an all too similar way while in other trailers Ive seen them do a few different things.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: p1nk81cd on Feb 03, 2013, 06:18:18 PM
Looks really nice, but was anyone else screeching like a banshee when they wouldn't show the Xenomorph appearance options?  The fella playing the game was aggravating the crap outta me: constantly pissing off away from his squad, nor was he listening to the announcer's helpful suggestions...::)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 06:24:22 PM
Quote from: szkoki on Feb 03, 2013, 01:47:00 PM
infinite battery for the flashlight...what the f**k is this game???

Still watching it (and will post about the stranger issues after), but why would you want flashlights to have a short lifespan? I have real ones, here at home, in 2013, which last for many, many, many hours. Watch 'Aliens'. Theirs don't run out at any point. Tension is what motion trackers are for - their pulsing clicks mimic the sound of a heartbeat and the rising pitch has its own obvious psychological effect. That's the purpose they served in the film.

Forcing them to run out of energy would be as an unnecessary a gameplay mechanic as forcing Predators to 'recharge' (at human powerpoints, no less) or be physically incapable of shooting while cloaked - even though they clearly did in their source material.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: MicroN on Feb 03, 2013, 06:26:19 PM
The only thing that irks me is, besides the obvious galloping alien animation, the facehugger eggs that are only show pieces, and do not function at all.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: 9th_Stew on Feb 03, 2013, 06:30:10 PM
What annoyed me was the guy kept saying "nice" all the bloody time.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 03, 2013, 06:31:12 PM
Quote from: MicroN on Feb 03, 2013, 06:26:19 PM
The only thing that irks me is, besides the obvious galloping alien animation, the facehugger eggs that are only show pieces, and do not function at all.

Yeah, I was hoping one of the IGN guys would ask, but...

I mean, the Aliens TC for doom had "dummy" eggs that wouldn't spawn facehuggers, but that was 1993. I can cut something slack that is 20 friggin years old.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 03, 2013, 06:34:49 PM
Quote from: Xenomorphine on Feb 03, 2013, 06:24:22 PM
Quote from: szkoki on Feb 03, 2013, 01:47:00 PM
infinite battery for the flashlight...what the f**k is this game???

Still watching it (and will post about the stranger issues after), but why would you want flashlights to have a short lifespan? I have real ones, here at home, in 2013, which last for many, many, many hours. Watch 'Aliens'. Theirs don't run out at any point. Tension is what motion trackers are for - their pulsing clicks mimic the sound of a heartbeat and the rising pitch has its own obvious psychological effect. That's the purpose they served in the film.

Forcing them to run out of energy would be as an unnecessary a gameplay mechanic as forcing Predators to 'recharge' (at human powerpoints, no less) or be physically incapable of shooting while cloaked - even though they clearly did in their source material.

fair point maybe i just wanted to hold on something that if would be in the game would created much more tension
but what about the lot of enemies and lot of bullets?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 03, 2013, 07:14:29 PM
I noticed a few interesting things from the event. Did you noticed that the main menu music is a remixed song of a A:R song  :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PVTDukeMorrison on Feb 03, 2013, 07:35:45 PM
I thought it sounded more like a remix of the Alien theme, i'm gonna listen to it again though
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Ferazel on Feb 03, 2013, 08:01:52 PM
Honestly, after all the bad videos that have been release recently, this actually raised my expectations a bit from bottom of the gutter to maybe gutter level. It showed a lot of the singleplayer and a lot of the multiplayer.

The multiplayer still looks like a Left 4 Dead clone. It doesn't look as fun as Left 4 Dead in regards to the random horde spawns. It seems like they might add some more modes in the future in regards to an endless survive mode.

However, the single-player seemed to be somewhat decent. With some good scripted events and some OK AI. Bad ass mode seems like where it's at from a canonical perspective.

The producer was an awful PR person, I just hope he's a better producer as he doesn't know how to promote the game at all. He didn't answer the questions very well and he was backseat gaming the entire time! How annoying.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 03, 2013, 08:05:18 PM
I guess we were wrong about the motion tracker inconsistency with the films; I guess the red dot motion tracker is an upgrade you can buy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 03, 2013, 08:35:18 PM
Still not happy bout no Skrimish mode. Y'all remember AVP 99, Hope they do it as DLC. I just wanna shoot shit until I die.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 03, 2013, 08:37:53 PM
Huh, even AVP2010 had skirmish.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporal Hicks on Feb 03, 2013, 08:40:16 PM
I was under the impression the game did have a skirmish type mode? I'm pretty sure I saw that somewhere. I just thought GBX didn't understand what the guy meant by Horde mode.

Anywho, just finished watching. IGN guy was so annoying. I hate people like that.

Otherwise, looks really fun. Really looking forward to getting my hands on a copy and reliving the few bits of fun I've experienced before.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 08:51:06 PM
Thoughts...

1: I'm speculating, right now, that they woke up Hicks, who shoved some random Weyland-Yutani personage into his cryotube when everything went crazy.
2: No, Burleson, it isn't "cool" that you modelled some of the Marine heads on people you personally know. We, as the audience, have no reason to care.
3: Why is there an unnecessarily long corridor to the Sulaco, when the obvious thing to do would be to simply ferry troops over with dropships?
3: Canon weirdness 1: Incredibly short gestation time for a facehugged victim.
4: Canon weirdness 2: Whoever Bella is, she woke up while being facehugged. What...?
5: Canon weirdness 3: Looks like Gearbox has officially, 100%, decided that the difference between the domed and ridged heads is that the former avoids being shot at. LOL... Like the one on the Nostromo cared about Dallas and Parker holding and firing flamethrowers? Oh, wait - it didn't... It would've run into gunfire just like the others. Stop making stuff up, Gearbox.
6: Why did the other Marine, who's just as unfamiliar with the creatures, call the 'Lurker' by its name?
7: Canon weirdness 4: Oh, shit... They've gone and done it. 'Boiler' is a mutated-by-radiation Alien, but all the other variations are now clarified as being down to hierarchy status. This means 'Crusher' = 'Praetorian'. Excuse me, Gearbox, but where the were all these different Alien types when Ripley and co were facing off against them?
8: Ugh, why did they have to make one of the female Marine heads look like a Japanese animation character? You know which. The one with the massive eyes and scrubbing brush hair.
9: Canon weirdness 5: Aliens see things via acoustics? The one in Ripley's escape shuttle was blind when the airlock flushed, then, was it?
10: "Little mouth them in the face." Oh dear...
11: There's a map called 'Excavation'. Looks like Weyland-Yutani will have dug down into the egg cavern.
12: Motion tracker 'diamond' symbology. Why not just follow the film and have the trackers filter out friendly targets?
13: Not really a fault of the game, but the person playing it should've turned on subtitles. Why they kept turning them off, I really don't know... Even as a player, I like to have them on, just in case I didn't catch a word in dialogue.
14: Some of the graphics don't look terribly optimised. Cases in point would be the obviously 2D textures they've used to reflect the cocoons being 'melted' by torches. Also, Bishop's constant reverting to his 'thoughtful pose' animation. At several points, the Marines seem to adopt a generic hunkering-down-and-firing-gun pose, with the unfortunate effect of at least one foot seeming like it's floating in mid-air, when they're half-way down some stairs.
15: The look of the environments is nice.
16: Multi-player eggs look inactive, which is fine (would be nice for Aliens to have the option of moving active ones around, like their own counter to sentry guns), but single-player ones are apparently very much alive.
17: Prime example of how forced gameplay mechanics would have been trumped by real authenticity if they'd tried to implement it: We've got between two and four characters (including your own) shooting Aliens in the face and splashing acid all over a spaceship's interior. I'm sure Dallas and friends would've loved to know they could've done that without spacing everyone... Yet, it's supposedly canon. Where, what they should have done would be to simply increase the number of Marines, anywhere between ten or even twenty. Have them dying from acid and it be a huge race against time to get to a rapidly closing pressure door. Or, reignite the tension of the original nursery chamber scene from the film, where they quickly realise they can't use weapons which can cause splash damage from acid. Hell... Make it even better by showing Aliens are immune (or at least, heavily damage resistant) against fire, to reflect how the engine thrust from the Nostromo's escape shuttle didn't do any damage - make it so that the flamethrower merely buys you time and causes them to veer away. All of those things would have made for both a more authentic and tension-filled experience.

Conclusions...

It's not bad, so much as very generic. Which is, unfortunately, what I was suspecting. Yes, if I played it, personally, all the way through, the story might pick up, but I've seen almost two entire missions now and that's enough for me to confirm what it's like and what I see, honestly, doesn't look any better or worse than the Marine portion of the 2010 AVP title. Even the multiplayer part seems just as chaotic as I was fearing it might. Marines learn to kind of clump together, which is a plus, but that's all. There's no strategy, no tactics. Just running about and shooting. No sense of any real team-based cohesion.

Predicting a five, maybe seven out of ten, but, especially on the multiplayer, it seems to be severely lacking in replayability.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: thecaffeinatedone on Feb 03, 2013, 08:57:30 PM
Looks pretty good. The dialog isn't as cheesy as I feared and exposition doesn't really seem forced either. Gameplay looks pretty solid, although the video resolution leaves something to be desired. Will be nice to play it in 1080p.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 03, 2013, 09:04:39 PM
Quote from: Xenomorphine on Feb 03, 2013, 08:51:06 PM
Thoughts...

1: I'm speculating, right now, that they woke up Hicks, who shoved some random Weyland-Yutani personage into his cryotube when everything went crazy.
2: No, Burleson, it isn't "cool" that you modelled some of the Marine heads on people you personally know. We, as the audience, have no reason to care.
3: Why is there an unnecessarily long corridor to the Sulaco, when the obvious thing to do would be to simply ferry troops over with dropships?
3: Canon weirdness 1: Incredibly short gestation time for a facehugged victim.
4: Canon weirdness 2: Whoever Bella is, she woke up while being facehugged. What...?
5: Canon weirdness 3: Looks like Gearbox has officially, 100%, decided that the difference between the domed and ridged heads is that the former avoids being shot at. LOL... Like the one on the Nostromo cared about Dallas and Parker holding and firing flamethrowers? Oh, wait - it didn't... It would've run into gunfire just like the others. Stop making stuff up, Gearbox.
6: Why did the other Marine, who's just as unfamiliar with the creatures, call the 'Lurker' by its name?
7: Canon weirdness 4: Oh, shit... They've gone and done it. 'Boiler' is a mutated-by-radiation Alien, but all the other variations are now clarified as being down to hierarchy status. This means 'Crusher' = 'Praetorian'. Excuse me, Gearbox, but where the were all these different Alien types when Ripley and co were facing off against them?
8: Ugh, why did they have to make one of the female Marine heads look like a Japanese animation character? You know which. The one with the massive eyes and scrubbing brush hair.
9: Canon weirdness 5: Aliens see things via acoustics? The one in Ripley's escape shuttle was blind when the airlock flushed, then, was it?
10: "Little mouth them in the face." Oh dear...
11: There's a map called 'Excavation'. Looks like Weyland-Yutani will have dug down into the egg cavern.
12: Motion tracker 'diamond' symbology. Why not just follow the film and have the trackers filter out friendly targets?
13: Not really a fault of the game, but the person playing it should've turned on subtitles. Why they kept turning them off, I really don't know... Even as a player, I like to have them on, just in case I didn't catch a word in dialogue.
14: Some of the graphics don't look terribly optimised. Cases in point would be the obviously 2D textures they've used to reflect the cocoons being 'melted' by torches. Also, Bishop's constant reverting to his 'thoughtful pose' animation. At several points, the Marines seem to adopt a generic hunkering-down-and-firing-gun pose, with the unfortunate effect of at least one foot seeming like it's floating in mid-air, when they're half-way down some stairs.
15: The look of the environments is nice.
16: Multi-player eggs look inactive, which is fine (would be nice for Aliens to have the option of moving active ones around, like their own counter to sentry guns), but single-player ones are apparently very much alive.
17: Prime example of how forced gameplay mechanics would have been trumped by real authenticity if they'd tried to implement it: We've got between two and four characters (including your own) shooting Aliens in the face and splashing acid all over a spaceship's interior. I'm sure Dallas and friends would've loved to know they could've done that without spacing everyone... Yet, it's supposedly canon. Where, what they should have done would be to simply increase the number of Marines, anywhere between ten or even twenty. Have them dying from acid and it be a huge race against time to get to a rapidly closing pressure door. Or, reignite the tension of the original nursery chamber scene from the film, where they quickly realise they can't use weapons which can cause splash damage from acid. Hell... Make it even better by showing Aliens are immune (or at least, heavily damage resistant) against fire, to reflect how the engine thrust from the Nostromo's escape shuttle didn't do any damage - make it so that the flamethrower merely buys you time and causes them to veer away. All of those things would have made for both a more authentic and tension-filled experience.

Conclusions...

It's not bad, so much as very generic. Which is, unfortunately, what I was suspecting. Yes, if I played it, personally, all the way through, the story might pick up, but I've seen almost two entire missions now and that's enough for me to confirm what it's like and what I see, honestly, doesn't look any better or worse than the Marine portion of the 2010 AVP title. Even the multiplayer part seems just as chaotic as I was fearing it might. Marines learn to kind of clump together, which is a plus, but that's all. There's no strategy, no tactics. Just running about and shooting. No sense of any real team-based cohesion.

Predicting a five, maybe seven out of ten, but, especially on the multiplayer, it seems to be severely lacking in replayability.

I will be eagerly awaiting your write up after Feb. 12th! Thanks Xenomorphine.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 09:26:33 PM
Won't be getting it, unless it suddenly goes budget. 2010's game was all about the Alien/Predator campaigns for me - which I had my own issues with, but the Marine campaign felt dull by comparison, which was why I left it until last.

In fairness, I think that Gearbox would do a fantastic shooter set in the 'Warhammer' continuity, because they clearly want to do a Space Marines-versus-Tyranids concept, complete with as much artistic licence as they'd like for extreme genetic mutations. All the things their representatives get so clearly passionate about would be much better suited for that licence (and I suspect they'd have a lot more fun with it, given all the power armour, giant monsters and such).

EDIT: Forgot to mention, that galloping Alien running animation looks even stranger when playing as one of them.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: reecebomb on Feb 03, 2013, 09:53:59 PM
Agree with everything Xenomorphine, tried the 2010's game and the gameplay does not seem to be much improved in Colonial Marines. Now i can't remember how many missions are gonna be in the game. Gearbox promised us that the single player campaign will take at least 8 hours to complete, but in the stream it took about 30 minutes to complete the first mission.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 10:15:28 PM
Quote from: reecebomb on Feb 03, 2013, 09:53:59 PM
Agree with everything Xenomorphine, tried the 2010's game and the gameplay for mw does not seem to be much improved in Colonial Marines. Now i can't remember how many missions are gonna be in the game. Gearbox promised us that the single player campaign will take at least 8 hours to complete, but in the stream it took about 30 minutes to complete the first mission.


Ultimate Badass mode should make those missions last longer...it's what I'm going to do right off the bat to ensure that I spend as much time as I can with it in order to justify paying full price.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Cal427eb on Feb 03, 2013, 10:34:44 PM
Quote from: ShadowPred on Feb 03, 2013, 10:15:28 PM
Quote from: reecebomb on Feb 03, 2013, 09:53:59 PM
Agree with everything Xenomorphine, tried the 2010's game and the gameplay for mw does not seem to be much improved in Colonial Marines. Now i can't remember how many missions are gonna be in the game. Gearbox promised us that the single player campaign will take at least 8 hours to complete, but in the stream it took about 30 minutes to complete the first mission.


Ultimate Badass mode should make those missions last longer...it's what I'm going to do right off the bat to ensure that I spend as much time as I can with it in order to justify paying full price.
Hopefully it also features acid blood that actually damages you.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: reecebomb on Feb 03, 2013, 10:42:04 PM
Quote from: ShadowPred on Feb 03, 2013, 10:15:28 PM
Quote from: reecebomb on Feb 03, 2013, 09:53:59 PM
Agree with everything Xenomorphine, tried the 2010's game and the gameplay for mw does not seem to be much improved in Colonial Marines. Now i can't remember how many missions are gonna be in the game. Gearbox promised us that the single player campaign will take at least 8 hours to complete, but in the stream it took about 30 minutes to complete the first mission.


Ultimate Badass mode should make those missions last longer...it's what I'm going to do right off the bat to ensure that I spend as much time as I can with it in order to justify paying full price.

It took about nine hours to complete Kane and Lynch 2 in extreme mode with my mate in co-op. After that we tried the easy mode for giggles, it took a lot less than 2 hours to finish it. Well the game was buggy and cheap, that's why took us so long in the extreme mode. Hope that Colonial Marines is in ultimate badass is hard like AVP 1999 in directors cut mode and not cheap. And hopefully no melee. 
 
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 03, 2013, 10:42:23 PM
Xenomorphine I think you should make your own Aliens game. I bet it would be so much better than ACM. As for me I wont be getting it though. :P
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 03, 2013, 10:44:14 PM
Quote from: Xenomorphine on Feb 03, 2013, 08:51:06 PM
4: Canon weirdness 2: Whoever Bella is, she woke up while being facehugged. What...?
5: Canon weirdness 3: Looks like Gearbox has officially, 100%, decided that the difference between the domed and ridged heads is that the former avoids being shot at. LOL... Like the one on the Nostromo cared about Dallas and Parker holding and firing flamethrowers? Oh, wait - it didn't... It would've run into gunfire just like the others. Stop making stuff up, Gearbox.
6: Why did the other Marine, who's just as unfamiliar with the creatures, call the 'Lurker' by its name?
7: Canon weirdness 4: Oh, shit... They've gone and done it. 'Boiler' is a mutated-by-radiation Alien, but all the other variations are now clarified as being down to hierarchy status. This means 'Crusher' = 'Praetorian'. Excuse me, Gearbox, but where the were all these different Alien types when Ripley and co were facing off against them?
9: Canon weirdness 5: Aliens see things via acoustics? The one in Ripley's escape shuttle was blind when the airlock flushed, then, was it?
12: Motion tracker 'diamond' symbology. Why not just follow the film and have the trackers filter out friendly targets?
I can probably respond to some of the "canon" questions.

4. This has a basis in film canon, specifically 'AvP' - Verheiden is awake when facehugged. Likewise, there were a lot of awake facehugger victims in the AvP2 game for PC. In fact the only unconscious facehugger victim in all 4 movies is Kane (and Ripley I guess but she's a special case since she was half in cryosleep anyway). Having a victim wake up while being facehugged is hardly "breaking canon", and is likely really goddamn scary for the victim. I sure as hell wouldn't want to be awake for it.

5. "Making stuff up" is what every movie has done, too - arbitrarily holding the game to a different standard is a little silly. :)
Also we don't know that the one in 'Alien' would have run head-long into gunfire, since we never see it happen. In fact it was pretty adept at avoiding the flamethrowers and whatnot - the only time it really gets injured is when Ripley shoots it at point-blank.

6. It's a gameplay/storytelling convention in order to allow the game to introduce a "nickname" to the player that one of the Marines had come up with for an enemy variety. It's really common in videogames that have an assortment of enemies.

7. Perhaps this hive is older (since the game takes place 17 weeks after 'Aliens', whereas the one in 'Aliens' was perhaps a month old at best by the time Ripley and friends arrive on the scene), or perhaps there's other criteria that cause other variations to spawn. This is hardly the first game to create new Alien types.

9. This has a basis in other (EU) sources, the caveat is that Aliens see in darkness via acoustics/echolocation, but otherwise "see" via the visible light spectrum (as seen in 'Alien3'). The USCM Tech Manual's last chapter talks about it briefly, and it's how the Alien's "night vision" works in the AvP games.

12. The motion trackers in 'Aliens' didn't filter out friendlies - there's several times where the Marines ask each other where the other Marines' locations are because they think they're picking up each other. It happens when they first discover Newt, and when they're sealing up Ops and the Aliens first show up on their trackers. The trackers in the AvP games don't filter out friendlies, either - in fact they picked up other ambient movement as well (just like the ones in 'Aliens' picked up the hamsters in the special edition).
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 03, 2013, 10:55:12 PM
QuoteThe motion trackers in 'Aliens' didn't filter out friendlies

Yes they do.  Otherwise they would've picked up each during the initial sweep and later in the hive and later again Hudson would've picked up Vasquez.

Obviously it doesn't work 100% of the time, hence the need to sometimes ask.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PVTDukeMorrison on Feb 03, 2013, 10:56:47 PM
Doesn't the technical manual state that all marines are equipped with an IFF(?) tag that filters fellow marines from being picked up on the tracker?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 03, 2013, 10:59:48 PM
Quote from: PVTDukeMorrison on Feb 03, 2013, 10:56:47 PM
Doesn't the technical manual state that all marines are equipped with an IFF(?) tag that filters fellow marines from being picked up on the tracker?

It does? Cool beans.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 03, 2013, 11:08:59 PM
The passage about motion trackers talks about calibrating and filtering, but not IFF.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 03, 2013, 11:09:18 PM
Quote from: SM on Feb 03, 2013, 10:55:12 PM
QuoteThe motion trackers in 'Aliens' didn't filter out friendlies

Yes they do.  Otherwise they would've picked up each during the initial sweep and later in the hive and later again Hudson would've picked up Vasquez.

Obviously it doesn't work 100% of the time, hence the need to sometimes ask.
But they did pick up each other, as far as I could tell. I took them asking each other to be pretty clear on that. The Marines seemed pretty familiar with the trackers picking each other up - that's why Vasquez immediately says "you're just reading me". Hudson likely was reading her, but there were a ton of Aliens nearby as well so her blip was just one of many.

Quote from: PVTDukeMorrison on Feb 03, 2013, 10:56:47 PM
Doesn't the technical manual state that all marines are equipped with an IFF(?) tag that filters fellow marines from being picked up on the tracker?
I don't recall the tech manual talking a whole lot about the motion trackers, mostly because there's no realistic way for them to "work" the way they're presented in the movie (and that's okay, they're just a plot device to build tension) so the manual kind of skips over them wholesale. :P
I'll double-check the book in a few minutes though.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 11:13:49 PM
Quote from: Xenomrph on Feb 03, 2013, 10:44:14 PM
I can probably respond to some of the "canon" questions.

Just so you know, I'm not being difficult for difficulty's sake. :) These were just observations. If someone just wants an arcade blasting experience, it looks like it'd be good fun for them.

Quote4. This has a basis in film canon, specifically 'AvP' - Verheiden is awake when facehugged. Likewise, there were a lot of awake facehugger victims in the AvP2 game for PC. In fact the only unconscious facehugger victim in all 4 movies is Kane (and Ripley I guess but she's a special case since she was half in cryosleep anyway). Having a victim wake up while being facehugged is hardly "breaking canon", and is likely really goddamn scary for the victim. I sure as hell wouldn't want to be awake for it.

They're the ones who literally said, in the same interview, that they don't consider the AVP stuff to be canon, though. :)

Ripley didn't seem to have literally come to while being facehugged. Her scan just looked like the kind of movements expected of someone while asleep.

Bella is having full recollection. It seems she came out of it long before Kane's example did.

Quote5. "Making stuff up" is what every movie has done, too - arbitrarily holding the game to a different standard is a little silly. :)

Yeah, but we're talking about this example and the reasoning their giving doesn't have any actual basis in the source material. :)

QuoteAlso we don't know that the one in 'Alien' would have run head-long into gunfire, since we never see it happen. In fact it was pretty adept at avoiding the flamethrowers and whatnot - the only time it really gets injured is when Ripley shoots it at point-blank.

It didn't care about the flamethrowers. Showed no fear - possibly because it had no idea about what they even did. Certainly didn't make any efforts to veer away from Ripley after she just harpooned it. Just remained in her line of sight, which is in complete contradiction to what this guy said that type supposedly does in the films. Ergo, there's no reason to make assumptions that it would behave in a different way when confronted by people with guns, because we've got Ripley's example, if not Dallas' (and, from the Alien's perspective, all its other victims, too, including Lambert, since it has no way to know they require a tool to do what Dallas was doing in the vents).

Quote6. It's a gameplay/storytelling convention in order to allow the game to introduce a "nickname" to the player that one of the Marines had come up with for an enemy variety. It's really common in videogames that have an assortment of enemies.

But this is exactly why I don't get their constant need to reinforce how it supposedly fits easily into canon, if they also keep insisting on really obvious video game world mechanics. Even in this interview, they keep boasting about how it's supposedly going to be just as valid as the films for all future reference.

So, fine, let's hold it to the same standards... What reason have you got, random Marine dude, for calling that particular type of extraterrestrial creature, which you've allegedly never encountered before, a 'Lurker'?

Quote7. Perhaps this hive is older (since the game takes place 17 weeks after 'Aliens', whereas the one in 'Aliens' was perhaps a month old at best by the time Ripley and friends arrive on the scene), or perhaps there's other criteria that cause other variations to spawn. This is hardly the first game to create new Alien types.

From the looks of it, there was just a sudden break-out. and everything went crazy. Nothing to indicate the hive was larger than the Hadley's Hope one - especially with an apparent absence of a Queen, judging by the representative's remarks.

Quote9. This has a basis in other (EU) sources, the caveat is that Aliens see in darkness via acoustics/echolocation, but otherwise "see" via the visible light spectrum (as seen in 'Alien3'). The USCM Tech Manual's last chapter talks about it briefly, and it's how the Alien's "night vision" works in the AvP games.

The games supposedly used pheromones (which didn't make sense, because you can't 'see' an object's shape in scent, you can only tell in what direction a scent is coming from). It was the old 'Aliens War' experience in London I went on, back in the 1990s, which had Aliens standing around, doing nothing, right next to you, because they supposedly needed sound to see. :)

Provided, much like the old games, it's not stated by characters, on screen, that their vision method is due, specifically, to echo-location, I'm fine. The moment they do... I feel very iffy about it.

Quote12. The motion trackers in 'Aliens' didn't filter out friendlies - there's several times where the Marines ask each other where the other Marines' locations are because they think they're picking up each other. It happens when they first discover Newt, and when they're sealing up Ops and the Aliens first show up on their trackers. The trackers in the AvP games don't filter out friendlies, either - in fact they picked up other ambient movement as well (just like the ones in 'Aliens' picked up the hamsters in the special edition).

The film versions did filter out friendlies, actually. :) It's inferred that they can sometimes malfunction, but at no point do we actually see them do so. Hudson doesn't actually pick up Vasquez - she just makes the optimistic excuse that he's accidentally done so. The actual machine, itself, is silent. We don't see her, at all. Same goes for the nursery chamber sequence. The trackers only light up when the Aliens are moving around. They're filtering out 'known' friendly contacts.

This is why blue/red dots don't have any place in a Colonial Marine game. The only time it should be displaying contacts are when they're unknowns/enemies.

Wouldn't be bad to give it different 'modes', though. That'd be perfectly reasonable. Might even be fun to have a section where you had to man one and figure out whether certain contacts were legitimate or not; maybe having to decide whether to prosecute certain targets with sentry guns or not, because of there being limited ammunition. I remember some of the old flight simulators by the Janes people and others began to model different radar modes, so you could interrogate contacts from afar and it could turn into a fun game of cat-and-mouse, sometimes.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 03, 2013, 11:13:59 PM
dogtag thing would make sense but will be no explanation in the game i fear


(there was none in the movie nor the book, Vasquez said Hudson is picking up her signal maybe in the last stand in OPs... and before they found Newt Gorman asked Apone are some of their man the in Block D or not to make sure what is that signal on the motion tracker)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 03, 2013, 11:17:15 PM
QuoteBut they did pick up each other, as far as I could tell. I took them asking each other to be pretty clear on that.

When they pick up the hamster - one blip, one sound.  It's not picking up Vasquez as well or any of the other marines.  Same again in the hive.

QuoteThe Marines seemed pretty familiar with the trackers picking each other up - that's why Vasquez immediately says "you're just reading me". Hudson likely was reading her, but there were a ton of Aliens nearby as well so her blip was just one of many.

Hudson - No, no, it ain't you.

The signal on Hudson's tracker is 24 metres away.  Vasquez isn't.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 11:24:16 PM
Also curious is how these Marines, a mere few weeks later, have already been given a whole new 'mark 2' pulse rifle...

Especially when taking their own flight time into consideration.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 03, 2013, 11:28:22 PM
Quote from: Xenomorphine on Feb 03, 2013, 11:13:49 PM
Quote from: Xenomrph on Feb 03, 2013, 10:44:14 PM
I can probably respond to some of the "canon" questions.

Just so you know, I'm not being difficult for difficulty's sake. :) These were just observations. If someone just wants an arcade blasting experience, it looks like it'd be good fun for them.

Quote4. This has a basis in film canon, specifically 'AvP' - Verheiden is awake when facehugged. Likewise, there were a lot of awake facehugger victims in the AvP2 game for PC. In fact the only unconscious facehugger victim in all 4 movies is Kane (and Ripley I guess but she's a special case since she was half in cryosleep anyway). Having a victim wake up while being facehugged is hardly "breaking canon", and is likely really goddamn scary for the victim. I sure as hell wouldn't want to be awake for it.

They're the ones who literally said, in the same interview, that they don't consider the AVP stuff to be canon, though. :)

Ripley didn't seem to have literally come to while being facehugged. Her scan just looked like the kind of movements expected of someone while asleep.

Bella is having full recollection. It seems she came out of it long before Kane's example did.
That's okay, they don't have to consider it canon for them to inadvertently use an idea that was present in it. 'Predators' did the same thing and used ideas introduced in both 'Predator 2' and 'AvP', despite Robert Rodriguez vehemently saying they were sticking to the first movie only.

Quote from: Xenomorphine on Feb 03, 2013, 11:13:49 PM
QuoteAlso we don't know that the one in 'Alien' would have run head-long into gunfire, since we never see it happen. In fact it was pretty adept at avoiding the flamethrowers and whatnot - the only time it really gets injured is when Ripley shoots it at point-blank.

It didn't care about the flamethrowers. Showed no fear - possibly because it had no idea about what they even did. Certainly didn't make any efforts to veer away from Ripley after she just harpooned it. Just remained in her line of sight, which is in complete contradiction to what this guy said that type supposedly does in the films. Ergo, there's no reason to make assumptions that it would behave in a different way when confronted by people with guns, because we've got Ripley's example, if not Dallas' (and, from the Alien's perspective, all its other victims, too, including Lambert, since it has no way to know they require a tool to do what Dallas was doing in the vents).
I guess I'm really not seeing the problem here. It certainly doesn't "contradict" anything, since the first movie didn't show us anything for this game to contradict. :P

Quote from: Xenomorphine on Feb 03, 2013, 11:13:49 PM
Quote6. It's a gameplay/storytelling convention in order to allow the game to introduce a "nickname" to the player that one of the Marines had come up with for an enemy variety. It's really common in videogames that have an assortment of enemies.

But this is exactly why I don't get their constant need to reinforce how it supposedly fits easily into canon, if they also keep insisting on really obvious video game world mechanics. Even in this interview, they keep boasting about how it's supposedly going to be just as valid as the films for all future reference.

So, fine, let's hold it to the same standards... What reason have you got, random Marine dude, for calling that particular type of extraterrestrial creature, which you've allegedly never encountered before, a 'Lurker'?
Does it matter? As mentioned, it's a gameplay storytelling convention in order to familiarize the player with the enemies. Like seriously it's a really silly thing to nitpick since pretty much every modern action game does it.

Quote from: Xenomorphine on Feb 03, 2013, 11:13:49 PM
Quote7. Perhaps this hive is older (since the game takes place 17 weeks after 'Aliens', whereas the one in 'Aliens' was perhaps a month old at best by the time Ripley and friends arrive on the scene), or perhaps there's other criteria that cause other variations to spawn. This is hardly the first game to create new Alien types.

From the looks of it, there was just a sudden break-out. and everything went crazy. Nothing to indicate the hive was larger than the Hadley's Hope one - especially with an apparent absence of a Queen, judging by the representative's remarks.
I guess we'll have to wait and see. :)

Quote from: Xenomorphine on Feb 03, 2013, 11:13:49 PM
Quote9. This has a basis in other (EU) sources, the caveat is that Aliens see in darkness via acoustics/echolocation, but otherwise "see" via the visible light spectrum (as seen in 'Alien3'). The USCM Tech Manual's last chapter talks about it briefly, and it's how the Alien's "night vision" works in the AvP games.

The games supposedly used pheromones (which didn't make sense, because you can't 'see' an object's shape in scent, you can only tell in what direction a scent is coming from). It was the old 'Aliens War' experience in London I went on, back in the 1990s, which had Aliens standing around, doing nothing, right next to you, because they supposedly needed sound to see. :)

Provided, much like the old games, it's not stated by characters, on screen, that their vision method is due, specifically, to echo-location, I'm fine. The moment they do... I feel very iffy about it.
I suppose I never really had a problem with it, especially after seeing the movie 'Pitch Black' (which literally has the creatures see via echolocation, and their POV "vision" is essentially the same as the Alien "night vision" from the videogames). If this game wants to say they see via echolocation, that doesn't really contradict anything as far as I'm concerned, nor is it a particularly new idea.

Quote from: Xenomorphine on Feb 03, 2013, 11:13:49 PM
Quote12. The motion trackers in 'Aliens' didn't filter out friendlies - there's several times where the Marines ask each other where the other Marines' locations are because they think they're picking up each other. It happens when they first discover Newt, and when they're sealing up Ops and the Aliens first show up on their trackers. The trackers in the AvP games don't filter out friendlies, either - in fact they picked up other ambient movement as well (just like the ones in 'Aliens' picked up the hamsters in the special edition).

The film versions did filter out friendlies, actually. :) It's inferred that they can sometimes malfunction, but at no point do we actually see them do so. Hudson doesn't actually pick up Vasquez - she just makes the optimistic excuse that he's accidentally done so. The actual machine, itself, is silent. We don't see her, at all. Same goes for the nursery chamber sequence. The trackers only light up when the Aliens are moving around. They're filtering out 'known' friendly contacts.
Frankly I'm not sure on that. The fact that they had to ask each other at all shows that they're familiar with the trackers picking each other up.

I guess I don't have a problem with it picking up friendlies, partly because all the prior games have done it, and partly because it enhances the scare-factor - is that blip an Alien? A facehugger? Or maybe it's a lone Marine who's separated from his squad? You won't know until you actually see him. It made the AvP games really tense, and I suspect it'll have a similar effect in Colonial Marines.

Quote from: SM on Feb 03, 2013, 11:17:15 PM
QuoteBut they did pick up each other, as far as I could tell. I took them asking each other to be pretty clear on that.

When they pick up the hamster - one blip, one sound.  It's not picking up Vasquez as well or any of the other marines.  Same again in the hive.

QuoteThe Marines seemed pretty familiar with the trackers picking each other up - that's why Vasquez immediately says "you're just reading me". Hudson likely was reading her, but there were a ton of Aliens nearby as well so her blip was just one of many.

Hudson - No, no, it ain't you.

The signal on Hudson's tracker is 24 metres away.  Vasquez isn't.
Whoops, you're right.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 03, 2013, 11:32:26 PM
QuoteAlso curious is how these Marines, a mere few weeks later, have already been given a whole new 'mark 2' pulse rifle...

Mark 2?  Why not M-41B?

Maybe these "Mark 2s" are like the ones the WY Bio Weapons guys had?

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 03, 2013, 11:33:47 PM
Doesn't the USCM Tech Manual name-drop the M41e as a grenade-launcher-less variant, as well?

I'm trying to remember what the Pulse Rifle model in AvP2010 was, I think the manual mentions it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 11:39:36 PM
Quote from: Xenomrph on Feb 03, 2013, 11:28:22 PM
Frankly I'm not sure on that. The fact that they had to ask each other at all shows that they're familiar with the trackers picking each other up.

Correct. But we don't actually see it happening. Sometimes equipment malfunctions, but the default mode for motion trackers is meant to be filtering out known, friendly contacts.

Notice how they're investigating the colony, right at the start and at no point do we ever see them pick up targets until the hamster and Newt? They didn't read one another. Not even a silent contact on the screen.

But Gearbox has video game mentality and that's what led to them including red/blue - something unnecessary if they simply went by what they're supposedly being so authentic to.

Again, none of this would matter if Gearbox wasn't ultra-keen on reminding us at every possible opportunity that their game is canon. So much so, that they even did it in this feature, yet again and tell the interviewee that their title now has just as much validity as the very continuity they seem to be contradicting.

Quote from: SM on Feb 03, 2013, 11:32:26 PM
Mark 2?  Why not M-41B?

Gearbox thought it sounded sexier?

QuoteMaybe these "Mark 2s" are like the ones the WY Bio Weapons guys had?

You can get outfitted with one, right from the start, as a Colonial Marine. The fact that they even exist is a case of Gearbox creating a mystery which was unnecessary. The guy says you can get the ones Hicks and co had, later on, but not from the beginning, when you're being kitted out aboard your own perfectly functional Sulaco clone.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 03, 2013, 11:42:22 PM
Is there any noticebale difference with these mark 2s?  Haven't had time to look at the video yet.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporal Hicks on Feb 03, 2013, 11:43:37 PM
Rails, smaller magazines, counter on opposite side.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 03, 2013, 11:48:53 PM
Quote from: SM on Feb 03, 2013, 11:42:22 PM
Is there any noticebale difference with these mark 2s?  Haven't had time to look at the video yet.

Functionally, the text says they carry less ammunition (looks like it's defaulted to 40 rounds), but have more stopping power.

From the video, though, they look like they have exactly the same effect as the ones in the film.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 03, 2013, 11:50:27 PM
Counter actually makes sense.  Dunno about the rest.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Tex on Feb 04, 2013, 12:34:37 AM
Quote from: Xenomorphine on Feb 03, 2013, 11:24:16 PM
Also curious is how these Marines, a mere few weeks later, have already been given a whole new 'mark 2' pulse rifle...

Especially when taking their own flight time into consideration.
The marines in aliens were still on the same tour of duty as another couple of missions i'm sure, so they wouldn't get upgrades, only ammo. That's a presumption though
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: H.R. Grider on Feb 04, 2013, 12:38:05 AM
One more week...can't friggin wait!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 04, 2013, 12:57:51 AM
Watched the video. I am even more excited.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Spoon on Feb 04, 2013, 02:10:07 AM
imploding aliens are the best part :/  LOL
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 04, 2013, 02:59:11 AM
Watched it a 2nd time and one of the twitter questions ( didn't read any of my questions live :() was is their a "horde" mode? To me survivor was supposed to be human marines against alien a.i. But they changed it to 4 vs 4. So Brian burlson answerd "stay tuned" pretty much. So to me that means there might be a horde for dlc possibly.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 03:05:44 AM
Running (and often nitpicky) commentary of the first half hour or so:

- Hicks transmission - Still can't figure out where and when this was recorded.  His clothing looks damaged, but doesn't match anything from the film.

- Great looking title shot of the planet and pan up to the ship (nice work on the starfield to look like the film).  Title font is dull as.

- Music is nice.

- Powerloader animation is way too fast.  Lacks any illusion of being a heavy piece of machinery.

- Cruz is an cliched and obnoxious arsehole.

- 'Some time has passed' - As Xenomorphine said - a couple of months and they have new pulse rifles?  With less ammo?

- Bishops legs have moved.  Still don't make sense if this is where they're supposed to have landed.  Of course if someone moved them...

- They talk about the grates being pulled up by the Queen matching what's in the film - sorry, doesn't match the film. Similar to how he says 'that's where the Queen ripped Bishop apart'. Nope.

- Doesn't say 'READY RM' on the ready room as per the film.

- Says '3D' above the ready room in the game. '4D' in the film.

- The hangar itself is only half the size of the one in the film.  There's no space for a second dropship.

- Lockers aren't in the right spot (Hudson and Vasquez aren't next to each other for instance).

- Ejected tubes looks cool.

- Hive looks good.

- That first Alien is a bit pissweak.

- Technically the tracker still be still making a noise even if you're not looking at it.

- Geography doesn't seem quite right when you enter the Sulaco via the umbilical, though ultimately it's impossible to tell from this demo.  One thing that undermines it a bit is the wholesale slaughter of the Aliens - at the lowest level of the ship and no hull breach.

- Did we miss something after Keyes pops?  All of a sudden the umbilicals busted.

- Love the airlock design.

- The quarantine plastic is interesting looking, though I'm not sure of the point of it.

- For all the talk of dynamic lighting - none it seems generated by the pulse rifles. None of the cool strobing from the film. Shotgun does seem to have a flash though.

- Ah - okay.  The tracker DOES seem to ping even when you're not looking at it. Good.

- RE: new species of Alien "It's not actually off-canon".  Oh dear...

- Some great stuff with Alien silhouettes scuttling around.

- Shame they often stand there waiting to be shot in the face.

- There's a blue video screen with a circular grid just before the dropship comes in, that looks like it's taken from Ash's screen in Alien.  I dig.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 04, 2013, 03:18:35 AM
The umbilical was destroyed because Keyes was an idiot and tried to blow himself up with a grenade as the alien came out of his chest
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 03:19:54 AM
Oh okay.  Watched it twice and never caught that.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 04, 2013, 03:22:01 AM
Quote- Bishops legs have moved.  Still don't make sense if this is where they're supposed to have landed.  Of course if someone moved them...
To be fair they were likely subject to the same explosive decompression Bishop's upper half was (although you'd expect them to have been full-on sucked out of the airlock I guess, but whatever) so I'm all for overlooking that.

Quote
- Technically the tracker still be still making a noise even if you're not looking at it.
I take that as a strictly gameplay compromise - the game is forcing you to either use the motion tracker or have your gun up and ready, siimilar to how the flashlight originally worked in Doom3. I'm not saying I agree with their choice, just that I think I understand the effect they were going for.

Quote- Ah - okay.  The tracker DOES seem to ping even when you're not looking at it. Good.
Welp, disregard the above I guess. :P
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 04, 2013, 03:23:30 AM
You can get a really good shot of it in an earlier trailer. I only remember because I see it every day at work. Seems like a stupid thing to do when you're about to die. Kane could barely control his body when the alien was bursting, how can this guy manage to prime a grenade.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 03:25:59 AM
Quote from: SM on Feb 04, 2013, 03:05:44 AM
- Hicks transmission - Still can't figure out where and when this was recorded.  His clothing looks damaged, but doesn't match anything from the film.
The best I can come out with is it's after Ripley heads down into the nest, and just before Bishop administers his off-screen shot for Hicks' pain.

Watching it now. Graphics and environments look better than I thought. No suspense at all, though. It's as straightforward as Doom. Warrior class are dummies, and I think the devs misunderstood what Cameron meant by calling the Alien a 'warrior ("my term for the single adult Alien as seen in Alien," he said, so warrior = 'lurker'. They're all the same.) Customisation looks good. Still watching.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 04, 2013, 03:34:51 AM
Quote from: Remonster on Feb 04, 2013, 03:23:30 AM
Kane could barely control his body when the alien was bursting, how can this guy manage to prime a grenade.
Different people are different? Purvis in 'Alien Resurrection' full on beat a man half-to-death while chest-bursting (AND being shot repeatedly) and then specifically held said man's head to his chest so the Alien pops through the guy's forehead. Compared to that, pulling out a grenade and popping the top is nothing.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 03:50:39 AM
QuoteThe best I can come out with is it's after Ripley heads down into the nest, and just before Bishop administers his off-screen shot for Hicks' pain.

Guess he got a change of t-shirt.  A shitty t-shirt used to wipe up spills on the second drop ship.

I'm still slightly confused at how much they got wrong in the dropship hangar, while patting themselves on the back at their attention to detail.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 04, 2013, 03:55:03 AM
Quote from: Remonster on Feb 04, 2013, 03:18:35 AM
The umbilical was destroyed because Keyes was an idiot and tried to blow himself up with a grenade as the alien came out of his chest

Why the f**k would he do that?  Way to screw over your friends. >:(
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 04, 2013, 03:56:43 AM
Quote from: predxeno on Feb 04, 2013, 03:55:03 AM
Quote from: Remonster on Feb 04, 2013, 03:18:35 AM
The umbilical was destroyed because Keyes was an idiot and tried to blow himself up with a grenade as the alien came out of his chest

Why the f**k would he do that?  Way to screw over your friends. >:(

Stop the aliens?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 03:58:37 AM
Nah, he's just a dick.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 04:01:28 AM
Quote from: SM on Feb 04, 2013, 03:50:39 AM
QuoteThe best I can come out with is it's after Ripley heads down into the nest, and just before Bishop administers his off-screen shot for Hicks' pain.

Guess he got a change of t-shirt.  A shitty t-shirt used to wipe up spills on the second drop ship.

I'm still slightly confused at how much they got wrong in the dropship hangar, while patting themselves on the back at their attention to detail.
I think your second statement explains the first :P I think they just wanted to shoehorn Hicks in... and looking at his scene's placement at the very beginning of the game, it's there to tickle famboys. Watching the video, it sounds like the team have only a basic grasp of the lore behind the series.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 04, 2013, 04:01:53 AM
Quote from: SM on Feb 04, 2013, 03:58:37 AM
Nah, he's just a dick.

"LOL F*K U FRIEEND"
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 04, 2013, 04:02:48 AM
Quote from: Xenomrph on Feb 04, 2013, 03:34:51 AM
Quote from: Remonster on Feb 04, 2013, 03:23:30 AM
Kane could barely control his body when the alien was bursting, how can this guy manage to prime a grenade.
Different people are different? Purvis in 'Alien Resurrection' full on beat a man half-to-death while chest-bursting (AND being shot repeatedly) and then specifically held said man's head to his chest so the Alien pops through the guy's forehead. Compared to that, pulling out a grenade and popping the top is nothing.

Oh yeah! Completely forgot about A:R. It's not even a big deal, I just find it goofy that he'd instantly try and blow himself up without thinking of his fellow marines.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 04:04:46 AM
He's a WY spy who didn't want anyone to get their mitts on the flight recorder.

Quote from: Valaquen on Feb 04, 2013, 04:01:28 AM
Quote from: SM on Feb 04, 2013, 03:50:39 AM
QuoteThe best I can come out with is it's after Ripley heads down into the nest, and just before Bishop administers his off-screen shot for Hicks' pain.

Guess he got a change of t-shirt.  A shitty t-shirt used to wipe up spills on the second drop ship.

I'm still slightly confused at how much they got wrong in the dropship hangar, while patting themselves on the back at their attention to detail.
I think your second statement explains the first :P I think they just wanted to shoehorn Hicks in... and looking at his scene's placement at the very beginning of the game, it's there to tickle famboys. Watching the video, it sounds like the team have only a basic grasp of the lore behind the series.

I'll admit I really got a kick out of Biehn being Hicks again.  It's just so shoddily executed...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 04, 2013, 04:05:57 AM
Quote from: Crazy Rich on Feb 04, 2013, 03:56:43 AM
Quote from: predxeno on Feb 04, 2013, 03:55:03 AM
Quote from: Remonster on Feb 04, 2013, 03:18:35 AM
The umbilical was destroyed because Keyes was an idiot and tried to blow himself up with a grenade as the alien came out of his chest

Why the f**k would he do that?  Way to screw over your friends. >:(

Stop the aliens?

What Aliens?  They weren't in the umbilical yet, but his friends were.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 04:07:56 AM
Stop the Aliens getting on the Sephora.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 04, 2013, 04:09:19 AM
So he detonated the grenade when his friends hadn't even gotten to their ship yet?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Sykopathic on Feb 04, 2013, 04:12:11 AM
Quote from: predxeno on Feb 04, 2013, 04:09:19 AM
So he detonated the grenade when his friends hadn't even gotten to their ship yet?

Probably wasn't really thinking that clearly. I mean dude did have an alien literally eating it's way through his chest.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 04:16:07 AM
Quote from: predxeno on Feb 04, 2013, 04:09:19 AM
So he detonated the grenade when his friends hadn't even gotten to their ship yet?

Some could've been infected too.  That chick they hear on the radio obviously is.

(I really have no idea if there's an actual reason - just throwing stuff out there.  If he had half a brain he woulda detonated the grenade, before the burster popped.)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Slaine on Feb 04, 2013, 04:33:26 AM
Very disappointed with this game so far...gameplay looks so generic and boring.

Looks like Gearbox put so much effort recreating the sets and putting easter eggs/gimmicky details for fans, rather than actual gameplay. So far it plays pretty much exactly the same as AVP 2010's Marine campaign. Graphically it's nice and they've nailed the atmosphere and look of the film...but take that away and it's not doing anything interesting at all. They haven't managed to translate any of the fast-paced shootouts from the film at all, just looks like a typically dull FPS. Xenos act dumb...no damage from point-blank acid splash? The first time the Xeno appeared was crap, didn't make any impact at all, wasn't scary in the slightest. And that marine who gets chestbursted and blows himself up...laughable.

Multiplayer could be fun...but man, that third person Xeno animation looks horrid..it's tail also randomly completely blocks up the screen when it runs. Why didn't they fix that?

Also is it now a required standard to have a Latina marine in every Aliens game? What's up with all these Vasquez wannabes? First Tequila, now this gal?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 04, 2013, 04:44:44 AM
Bella is Native American, not Hispanic.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Slaine on Feb 04, 2013, 04:46:42 AM
Thanks for the clear-up.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: HicksLives! on Feb 04, 2013, 04:48:15 AM
Quote from: SM on Feb 04, 2013, 04:04:46 AM
He's a WY spy who didn't want anyone to get their mitts on the flight recorder.

Quote from: Valaquen on Feb 04, 2013, 04:01:28 AM
Quote from: SM on Feb 04, 2013, 03:50:39 AM
QuoteThe best I can come out with is it's after Ripley heads down into the nest, and just before Bishop administers his off-screen shot for Hicks' pain.

Guess he got a change of t-shirt.  A shitty t-shirt used to wipe up spills on the second drop ship.

I'm still slightly confused at how much they got wrong in the dropship hangar, while patting themselves on the back at their attention to detail.
I think your second statement explains the first :P I think they just wanted to shoehorn Hicks in... and looking at his scene's placement at the very beginning of the game, it's there to tickle famboys. Watching the video, it sounds like the team have only a basic grasp of the lore behind the series.

I'll admit I really got a kick out of Biehn being Hicks again.  It's just so shoddily executed...

Come again?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 04:52:51 AM
Shoehorning = shoddy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: HicksLives! on Feb 04, 2013, 05:03:27 AM
No, I meant, how did you find out Hicks is a WY spy? Was there something I missed in the footage?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: JokersWarPig on Feb 04, 2013, 05:23:35 AM
Quote from: Slaine on Feb 04, 2013, 04:33:26 AM
Very disappointed with this game so far...gameplay looks so generic and boring.

Looks like Gearbox put so much effort recreating the sets and putting easter eggs/gimmicky details for fans, rather than actual gameplay. So far it plays pretty much exactly the same as AVP 2010's Marine campaign. Graphically it's nice and they've nailed the atmosphere and look of the film...but take that away and it's not doing anything interesting at all. They haven't managed to translate any of the fast-paced shootouts from the film at all, just looks like a typically dull FPS. Xenos act dumb...no damage from point-blank acid splash? The first time the Xeno appeared was crap, didn't make any impact at all, wasn't scary in the slightest. And that marine who gets chestbursted and blows himself up...laughable.

Multiplayer could be fun...but man, that third person Xeno animation looks horrid..it's tail also randomly completely blocks up the screen when it runs. Why didn't they fix that?

Also is it now a required standard to have a Latina marine in every Aliens game? What's up with all these Vasquez wannabes? First Tequila, now this gal?

Well someones being a debbie downer
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Gren_86 on Feb 04, 2013, 05:34:09 AM
My apologies gentlemen, for making a false assessment, secondary weapons are in fact visualized (strapped to the back). That's a relief :)
Now if there is a friendly fire option in MP, I'll be a happy camper.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 05:42:52 AM
Quote from: HicksLives! on Feb 04, 2013, 05:03:27 AM
No, I meant, how did you find out Hicks is a WY spy? Was there something I missed in the footage?
Joking.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 04, 2013, 05:43:21 AM
Slaine troll is the newest class of ailen in the upcoming DLC. :laugh: Congratulations GBS you made the game weve been waiting all our lives for!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 06:12:18 AM
Quote from: Xenomorphine on Feb 03, 2013, 11:24:16 PM
Also curious is how these Marines, a mere few weeks later, have already been given a whole new 'mark 2' pulse rifle...

Especially when taking their own flight time into consideration.

And the weapon descriptions from the Live event doesn't make sense with each other. In the MK2's description it says "it have more stopping power but less ammo capacity than the older version" (or something like that but it says it have more stopping power than the older variant) and in the meantime Hudson's PR description says "this is an earlier model and it featured increased firepower and less accuracy". GBX logic  :laugh:

Quote from: reecebomb on Feb 03, 2013, 10:42:04 PM
Hope that Colonial Marines is in ultimate badass is hard like AVP 1999 in directors cut mode and not cheap. And hopefully no melee. 

Well, today you can beat AvP 1 in less than 30 min even on DC mode :\ (just saying) Btw I saw a perk increasing the soldier's melee dmg - so yeah we will be wrestling with xenos mate  :laugh:

Oh and I have a question for the guys who watched the campaign part because I skipped it but I am curious - did Bella die? Because I saw a level named For Bella when the devs where scrolling the menues  :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 06:14:07 AM
Further thoughts.

Multiplayer stuff:

- Yeah the tail in the face looks dopey.

- Spitter dorsal tubes - ugh...

- Boring.  Skip.

Mission 4:

- 'A giant nuke' 'thats contained underground'.  Tool.

- EEV.  Nice!

- Jorden tractor.  f**k off.

- APC?  Have they f**king watched Aliens.  Sorry, stupid question...

- 'They didn't see the film Aliens'.  They're not the only ones.

- This landscape isn't giving me a feeling of LV-426.

- Ooh look.  The storm wall has moved from the other end of the complex.

- Burning Sulaco looks nice.

- 'I'll call you back mom?' Does Newt's grandma live at Hadley too?  Or she's calling Earth where it takes two weeks to get answer?

- Medical suites are on level 1 now?

- Barricade on the stairs up to level 2 missing?

- Someone restored power to Ops?

- Hudson's hole.  They (almost) got something right! 

- 'Pull lever' - Goddamnit why didn't someone in the movie do that? Wouldn't have had to fight in the dark!

- Hugger tanks are all full?

- Medlab does look pretty accurate.  However again not difficult to spot differences with the film.  That designer wasn't so obsessive after all.

- Sentry guns have moved. As has the barricade. Or the medical door.

- 'Attention to detail' - you guys suck balls.

- Glass now resistant to bullets. Also nuclear explosions.

- 'Hicks shotgun' - no f**king idea...

- Sentry doesn't sound right.

- The door to the left when you go from Ops to Medical.  No.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 04, 2013, 06:18:14 AM
Quote from: SM on Feb 04, 2013, 06:14:07 AM
- APC?  Have they f**king watched Aliens.  Sorry, stupid question...

The novelization said that the dropship crashed right into the APC, but I don't think they ever showed that on film; either way, I'm as disappointed as you are. :(
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 06:19:30 AM
The APC is described as "wreckage" and Hudson says "It's wasted".

What they showed doesn't have a scratch on it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 04, 2013, 06:23:06 AM
You know, Gearbox should have consulted some fans on details of the movie before making it; they all brag about how the rest of the Aliens EU is not canon but it doesn't look like they've done much to make their stories much better.  I always thought it was ironic how Randy Pitchford claimed that the Dark Horse comics weren't canon when his company had partnered with Dark Horse to make a prequel comic to advertise the game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 06:24:35 AM
Never mind fans - a quick glance at the film would've done wonders.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 04, 2013, 06:24:53 AM
What I don't get is, is you don't even have to say "We're obsessed over the small details" then end up getting it wrong, when all you have to do is watch/pause the movie at certain parts, and maybe find a few behind the scenes photos, then bam, make it right. I mean, what the hell?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 06:25:25 AM
Why GBX decided to remove the Coop vs AI Survival???? What the hell guys! This was my MOST anticipated game mode in the whole game and now its gone.... WHY!!!!!!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F1247l04.jpg&hash=2bb456053ceb03808a6a20cacf7adfbf5b70123c)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 04, 2013, 06:26:14 AM
Quote from: WinterActual on Feb 04, 2013, 06:25:25 AM
Why GBX decided to remove the Coop vs AI Survival???? What the hell guys! This was my MOST anticipated game mode in the whole game and now its gone.... WHY!!!!!!

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F1247l04.jpg&hash=2bb456053ceb03808a6a20cacf7adfbf5b70123c)

I know you're going to hate me saying this, but it will probably be a DLC.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 04, 2013, 06:28:30 AM
Quote from: SM on Feb 04, 2013, 06:24:35 AM
Never mind fans - a quick glance at the film would've done wonders.

I wonder how we're going to retcon this "official sequel" to the film?  So far, my answers are either Hudson was exaggerating and "wasted" meant out of power (Gearbox does seem to put exaggerated emphasis on Hudson's words.  S.H.A.R.P. sticks, anyone?) or Weyland-Yutani came down and put an APC there probably to back up their android contingency on the planet.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 06:28:37 AM
I don't care if it will be DLC - as long its coop survival I'll buy it. But I want a confirmation from GBX that it's/will be in the game sooner or later!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 04, 2013, 06:39:09 AM
Quote from: SM on Feb 04, 2013, 03:05:44 AM
Running (and often nitpicky) commentary of the first half hour or so:

- Hicks transmission - Still can't figure out where and when this was recorded.  His clothing looks damaged, but doesn't match anything from the film.

- Great looking title shot of the planet and pan up to the ship (nice work on the starfield to look like the film).  Title font is dull as.

- Music is nice.

- Powerloader animation is way too fast.  Lacks any illusion of being a heavy piece of machinery.

- Cruz is an cliched and obnoxious arsehole.


- 'Some time has passed' - As Xenomorphine said - a couple of months and they have new pulse rifles?  With less ammo?

- Bishops legs have moved.  Still don't make sense if this is where they're supposed to have landed.  Of course if someone moved them...

- They talk about the grates being pulled up by the Queen matching what's in the film - sorry, doesn't match the film. Similar to how he says 'that's where the Queen ripped Bishop apart'. Nope.

- Doesn't say 'READY RM' on the ready room as per the film.

- Says '3D' above the ready room in the game. '4D' in the film.

- The hangar itself is only half the size of the one in the film.  There's no space for a second dropship.

- Lockers aren't in the right spot (Hudson and Vasquez aren't next to each other for instance).

- Ejected tubes looks cool.

- Hive looks good.

- That first Alien is a bit pissweak.

- Technically the tracker still be still making a noise even if you're not looking at it.

- Geography doesn't seem quite right when you enter the Sulaco via the umbilical, though ultimately it's impossible to tell from this demo.  One thing that undermines it a bit is the wholesale slaughter of the Aliens - at the lowest level of the ship and no hull breach.

- Did we miss something after Keyes pops?  All of a sudden the umbilicals busted.

- Love the airlock design.

- The quarantine plastic is interesting looking, though I'm not sure of the point of it.

- For all the talk of dynamic lighting - none it seems generated by the pulse rifles. None of the cool strobing from the film. Shotgun does seem to have a flash though.

- Ah - okay.  The tracker DOES seem to ping even when you're not looking at it. Good.

- RE: new species of Alien "It's not actually off-canon".  Oh dear...

- Some great stuff with Alien silhouettes scuttling around.

- Shame they often stand there waiting to be shot in the face.

- There's a blue video screen with a circular grid just before the dropship comes in, that looks like it's taken from Ash's screen in Alien.  I dig.

I don't have such intimate knowledge of all those technical intricacies but everything you pointed out is pretty much facepalm-worthy on their behalf. And one more thing - fonts are indeed extremely dull, very uninspired choice for Aliens game. They could've made them more blue-ish and make them match the iconic fonts from the opening credits...Just anything BUT THIS.

Cruz seems to be the weakest point of the whole voice cast. He's so unconvincing. And he was supposed to be one of the most interesting characters. Hard to connect with him, really. Even the most generic guards in Dishonored were voiced by a more accomplished actor, let alone the actual main characters (beat Brad Dourif, Susan Sarandon, Michael Madsen, etc. :D!)

And yeah, I was worried about tracker too, it doesn't seem to generate any audible noise when you don't hold it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Feb 04, 2013, 06:59:24 AM
On Sulaco, they find science lab observing a hive

Audio Log- references Project Ilithyia , Ilithyia is the Greek goddess of childbirth or Midwifery
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Byohzrd on Feb 04, 2013, 07:00:03 AM
i'm glad they showed off a bunch of the customizations. I just wish they showed some more of the appearance options of the xenos. =/ oh well just over a week left.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Krycek on Feb 04, 2013, 07:12:45 AM
Hi all, it has been a while since I have commented but in my opinion this is looking more and more like a "pass". Why they can't re-release an AVP2 type game, even just for the multiplayer aspect, is beyond me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: HicksLives! on Feb 04, 2013, 07:59:27 AM
Quote from: Stringer2355 on Feb 04, 2013, 06:59:24 AM
On Sulaco, they find science lab observing a hive

Audio Log- references Project Ilithyia , Ilithyia is the Greek goddess of childbirth or Midwifery

LOL
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 04, 2013, 08:22:24 AM
Good catch on the Newt's grandmother thing, SM. Not out of the realms of possibility, but, eh... Unnecessary.

Also, it just struck me: Didn't her mother call her 'Rebecca'? I seem to remember Newt saying only her brother ever called her that.

Quote from: predxeno on Feb 04, 2013, 06:28:30 AM
I wonder how we're going to retcon this "official sequel" to the film?

Right now, even going just by the Alien mutants = caste system definitive statement we've now got, I'm thinking my prediction is going to turn out right: In one or two years (possibly less, if Sega and co end up not supporting it, like the 2010 AVP game), fandom won't be remembering it any more fondly than any of the other games.

Some of the dialogue is nice, but the characters seem forgettable. If it's a 'Left 4 Dead' clone, then the writing for Zoe, Coach and co have them beaten, hands down, for likeability. It's like Valaquen says - a retread of the 'Doom' formula. Fun to blow things up for a few minutes, but if you want to do that, there are much cheaper alternatives already out there - including the L4D games, themselves.

Loaded AVP 2010 back up, earlier on, incidentally. My earlier comparisons with the Marine campaign of that one really do feel dead on. It's just that you have a bit more squad support here.

Seriously, for non-fans, what reason is there to purchase this over just reloading one of the L4D titles? The Aliens act exactly like the zombies from those do. A run-and-gun thing like this needs to either have some kind of innovative new gameplay mechanics/features or a hugely immersive sense of atmosphere, beyond just nice visuals. Easiest ways to have achieved something unique would be a dropship/APC pilot/gunner sequence (obviously, as a different character) or, obviously, an Alien campaign, but neither of those are included on here - unless they've had a last-minute change of heart.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 08:48:48 AM
QuoteAlso, it just struck me: Didn't her mother call her 'Rebecca'? I seem to remember Newt saying only her brother ever called her that.

Only Timmy calls her Rebecca.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 04, 2013, 08:59:07 AM
Quote from: Xenomorphine on Feb 04, 2013, 08:22:24 AM
Good catch on the Newt's grandmother thing, SM. Not out of the realms of possibility, but, eh... Unnecessary.

Also, it just struck me: Didn't her mother call her 'Rebecca'? I seem to remember Newt saying only her brother ever called her that.

Quote from: predxeno on Feb 04, 2013, 06:28:30 AM
I wonder how we're going to retcon this "official sequel" to the film?

Right now, even going just by the Alien mutants = caste system definitive statement we've now got, I'm thinking my prediction is going to turn out right: In one or two years (possibly less, if Sega and co end up not supporting it, like the 2010 AVP game), fandom won't be remembering it any more fondly than any of the other games.

Some of the dialogue is nice, but the characters seem forgettable. If it's a 'Left 4 Dead' clone, then the writing for Zoe, Coach and co have them beaten, hands down, for likeability. It's like Valaquen says - a retread of the 'Doom' formula. Fun to blow things up for a few minutes, but if you want to do that, there are much cheaper alternatives already out there - including the L4D games, themselves.

Loaded AVP 2010 back up, earlier on, incidentally. My earlier comparisons with the Marine campaign of that one really do feel dead on. It's just that you have a bit more squad support here.

Seriously, for non-fans, what reason is there to purchase this over just reloading one of the L4D titles? The Aliens act exactly like the zombies from those do. A run-and-gun thing like this needs to either have some kind of innovative new gameplay mechanics/features or a hugely immersive sense of atmosphere, beyond just nice visuals. Easiest ways to have achieved something unique would be a dropship/APC pilot/gunner sequence (obviously, as a different character) or, obviously, an Alien campaign, but neither of those are included on here - unless they've had a last-minute change of heart.
And on top of that, they couldn't even get the bare basics straight from the movies right...


What f**kTARDS. Seriously. Corporate workers will forever remain infinitely more retarded than freelancers.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 04, 2013, 09:02:25 AM
Yeah, I'll just rent this shit on Redbox.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 04, 2013, 10:09:07 AM
It sickens me to the dickens that they worked with Syd Mead and still couldn't get some things right :D

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 04, 2013, 11:44:19 AM
Quote from: predxeno on Feb 04, 2013, 06:18:14 AM
Quote from: SM on Feb 04, 2013, 06:14:07 AM
- APC?  Have they f**king watched Aliens.  Sorry, stupid question...

The novelization said that the dropship crashed right into the APC, but I don't think they ever showed that on film; either way, I'm as disappointed as you are. :(

that line  "you know APC.... from Aliens" i dared to believe he just described to the dumb riporter what is that and that apc is from the spehora or from another dropship from the sephora
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 04, 2013, 01:33:24 PM
After watching it a second time im pretty sure the ign reporter wasnt paying attention, so you play as a colonial marine? So we're back on the sephora? Are we still on sulaco? Lol come man seriously.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: robbritton on Feb 04, 2013, 01:44:51 PM
Quote from: SM on Feb 04, 2013, 08:48:48 AM
QuoteAlso, it just struck me: Didn't her mother call her 'Rebecca'? I seem to remember Newt saying only her brother ever called her that.

Only Timmy calls her Rebecca.

And in the SE even HE calls her Newt! The film isn't even canon with itself! I'm selling all my Alien stuff.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 04, 2013, 02:44:28 PM
Dont be mad its just my opinion. Besides, with the mindless negativity on this site im not too worried about lasting very long here.  ??? :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 04, 2013, 03:01:55 PM
;) good to had u on board

godspeed
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ScardyFox on Feb 04, 2013, 03:03:58 PM
Quote from: Mike Hunt on Feb 04, 2013, 02:44:28 PM
Dont be mad its just my opinion. Besides, with the mindless negativity on this site im not too worried about lasting very long here.  ??? :laugh:

I don't actually care, I just felt like posting a video.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 04, 2013, 03:45:03 PM
Quote from: Mike Hunt on Feb 04, 2013, 02:44:28 PM
Dont be mad its just my opinion. Besides, with the mindless negativity on this site im not too worried about lasting very long here.  ??? :laugh:

Then, please, since you feel compelled to judge individuals lifestyles different from your own, why don't you just leave?

Quote from: Xenomorphine on Feb 03, 2013, 08:51:06 PM
It's not bad, so much as very generic. Which is, unfortunately, what I was suspecting. Yes, if I played it, personally, all the way through, the story might pick up, but I've seen almost two entire missions now and that's enough for me to confirm what it's like and what I see, honestly, doesn't look any better or worse than the Marine portion of the 2010 AVP title. Even the multiplayer part seems just as chaotic as I was fearing it might. Marines learn to kind of clump together, which is a plus, but that's all. There's no strategy, no tactics. Just running about and shooting. No sense of any real team-based cohesion.

Predicting a five, maybe seven out of ten, but, especially on the multiplayer, it seems to be severely lacking in replayability.


A number of your points are right on the money. Some of these choices by Gearbox just perplex me. I don't understand why they chose to do what they did in some areas. I can think of far more accurate and functional ways to do things. It's a mixed bag, indeed.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 04, 2013, 03:59:00 PM
the places still bugs me, Sulaco, LV-426....Derelict is okay....but the rest, yes they were right the characters didnt see Aliens but i did so did u guys...no suprise, no original ideas, just wandering in the exact same sets i've been seeing for decades...would be no problam if it would be only the 30-50% of the game but the whole game is based on what we have seen already, only the derelict can have suprises
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 04, 2013, 05:11:34 PM
Being an artist myself I understand that video games like music and painting are art and art is about an indevidual or group interpritation of a chosen subject. If you dont like it dont buy it. Game developers put themselves and their art out to the public after investing countles hours to create something tangable, unlike most of the computer chair critics on this forum that sound like sniveling little brats who feel their opinions are some kind of a contribution to their pathetic little lives. Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?  Good job Gearbox and thanks for your hard work. ;)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: acrediblesource on Feb 04, 2013, 05:20:12 PM
Can't wait to see if these videos will be uploaded by IGN on their youtube page in full HD(1080p) and with better compression.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 05:33:25 PM
Quote from: Mike Hunt on Feb 04, 2013, 05:11:34 PM
If you dont like it dont buy it.
If they don't want us to air our opinions then they should stop advertising to us. They've been talking about appealing to the die-hards since the game was announced. Well, the die-hards are responding. Why try to appeal to such a group if you're not expecting only the harshest of criticism?

QuoteGame developers put themselves and their art out to the public after investing countles hours to create something tangable
They're not starving artists. They're making a product, any game developer who gets into the business to get away from business is going to crash.

Quoteunlike most of the computer chair critics on this forum that sound like sniveling little brats who feel their opinions are some kind of a contribution to their pathetic little lives. Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?
Quote- Be Nice & Respecful. Be nice to other members. While a forum is for debating issues, just plain insulting people will not be tolerated.
http://www.avpgalaxy.net/forum/index.php?topic=3.0 (http://www.avpgalaxy.net/forum/index.php?topic=3.0)

If the opinions of others inflames you so much, then you should refrain from joining the discussion.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: RidgeTop on Feb 04, 2013, 05:42:11 PM
Naturally, we'll have disagreements about the game just like we did with AVP 2010. People will like it and people wont. Try to be civil with your debates here, guys.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 04, 2013, 05:43:01 PM
Did I ever say they were starving artists? And no your opinions dont inflame me at all, Im just telling you that in my opinion they make this community sound silly, petty and kind of nerdy especially since the game is not even out yet. 8)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 05:50:43 PM
Quote from: Mike Hunt on Feb 04, 2013, 05:43:01 PM
Did I ever say they were starving artists?
Your comments seem to infer that without our approval Gearbox will reap nothing in return for their graft.

QuoteAnd no your opinions dont inflame me at all, Im just telling you that in my opinion they make this community sound silly, petty and kind of nerdy especially since the game is not even out yet. 8)
Then please refrain from calling the lives of other members "pathetic". And yup, we're nerdy - it's a science-fiction fan site.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Razz on Feb 04, 2013, 05:54:08 PM
Quote from: Mike Hunt on Feb 04, 2013, 05:43:01 PM
Did I ever say they were starving artists? And no your opinions dont inflame me at all, Im just telling you that in my opinion they make this community sound silly, petty and kind of nerdy especially since the game is not even out yet. 8)
Welcome to the internet.

I'm all for voicing one's opinion and such but there are far more constructive ways to go about it than coming across as condescending and bitter because some people are pretty vocal about how this game has come along development wise.

Nerdy? Heh what did you expect from a Sci-Fi fan site?

I mean twinkies and porn? Did you really just join up to try and annoy people?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 04, 2013, 05:56:02 PM
...I'm assuming most of you guys missed the pun of his name.  :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 06:02:37 PM
Quote from: OpenMaw on Feb 04, 2013, 05:56:02 PM
...I'm assuming most of you guys missed the pun of his name.  :)
No, but you never know. People have called their kids worse and more obvious things  :P
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Le Celticant on Feb 04, 2013, 06:03:31 PM
Hey,

Quoteunlike most of the computer chair critics on this forum that sound like sniveling little brats who feel their opinions are some kind of a contribution to their pathetic little lives. Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?

Actually I used to be a mapper on Lithtech & UDK and I can certify that Gearbox probably looks nice on the paper with their environment but their MP maps so far are just some random FPS map inspired by Aliens. Nothing quite exceptionnal but I admit that it makes me proud now of knowing that I can do better than they do yeah. You'll also learn that a lot of members in this community are doing something else than eating twinkies (though, I'm not sure that we all stopped porn  :P)

Don't be mad because I already think that this game is halfway from a disaster (still better than an almost full disaster SEGA sold us with AVP2010).

Keep also in mind that Gearbox strategy to sell the game as an authentic Aliens experience is probably and even likely to be a direct order from FOX/SEGA. They have a product to sell you.

Also I'm quite disappointed as it has been pointed out that the game is on LV-426.
Earlier screenshort and artwork implied some outter colonies on an asteroid. Would have been quite kickass to have a variety of place instead of sticking with three main locations as the Sulaco, Hadley's Hope & the Derelict. Though nothing is quite sure and there's still possibly some unannounced location, but I wouldn't bet on it.

Cya
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: DRAKE M. on Feb 04, 2013, 06:05:48 PM
Question about Team DM - I thought I heard the guy say that one round you play as Marine then you play as Alien. Is there no way to stay as Marine or Alien the entire time or do they make you switch sides between rounds? I'm really only interested in playing as marine so that would suck.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Le Celticant on Feb 04, 2013, 06:08:48 PM
Ya know, games are more and more stupid.
There used to be a time, not so long ago, when you could change class/species inside the game.
Funnily, it disappeared somwhere recently like it's a feature too hard to implant.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Razz on Feb 04, 2013, 06:19:57 PM
Quote from: Le Celticant on Feb 04, 2013, 06:03:31 PMEarlier screenshort and artwork implied some outter colonies on an asteroid. Would have been quite kickass to have a variety of place instead of sticking with three main locations as the Sulaco, Hadley's Hope & the Derelict.
You referring to the old Jace Hall footage right? Things change all the time when it comes to game development as I'm sure you are well aware, plus wasn't the old 2008 stuff scrapped and the game we have now only began serious development in late 2010/early 2011?

Not making excuses for Gearbox, I'm sure they had their reasons but yeah I do agree with you, would have been great to visit other locations other than LV-426. But I'll reserve judgement until next week.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 06:21:22 PM
Quote from: Le Celticant on Feb 04, 2013, 06:03:31 PM
Also I'm quite disappointed as it has been pointed out that the game is on LV-426.
Earlier screenshort and artwork implied some outter colonies on an asteroid. Would have been quite kickass to have a variety of place instead of sticking with three main locations as the Sulaco, Hadley's Hope & the Derelict. Though nothing is quite sure and there's still possibly some unannounced location, but I wouldn't bet on it.

Cya
There was concept art of cities and stuff that looked great, and looked like it could really expand on the series. Likely we won't see any of it. The game's much more straightforward - an open world game with colonies and such would have been great.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 06:21:52 PM
The alien animation doesnt look very good.

Neither do the marines faces as well.  :P

When the ship crash landed into the hangar?

That looked terrible :/ ...jeesus.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 04, 2013, 06:42:38 PM
Old saying. "Those that can't do crticize."  ::)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 06:51:23 PM
Quote from: Mike Hunt on Feb 04, 2013, 05:11:34 PM
Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?
What about you? What have you done in your life so far? Except crying and getting butthurt in the forums.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 06:52:59 PM
Quote from: Mike Hunt on Feb 04, 2013, 06:42:38 PM
Old saying. "Those that can't do crticize."  ::)

And those that cant "crticize" just let their brains rot apparently. :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 04, 2013, 07:06:31 PM
Quote from: SM on Feb 04, 2013, 08:48:48 AM
Only Timmy calls her Rebecca.

That's right... I had it the other way around in my mind.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Mike Hunt on Feb 04, 2013, 07:08:03 PM
With your constant trolling of this game and GBS I wonder if you even like the franchise at all? If I was one of the Dev's from Gearbox I would simply take your money and tell you all to get f**ked. You know you guys are only hurting yourself. 8)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 07:12:01 PM
Because we LOVE the franchise that's why we are "trolling". Because we want a proper game. The CoD "fans" who "love" their franchise are not "trolling" and they are getting the same game every year. Sorry but the Alien franchise fans are a bit older than that to be fooled every year. You fooled me once - shame on you, fool me twice - shame on me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 04, 2013, 07:18:20 PM
Quote from: DRAKE M. on Feb 04, 2013, 06:05:48 PM
Question about Team DM - I thought I heard the guy say that one round you play as Marine then you play as Alien. Is there no way to stay as Marine or Alien the entire time or do they make you switch sides between rounds? I'm really only interested in playing as marine so that would suck.

Yes to play a full match online, you have to play both alien and marine. All four versus modes are like this where you must switch sides to finish a match.

There is no horde mode or AI bots either. Survivor mode is 4vs4 with playable aliens.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Byohzrd on Feb 04, 2013, 07:19:06 PM
Quote from: Mike Hunt on Feb 04, 2013, 07:08:03 PM
With your constant trolling of this game and GBS I wonder if you even like the franchise at all? If I was one of the Dev's from Gearbox I would simply take your money and tell you all to get f**ked. You know you guys are only hurting yourself. 8)
this guy though.

can't tell if really good troll, or really really bad troll.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Le Celticant on Feb 04, 2013, 07:21:26 PM
Quote from: Mike Hunt on Feb 04, 2013, 06:42:38 PM
Old saying. "Those that can't do crticize."  ::)

Old saying says nigga are born to serve as slaves and aren't human.  ::)
Happily, some people argue and criticized that men were born equal.

Just sayin' bro.

Quote from: Byohzrd on Feb 04, 2013, 07:19:06 PM
Quote from: Mike Hunt on Feb 04, 2013, 07:08:03 PM
With your constant trolling of this game and GBS I wonder if you even like the franchise at all? If I was one of the Dev's from Gearbox I would simply take your money and tell you all to get f**ked. You know you guys are only hurting yourself. 8)
this guy though.

can't tell if really good troll, or really really bad troll.

Bad, he lacks the art of dialectic.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 04, 2013, 07:24:01 PM
Such friendly people, I can really feel the love! :D
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Byohzrd on Feb 04, 2013, 07:26:49 PM
anyway back on topic, the lack of showing xeno appearance upgrades perhaps they made new tweaks to the entire set of customizations?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Le Celticant on Feb 04, 2013, 07:34:32 PM
According to the videos they've been sending us since month, it's kind of horrible customization ala Kenner's Alien.
I'm pretty sure they saved it just not to makes the fans hate them few days before the game is released.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 04, 2013, 07:36:48 PM
On a plus side, that guy who gets thrown out in space and crashed into umbilical bridge's exterior seems to no longer crack the glass. Looks like they listened to my comments.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 04, 2013, 07:38:23 PM
Quote from: Le Celticant on Feb 04, 2013, 07:34:32 PM
According to the videos they've been sending us since month, it's kind of horrible customization ala Kenner's Alien.
I'm pretty sure they saved it just not to makes the fans hate them few days before the game is released.
I guess GBX stands for Great Blowjob Xperts.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 07:42:39 PM
Quote from: Le Celticant on Feb 04, 2013, 07:34:32 PM
According to the videos they've been sending us since month, it's kind of horrible customization ala Kenner's Alien.
I'm pretty sure they saved it just not to makes the fans hate them few days before the game is released.
Kenner means Canon if you ask FOX and GBX.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: DRAKE M. on Feb 04, 2013, 07:43:48 PM
Quote from: Predaker on Feb 04, 2013, 07:18:20 PM
Quote from: DRAKE M. on Feb 04, 2013, 06:05:48 PM
Question about Team DM - I thought I heard the guy say that one round you play as Marine then you play as Alien. Is there no way to stay as Marine or Alien the entire time or do they make you switch sides between rounds? I'm really only interested in playing as marine so that would suck.

Yes to play a full match online, you have to play both alien and marine. All four versus modes are like this where you must switch sides to finish a match.

There is no horde mode or AI bots either. Survivor mode is 4vs4 with playable aliens.

Well, that sucks! Why are they forcing us to play both species? I have no interest in playing as a Xeno in TDM or any other mode for that matter...guess It's SP or Coop for me.  thanks for the info
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 04, 2013, 07:47:22 PM
Its pretty funny that GBX are advertising the game as "COOP shooter" but we get just one coop mode - the campaign. Thats totally lame.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 04, 2013, 07:54:04 PM
Quote from: WinterActual on Feb 04, 2013, 07:47:22 PM
Its pretty funny that GBX are advertising the game as "COOP shooter" but we get just one coop mode - the campaign. Thats totally lame.


That's the only co-op that I care for. Also, I guess I must have missed something, but you're saying that you can't play co-op split-screen when playing online? If that's the case, then I have no idea what they were thinking.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 08:23:51 PM
Quote from: SM on Feb 04, 2013, 06:19:30 AM
The APC is described as "wreckage" and Hudson says "It's wasted".

What they showed doesn't have a scratch on it.

Wasnt the problem with the APC "a broken axle"? They stop the APC because it's broken down and then they wait for Ferro... and then she crash lands. So the APC damage would be interior... no scratch's :P

Memory of Aliens is a bit foggy :P Probably just saying a lot of bs though :P

Some of the animation looks really bad at times but overall the game seems decent....
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: robbritton on Feb 04, 2013, 08:25:22 PM
I think it looks great. Just the sort of thing I've been hoping for since the late eighties. I don't mind any of this canon stuff, either - it's nice to see something play with the existing mythology. I don't feel trolled or short changed by gearbox, even if I can see where there are some iffy details. I'm grateful the franchise is still strong enough to warrant this level of attention, as there have been màny times over the years where it looked on the way out.

Watching the footage (briefly) it's how you play to a degree, isn't it? I shall be creeping those corridors taking in every detail - no doubt tension will be better served there than just running and gunning. But yeah, maybe it isn't tense enough, but it'll always be hard to gauge tension from a second hand play through with commentary over the top?

But yeah, blah blah blah, doesn't really mean anything, beyond that I am excited for it!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 04, 2013, 08:28:30 PM
Quote from: Blacklabel on Feb 04, 2013, 08:23:51 PM
Wasnt the problem with the APC "a broken axle"? They stop the APC because it's broken down and then they wait for Ferro... and then she crash lands. So the APC damage would be interior... no scratch's :P

Memory of Aliens is a bit foggy :P Probably just saying a lot of bs though :P

Wrong. We see the dropship smash right into the APC before the remaining debris tumbles towards the AP.

They call the APC, speciflcally, "wreckage." What they refer to as "wasted" is the transmitter aboard the APC itself, implying that additional damage was done. Otherwise all they would have had to do was use the APC transmitter to remote pilot down dropship 2.

That's why Hicks makes note that of the two flame throwers they salvaged one was "Got another one. It's damaged. Don't know about that one."

It's also the other reason they only have 50 rounds (half load) per Pulse Rifle. the extra ammo in the APC was destroyed.

The transaxel is literally just dealing with the way the vehicle moves, not the internal electronics.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: robbritton on Feb 04, 2013, 08:28:55 PM
Quote from: Blacklabel on Feb 04, 2013, 08:23:51 PM
Quote from: SM on Feb 04, 2013, 06:19:30 AM
The APC is described as "wreckage" and Hudson says "It's wasted".

What they showed doesn't have a scratch on it.

Wasnt the problem with the APC "a broken axle"? They stop the APC because it's broken down and then they wait for Ferro... and then she crash lands. So the APC damage would be interior... no scratch's :P

Memory of Aliens is a bit foggy :P Probably just saying a lot of bs though :P

Some of the animation looks really bad at times but overall the game seems decent....

It's implied the APC is trashed in the dropship crash "the APC wreckage" "transmitter was on the APC, it's wasted!". However, what is actually left of it is open to speculation. I haven't seen that piece of the footage, but it should be pretty well done over.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 08:30:17 PM
Oh okidokes. thanks for the correct.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: robbritton on Feb 04, 2013, 08:32:35 PM
Quote from: OpenMaw on Feb 04, 2013, 08:28:30 PM
Quote from: Blacklabel on Feb 04, 2013, 08:23:51 PM
Wasnt the problem with the APC "a broken axle"? They stop the APC because it's broken down and then they wait for Ferro... and then she crash lands. So the APC damage would be interior... no scratch's :P

Memory of Aliens is a bit foggy :P Probably just saying a lot of bs though :P

Wrong. We see the dropship smash right into the APC before the remaining debris tumbles towards the AP.

They call the APC, speciflcally, "wreckage." What they refer to as "wasted" is the transmitter aboard the APC itself, implying that additional damage was done. Otherwise all they would have had to do was use the APC transmitter to remote pilot down dropship 2.

That's why Hicks makes note that of the two flame throwers they salvaged one was "Got another one. It's damaged. Don't know about that one."

It's also the other reason they only have 50 rounds (half load) per Pulse Rifle. the extra ammo in the APC was destroyed.

The transaxel is literally just dealing with the way the vehicle moves, not the internal electronics.

I don't recall seeing the APC in the crash footage - just the dropship tumble over the camera and into the atmosphere processor - hence the need for the explanatory dialogue.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 04, 2013, 08:42:39 PM
Quote from: robbritton on Feb 04, 2013, 08:32:35 PM
I don't recall seeing the APC in the crash footage - just the dropship tumble over the camera and into the atmosphere processor - hence the need for the explanatory dialogue.

Technically true. You can't see the APC in the footage, but there's no way the dropship didn't hit it.


Dropship --- > <---- Heroes ----> APC --- Processing Station.

Our characters never had the chance to move away from the APC, it was right behind them when the dropship crashed right in front of them, tumbled right over them, and right into the AP station. It took out the APC at that point.

The fact that the APC is referred to as "wreckage" even though everything inside would have been fine even after damage to the axel, tells us pretty evidently that the APC should not look nearly so intact.


Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 08:43:19 PM
I'm sure the footage was shot but cut.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 04, 2013, 08:46:06 PM
Quote from: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.
Same, I'll have to re-look into it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 04, 2013, 08:52:49 PM
Quote from: Mike Hunt on Feb 04, 2013, 05:11:34 PM
Being an artist myself I understand that video games like music and painting are art and art is about an indevidual or group interpritation of a chosen subject. If you dont like it dont buy it. Game developers put themselves and their art out to the public after investing countles hours to create something tangable, unlike most of the computer chair critics on this forum that sound like sniveling little brats who feel their opinions are some kind of a contribution to their pathetic little lives. Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?  Good job Gearbox and thanks for your hard work. ;)

Developers aren't artists, they're buisness men, each and every gamer needs to get that straight. If they want a paycheck, they have to create something that pleases a wide audience, and games fit that category. The people in the room who are conceptualizing maybe artists, but the suits sign their paychecks, so if their work doesn't fall in line with what the suits expect, they get replaced or told to start over.

Games are art, Developers are not artists. Muscicians, the people who create concept art, ect are artist. If you don't believe me dig into what happened to Resident Evil and Silent Hill, both series that were inspired (and for many the artists, people who designed the monsters, the music, ect, were practically rock stars), but down the road, you hear more of the developers/suits talking and less of the artists. Gaming is a huge industry, I think it's perfectly acceptable that they can often spend as much on marketing as actually producing the game. I've been in the publishing industry for a while, and I'm telling you, at the end of the day, if the author wants the contract, they had better do what the demographics are suggesting. Dean Koontz at one point admits he was a victim to this. Very few (Stephen King, the later works of Koontz, Rice, and only a handfull of multi-millionairess) are trusted enough to be allowed to do their own thing by publishers.

Now that i think of it, It sounds like Riddley Scott experienced the same thing with Prometheus, he said in an interview that he wanted Fox to just trust him, that he's been doing this successfully for long enough that he deserves that right. Alien 3 and Fincher, though I don't recall exact arguments, may have suffered from this as well.

To make an analogy, you get to start with a block of clay, and you sculpt a bust of a xenomorph from it. Then, I, being the one who signs the paycheck, comes back in and carves away the pieces that I don't like, or aren't marketable, or aren't interesting enough. When the bust finally goes up for sale, do you think the person buying it is getting something from an artist, or something that somebody else thought would sell?

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 08:57:54 PM
When the game comes out we should do a collective list of stuff in A:CM that is innacurate to the films.

Put it on our front page.. and show it to Gearbox.

with a "thanks for the attempt but... nah it aint accurate. xoxo" note  :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 04, 2013, 09:07:41 PM
Quote from: Blacklabel on Feb 04, 2013, 08:57:54 PM
When the game comes out we should do a collective list of stuff in A:CM that is innacurate to the films.

Put it on our front page.. and show it to Gearbox.

with a "thanks for the attempt but... nah it aint accurate. xoxo" note  :laugh:

I agree, but I'm not interested in rubbing anything in Gearbox's face, they're bound to get something wrong, we know it, I'm sure they've accepted it. For me, it would be purely to know more about the game and the movie.

I'd be surprised if some of their staff wasn't watching the forum and feeling a little burned already with the way people are talking about the APC and so on.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 09:09:13 PM
It's a goof. I can live with a few goofs if the overall experience is pretty darn great.

We also only see the APC from one side in the vid.. the other side could be pretty well blasted for all that we know. :P Although it's very silly that the APC gets hit by a crashing dropship and only gets blasted on 1 side lol... then again Hicks managed to take out weapons from the APC.. so it's still structurally sound... somewhat.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 04, 2013, 09:19:34 PM
Quote from: Mike Hunt on Feb 04, 2013, 05:11:34 PM
Being an artist myself I understand that video games like music and painting are art and art is about an indevidual or group interpritation of a chosen subject. If you dont like it dont buy it. Game developers put themselves and their art out to the public after investing countles hours to create something tangable, unlike most of the computer chair critics on this forum that sound like sniveling little brats who feel their opinions are some kind of a contribution to their pathetic little lives. Really you should ask yourselves have you ever done much more than eat twinkies and watch porn?  Good job Gearbox and thanks for your hard work. ;)

oh please mr defender of the whole artist community teach us how to live better our pathetic lives!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: wonkyfunk303 on Feb 04, 2013, 09:54:46 PM
loving the look of the environments, they look good but the aliens look a bit too generic..... seem a bit flimsy and some of the bugs in the texture mappings..... i know this must be a hard thing to get sorted but it still only looks nearly done...... the aliens dont seem to have any weight and the acid blood is a bit lacking somewhat, maybe thats just down to watching it, im still gonna buy it....... as for canon posts on here, its an open book, look at alien 3 and res... they are canon and tried fresh ideas (albeit a bit strange in res)...... i like the look of the game, but still thinks it lacks polish..........

just glad they didnt make a flying alien.......

i hope i made sense.. typing isn't my strong point  :P :P

one thing i hope they did put in was the jockey burster...... oh hang on... prometheus, lets hope the last boss isnt a lame alien with a dunce hat on  ;) ;)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: robbritton on Feb 04, 2013, 10:25:10 PM
Quote from: Valaquen on Feb 04, 2013, 08:46:06 PM
Quote from: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.
Same, I'll have to re-look into it.

You're quite right, I've seen it too. However, it not being in the film leaves the results open I guess, albeit unlikely.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 10:44:59 PM
They talk about it being trashed.  Twice.  Then there's a nuclear explosion right next to it.

And people still think it's 'open to interpretation'?

I guess the radiation made it better...

This this wouldn't be so disappointing if they didn't endlessly suck each others dicks about their 'obsessive attention to detail'.  It's beyond clueless.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 04, 2013, 10:49:06 PM
Quote from: SM on Feb 04, 2013, 10:44:59 PM
This this wouldn't be so disappointing if they didn't endlessly suck each others dicks about their 'obsessive attention to detail'.  It's beyond clueless.

This right here. To anyone who wants to make blanket statements that there are people just "hoping this game fails." or that "need to get over being fan boys." THIS is the flawless response. It's not that people are anal retentive fan boys. It's that Gearbox is saying they're bringing the authentic experience. That they're huge detail hounds... and then they don't bother to do enough reserach to figure out things like the APC being trashed (research in this regard would be a matter of... Oh, watching the movie and paying attention to the dialogue.), or Bishop's legs still being inside the cargo bay when they would have obviously been sucked out into space, or damn near closer to the hatch than where they are.

Bugger.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Le Celticant on Feb 04, 2013, 10:53:47 PM
I personally would have prefer an entirely new game exploring new planets / locations / cities / landscapes than having a whole game based on some shitty script that came from an Eureka idea.
And the original concept art were indeed so cool!!!

Spoiler
"ZOMG THE GAME4S NOT OUT!!! Ow CAN YA SAY ITS SHIT!!!"
"Because this is what I choose to Believe" -Elizabeth Shaw, Poopetheus.
[close]
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 04, 2013, 10:54:56 PM
Quote from: SM on Feb 04, 2013, 10:44:59 PM
They talk about it being trashed.  Twice.  Then there's a nuclear explosion right next to it.

And people still think it's 'open to interpretation'?

I guess the radiation made it better...

This this wouldn't be so disappointing if they didn't endlessly suck each others dicks about their 'obsessive attention to detail'.  It's beyond clueless.

Gearbox definitely forgot about that one, haha. But w/e. It's a game. I care more about the story being canon and logical than some items and equipment being in the right spot or being there at all.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 04, 2013, 10:57:46 PM
Quote from: Byohzrd on Feb 04, 2013, 07:26:49 PM
anyway back on topic, the lack of showing xeno appearance upgrades perhaps they made new tweaks to the entire set of customizations?

I think they just wanted to show off the Marine stuff more.

Quote from: OpenMaw on Feb 04, 2013, 10:49:06 PM
It's not that people are anal retentive fan boys. It's that Gearbox is saying they're bringing the authentic experience. That they're huge detail hounds...

Pretty much. I do hope it'll be a fun experience for those who play it, but it's not just getting a few bits of unknown trivia wrong. It's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

Again, I hope it'll be fun (and even a success, because, let's face it, a lot of time and energy was spent on making it). It's just the repeated 'authenticity' statements, at every available opportunity, which make me cringe.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 11:02:48 PM
QuoteGearbox definitely forgot about that one, haha. But w/e. It's a game. I care more about the story being canon and logical than some items and equipment being in the right spot or being there at all

That's not the only thing they forgot.

As I mentioned earlier - there's a laundry list of stuff on the Sulaco.  Hangar is now half the size - remember the vast hangar ni the film with more than enough room for two dropships?  lolnope.

The guy talking points out how the devs worked out which floor tiles got pulled up by the Queen.  A quick glance at the film reveals this to be wrong too.  Signage is wrong or missing.  This is really easy stuff.

After the annoyance of them getting the film stuff wrong, I thought the new stuff Mead designed might make up for it.  But that wasn't terribly exciting.  The big turbine room seemed very generic.

Though as I also said, the hive did come up well.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 04, 2013, 11:03:50 PM
Aside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Stringer2355 on Feb 04, 2013, 11:04:45 PM
IGN uploaded it to Youtube now

IGN's Preview Community Event (Live Stream February 2nd)

http://youtu.be/S-h2Gx1CHhQ (http://youtu.be/S-h2Gx1CHhQ)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: DemonicD13 on Feb 04, 2013, 11:08:30 PM
I'm excited even with the possible flaws. The one thing that bothered me most was Cruz telling new recruits who he was and what ship they are on. Why wouldn't they already know that information? I know it's there to help fill in the audience, but it could have been done better.
On another note I love USCM tech, does anyone have pictures of the new weapons? Like the Armat M4RA Battle Rifle, the W-Y NSG 23 Assault Rifle, or the SMG. Or that "sweet" boarding craft.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 11:14:01 PM
Quote from: Xenomorphine on Feb 04, 2013, 10:57:46 PM
It's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

If stuff like the Crusher and Spitter had cool designs and better reasons to be in there that fit with the movie.. i'd be cool with them...

One fanwank reason that could fit with the movies?

Spoiler
Crusher and Spitter are "genetically engineered" by the Alien Queen or by other aliens (Via some sort of "Royal jelly type substance) to handle certain strategic difficulties in battle. Need to bust open a big door or part of a building? Get a crusher. Need to snipe out some folks in an open area? Get a spitter. Let's say the Aliens queen didnt feel the need to do stuff like that so.. they didnt show up in the movie :P because they werent there at all. In Aliens, they appeared to have a neat strategy all figured out. Wait in the shadows and attack them. Use the ceiling to navigate the colony and surprise attack the marines etc... In a way the aliens in that film seemed to be going through the motions.. just repeating strategies that worked before with the colonists... in the game they have to handle larger teams of marines... so new strategies are in order.
[close]

The Gearbox guys just saying "well the new aliens were allways there we just didnt see them lolzors" is unimaginative, lame and contradicts the films. On top of that.. they are poorly designed. :/

Insult + injury.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 11:22:10 PM
QuoteIt's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

That stuff doesn't really bug me.  It was always going to happen.  Stuff like 'Well the lurker runs off and the [whatever the f**k they call the Cameralien] just runs straight at you' is dopey, because it makes things a bit predictabie.  But again, it's game play mechanics and certain things have to be sacrificed for the medium.  One thing that doesn't need to be sacrificed is the environments.  Yet they were too.

QuoteAside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.

There's a few things in the colony that make me think WY has already been there.  They have power for starters.  The barricade on the stairs is missing as well.  The South Lock looks completely different (almost brand new).  The stasis tubes are all full of huggers.

Why WY would move the main barricade near medical is starting to stretch things a bit though.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 04, 2013, 11:30:32 PM
Quote from: SM on Feb 04, 2013, 11:22:10 PM
QuoteIt's the constant reinforced declaration of being ultra-authentic and canonical to the hilt, then pulling things out of thin air like the Crusher.

That stuff doesn't really bug me.  It was always going to happen.  Stuff like 'Well the lurker runs off and the [whatever the f**k they call the Cameralien] just runs straight at you' is dopey, because it makes things a bit predictabie.  But again, it's game play mechanics and certain things have to be sacrificed for the medium.  One thing that doesn't need to be sacrificed is the environments.  Yet they were too.

QuoteAside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.

There's a few things in the colony that make me think WY has already been there.  They have power for starters.  The barricade on the stairs is missing as well.  The South Lock looks completely different (almost brand new).  The stasis tubes are all full of huggers.

Why WY would move the main barricade near medical is starting to stretch things a bit though.


Ah! I didn't think about this, I've been supporting the whole WY presence on the sulaco and studying aliens because of the cameras all this time and forgot that they may have visited Lv-426... the Sulaco is there, after all.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 04, 2013, 11:33:15 PM
Thing is, they've left no obvious signs they were there like they did on the Sulaco.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 04, 2013, 11:34:55 PM
QuoteAside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.

Those were brought in by your team if i remember well..  There's also the Smart Gun that the player picks up. I think we see their Bishop carrying a large backpack earlier in the game...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 04, 2013, 11:43:16 PM
Quote from: SM on Feb 04, 2013, 11:33:15 PM
Thing is, they've left no obvious signs they were there like they did on the Sulaco.

The sulaco was easier to contain, in my guess. here's sort of how I'm seeing it.
1- they couldn't get the queen form Ripley, so they took samples, did some investigating, and locked up the facility, taking morse with them.
2- Since they didn't get the queen, they decided to investigate the sulaco, which was probably nearby, so they grabbed it.
3- towed it back toward LV-246, and they either gathered aliens from the planet or there were additional aliens on board already that we've been unaware of.
4- Studied the aliens on the sulaco, since it was a military ship, and it looks like from the section after the umblicial, that it was a hardened target and was designed for possibly ship to ship battle, so they figured it was suitible to contain aliens, in specific areas and they would remain in more or less observation posts.
5 - They realized either form Hick's transmission, or some other means, that the Sulaco would have a rescue team coming for it, or maybe this is already known standard procedure, so they decided it would be a chance to see how the aliens operate.
6- They abandon the sulaco, possibly transmitting feed from the cameras or planning to return and get the data.
7- At some point after towing the sulaco back to LV-426, they did visit the planet. I remember a trailer and screen shot suggesting that there was weyland yutani equipment and team members at the direlect location.

I'm betting we see Bishop II, and the Patne (whatever it's called) at some point in the game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 04, 2013, 11:49:23 PM
Quote from: Stringer2355 on Feb 04, 2013, 11:04:45 PM
IGN uploaded it to Youtube now

IGN's Preview Community Event (Live Stream February 2nd)

http://youtu.be/S-h2Gx1CHhQ (http://youtu.be/S-h2Gx1CHhQ)

Finally, thanks for the heads up.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 05, 2013, 12:42:52 AM
Quote from: UDA on Feb 04, 2013, 11:03:50 PM
Aside from the APC, what got me was that there were Pulse Rifles lying around in operations that the player picked up. Unless another team came through that area, there shouldn't be.

And I think they were Mk 2 rifles. I hope there's an explanation.
I was under the impression that Winter (the player Marine) isn't the first Marine on the scene at LV-426, so the Marines that came before him likely brought their own gear. Any guns or ammo you see lying about can easily be explained by "any Marines who passed through the area before you did".
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 05, 2013, 12:53:33 AM
Quote from: Le Celticant on Feb 04, 2013, 07:21:26 PM
Old saying says nigga are born to serve as slaves and aren't human.  ::)
Happily, some people argue and criticized that men were born equal.

Just sayin' bro.

Please be respectful to other members on the forum. Statements like the one you used above cause offence.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 01:28:36 AM
Finished the last half hour:

- Vasquez shooting double - the 'double' is Gale Anne Hurd, fool.

- Multiplayer again - do eggs have a point in this game at all?  Any huggers to shoot?

- Alien animation kinda looks like the Aliens jumping the barricades in the Ops battle, but starts to look silly after a few seconds.  They do look nifty when scuttling over walls and ceilings though.

- Marines shooting while wounded a la Vasquez in the duct is cool.  A dead Alien falling on top of a marine with no apparent acid damage - not so much.

- Sewers of Hadleys Hope - 'Between the AP and the colony there's a lot of work that happened underground'.  No there wasn't - you made that up. Decent enough environment though.

- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

- Female playable character looks a little petite - but at least they're not ultra sexy video game chick thin with enormous tits.

- Ammo counter on boths sides of the pulse rifle in Ultimate Bad Ass?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Speedy_J on Feb 05, 2013, 01:29:48 AM
re-watching the game footage, I noticed in the 4th mission when you're going into Operations you're going the opposite direction than what we see in the E3 2011 footage. And you don't get knocked out by a Xeno and hit the surface where you're then being chased by a crusher. Also, in the E3 2011 footage you first venture into Medlabs rather than one of the colony's entrances. Just something minor.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 01:32:52 AM
The old E3 stuff was just showcasing stuff.  Hadley, sentry guns, a crusher, a Queen, a loader etc.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 05, 2013, 01:34:18 AM
Quote from: SM on Feb 05, 2013, 01:28:36 AM
- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

That is typical of a lot first person shooters, from what I remember.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 01:34:48 AM
OK. Ta.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Speedy_J on Feb 05, 2013, 01:46:23 AM
About the medlabs being filled with facehuggers, if you remember in the movie, Bishop said that two were alive and The rest are dead. Those are probably the same dead facehuggers from the movie.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 05, 2013, 01:56:55 AM
Quote from: Speedy_J on Feb 05, 2013, 01:29:48 AM
re-watching the game footage, I noticed in the 4th mission when you're going into Operations you're going the opposite direction than what we see in the E3 2011 footage. And you don't get knocked out by a Xeno and hit the surface where you're then being chased by a crusher. Also, in the E3 2011 footage you first venture into Medlabs rather than one of the colony's entrances. Just something minor.

That E3 demo of Medlabs seems way different. Like it was an early build or something, maybe.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 02:14:02 AM
Quote from: Speedy_J on Feb 05, 2013, 01:46:23 AM
About the medlabs being filled with facehuggers, if you remember in the movie, Bishop said that two were alive and The rest are dead. Those are probably the same dead facehuggers from the movie.

No.  The two live ones were released by Burke (one of which is seen dead in the next room) and Bishop dissected at least one.  So there should be three dead ones in the tanks.

And that bench where he said Bishop was dissecting them - no.
And that OPERATIONS sign above the door to Ops - no.
And the dead hugger pretty much in one piece on the table - no - it was in pieces on the floor.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 02:14:20 AM
Quote from: Crazy Rich on Feb 05, 2013, 01:34:18 AM
Quote from: SM on Feb 05, 2013, 01:28:36 AM
- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

That is typical of a lot first person shooters, from what I remember.

Too bad for Frost that Dietrich didn't have one of those.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 02:18:12 AM
That occurred to me too, considering it was part of the source material.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 05, 2013, 02:27:38 AM
Quote from: RaisingCanon on Feb 05, 2013, 02:14:20 AM
Quote from: Crazy Rich on Feb 05, 2013, 01:34:18 AM
Quote from: SM on Feb 05, 2013, 01:28:36 AM
- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

That is typical of a lot first person shooters, from what I remember.

Too bad for Frost that Dietrich didn't have one of those.

LOL. Good one.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Cal427eb on Feb 05, 2013, 03:08:25 AM
Quote from: SM on Feb 05, 2013, 02:18:12 AM
That occurred to me too, considering it was part of the source material.
Don't forget who's making the game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 03:11:53 AM
That was the next thing that occurred me about a second later.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Giger_Incubator on Feb 05, 2013, 03:25:58 AM
While I feel like I've seen and studied the movies so many times that I know where everything was, these guys literally did that. They had set designs we've never seen and had individuals on the team whose only job, was to design the levels for authenticity where applicable. I'm not saying we need to give anyone the benefit of the doubt, but how many of us can say that it was our JOB to discuss and accurately pick apart the film frame by frame? That we were paid to have ten hour arguments over how many missiles were left in the Sulaco hangar after the first dropship was loaded up?

Because having met some people over at Gearbox (North Dallas, woot woot) I can tell you that they've watched Aliens more than any of us at this point.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 03:33:57 AM
Based on the IGN vid - they clearly weren't actually paying attention.

For people who supposedly studied the movies frame by frame, they did a pretty sloppy job of recreating it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Giger_Incubator on Feb 05, 2013, 03:41:31 AM
I'm not saying they are infallible. All I'm saying is neither are we. And most people of the betting sort, would probably put their money on the studio over yet another group of fanboys (me included) complaining something isn't the way they expected. Has anyone taken screenshots for comparison? Could these changes be accounted for in the story of the game?

I don't know.

Three words I'd love to hear spoken more often on the internet.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 03:51:55 AM
QuoteI'm not saying they are infallible. All I'm saying is neither are we.

We're not paid to be infallible.

QuoteCould these changes be accounted for in the story of the game?

Certain events are still questionable at this point (and no, I don't mean the mindlessly stupid premise of Hadley surviving the nuke - more like six stasis tubes full of huggers that the Company might be involved in). But when you're comparing things that have been left untouched since the film (the hugger Hudson shot in medical, the floor plates the Queen ripped up in the suddenly less than half size hangar bay) then it just looks like sloppy research.

I usually scoff at "They should let the fans work on this" type statements.  For all their congratulating themselves on their attention to detail - in this instance it certainly wouldn't have hurt to get some fans involved.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PLEXI on Feb 05, 2013, 03:56:23 AM
Disregarding all the inaccuracies and silly design choices...   The Xenomorphs do not look challenging nor fun to fight against. I simply cannot ignore that, and it kind of ruins the game for me. I am foolishly clinging to the hope that once I get my hands on it, it won't be as bad... Losing battle so far.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:01:19 AM
I was hoping it'd look like it was fun to play - and in parts it does.  But there were a few bits where Aliens would appear out of nowhere - and then just stand there waiting to be shot.  Or run straight at you making themselves an easy target.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 04:04:16 AM
It was interesting how they retconned the eject mechanism of the cryotubes for the original cryotube design from Aliens.

It's also interesting to see that it's okay to kill the aliens on a ship without worrying about explosive decompression.  Parker would be impressed.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:06:27 AM
Particularly on the lowest desk of the ship.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 05, 2013, 04:08:34 AM
Quote from: RaisingCanon on Feb 05, 2013, 04:04:16 AM
It's also interesting to see that it's okay to kill the aliens on a ship without worrying about explosive decompression.  Parker would be impressed.

To be absolutely fair to the game... We've let it slide a lot throughout the game side of the franchise. AVP JAG, AVP 99, AVP 2, Aliens Infestation... It's just one of those things that gets lost in the translation. Realistic alien acid would cause all manner of problems for a game developer trying to weave a story if it was 100% movie accurate.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:11:50 AM
Alien acid has all the potency of lukewarm tea. Although did they mention he had God mode on at one point?

The game play mechanics would probably be incredibly difficult to work in to include hull breaches (unless they're scripted), which is a shame what with it being an integral part of the creature.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 05, 2013, 04:13:56 AM
Quote from: SM on Feb 05, 2013, 04:11:50 AM
Alien acid has all the potency of lukewarm tea. Although did they mention he had God mode on at one point?

I agree. I think you could still have the acid be very very dangerous to get on you, but just leave floors really nastily scarred with texture decals/bump maps.


The answer to that was a little confused. I think for part of it he did, but during the Ultimate Badass section he did not.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 05, 2013, 04:15:49 AM
When the Aliens get shot it looks like they're being doused in luminous green paint. To be honest I was bored watching the campaign video, because it's walking through corridors, Aliens running right at the screen, and a lot of dev gushing. How has the gameplay evolved from the original Doom? I imagined that the game would utilise the arse-clenching suspense and backs-to-the-wall action of the second movie.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:19:10 AM
To be fair (*gag*) is it ever particularly interesting watching someone else playing a video game?  I ended up tuning out for most of the multiplayer stuff as well as some of the campaign stuff.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 04:20:27 AM
Quote from: SM on Feb 05, 2013, 04:11:50 AM
Alien acid has all the potency of lukewarm tea. Although did they mention he had God mode on at one point?

The game play mechanics would probably be incredibly difficult to work in to include hull breaches (unless they're scripted), which is a shame what with it being an integral part of the creature.

Maybe the Sulaco's outer hull has a layer of self-sealing fluid epoxy to prevent that sort of thing.  Did the CMTM ever touch upon this?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:21:14 AM
Pages and pages of acid proof self sealing epoxy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 05, 2013, 04:22:29 AM
Quote from: SM on Feb 05, 2013, 04:19:10 AM
To be fair (*gag*) is it ever particularly interesting watching someone else playing a video game?
I'm honestly usually excited. When I used to play a lot of games I'd watch every piece of footage I could. For me, feeling bored is a bad sign  :-\

When I play I'll probably go through the game slower, just to adsorb the details of the Sulaco, Hadley's Hope, etc. I get a feeling that that's where most of my enjoyment will come from.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 05, 2013, 04:24:37 AM
It's like I said earlier, though. If they had kept the potency of things like acid, it would have added to the game. Imagine if there'd been about twenty characters and the onslaught begins. Include things like friendly-fire (in fairness, they said this would be activated on 'Badass Mode', but not whether NPCs would be able to affect other NPCs) and you'd have a very hairy, realistic thrill-ride of not only just yourself and one other maybe surviving to your destination, but realising that, as your colleagues get shot up and unleash acid, they're literally starting to melt away the ship...

No need for forced gameplay mechanics: Authenticity retained with the bonus of creating a more exciting atmosphere and battle against time theme.

Either that or just set it on an upper level of the ship.

Difficulty would be in keeping how dangerous the acid is when you're in the shooting gallery of those cramped corridors we saw in Hadley's Hope, but then...  It doesn't make sense why you're being sent down there with just one other Marine, anyway.

Heck, why not have the Sulaco's gravity generator damaged? Fighting Aliens in a bulky spacesuit while in zero gravity... Even more danger of what acid could do to your comrades. How many other games have included something like that? None I can think of.

Again, I salute these guys for having spent all this time and energy on the product, but for all the talk of compromise for gameplay mechanics, most of the time it's really not required. There'd be a better product if they'd included some of these things.

Quote from: PLEXI on Feb 05, 2013, 03:56:23 AM
The Xenomorphs do not look challenging nor fun to fight against. I simply cannot ignore that, and it kind of ruins the game for me.

The 'Requiem' effect.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 04:26:25 AM
Quote from: SM on Feb 05, 2013, 04:21:14 AM
Pages and pages of acid proof self sealing epoxy.

I was thinking more along the lines of something that was designed to protect the ship against gouges in the hull due to enemy fire and just happens to work for acid holes too.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:30:52 AM
QuoteWhen I play I'll probably go through the game slower, just to adsorb the details of the Sulaco, Hadley's Hope, etc. I get a feeling that that's where most of my enjoyment will come from.

I reckon.

It'll be marred by 'They got that wrong.  They got that wrong' but what are ya gunna do?  ;D

Quote
Heck, why not have the Sulaco's gravity generator damaged? Fighting Aliens in a bulky spacesuit while in zero gravity... Even more danger of what acid could do to your comrades. How many other games have included something like that? None I can think of.


One of the Jedi Knight games years ago had part of a level in zero g, which was nifty. 

QuoteI was thinking more along the lines of something that was designed to protect the ship against gouges in the hull due to enemy fire and just happens to work for acid holes too.

There is shielding that can dissipate beam weapons.  Doesn't do a thing against kinetic weapons though and the first point they make about space combat is - he who shoots first, wins.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 05, 2013, 04:47:20 AM
Quote from: SM on Feb 05, 2013, 04:30:52 AM
Quote
Heck, why not have the Sulaco's gravity generator damaged? Fighting Aliens in a bulky spacesuit while in zero gravity... Even more danger of what acid could do to your comrades. How many other games have included something like that? None I can think of.


One of the Jedi Knight games years ago had part of a level in zero g, which was nifty. 


Dead Space did it too. How cool it would be to battle/avoid an Alien in zero G, helplessly floating and trying to avoiding streams of acid blood...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 04:50:40 AM
The problem is the 'hopelessly floating' about bit.  I think JK you were essentially using the Force to prople yourself around. 

Maybe you need to fire your gun in order to move.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 05, 2013, 05:04:57 AM
I think the Technical Manual had a zero-G suit for the Marines, but it didn't look armoured enough. I could see a combat-ready one with magnetic boots and small plasma jets or some such method for moving around with.

I need to reinstall 'Dead Space'. Wasn't originally able to play most of it because of my video card, but I recently upgraded, so...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 05:51:30 AM
Dead Space is the Alien game that I always wished for.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 05, 2013, 06:28:41 AM
Quote from: RaisingCanon on Feb 05, 2013, 02:14:20 AM
Quote from: Crazy Rich on Feb 05, 2013, 01:34:18 AM
Quote from: SM on Feb 05, 2013, 01:28:36 AM
- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

That is typical of a lot first person shooters, from what I remember.

Too bad for Frost that Dietrich didn't have one of those.
That's because the games back then were not meant for kids. Frost died like a true man, not hiding his ass behind the no friendly fire crap.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 05, 2013, 06:39:31 AM
Quote from: SM on Feb 04, 2013, 11:33:15 PM
Thing is, they've left no obvious signs they were there like they did on the Sulaco.

My best guess is that they thought the sulaco was a better testing ground, since the aliens were confined to one ship, and it could be destroyed from a distance if absolutely necessary. Doing so on a planet would be harder to keep contained. On board the ship they have more control and since it's fairly confined the aliens were limited in where they could build nests, making observing them easier.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 10:23:43 AM
Quote from: WinterActual on Feb 05, 2013, 06:28:41 AM
Quote from: RaisingCanon on Feb 05, 2013, 02:14:20 AM
Quote from: Crazy Rich on Feb 05, 2013, 01:34:18 AM
Quote from: SM on Feb 05, 2013, 01:28:36 AM
- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

That is typical of a lot first person shooters, from what I remember.

Too bad for Frost that Dietrich didn't have one of those.
That's because the games back then were not meant for kids. Frost died like a true man, not hiding his ass behind the no friendly fire crap.

What?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 05, 2013, 10:28:16 AM
Quote from: SM on Feb 05, 2013, 10:23:43 AM
Quote from: WinterActual on Feb 05, 2013, 06:28:41 AM
Quote from: RaisingCanon on Feb 05, 2013, 02:14:20 AM
Quote from: Crazy Rich on Feb 05, 2013, 01:34:18 AM
Quote from: SM on Feb 05, 2013, 01:28:36 AM
- Is it the norm in a multiplayer game for your team-mates to be immune to your gun fire?  The dude is firing the flame thrower everywhere, but his buddy didn't seem affected.

That is typical of a lot first person shooters, from what I remember.

Too bad for Frost that Dietrich didn't have one of those.
That's because the games back then were not meant for kids. Frost died like a true man, not hiding his ass behind the no friendly fire crap.

What?

Exactly. Winter Actual is a rambler.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 05, 2013, 11:14:57 AM
I didn't watch a whole lot of the campaign stuff, did the guys happen to mention if there would be more Aliens if there are more co-op players? From what I seen, which was only the first 15 minutes or so of the campaign thoguh, it looked like there wouldn't be enough enemies for a 4 player co-op.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 05, 2013, 11:42:29 AM
as far as i remember the producer mentioned that the difficulty or the number of the enemies changes in coop

not quiet sure, just saw it once  ??? ???
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 05, 2013, 12:11:27 PM
I think the number is the same but the AI behavior changes depending on the players. I am not 100% sure though.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 05, 2013, 12:12:59 PM
Alrighty, thanks guys. Just kinda curious. Guess we'll find out in 7 days.  :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WeaN on Feb 05, 2013, 12:14:27 PM
Well basically, he said it would depend on the area. In some areas there would be a bit more, but not always. He did say spawning and behavior would be different though, for instance in coop it seems they spawn aliens behind your squad more often, as it's easier to watch your 6 when playing coop, to make it a bit more challenging.
He kept being evasive about it though, so I wouldn't exactly hold my breath.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 05, 2013, 12:47:01 PM
I may skip the day 1 buy. After the Live I don't think I want to pay the full price for this game. When I was watching the Live (and 2-3 times after that) I was excited about a few things like the weapon upgrades and the customization, the character customization, the cool movie remarks in the levels but the gameplay itself was empty. It feels like another regular shooter. And this goes both for sp and the mp. And in the end I would not be able to play coop with my friends because there are no coop modes besides the Campaign. And were are not going to re-run the same campaign over and over again, 999 times. On the other hand, knowing the nowadays gamers, the TDM will be full all the time which is Ok I mean everybody likes different modes but the most interesting versus modes for me (Extermination and Escape) will be like a wasteland. There's no dedicated servers which means it will be pain the ass to find players for those modes because they have to be in my timezone and closer to me because of the ping. So I have to pay 60$ bucks for 1 game mode and 2 others which almost no body will be playing after couple weeks. Sorry but I am not falling for this again. I was made a mistake to buy such games like Brink and MoH '12 and I know where this is going. I was really dedicated to this game. I loved this game and I am waiting for almost 13 years for it. I've made 3 videos about it recently, AvP 1 playthrough for a tribute, Rainbow Six Vegas 2 How make do your own Colonial Marine tribute vid, Hitler find out about ACM delay vid, I changed my name here to ACM' main char name just because I loved this game, I got banned twice from the GBX forums because I was trying to prevent ACM becoming what it had become, I stopped watching any Alien movie which I was doing almost daily and I did not played AKF with my friends from WPC because I was afraid that I may feed my hunger for ACM, and tons of other stuff like that because I was dedicated to this game for far too long. My first thought when I wake up is "lets check if something new about ACM has popped up during the night" and my last thought before I go to bed is "lets home some new info comes out while I am sleeping". All this felt down like house of cards after a watched the Live 2-3 times. I think I need to take a break. I always can buy the game a day or two later if it turns out to be good actually, but for now I guess I'll cancel my pre order. From what I am seeing its not worth 60 bucks right now.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 05, 2013, 12:51:46 PM
Yeah. I remember when I bought AVP 2010, and just how disappointed I was to find that almost nobody plays the interesting MP modes. No Survivor, no Predator Hunt, no infestation.

I really hope you're wrong on that point WA. The campaign is going to be a bit of a bitter-good time for me. I'll have some fun there, co-OP will be cool, but then the real cream of the crop would be the special MP modes. If those don't have an audience, i'll be pissed.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Feb 05, 2013, 01:05:23 PM
Quote from: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.

Yes, there was VFX footage shot showing a piece of the 01 Dropship debris hitting the APC. The APC is still more or less in one piece at the end of the sequence.

However, the forty-megaton thermonuclear explosion virtually right next to the APC about four hours later might have given it a few more nicks & scratches though...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg191%2F7327%2Fpdvd373.jpg&hash=58bc2c963d78fc422b66bbc70b062ae9e067e386)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F3460%2Fpdvd375.jpg&hash=e4079b7e76c2b0c472a542c3e07c084b867e299d)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F7261%2Fpdvd377.jpg&hash=f51a344287955fd32aaa84941d5c273183f15b24)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F7%2Fpdvd378.jpg&hash=67005f6b843a9ef917c46f427a20a69d9bd923fd)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg715%2F5210%2Fpdvd379.jpg&hash=e96b3d1f740269f8bfed8ae88b00a421c41fe6d3)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F2558%2Fpdvd384.jpg&hash=3c7d1b9b5072552017ba73b182f9ca51d49c71cf)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Corporate Merc on Feb 05, 2013, 01:29:38 PM
Quote from: OpenMaw on Feb 05, 2013, 12:51:46 PM
Yeah. I remember when I bought AVP 2010, and just how disappointed I was to find that almost nobody plays the interesting MP modes. No Survivor, no Predator Hunt, no infestation.

I really hope you're wrong on that point WA. The campaign is going to be a bit of a bitter-good time for me. I'll have some fun there, co-OP will be cool, but then the real cream of the crop would be the special MP modes. If those don't have an audience, i'll be pissed.

The only problem I personally see with mp is, #1 only 4 game modes ?!? #2 The Marines have only 1 life except for TDM and extermination I believe ?!! I get the feeling that the majority of the gamers will be playing TDM more then the other games modes. As for me I playing on playing a mosh pit of all the games modes.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 05, 2013, 01:37:05 PM
Exactly my concerns for the MP. If you don't like TDM you are screwed.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 05, 2013, 01:51:17 PM
Quote from: ST on Feb 05, 2013, 01:05:23 PM
Quote from: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.

Yes, there was VFX footage shot showing a piece of the 01 Dropship debris hitting the APC. The APC is still more or less in one piece at the end of the sequence.

However, the forty-megaton thermonuclear explosion virtually right next to the APC about four hours later might have given it a few more nicks & scratches though...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg191%2F7327%2Fpdvd373.jpg&hash=58bc2c963d78fc422b66bbc70b062ae9e067e386)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F3460%2Fpdvd375.jpg&hash=e4079b7e76c2b0c472a542c3e07c084b867e299d)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F7261%2Fpdvd377.jpg&hash=f51a344287955fd32aaa84941d5c273183f15b24)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F7%2Fpdvd378.jpg&hash=67005f6b843a9ef917c46f427a20a69d9bd923fd)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg715%2F5210%2Fpdvd379.jpg&hash=e96b3d1f740269f8bfed8ae88b00a421c41fe6d3)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F2558%2Fpdvd384.jpg&hash=3c7d1b9b5072552017ba73b182f9ca51d49c71cf)

Thermonuclear explosion aside, I'd be willing to accept this as proof that while the APC was struck by part of the Dropship and was damaged, it wasn't completely obliterated.

After all, if it was obliterated, how would they have salvaged anything from it? The sentry gun cases looked to be unharmed, so if the APC got completely destroyed the cases must be made of some amazing stuff (likely the same stuff the colony is made of in order to survive the blast :P ).

Hudson's "it's history, it's wasted!" is more indicative of the over-the-top hysterical exaggeration he shows throughout literally the entire movie. What we see in the production stills posted makes more sense - it was hit by debris (but not hit full-on), was damaged (leaving the transmitter inoperable), but they were able to salvage things from it since the APC was otherwise largely intact but still useless for their needs since they couldn't drive it and they couldn't use the transmitter on it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Blacklabel on Feb 05, 2013, 02:07:17 PM
^ Yap. That looks like it. Point to Gearbox.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: xenogenicide on Feb 05, 2013, 02:19:54 PM
can someone take screeshots of the vid?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 05, 2013, 02:44:20 PM
Quote from: Xenomrph on Feb 05, 2013, 01:51:17 PM
Thermonuclear explosion aside, I'd be willing to accept this as proof that while the APC was struck by part of the Dropship and was damaged, it wasn't completely obliterated.

Now... waitaminute. That's not something you can just set aside. It's a damn nuclear bomb. The APC shouldn't look as well to do as it does from either side. If those model shots are to be believed, one side got blasted by the dropship's debris, and the other would have definitely been blasted by the AP.

Quote from: Blacklabel on Feb 05, 2013, 02:07:17 PM
^ Yap. That looks like it. Point to Gearbox.

Not exactly. The nuclear explosion still makes it really stupid to have the APC just sitting there.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: robbritton on Feb 05, 2013, 03:07:13 PM
Maybe the nuclear explosion just sent it flipping off to land somewhere somewhere else? And then maybe Indiana Jones rolled out of it unscathed.

(Since I haven't watched the footage - is it still next to the AP ruin in the footage? Is it EXPLICITLY the one from Aiens, or could it be one from the Sephora/a second mission to LV-426?)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 05, 2013, 03:07:50 PM
"How? The transmitter was on the APC, it's wasted!" was the exact line Hudson uttered, though it isn't clear whether he meant just the transmitter or the whole APC, but anyhow there's an earlier scene in the director's cut where Hicks enumerates what they managed to salvage - though I'm not sure if he refers to the dropship or the APC remains. Of course I'm typing it on the phone while commuting, using my own memory. I could very well be mistaken.


Quote from: OpenMaw on Feb 05, 2013, 04:08:34 AM
Quote from: RaisingCanon on Feb 05, 2013, 04:04:16 AM
It's also interesting to see that it's okay to kill the aliens on a ship without worrying about explosive decompression.  Parker would be impressed.

To be absolutely fair to the game... We've let it slide a lot throughout the game side of the franchise. AVP JAG, AVP 99, AVP 2, Aliens Infestation... It's just one of those things that gets lost in the translation. Realistic alien acid would cause all manner of problems for a game developer trying to weave a story if it was 100% movie accurate.
There was an incredible and most likely the first survival horror game on Commodore 64, Project Firestart, developed by EA and released in 1989 (heavily influenced by Alien and Aliens btw), you couldn't fire projectiles in areas which had outer glass or were otherwise close to the ship's hull, I mean you could but you'd die from that. In yet another EA game, Dead Space 2 there were  couple of areas where you could shoot through glass which resulted in decompression and unleashing massive sucking force - you had a second chance, though if you activated shutters quickly enough you avoided certain death.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 05, 2013, 03:27:09 PM
Quote from: Xenomrph on Feb 05, 2013, 01:51:17 PM
Quote from: ST on Feb 05, 2013, 01:05:23 PM
Quote from: OpenMaw on Feb 04, 2013, 08:45:00 PM
I'm certain I have seen either test (model) footage or a storyboard with the APC getting hit.

Yes, there was VFX footage shot showing a piece of the 01 Dropship debris hitting the APC. The APC is still more or less in one piece at the end of the sequence.

However, the forty-megaton thermonuclear explosion virtually right next to the APC about four hours later might have given it a few more nicks & scratches though...

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg191%2F7327%2Fpdvd373.jpg&hash=58bc2c963d78fc422b66bbc70b062ae9e067e386)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg687%2F3460%2Fpdvd375.jpg&hash=e4079b7e76c2b0c472a542c3e07c084b867e299d)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg811%2F7261%2Fpdvd377.jpg&hash=f51a344287955fd32aaa84941d5c273183f15b24)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F7%2Fpdvd378.jpg&hash=67005f6b843a9ef917c46f427a20a69d9bd923fd)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg715%2F5210%2Fpdvd379.jpg&hash=e96b3d1f740269f8bfed8ae88b00a421c41fe6d3)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg835%2F2558%2Fpdvd384.jpg&hash=3c7d1b9b5072552017ba73b182f9ca51d49c71cf)

Thermonuclear explosion aside, I'd be willing to accept this as proof that while the APC was struck by part of the Dropship and was damaged, it wasn't completely obliterated.

After all, if it was obliterated, how would they have salvaged anything from it? The sentry gun cases looked to be unharmed, so if the APC got completely destroyed the cases must be made of some amazing stuff (likely the same stuff the colony is made of in order to survive the blast :P ).

Hudson's "it's history, it's wasted!" is more indicative of the over-the-top hysterical exaggeration he shows throughout literally the entire movie. What we see in the production stills posted makes more sense - it was hit by debris (but not hit full-on), was damaged (leaving the transmitter inoperable), but they were able to salvage things from it since the APC was otherwise largely intact but still useless for their needs since they couldn't drive it and they couldn't use the transmitter on it.


well in the book they mentioned that the cases indeed has been made of some amazing stuff , i cant remember but maybe because of this problem they did cut out the sentry gun scenes
but if the apc wasnt crashed then these marines are the dumbest ever, why not driving and let the gun of the apc do the talk instead of sitting in a building waiting to die ...besides this one already was mentioned in the book aswell why would be cool if the apc were still in one piece
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 05, 2013, 04:21:32 PM
Quote from: robbritton on Feb 05, 2013, 03:07:13 PM
Maybe the nuclear explosion just sent it flipping off to land somewhere somewhere else? And then maybe Indiana Jones rolled out of it unscathed.

(Since I haven't watched the footage - is it still next to the AP ruin in the footage? Is it EXPLICITLY the one from Aiens, or could it be one from the Sephora/a second mission to LV-426?)

They say it's specifically the one from Aliens. It's one of the "land marks" and it's generally in the right spot.

Quote from: Salt The Fries on Feb 05, 2013, 03:21:45 PM
There was an incredible and most likely the first survival horror game on Commodore 64, Project Firestart, developed by EA and released in 1989 (heavily influenced by Alien and Aliens btw), you couldn't fire projectiles in areas which had outer glass or were otherwise close to the ship's hull, I mean you could but you'd die from that. In yet another EA game, Dead Space 2 there were  couple of areas where you could shoot through glass which resulted in decompression and unleashing massive sucking force - you had a second chance, though if you activated shutters quickly enough you avoided certain death.

Granted, and yeah, i've played DS2. The difference is those are specific situations that are really under the direct control of the developer. This one specific thing can be opened into a vacuum. With acid for blood from aliens, you'd need a dynamic damage model. Very complicated. Something like GEO-MOD on steroids. When you're talking about putting holes in the floors and walls, then you have to think about a whole host of things, not just game play, but also logically. We're damaging sections of floor and wall which will no doubt lead to sub-flooring, electronics, ventilation. Ya know? Lots and lots and lots of work would be required.

Granted, if they did like a mini sandbox in a Nostromo type of an environment? Like there's one alien and you have to deal with it ala the original movie, then i'd say "Hell yeah, go to town!"
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 05, 2013, 04:44:43 PM
I'm guessing it wouldn't be very cool to point to an unrecognizable melted chunk of metal and say, "Look, that was the APC in ALIENS!" Or "check out this authentic crater where HH used to be!" :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Bald Gringo on Feb 05, 2013, 05:37:07 PM
I was never under the impression the APC was totally destroyed in the crash, it's was just not useful to their current situation. They managed to salvage a few weapons and ammo from the APC and dropship wreckage. A lot of their ammo was lost with frost when he was killed.

I understand why gearbox has put a lot of these Easter eggs in but they do seem very forced and seem to be at the expense of a cohesive story and gameplay. I thinks it's the gameplay that bugs me the most it just looks boring and no sense of tension or fear. The aliens just seem to be doom era cannon fodder, "walk into room, see aliens walking around, shoot, move into next room and repeat. I thought just one alien was supposed to be the perfect weapon and something to be terrified of? Why couldn't they try something similar to dead space where each encounter gets your heart racing and the enemies revealed in interesting ways rather than just being there.

It seems every developer forgets the basics when trying to make a decent aliens game. All you need is movie accurate weapons, aliens (no bullshit Kenner variants) dark rooms with decent lighting effects, Think yellow warning lights and the strobes from the pulse rifles. You don't need to put your own footprint on or add anything not the movies, no one gives a shit or wants that.

Saying all that the game still looks half decent I just don't think it will be amazing, seems to lack the triple aaa polish the franchise deserves. I hope I'm wrong, after all I remember seeing game play videos of dead space and thinking that looked dull but turned out to be my favoraite game of this generation. Guess we'll all find out in a few days.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Speedy_J on Feb 05, 2013, 08:08:00 PM
Quote from: SM on Feb 05, 2013, 02:14:02 AM
Quote from: Speedy_J on Feb 05, 2013, 01:46:23 AM
About the medlabs being filled with facehuggers, if you remember in the movie, Bishop said that two were alive and The rest are dead. Those are probably the same dead facehuggers from the movie.

No.  The two live ones were released by Burke (one of which is seen dead in the next room) and Bishop dissected at least one.  So there should be three dead ones in the tanks.

And that bench where he said Bishop was dissecting them - no.
And that OPERATIONS sign above the door to Ops - no.
And the dead hugger pretty much in one piece on the table - no - it was in pieces on the floor.

poop
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 08:31:14 PM
Shouldn't the hypersleep vault be burnt to a crisp?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Slaine on Feb 05, 2013, 09:14:13 PM
Seen quite a bit of the multiplayer so far and it doesn't give much variation when you kill the marines as a Xeno. The guy talks about being able to wait on the ceiling and tail-stab people from above but that's about it. Every other kill as a Xeno seems to be going straight up and fighting them. Not many stealth attacks.

Kind of stuff I wanted was:

Being able to grab people from above and take them up with you (we've seen this happen in the campaign to NPCs as well as in the movies, when Dietrich is captured) This would be very cool if your'e in multiplayer and see one of your friends suddenly grabbed and taken up, and you're trying to shoot the Xeno off them (poor player then gets acid damage to make it even more challenging). I can imagine, when you're grabbed by a Xeno, for you having to quickly mash buttons or jiggle the stick to break loose.

Hiding/blending in the nest walls and grabbing anyone that walks by.

Hiding in the floor or any airducts/gratings and grabbing marines from below (a la Hudson's demise).

Is there a multiplayer game mode where you have to grab as many marines as you can, take them to the nest and cocoon them? Then the other marines have a limited time to go in and save the walled marine, breaking them away before an egg in front of them opens up and a facehugger is unleashed. Could be similar to "Capture the Flag".
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 09:56:43 PM
Quote from: RaisingCanon on Feb 05, 2013, 08:31:14 PM
Shouldn't the hypersleep vault be burnt to a crisp?

Doh.

Can't believe I missed that.  Another f**k up - whoda thunk?

As for this APC bullshit - the nuke right next to it aside - those shots got cut and the APC is described as a "wreckage" and "wasted".  There's no correllation between the deleted footage and dialogue.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 11:16:04 PM
Why does the pulse rifle only hold 40 rounds with a fresh magazine?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 11:17:31 PM
It's a M41A Mark 2.

They improved it by giving you less ammo.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PVTDukeMorrison on Feb 05, 2013, 11:18:08 PM
Mark II Pulse Rifle, the classic pulse rifle is in the game and holds the standard 95.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 05, 2013, 11:18:38 PM
Quote from: SM on Feb 05, 2013, 09:56:43 PM
Quote from: RaisingCanon on Feb 05, 2013, 08:31:14 PM
Shouldn't the hypersleep vault be burnt to a crisp?

Doh.

Can't believe I missed that.  Another f**k up - whoda thunk?

As for this APC bullshit - the nuke right next to it aside - those shots got cut and the APC is described as a "wreckage" and "wasted".  There's no correllation between the deleted footage and dialogue.

Sprinkler system? Maybe? If not, then yeah, f**k up.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 05, 2013, 11:32:22 PM
Quote from: SM on Feb 05, 2013, 11:17:31 PM
It's a M41A Mark 2.

They improved it by giving you less ammo.

Yeah, that uh... That did bug me a bit.

Hey, Gearbox, it's only been a few months since Aliens in your game. Things like the Motion Tracker and Pulse Rifle have not had enough time to undergo massive overhauls that change their functions. I thought you were all about the authentic feel?


Yeah, I know the old one is in the game. It just annoys me. I shouldn't have to dig around for the real deal, should I?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 11:33:43 PM
If there was an effective sprinkler system, no need to eject the cryotubes.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 11:35:03 PM
Quote from: PRI. HUDSON on Feb 05, 2013, 11:18:38 PMSprinkler system? Maybe? If not, then yeah, f**k up.

Did you see any sprinklers in Alien 3?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 05, 2013, 11:37:37 PM
Quote from: RaisingCanon on Feb 05, 2013, 11:35:03 PM
Quote from: PRI. HUDSON on Feb 05, 2013, 11:18:38 PMSprinkler system? Maybe? If not, then yeah, f**k up.

Did you see any sprinklers in Alien 3?

Did you see that there weren't any sprinklers?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 11:47:24 PM
No, but I saw a raging inferno that apparently didn't get extinguished.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 05, 2013, 11:48:41 PM
I know, I know, I just couldn't resists doing that. I'm terrible, I know.  :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 11:50:53 PM
Actually, I take back my question.  There were sprinklers in Alien 3...on the dilapidated prison planet.  There just weren't any on the high-tech warship.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 05, 2013, 11:51:47 PM
Quote from: RaisingCanon on Feb 05, 2013, 11:50:53 PM
Actually, I take back my question.  There were sprinklers in Alien 3...on the dilapidated prison planet.  There just weren't any on the high-tech warship.

:laugh: That makes it even worse.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 05, 2013, 11:57:01 PM
Had another look at the cryotube room.  The door to the right of tubes isn't in the film - though this is entirely excusable since there's no visible doors from the cryotube/ mess room to the rest of the ship.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 05, 2013, 11:59:46 PM
Maybe the mark 2 pulse rifle fires a different caliber bullet.  Maybe it's not even caseless.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 12:01:30 AM
I think someone mentioned the MK2 bullets packed more punch in some thread or other.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 12:02:01 AM
Quote from: RaisingCanon on Feb 05, 2013, 11:59:46 PM
Maybe the mark 2 pulse rifle fires a different caliber bullet.  Maybe it's not even caseless.

They said it is more powerful, which means it shoots a higher caliber round, but 59 bullets is a lot to take away.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 12:14:15 AM
Quote from: Prime113 on Feb 06, 2013, 12:02:01 AM
They said it is more powerful, which means it shoots a higher caliber round, but 59 bullets is a lot to take away.

Yes, because 10mil explosive-tipped ammunition isn't powerful enough.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 12:15:02 AM
Quote from: OpenMaw on Feb 06, 2013, 12:14:15 AM
Quote from: Prime113 on Feb 06, 2013, 12:02:01 AM
They said it is more powerful, which means it shoots a higher caliber round, but 59 bullets is a lot to take away.

Yes, because 10mil explosive-tipped ammunition isn't powerful enough.

Overkill is underrated. And, there's always a more powerful weapon.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 12:23:27 AM
Was Ripley's pulse rifle ineffective against the queen or did she simply not aim at her?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 12:25:51 AM
Quote from: RaisingCanon on Feb 06, 2013, 12:23:27 AM
Was Ripley's pulse rifle ineffective against the queen or did she simply not aim at her?

She seemed more interested in blasting everything around the queen. Ya know, making the queen the subject of suffering.

Quote from: Prime113 on Feb 06, 2013, 12:15:02 AM
Overkill is underrated. And, there's always a more powerful weapon.

While I agree. There was no need to replace the classic Pulse-Rifle with a new version. It's a cop-out to get around the fact that they wanted to add modern warfare crap to the guns. That's really all it is.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 12:33:38 AM
Yeah, I agree wich ya. Also, they wanted you to be able to find Hudson's rifle for the ZOMG's epic. But, also, once you pick that up, you can just make it your main weapon.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 12:34:16 AM
Ripley was content with shooting the eggs and warriors, since the Queen didn't seem capable of going anywhere.

Probably figured the inferno and strap of grenades and impending nuke would do the trick.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 12:38:46 AM
Quote from: Prime113 on Feb 06, 2013, 12:33:38 AM
Yeah, I agree wich ya. Also, they wanted you to be able to find Hudson's rifle for the ZOMG's epic. But, also, once you pick that up, you can just make it your main weapon.

Will it be nerfed?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 06, 2013, 12:46:13 AM
Quote from: OpenMaw on Feb 05, 2013, 04:21:32 PM
With acid for blood from aliens, you'd need a dynamic damage model. Very complicated. Something like GEO-MOD on steroids. When you're talking about putting holes in the floors and walls, then you have to think about a whole host of things, not just game play, but also logically. We're damaging sections of floor and wall which will no doubt lead to sub-flooring, electronics, ventilation. Ya know? Lots and lots and lots of work would be required.

Not necessary. Just design the level in advance with the specific area in mind where the Marines would be bunched up behind cover. Then make the part where you'd design the Aliens coming at you, as having specific sections of the hull which can change to animated 'melting' textures (triggered by an 'Alien = dead' event over it). Once the animation's run out, it's replaced by a 'damaged' model (or texture, if far away).

It's not difficult. No different to any other game which has destructible environments. Just with an animated melting texture. You can make the effect more generalised when you're dealing with lots of splashing acid.

Quote from: RaisingCanon on Feb 05, 2013, 08:31:14 PM
Shouldn't the hypersleep vault be burnt to a crisp?

This is actually... An extremely valid point.

Quote from: RaisingCanon on Feb 05, 2013, 11:59:46 PM
Maybe the mark 2 pulse rifle fires a different caliber bullet.  Maybe it's not even caseless.

It just says that the 'mark 2' has "more stopping power". The trouble is that, seeing it in action, it has exactly the same kind of effect as the ones in the film did.

Quote from: OpenMaw on Feb 06, 2013, 12:25:51 AM
While I agree. There was no need to replace the classic Pulse-Rifle with a new version. It's a cop-out to get around the fact that they wanted to add modern warfare crap to the guns. That's really all it is.

Nothing like that. It's an artificial gameplay mechanic to force the player to reload twice as often as they'd otherwise have to do. Unnecessary method of tension-building.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 12:52:53 AM
Quote from: RaisingCanon on Feb 06, 2013, 12:38:46 AM
Quote from: Prime113 on Feb 06, 2013, 12:33:38 AM
Yeah, I agree wich ya. Also, they wanted you to be able to find Hudson's rifle for the ZOMG's epic. But, also, once you pick that up, you can just make it your main weapon.

Will it be nerfed?

It will be exactly like the one in Aliens... except it will have iron sights, I believe.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 12:54:15 AM
Quote from: Xenomorphine on Feb 06, 2013, 12:46:13 AM
Not necessary. Just design the level in advance with the specific area in mind where the Marines would be bunched up behind cover. Then make the part where you'd design the Aliens coming at you, as having specific sections of the hull which can change to animated 'melting' textures (triggered by an 'Alien = dead' event over it). Once the animation's run out, it's replaced by a 'damaged' model (or texture, if far away).

It's not difficult. No different to any other game which has destructible environments. Just with an animated melting texture. You can make the effect more generalised when you're dealing with lots of splashing acid.

If you're going to keep it that simple, it's best to not complain that it's little more than damage decals on the walls. Either take the idea all the way or sod it. Imho.


Quote from: Xenomorphine on Feb 06, 2013, 12:46:13 AM
Nothing like that. It's an artificial gameplay mechanic to force the player to reload twice as often as they'd otherwise have to do. Unnecessary method of tension-building.

Odd. None of the previous alien or AVP games have felt they needed to reduce mag size for tensions sake.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 06, 2013, 01:03:13 AM
I think part of it was for balancing purposes, as well as now giving players extra customization options for extended mags.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 06, 2013, 01:05:00 AM
Quote from: SM on Feb 05, 2013, 09:56:43 PM
As for this APC bullshit - the nuke right next to it aside - those shots got cut and the APC is described as a "wreckage" and "wasted".  There's no correllation between the deleted footage and dialogue.
Except for when you take Hudson's personality and penchant for exaggeration and overreaction into account, of course.
And the APC was wreckage - they couldn't drive it, they couldn't transmit from it, they couldn't stay in it, it was useless for their purposes. They salvaged what they could and moved on. I've got no problem accepting the APC impact stuff as something that happened "off camera", seeing as how it doesn't actually contradict what we see in the movie.
Quote from: SM on Feb 05, 2013, 11:33:43 PM
If there was an effective sprinkler system, no need to eject the cryotubes.
The USCM Tech Manual specifically addresses this - it says that there was a sprinkler system, but that in the event of a fire so close to the cryotubes, they get ejected immediately just in case.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 06, 2013, 01:29:45 AM
Quote from: OpenMaw on Feb 06, 2013, 12:54:15 AM
If you're going to keep it that simple, it's best to not complain that it's little more than damage decals on the walls. Either take the idea all the way or sod it. Imho.

I never said not to do it. I said that the method behind doing so would be relatively simple. I was advocating for environmental destruction - not against it.

Animated textures to demonstrate 'melting' being immediately followed by actual destroyed models. Only if the event is at a certain distance away do you not need to bother with the latter, since it won't matter.

This is no different to how they modelled facehugging victim animations in the 2010 AVP game. The fachugger leaps upon human, does a 'tail twisting around neck' animation, then both get replaced by a single facehugged model.

Quote from: Xenomorphine on Feb 06, 2013, 12:46:13 AM
Odd. None of the previous alien or AVP games have felt they needed to reduce mag size for tensions sake.

This is the same Gearbox who felt the need to introduce the Crusher because they can't think of enough fresh ideas for how to use normal Aliens.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 01:30:44 AM
Quote from: Xenomrph on Feb 06, 2013, 01:05:00 AMThe USCM Tech Manual specifically addresses this - it says that there was a sprinkler system, but that in the event of a fire so close to the cryotubes, they get ejected immediately just in case.

What were the Sulaco's sprinklers waiting for?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 01:52:33 AM
Would've made more sense for the EEVs to follow the Sulaco at a safe distance thus enabling it to be reboarded when the emergency has passed.  Which is more or less what Ann Crispin wrote for the lifeboats in Resurrection.

But then it's Alien3 - a lot things would've made more sense if done another way.

Modern sprinkler systems are set off at around 60C, and it can take some time for flames on the floor to raise the temp that high.  Especially considering the ship would been a deep freeze, and the time from the fire starting to the EEV launch was only 20 seconds.

Either way, fact remains that the hypersleep chamber in the game is another mistake.  Good catch.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 06, 2013, 01:55:52 AM
Quote from: RaisingCanon on Feb 06, 2013, 01:30:44 AM
Quote from: Xenomrph on Feb 06, 2013, 01:05:00 AMThe USCM Tech Manual specifically addresses this - it says that there was a sprinkler system, but that in the event of a fire so close to the cryotubes, they get ejected immediately just in case.

What were the Sulaco's sprinklers waiting for?
We just don't see them activate, and the camera follows other things like the cryotubes being ejected and whatnot. That doesn't mean they didn't activate, though.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Valaquen on Feb 06, 2013, 03:13:54 AM
The fire rolled around the roofs and the alarm even exploded (heat?) We should see some damage in the game. Should.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 03:30:47 AM
Also note there's only 12 cryotubes (8 taking away the ejected ones).  15 were asleep on the way to LV-426.

And there's an 'artifical gravity absent' sign on the door into the hypersleep chamber/ mess hall.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 03:36:50 AM
Keeps getting authenticer and authenticer.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: predxeno on Feb 06, 2013, 04:05:34 AM
When I heard all about the game's dedication to film consistency, I thought "Finally, a game that doesn't deviate from the existing canon in even the smallest detail; a game where I don't have to fight to make it canon," now I think I'll have to actually come up with the same old retconning excuses I've used with the rest of the EU. :(
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: HybridNewborn on Feb 06, 2013, 04:06:57 AM
Quote from: RaisingCanon on Feb 06, 2013, 03:36:50 AM
Keeps getting authenticer and authenticer.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F34427374.jpg&hash=97ada0a21e0bd76a2ac141bdea0c27b2e1b8462b)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 04:07:36 AM
Quote from: predxeno on Feb 06, 2013, 04:05:34 AM
When I heard all about the game's dedication to film consistency, I thought "Finally, a game that doesn't deviate from the existing canon in even the smallest detail; a game where I don't have to fight to make it canon," now I think I'll have to actually come up with the same old retconning excuses I've used with the rest of the EU. :(

Keeps you out of trouble though.  :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 06, 2013, 04:18:56 AM
Quote from: HybridNewborn on Feb 06, 2013, 04:06:57 AM
http://cdn.memegenerator.net/instances/400x/34427374.jpg

:laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Byohzrd on Feb 06, 2013, 04:22:19 AM
Quote from: predxeno on Feb 06, 2013, 04:05:34 AM
When I heard all about the game's dedication to film consistency, I thought "Finally, a game that doesn't deviate from the existing canon in even the smallest detail; a game where I don't have to fight to make it canon," now I think I'll have to actually come up with the same old retconning excuses I've used with the rest of the EU. :(

The day that Predxeno doesn't fight tooth and nail to make it canon is the day the franchise has officially died and can be buried. Hopefully the day never comes. I personally enjoy you're excuses for canon, even though some are a bit ludicrous, i find them incredibly entertaining. Fight on you crazy basterd!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomrph on Feb 06, 2013, 04:58:32 AM
Don't worry, even if he gives up I'll still be here to pick up the pieces. :P
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 05:41:10 AM
Quote from: SM on Feb 06, 2013, 12:01:30 AM
I think someone mentioned the MK2 bullets packed more punch in some thread or other.
Yes I've said it because I was comparing the Hudson's PR to the MK2. Because in both's descriptions it says that they have more stopping power than each other rofl... GBX..

EDIT:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2Fzlhj.jpg&hash=7102df0aac2506a858378d08b70b5fbda0a2eb13)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Ffwix4o.jpg&hash=a0d0b2746deed2b6b2c86fdf47186aebd9383277)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 06, 2013, 05:48:28 AM
Quote from: WinterActual on Feb 06, 2013, 05:41:10 AM
Quote from: SM on Feb 06, 2013, 12:01:30 AM
I think someone mentioned the MK2 bullets packed more punch in some thread or other.
Yes I've said it because I was comparing the Hudson's PR to the MK2. Because in both's descriptions it says that they have more stopping power than each other rofl... GBX..

EDIT:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2Fzlhj.jpg&hash=7102df0aac2506a858378d08b70b5fbda0a2eb13)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Ffwix4o.jpg&hash=a0d0b2746deed2b6b2c86fdf47186aebd9383277)

For some reason, that's actually funny to me. Like they don't want to upset the fans, but they want to do better than the original.  Is Hudon's Pulse Rifle DLC or something?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Njm1983 on Feb 06, 2013, 05:53:27 AM
Hudsons rifle is a "burst" type of fire. The mk2 is automatic.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 05:55:57 AM
Why is Hudson's pulse rifle any less automatic than Ripley's?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 05:57:00 AM
Quote from: Njm1983 on Feb 06, 2013, 05:53:27 AM
Hudsons rifle is a "burst" type of fire. The mk2 is automatic.

That's duuuummbb.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 05:57:35 AM
And the mark 2 apparently fires the same ammo.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: JokersWarPig on Feb 06, 2013, 05:57:47 AM
Hudson's rifle is found in the campaign like Hicks's shot gun.
If Hudson's pulse rifle is burst I'll be upset, the PR's in the film where automatic.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 06, 2013, 05:58:07 AM
If it's "significantly less stable", it's fully automatic.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 06:04:14 AM
They both say they have "increased stopping power".  :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 06:12:07 AM
It's one thing to be a small fish in this business and I understand a lot of decisions are made from the top because this business is too serious to lose any money but it's totally another thing to mess up such basic facts, as if they remodeled the game in a hurry and after that 2010-11 revision didn't have enough time to think things over properly, instead they JUST WANTED THE WHOLE THING TO BE OVER ALREADY. Judging from cryo capsule discrepancies it seems that they were either utterly stupid or making 15 capsules would mess the proportions they made or they realized they created the wrong amount after some time and couldn't get to rework it in a meaningful way... I dunno.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 06:13:02 AM
Quote from: SM on Feb 06, 2013, 06:04:14 AM
They both say they have "increased stopping power".  :laugh:
Yes, exactly what I've said. The descriptions doesn't make sense with each other.. So authentic!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 06:19:51 AM
Quote from: Xenomorphine on Feb 06, 2013, 05:58:07 AM
If it's "significantly less stable", it's fully automatic.

Fire Mode : Burst.

:-\


Really Gearbox... Freaking really? You messed with the golden egg?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 06:22:26 AM
QuoteYes, exactly what I've said.

Sorry - completely missed that.

Quote from: Salt The Fries on Feb 06, 2013, 06:12:07 AM
It's one thing to be a small fish in this business and I understand a lot of decisions are made from the top because this business is too serious to lose any money but it's totally another thing to mess up such basic facts, as if they remodeled the game in a hurry and after that 2010-11 revision didn't have enough time to think things over properly, instead they JUST WANTED THE WHOLE THING TO BE OVER ALREADY. Judging from cryo capsule discrepancies it seems that they were either utterly stupid or making 15 capsules would mess the proportions they made or they realized they created the wrong amount after some time and couldn't get to rework it in a meaningful way... I dunno.

Cameron didn't have 15 tubes in Aliens, but that was 'cos of budget restrictions.  They don't have such restrictions in the game, so why they're missing is a bit baffling.

Same was why there's now two doors from medical shortcut to ops at Hadley instead of the one in the film.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 06:27:54 AM
Quote from: OpenMaw on Feb 06, 2013, 06:19:51 AM

Really Gearbox... Freaking really? You messed with the golden egg?
GBX thought that if Hudson's firing with short bursts then the weapon should be burst firing by default rofl... these guys....
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 06, 2013, 06:29:24 AM
Short controlled bursts, remember? Gearbox did. :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 06, 2013, 06:32:34 AM
Quote from: Predaker on Feb 06, 2013, 06:29:24 AM
Short controlled bursts, remember? Gearbox did. :)

They must really like Hicks.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Predaker on Feb 06, 2013, 06:34:56 AM
Quote from: UDA on Feb 06, 2013, 06:32:34 AM
Quote from: Predaker on Feb 06, 2013, 06:29:24 AM
Short controlled bursts, remember? Gearbox did. :)

They must really like Hicks.

Enough to bring him back from the dead apparently! :laugh:

Multiplayer looks really fun. I can't wait to level up and customize my alien.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 06:36:23 AM
Quote from: WinterActual on Feb 06, 2013, 06:27:54 AM
Quote from: OpenMaw on Feb 06, 2013, 06:19:51 AM

Really Gearbox... Freaking really? You messed with the golden egg?
GBX thought that if Hudson's firing with short bursts then the weapon should be burst firing by default rofl... these guys....

Spoiler


http://www.youtube.com/watch?v=dFKylgGk73I# (http://www.youtube.com/watch?v=dFKylgGk73I#)

[close]

Quote from: Predaker on Feb 06, 2013, 06:29:24 AM
Short controlled bursts, remember? Gearbox did. :)

Yeah, that's called trigger discipline. Hicks wouldn't have to tell his comrades if the weapon was limited to burst only. He was telling them "don't hold the trigger down, or you'll run out of ammo right away."

So, it's not the actual functionality of the gun. It fires in fully automatic. Watching Hudson, and Ripley, both verify that it will go as long as you hold the trigger. Hudson actually basically loses his shit and goes crazy before he dies. He's just firing off like crazy. Same for Ripley in the hive. It's clearly a fully automatic assault rifle.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 06:39:27 AM
QuoteSo, it's not the actual functionality of the gun. It fires in fully automatic. Watching Hudson, and Ripley, both verify that it will go as long as you hold the trigger. Hudson actually basically loses his shit and goes crazy before he dies. He's just firing off like crazy. Same for Ripley in the hive. It's clearly a fully automatic assault rifle.

Even then he's still doing short controlled bursts.  Ripley in the hive went full auto.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 06:42:10 AM
I assume GBX are thinking the Hudson's ghost is now instilled in his PR and he's preventing the player from firing in full auto. There's no other explanation.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 06:48:25 AM
Quote from: Predaker on Feb 06, 2013, 06:38:21 AM
Lol I know it's a fully automatic weapon. Relax mate. :P

Relax?! RELAX!?

I can't. The kingdom of nerddom depends on it.

Quote from: SM on Feb 06, 2013, 06:39:27 AM
QuoteSo, it's not the actual functionality of the gun. It fires in fully automatic. Watching Hudson, and Ripley, both verify that it will go as long as you hold the trigger. Hudson actually basically loses his shit and goes crazy before he dies. He's just firing off like crazy. Same for Ripley in the hive. It's clearly a fully automatic assault rifle.

Even then he's still doing short controlled bursts.  Ripley in the hive went full auto.


When he's dropping his MF bombs? He's going beyond three and five round bursts there. The gun chatters for a good ten rounds at one point. Point being, it's clearly not a locked firing rate which is what a burst mode would imply.


Ah well. This is just another hint of the Left 4 Deadness. We have an SMG, we have an Ak-47/M4 stand in, and now we have the battle rifle.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 06:58:09 AM
Quote from: WinterActual on Feb 06, 2013, 06:42:10 AM
I assume GBX are thinking the Hudson's ghost is now instilled in his PR and he's preventing the player from firing in full auto. There's no other explanation.

Sounds canon to me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 07:17:57 AM
How did I call them? Great Blowjob Xperts? Sounds more apt than ever...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 07:20:57 AM
Game needs MOAR Weyland Storm Rifle.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 06, 2013, 07:28:48 AM
This game got so much worse in the last week than it ever has before...omg, I'm going to wait till this game is for cheap and used.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 07:33:37 AM
Quote from: SM on Feb 06, 2013, 06:22:26 AM
Cameron didn't have 15 tubes in Aliens, but that was 'cos of budget restrictions.  They don't have such restrictions in the game, so why they're missing is a bit baffling.

Maybe Gearbox can borrow some of Cameron's mirrors.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 07:46:10 AM
And they bragged about how they recreated those vent covers where Queen attempted to grab Newt...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 08:46:56 AM
Quote from: ShadowPred on Feb 06, 2013, 07:28:48 AM
This game got so much worse in the last week than it ever has before...omg, I'm going to wait till this game is for cheap and used.
The same. I'll wait for the cheap keys to roll out.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 06, 2013, 08:50:52 AM
Quote from: Salt The Fries on Feb 06, 2013, 07:46:10 AM
And they bragged about how they recreated those vent covers where Queen attempted to grab Newt...


Exactly...it's so f**king sad to think about in retrospect when I was ranting about that...it looks like they didn't get anything right, just a bunch of fanboys (Randy Pitchford) circle jerking each other and missing the mark.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 08:58:46 AM
Its actually been quite the opposite for me. The past week has my me pretty damn giddy. I was all down in the dumps a few weeks ago.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 09:00:31 AM
What did you liked after watching the Live?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: ShadowPred on Feb 06, 2013, 09:18:08 AM
Regardless, I'll give it a go on Redbox. After that, I'll decide if it's worth buying or not early.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 09:44:19 AM
The game leaked for 360 so it will up in the trackers 'till the night I guess so we will prolly see some uncut gameplay sooner or later in the YT.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 09:52:56 AM
I couldn't help it but pre-ordered it just now regardless...Am I a bad person for doing so? Tell me, I have some second thoughts but on the other hand I need some new valuable game to swap it for BioShock: Infinite when it comes out and pay the most minimal fee for it...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 10:14:37 AM
The bottom line is whether it's fun to play or not.

Had not Gearbox been incessantly stroking their cocks about canon and attention to detail for months on end - it'd be a non-issue.

I'll eventually buy it when the price drops, and very likely get a kick out of shooting Aliens.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 06, 2013, 10:25:32 AM
Quote from: ShadowPred on Feb 06, 2013, 08:50:52 AM
Quote from: Salt The Fries on Feb 06, 2013, 07:46:10 AM
And they bragged about how they recreated those vent covers where Queen attempted to grab Newt...


Exactly...it's so f**king sad to think about in retrospect when I was ranting about that...it looks like they didn't get anything right, just a bunch of fanboys (Randy Pitchford) circle jerking each other and missing the mark.

hm AVP: Requiem vibe i sense...? :D Brother Strauss style? :D
Fanboys never should make a game, movie, anything BUT developers!
(eg. Prometheus, AVP: Requiem)

i've got a bad feeling about this, i feart his will be worse and much more cheesy than AVP2010 wich was cool but short and i dont like predators, and these are not such a weekpoints.

wait till release i guess before i get to negative...just hope the Ulitmate Badass mode raises the tension a bit and not every level is 30 minutes long
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 06, 2013, 11:13:19 AM
Quote from: SM on Feb 06, 2013, 06:04:14 AM
They both say they have "increased stopping power". :laugh:

Gearbox's true solution for how the egg got aboard the Sulaco: Divide by zero...

Quote from: OpenMaw on Feb 06, 2013, 06:19:51 AM
Fire Mode: Burst.

:-\

Well... That certainly f**ks things up a tad.

Quote from: RaisingCanon on Feb 06, 2013, 07:20:57 AM
Game needs MOAR Weyland Storm Rifle.

Now we'll never get to hit those Aliens running around 300 miles away... :(
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 12:05:00 PM
I read the descriptions again and they DO make sense (apart from "significantly less stable"), however the stats DON'T!

It says that Private Hudson's Pulse Rifle was an earlier model (implying earlier than M41A), "the classic pulse rifle featured increased stopping power" is a sentence about not Hudson's PR but about the classic PR (whatever that means now) to contrast those two between themselves.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 12:08:45 PM
The both rifles have the exact same stopping power.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Omega1 on Feb 06, 2013, 12:20:21 PM
If Hudson's pulse rifle is burst only then consider that the final nail in the coffin to the "it's the most authentic Aliens experience to date" statement, even if it is just an option it wouldn't make any damned sense since the Marines have to manually control their rate of fire if not shooting fully automatic "Remember, short CONTROLLED bursts" (go watch Aliens and anybody with half a brain can figure that out).

I have been concerned about this game for some time now, ever since they started with the whole "this game is canon" BS. However I have been invested in the Aliens Colonial Marines game since 2001 which is when I first read about the concept in a Playstation magazine, hence why I feel like I have to buy this game even if it goes against my better judgement.

I have also refrained myself from posting about my concerns here as I was shot down by the majority of the posters here when it came to my concerns about Prometheus before it came out, which was a movie that turned out worse than even I could imagine.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 01:36:14 PM
Quote from: WinterActual on Feb 06, 2013, 12:08:45 PM
The both rifles have the exact same stopping power.
yes but there are 3 pulse rifles in total, I meant that sentence differentiated classic one and Hudson's one...
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 01:42:29 PM
Hudson's rifle and the old variant are exactly the same except that Hudson's rifle is burst fire only.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 02:17:53 PM
Quote from: Salt The Fries on Feb 06, 2013, 01:36:14 PM
Quote from: WinterActual on Feb 06, 2013, 12:08:45 PM
The both rifles have the exact same stopping power.
yes but there are 3 pulse rifles in total, I meant that sentence differentiated classic one and Hudson's one...

Wait a minute... We have three variants of Pulse Rifle in the game?

What? I thought it was just the Mark 2 and Hudson's?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: szkoki on Feb 06, 2013, 02:20:41 PM
what? the army made a pulse rifle specially for pvt Hudson? xD

i thought there is 2 version, the one we saw in the movie and the mark 2 wich can be modified
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 06, 2013, 03:00:19 PM
As some kind of a technician he might have overriden some mechanisms in the rifle to keep it personalized. That's my guess. Or one of those weapons had upgraded stats while the other one hadn't.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: saintbenzie on Feb 06, 2013, 03:31:07 PM
    When I was watching the IGN live stream I noticed something that worries me about the polish of the final game. During the first mission when you cut down the Marine from the wall he screams "Ahhh, Shoot that thing!" and then when you fall and it becomes a QTE it loops the exact same phrase. This is so early on in the game this makes me wonder about what the later levels will be like.

   For something that they feel is the final retail code of the game you would think someone would find this odd. At first I thought it may be an audio glitch until he replayed the level in Ultimate Badass mode. Did anyone else notice this? It seems the more and more they go into saying how much detail they put into the game the easier it is to pick apart the inconsistencies.

Hopefully the story makes up for the shortcomings of the game itself and the "details" that were proven wrong by many board members already. Don't get me wrong, I am picking this game up day one and will no doubt have a blast with it but I think a game that's been in development for this long for the sake of "detail" should be at least seem polished to that extent.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Remonster on Feb 06, 2013, 03:36:28 PM
I imagine Hudson's pulse rifle is the same thing as Hicks' Shotgun. Slight visual difference, and more firepower. The guy on the IGN preview said they have several special weapons, and they're probably hidden in the game levels.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PLEXI on Feb 06, 2013, 04:06:07 PM
Quote from: szkoki on Feb 06, 2013, 02:20:41 PM
i thought there is 2 version, the one we saw in the movie and the mark 2 wich can be modified
If there is a third variant, it is porbably the M41A utilized by the Apesuits at the end of Alien 3. Probably used by the synthetics/WY soldiers in the game. If so, I won't complain.

Unless we're counting Ripley's Ultimate Weapon.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: JokersWarPig on Feb 06, 2013, 04:20:33 PM
This is an accurate representation of what the thread and the pulse rifle revelation has done to me.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi907.photobucket.com%2Falbums%2Fac273%2FJokersWarPig68%2FMemeCenter_1360166944907_734_zpsb74c5397.jpg&hash=12e40e592de75e3ee39d2578273c89f5c889a7cc)

Its not enough for me to not buy the game...but gah is gonna bother me and I'm not gonna be able to use the weapon.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 04:45:06 PM
Maybe the radiation mutated Hudson's pulse rifle too.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Byohzrd on Feb 06, 2013, 05:04:02 PM
Menu screens. mostly loadout options
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at20203AM_zpsba8bf116.png&hash=5ca2bbd93eb137551318fc212ade5e14c2378381)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at20248AM_zpsaccbb4b6.png&hash=74a8521dec164e88cecc13fb5bbba3da50395dc6)
roundhouse?
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at21701AM_zps5438b8da.png&hash=23589634a391fab77ce98965010a27c41bb1c5c5)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at22545AM_zps509e02cc.png&hash=eff0660718955033e55455be72d65306353ad3ca)
it seems smoke screen is just an ability for the Spitter at the moment
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at22623AM_zpsdac3574f.png&hash=080be28a3169b3f3d3ca36eaa6eb2036d5422a2d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at22952AM_zpsb86be562.png&hash=0b1fff13c006ba0e3eacdb143355354b802bbfc9)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Lie on Feb 06, 2013, 05:09:38 PM
Quote from: JokersWarPig on Feb 06, 2013, 04:20:33 PM
This is an accurate representation of what the thread and the pulse rifle revelation has done to me.
http://i907.photobucket.com/albums/ac273/JokersWarPig68/MemeCenter_1360166944907_734_zpsb74c5397.jpg

Its not enough for me to not buy the game...but gah is gonna bother me and I'm not gonna be able to use the weapon.

But that's how Hudson used it, he never did a massive sprays he always fired in "Short controlled bursts".
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 05:19:31 PM
Quote from: Lie on Feb 06, 2013, 05:09:38 PM
But that's how Hudson used it, he never did a massive sprays he always fired in "Short controlled bursts".

I wouldn't exactly call Hudson's control of his weapon "controlled." He's clearly not firing a regulated burst. He's firing random volleys.

Short, controlled, bursts is not the same thing as burst fire. A burst fire mode is a regulated function of the gun to a 3, 5, or 7(I think) round mechanism. Hudson very clearly is squeezing off rounds in an uneven, fully automatic, mode.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 05:22:26 PM
Quote from: Lie on Feb 06, 2013, 05:09:38 PM

But that's how Hudson used it, he never did a massive sprays he always fired in "Short controlled bursts".
Yes but this doesn't mean the rifle was set to burst fire.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Lie on Feb 06, 2013, 05:32:40 PM
Quote from: OpenMaw on Feb 06, 2013, 05:19:31 PM
Quote from: Lie on Feb 06, 2013, 05:09:38 PM
But that's how Hudson used it, he never did a massive sprays he always fired in "Short controlled bursts".

I wouldn't exactly call Hudson's control of his weapon "controlled." He's clearly not firing a regulated burst. He's firing random volleys.

Short, controlled, bursts is not the same thing as burst fire. A burst fire mode is a regulated function of the gun to a 3, 5, or 7(I think) round mechanism. Hudson very clearly is squeezing off rounds in an uneven, fully automatic, mode.


Quote from: WinterActual on Feb 06, 2013, 05:22:26 PM
Quote from: Lie on Feb 06, 2013, 05:09:38 PM

But that's how Hudson used it, he never did a massive sprays he always fired in "Short controlled bursts".
Yes but this doesn't mean the rifle was set to burst fire.

I think their just trying to make the weapon make you feel like you are Hudson in his final moment, where he was taking on multiple Xeno's and he's like "Aim shoot dead move, aim shoot dead move" I say good on them. The normal pulse rifle is in the game if you wanna use it and if you wanna reenact Hudson in that moment you have a weapon that'll let you.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 05:35:38 PM
Well mate... I can recreate this moment with just moving my finger off the trigger for a few secs you know  :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 05:36:18 PM
Quote from: Lie on Feb 06, 2013, 05:32:40 PM
I think their just trying to make the weapon make you feel like you are Hudson in his final moment, where he was taking on multiple Xeno's and he's like "Aim shoot dead move, aim shoot dead move" I say good on them. The normal pulse rifle is in the game if you wanna use it and if you wanna reenact Hudson in that moment you have a weapon that'll let you.

I never had a problem doing burst fire myself. Just by clicking the mouse. I did it in all the AVP games without the need for an arbitrary restriction to "feel like Hudson."

Quote from: WinterActual on Feb 06, 2013, 05:35:38 PM
Well mate... I can recreate this moment with just moving my finger off the triger for a few secs you know  :laugh:

Beat me to it. Hah!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Lie on Feb 06, 2013, 05:39:10 PM
Quote from: WinterActual on Feb 06, 2013, 05:35:38 PM
Well mate... I can recreate this moment with just moving my finger off the triger for a few secs you know  :laugh:

Yeah but burst rifles are more accurate and stronger, you'd just be lowering your damage for sentimental effects. :laugh:
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 05:42:20 PM
There's no recoil in the game so both variants are equally accurate  :-\
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 05:43:59 PM
Quote from: WinterActual on Feb 06, 2013, 05:42:20 PM
There's no recoil in the game so both variants are equally accurate  :-\

Yeah, and even if there were... The Mark 2 doesn't seem to have any issue with being fired full auto.


So yeah, it's um... Not a game breaker, but it's crap.



Hey, if I can get mod tools, i'll quit bitching about this crap and make the changes myself.

Same deal offered by the Duke4 community to Gearbox. They responded by patching the game to disable the developer console and lock out the minimal texture mods members of the community had worked on.

I expect the same crap will happen here, too.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 05:51:50 PM
If SDK was confirmed no one would moan and bitch about anything. No one would cancel his pre order etc.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PLEXI on Feb 06, 2013, 05:55:51 PM
QuoteIf SDK was confirmed
If only... I would be so happy to get to play with everything. We could literally fix and improve the whole game ala ARMA lol.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 05:58:55 PM
Just imagine the amount of custom maps man..... just think about it....  :'(
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 06:12:18 PM
But that would undermine their painstaking efforts at maintaining authenticity.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 06, 2013, 06:14:24 PM
I am sure the fans can make 100 times more authentic maps than GBX.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PLEXI on Feb 06, 2013, 06:14:46 PM
Quote from: RaisingCanon on Feb 06, 2013, 06:12:18 PM
But that would undermine their painstaking efforts at maintaining DLC profits.
Fixed.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: JokersWarPig on Feb 06, 2013, 06:46:53 PM
I'm just bitching about the burst fire because its something they had to go out of their way to mess up.
If the bust fire is similar to Bad Company 2's burst fire (namely on the M16A2) I wont be as upset, but it will still bother me some.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 07:37:54 PM
Quote from: Byohzrd on Feb 06, 2013, 05:04:02 PM
Menu screens. mostly loadout options
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at20203AM_zpsba8bf116.png&hash=5ca2bbd93eb137551318fc212ade5e14c2378381)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi274.photobucket.com%2Falbums%2Fjj241%2FRabbit2100%2FScreenshot2013-02-06at20248AM_zpsaccbb4b6.png&hash=74a8521dec164e88cecc13fb5bbba3da50395dc6)

Diggin the looks of those two guns.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 10:33:57 PM
Suckers gonna suck.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Cal427eb on Feb 06, 2013, 10:37:17 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.
It's not nitpicking if the creators said that everything they have in the game is like the movie when it's clearly not.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: DRAKE M. on Feb 06, 2013, 10:38:40 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.

No shit man, couldn't agree more....next we are gonna hear people bitching about the color of hick's underwear.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 10:44:07 PM
Quote from: DRAKE M. on Feb 06, 2013, 10:38:40 PM
No shit man, couldn't agree more....next we are gonna hear people bitching about the color of hick's underwear.

If it doesn't bother you, then ignore the posts about it. Spend your money, and not care, okay? Deal?

Quote from: SM on Feb 06, 2013, 10:33:57 PM
Suckers gonna suck.

Pretty much.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 10:45:51 PM
If Gearbox hadn't opened the door with shouting 'WE'RE SO AUTHENTIC!!!' we wouldn't be having this discussion.

If the easy-to-please want to give them a pass - go them.
Title: Re: IGN\'s Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 06, 2013, 10:50:46 PM
Quote from: Cal427eb on Feb 06, 2013, 10:37:17 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.
It's not nitpicking if the creators said that everything they have in the game is like the movie when it's clearly not.

It is nitpicking b/c it is SO MINOR. I already said and agreed that it is annoying that GBX said they had it right and did not. But come on! It is SO NOT IMPORTANT that the M41A Pulse Rifle MK2 was made months after the original. WHO CARES? It's a video game.


Quote from: SM on Feb 06, 2013, 10:45:51 PM
If Gearbox hadn't opened the door with shouting 'WE'RE SO AUTHENTIC!!!' we wouldn't be having this discussion.

If the easy-to-please want to give them a pass - go them.

I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either. If GBX has an open forum about the stuff they messed up, trust me, I will take part of it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Cal427eb on Feb 06, 2013, 10:52:54 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:50:46 PM
Quote from: Cal427eb on Feb 06, 2013, 10:37:17 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.
It's not nitpicking if the creators said that everything they have in the game is like the movie when it's clearly not.

It is nitpicking b/c it is SO MINOR. I already said and agreed that it is annoying that GBX said they had it right and did not. But come on! It is SO NOT IMPORTANT that the M41A Pulse Rifle MK2 was made months after the original. WHO CARES? It's a video game.


Quote from: SM on Feb 06, 2013, 10:45:51 PM
If Gearbox hadn't opened the door with shouting 'WE'RE SO AUTHENTIC!!!' we wouldn't be having this discussion.

If the easy-to-please want to give them a pass - go them.

I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either. If GBX has an open forum about the stuff they messed up, trust me, I will take part of it.
Ok.

Quote from: PRI. HUDSON on Feb 06, 2013, 10:50:46 PM
Quote from: Cal427eb on Feb 06, 2013, 10:37:17 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.
It's not nitpicking if the creators said that everything they have in the game is like the movie when it's clearly not.

It is nitpicking b/c it is SO MINOR. I already said and agreed that it is annoying that GBX said they had it right and did not. But come on! It is SO NOT IMPORTANT that the M41A Pulse Rifle MK2 was made months after the original. WHO CARES? It's a video game.


Quote from: SM on Feb 06, 2013, 10:45:51 PM
If Gearbox hadn't opened the door with shouting 'WE'RE SO AUTHENTIC!!!' we wouldn't be having this discussion.

If the easy-to-please want to give them a pass - go them.

I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either. If GBX has an open forum about the stuff they messed up, trust me, I will take part of it.
This.
Title: Re: IGN\'s Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 10:53:46 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:50:46 PM
I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either. If GBX has an open forum about the stuff they messed up, trust me, I will take part of it.

I care. So do several others. All you need/seem to care about is whether the basic game entertains you. Good for you. I would like more from Gearbox than that. Good for me.  :)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 10:55:39 PM
I was always expecting a mediocre FPS.  The only thing that really piqued my interest about this game was its alleged accuracy.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 10:59:41 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.

Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.


Quote from: DRAKE M. on Feb 06, 2013, 10:38:40 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:17:58 PM
Quote from: dallevalle on Feb 06, 2013, 10:10:18 PM
Haters gonna hate.

Hmmmmm mmmmmm

All this nitpicking about X amount of cryotubes and metal grate placement makes me LOL. I mean, yes, it is annoying that stuff is wrong. But I care way more about game play, story, replay ability, etc. The APC still in one piece will be the last thing I base this game on.

No shit man, couldn't agree more....next we are gonna hear people bitching about the color of hick's underwear.


Gearbox was stupid enough to mouth off saying thingsare f**king authentic here, and over there, and up who knows where...the fact that they f**king got so much of it wrong is reason enough for SM and others to point out how full of bullshit Gearbox has been so far. It has nothing to do with hating the game, or being a hater, and whatnot. Me, and SM, and others who voiced their complaints have already mentioned about not actually caring all that much anymore, we'll even play the game or whatever, but to say that all it is is nitpicking for the for the sake of nitpicking - you're f**king damn right, because Gearbox blew their load the moment they touched the license.

We can pick this game apart on all the things Gearbox said they got "EXACTLY" right, which they obviously didn't. They keep circle jerking themselves around, and basically giving each other high fives over half-assing their own goals.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:01:09 PM
QuoteI am not giving them a pass but I am not gonna cry about the amount of cryo tubes either.

Who's crying?

But hey, it's easier to resort to the lazy default of 'haters gonna hate', isn't it?

Quotebut to say that all it is is nitpicking for the for the sake of nitpicking - you're f**king damn right, because Gearbox blew their load the moment they touched the license

Precisement.

Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 11:03:13 PM
Come on, really? No one's gonna jump on that Suckers gonna Suck comment by SM? Damn, I was waiting for some lols.  :(

Call me easy to please, whatever, I would rather enjoy myself that be upset over details such as locker placement. Call me crazy.

Quote from: SM on Feb 06, 2013, 11:01:09 PM
QuoteI am not giving them a pass but I am not gonna cry about the amount of cryo tubes either.

Who's crying?

But hey, it's easier to resort to the lazy default of 'haters gonna hate', isn't it?

Quote from: SM on Feb 06, 2013, 10:33:57 PM
Suckers gonna suck.

So, because the got the panels messed up on the Hangar Bay, the game will suck. That's pretty much what you said, right, SP? Come on, man.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

QuoteCome on, really? No one's gonna jump on that Suckers gonna Suck comment by SM? Damn, I was waiting for some lols.

Are you familiar with 'parody'?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 06, 2013, 11:06:49 PM
Quote from: Prime113 on Feb 06, 2013, 11:03:13 PM
Come on, really? No one's gonna jump on that Suckers gonna Suck comment by SM? Damn, I was waiting for some lols.  :(

There's no need to jump on it. It was in response to a literal "haters gonna hate."

BTW, You're crazy.  ;D


Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

Jeeze, calm down SM. Don't get your panties all in a bunch.   :laugh:
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 11:07:41 PM
Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.


Seems like it? Nope, this is EXACTLY what it is.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 06, 2013, 11:08:08 PM
I noticed some authenticity I didn't even notice before when watching the video then the movie, and I'm not focusing to much on the "canon" from the get go, but SM and them have a point. Am I the only one who felt there was something off on Hadley's Hope? Where the map in the big room with the big hole in it was positioned in relation to where Burke locked the doors in the last stand from the movie? Or did they get that right?
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 11:10:32 PM
Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

To me, the placement of lockers, and the such, only deserve a mere "Oh, really". I mean, you're not gonna see them but for a second. I'm not knocking you, or anyone else for finding such mistakes, I think its actually pretty cool that you, and others, know all the stuff.

Oh, also, some other members are actually upset, as in cancelling their pre-orders and what not.

Quote from: OpenMaw on Feb 06, 2013, 11:06:49 PM
Quote from: Prime113 on Feb 06, 2013, 11:03:13 PM
Come on, really? No one's gonna jump on that Suckers gonna Suck comment by SM? Damn, I was waiting for some lols.  :(

There's no need to jump on it. It was in response to a literal "haters gonna hate."

BTW, You're crazy.  ;D


Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

Jeeze, calm down SM. Don't get your panties all in a bunch.   :laugh:

I know, but, come on, no your momma/wife/girlfriend jokes. I was disappoint. And, I know I am.  ;D
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 11:15:29 PM
Quote from: Prime113 on Feb 06, 2013, 11:10:32 PM
Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

To me, the placement of lockers, and the such, only deserve a mere "Oh, really".




I would agree on this, but Gearbox is freaking adamant of how things are EXACTLY right. They have mentioned that they have poured all over the details...even the most enthusiastic of them all...I don;t know his name, but in the live stream it was mentioned that the the very room that Ripley and Newt were almost screwed over by the Face Hugger - that the designer of that area was so into the details of getting everything perfectly right...this person, someone who wanted to do more than what was asked, didn't even get it right. So for Gearbox to say that they went crazy with the details, even when it's obvious that they really didn't care - it's just...gah!


Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 06, 2013, 11:18:09 PM
All the other inconsistencies aside, how in the nine circles of Hell does a game developer manage to fail at reproducing the most iconic weapon in sci-fi history for a SHOOTER game?

Even Alien 3 for the SNES did better.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: Prime113 on Feb 06, 2013, 11:18:49 PM
Quote from: ShadowPred on Feb 06, 2013, 11:15:29 PM
Quote from: Prime113 on Feb 06, 2013, 11:10:32 PM
Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

To me, the placement of lockers, and the such, only deserve a mere "Oh, really".




I would agree on this, but Gearbox is freaking adamant of how things are EXACTLY right. They have mentioned that they have poured all over the details...even the most enthusiastic of them all...I don;t know his name, but in the live stream it was mentioned that the the very room that Ripley and Newt were almost screwed over by the Face Hugger - that the designer of that area was so into the details of getting everything perfectly right...this person, someone who wanted to do more than what was asked, didn't even get it right. So for Gearbox to say that they went crazy with the details, even when it's obvious that they really didn't care - it's just...gah!

I feel ya, man, and I understand where you are coming from. But, to me, the placement of a certain table isn't really upsetting. I mean, would it be epic if every single thing was right? Yeah, but gameplay mechanics, overall story, enemy AI, shit like that means more to me. If the game ends up sucking some pond water, then I will happily join you guys.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: OpenMaw on Feb 06, 2013, 11:21:43 PM
Quote from: Prime113 on Feb 06, 2013, 11:18:49 PM
I feel ya, man, and I understand where you are coming from. But, to me, the placement of a certain table isn't really upsetting. I mean, would it be epic if every single thing was right? Yeah, but gameplay mechanics, overall story, enemy AI, shit like that means more to me. If the game ends up sucking some pond water, then I will happily join you guys.

It's pretty clear to see this is a linear by-the-numbers shooter experience. So that leaves the details. There won't be mod support, I guarantee you that. So, yeah, it's on them to do it all 100% right the first time through. They want to be counted among the movies, and be the big boys, and have their event canonical with the series, then they get the same vigorous scrutiny as the movies have gone through. That's how it all works.  :)
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: Prime113 on Feb 06, 2013, 11:26:08 PM
Quote from: OpenMaw on Feb 06, 2013, 11:21:43 PM
Quote from: Prime113 on Feb 06, 2013, 11:18:49 PM
I feel ya, man, and I understand where you are coming from. But, to me, the placement of a certain table isn't really upsetting. I mean, would it be epic if every single thing was right? Yeah, but gameplay mechanics, overall story, enemy AI, shit like that means more to me. If the game ends up sucking some pond water, then I will happily join you guys.

It's pretty clear to see this is a linear by-the-numbers shooter experience. So that leaves the details. There won't be mod support, I guarantee you that. So, yeah, it's on them to do it all 100% right the first time through. They want to be counted among the movies, and be the big boys, and have their event canonical with the series, then they get the same vigorous scrutiny as the movies have gone through. That's how it all works.  :)

But you're a Colonial Marine! On LV-426!  :laugh:  Nah, but there really is no other way to do it. I mean, honestly, how else could they do a Colonial Marine game? People say more horror, well, Aliens wasn't a horror movie, and the Aliens aren't really that scary anymore. Oh, I know a lot were pissed about LV-426 is even a planet any more, but they wanted to bring you back, so lets give him that one... or don't and give us another location.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:31:59 PM
QuoteAm I the only one who felt there was something off on Hadley's Hope? Where the map in the big room with the big hole in it was positioned in relation to where Burke locked the doors in the last stand from the movie? Or did they get that right?

Overall it's off.  If you mean the blue light table map, that seems right.  However, Burke locks the door from ops, and then the door into medical - they've added an extra door.  And then the door from medical into the corridor where Burke gets nailed - just outside in the game are the sentry guns and barricade.  All in the wrong place.

QuoteTo me, the placement of lockers, and the such, only deserve a mere "Oh, really". I mean, you're not gonna see them but for a second. I'm not knocking you, or anyone else for finding such mistakes, I think its actually pretty cool that you, and others, know all the stuff.

Oh, also, some other members are actually upset, as in cancelling their pre-orders and what not.

Of course things like locker placement is really minor - but is anyone really cancelling their pre-order over that?  I can't even imagine people cancelling a pre-order over big f**k ups with 'authenticity'.  Wouldn't it be more down to them not liking the gameplay?

I know I sound like an old fishwife, but Gearbox practically challenged fans to check their accuracy against the film, and have been found sorely lacking in most respects.

I do actually get a kick when they do get shit right.  Or when they add stuff that makes sense - like the crashed EEV, or the homage to the map video screen from Alien.  That didn't happen very often though...

Quoteso lets give him that one... or don't and give us another location.

For all the mistakes - it might as well be another location.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 11:33:50 PM
Quote from: Prime113 on Feb 06, 2013, 11:18:49 PM
Quote from: ShadowPred on Feb 06, 2013, 11:15:29 PM
Quote from: Prime113 on Feb 06, 2013, 11:10:32 PM
Quote from: SM on Feb 06, 2013, 11:05:39 PM
Seems some are unable to differentiate between pointing out mistakes and getting 'upset' and 'crying'.

I wish I was surprised.

To me, the placement of lockers, and the such, only deserve a mere "Oh, really".




I would agree on this, but Gearbox is freaking adamant of how things are EXACTLY right. They have mentioned that they have poured all over the details...even the most enthusiastic of them all...I don;t know his name, but in the live stream it was mentioned that the the very room that Ripley and Newt were almost screwed over by the Face Hugger - that the designer of that area was so into the details of getting everything perfectly right...this person, someone who wanted to do more than what was asked, didn't even get it right. So for Gearbox to say that they went crazy with the details, even when it's obvious that they really didn't care - it's just...gah!

I feel ya, man, and I understand where you are coming from. But, to me, the placement of a certain table isn't really upsetting. I mean, would it be epic if every single thing was right? Yeah, but gameplay mechanics, overall story, enemy AI, shit like that means more to me. If the game ends up sucking some pond water, then I will happily join you guys.



Oh, the details they got wrong don't upset me. What upsets me is the way Gearbox keeps saying that things are accurate when they are most definitely not. They believe their BS.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 11:35:08 PM
Quote from: SM on Feb 06, 2013, 11:31:59 PM
QuoteTo me, the placement of lockers, and the such, only deserve a mere "Oh, really". I mean, you're not gonna see them but for a second. I'm not knocking you, or anyone else for finding such mistakes, I think its actually pretty cool that you, and others, know all the stuff.

Oh, also, some other members are actually upset, as in cancelling their pre-orders and what not.

Of course things like locker placement is really minor - but is anyone really cancelling their pre-order over that?  I can't even imagine people cancelling a pre-order over big f**k ups with 'authenticity'.  Wouldn't it be more down to them not liking the gameplay?

I know I sound like an old fishwife, but Gearbox practically challenged fans to check their accuracy against the film, and have been found sorely lacking in most respects.

Quoteso lets give him that one... or don't and give us another location.

For all the mistakes - it might as well be another location.

From what I've read, people are quite upset about the APC and shit like that. Maybe I'm reading them wrong, but, yes, it seems that way.

And, that's fair enough, I suppose. I can dig on you guys accepting the challenge.

....Ha. LV-426.5.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: UDA on Feb 06, 2013, 11:35:46 PM
Quote from: Prime113 on Feb 06, 2013, 11:26:08 PM
Quote from: OpenMaw on Feb 06, 2013, 11:21:43 PM
Quote from: Prime113 on Feb 06, 2013, 11:18:49 PM
I feel ya, man, and I understand where you are coming from. But, to me, the placement of a certain table isn't really upsetting. I mean, would it be epic if every single thing was right? Yeah, but gameplay mechanics, overall story, enemy AI, shit like that means more to me. If the game ends up sucking some pond water, then I will happily join you guys.

It's pretty clear to see this is a linear by-the-numbers shooter experience. So that leaves the details. There won't be mod support, I guarantee you that. So, yeah, it's on them to do it all 100% right the first time through. They want to be counted among the movies, and be the big boys, and have their event canonical with the series, then they get the same vigorous scrutiny as the movies have gone through. That's how it all works.  :)

But you're a Colonial Marine! On LV-426!  :laugh:  Nah, but there really is no other way to do it. I mean, honestly, how else could they do a Colonial Marine game? People say more horror, well, Aliens wasn't a horror movie, and the Aliens aren't really that scary anymore. Oh, I know a lot were pissed about LV-426 is even a planet any more, but they wanted to bring you back, so lets give him that one... or don't and give us another location.

I would play an open world Aliens game. The reason I don't touch games like COD is because the levels are so small and linear there's almost no point in having left and right movement (among other things, they just look like Sh*tty games) . The era of corridor shooters needs to come to an end.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:37:03 PM
It seems a lot of other people are too...

QuoteFrom what I've read, people are quite upset about the APC and shit like that.

Enough to cancel a pre-order though?  Them getting shit wrong was mildly annoying - it was the crowing about how obsessed with detail that really shat me though.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 11:39:30 PM
Quote from: UDA on Feb 06, 2013, 11:35:46 PM
Quote from: Prime113 on Feb 06, 2013, 11:26:08 PM
Quote from: OpenMaw on Feb 06, 2013, 11:21:43 PM
Quote from: Prime113 on Feb 06, 2013, 11:18:49 PM
I feel ya, man, and I understand where you are coming from. But, to me, the placement of a certain table isn't really upsetting. I mean, would it be epic if every single thing was right? Yeah, but gameplay mechanics, overall story, enemy AI, shit like that means more to me. If the game ends up sucking some pond water, then I will happily join you guys.

It's pretty clear to see this is a linear by-the-numbers shooter experience. So that leaves the details. There won't be mod support, I guarantee you that. So, yeah, it's on them to do it all 100% right the first time through. They want to be counted among the movies, and be the big boys, and have their event canonical with the series, then they get the same vigorous scrutiny as the movies have gone through. That's how it all works.  :)

But you're a Colonial Marine! On LV-426!  :laugh:  Nah, but there really is no other way to do it. I mean, honestly, how else could they do a Colonial Marine game? People say more horror, well, Aliens wasn't a horror movie, and the Aliens aren't really that scary anymore. Oh, I know a lot were pissed about LV-426 is even a planet any more, but they wanted to bring you back, so lets give him that one... or don't and give us another location.

I would play an open world Aliens game. The reason I don't touch games like COD is because the levels are so small and linear there's almost no point in having left and right movement (among other things, they just look like Sh*tty games) . The era of corridor shooters needs to come to an end.


Yes, but that's not a "Colonial Marines" game, or experience. And, in most "warfare" nowadays, its very corridor'y. Battlefield is even like that at times.

Quote from: SM on Feb 06, 2013, 11:37:03 PM
It seems a lot of other people are too...

QuoteFrom what I've read, people are quite upset about the APC and shit like that.

Enough to cancel a pre-order though?  Them getting shit wrong was mildly annoying - it was the crowing about how obsessed with detail that really shat me though.

I guess maybe I'm combining the two. Gearbox got a table wrong + Plus they were so consistent on saying "Authentic". People just aren't buying Gearbox's shit, I guess.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 11:40:05 PM
Quote from: SM on Feb 06, 2013, 11:37:03 PM
Them getting shit wrong was mildly annoying - it was the crowing about how obsessed with detail that really shat me though.


That last part of this sentence - could not agree more.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:42:06 PM
QuotePeople just aren't buying Gearbox's shit, I guess.

I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 06, 2013, 11:43:51 PM
Quote from: SM on Feb 06, 2013, 11:42:06 PM
QuotePeople just aren't buying Gearbox's shit, I guess.

I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.

Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 11:45:05 PM
Quote from: Prime113 on Feb 06, 2013, 11:43:51 PM
Quote from: SM on Feb 06, 2013, 11:42:06 PM
QuotePeople just aren't buying Gearbox's shit, I guess.

I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.

Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.

I've said many things that are similar, somewhat similar, or any other variation thereof, but I can't tell you if that exact quote came from me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:46:08 PM
Quote from: Prime113 on Feb 06, 2013, 11:43:51 PM
Quote from: SM on Feb 06, 2013, 11:42:06 PM
QuotePeople just aren't buying Gearbox's shit, I guess.

I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.

Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.

I'm talking about gamers vs. movie nerds though.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 06, 2013, 11:47:28 PM
Quote from: SM on Feb 06, 2013, 11:46:08 PM
Quote from: Prime113 on Feb 06, 2013, 11:43:51 PM
Quote from: SM on Feb 06, 2013, 11:42:06 PM
QuotePeople just aren't buying Gearbox's shit, I guess.

I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.

Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.

I'm talking about gamers vs. movie nerds though.


But...most of us here on this forum are both!


http://www.youtube.com/watch?v=bW7Op86ox9g# (http://www.youtube.com/watch?v=bW7Op86ox9g#)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 06, 2013, 11:49:52 PM
We're generally more one than the other.  I've been playing video games since the early 1980s, but wouldn't call myself a gamer.  I don't know shit about how all this multiplayer stuff works.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: randy4321 on Feb 06, 2013, 11:58:59 PM
I don't often come around here anymore but I watched most of the stream, let's hope that their obsession to pay attention to key details from the film hasn't ruined this game. I am still excited and going to pick it up because it's aliens. Let's all hope it turns out to be what we expect!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 07, 2013, 12:02:54 AM
I don't get why "authenticity" would be a reason to cancel a pre-order.

Then again common sense is not so common.

"LOl this floor is wrong I'm abortin' da preorder!!!"
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 12:05:55 AM
Quote from: Crazy Rich on Feb 07, 2013, 12:02:54 AM
I don't get why "authenticity" would be a reason to cancel a pre-order.

Then again common sense is not so common.

"LOl this floor is wrong I'm abortin' da preorder!!!"


I would want to see a reaction like that in person, or on video...it just sounds so hilarious.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Local Trouble on Feb 07, 2013, 12:22:21 AM
I imagine it'd be like a 2 Girls 1 Cup reaction video.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 07, 2013, 12:26:16 AM
http://www.youtube.com/watch?v=kxRX6LXDpWs# (http://www.youtube.com/watch?v=kxRX6LXDpWs#)
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 12:28:43 AM
Jonesy's ancestor - I'm taking its word for it.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 07, 2013, 12:31:39 AM
*looks to see the floor is all wrong and unauthentic*

"NO NO NO NO NO NO"

*aborts pre-order*
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 07, 2013, 12:34:01 AM
Quote from: Crazy Rich on Feb 07, 2013, 12:26:16 AM
http://www.youtube.com/watch?v=kxRX6LXDpWs# (http://www.youtube.com/watch?v=kxRX6LXDpWs#)

Can't argue with that kind of Batsh*t crazy.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: RogueHelios on Feb 07, 2013, 12:46:27 AM
I really hope someone makes a mod for PC where we can go into First Person as a Xenomorph, third person just looks wrong.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 07, 2013, 12:49:18 AM
It's strange that you go first person in a vent, but then switch back to third after.  Did I read something about that the third person was to give the Alien a wider range of vision or something?
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 12:49:54 AM
Quote from: SM on Feb 07, 2013, 12:49:18 AM
It's strange that you go first person in a vent, but then switch back to third after.  Did I read something about that the third person was to give the Alien a wider range of vision or something?


Gearbox doesn't know when they're contradicting themselves.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 07, 2013, 12:53:01 AM
I did not have a big problem with first person alien in AvP99, AvP2, and AvP2010. When one of them in the IGN video (I'm not the greatest with names) talks about how first person would disorientate a lot of people and so they made the majority of the alien gameplay third person I was thinking "Wha?"
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 07, 2013, 12:55:05 AM
Quote from: Prime113 on Feb 06, 2013, 11:43:51 PM
Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.

I know i'm not buying Gearbox's BS. That's not a literal statement though. I mean what they say, not the game. I've got the game pre-ordered, and i'll buy it. It's an investment of time, as well as money, for me. So I can't just back out of it now.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 12:56:22 AM
Quote from: Crazy Rich on Feb 07, 2013, 12:53:01 AM
I did not have a big problem with first person alien in AvP99, AvP2, and AvP2010. When one of them in the IGN video (I'm not the greatest with names) talks about how first person would disorientate a lot of people and so therefore they made the majority of the alien gameplay third person I was thinking "Wha?"


It's understandable why they did it, but I don't get why they couldn't have just given us the option to turn it on and off. They've been at this game for years already, it's hard to believe that they just ignored the people who were used to the first-person perspective. Then again, it shouldn't really be unbelievable to me since it wasn't until they saw that petition for playable female marines that they finally got off their asses to actually put that in the game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 07, 2013, 12:57:35 AM
QuoteIt's understandable why they did it, but I don't get why they couldn't have just given us the option to turn it on and off.

Especially when it's already built in to the game.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Crazy Rich on Feb 07, 2013, 01:09:26 AM
Quote from: SM on Feb 07, 2013, 12:57:35 AM
QuoteIt's understandable why they did it, but I don't get why they couldn't have just given us the option to turn it on and off.

Especially when it's already built in to the game.
Pretty much all this. I can see myself being screwed in third person because I go into melee combat and my camera view dramatically changes due to ending up in an enclosed space or getting close to a wall, therefore jinxing me.

By the way don't get me wrong guys, I'm really excited for this game, especially multiplayer, I'm just chatting away.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: Xenomorphine on Feb 07, 2013, 02:08:46 AM
We can judge the game on two levels...

Claims to be canon: Gearbox have been so incredibly loud about this - including on the most recent video - that making simple observations about the sheer number of things which contradict canon (after watching almost two entire missions through, no less) is a perfectly subject for legitimate for discussion. You don't want that to trouble you? Well, nobody's asking you to. :) But effectively telling people to stop talking about it isn't very constructive, either.

Bottom line is that Gearbox are the ones who keep bringing this up.

Gameplay/entertainment value: After seeing the afore-mentioned almost two entire mission's worth (and various instances reflected in the advertising), discussing how entertaining/atmospheric it'll be, is also very much a legitimate subject for discussion.

And let's face it, we wouldn't be fans if we weren't able to make fun of how our own fandom is being represented, like I did here (http://www.youtube.com/watch?v=XXULIoJnGA4#ws), would we? :) That's what separates us from the scary obsessives...

So long as criticism is constructive, there's nothing wrong with it. I've made observations on stuff I've found strange, but tried to qualify it with how it could've been done differently/better. I've also said that I hope the game will be enjoyable as an experience. But I'm not going to lie and say it looks any different from the 'Doom' formula or the 2010 AVP game, because it doesn't.

Just like how I still disagree with those who say the Alien or Predator are incapable of being scary/formidable on film, any more. The problem's never been over-exposure. It's that they haven't been portrayed right in ages.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Deathly_rYaN on Feb 07, 2013, 02:26:53 AM
I think it was just All the motion blur when you were an Alien in AVP2010. I did get headaches from it aswell but not that much. In other games it was handled well.
Title: Re: IGN\\\'s Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 07, 2013, 04:27:18 AM
Quote from: OpenMaw on Feb 06, 2013, 10:53:46 PM
Quote from: PRI. HUDSON on Feb 06, 2013, 10:50:46 PM
I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either. If GBX has an open forum about the stuff they messed up, trust me, I will take part of it.

I care. So do several others. All you need/seem to care about is whether the basic game entertains you. Good for you. I would like more from Gearbox than that. Good for me.  :)

No, I care if the game is good. Not if it entertains me. In that case, AVP 2010 was a good game cause I found it entertaining. As average, mediocre, bad as the game was I logged many hours on the MP because it was mindless fun.


Quote from: SM on Feb 06, 2013, 11:01:09 PM
QuoteI am not giving them a pass but I am not gonna cry about the amount of cryo tubes either.

Who's crying?

But hey, it's easier to resort to the lazy default of 'haters gonna hate', isn't it?

Quotebut to say that all it is is nitpicking for the for the sake of nitpicking - you're f**king damn right, because Gearbox blew their load the moment they touched the license

Precisement.

No one, I said I wasn't gonna cry.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 07, 2013, 04:31:36 AM
Neither is anyone else.

I've only played a bit of the marine campiagn on AvP, but I dig it so far.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 07, 2013, 04:40:47 AM
Quote from: SM on Feb 07, 2013, 04:31:36 AM
Neither is anyone else.

I've only played a bit of the marine campiagn on AvP, but I dig it so far.

AVP 2010 was not an AWFUL game but it was not a GOOD one either. I think the game probably looked better and played better on PC. On Xbox it was not polished and it was VERY dark. I felt like the PC to console transition did not go over well.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 07, 2013, 04:48:22 AM
The darkness on Xbox makes it rather hard - but I like that the Aliens are hard to kill.
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 04:51:27 AM
Quote from: SM on Feb 07, 2013, 04:48:22 AM
but I like that the Aliens are hard to kill.


This just confirms that I must have gotten a very defective copy of the game. In my playthroughs the Aliens were literally falling into single file lines in order to be killed...among other things that ruined the experience for me.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 07, 2013, 04:54:23 AM
Quote from: SM on Feb 07, 2013, 04:48:22 AM
The darkness on Xbox makes it rather hard - but I like that the Aliens are hard to kill.

I disagree. The darkness just made it hard to see ANYTHING. It was like Rebellion didn't adjust the black levels or something. The demo for AVP 2010 to my recollection was not as dark. I felt it was an error on their part. I would have played in on PC for comparison but my laptop wouldn't handle it most likely.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 07, 2013, 04:56:38 AM
Can't say I've had a problem with the darkness.

I died a shitload of times in the disco bit, running backwards firing madly at the shadows coming at me.

Mind you that could just be because I suck.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 07, 2013, 04:59:15 AM
Quote from: SM on Feb 07, 2013, 04:56:38 AM
Can't say I've had a problem with the darkness.

I died a shitload of times in the disco bit, running backwards firing madly at the shadows coming at me.

Mind you that could just be because I suck.

I just was ACM to replace the abortion that AVP 2010 was...
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 04:59:57 AM
Quote from: SM on Feb 07, 2013, 04:56:38 AM
Can't say I've had a problem with the darkness.

I died a shitload of times in the disco bit, running backwards firing madly at the shadows coming at me.

Mind you that could just be because I suck.


That was the best part in the whole game. The only time where the Xenos actually felt like they could rip me apart, I basically had my back against the wall and just fired from there, really intense moment, so good.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: JokersWarPig on Feb 07, 2013, 05:02:22 AM
Some times I feel like I'm the only one who had good experiences playing AVP2010
Title: Re: IGN's Preview Community Event (Live Stream Februar...
Post by: ShadowPred on Feb 07, 2013, 05:03:35 AM
Quote from: JokersWarPig on Feb 07, 2013, 05:02:22 AM
Some times I feel like I'm the only one who had good experiences playing AVP2010


Embrace the joy the universe has given you! EMBRACE IT!!!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SM on Feb 07, 2013, 05:04:22 AM
QuoteAVP 2010 was not an AWFUL game

Quotethe abortion that AVP 2010 was

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.google.com.au%2Furl%3Fsource%3Dimglanding%26amp%3Bct%3Dimg%26amp%3Bq%3Dhttp%3A%2F%2Fgifrific.com%2Fwp-content%2Fuploads%2F2012%2F06%2FBoy-That-Escalated-Quickly-Anchorman.gif%26amp%3Bsa%3DX%26amp%3Bei%3DrjUTUavJKca-kgW1lYHgAg%26amp%3Bved%3D0CAkQ8wc%26amp%3Busg%3DAFQjCNHmCyTZ3Vinzr60R_niTqS2zsC__g&hash=179973e11eb6f6ac23f19af2eb35e4dcefdf8f4a)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 07, 2013, 06:03:51 AM
Quote from: SM on Feb 07, 2013, 05:04:22 AM
QuoteAVP 2010 was not an AWFUL game

Quotethe abortion that AVP 2010 was

http://www.google.com.au/url?source=imglanding&ct=img&q=http://gifrific.com/wp-content/uploads/2012/06/Boy-That-Escalated-Quickly-Anchorman.gif&sa=X&ei=rjUTUavJKca-kgW1lYHgAg&ved=0CAkQ8wc&usg=AFQjCNHmCyTZ3Vinzr60R_niTqS2zsC__g

LOL. I can't contain my true emotions.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: UDA on Feb 07, 2013, 06:28:03 AM
Quote from: SM on Feb 07, 2013, 05:04:22 AM
QuoteAVP 2010 was not an AWFUL game

Quotethe abortion that AVP 2010 was

http://www.google.com.au/url?source=imglanding&ct=img&q=http://gifrific.com/wp-content/uploads/2012/06/Boy-That-Escalated-Quickly-Anchorman.gif&sa=X&ei=rjUTUavJKca-kgW1lYHgAg&ved=0CAkQ8wc&usg=AFQjCNHmCyTZ3Vinzr60R_niTqS2zsC__g

This thread is now legendary in my mind.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: PRI. HUDSON on Feb 07, 2013, 06:55:36 AM
Quote from: UDA on Feb 07, 2013, 06:28:03 AM
Quote from: SM on Feb 07, 2013, 05:04:22 AM
QuoteAVP 2010 was not an AWFUL game

Quotethe abortion that AVP 2010 was

http://www.google.com.au/url?source=imglanding&ct=img&q=http://gifrific.com/wp-content/uploads/2012/06/Boy-That-Escalated-Quickly-Anchorman.gif&sa=X&ei=rjUTUavJKca-kgW1lYHgAg&ved=0CAkQ8wc&usg=AFQjCNHmCyTZ3Vinzr60R_niTqS2zsC__g

This thread is now legendary in my mind.

I guess what I was trying to say was while it was not an AWFUL game it was just a huge letdown. Hence the abortion comment.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 07, 2013, 09:32:40 AM
It was a decent enough game, but if it'd just been exclusively Marine, wouldn't have had the replayability factor. Having recently reinstalled it, I'm remembering how fun it could be. Mostly, when stalking someone unaware as an Alien or Predator. :)

That's when the multiplayer games were at their most fun... When it was just a handful of people and it turned into a hunting situation. The more people there were, the more it graduated into being a messy clusterf**k, like with most games.

Marine part was definitely too dark for you to keep being sent into it on your own, though. Needed at least one other with you, because you felt less like a Marine and more like just some random dude who'd managed to pick up a gun.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Bald Gringo on Feb 07, 2013, 12:35:44 PM
I enjoyed the first couple of levels of the marine campaign up until you kill the queen, had a pretty good atmosphere. Once you got to the jungle though the game went downhill fast. Aliens and daylight don't mix.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: WinterActual on Feb 07, 2013, 01:35:25 PM
Aliens.Colonial.Marines.XBOX360-COMPLEX

Expect the full campaign in YT soon  ;)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Prime113 on Feb 07, 2013, 01:41:25 PM
Quote from: WinterActual on Feb 07, 2013, 01:35:25 PM
Aliens.Colonial.Marines.XBOX360-COMPLEX

Expect the full campaign in YT soon  ;)

Oh snap!
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SPECIAL FORCES on Feb 07, 2013, 02:39:52 PM
Quote from: Xenomorphine on Feb 07, 2013, 09:32:40 AM
It was a decent enough game, but if it'd just been exclusively Marine, wouldn't have had the replayability factor. Having recently reinstalled it, I'm remembering how fun it could be.

I'm a rine player only since 99'.
It was a nice welcome.Nice MP but the SP was really mediocre.More like an action/scifi game than an action/horror one.I dont know if you played AvP classic when it was released but back then it felt natural to be unable to block,especially as a human...and it still manages to be scary (rine campaign).
I cant understand since there is no Pred(meele combat) in this game why they brought up the block faction again.Huggers are a joke now and the aliens not as scary/deadly as they should be.

I played AvP2 recently (out of nostalgia) rine campaign and the aliens were really badass and scary.Why? because whenever they showed up i had like 1 sec to kill them or they pounced right on my face and i was dead or dying.No hold the block and backwalk and shoot.
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 07, 2013, 02:47:45 PM
I think one of the best things about AVP 99's aliens, which hasn't really been seen in any aliens game since, was their nasty habit of craking if exposed to heavy gun fire. Yeah, in AVP 2010 they burst if you torch them, but in AVP 99 they could explode in a shower of acid just from an intense pulse rifle burst. It made contending with them a real threat to your health.

I get why it's been tone down (for mass market appeal) but it really was the best depiction of the lethality of acid blood.
Title: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 07, 2013, 03:27:10 PM
I'm kind of happy they listened to my feedback at least two times -you can turn off the motion tracker notification icon (I was very specific and vocal about it and created a dedicated thread for this issue) and that guy thrown in the vacuum straight into outer glass of umbilical bridge no longer cracks the glass. I wonder if there's anything more.
Title: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 07, 2013, 03:33:02 PM
Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...
Title: Re: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 07, 2013, 03:35:22 PM
Quote from: Salt The Fries on Feb 07, 2013, 03:33:02 PM
Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...

I'd say minimal. Minimal chance of random encounters.
Title: Odp: Re: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Salt The Fries on Feb 07, 2013, 03:39:11 PM
Quote from: OpenMaw on Feb 07, 2013, 03:35:22 PM
Quote from: Salt The Fries on Feb 07, 2013, 03:33:02 PM
Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...

I'd say minimal. Minimal chance of random encounters.
Even in dead space 2 they had a couple of different spawn points in every room and the game randomized it upon every death or save game reload...granted this was only for enemies breaking through vents or any other breakable objects, but still it kept your guard at all times.
Title: Re: Odp: Re: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SPECIAL FORCES on Feb 07, 2013, 07:31:49 PM
Quote from: Salt The Fries on Feb 07, 2013, 03:39:11 PM
Quote from: OpenMaw on Feb 07, 2013, 03:35:22 PM
Quote from: Salt The Fries on Feb 07, 2013, 03:33:02 PM
Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...

I'd say minimal. Minimal chance of random encounters.
Even in dead space 2 they had a couple of different spawn points in every room and the game randomized it upon every death or save game reload...granted this was only for enemies breaking through vents or any other breakable objects, but still it kept your guard at all times.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.blogcdn.com%2Fnews.bigdownload.com%2Fmedia%2F2010%2F01%2Favapclaisnfhshdejan5-1263581533.jpg&hash=eb1ff0326c960107c7c982ee7ac77ccb736cdfcf)

RULES.
Title: Re: Odp: Re: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: OpenMaw on Feb 07, 2013, 08:08:07 PM
Quote from: SPECIAL FORCES on Feb 07, 2013, 07:31:49 PM
Quote from: Salt The Fries on Feb 07, 2013, 03:39:11 PM
Quote from: OpenMaw on Feb 07, 2013, 03:35:22 PM
Quote from: Salt The Fries on Feb 07, 2013, 03:33:02 PM
Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...

I'd say minimal. Minimal chance of random encounters.
Even in dead space 2 they had a couple of different spawn points in every room and the game randomized it upon every death or save game reload...granted this was only for enemies breaking through vents or any other breakable objects, but still it kept your guard at all times.

http://www.blogcdn.com/news.bigdownload.com/media/2010/01/avapclaisnfhshdejan5-1263581533.jpg

RULES.


Always reminds me of when i'd run to one end of a map, spawn a couple PREDBOTS, then go to the other side and spawn some aliens, and then run back to the preds and watch everybody fight.

Ah... Chaos. It's a good thing in games.  :D
Title: Re: Odp: Re: Odp: IGN's Preview Community Event (Live Stream February 2nd)
Post by: SPECIAL FORCES on Feb 07, 2013, 08:28:27 PM
Quote from: OpenMaw on Feb 07, 2013, 08:08:07 PM

Always reminds me of when i'd run to one end of a map, spawn a couple PREDBOTS, then go to the other side and spawn some aliens, and then run back to the preds and watch everybody fight.

Ah... Chaos. It's a good thing in games.  :D

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fchantellemorrison.files.wordpress.com%2F2011%2F07%2Ffunny-pictures.jpeg%3Fw%3D352%26amp%3Bh%3D222&hash=f186d28a10a4c1c2a285601918dfdeaf03807701)
Title: Re: IGN's Preview Community Event (Live Stream February 2nd)
Post by: Xenomorphine on Feb 08, 2013, 10:47:38 PM
Quote from: SPECIAL FORCES on Feb 07, 2013, 02:39:52 PM
I dont know if you played AvP classic when it was released

Yep!

Used to bring it into college on my laptop, which could just about handle the graphics and have lots of fun between lulls in education. :laugh: