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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Mar 15, 2013, 01:37:15 AM

Title: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: ikarop on Mar 15, 2013, 01:37:15 AM
Quote from: Gearbox SoftwareMarch 14 2013 Update:

    The PC update is currently in the final stages of testing and expected to roll out within the next week.

    This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

    As this update is rather large, those players with limited or bandwidth-capped access may want modify their auto-update settings by right-clicking Aliens: Colonial Marines in their Steam Library, choosing Properties and selecting the Updates tab.




QuoteA nearly 4GB update for Aliens: Colonial Marines on PC should begin rolling out on Steam today (March 18, 2013) at approximately 3PM CT.

This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

Quote3/18/2013 Update

General

    - Improved texture resolution.
    - Various visual improvements.
    - Added mouse smoothing to options menu.
    - Fixed crashes tied to launch and motion tracker.
    - Added additional safeguards to better protect save data.
    - Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
    - Addressed several scenarios under which players could spawn without a weapon.
    - Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
    - Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
    - Smart Gun animation now properly tracks targets.
    - Addressed some instances where Xenos would display erratic animations.
    - Increased light radius for player's shoulder lamp.
    - Adjusted aim assist to better reflect player input.
    - Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
    - Addressed issues with players not spawning into a level properly.
    - Fixed a marine player invincibility exploit.
    - Resolved several instances where players could walk or fall outside of maps.
    - Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input.
    - Fixed an issue that could cause localized text to sometimes display incorrectly.
    - Addressed an issue where weapon ammunition was not always highlighted properly.
    - General user interface improvements.
    - Miscellaneous bug fixes.


Campaign

    - Tweaked enemy and friendly AI to be more aggressive and responsive.
    - Modified campaign difficulty to account for improved AI responsiveness.
    - Improved enemy collision detection regarding doors and Power Loader.
    - Addressed some issues that could cause improper warping for co-op players.
    - Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
    - Players will no longer bleed out immediately when downed in a Power Loader.

Versus

    - Fixed issues that could cause clients to report inaccurate results and statistics.
    - Addressed instances where a map would appear to "pop in" when loading into a new match.
    - New Xeno appearance customization added.
    - Multiplayer teams should now correctly auto-balance between rounds.
    - Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10 to 20 seconds.
    - Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
    - Crusher pick-ups now correctly appear as highlighted for clients.
Title: Re: PC Patch #2 Details
Post by: JokersWarPig on Mar 15, 2013, 02:48:00 AM
Why couldn't the 360/PS3 get better texture resolution/visual improvements?
I need to get back to PC gaming soon  ::)
Title: Re: PC Patch #2 Details
Post by: Jango1201 on Mar 15, 2013, 03:11:23 AM
Well hopefully they will apply those texture updates to future XBOX patches
Title: Re: PC Patch #2 Details
Post by: Aceburster on Mar 15, 2013, 03:20:02 AM
 Ill tell ya what, half the problem is the textures are low resolution, the other half is that lots of them are simply drawn like crap. I dont have an Xbox version to investigate but im willin to bet its the same thing for them. Some of them they didnt even bother to paint within the lines let alone optimize. Tons of textures have the wrong size specular maps attached to them, partially visible "zone" textures from the old lighting scheme. Its all taking the same processing power, its just MS paint level quality.

This game could get an overhaul simply by finding someone who knows how to use photoshop correctly. If Xbox doesnt get something graphic wise ill post up textures for people to laugh at.
Title: Re: PC Patch #2 Details
Post by: MicroN on Mar 15, 2013, 04:17:30 AM
Sounds awesome, can't wait.
Title: Re: PC Patch #2 Details
Post by: WinterActual on Mar 15, 2013, 05:31:31 AM
No dedis - the game will stay dead for a while.
Title: Re: PC Patch #2 Details
Post by: PRI. HUDSON on Mar 15, 2013, 05:59:50 AM
The textures look awful on the 360. If they were refined and clear it would at least make the game easier to look at. The visuals are an eyesore on console. Bad to the point where it is very noticeable.
Title: Re: PC Patch #2 Details
Post by: PsyKore on Mar 15, 2013, 08:19:09 AM
I'll check it out to see how the "improved" texture resolution looks.

Would be nice if they fixed the crazy sway-while-shooting nonsense; it's like a little girl is holding the gun or something. And the hit detection being completely off from where the crosshair is pointing...
Title: Re: PC Patch #2 Details
Post by: WinterActual on Mar 15, 2013, 12:09:25 PM
Thats because GBX are still using the ancient "invisible laser on the hitmarker" detection and they just add some spread instead of using real projectiles for the bullets.
Title: Re: PC Patch #2 Details
Post by: spinksy on Mar 15, 2013, 02:36:47 PM
Don't get your hopes up - the patch for Xbox has fixed NOTHING. Certainly nothing noticeable at all.

Ridiculous
Title: Re: PC Patch #2 Details
Post by: YutaniDitch on Mar 15, 2013, 04:36:56 PM
Huh, HOW BIG is the PC patch?
Title: Re: PC Patch #2 Details
Post by: Predaker on Mar 15, 2013, 07:22:51 PM
I hope the PC patch gets all the bells and whistles. Full dynamic lighting, high res textures, DX11 effects, anything possible to make it the best it can be.
Title: Re: PC Patch #2 Details
Post by: Aceburster on Mar 15, 2013, 08:00:14 PM
I really hope this game gets some lighting and FX help. Blur effects and good bloom too... and color correction :D Then it would be like every other game made in the past 10 years!

Oh and I hope they put the film grain in first person mode. It actually does exist in the "edit loadout" screen so filmgrain isnt a myth. Aint holding my breath on any of it though.
Title: Re: PC Patch #2 Details
Post by: never82 on Mar 16, 2013, 09:01:24 AM
Quote from: Jango1201 on Mar 15, 2013, 03:11:23 AM
Well hopefully they will apply those texture updates to future XBOX patches
I HOPE so BAD
Title: Re: PC Patch #2 Details
Post by: PRI. HUDSON on Mar 16, 2013, 02:50:29 PM
Quote from: never82 on Mar 16, 2013, 09:01:24 AM
Quote from: Jango1201 on Mar 15, 2013, 03:11:23 AM
Well hopefully they will apply those texture updates to future XBOX patches
I HOPE so BAD

The textures are so bad. It's almost sickening.
Title: Re: PC Patch #2 Details
Post by: Vrastal on Mar 18, 2013, 11:01:17 AM
Until future SP campaigns are released and more or less given good reviews, I've basically given up on the game...I may update if this "big" update brings anything significant or new to the table.

Yeah it would be nice to get the pretty game we saw but i want the pretty game with something new.
Title: Re: PC Patch #2 Details
Post by: ikarop on Mar 18, 2013, 07:37:38 PM
QuoteA nearly 4GB update for Aliens: Colonial Marines on PC should begin rolling out on Steam today (March 18, 2013) at approximately 3PM CT.

This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3. This update also includes several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes.

Quote3/18/2013 Update

General

    - Improved texture resolution.
    - Various visual improvements.
    - Added mouse smoothing to options menu.
    - Fixed crashes tied to launch and motion tracker.
    - Added additional safeguards to better protect save data.
    - Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
    - Addressed several scenarios under which players could spawn without a weapon.
    - Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
    - Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
    - Smart Gun animation now properly tracks targets.
    - Addressed some instances where Xenos would display erratic animations.
    - Increased light radius for player's shoulder lamp.
    - Adjusted aim assist to better reflect player input.
    - Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
    - Addressed issues with players not spawning into a level properly.
    - Fixed a marine player invincibility exploit.
    - Resolved several instances where players could walk or fall outside of maps.
    - Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input.
    - Fixed an issue that could cause localized text to sometimes display incorrectly.
    - Addressed an issue where weapon ammunition was not always highlighted properly.
    - General user interface improvements.
    - Miscellaneous bug fixes.


Campaign

    - Tweaked enemy and friendly AI to be more aggressive and responsive.
    - Modified campaign difficulty to account for improved AI responsiveness.
    - Improved enemy collision detection regarding doors and Power Loader.
    - Addressed some issues that could cause improper warping for co-op players.
    - Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
    - Players will no longer bleed out immediately when downed in a Power Loader.

Versus

    - Fixed issues that could cause clients to report inaccurate results and statistics.
    - Addressed instances where a map would appear to "pop in" when loading into a new match.
    - New Xeno appearance customization added.
    - Multiplayer teams should now correctly auto-balance between rounds.
    - Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10 to 20 seconds.
    - Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
    - Crusher pick-ups now correctly appear as highlighted for clients.
Title: Re: PC Patch #2 Details
Post by: Aceburster on Mar 18, 2013, 07:46:58 PM
Now THAT sounds like a patch! Thanks Ikarop!
Title: Re: PC Patch #2 Details
Post by: Samus007 on Mar 18, 2013, 08:02:47 PM
Looking forward to getting this patch on the PS3 when it comes, then I'll give it a play thru again.

Speaking of Aliens: CM, for those interested the game is on sale at Target this week (in stores only) for 33.99. I think Amazon too.
Title: Re: PC Patch #2 Details
Post by: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.
Title: Re: PC Patch #2 Details
Post by: Aceburster on Mar 18, 2013, 08:32:43 PM
Quote from: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fdrlillianglassbodylanguageblog.files.wordpress.com%2F2010%2F06%2Fobama-tears-far1.png&hash=e048da316f4c86dc7a8fdb270c8477253c3ca8ff)
Title: Re: PC Patch #2 Details
Post by: ikarop on Mar 18, 2013, 08:35:23 PM
Texture quality comparison:

(https://www.avpgalaxy.net/wordpress/wp-content/uploads/2013/02/ACMVanila2.jpg)

(https://www.avpgalaxy.net/wordpress/wp-content/uploads/2013/03/2013-03-18_00002.jpg)
Title: Re: PC Patch #2 Details
Post by: Nutlink on Mar 18, 2013, 09:10:34 PM
Quote from: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.
https://www.youtube.com/watch?v=OKQz5CO-1sI (https://www.youtube.com/watch?v=OKQz5CO-1sI)

Film grain is ok if it's an option, but let me turn that crap off!
Title: Re: PC Patch #2 Details
Post by: ikarop on Mar 18, 2013, 09:17:09 PM
Quote from: Nutlink on Mar 18, 2013, 09:10:34 PM
Quote from: ikarop on Mar 18, 2013, 08:30:26 PM
The film grain has been added. No option on the menu to disable it that I can see.
https://www.youtube.com/watch?v=OKQz5CO-1sI (https://www.youtube.com/watch?v=OKQz5CO-1sI)

Film grain is ok if it's an option, but let me turn that crap off!

Quote from: Gearbox SoftwareWill be passing it on to the team, particularly as it relates to film grain not having a toggle.

I haven't looked at the .ini files much yet so I'm not sure if there's an option there but in the meantime you can download this working solution: http://www.moddb.com/games/aliens-colonial-marines/addons/avpgalaxy-film-grain-remover




Some of the really bad textures are still pretty much the same:







Others have improved notably:





Title: Re: PC Patch #2 Details
Post by: Sadogoat on Mar 18, 2013, 09:58:49 PM
Apparently Gearbox are looking into a toggle for the film grain - although it can probably be manually tweaked off in the .ini settings.
Title: Re: PC Patch #2 Details
Post by: EvilPraetorian on Mar 19, 2013, 12:28:00 AM
I've taken PrePatch and Post Patch Screenshots at a very very VERY high resolution for you guys to drool over..  please drool away from your keyboard,  I don't want to be responsible for any damage you may cause to your peripherals.

CRYO-TUBES
Pre-Patch
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg191%2F3036%2Fhighresscreenshot00018.jpg&hash=697fdeedc2fc9b5f65d6259df27f92db6bbe0d49)

Post Patch
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwYKt1vy.jpg&hash=8189e8c3be2dee0b2e4446d42786b9679f6a4650)


Hived area after you rescue Keyes
Pre Patch
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg841%2F5729%2Fhighresscreenshot00025.jpg&hash=c358ff35a87754700283e632b22e8ee8781d92a7)

Post Patch
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA6CAbTV.jpg&hash=48a02fe18abf5a4a3bf1f410cf3d90b3925b9315)


Dropship on fire in the Sulaco's hangar
Pre-Patch
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F2361%2Fhighresscreenshot00033.jpg&hash=0f45e5d520dbabc920f831b6c49b4105c43ad99f)

Post-Patch
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Feky6F5p.jpg&hash=1ae5b5f4eaeeb3ddaf63057a099f1f6ea95a0ac1)

Enjoy.
Title: Re: PC Patch #2 Details
Post by: predpant on Mar 19, 2013, 01:26:58 AM
I wished they would fix it so you can enter rooms first !!! So annoying when he runs infront of you and kills' or tries to kill everything,

"hey f##k off i wanted to do that"

Or when he waits at a door !! its obvious that theres something in there now cheers :/
Title: Re: PC Patch #2 Details
Post by: Aceburster on Mar 19, 2013, 02:08:03 AM
Now he runs out and gets 5 Xenos stuck up his butt, its awesome because he gets knocked over all the time. I enjoy his suffering.
Title: Re: PC Patch #2 Details
Post by: EvilPraetorian on Mar 19, 2013, 03:26:20 AM
Quote from: Aceburster on Mar 19, 2013, 02:08:03 AM
its awesome because he gets knocked over all the time. I enjoy his suffering.

You MONSTER!!!

Actually, On a serious note,  You're right,  This is karma for kill-stealing!

:edit:
Also..  For those interested....side by side comparison pre/post patch

http://www.youtube.com/watch?v=NRiPPqiYzsY#ws (http://www.youtube.com/watch?v=NRiPPqiYzsY#ws)
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: p1nk81cd on Mar 19, 2013, 03:54:45 AM
Film grain-  :'(  :-*

Hope to see it on the xbox and ps3.
Title: Re: PC Patch #2 Details
Post by: poisonreap on Mar 19, 2013, 05:27:17 AM
Here it is. It's built into the shaders. You can find it under UberPostProcessBlendPixelShader.usf in your Aliens Colonial Marines\Engine\Shaders path. Still haven't figure out how to make it work without crashing it.


// add image grain = animated noise for a more filmic look
#if USE_IMAGEGRAIN
   {
      const half ImageGrainScale = ImageAdjustments1.w;

      // per channel (faster?)
      // todo: use Square(float3) once it's in common.usf
      float3 GrainAmount = (1 - GammaColor) * (1 - GammaColor) * ImageGrainScale;
      // 1/256 to fight 8 bit quantization artifacts, image grain itself should only affect the darks
      GammaColor = saturate(GammaColor + (PseudoRandom(PixelPos) - 0.5f) * (GrainAmount + 1 / 256.0f));
   }
#endif // USE_IMAGEGRAIN
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Xhan on Mar 19, 2013, 05:51:52 AM
Quote from: Mr. Runner on Mar 19, 2013, 03:54:45 AM
Film grain-  :'(  :-*

Hope to see it on the xbox and ps3.

No, no you don't.

It's f**king horrendous.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: SM on Mar 19, 2013, 06:09:42 AM
 :laugh:
Title: Re: PC Patch #2 Details
Post by: Xhan on Mar 19, 2013, 06:14:48 AM
Quote from: Sadogoat on Mar 18, 2013, 09:58:49 PM
Apparently Gearbox are looking into a toggle for the film grain - although it can probably be manually tweaked off in the .ini settings.

nnnnnope.

artisitcintegrity.gif
Title: Re: PC Patch #2 Details
Post by: Hemi on Mar 19, 2013, 07:56:17 AM
Quote from: Xhan on Mar 19, 2013, 06:14:48 AM
Quote from: Sadogoat on Mar 18, 2013, 09:58:49 PM
Apparently Gearbox are looking into a toggle for the film grain - although it can probably be manually tweaked off in the .ini settings.

nnnnnope.

artisitcintegrity.gif

yes they are Xhan, Chris allready stated that in the update thread. You might have missed it due to the spamming of idiots.


ChrisF

QuoteThanks for the feedback thus far, all. Will be passing it on to the team, particularly as it relates to film grain not having a toggle.

They gave us a nice patch, no reason to think they wont add the toggle in the near future
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Jango1201 on Mar 19, 2013, 08:06:40 AM
I really hope the next patch for the Xbox fixes the graphics like it did for pc. I'd hate to have to spend money on the pc version just for a better gaming experience
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Hemi on Mar 19, 2013, 08:12:40 AM
Quote from: Jango1201 on Mar 19, 2013, 08:06:40 AM
I really hope the next patch for the Xbox fixes the graphics like it did for pc. I'd hate to have to spend money on the pc version just for a better gaming experience

It will not, and get used to it.
Title: Re: PC Patch #2 Details
Post by: Xhan on Mar 19, 2013, 08:36:14 AM
Quote from: Hemi on Mar 19, 2013, 07:56:17 AM
Quote from: Xhan on Mar 19, 2013, 06:14:48 AM
Quote from: Sadogoat on Mar 18, 2013, 09:58:49 PM
Apparently Gearbox are looking into a toggle for the film grain - although it can probably be manually tweaked off in the .ini settings.

nnnnnope.

artisitcintegrity.gif

yes they are Xhan, Chris allready stated that in the update thread. You might have missed it due to the spamming of idiots.


ChrisF

QuoteThanks for the feedback thus far, all. Will be passing it on to the team, particularly as it relates to film grain not having a toggle.

They gave us a nice patch, no reason to think they wont add the toggle in the near future

The nope was for can you turn it off in the .ini settings, which, you can't.

Neither FilmGrain=blah nor PostProcessing=blah have an associated boolean, flag, or hook.

You can, however, turn the overlay a solid color on the alpha and thus remove it "manually".
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Redfield83 on Mar 19, 2013, 10:44:15 AM
A plea for help. I just moved and have no internet, say for the campus terminal which I am on now. I can't lug my tower to campus as security would probably think I am up to something bad (I am just a gamer officer). How is the patch coming in; is it an executable or is steam just overriding textures as it goes?

Could anyone host the patch for us stranded by non internet equipped homes?

Just asking for a lifeline here.

Thanks anyways, and awesome reporting.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 19, 2013, 11:25:11 AM
The film grain is a little OTT. It's looking like a very old and worn VHS recording of Aliens!
If they can decrease the film grain opacity by about 50 to 70% it should help. Along with an option to completely disable it. The extra fogging looks good.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: teras on Mar 19, 2013, 11:48:33 AM
No love for the consoles then?
Expected   :-(
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: PsyKore on Mar 19, 2013, 01:17:07 PM
The graphics do look better. I like that it's darker too, and some good fog effects. Some things still need some love, though. But it's by no means bad-looking.

The film grain is cool in a way, but it doesn't properly replicate the movie at all. The grain in this is too much and looks worse than VHS.

The aliens AI generally seem to target the player more, which makes solo play extremely hard in some sections, mostly in parts where you have to defend a spot. It can be frustrating and unfair.

One funny thing I found: there's a really bad glitch with the first lurker you encounter above where Keyes is hived. If you walk up to the lurker while he's still curled in the wall, his model starts moving around in the air. You can keep pushing him around all over the place while he's still in his static curled animation. Strange.

Not much else to really say. I still would like them to get rid of the stupid sway animation on the guns. It looks ridiculous seeing my laser pointer facing one way and seeing the hit detection to the right of it.

Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: SPECIAL FORCES on Mar 19, 2013, 01:38:13 PM
Next patch: Improved AI and kill O Neal!!!

ACM will sell 200.000 copies more...eeeeasy.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: shakermakerman on Mar 19, 2013, 01:47:08 PM
Silly question is this a steam only patch or all on pc?
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: EvilPraetorian on Mar 19, 2013, 02:10:22 PM
ACM on PC is purely a steamworks title,  Regardless of that,  It's all PC's naturally :)
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Samus007 on Mar 19, 2013, 02:12:28 PM
Quote from: teras on Mar 19, 2013, 11:48:33 AM
No love for the consoles then?
Expected   :-(

Gearbox has said that it is coming to consoles very soon.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: teras on Mar 19, 2013, 03:03:56 PM
Quote from: Samus007 on Mar 19, 2013, 02:12:28 PM
Quote from: teras on Mar 19, 2013, 11:48:33 AM
No love for the consoles then?
Expected   :-(

Gearbox has said that it is coming to consoles very soon.

Better textures, more fog, better lighting and 4GB, I don't think so.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: EvilPraetorian on Mar 19, 2013, 03:26:56 PM
Now now,   Don't dash his hopes mate,  I was confident GBX would deliver on the PC and all the nay sayers were all saying that it wasn't going to happen..  yet here we are.

There's just as much chance as the console getting this graphical enhancement,  The texture resolutions may need tweaking or resizing so that console hardware can run ACM adequately with the graphical enhancements.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: shakermakerman on Mar 19, 2013, 03:46:35 PM
Quote from: EvilPraetorian on Mar 19, 2013, 02:10:22 PM
ACM on PC is purely a steamworks title,  Regardless of that,  It's all PC's naturally :)
. Cheers mucka.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Samus007 on Mar 19, 2013, 04:56:40 PM
Quote from: teras on Mar 19, 2013, 03:03:56 PM
Quote from: Samus007 on Mar 19, 2013, 02:12:28 PM
Quote from: teras on Mar 19, 2013, 11:48:33 AM
No love for the consoles then?
Expected   :-(

Gearbox has said that it is coming to consoles very soon.

Better textures, more fog, better lighting and 4GB, I don't think so.

That 4gig update to the PC also included things that the PS3/360 got already.

Quote from them, "This update contains the changes that were in the recent update for the Xbox 360 and PlayStation 3 versions, along with some additional changes that will be part of future updates for the Xbox 360 and PlayStation 3."

And this wouldn't be the first time a large patch has come to consoles. It wouldn't surprise me if it came it around 2 gigs when it was all said and done. We'll see, this is gearbox afterall and they aren't exactly known for telling the truth.
Title: Re: PC Patch #2 Details
Post by: SPECIAL FORCES on Mar 19, 2013, 04:57:27 PM
Quote from: ikarop on Mar 18, 2013, 07:37:38 PM
Quote
Campaign

    - Tweaked enemy and friendly AI to be more aggressive and responsive.
    - Modified campaign difficulty to account for improved AI responsiveness.
   

Oooops! just noticed it...Can anyone verify that the Xenos's behavior is indeed much better?
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Local Trouble on Mar 19, 2013, 05:00:24 PM
Quote from: EvilPraetorian on Mar 19, 2013, 03:26:56 PM
Now now,   Don't dash his hopes mate,  I was confident GBX would deliver on the PC and all the nay sayers were all saying that it wasn't going to happen..  yet here we are.

Has Gearbox dun gone and totally redeemed themselves?
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: RagingDragon on Mar 19, 2013, 08:42:39 PM
Come on, why is this board so dead? Bug Hunt just came out, with a huge PC patch that's supposed to fix graphics and *gasp* Alien AI behavior...

And no one's saying shit.

Come on, you freaking PC elitists. When there's whining to be done, ho look at all of the new comments! But something good happens and we hardly have any posts.

How is it for you guys on the PC? Is it better? Film grain? AI? Glitches? Graphics? Thought this would be huge news, but we get crickets.

Bug Hunt is also pretty fun, save for those god-awful WY mercs, and for $15, it offers far more playtime than any of the weak CoD DLC's which are priced the same. I still agree with some of you that they should've just thrown it in for free, but that would require some intelligence on their part. Still, it's easily worth the money compared to similarly priced DLC's for other titles. Best thing about the game for me, really, besides playing Alien in mp.

Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: EvilPraetorian on Mar 19, 2013, 08:42:57 PM
Quote from: RC on Mar 19, 2013, 05:00:24 PM
Quote from: EvilPraetorian on Mar 19, 2013, 03:26:56 PM
Now now,   Don't dash his hopes mate,  I was confident GBX would deliver on the PC and all the nay sayers were all saying that it wasn't going to happen..  yet here we are.

Has Gearbox dun gone and totally redeemed themselves?

Graphically?  Yep,  It's pretty close to what we saw on the previous demo's,  Even the AI is MUCH less forgiving if you just charge in like rambo.

It's not the same as the demo's..  granted,  But it's a HUGE step closer.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: RagingDragon on Mar 19, 2013, 08:50:10 PM
Quote from: EvilPraetorian on Mar 19, 2013, 08:42:57 PM
Quote from: RC on Mar 19, 2013, 05:00:24 PM
Quote from: EvilPraetorian on Mar 19, 2013, 03:26:56 PM
Now now,   Don't dash his hopes mate,  I was confident GBX would deliver on the PC and all the nay sayers were all saying that it wasn't going to happen..  yet here we are.

Has Gearbox dun gone and totally redeemed themselves?

Graphically?  Yep,  It's pretty close to what we saw on the previous demo's,  Even the AI is MUCH less forgiving if you just charge in like rambo.

It's not the same as the demo's..  granted,  But it's a HUGE step closer.

Thanks man.

Bitching never fails to bring those responses, sho nuff! :laugh:
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Njm1983 on Mar 19, 2013, 10:52:24 PM
Yeah I was wondering why you PC guys havent said much. Its nice that the graphics and AI are close to where we expected now.

Hope that they will bring some of that to the consoles, Not sure how theyll pull it off.

Played a little Bughunt today, wasnt bad. Im not really a fan of horde modes. Im too impatient a player. Didnt last long lol, jumped into a match on the 8th wave, finished that off and then got smartgunned by a W Y merc, bled out before help got to me. Only played against the mercs and they were annoying.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: CONKERSBADFURDAY on Mar 19, 2013, 11:57:54 PM
Quote from: RagingDragon on Mar 19, 2013, 08:42:39 PM
Come on, you freaking PC elitists. When there's whining to be done, ho look at all of the new comments! But something good happens and we hardly have any posts.
Well, I think most people have just moved on. The game failed to impress at launch and now there are other games to play. Better games to move onto.

Kind of hard to be excited about anything involving this game really. The fixes are too little too late.

Though I might give them a look all the same just to say I did. But I can see why people don't give a shit.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Porkus Maximus on Mar 20, 2013, 03:48:37 AM
QuoteAnd no one's saying shit.

The reason no one is saying shit is because no one is playing this game any more. Because it's shit.

Patch #2 is nothing more than polishing a turd. The graphics have improved but they're still not current gen AAA graphics. The film grain is irritating and blatantly just implemented to cover up the textures that remain shitty, and you can't even turn it off The AI no longer glitches out frequently but it's still extremely basic.

Quotefor $15, it offers far more playtime than any of the weak CoD DLC's which are priced the same.

So what? COD DLC is some of the most over-priced DLC on the market, it's not exactly difficult to offer better value for money than that.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Aceburster on Mar 20, 2013, 04:00:52 AM
Quote from: RagingDragon on Mar 19, 2013, 08:42:39 PM
Come on, why is this board so dead? Bug Hunt just came out, with a huge PC patch that's supposed to fix graphics and *gasp* Alien AI behavior...

And no one's saying shit.

Come on, you freaking PC elitists. When there's whining to be done, ho look at all of the new comments! But something good happens and we hardly have any posts.

How is it for you guys on the PC? Is it better? Film grain? AI? Glitches? Graphics? Thought this would be huge news, but we get crickets.

Bug Hunt is also pretty fun, save for those god-awful WY mercs, and for $15, it offers far more playtime than any of the weak CoD DLC's which are priced the same. I still agree with some of you that they should've just thrown it in for free, but that would require some intelligence on their part. Still, it's easily worth the money compared to similarly priced DLC's for other titles. Best thing about the game for me, really, besides playing Alien in mp.

Hey I posted a mod good sir, but been over at the other forums myself because everyone is apparently mad or dead here.

The game is a lot better, its challenging and more atmospheric and personally I love the filmgrain because it makes everything look less plastic and its just fine if you dont jack up the brightness.

Ive never played a horde mode before so im still getting the hang of it but its fun, im gonna try to play some online matches here in a while. I dont like the mercs but whatever, I own it so im gonna play it.

I think the game is worth taking the time to mod now because its 100% better looking and anything out of place can be fixed way quicker. Still think an SDK is really the only thing that can get people motivated again.

The game is still a 5/10 as far as being an Aliens game but im enjoying it more now. Call the cops.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: RagingDragon on Mar 20, 2013, 04:07:08 AM
Quote from: Porkus Maximus on Mar 20, 2013, 03:48:37 AM
QuoteAnd no one's saying shit.

The reason no one is saying shit is because no one is playing this game any more. Because it's shit.

Patch #2 is nothing more than polishing a turd. The graphics have improved but they're still not current gen AAA graphics. The film grain is irritating and blatantly just implemented to cover up the textures that remain shitty, and you can't even turn it off The AI no longer glitches out frequently but it's still extremely basic.

Quotefor $15, it offers far more playtime than any of the weak CoD DLC's which are priced the same.

So what? COD DLC is some of the most over-priced DLC on the market, it's not exactly difficult to offer better value for money than that.

Yeah, I know the game is pretty awful, but why come in here and bitch if you say you don't even play the game? I was more or less asking for the people who are trying to play it, lol.

and thanks, Ace! It's good to hear the graphics can at least bump up to the "average" level. I've never been much of a graphics person, but this game's are so bad it's literally distracting. Like the Alien AI in bug hunt, which is adequate but nothing special, I wouldn't expect they could really make the graphics more than adequate without a lot of work.

I think the Aliens work best when the Lurkers are mixed in. The warriors will be charging you as the lurkers peek around boxes or dart across the ceiling to tackle you. I got tackled by one flying into a window earlier, from a rock ledge a ways away. It was crazy. The spitters are also bothersome and accurate as hell. No rupture though, which is great. I do miss the acid, but there's always badass mode.

I still f**king hate the mercs, but now I just arc them and light them on fire.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Aceburster on Mar 20, 2013, 04:16:24 AM
Quote from: RagingDragon on Mar 20, 2013, 04:07:08 AM
I think the Aliens work best when the Lurkers are mixed in. The warriors will be charging you as the lurkers peek around boxes or dart across the ceiling to tackle you. I got tackled by one flying into a window earlier, from a rock ledge a ways away. It was crazy. The spitters are also bothersome and accurate as hell. No rupture though, which is great. I do miss the acid, but there's always badass mode.

there was quite a bit of jumping and flanking when I played bughunt earlier. The spitters deal pretty good damage too and kept getting behind me without me seeing. I dug it. Tbh though, the acid in sp is stroooong now and the soldiers like to 2 hit combo off half your life on soldier difficulty so having that in bughunt might almost be too much lol.

I did have an instance in bughunt where a lurker jumped on me and after I tossed him off he just stood there faliling waiting for me to get back up lol. I died...

I say buff the xenos in bughunt and get rid of the mercs, or get rid of the mercs and add queens and crushers and ravens. some sorta bosses or something. Damn mercs man....
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: RagingDragon on Mar 20, 2013, 04:21:23 AM
I know. The Aliens get tough as hell, but the modes would be great if you had something boss-like, even if it were just at the end.

Beat the Mercenary map on Soldier diff. and it just said "completed all waves!" and f**king ends :laugh: At the end, we were on top of an APC in a garage, behind two sentry guns, unloading into WY heavies and near invincible aliens with pistols and grenades. Was quite awesome, but nothing exactly special happens when you survive. :P
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Xhan on Mar 21, 2013, 08:42:51 AM

QuoteIt's pretty close to what we saw on the previous demo's

The hell it is.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: EvilPraetorian on Mar 22, 2013, 10:39:25 AM
Quote from: Xhan on Mar 21, 2013, 08:42:51 AM

QuoteIt's pretty close to what we saw on the previous demo's

The hell it is.

It is though,  If you compare demo footage with post patch footage it IS pretty close.

You left out part of my post by the way when you quoted me,  I did say afterwards in the same post that it still needs work and that the current patch is a step in the right direction,  Keep up.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Porkus Maximus on Mar 22, 2013, 02:00:49 PM
The new graphics are pretty similar to the demo footage... if you're watching the demo footage in 240p.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Xhan on Mar 23, 2013, 02:36:43 AM
Quote from: EvilPraetorian on Mar 22, 2013, 10:39:25 AM
Quote from: Xhan on Mar 21, 2013, 08:42:51 AM

QuoteIt's pretty close to what we saw on the previous demo's

The hell it is.

It is though,  If you compare demo footage with post patch footage it IS pretty close.

You left out part of my post by the way when you quoted me,  I did say afterwards in the same post that it still needs work and that the current patch is a step in the right direction,  Keep up.

You keep up. It isn't even close except for sound and ONE alien animation.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Nutlink on Mar 23, 2013, 07:15:37 AM
Quote from: RagingDragon on Mar 19, 2013, 08:42:39 PM
Come on, why is this board so dead? Bug Hunt just came out, with a huge PC patch that's supposed to fix graphics and *gasp* Alien AI behavior...

And no one's saying shit.

Come on, you freaking PC elitists. When there's whining to be done, ho look at all of the new comments! But something good happens and we hardly have any posts.

How is it for you guys on the PC? Is it better? Film grain? AI? Glitches? Graphics? Thought this would be huge news, but we get crickets.

Bug Hunt is also pretty fun, save for those god-awful WY mercs, and for $15, it offers far more playtime than any of the weak CoD DLC's which are priced the same. I still agree with some of you that they should've just thrown it in for free, but that would require some intelligence on their part. Still, it's easily worth the money compared to similarly priced DLC's for other titles. Best thing about the game for me, really, besides playing Alien in mp.

http://games.opensteamworks.org/Chart/View/49540 (http://games.opensteamworks.org/Chart/View/49540)

Player counts are pathetically low.  However....

It's still the same crappy SP.  The AI is a little more aggressive, but still extremely stupid and still gets in the way.  The film grain is overdone with no way to turn it off or lower it.  It's hard to tell graphically simply because the film grain covers up a lot of the crappy looks the game had before.  A few textures are noticeably better, but still ugly as hell.  Bughunt is a bit of fun until the WY mercs show up, and after that it's all downhill.  Price-wise, I'd take CoD map packs over this any day simply because those four maps in CoD would see way more use than I'll probably get out of Bughunt.  And I haven't bought a CoD title in 2 years.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Video...
Post by: Xhan on Mar 23, 2013, 07:44:32 AM
The only change to the AI is Warriors will no longer leap back after meleeing you, and Lurkers will come out of hiding somewhat faster, and it's the same for campaign as it is for Bug Hunt.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: WinterActual on Mar 23, 2013, 07:48:58 AM
Quote from: Njm1983 on Mar 19, 2013, 10:52:24 PM
Yeah I was wondering why you PC guys havent said much.
Maybe because I can't find a damn match that's not hosted from japan or some russian kid with his mic turned always on so I can hear his TV and his mom yelling in the background. I am not playing the game not because I don't want to but because 9 out of 10 matches I join are shit - very high ping or always on mic russian kids. Sometimes I get into games with UK or other english speaking guys who are mature but this is VERY rare. That's why I just gave up on ACM until they add dedicated servers at least. I am having fun with the game when I can play it right with decent ping etc. but for now I am pass.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: szkoki on Mar 23, 2013, 12:22:32 PM
looks way better, dynamic lights, smoke, extra light effects eg in the cryotube section, that effect on the screen wich silent hill has, makes it like watching aliens on vhs, it hides the low texture more but its a good addition, the weather, raindrops looks better ...if the game would come out like this, no one would talk about its graphics that much, at least i would have been satisfied....well too bad about the campaigns
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: RayneStorm82 on Mar 24, 2013, 12:14:29 PM
Anyone know what the new alien customisation options are? Many thanks  :)
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: Predaker on Mar 24, 2013, 02:02:34 PM
Quote from: RayneStorm82 on Mar 24, 2013, 12:14:29 PM
Anyone know what the new alien customisation options are? Many thanks  :)

Red dog collars with chrome spikes/studs. The soldier and spitter have the default head with the collar, while the lurker looks like the original alien with no dome wearing a collar.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: EvilPraetorian on Apr 02, 2013, 07:39:08 PM
Quote from: Xhan on Mar 23, 2013, 02:36:43 AM

You keep up. It isn't even close except for sound and ONE alien animation.

That may be,  But you are comparing a fully released game with another 6+ months of patches and updates to a demo that had "work in progress" stamped on the top right hand side.

The game is certainly a lot better in my eyes than it was pre-patch.
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: piff on Apr 03, 2013, 06:10:29 AM
Quote from: EvilPraetorian on Apr 02, 2013, 07:39:08 PM
Quote from: Xhan on Mar 23, 2013, 02:36:43 AM

You keep up. It isn't even close except for sound and ONE alien animation.

That may be,  But you are comparing a fully released game with another 6+ months of patches and updates to a demo that had "work in progress" stamped on the top right hand side.

The game is certainly a lot better in my eyes than it was pre-patch.

so we have a great looking game now, just with no one play with...

looks like its back to avp2 and the AJL mod for me...
Title: Re: PC Patch #2 Details - Comparison Screenshots/Videos Inside
Post by: YutaniDitch on Apr 03, 2013, 12:29:16 PM
Quote from: WinterActual on Mar 23, 2013, 07:48:58 AM
Quote from: Njm1983 on Mar 19, 2013, 10:52:24 PM
Yeah I was wondering why you PC guys havent said much.
Maybe because I can't find a damn match that's not hosted from japan or some russian kid with his mic turned always on so I can hear his TV and his mom yelling in the background. I am not playing the game not because I don't want to but because 9 out of 10 matches I join are shit - very high ping or always on mic russian kids. Sometimes I get into games with UK or other english speaking guys who are mature but this is VERY rare. That's why I just gave up on ACM until they add dedicated servers at least. I am having fun with the game when I can play it right with decent ping etc. but for now I am pass.

I only have ACM on the PC, and WinterActual is right on the money, there are NO matches to access! It is sad as hell, but the ONLY one I managed to get in, the mike sound was clipped as hell, the screen tear was all over the place, bugged even more than the game itself! So, multiplayer is a bust! The offline experience in the maps, well, you already know what I think about them!  :P

About the dedicated servers, highly doubt it, given the feedback and the Steam data! Gearbox is gonna ditch the game come Summer 2013, the day of the last planned DLC! So, why build dedicated servers at all NOW that the cat is outta the bag and people have given Gearbox such a hard time and SO deservedly so?!

It is a pity though, because even though I dislike the Xenos and Mercs AI and damage resistance, with three or four pals and three turrets, it is an awesome survival battle! Just check the youtube vids and see for yourselves! Too bad I can't get into one now...  :laugh: