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Posted by Huggs
 - Mar 13, 2019, 06:52:14 PM
Quote from: The Old One on Mar 11, 2019, 04:15:02 AM
https://vimeo.com/205282438

Balance both traversal stances.
Isolation's "hunter" stance (Fast)
and the 1979 original's homosapien,
straight stance. (Slow)

I still think those thighs are gorgeous.
Posted by judge death
 - Mar 13, 2019, 06:22:31 PM
Quote from: Kelgaard on Mar 11, 2019, 03:10:41 AM
Stalking around is one thing, but I can't imagine them sprinting on two legs and looking right. I'm okay with what was shown.
In aliens movie we saw them jump and run on two legs/upright and not running on four legs, besides in the airducts but that was due to the cramped space.
I prefer the xenomorphs running and moving on two legs and dislike how they after AVP movies and games been made like always running on four legs and is smaller and more dinosaur like.
Posted by The Old One
 - Mar 11, 2019, 04:15:02 AM
https://vimeo.com/205282438

Balance both traversal stances.
Isolation's "hunter" stance (Fast)
and the 1979 original's homosapien,
straight stance. (Slow)
Posted by Kel G 426
 - Mar 11, 2019, 03:10:41 AM
Stalking around is one thing, but I can't imagine them sprinting on two legs and looking right. I'm okay with what was shown.
Posted by Samhain13
 - Mar 11, 2019, 02:52:43 AM
I like my aliens looking like men not dogs.

Spoiler
Unless they came out of a dog  :P
[close]
Posted by Kel G 426
 - Mar 11, 2019, 02:50:26 AM
How should it have ran? Like a person?
Posted by Samhain13
 - Mar 09, 2019, 11:33:52 PM
If only it didn't ran on four legs.
Posted by Munkeywrench
 - Mar 09, 2019, 11:29:05 PM
Quote from: Corporal Hicks on Mar 09, 2019, 05:38:53 PM
The posture has never really been something that has bothered but me considering the Alien's terraforming bay entrance and it's human-like stance was one of the creepiest Alien moments in ages for me, I can completely agree with wanting a more upright posture.

I agree! I'm not the biggest fan of Covenant but seeing it come walking in like that literally gave me chills
Posted by The Old One
 - Mar 09, 2019, 11:22:24 PM
Agreed, but always? No.

Balance both IMO.
Posted by Corporal Hicks
 - Mar 09, 2019, 05:38:53 PM
The posture has never really been something that has bothered but me considering the Alien's terraforming bay entrance and it's human-like stance was one of the creepiest Alien moments in ages for me, I can completely agree with wanting a more upright posture.
Posted by TC
 - Mar 09, 2019, 03:55:43 PM
CA said that since the player was going to do a lot of hiding under beds, tables, desks etc, we were going to spend a lot of time staring at the alien's feet, and they felt the human plantigrade feet looked too ordinary and therefore not so scary.

As far as the hunched over posture goes, nowadays this is what you get from dinosaur movies. IOW the hunched over alien looks very similar in silhouette to all those velociraptors and t-rexes we see all the time, and the alien deserves better than that.

Also, (and I know this is counter-intuitive when you're greatest fear is that it will look like a man in a rubber suit), but when it's standing upright the fact that it is more human-like adds to the grotesque, perverted-nature effect.

Just my opinion.

TC
Posted by Xenomorphine
 - Mar 09, 2019, 02:03:50 PM
Saliva is actually easy to render in CGI. All you need is a transparent PNG image and place an animated 'waterfall' effect of fluid constantly moving down it. There are other methods for closer range renders.

Watching the recent digital series thing definitely reminded me about that weird jaw, I have to agree. A lot of the time, it doesn't matter, because the game uses shadowing to good effect, but it stands out when we see it.

From what I recall, weren't the digitigrade legs used because they couldn't get it look convincing when animating it on ordinary legs? Personally, I've always preferred the tri-jointed look in some of the comics, but it goes against canon for the human-hosted creatures and there are times it looks oddly bendy in the game.
Posted by The Old One
 - Mar 06, 2019, 05:46:18 PM

...
Posted by SiL
 - Mar 06, 2019, 01:19:27 PM
Quote from: The Old One on Mar 06, 2019, 12:42:38 PM
but it's not something the Isolation design's incapable of doing.
Well no argument there; I guess that goes more into how they applied it. Bad direction.
Posted by SiL
 - Mar 06, 2019, 12:09:49 PM
Quote from: The Old One on Mar 06, 2019, 10:51:16 AM
Love the hunch, markedly improves how the design comes off to me. Looks like you can actively tell it's hunting, or aggressive and if it was just walking about casually with the human silhouette and plantigrade legs it would look silly af.
The problem for me is it looks like every other hunched over man in a suit, which is my issue with every time Woodruff Jnr is in the suit. Upright and looking around calmly gives it a more intelligent aspect; it's scanning, searching, assessing, thinking. You see it even in Bolaji's suit tests, where he's not exactly stick straight, but he's not slouching at his shoulders.

The Terminator, of all things, is a good example of this. When he's tracking something down he scans the area upright, to get a complete view.

Hunched is beastly, which is lazy and unimaginative.

QuoteWhen you see it roaming around in full view, the digitigrade legs and leaning forward posture works best.
I really disagree here. Long, slender, human legs with an elegant walking motion could've worked wonders. The problem in Alien is that the full body shots were exclusively stunt people, not Bolaji. If they'd blown him out the airlock that ending wouldn't have looked quite as dodgy.
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