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Posted by NickisSmart
 - Apr 28, 2014, 09:53:36 AM
Based on everything the devs have talked about and all the interviews and first impressions with the game at this point in its dev process, it sounds like an interactive version of Alien. For me, a huge fan of the first film, who thinks that as a horror film, Alien does it much better than Aliens in that regard, this is like a dream come true. I still think the demo is little more than a peripheral first glance at an incomplete game, but even so, it looks great and you can tell they've really done their homework in regards to the look an sound of the game. If the demo makes anything clear, it's this. In regards to the gameplay and the plot, I think it's to o early to say and they might keep that under wraps until October. Can't say I blame them. You want people to be surprised, but at the same time, given the supposed random nature of the Alien's behavior, it will be impossible to predict. You'll only know its intent, but that first response to the game upon release is important all the same.

Regardless of how they handle it -- official demo or no, in-depth accounts of the plot, characters and story or not -- I think the game will gain tremendous respect among Alien fans overnight, but will be more to slow to come around to people who have been raised on nothing but Aliens. It's an annoying trend how much people love Aliens, and I hope if anything that this game breaks that and shows people the first first is just as strong, if not stronger, in its own right.
Posted by The1PerfectOrganism
 - Apr 22, 2014, 12:53:03 AM
Quote from: RobThom on Mar 12, 2014, 03:58:19 PM
I'm actually kind of warming up to this Alien Isolation.

If you just disregard any pretense that its any kind of "canon" (the devs were smart to mention that themselves),
and just take it for its own merits as a stand alone experience,
its got things that I like.

The Cobb/Alien styled environments.
Moebius suits.
Un-emphasis on run and gun.

And although playing as Ripleys daughter having an encounter with an Alien seems somewhat absurd,
its good enough for videogame logic.

The Alien is closer to Gigers,
but altered towards gameplay functionality.
Its not a reboot, remake or prequel.
Its not in 3D.

And judging from Rockstar and the GT franchise,
them Scots can pull off a good game when they want to.

Uh...

It's not made by Rockstar, thank f**k too.
Posted by elmen
 - Apr 21, 2014, 06:52:46 PM
I canĀ“t wait to see more of this game...
Will be awesome.
Posted by Kimarhi
 - Mar 12, 2014, 04:04:13 PM
Quote from: gabgrave on Mar 05, 2014, 11:04:26 AM
Err, bullet size does not equal penetrative power. Round type does.

That's what was said.

Aliens body armor stops standard rounds.
Posted by RobThom
 - Mar 12, 2014, 03:58:19 PM
I'm actually kind of warming up to this Alien Isolation.

If you just disregard any pretense that its any kind of "canon" (the devs were smart to mention that themselves),
and just take it for its own merits as a stand alone experience,
its got things that I like.

The Cobb/Alien styled environments.
Moebius suits.
Un-emphasis on run and gun.

And although playing as Ripleys daughter having an encounter with an Alien seems somewhat absurd,
its good enough for videogame logic.

The Alien is closer to Gigers,
but altered towards gameplay functionality.
Its not a reboot, remake or prequel.
Its not in 3D.

And judging from Rockstar and the GT franchise,
them Scots can pull off a good game when they want to.



Posted by Mus
 - Mar 06, 2014, 03:45:46 PM
That was the whole reason it has acid blood, they could just shoot it, but then it would f**k their ship up
Posted by Nightlord
 - Mar 06, 2014, 02:23:13 PM
No not the sequels, it was killable in the first. However the crew wouldn't risk it because of the acid blood. The alien was never intended to be invincible.
Posted by Space Voyager
 - Mar 06, 2014, 02:19:52 PM
Quote from: Predatorium on Mar 06, 2014, 01:10:38 PMtruly perfect organism!

Oh come on...
Posted by Predatorium
 - Mar 06, 2014, 01:10:38 PM
Do you see guys? Do you see what the sequels have done to it? It's a breathing, scimpering, easy-to-kill animal. Not so alien in its' characteristics at all. I hope Alien Isolation totally ignores all the sequels weakening changes to the once very definition of a truly perfect organism!
Posted by gabgrave
 - Mar 05, 2014, 11:04:26 AM
Err, bullet size does not equal penetrative power. Round type does.
Posted by SM
 - Mar 05, 2014, 05:47:32 AM
They explode when hit by smart or sentry gun fire.

10mm pulse rifle rounds - not really.  They do sting a bit, though.
Posted by Kimarhi
 - Mar 05, 2014, 05:32:01 AM
It exploded when 10 mm explosive tipped light armor rounds hit it.  The standard 9mm certainly hurt the Alien, but if you look at small arms hits Gorman had on the creatures, there is no penetration. 

.45 at point blank range took several shots before it went down as well.

.45 and 10mm are much bigger rounds than 9mm.
Posted by Mus
 - Mar 05, 2014, 05:18:40 AM
Does the alien? It has those ribs and I guess a hard head, otherwise they seemed pretty prone to explode with no reservations
Posted by Kimarhi
 - Mar 05, 2014, 04:33:01 AM
Quote from: Mus on Mar 05, 2014, 03:11:58 AM
Tigers have mass but they have soft paws too ^_^

Tigers don't have body armor capable of stopping 9mm rounds either.
Posted by RagingDragon
 - Mar 05, 2014, 04:10:38 AM
RobThom, I have to agree with you big time on the roaring monster crap. Every movie. Every game. Every sort of creature/monster/robot/villain. It's like they go to monsteranimation.com and download a template.

So horrible and stale that I've actually turned off movies because of it lol, and use it to fuel my exhaustive rants about how cgi and art college anime emos are ruining everything, but I digress... the gameplay mechanics should illustrate a much better purpose for noises and footsteps, hopefully.

Seems like CA is committed to trying to make an authentic experience (trying = key word) so hopefully it will be for the most part believable.


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