Questions for Wayne Haag (VFX Concept Artist) - Pre-Release Interview

Started by Corporal Hicks, Oct 11, 2016, 01:01:45 PM

Author
Questions for Wayne Haag (VFX Concept Artist) - Pre-Release Interview (Read 15,795 times)

BonesawT101

BonesawT101

#15
I studied fine and applied art myself, and I love the research phase before a project. I am interested to know who and what Wayne researched before diving into creating his work on Covenant. What other works influenced his design and concepts for the film the most and finally after receiving his brief so to speak at first from Ridley, what did Wayne bring to the table, idea and design wise. Hope these make sense, I've been working late and I'm exhausted  :o

Enoch

Good question! It seems you are not completely exhausted   :laugh: ;)

BonesawT101


CainsSon

CainsSon

#18
Quote from: Corporal Hicks on Oct 11, 2016, 01:01:45 PM
Next week I'm going to be chatting to Alien: Covenant vfx concept artist Wayne Haag. I'm writing up some questions now but I wanted to ensure you all had the chance to submit any questions. Obviously Wayne wont be getting into any specifics about the film but if you have any non-spoilery questions you'd like to ask, now is the chance!

Building on BONESAW's QUESTION -

If you get a chance, ask him what materials Ridley Scott might have given the visual artists working on the film to use as a visual reference! Often times there will be boards worth of images, artwork, possibly insects for the alien stuff,... For instance the Goblin Shark was used for the Deacon in Prometheus. Other times the director might ask people to watch entire films for their tone or atmosphere, and etc.

Protozoid

Quote from: Corporal Hicks on Oct 11, 2016, 01:01:45 PM
Next week I'm going to be chatting to Alien: Covenant vfx concept artist Wayne Haag. I'm writing up some questions now but I wanted to ensure you all had the chance to submit any questions. Obviously Wayne wont be getting into any specifics about the film but if you have any non-spoilery questions you'd like to ask, now is the chance!
Could you ask him if working on Covenant changed how he perceives Prometheus? Did he have an "aha!" moment where Prometheus suddenly made a lot more sense?

Also, if Covenant's design had a unifying theme, and he could describe it in one word, what would it be?

Thanks, guys!

Necronomicon II

Qs for Wayne:

Q1: Hi Wayne! You recently tweeted about how beautifully grotesque the sets and set-pieces were, would you say Covenant expands on the visual design concepts and aesthetic of the original Alien? Has Ridley surpassed himself in this respect?

Q2: Did any of your artistic creations and contributions truly wow Ridley and exceed his expectations?

Corporal Hicks

Quote from: The Eighth Passenger on Oct 11, 2016, 09:16:00 PM
Quote from: Enoch on Oct 11, 2016, 06:37:25 PM
Wayne confirmed that he didnt do any matte paintings for Covenant!

Yes, thank you professor. Backings are something else altogether.

Comeon 8th, no need for that passive aggressive.

Some great questions! Some I've already got, others I'm including at the end for "questions from the community" but keep them coming!

PsyKore

Is there generally a more prominent Giger influence/inspiration with regards to designs and aesthetics for this movie?

Enoch

Enoch

#23
Quote from: Corporal Hicks on Oct 12, 2016, 07:44:14 AM

Comeon 8th, no need for that passive aggressive.


I didn't take that as a negative comment. As people say, it takes all sorts... and
Eight is a bit stern and cynical but he is right, I am a professor ;D
New type of professor... professor of kindness and patience! ;) :D

He ll explain me everything about matte and backing differences ;D

P.S. Sorry for this off topic post!

motherfather

motherfather

#24
How is a sense of scale (vastness vs cramped conditions) handled and reflected?

a - in relation to living organisms and their surroundings.

b- in relation to worlds, and open spaces within those worlds

(yes, I am fishing for info that may give hints about how suffocating and suspenseful situations may be, whether the mega giant jockeys are around, those huge tree trunks, and whether xenos are same, larger or smaller etc... )

Ephemer Nine

What do you think is the extent of H. R. Goger's influence in the dimension of science-fiction and on a personal level?

𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯

Quote from: Enoch on Oct 12, 2016, 11:14:23 AM
Eight is a bit stern and cynical but he is right, I am a professor ;D

:laugh: I know, I know, I always were an asshole. But the Corporal can sometimes be such a nanny.  :P

QuoteHe ll explain me everything about matte and backing differences

Matte paintings are created during post-production and composited into the film afterwards. Nowadays they tend to be full 3d virtual environments rather than just flat 2d images as was the case in the past. Usually where you see a greenscreen, a matte painting will later take it's place.

Backings are very large prints that are placed or hung on the set during actual filming. So for example, instead of a greenscreen behind a window you now have a very large canvas print of the exterior environment. Saves the trouble of later having to composite it in and gives the actors a more believable environment to work in than those rather unimaginative greenscreens. It does have it's limits however since you can't animate it or anything fancy like that.

The reason I asked Wayne about it is because he mentioned working on some image files with really crazy high resolutions and file sizes. Concept paintings and even matte paintings generally don't need to be that big unless you are going to make really huge prints out of them.

Enoch

Quote from: The Eighth Passenger on Oct 12, 2016, 04:09:48 PM

:laugh: I know, I know, I always were an asshole. But the Corporal can sometimes be such a nanny.  :P

QuoteHe ll explain me everything about matte and backing differences

Matte paintings are created during post-production and composited into the film afterwards. Nowadays they tend to be full 3d virtual environments rather than just flat 2d images as was the case in the past. Usually where you see a greenscreen, a matte painting will later take it's place.

Backings are very large prints that are placed or hung on the set during actual filming. So for example, instead of a greenscreen behind a window you now have a very large canvas print of the exterior environment. Saves the trouble of later having to composite it in and gives the actors a more believable environment to work in than those rather unimaginative greenscreens. It does have it's limits however since you can't animate it or anything fancy like that.

The reason I asked Wayne about it is because he mentioned working on some image files with really crazy high resolutions and file sizes. Concept paintings and even matte paintings generally don't need to be that big unless you are going to make really huge prints out of them.

I knew you would be kind to explain me this...
Many thanks, Eight! :) 

P.S. I wouldnt be too sure about Corporal though! ;D


Corporal Hicks

Quote from: The Eighth Passenger on Oct 12, 2016, 04:09:48 PM
:laugh: I know, I know, I always were an asshole. But the Corporal can sometimes be such a nanny.  :P

I prefer to think of myself more as a squad leader than a nanny but whatever tickles your pink.

Regardless, thanks for explaining it for folk.

T Dog

Q for Wayne:
Wayne, what art (generally speaking) was the most influential on you in your formative years which made you want to be an visual artist?: whether it be books, movies, music, visual art etc?

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