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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Oct 12, 2012, 11:32:28 PM

Title: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 12, 2012, 11:32:28 PM
As some of you already know, Aliens: Colonial Marines will be this weekend at the NY Comi-con. Please use this thread to discuss any coverage from the event.

Update: I just received word from Sega that the embargo for the press event is Monday.




Press releases:

Spoiler
http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18ADC9 (http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18ADC9)

http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18AACF (http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18AACF)

QuoteSEGA and Gearbox Software today announced actor Lance Henriksen as a special guest for their New York Comic-Con panel, "Designing the Videogame Sequel to ALIENS – Aliens: Colonial Marines and the challenges of scale and canon." The panel will take place on Saturday, October 13, 2012 and will give an inside look at the development of Aliens: Colonial Marines.

http://blogs.sega.com/2012/10/12/sega-and-gearbox-host-new-york-comic-con-panel/ (http://blogs.sega.com/2012/10/12/sega-and-gearbox-host-new-york-comic-con-panel/)

Quote from: TwitterGetting a sneak peek of Aliens Colonial Marines. Can't talk about it because of embargo!
https://twitter.com/DualShockers/status/256882136517328897
[close]

Previews:

Screenshots:






Panels:

http://www.dailymotion.com/video/xubv0f_avpgalaxy-net-aliens-colonial-marines-ny-comic-con-panel_videogames

http://www.youtube.com/watch?v=5srvKWJF-s4#


Press Event Pictures (12/10/12):

Spoiler

















[close]



Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 13, 2012, 01:16:54 AM
QuoteBrian Martel ‏@HeyZeusElvez
At Aliens Colonial Marines event in NY talking to the press. Good to show the quite scary bits off. Oh and Lance Henriksen is here too!

QuoteSEGA
Our Aliens: Colonial Marines Powerloader just got christened by Private Hudson. Bill Paxton checking in! #NYCC pic.twitter.com/9mclmHN7
https://pbs.twimg.com/media/A5GPvexCMAApXXP.jpg:large
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 13, 2012, 06:13:01 PM
http://www.vg247.com/2012/10/13/aliens-colonial-marines-will-fill-in-story-gaps-left-over-from-alien-3-says-gearbox/ (http://www.vg247.com/2012/10/13/aliens-colonial-marines-will-fill-in-story-gaps-left-over-from-alien-3-says-gearbox/)

http://www.theverge.com/gaming/2012/10/13/3497944/aliens-colonial-marines-fills-in-story-gaps-left-by-alien-3-says (http://www.theverge.com/gaming/2012/10/13/3497944/aliens-colonial-marines-fills-in-story-gaps-left-by-alien-3-says)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Griffith on Oct 13, 2012, 07:31:38 PM
Quote"This is not a two-hour experience, you've got 10-plus hours to explore this universe,"

10 hours? well at least that's more than the 5 hour campaign lenght of Modern Warfare 3, I should be happy then
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 13, 2012, 08:29:41 PM
f**k it, I'll just play this game on the hardest difficulty just to make the game last longer, 10 hours is good and all, but I want more!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: PVTDukeMorrison on Oct 13, 2012, 09:22:17 PM
I wonder if the skeleton is Hudson?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Moosh89 on Oct 13, 2012, 11:39:59 PM
Woot!

Thanks ikarop!, Glad you are ontop of things! Can't wait until Monday!

And ol' Bill is looking pretty good there!, Alittle like Hudson again, with a dash of the sleezeball from True Lies! hahaha, I always did like his characters!, great actor!

and...

Spoiler
I wonder what they said about Newt? Hopefully we will find out on Monday, if it isn't too spoiler-y
[close]
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 13, 2012, 11:54:45 PM
Quote from: Moosh89 on Oct 13, 2012, 11:39:59 PM


Spoiler
I wonder what they said about Newt? Hopefully we will find out on Monday, if it isn't too spoiler-y
[close]

Its an audio recording

http://www.theverge.com/gaming/2012/10/13/3497944/aliens-colonial-marines-fills-in-story-gaps-left-by-alien-3-says (http://www.theverge.com/gaming/2012/10/13/3497944/aliens-colonial-marines-fills-in-story-gaps-left-by-alien-3-says)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 12:02:37 AM
New screenshot:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg39%2F3550%2Fscreenshotre.jpg&hash=01d3cf1ab87929c88862434de383d32069e54b58)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 14, 2012, 12:11:00 AM
From that link....what? Michael Weyland? Is that supposed to be Michael Bishop (Bishop II)?

I'd like Henriksen to be Bishop II from ALIEN 3 (to connect it to ALIEN 3, not just ALIENS) again, but making him a Weyland is just playing around with more AvP canon, and it's very clear they wanted to stay away from that direction.

Also beautiful new screenie.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 14, 2012, 12:19:41 AM
Quote from: MrSpaceJockey on Oct 14, 2012, 12:11:00 AM
From that link....what? Michael Weyland? Is that supposed to be Michael Bishop (Bishop II)?

I'd like Henriksen to be Bishop II from ALIEN 3 (to connect it to ALIEN 3, not just ALIENS) again, but making him a Weyland is just playing around with more AvP canon, and it's very clear they wanted to stay away from that direction.

Also beautiful new screenie.

Might have been a misquote by either the article or someone at the panel?

Also the queen in that screenshot looks great.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 12:43:29 AM
Michael Bishop (Bishop II) is also called Michael Bishop Weyland? It's not my intent to potentially spoil anything so I'll just leave this here for speculation. From a studio visit report:

QuoteThe subtitles for the Bishop lines were attributed to 'Michael Bishop' (http://www.atomicmpc.com.au/Feature/296338,gearbox-software-studio-tour-for-aliens-colonial-marines--photo-gallery.aspx)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 14, 2012, 12:54:55 AM
The Queen pic is full of win.


New Wallpaper. Can someone make it into a 1600x900 for Windows 7?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 14, 2012, 01:09:40 AM
The story is "pure Aliens canon."  ;D woot
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Berserker Pred on Oct 14, 2012, 01:14:03 AM
That screenshot is so beautiful!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 14, 2012, 01:17:54 AM
Thanks for scratching my itch, Randy.  ;)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: PVTDukeMorrison on Oct 14, 2012, 01:47:11 AM
Dear christ that screenshot is beautiful, also just tried to make "the chestburster" drink, didn't know what type of Soda to use so I just used Sprite
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Nightlord on Oct 14, 2012, 02:04:16 AM
 :o
Whatever about the other aliens, but they certainly aced the queen.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 14, 2012, 02:40:49 AM
Quote from: ikarop on Oct 14, 2012, 12:43:29 AM
Michael Bishop (Bishop II) is also called Michael Bishop Weyland? It's not my intent to potentially spoil anything so I'll just leave this here for speculation. From a studio visit report:

QuoteThe subtitles for the Bishop lines were attributed to 'Michael Bishop' (http://www.atomicmpc.com.au/Feature/296338,gearbox-software-studio-tour-for-aliens-colonial-marines--photo-gallery.aspx)

The 2nd link you provided called him a Weyland, if that's what your asking.  Thanks a lot for that new link though.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Hudson on Oct 14, 2012, 06:15:56 AM
I've always assumed his full name would end up being Michael Bishop Weyland.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 06:45:00 AM
Quote from: MrSpaceJockey on Oct 14, 2012, 02:40:49 AM
The 2nd link you provided called him a Weyland, if that's what your asking.

I was merely suggesting that Michael Bishop and Michael [Bishop] Weyland may be the same character.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: locusta on Oct 14, 2012, 06:53:34 AM
Queen looks superb. Got some rising hopes.

About the characters and that event. I guess it´s better to not put too much thoughts into such marketing strategy events. All just for the show.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: PsyKore on Oct 14, 2012, 10:27:40 AM
I'm curious from that Queen pic; did they shrink her size down to the movie equivalent? One of my gripes beforehand was that they had her AvP-T-Rex sized, but she looks smaller here.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Dovahkiin on Oct 14, 2012, 12:09:13 PM
Quote from: ikarop on Oct 12, 2012, 11:32:28 PM
As some of you already know, Aliens: Colonial Marines will be this weekend at the NY Comi-con. Please use this thread to discuss any coverage from the event.

Update: I just received word from Sega that the embargo for the press event is Monday.




http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18ADC9 (http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18ADC9)

http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18AACF (http://nycc12.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=18AACF)

QuoteSEGA and Gearbox Software today announced actor Lance Henriksen as a special guest for their New York Comic-Con panel, "Designing the Videogame Sequel to ALIENS – Aliens: Colonial Marines and the challenges of scale and canon." The panel will take place on Saturday, October 13, 2012 and will give an inside look at the development of Aliens: Colonial Marines.

http://blogs.sega.com/2012/10/12/sega-and-gearbox-host-new-york-comic-con-panel/ (http://blogs.sega.com/2012/10/12/sega-and-gearbox-host-new-york-comic-con-panel/)

Quote from: TwitterGetting a sneak peek of Aliens Colonial Marines. Can't talk about it because of embargo!
https://twitter.com/DualShockers/status/256882136517328897


Previews:

Screenshots:



Press Event Pictures (12/10/12):

Spoiler

















[close]

https://pbs.twimg.com/media/A5GWtX2CUAI76K3.jpg
https://pbs.twimg.com/media/A5GPvexCMAApXXP.jpg


Looking GOOD!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MicroN on Oct 14, 2012, 03:56:15 PM
Pity her minions gallop like antelope.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: PVTDukeMorrison on Oct 14, 2012, 04:15:02 PM
not sure if true...
http://twitter.com/KonasKorner/status/257501897752203265 (http://twitter.com/KonasKorner/status/257501897752203265)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 14, 2012, 04:19:48 PM
Twitter doesn't load for me?

What does it say?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 04:35:07 PM
Quote from: The Runner on Oct 14, 2012, 04:19:48 PM
Twitter doesn't load for me?

What does it say?
It's an announcement from the production company that is handling NYCC's live stream, GBX's panel will be streamed at 1 PM EST: twitch.tv/NYCC (http://twitch.tv/NYCC)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: PVTDukeMorrison on Oct 14, 2012, 05:36:04 PM
I love how they said they had gameplay to show and they just didn't show it
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 14, 2012, 05:38:38 PM
They did show it to the panel, but they didn't want it to be recorded so it was probably cut from the stream.

Great panel. The (what I'm assuming was) Michael Bishop model looks fantastic.

Glad to hear they went with the idea that each Alien type was made to serve a distinct role in the hive, especially with the Crusher being, as I imagined, an alien that builds tunnels for the hive.

Lance, as always, was charming. Hope we get to see some new footage.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: thecaffeinatedone on Oct 14, 2012, 05:46:40 PM
Wasn't his name 'Michael Bishop' in the novelization of Alien 3? I'm quite surprised they got that little detail right.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 06:01:48 PM
http://www.dailymotion.com/video/xubv0f_avpgalaxy-net-aliens-colonial-marines-ny-comic-con-panel_videogames (http://www.dailymotion.com/video/xubv0f_avpgalaxy-net-aliens-colonial-marines-ny-comic-con-panel_videogames)

(Youtube link removed)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: thecaffeinatedone on Oct 14, 2012, 06:10:02 PM
How long is the vid? Says it's still being processed.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Ash 937 on Oct 14, 2012, 06:19:12 PM
Tried watching video...Youtube says, "The video has been removed because it is too long."

???
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Corporal Hicks on Oct 14, 2012, 06:26:22 PM
Quote from: thecaffeinatedone on Oct 14, 2012, 05:46:40 PM
Wasn't his name 'Michael Bishop' in the novelization of Alien 3? I'm quite surprised they got that little detail right.

And the trading cards, I believe.

Are you re-uploading it, Ikarop?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: JayHy17 on Oct 14, 2012, 06:55:53 PM
Any way we can see the panel video?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 07:07:38 PM
Check above.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Salt The Fries on Oct 14, 2012, 07:49:09 PM
Quote from: ShadowPred on Oct 13, 2012, 08:29:41 PM
f**k it, I'll just play this game on the hardest difficulty just to make the game last longer, 10 hours is good and all, but I want more!

Same :D
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MR EL1M1NATOR on Oct 14, 2012, 08:28:03 PM
Lance Henriksen is so cool.

I still don't buy that they always intended to put females in MP player though.

Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 14, 2012, 08:30:50 PM
I'm still a bit annoyed at the way they are handling it.  They never mention the fact that the petition was about PLAYABLE females, not just females, because yes, we DID notice Bella on the cover.  Still, cool stuff.  Can't wait to see what Michael Bishop's role will be.  It'll be cool to have Morse incorporated into the game, but that's pretty unlikely I suppose.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Moosh89 on Oct 14, 2012, 08:31:14 PM
Just going to post this here too:

Quote from: Moosh89Thanks for pointing this out Predaker, I missed the presentation.

I still do not understand either, I said multiple times even in big bold letters, PLAYABLE FEMALES. Everyone who has been following this game knows and knew that there were females in the game. For him to say he had "hurt feelings" about it is very, very insulting, because it is like whatever we say (or I, since it was my petition) has little value.

I said MULTIPLE times that the petition was not started to cause ill will towards Gearbox. It was to show support and passion in numbers for a TRUE Aliens experience and equality that the USCM is known for.

I can only hope that ChrisF can clarify this to Gearbox and end this nonsense.

Quote from: Moosh89Ya, it is, I think I will PM ChrisF to pass on our true words and end all of this though.

Yes I do support Gearbox, I have preordered the Collectors Edition, I am staring the the receipt right now. I have February 12th noted on several calenders including my iPhone schedule. I will likely be traveling 180KM in the wintertime across roads that are under heavy construction (no asphalt, just graded, washboard gravel) and back just to pick up my copy. To add more to the scope, I DON'T normally travel in such conditions unless necessary, due to the high risk nature of my disabilities, but I am totally willing to do so just for this game. I visit these forums every day. I am addicted to A:CM. I even play Borderlands, and Brothers in Arms.

So to continually try to sully the intentions of a petition I started out of support is insulting not only to me, but to all who supported it, including the actors in my opinion.

I hope that Gearbox has just misunderstood the goal of the petition and that it isn't their plan to try to make themselves look better than us. We are equal. There was no ill will whatsoever. Yes some media twisted the words for more hits, but all Gearbox had to do was look at the heart of the petition on their own forums to get the truth.

I would like to echo what Predaker said once again, and Thank Gearbox for allowing Playable Females, regardless of if they were in all along or not.

ChrisF, Please if you are reading this, pass this on to Mikey and the rest of the crew. Thanks
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Ash 937 on Oct 14, 2012, 08:38:16 PM
Now the video has dissapeared.  Can anyone tell me what's going on?  I really want to see this.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 14, 2012, 08:49:59 PM
Quote from: Moosh89 on Oct 14, 2012, 08:31:14 PM
Just going to post this here too:

Quote from: Moosh89Thanks for pointing this out Predaker, I missed the presentation.

I still do not understand either, I said multiple times even in big bold letters, PLAYABLE FEMALES. Everyone who has been following this game knows and knew that there were females in the game. For him to say he had "hurt feelings" about it is very, very insulting, because it is like whatever we say (or I, since it was my petition) has little value.

I said MULTIPLE times that the petition was not started to cause ill will towards Gearbox. It was to show support and passion in numbers for a TRUE Aliens experience and equality that the USCM is known for.

I can only hope that ChrisF can clarify this to Gearbox and end this nonsense.

Quote from: Moosh89Ya, it is, I think I will PM ChrisF to pass on our true words and end all of this though.

Yes I do support Gearbox, I have preordered the Collectors Edition, I am staring the the receipt right now. I have February 12th noted on several calenders including my iPhone schedule. I will likely be traveling 180KM in the wintertime across roads that are under heavy construction (no asphalt, just graded, washboard gravel) and back just to pick up my copy. To add more to the scope, I DON'T normally travel in such conditions unless necessary, due to the high risk nature of my disabilities, but I am totally willing to do so just for this game. I visit these forums every day. I am addicted to A:CM. I even play Borderlands, and Brothers in Arms.

So to continually try to sully the intentions of a petition I started out of support is insulting not only to me, but to all who supported it, including the actors in my opinion.

I hope that Gearbox has just misunderstood the goal of the petition and that it isn't their plan to try to make themselves look better than us. We are equal. There was no ill will whatsoever. Yes some media twisted the words for more hits, but all Gearbox had to do was look at the heart of the petition on their own forums to get the truth.

I would like to echo what Predaker said once again, and Thank Gearbox for allowing Playable Females, regardless of if they were in all along or not.

ChrisF, Please if you are reading this, pass this on to Mikey and the rest of the crew. Thanks

I read this on gearbox forums just before I posted my comment here.  ;)

Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 14, 2012, 09:09:15 PM
Quote from: Ash 937 on Oct 14, 2012, 08:38:16 PM
Now the video has dissapeared.  Can anyone tell me what's going on?  I really want to see this.

You can't see it? Click here (http://www.dailymotion.com/video/xubv0f_avpgalaxy-net-aliens-colonial-marines-ny-comic-con-panel_videogames).
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 14, 2012, 10:08:39 PM
This interview is from April. Mikey Neumann talking about writing the story and he mentions Michael Weyland.

http://www.youtube.com/watch?v=Yehl8r0KwuI#ws (http://www.youtube.com/watch?v=Yehl8r0KwuI#ws)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: chupacabras acheronsis on Oct 14, 2012, 10:16:26 PM
okay so i listened to the Q&A and apart from the same at least we know they are going to use the WII U precisely for what it should.

i guess that's good?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Speedy_J on Oct 14, 2012, 10:29:25 PM
Has anyone tried that Chestburster drink yet? I'm quite tempted to make it.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: PVTDukeMorrison on Oct 14, 2012, 10:32:29 PM
Quote from: Speedy_J on Oct 14, 2012, 10:29:25 PM
Has anyone tried that Chestburster drink yet? I'm quite tempted to make it.

Its VERY good
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 14, 2012, 10:34:04 PM
Quote from: Predaker on Oct 14, 2012, 10:08:39 PM
This interview is from April. Mikey Neumann talking about writing the story and he mentions Michael Weyland.

http://www.youtube.com/watch?v=Yehl8r0KwuI#ws (http://www.youtube.com/watch?v=Yehl8r0KwuI#ws)

Judging by the date, I'll guess that they made him a Weyland since it was a decision made before the release of Prometheus/virals? Oh well.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 14, 2012, 11:09:00 PM
There won't be any Prometheus connections in the storyline or creature encounters. Maybe an Easter egg at most, but I doubt that.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MR EL1M1NATOR on Oct 14, 2012, 11:29:06 PM
The way I see it is Prometheus is more of a spin-off anyways, like the AvP films.  Would really hate it if there is any way of trying to connect them in A:CM, not because of cannon or anything, just that I think Prometheus' portrayal of the Space Jockey was really under-whelming. I like the mystery, and so I choose to see Promtheus as non cannon, as it isn't even the same planet, and the SJ and the Engineers look completely different.

Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Oct 14, 2012, 11:30:19 PM
The assumption is that there won't likely be. But if there were, it would come off as being pretty pretentious  to put said "prometheus"  contents directly connecting these movies which are galaxies apart. (the same could be said about the Predator franchise as well).
But you can't deny that the questions "NOT" answered in Aliens that were from Alien do still exist. So some clarity to which points Aliens to Alien could likely arise and NOT Aliens to Prometheus.
And even if they did, it would likely be half assed anyway. 
Its not  difficult to imagine, but unlikely to be done right and thats why FOX owns the rights to make these stories the way they do and not just churn out pulp like they did with the comics.


Quote from: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 14, 2012, 11:35:33 PM
Was there any information about the last boss being the floating head of Randy Pitchford?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Oct 14, 2012, 11:35:47 PM
Just to stay on topic here,
it seems like they chopped off the video of an ingame sequence andd then Randy describes it as  Chris playing a video of some ingame material relating to Newt. :(
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 14, 2012, 11:38:36 PM
Quote from: MR EL1M1NATOR on Oct 14, 2012, 11:29:06 PM
The way I see it is Prometheus is more of a spin-off anyways, like the AvP films.  Would really hate it if there is any way of trying to connect them in A:CM, not because of cannon or anything, just that I think Prometheus' portrayal of the Space Jockey was really under-whelming. I like the mystery, and so I choose to see Promtheus as non cannon, as it isn't even the same planet, and the SJ and the Engineers look completely different.
Yes, ultimately that is what Prometheus is. A spin off "what if" scenario. It didnt have to be, but it is what it is. Some hardcore fans will deny this, and that is fine. If someone wants to accept that convoluted mess as Alien canon, more power to them. I won't lose any sleep.

Space Jesus died for your franchise.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 14, 2012, 11:38:42 PM
Quote from: ShadowPred on Oct 14, 2012, 11:35:33 PM
Was there any information about the last boss being the floating head of Randy Pitchford?

Spoiler
I'VE BEEN STEALING FROM ALIENS MY ENTIRE CAREER.

ABSORBING IT.

ASSIMILATING THE LIFEFORCE OF THE FILMS.

AND NOW I WILL STEAL YOUR SOUL, WINTERS.

ITS THE ITCH I'VE ALWAYS WANTED TO SCRATCH
[close]


Quote from: acrediblesource on Oct 14, 2012, 11:35:47 PM
Just to stay on topic here,
it seems like they chopped off the video of an ingame sequence andd then Randy describes it as  Chris playing a video of some ingame material relating to Newt. :(

They find an audio recording of a woman talking, and she is interrupted by a child whom she calls Newt before the recording cuts, apparently.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 14, 2012, 11:41:41 PM
Quote from: MrSpaceJockey on Oct 14, 2012, 11:38:42 PM
Quote from: ShadowPred on Oct 14, 2012, 11:35:33 PM
Was there any information about the last boss being the floating head of Randy Pitchford?

Spoiler
I'VE BEEN STEALING FROM ALIENS MY ENTIRE CAREER.

ABSORBING IT.

ASSIMILATING THE LIFEFORCE OF THE FILMS.

AND NOW I WILL STEAL YOUR SOUL, WINTERS.

ITS THE ITCH I'VE ALWAYS WANTED TO SCRATCH
[close]



Awesome, can't wait.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: chupacabras acheronsis on Oct 14, 2012, 11:50:57 PM
Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F0%2F25%2F11145-John_Romero%2527s_Head_super.png&hash=3d1ebccc3a55917508a8cd416e041d8f4e6e411d)


That thief!
[close]
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Speedy_J on Oct 15, 2012, 06:04:24 AM
Quote from: PVTDukeMorrison on Oct 14, 2012, 10:32:29 PM
Quote from: Speedy_J on Oct 14, 2012, 10:29:25 PM
Has anyone tried that Chestburster drink yet? I'm quite tempted to make it.

Its VERY good

What soda is best recommended?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 15, 2012, 01:50:36 PM
http://www.forbes.com/sites/carolpinchefsky/2012/10/15/hands-on-aliens-colonial-marines/2/ (http://www.forbes.com/sites/carolpinchefsky/2012/10/15/hands-on-aliens-colonial-marines/2/)

Quote
Hands-On First Look at 'Aliens: Colonial Marines'
+ Comment now
I learned quite a few things at the Aliens: Colonial Marines (A:CM) press event, held for journos eager to get their hands on the upcoming FPS. I learned that the game itself is content complete and Gearbox is just polishing the game for its February release date. I learned that Aliens stars Michael Biehn and Bill Paxton are also contributing voiceovers. And I learned that Lance Henriksen is as deadpan in person as he is on screen. (He also told us twenty people "have walked up to me and said, 'I became a Marine because of Aliens.'")

Better yet, I got my eager mitts on the multiplayer mode, where I took on the xenomorphs. Holy crap, I died a lot. More on that in a minute.

In A:CM, an official sequel to the Aliens saga, we play Corporal Winter, one of the four hundred Marines dispatched to learn the whereabouts of the Marines stranded on LV-426. Did I say four hundred? Actually, the majority will die in appalling ways. I know this because Randy Pitchford, CEO of Gearbox, called them "redshirts."

We saw two scenes from the single player campaign, played in real time in front of us. The first scene takes place on the surface of LV-426, or rather, what's left of it after the atmospheric processor blew its stack. Parts of it are still on fire seventeen weeks later, when our ship, Sephora, arrives on the scene. Details picked up from the movie–the abandoned armored personnel outside the doors of Hadley's Hope, pieces of crashed dropship–were perfectly realized.

We stepped into what's left of the shake-n-bake colony and headed for the operations center. This part is moody and taut, but not yet full of action. Pitchford said that Gearbox wanted to capture not only the intense combat but also the lull before the storm. It worked. I didn't know when or where it would happen, but I knew that someone's spine would be ripped out at any second. Probably mine.

We passed through the medical facility, and the attention to details is so exact that you can see the bed under which Ripley and Newt slept and the remains of the facehugger that Hicks dispatched.

Because we've seen Aliens, we know about the lifecycle of the xenomorphs and have more context than these Marines do. Not to worry, the xenomorphs quickly arrive to fill in the knowledge gap. Pity those sentry guns in Aliens ran out of bullets.

The second scene takes place on the Sulaco, the ship that Ripley and co. arrived and left LV-426 on. (Background: The Sulaco had left the planet at the end of Aliens and had ejected Ripley, Newt, and Hicks in the intro to Alien 3. Now it's unaccountably back in orbit around LV-426. As far as we know, the Marines have no idea it had ever left.) As we explore the Sulaco, we encounter Weyland-Yutani mercs. Cue three-way fights between the Marines, the company, and the aliens.

Uh-oh. We've got explosive decompression. The ship's computer lets us know a hull breach is imminent and suggests the benefits that minimum safe distance has to offer. The music adapts to the situation here, though the continually urgent klaxon in the background gets in the way.

The Sulaco, like all military bases everywhere, has the usual collection of ammo and health power-ups semi-randomly strewn around. Rather large ones, too. You're absolutely not going to overlook them.

At least for the sections we saw, gameplay appears relatively linear, room to corridor to room to—watch out, above!—corridor. Checkpoint saves occur as we progress. It's not clear from this limited exposure if other parts of the game open up a little more.

Although we had to watch someone play these two scenes for us, we got our hands on multiplayer. There are two game modes, both played out on a number of different arenas (but how many, we don't yet know):

In the first, "Team Deathmatch" pits a squad of Marines against a group of xenos, who can spawn as one of several types with different close or ranged attacks. Marines get the motion detector to locate friend and foe; aliens get implicit knowledge of where other players are. Much like in the films, it looked a lot from my hands-on session that the aliens get to make the most mayhem.

For the aliens, running very fast, on floors, walls, and ceilings, is the route to victory. For the Marines, bunching up and keeping an eye on all approaches can yield the upper hand. (Let's just say the line from the film, "They're coming outta the walls!" is a hint.) In that respect, deathmatch captures the core tactics of the two sides very well.

It's possible to unlock a boss, too—for the xeno team, that's an Alien Queen, a juggernaut that can't fit into the crawl spaces its smaller teammates can use to access different parts of the arena. But she can happily cut down Marines like meatbag piñatas until a barrage of concerted firepower brings her down.

The Marines can get hold of a sentry gun, though none of the matches I saw or participated in managed to do so. I also didn't see a powerloader taking on the Queen, although a poster at the event clearly depicted one. Pity, because the Marines are going to need all the help they can get. The aliens repeatedly got the drop on me—literally. I couldn't move for having an alien attack me from above or behind. Good news is, I respawned quickly enough. Better news is, anger makes me focus.

The second mode is "Escape." Here, the Marines have to proceed through a series of checkpoints to, they hope, escape the level. There are plenty of differences, but think "Left for Dead" but with xenomorphs instead of zombies, and you're in the right landing zone.

This mode is also more closely evocative of the film Aliens, which at its heart has much of the same dynamic. If a Marine is downed, they can fight from prone and hopefully be rescued and carried by teammates. Once they're dead, however, they're dead, and their ever-dwindling group of fellow Marines must carry on without them. If one Marine makes it to the end, it's victory. Otherwise, game over, man, game over.

I played multiplayer on the PC, though with an Xbox 360 controller, which isn't my preferred device (at least, that's my excuse for dying a lot, and I'm sticking to it.) Given the good reception that Borderlands 2's PC port had, A:CM should do right by the keyboard and mouse too.

After a short time playing, I have two quibbles: First, the music in the beginning was pure monotone. Seriously, during the walk from our ship to Hadley's Hope, the soundtrack consisted of just one note. It was a wasted opportunity.

Second, there is no mini-map. As Vasquez said, "I need to know one thing: Where they are." But more than that, I need to know where I am. Borderland's lack of a mini-map was a matter of  debate, considered a criticism that Gearbox addressed by adding one in Borderlands 2. The lack of one could make me use harsh language.

I'm positive that A:CM will make good on its promise that their game will be faithful in spirit to the films, and the first few minutes of A:CM were absolutely keeping with the Aliens look and feel. But considering Gearbox's record with Borderlands and Borderlands 2, I also expect some serious excellence in gameplay.

Aliens: Colonial Marines makes contact February 12.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Samus007 on Oct 15, 2012, 02:06:02 PM
Quote from: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no

Ohh, you're getting one alright...

Spoiler
Be prepared to see a video recording on the derelict (similar to that shown in Prometheus) of the events that lead to the death of the space jockey from the original film. Bishop, with the marines, will trigger this while the player(s) are exploring parts of the ship never shown in the original films.
[close]
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Blacklabel on Oct 15, 2012, 02:11:23 PM
QuoteThe second scene takes place on the Sulaco, the ship that Ripley and co. arrived and left LV-426 on. (Background: The Sulaco had left the planet at the end of Aliens and had ejected Ripley, Newt, and Hicks in the intro to Alien 3. Now it's unaccountably back in orbit around LV-426. As far as we know, the Marines have no idea it had ever left.) As we explore the Sulaco, we encounter Weyland-Yutani mercs. Cue three-way fights between the Marines, the company, and the aliens.

lol I guess that's confirmation that A:CM are moving ahead with the fanwank that the Company was involved with the whole "egg aboard the Sulaco" thingy.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 15, 2012, 02:15:40 PM
Quote from: Samus007 on Oct 15, 2012, 02:06:02 PM
Quote from: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no

Ohh, you're getting one alright...

Spoiler
Be prepared to see a video recording on the derelict (similar to that shown in Prometheus) of the events that lead to the death of the space jockey from the original film. Bishop, with the marines, will trigger this while the player(s) are exploring parts of the ship never shown in the original films.
[close]

WUT.

Thanks for the panel and great articles, ikarop.  The linear comments are discouraging, but that doesn't necessarily mean it's going to be a problem in the game.  They said they'll mix up the linear here-to-there segments with the wave/last stand moments, so hopefully this keeps things interesting.

What is this hilarious term "high action" they're using now?  High action? :laugh:  Sigh.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Oct 15, 2012, 02:40:44 PM
QuoteI learned that Aliens stars Michael Biehn and Bill Paxton are also contributing voiceovers


ok, what? For the last week or so weve been dumb founded with posts saying Bill Paxton didn't do voiceovers.
Is this another publicity stunt? disinformationism?
Considering this is coming from Forbes magazine (thats pretty credible considering its like Time magazine, albeit not a gaming mag) it would be deemed a credible source. WTF?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 02:54:47 PM
http://www.co-optimus.com/article/9085/aliens-colonial-marines-preview.html (http://www.co-optimus.com/article/9085/aliens-colonial-marines-preview.html)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 03:03:30 PM
Quote from: acrediblesource on Oct 15, 2012, 02:40:44 PM
QuoteI learned that Aliens stars Michael Biehn and Bill Paxton are also contributing voiceovers


ok, what? For the last week or so weve been dumb founded with posts saying Bill Paxton didn't do voiceovers.
Is this another publicity stunt? disinformationism?
Considering this is coming from Forbes magazine (thats pretty credible considering its like Time magazine, albeit not a gaming mag) it would be deemed a credible source. WTF?
Forbes magazine or the national inquirer, whatever you read take it with a grain of salt. This article from Forbes incorrectly refers to the crusher alien as a boss alien queen.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Esoteric_Voyage on Oct 15, 2012, 03:04:39 PM
while reading that hands on review about the escape mode, i thought it might be a great mechanic to make the dead marines spawn back into the game but as an alien to join the onslaught, keep players playing. maybe the levels would be long? and waiting could be very long? i certainly wouldn't want it to be short, i want to be on a rollercoaster ride of fear and survival.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 03:05:27 PM
http://www.egmnow.com/articles/previews/nycc-2012-aliens-colonial-marines-multiplayer-hands-on-impressions/ (http://www.egmnow.com/articles/previews/nycc-2012-aliens-colonial-marines-multiplayer-hands-on-impressions/)

http://www.theverge.com/gaming/2012/10/15/3506020/left-4-xenos-testing-the-latest-multiplayer-mode-in-aliens-colonial (http://www.theverge.com/gaming/2012/10/15/3506020/left-4-xenos-testing-the-latest-multiplayer-mode-in-aliens-colonial)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fd1vr6n66ssr06c.cloudfront.net%2Fwp-content%2Fuploads%2F2012%2F10%2FMarines638.jpg&hash=4dcefe85fb63a7a51e4156c2b6fdcc786beac79e)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 15, 2012, 03:43:23 PM
That's a cool image, but the goatee marines make them look like porn stars. :laugh: Come on, ain't no goatees allowed in most military forces.  They should only allow the glorious Apone mustachem!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 15, 2012, 03:56:26 PM
Quote from: RagingDragon on Oct 15, 2012, 03:43:23 PM
Come on, ain't no goatees allowed in most military forces.
They are not allowed for the rookies. No one bothers the vets with numerous missions, many years in service etc. You are risking your life after all, who cares if you have grown beard.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 04:41:30 PM
I have just confirmed with Sega that Bill Paxton doesn't return as the voice of Pvt. Hudson. The Forbes Magazine report is mistaken.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: chupacabras acheronsis on Oct 15, 2012, 04:44:27 PM
Quote from: RagingDragon on Oct 15, 2012, 03:43:23 PM
That's a cool image, but the goatee marines make them look like porn stars. :laugh: Come on, ain't no goatees allowed in most military forces.  They should only allow the glorious Apone mustachem!

GROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMING STANDARDS

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3063%2F2747259949_13698c01a2.jpg&hash=69533eee03b9c1e0f81ee62626aaea6376928035)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 04:58:09 PM
More previews: http://www.psnation.org/2012/10/15/nycc-2012-hands-on-with-aliens-colonial-marines/ (http://www.psnation.org/2012/10/15/nycc-2012-hands-on-with-aliens-colonial-marines/)

And the new screenshot in HD:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.psnation.org%2Fwp-content%2Fuploads%2F2012%2F10%2FACM-marines.jpg&hash=f64aef248f8659de0793f1dd0286d2f2746c6c9c)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: chupacabras acheronsis on Oct 15, 2012, 05:02:50 PM
That lightning looks beautiful. it reminds me of Doom III a little, actually. No antialiasing and all.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Berserker Pred on Oct 15, 2012, 05:26:26 PM
Quote from: ikarop on Oct 15, 2012, 04:41:30 PM
I have just confirmed with Sega that Bill Paxton doesn't return as the voice of Pvt. Hudson. The Forbes Magazine report is mistaken.

I thought he did voiceovers for their multiplayer characters?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 05:36:30 PM
Quote from: Berserker Pred on Oct 15, 2012, 05:26:26 PM
Quote from: ikarop on Oct 15, 2012, 04:41:30 PM
I have just confirmed with Sega that Bill Paxton doesn't return as the voice of Pvt. Hudson. The Forbes Magazine report is mistaken.

I thought he did voiceovers for their multiplayer characters?
Michael Biehn, Al Matthews, and Mark Rolsten did voice for their original characters Hicks, Apone, and Drake. Hudson is not voiced by Bill Paxton. From what I have heard Paxton has been busy wrapping up filming for three different movies and is now working on yet another movie, so he probably didn't have time to work on the game.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Samus007 on Oct 15, 2012, 05:37:14 PM
Quote from: ikarop on Oct 15, 2012, 04:58:09 PM
More previews: http://www.psnation.org/2012/10/15/nycc-2012-hands-on-with-aliens-colonial-marines/ (http://www.psnation.org/2012/10/15/nycc-2012-hands-on-with-aliens-colonial-marines/)

And the new screenshot in HD:

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.psnation.org%2Fwp-content%2Fuploads%2F2012%2F10%2FACM-marines.jpg&hash=f64aef248f8659de0793f1dd0286d2f2746c6c9c)


Lookin good!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 06:15:51 PM
Thanks ikarop!

This game is looking really good. It may not fit with everyone's personal canon, but the same could be said for any of the movies.

This won't be just another alien shooter. Gearbox is really capturing the heart and soul of the Alien franchise canon and the Colonial Marines.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 15, 2012, 06:18:23 PM
Quote from: ikarop on Oct 15, 2012, 04:41:30 PM
I have just confirmed with Sega that Bill Paxton doesn't return as the voice of Pvt. Hudson. The Forbes Magazine report is mistaken.

This is why they should give the journalists booze after, not before, the presentations...
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 06:20:03 PM
Quote from: newbeing on Oct 15, 2012, 06:18:23 PM
Quote from: ikarop on Oct 15, 2012, 04:41:30 PM
I have just confirmed with Sega that Bill Paxton doesn't return as the voice of Pvt. Hudson. The Forbes Magazine report is mistaken.

This is why they should give the journalists booze after, not before, the presentations...
:laugh:
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 15, 2012, 06:30:14 PM
Quote from: Predaker on Oct 15, 2012, 06:15:51 PM

This won't be just another alien shooter.
Sure  ::)  :laugh:
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 06:45:17 PM
Quote from: WinterActual on Oct 15, 2012, 06:30:14 PM
Quote from: Predaker on Oct 15, 2012, 06:15:51 PM

This won't be just another alien shooter.
Sure  ::)  :laugh:
Why so cynical? I think you will be missing out! ;)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Vrastal on Oct 15, 2012, 06:55:40 PM
Does anyone have the videos that they played or is it all old stuff that they showed?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 15, 2012, 07:02:08 PM
Quote from: Predaker on Oct 15, 2012, 06:45:17 PM
Quote from: WinterActual on Oct 15, 2012, 06:30:14 PM
Quote from: Predaker on Oct 15, 2012, 06:15:51 PM

This won't be just another alien shooter.
Sure  ::)  :laugh:
Why so cynical? I think you will be missing out! ;)
So far every single video shows us that the game is "just another alien shooter". Reviving the Escape mode from the AvP 2 concept is not going to change this at all.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 15, 2012, 07:14:51 PM
Quote from: Predaker on Oct 15, 2012, 06:15:51 PM
Thanks ikarop!

This game is looking really good. It may not fit with everyone's personal canon, but the same could be said for any of the movies.

This won't be just another alien shooter. Gearbox is really capturing the heart and soul of the Alien franchise canon and the Colonial Marines.

Holy jump the gun.  From what we've seen, they've nerfed as many things as they've gotten right.  The game in no way looks completely authentic, especially the Aliens themselves, and messing up so many of these obvious elements of the film only hurts their credibility.

I just hope that all of this promotion and celebrity presence and fanfare aren't behind a mediocre game.  Right now that's what I'm betting will happen. :-\  I'll be happily skeptical until I've played the thing and it's good.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: chupacabras acheronsis on Oct 15, 2012, 07:28:51 PM
what I'm hoping for is that they actually mean it when they say they are polishing it.

I gave up on this game being anything but an average shooter with no innovations over the AVPs long ago. But god help them if it's not even up to to the same level as those. It can still be good.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 07:39:42 PM
Quote from: RagingDragon on Oct 15, 2012, 07:14:51 PM
Quote from: Predaker on Oct 15, 2012, 06:15:51 PM
Thanks ikarop!

This game is looking really good. It may not fit with everyone's personal canon, but the same could be said for any of the movies.

This won't be just another alien shooter. Gearbox is really capturing the heart and soul of the Alien franchise canon and the Colonial Marines.

Holy jump the gun.  From what we've seen, they've nerfed as many things as they've gotten right.  The game in no way looks completely authentic, especially the Aliens themselves, and messing up so many of these obvious elements of the film only hurts their credibility.

I just hope that all of this promotion and celebrity presence and fanfare aren't behind a mediocre game.  Right now that's what I'm betting will happen. :-\  I'll be happily skeptical until I've played the thing and it's good.

In this case, authenticity is very subjective. It's from movie to video game form so there will be changes, beyond the fact that this is a new story and not a literal rehash of the movies.

Your skepticism is healthy and needed here. If we just blindly take whatever gearbox feeds us, they wouldn't have changed the tail sails or possibly even added playable female marines.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 15, 2012, 07:40:34 PM
Quote from: Predaker on Oct 15, 2012, 07:39:42 PM
a new story and not a literal rehash of the movies.

Your skepticism is healthy and needed here. If we just blindly take whatever gearbox feeds us, they wouldn't have changed the tail sails or possibly even added playable female marines.

You can't be sure that both of these "features" were not already in the game. There was no confirmation for both.

And as always I share the same opinion as Chupa.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 07:50:20 PM
Quote from: WinterActual on Oct 15, 2012, 07:40:34 PM
Quote from: Predaker on Oct 15, 2012, 07:39:42 PM
a new story and not a literal rehash of the movies.

Your skepticism is healthy and needed here. If we just blindly take whatever gearbox feeds us, they wouldn't have changed the tail sails or possibly even added playable female marines.

You can't be sure that both of these "features" were not already in the game. There was no confirmation for both.

And as always I share the same opinion as Chupa.
Actually there was confirmation. Brian Burleson specifically said No, sorry when asked if there were playable female marines during the origin live chat interview.

As far as the tail sails go, Gearbox themselves have repeatedly stated that the reason they removed them from the aliens is because of the reaction from fans.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 15, 2012, 07:50:41 PM
Then why Randy said it was a false statement by some media guy   ??? ?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: chupacabras acheronsis on Oct 15, 2012, 07:52:04 PM
damage control.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 07:59:40 PM
Yep, damage control.

There were false statements made by several media reports, just like in the ones we have read today. It's not uncommon. They misrepresented the facts by saying female marines weren't in the game, when the petition actually fully supported the developers while requesting PLAYABLE female marines.

Have a good day everyone!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 15, 2012, 08:23:20 PM
Quote from: chupacabras acheronsis on Oct 15, 2012, 07:52:04 PM
damage control.
Your signature reminded me - somebody should make Remove Crusher vid xD
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 09:24:27 PM
http://badassdigest.com/2012/10/15/gearbox-softwares-aliens-colonial-marines-hands-on-nycc-preview (http://badassdigest.com/2012/10/15/gearbox-softwares-aliens-colonial-marines-hands-on-nycc-preview)

http://www.nowgamer.com/ps3/ps3-previews/1634730/aliens_colonial_marines_multiplayer_handson.html (http://www.nowgamer.com/ps3/ps3-previews/1634730/aliens_colonial_marines_multiplayer_handson.html)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 15, 2012, 09:50:09 PM
That report from badassdigest was brutal.  Sigh.  I can already see how this is going to end.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 15, 2012, 09:57:35 PM
Quote from: RagingDragon on Oct 15, 2012, 09:50:09 PM
That report from badassdigest was brutal.  Sigh.  I can already see how this is going to end.

The two issues I had major problems with are the human enemies not reacting to being shot. This might be an issue of animations not being hooked up or a bug, but that could really break the immersion for me.There other was Lance playing Weyland. Really don't like the idea of a Weyland being in this game. Hits too connections with AvP.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Oct 15, 2012, 11:08:08 PM
Yeah Bishop, i mean Lance, should really focus on Bishop the 1st and Bishop the 2nd (Rook is it?).
Not the Weyland, the sunglasses wearing, womenising, billionair just because it seems so cliche...now and that its shout out to AVP and alas AVP(ii) the game in which most people can barely rememeber let alone hold in their eyerolls.
But i suppose that was Charles Bishop W. rather than Michael Bishop Weyland?  ::)


Quote from: newbeing on Oct 15, 2012, 09:57:35 PM
Quote from: RagingDragon on Oct 15, 2012, 09:50:09 PM
That report from badassdigest was brutal.  Sigh.  I can already see how this is going to end.

The two issues I had major problems with are the human enemies not reacting to being shot. This might be an issue of animations not being hooked up or a bug, but that could really break the immersion for me.There other was Lance playing Weyland. Really don't like the idea of a Weyland being in this game. Hits too connections with AvP.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 11:18:55 PM
I'm surprised they are talking about Lance's second role openly. It's a major plot point in one of the acts (at least in the part I heard about).
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Valaquen on Oct 15, 2012, 11:20:28 PM
Quote from: ikarop on Oct 15, 2012, 09:24:27 PM
http://badassdigest.com/2012/10/15/gearbox-softwares-aliens-colonial-marines-hands-on-nycc-preview (http://badassdigest.com/2012/10/15/gearbox-softwares-aliens-colonial-marines-hands-on-nycc-preview)
QuotePitchford even feels that their initial talks for the game, in which they met with Ridley Scott and got him to literally dust off scripts and art for the project, might have kickstarted Scott's thoughts of going back to the world with Prometheus.
Okay, Randy ...
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 15, 2012, 11:21:20 PM
Quote from: Valaquen on Oct 15, 2012, 11:20:28 PM
Quote from: ikarop on Oct 15, 2012, 09:24:27 PM
http://badassdigest.com/2012/10/15/gearbox-softwares-aliens-colonial-marines-hands-on-nycc-preview (http://badassdigest.com/2012/10/15/gearbox-softwares-aliens-colonial-marines-hands-on-nycc-preview)
QuotePitchford even feels that their initial talks for the game, in which they met with Ridley Scott and got him to literally dust off scripts and art for the project, might have kickstarted Scott's thoughts of going back to the world with Prometheus.
Okay, Randy ...
HAHAHAA I almost said something about this, but didn't want to be the guy who's always being a dick. :laugh:  That was the eye-roller of the week. :laugh: :laugh:
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 15, 2012, 11:22:40 PM
What's wrong with Lance playing Weyland? It makes sense to me. In Alien Canon, that's how it goes. Prometheus is divorcing aliens and headed for blade runner territory.  ;D
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 15, 2012, 11:24:05 PM
Quote from: Predaker on Oct 15, 2012, 11:22:40 PM
What's wrong with Lance playing Weyland? It makes sense to me. In Alien Canon, that's how it goes. Prometheus is divorcing aliens and headed for blade runner territory.  ;D

THANK GOD.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 15, 2012, 11:42:57 PM
http://www.g4tv.com/games/xbox-360/43623/aliens-colonial-marines/articles/78542/aliens-colonial-marines-new-york-comic-con-2012-preview-xenomorphobia-on-the-rise/ (http://www.g4tv.com/games/xbox-360/43623/aliens-colonial-marines/articles/78542/aliens-colonial-marines-new-york-comic-con-2012-preview-xenomorphobia-on-the-rise/)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Valaquen on Oct 15, 2012, 11:55:43 PM
Hm, the media seems quite reserved.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 12:18:05 AM
Lance Henrikson is Weyland. :)

A:CM is official Alien canon. Fortunately, the same can't be said of Prometheus.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MR EL1M1NATOR on Oct 16, 2012, 12:19:21 AM
This is a bit off topic, but did anyone else think Bill Paxton looked a bit like Hitler in those pics? Very curious choice of hair cut and moustache.

Anyways, being a basic shooter with Aliens in it is OK by me, my main concern is story and tension. They better not introduce the Weyland soldiers too early as I think that could really throw off the tension of the game. Take AvP Marine campaign for example. Opening absolutely brilliantly, claustrophobic atmosphere, dark, scary. Then it goes into well lit open spaces, and then you start having gun fights with Droids.

Another worry I have is they are going to try too hard to shock us with some twist in the story because they think they are making canon. Of course it could be something cool, but I think there is more a risk of it being something a bit silly. (Hicks being back is one of these things.) It's not a clever twist if some has been killed off, and they bring them back.

Multi-player I have to admit hasn't done much for me of what I have seen. The maps need to be smaller, more enclosed. Fighting Aliens in big open spaces with a group of Marines doesn't seem that thrilling, compared to walking down a dark corridor with a buddy, you turn around and he's been picked off.

Don't get me wrong, I still look forward to the game, but mostly for co-op campaign, and even then I have my reservations. I will be really disappointed if this gets screwed up because it was such a simple idea that would have worked so well.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 16, 2012, 12:21:10 AM
Quote from: Predaker on Oct 16, 2012, 12:18:05 AM
Lance Henrikson is Weyland. :)

A:CM is official Alien canon. Fortunately, the same can't be said of Prometheus.

We don't know for sure yet though.  He's likely to be Michael Bishop - the Weyland part makes no sense because they are trying to stay away from AvP canon, and Lance being a Weyland is something only seen in the AvP movie/games.

And you are joking about the last part? 

QuoteThis is a bit off topic, but did anyone else think Bill Paxton looked a bit like Hitler in those pics? Very curious choice of hair cut and moustache.

No, i agree completely.  I actually googled to check if he was playing Hitler in some acting role or something, which would explain his peculiar choice of a mustache.  I didn't find anything, though.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 12:26:19 AM
Quote from: MrSpaceJockey on Oct 16, 2012, 12:21:10 AM
Quote from: Predaker on Oct 16, 2012, 12:18:05 AM
Lance Henrikson is Weyland. :)

A:CM is official Alien canon. Fortunately, the same can't be said of Prometheus.

We don't know for sure yet though.  He's likely to be Michael Bishop - the Weyland part makes no sense because they are trying to stay away from AvP canon, and Lance being a Weyland is something only seen in the AvP movie/games.

And you are joking about the last part? 

QuoteThis is a bit off topic, but did anyone else think Bill Paxton looked a bit like Hitler in those pics? Very curious choice of hair cut and moustache.

No, i agree completely.  I actually googled to check if he was playing Hitler in some acting role or something, which would explain his peculiar choice of a mustache.  I didn't find anything, though.

Well technically speaking, there is nothing in Prometheus that directly connects to the Alien universe. This was deliberate on Ridley Scott's part. Prometheus was not billed as an Alien prequel, because its not one. They went to great pains to avoid this, even hiring a whole new writer (Lindelof.) There are no official sources touting Prometheus as Alien canon.

On the other hand, we have an over abundance of hype saying A:CM is official Alien canon, with statements from FOX and trailers from Gearbox to back it up.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 16, 2012, 12:34:54 AM
Quote from: Samus007 on Oct 15, 2012, 02:06:02 PM
Quote from: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no

Ohh, you're getting one alright...

Spoiler
Be prepared to see a video recording on the derelict (similar to that shown in Prometheus) of the events that lead to the death of the space jockey from the original film. Bishop, with the marines, will trigger this while the player(s) are exploring parts of the ship never shown in the original films.
[close]


OMFG, for real?!


LOLOLOLOLOLOL
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 12:37:42 AM
Quote from: ShadowPred on Oct 16, 2012, 12:34:54 AM
Quote from: Samus007 on Oct 15, 2012, 02:06:02 PM
Quote from: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no

Ohh, you're getting one alright...

Spoiler
Be prepared to see a video recording on the derelict (similar to that shown in Prometheus) of the events that lead to the death of the space jockey from the original film. Bishop, with the marines, will trigger this while the player(s) are exploring parts of the ship never shown in the original films.
[close]


OMFG, for real?!


LOLOLOLOLOLOL

No, that's just wild speculation.

It would be a nice easter egg, though.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 16, 2012, 12:38:09 AM
Quote from: Predaker on Oct 16, 2012, 12:26:19 AM
Quote from: MrSpaceJockey on Oct 16, 2012, 12:21:10 AM
Quote from: Predaker on Oct 16, 2012, 12:18:05 AM
Lance Henrikson is Weyland. :)

A:CM is official Alien canon. Fortunately, the same can't be said of Prometheus.

We don't know for sure yet though.  He's likely to be Michael Bishop - the Weyland part makes no sense because they are trying to stay away from AvP canon, and Lance being a Weyland is something only seen in the AvP movie/games.

And you are joking about the last part? 

QuoteThis is a bit off topic, but did anyone else think Bill Paxton looked a bit like Hitler in those pics? Very curious choice of hair cut and moustache.

No, i agree completely.  I actually googled to check if he was playing Hitler in some acting role or something, which would explain his peculiar choice of a mustache.  I didn't find anything, though.

Well technically speaking, there is nothing in Prometheus that directly connects to the Alien universe. This was deliberate on Ridley Scott's part. Prometheus was not billed as an Alien prequel, because its not one. They went to great pains to avoid this, even hiring a whole new writer (Lindelof.) There are no official sources touting Prometheus as Alien canon.

On the other hand, we have an over abundance of hype saying A:CM is official Alien canon, with statements from FOX and trailers from Gearbox to back it up.

I like your way of thinking of Prometheshit. :) you win a cookie
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 16, 2012, 12:43:21 AM
Quote from: Predaker on Oct 16, 2012, 12:37:42 AM
Quote from: ShadowPred on Oct 16, 2012, 12:34:54 AM
Quote from: Samus007 on Oct 15, 2012, 02:06:02 PM
Quote from: The Runner on Oct 14, 2012, 10:46:10 PM
Please no Prometheus connections, please no, besides the name weyland please no

Ohh, you're getting one alright...

Spoiler
Be prepared to see a video recording on the derelict (similar to that shown in Prometheus) of the events that lead to the death of the space jockey from the original film. Bishop, with the marines, will trigger this while the player(s) are exploring parts of the ship never shown in the original films.
[close]


OMFG, for real?!


LOLOLOLOLOLOL

No, that's just wild speculation.

It would be a nice easter egg, though.


I was laughing the whole time. Thanks for clarifying that it's actually not true.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 12:43:46 AM
Quote from: The Runner on Oct 16, 2012, 12:38:09 AM
Quote from: Predaker on Oct 16, 2012, 12:26:19 AM
Quote from: MrSpaceJockey on Oct 16, 2012, 12:21:10 AM
Quote from: Predaker on Oct 16, 2012, 12:18:05 AM
Lance Henrikson is Weyland. :)

A:CM is official Alien canon. Fortunately, the same can't be said of Prometheus.

We don't know for sure yet though.  He's likely to be Michael Bishop - the Weyland part makes no sense because they are trying to stay away from AvP canon, and Lance being a Weyland is something only seen in the AvP movie/games.

And you are joking about the last part? 

QuoteThis is a bit off topic, but did anyone else think Bill Paxton looked a bit like Hitler in those pics? Very curious choice of hair cut and moustache.

No, i agree completely.  I actually googled to check if he was playing Hitler in some acting role or something, which would explain his peculiar choice of a mustache.  I didn't find anything, though.

Well technically speaking, there is nothing in Prometheus that directly connects to the Alien universe. This was deliberate on Ridley Scott's part. Prometheus was not billed as an Alien prequel, because its not one. They went to great pains to avoid this, even hiring a whole new writer (Lindelof.) There are no official sources touting Prometheus as Alien canon.

On the other hand, we have an over abundance of hype saying A:CM is official Alien canon, with statements from FOX and trailers from Gearbox to back it up.

I like your way of thinking of Prometheshit. :) you win a cookie

Prometheu$ II: $h!t Happen$
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: SM on Oct 16, 2012, 12:56:32 AM
Quote from: Predaker on Oct 16, 2012, 12:26:19 AM
Quote from: MrSpaceJockey on Oct 16, 2012, 12:21:10 AM
Quote from: Predaker on Oct 16, 2012, 12:18:05 AM
Lance Henrikson is Weyland. :)

A:CM is official Alien canon. Fortunately, the same can't be said of Prometheus.

We don't know for sure yet though.  He's likely to be Michael Bishop - the Weyland part makes no sense because they are trying to stay away from AvP canon, and Lance being a Weyland is something only seen in the AvP movie/games.

And you are joking about the last part? 

QuoteThis is a bit off topic, but did anyone else think Bill Paxton looked a bit like Hitler in those pics? Very curious choice of hair cut and moustache.

No, i agree completely.  I actually googled to check if he was playing Hitler in some acting role or something, which would explain his peculiar choice of a mustache.  I didn't find anything, though.

Well technically speaking, there is nothing in Prometheus that directly connects to the Alien universe. This was deliberate on Ridley Scott's part. Prometheus was not billed as an Alien prequel, because its not one. They went to great pains to avoid this, even hiring a whole new writer (Lindelof.) There are no official sources touting Prometheus as Alien canon.

On the other hand, we have an over abundance of hype saying A:CM is official Alien canon, with statements from FOX and trailers from Gearbox to back it up.

lol
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 16, 2012, 01:05:44 AM
How I terribly wish that Pitchford plays this game online and announces that we can play with him. I'd love to join in just to hear the hilarity he has said over these past months.

Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 16, 2012, 01:11:59 AM
Honestly I'd think I would love to have a sit down interview with him
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MrSpaceJockey on Oct 16, 2012, 01:14:09 AM
I have no harsh feelings against the man, but he'd just regurgitate everything he's said already.

- True canon sequel to Aliens!!!
- The itch that we've always wanted to scratch.
- It'll make Alien 3 better!
- I've been stealing from Aliens my entire career.

and so forth...
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 16, 2012, 01:19:47 AM
http://www.youtube.com/watch?v=sBF01gV3Bxo# (http://www.youtube.com/watch?v=sBF01gV3Bxo#)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: The Runner on Oct 16, 2012, 01:20:06 AM
Yeah, probably. But I'd ask him as to why he put new aliens in the game and what canon purpose they serve. What got him into the series. What cuts he takes canon( seems to take the SE cut of Aliens canon), etc.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 16, 2012, 01:24:51 AM
The only reason given for the changes so far has been 'gameplay.'

Sure, I'll buy that, but they act like you can't have an exciting or effective game by just using what was in the film.

That's lame sauce to me. :laugh:  Plenty of ways to make a great game, but that would involve actual creativity on the part of the developers.

We can't have any forward-thinking in this decade, that was last f**king decade!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 01:49:40 AM
Quote from: RagingDragon on Oct 16, 2012, 01:24:51 AM
The only reason given for the changes so far has been 'gameplay.'

Sure, I'll buy that, but they act like you can't have an exciting or effective game by just using what was in the film.

That's lame sauce to me. :laugh:  Plenty of ways to make a great game, but that would involve actual creativity on the part of the developers.

We can't have any forward-thinking in this decade, that was last f**king decade!

Don't jump the gun now!  :D just kidding.

Seriously though, give the game a chance at least. Try playing it with an open mind.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 16, 2012, 02:02:52 AM
If I have to play the game that's a true sequel to Aliens with an 'open mind,' it's already failed. :laugh:

I should be able to play with mind tightly slammed and welded shut, Aliens-brain turned on.  Uh-oh, tracker is picking up some wank!  Multiple wank, it's closing!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Prime113 on Oct 16, 2012, 02:05:07 AM
Quote from: RagingDragon on Oct 16, 2012, 02:02:52 AM
If I have to play the game that's a true sequel to Aliens with an 'open mind,' it's already failed. :laugh:

I should be able to play with mind tightly slammed and welded shut, Aliens-brain turned on.  Uh-oh, tracker is picking up some wank!  Multiple wank, it's closing!

:laugh: :laugh:

I'm thinking we're gonna be spending a few hours on this game, if nothing else than the survival mode, RD.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 16, 2012, 02:09:40 AM
Quote from: Prime113 on Oct 16, 2012, 02:05:07 AM
:laugh: :laugh:

I'm thinking we're gonna be spending a few hours on this game, if nothing else than the survival mode, RD.

Yeah, I'll play the hell out of it.  If I could play AvP 2010 (which I hate) for so many hours, I'm sure I'll sink twice as many into CM, at least.  But only because of you assholes!

In a post-Halo world, co-op is always a great choice for developers to make.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 02:13:30 AM
Enjoy playing a game you hate to play!  :D

"c'est la vie."
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 16, 2012, 02:14:46 AM
I won't.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Prime113 on Oct 16, 2012, 02:16:52 AM
Quote from: RagingDragon on Oct 16, 2012, 02:09:40 AM
Quote from: Prime113 on Oct 16, 2012, 02:05:07 AM
:laugh: :laugh:

I'm thinking we're gonna be spending a few hours on this game, if nothing else than the survival mode, RD.

Yeah, I'll play the hell out of it.  If I could play AvP 2010 (which I hate) for so many hours, I'm sure I'll sink twice as many into CM, at least.  But only because of you assholes!

In a post-Halo world, co-op is always a great choice for developers to make.

Yus. Assholes is what we are!  ;D ;D 

Co-Op is the shiz. I would buy more games if they offered local co-op.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 02:17:24 AM
Quote from: RagingDragon on Oct 16, 2012, 02:14:46 AM
I won't.

Then why torture yourself?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 16, 2012, 02:18:22 AM
Quote from: Predaker on Oct 16, 2012, 02:17:24 AM
Quote from: RagingDragon on Oct 16, 2012, 02:14:46 AM
I won't.

Then why torture yourself?

Why do you think I talk to you?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Prime113 on Oct 16, 2012, 02:19:31 AM
Quote from: Predaker on Oct 16, 2012, 02:17:24 AM
Quote from: RagingDragon on Oct 16, 2012, 02:14:46 AM
I won't.

Then why torture yourself?

Cause laughing and having a good time with some bros is not torture....

...Right, RD?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 16, 2012, 02:21:59 AM
Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 16, 2012, 02:24:24 AM
And yet you're all torturing me. Back on topic please?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 16, 2012, 02:25:20 AM
Hold on, I'm cooking a 3-cheese garlic and butter insult, here. :laugh:

But really, yeah you can still have fun with a game.  You can have fun with any game, if you want.  I remember loving crap games as a kid, just because I got into them.  Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.

But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made.  I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.

Plus, even the worst game is a bit more fun co-op.

What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?

Quote from: ShadowPred on Oct 16, 2012, 02:21:59 AM
Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!

Yeah I'm an Xboxer!  Lets do it baby.

Topic, go.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ShadowPred on Oct 16, 2012, 02:31:40 AM
Quote from: RagingDragon on Oct 16, 2012, 02:25:20 AM
Hold on, I'm cooking a 3-cheese garlic and butter insult, here. :laugh:

But really, yeah you can still have fun with a game.  You can have fun with any game, if you want.  I remember loving crap games as a kid, just because I got into them.  Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.

But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made.  I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.

Plus, even the worst game is a bit more fun co-op.

What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?

Quote from: ShadowPred on Oct 16, 2012, 02:21:59 AM
Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!

Yeah I'm an Xboxer!  Lets do it baby.

Topic, go.


Awesome, I'll send the friend request later today, or tomorrow.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 16, 2012, 02:34:36 AM
I've been searching the video, but can't seem to find the screenshot of Michael Bishop (Weyland whatever!). Is it cut off at the very beginning?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 16, 2012, 02:37:46 AM
6:38
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 16, 2012, 02:57:50 AM
Quote from: RagingDragon on Oct 16, 2012, 02:25:20 AM
Hold on, I'm cooking a 3-cheese garlic and butter insult, here. :laugh:

But really, yeah you can still have fun with a game.  You can have fun with any game, if you want.  I remember loving crap games as a kid, just because I got into them.  Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.

But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made.  I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.

Plus, even the worst game is a bit more fun co-op.

What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?

Quote from: ShadowPred on Oct 16, 2012, 02:21:59 AM
Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!

Yeah I'm an Xboxer!  Lets do it baby.

Topic, go.

I truly hope you enjoy it, and then some. :)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: szkoki on Oct 16, 2012, 08:16:11 AM
heck ...what a crappy colours...we are in 2012 and games still looks like cartoons
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: King Rathalos on Oct 16, 2012, 10:06:13 AM
Quote from: szkoki on Oct 16, 2012, 08:16:11 AM
heck ...what a crappy colours...we are in 2012 and games still looks like cartoons

I'll take colors in a game that make it look like a cartoon, over the dull grey and shit brown filters of almost every modern shooter.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Prime113 on Oct 16, 2012, 12:45:55 PM
Quote from: King Rathalos on Oct 16, 2012, 10:06:13 AM
Quote from: szkoki on Oct 16, 2012, 08:16:11 AM
heck ...what a crappy colours...we are in 2012 and games still looks like cartoons

I'll take colors in a game that make it look like a cartoon, over the dull grey and shit brown filters of almost every modern shooter.

Or that blue filter in BF3...Damn.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 16, 2012, 02:28:40 PM
www.gamezone.com/products/aliens-colonial-marines/previews/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines (http://www.gamezone.com/products/aliens-colonial-marines/previews/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Prime113 on Oct 16, 2012, 02:32:08 PM
Quote from: ikarop on Oct 16, 2012, 02:28:40 PM
http://www.gamezone.com/products/aliens-colonial-marines/news/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines (http://www.gamezone.com/products/aliens-colonial-marines/news/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines)

QuoteOn our trek to Hadley's Hope we explored one of the many iconic locations from the films. We saw the final resting spot of the AVC which Ripley drove after the initial Alien attack on the marines. You may remember it as the part where she began grinding the metal. It was just one of the many Aliens film references you'll see in the game.

Nerd. Gasm.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 16, 2012, 02:44:51 PM
The remaining panel. The A:CM composer talks a bit about aliens at 19:43.

http://www.youtube.com/watch?v=5srvKWJF-s4# (http://www.youtube.com/watch?v=5srvKWJF-s4#)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: King Rathalos on Oct 16, 2012, 07:46:07 PM
Quote from: Prime113 on Oct 16, 2012, 12:45:55 PM
Quote from: King Rathalos on Oct 16, 2012, 10:06:13 AM
Quote from: szkoki on Oct 16, 2012, 08:16:11 AM
heck ...what a crappy colours...we are in 2012 and games still looks like cartoons

I'll take colors in a game that make it look like a cartoon, over the dull grey and shit brown filters of almost every modern shooter.

Or that blue filter in BF3...Damn.

Oh dear god that shit is horrible... :-X
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_maiv5p6aTl1rvbjx3o1_500.gif&hash=de34ea9308236e6d5b894e4cf6b0e03084c28f17)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 16, 2012, 08:22:39 PM
http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws (http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 16, 2012, 11:47:21 PM
Sounds like he had one too many chestbursters  ;D
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: SM on Oct 17, 2012, 12:04:03 AM
Quote from: Prime113 on Oct 16, 2012, 02:32:08 PM
Quote from: ikarop on Oct 16, 2012, 02:28:40 PM
http://www.gamezone.com/products/aliens-colonial-marines/news/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines (http://www.gamezone.com/products/aliens-colonial-marines/news/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines)

QuoteOn our trek to Hadley's Hope we explored one of the many iconic locations from the films. We saw the final resting spot of the AVC which Ripley drove after the initial Alien attack on the marines. You may remember it as the part where she began grinding the metal. It was just one of the many Aliens film references you'll see in the game.

Nerd. Gasm.

It really does get more ridiculous.  Whoda thunk?  Bet it's full of ammo and weapons that Hicks miraculously missed and all.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Valaquen on Oct 17, 2012, 12:38:15 AM
The APC better at least be bloody singed from the THERMONUCLEAR EXPLOSION that erupted a couple of miles away.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: SM on Oct 17, 2012, 12:46:17 AM
It was wreckage before the nuke went off right on top of it.

To be fair (f**k knows why...) I'll reserve judgement until we see a screenshot of it.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MR EL1M1NATOR on Oct 17, 2012, 01:23:33 AM
The bit where he said "out of the 4 films and us, we are in the top two for changing cannon."

This has me pretty worried.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Nightlord on Oct 17, 2012, 02:49:20 AM
Quote from: ikarop on Oct 16, 2012, 08:22:39 PM
http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws (http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws)
So if Mikey Neumann got to read Prometheus seven months early I guess we'll be seeing some connections.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 17, 2012, 02:59:41 AM
Quote from: Nightlord on Oct 17, 2012, 02:49:20 AM
Quote from: ikarop on Oct 16, 2012, 08:22:39 PM
http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws (http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws)
So if Mikey Neumann got to read Prometheus seven months early I guess we'll be seeing some connections.

Not sure how they could work connections into the game from Prometheus just by reading a script with no visuals.

Maybe if we are lucky, Bishop will activate the derelict ship hologram computers as a bonus Easter egg. :P
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 17, 2012, 04:32:11 AM
Quote from: Valaquen on Oct 17, 2012, 12:38:15 AM
The APC better at least be bloody singed from the THERMONUCLEAR EXPLOSION that erupted a couple of miles away.
+1
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MattRendar on Oct 17, 2012, 02:02:53 PM
had a blast great panel and booth . guys at gear box were great . me and a couple of friends dressed up in colonial marine gear and droped in to panel . it was great to meet Lance Henriksen also , total gentalmen ! heres some quick pics  of us at the event hope you enjoy .  (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2Fsmartgunner3_zps270b30f4.jpg&hash=fb728e33c95c6a2c6a8a9b2b08a5997edc120397)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2Fsmartgunner6_zps08d4f1ca.jpg&hash=e373088c88993ef337cf1fc83d72069d566bbe7d)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2Fsmartgunner1_zps2520fe65.jpg&hash=7b6292c031d43f9bb9a79308523edef5cdaf060b)  (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F055_zpse7214bd8.jpg&hash=0ef8a624689d2d69cd8ecfcc90c82778df9f92c6)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F041_zps58581dcf.jpg&hash=df704e8e4fe159de0e7fb68708d65460f308a3ec)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F040_zps4e270e29.jpg&hash=ae5203cbf09224fd9fd16803999971748cd4b13c) (https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F025_zps41dfa3c0.jpg&hash=bd95a12f27fbeab6c27de6e3b3eb14f3bb067aed)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F024_zps6cb62e66.jpg&hash=22c1d5b3a402f8fdb0ef6be33339e869fc339ed7)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F022_zps8951924e.jpg&hash=75a1916ef4b4b5700e5484c63d448ed6b53b215a)
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F015_zpsad49d655.jpg&hash=a9e659392fccdea7422ff691e4c6ee0beb04bdd1)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: MR EL1M1NATOR on Oct 17, 2012, 04:15:49 PM
So is the footage of the game going to be released online?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Dovahkiin on Oct 17, 2012, 04:16:44 PM
Quote from: Nightlord on Oct 17, 2012, 02:49:20 AM
Quote from: ikarop on Oct 16, 2012, 08:22:39 PM
http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws (http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws)
So if Mikey Neumann got to read Prometheus seven months early I guess we'll be seeing some connections.

That has the potential to be really REALLY good, or really REALLY bad.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 17, 2012, 04:21:16 PM
http://gamingillustrated.com/aliens-colonial-marines-interview/ (http://gamingillustrated.com/aliens-colonial-marines-interview/)

http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years (http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years)

http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/ (http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/)

http://www.aintitcool.com/node/59169 (http://www.aintitcool.com/node/59169)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Nightlord on Oct 17, 2012, 05:01:33 PM
Quote from: ikarop on Oct 17, 2012, 04:21:16 PM
http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years (http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years)
QuoteThe competitive multiplayer  justified the delay as well. While the inclusion of competitive multiplayer is expected—not only as a modern necessity as a feature, but also as a tradition in Aliens video games like Aliens vs. Predator—my session made it seem like an after thought. Three types of alien were available for play, two swift soldier classes and a beefy bull-like alien that the player could upgrade to based on performance. Controlling the soldiers aliens was frustrating because it often simply didn't work. Puling the controller's trigger should make you stick to a wall to sneak up on unwitting marines, but it didn't always work. The bull class, meanwhile, was too slow to be useful, lumbering around and only killing the most oblivious opponent. It was hard not to feel like Gearbox would have been better served not making the multiplayer component at all, instead focusing on the campaign. Another multiplayer mode was on hand but I didn't get a chance to try it to see if it fared better.
:-\ Four months from release and the aliens are still wonky.

Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: newbeing on Oct 17, 2012, 05:19:46 PM
Quote from: Nightlord on Oct 17, 2012, 05:01:33 PM
Quote from: ikarop on Oct 17, 2012, 04:21:16 PM
http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years (http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years)
QuoteThe competitive multiplayer  justified the delay as well. While the inclusion of competitive multiplayer is expected—not only as a modern necessity as a feature, but also as a tradition in Aliens video games like Aliens vs. Predator—my session made it seem like an after thought. Three types of alien were available for play, two swift soldier classes and a beefy bull-like alien that the player could upgrade to based on performance. Controlling the soldiers aliens was frustrating because it often simply didn't work. Puling the controller's trigger should make you stick to a wall to sneak up on unwitting marines, but it didn't always work. The bull class, meanwhile, was too slow to be useful, lumbering around and only killing the most oblivious opponent. It was hard not to feel like Gearbox would have been better served not making the multiplayer component at all, instead focusing on the campaign. Another multiplayer mode was on hand but I didn't get a chance to try it to see if it fared better.
:-\ Four months from release and the aliens are still wonky.

Well its more like 3 months of development time.
It is somewhat disappointing to hear, especially for a hands on demo, but considering they recently hit the content complete stage of development, it is expected that there would be issues. I do hope they can iron out all the major issues,  and while 3 months doesn't seem like a lot of time, you'd be surprised how much can be sorted out in a few months (with the high probability of crunching).
Fingers crossed that everything goes smoothly for GBX.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Predaker on Oct 17, 2012, 05:28:00 PM
I do think that some of the media reports are biased or making mountains out of mole hills. I'm not worried. These demos they are reviewing are already months old, so whatever they are polishing right now is already ahead of what the reviews are based on.

We all have different feelings on these issues, including the people who wrote the reviews.

No game will be free of glitches or bugs, but hopefully by release they will be minor and few and far between.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Oct 17, 2012, 05:45:58 PM
Quote from: ikarop on Oct 17, 2012, 04:21:16 PM
http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/ (http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/)
QuoteThis game made me the feel like the black guy at the movies, when Winter is instructed to go to the morgue, I had to fight every urge to let out an audible "nuh-uh, nope, hell no..."
QuoteThis game made me the feel like the black guy at the movies
:laugh:  There's one pleasant surprise I definitely didn't see coming!  This game will make you feel like the black guy at the movies.  Oh those movie-going black guys!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Dovahkiin on Oct 17, 2012, 06:48:20 PM
Quote from: RagingDragon on Oct 17, 2012, 05:45:58 PM
Quote from: ikarop on Oct 17, 2012, 04:21:16 PM
http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/ (http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/)
QuoteThis game made me the feel like the black guy at the movies, when Winter is instructed to go to the morgue, I had to fight every urge to let out an audible "nuh-uh, nope, hell no..."
QuoteThis game made me the feel like the black guy at the movies
:laugh:  There's one pleasant surprise I definitely didn't see coming!  This game will make you feel like the black guy at the movies.  Oh those movie-going black guys!
HA
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 22, 2012, 05:36:00 PM
http://www.youtube.com/watch?v=nDqXmHueg90#ws (http://www.youtube.com/watch?v=nDqXmHueg90#ws)

http://www.shacknews.com/article/76298/aliens-colonial-marines-multiplayer-preview-being-a-xenomorph (http://www.shacknews.com/article/76298/aliens-colonial-marines-multiplayer-preview-being-a-xenomorph)

http://www.shacknews.com/article/76312/how-xp-works-in-aliens-colonial-marines (http://www.shacknews.com/article/76312/how-xp-works-in-aliens-colonial-marines)

http://www.shacknews.com/article/76316/aliens-colonial-marines-single-player-preview-building-a-canon (http://www.shacknews.com/article/76316/aliens-colonial-marines-single-player-preview-building-a-canon)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: SM on Oct 22, 2012, 10:58:01 PM
QuoteSkipping forward, the second part of the demo takes place during a segment "where some serious business is going down," according to Pitchfork.

Freudian perhaps?  ;D
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 30, 2012, 06:41:42 PM
http://www.joystiq.com/2012/10/30/aliens-colonial-marines-xenomorphic-perspective-and-wii-u-pote (http://www.joystiq.com/2012/10/30/aliens-colonial-marines-xenomorphic-perspective-and-wii-u-pote)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 30, 2012, 06:51:33 PM
The two screenshots in the first post are ALL recently released screenshots right?
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 30, 2012, 08:23:17 PM
Yes, two official screenshots were released during NYCC.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Oct 30, 2012, 09:13:46 PM
Ok, thanks!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: ikarop on Oct 31, 2012, 10:22:14 PM
http://www.youtube.com/watch?v=rbJBy7IuHbc#ws (http://www.youtube.com/watch?v=rbJBy7IuHbc#ws)
http://www.youtube.com/watch?v=gqCD961urcs#ws (http://www.youtube.com/watch?v=gqCD961urcs#ws)
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: Ash 937 on Nov 01, 2012, 02:40:08 AM
@ 1:03

I agree that Aliens provides the perfect platform for a fps experience but I think its pretty lame that GBX keeps trying to justify their game and its "canonical" status by accusing Alien3 of being a "divergence" that was not a "continuation of that story that was set up in Aliens."  One of the staples of the entire Alien saga is the theme that things never go as planned and Alien3 is also an extension of that idea.  GBX is obviously trying to replicate the experience in Aliens only and thats not a bad idea, I just wish they were secure enough with their product to not have to continually undervalue that films that they don't agree with in the series.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Nov 01, 2012, 03:27:50 AM
So far they have been rehashing the same information most people could probably have found out anyway.

1. Its canonical and happens  after Alien3 and before A:R
2. A February Release.
3. its got multiplayer as well as single player drop in drop out.
4. Customizable weapons (what game isn't?)

I'm hoping for a more detailed description of alien behavior/AI and strategies fighting them in up coming articles or interviews.
Whether or not this behavior is scripted or an essential part of the gameplay,i'd still like to know.
They are stating that this game will take plenty of hours to finish maybe 20+ hours and that its heavily story based and scripted stuff.  Is it 20hours + of interactive sleuthing or gameplay and how balanced is this mechanic? I'm using Mass Effect 2 or 3 as reference here folks. Both have different balance amounts of interactivity vs combat gameplay.

I'd also like some in depth knowledge of the engine, and how well the art department has rendered the environments from outdoor weather, to indoor objects and reflective materials. What this red engine is and what it really does for realtime rendering and framerates. I'd like to see render passes, before and after shots.
I need to know hardware requirements. Do I need an upgrade?
This would make for an  awesome media frenzie and i'm hoping it to be revealed before December because thats christmas time and thats money spending time.

This shizzazle!!!!!!
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: WinterActual on Nov 01, 2012, 06:22:42 AM
Quote from: acrediblesource on Nov 01, 2012, 03:27:50 AM

4. Customizable weapons (what game isn't?)

Borderlands 2
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Nov 01, 2012, 07:50:29 PM
and that.

Quote from: WinterActual on Nov 01, 2012, 06:22:42 AM
Quote from: acrediblesource on Nov 01, 2012, 03:27:50 AM

4. Customizable weapons (what game isn't?)

Borderlands 2
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: RagingDragon on Nov 01, 2012, 08:07:55 PM
What has me the most worried is the lack of focus on the Aliens themselves and how you experience them in the game.

I can tell almost for certain that there's going to be tons of scripted crap, people getting pulled into vents where you can do nothing to save them because it's "scary," and Aliens coming from the same predictable locations until the 'last stand' areas, in which they'll spawn en masse and charge down one of many corridors.

I hope I'm wrong, because that's my biggest deal-breaker for the game. I can tolerate anything if the actual me ->shooting -> the alien is like the movie and immersive.

From everything they've said, it's like they care more about the lighting and their neat story and the fan service than they do about the actual aliens themselves. Those priorities are worrisome. They should be bending over backwards to make the gameplay as unique, realistic, and intense as possible, so that each Alien truly feels like an individual threat.

Those are the kinds of things I wish we'd been hearing from Pitchman the whole time, things about the Aliens themselves and how the combat is going to be dynamic and intelligent. Hell, the Aliens in AvP 2010 were good enough to make Survivor mode enjoyable even though the levels were closed-in and terribly small.
Title: Re: A:CM at NY Comic-Con - New Screenshots + Panel Inside
Post by: acrediblesource on Nov 01, 2012, 09:35:53 PM


Quote from: RagingDragon on Nov 01, 2012, 08:07:55 PM
What has me the most worried is the lack of focus on the Aliens themselves and how you experience them in the game.

I can tell almost for certain that there's going to be tons of scripted crap, people getting pulled into vents where you can do nothing to save them because it's "scary," and Aliens coming from the same predictable locations until the 'last stand' areas, in which they'll spawn en masse and charge down one of many corridors.

I hope I'm wrong, because that's my biggest deal-breaker for the game. I can tolerate anything if the actual me ->shooting -> the alien is like the movie and immersive.

From everything they've said, it's like they care more about the lighting and their neat story and the fan service than they do about the actual aliens themselves. Those priorities are worrisome. They should be bending over backwards to make the gameplay as unique, realistic, and intense as possible, so that each Alien truly feels like an individual threat.

Those are the kinds of things I wish we'd been hearing from Pitchman the whole time, things about the Aliens themselves and how the combat is going to be dynamic and intelligent. Hell, the Aliens in AvP 2010 were good enough to make Survivor mode enjoyable even though the levels were closed-in and terribly small.

That's probably what we all wanted to hear from them but, there are some major hurdles for wanting that kind of AI.


That kind of idea basically would be developed away from  multiplayer because the sort of behaviour doesn't translate well when the mechanics become controllable.

Thats why we've suffered through strange AI Alien  throughout it's franchise career.
Developing single player games with Aliens doesn't translate well to multiplayer where you get to play/control the alien anyway you want.  Unless all those movements were scripted and becomes part and parcel of it's controls. (this ultimately makes the game  unbalanced for the marine as he just fires weapons.) 

But heres hoping they do put them in, and everything is balanced (before the game comes out). But i'm not holding my breath.