Guess I'll write up a quick review
First things first, this mod is very very hard. Me and one other person found ourselves dying on round 2/3 most of the time, so I never got a look at some of the higher level xenos. The Aliens themselves look very nice (No tail sails!!!!) and are extremely deadly. The marines on the other hand are good, but not great. Their armor just seems a little cartoonish, but when aliens are clawing at you left, right, and center, you tend not to notice. You also get to play as the characters from the movies, like Hudson and Apone, who come with their own custom dialogue taken straight from the film, which is a nice touch. Weapons and equipment are great, period. The Smartgun is a blast to use, and really makes you feel like a badass (That is until you get facehugged, those things are terrifying!). The sentry gun is a great tool for locking down areas, combine that with a few welded doors to make a choke point and watch the bodies drop. I found that the motion tracker in this mod, unlike the one in the deadspace mod, was surprisingly useful, and saved my life more than once. Marines have 3 classes to choose from; rifleman, Medic, and specialist. The specialist is the heavy hitter, armed with a shotgun and a 30% price drop on the smartgun, he packs one hell of a punch. The rifleman is your general purpose, Pulse rifle carrying infantryman, but don't let that discourage you, the Pulse rifle is a mean weapon that cuts xenos to bits. I unfortunately never had the chance to play as the medic, but I have the strangest feeling he heals people. But not everything is great, my biggest complaint is that there is a very small number of maps, some of which don't exactly give of an "Aliens feel". My favorite map so far is Hadley's Harbor, a container area in the Hadley's Hope colony from the film. The other maps that I really enjoyed were Derelict, set within the Space Jockey's flight room (YOU CAN SEE THE CHAIR!!!) , and Atmosphere processor , which is just a re-skinned version of KF-Elecfields. But the addition of an Atmosphere processor in the background, a new skybox, and the USS Sulaco in orbit, the map just feels so much more fun to play on. Then there's the other maps. Hadley's Hallway is by far my least favorite of the bunch. It's a very long, wide hallway with Aliens spawning on either end. Another map I wanted to talk about is WY Transport route (forgive me if I got the name wrong ), it's essentially a rode in a forest, and just doesn't feel Aliens'ish. My biggest complaint is probably the lack of confined maps, a part of me really wanted to play on maps that resembled the corridors of Hadley's Hope, but sadly, that was not to be. Like I said before, I barely progressed in the game, due to the extreme difficulty (PinkiePie645 or what ever you're name is, you are a trooper and I thank you for staying in the game), but that did not stop me from having a really fun time. This mod is great, WolfPackClan really outdid themselves this time, and despite a few complaints, i highly advise anybody who cared to read this review to download this mod. I'll give the Aliens KF mod an 8.8 out of 10.
Pros: -Aliens look great
-weapons and equipment look and sound great
-Game is very hard
-Most of the maps look great
-Tracker is a step up from KF Deadspace
Cons: -Not enough maps
-You really need alot of people
-Some maps are not so great
-Weird armor
P.S. Almost forgot to talk about the chestburster mechanic, if a buddy does not shoot a facehugger off, it will fall off by itself and die, and then a chestburster pops out at a random time!