Potential DLC Details? [Spoilers]

Started by ikarop, Oct 10, 2014, 09:54:30 PM

Author
Potential DLC Details? [Spoilers] (Read 26,643 times)

ikarop

ikarop

#45
Not really. It just means that they were all in production prior release date not that they are finished.

Xhan

Xhan

#46
As was the case for the two previous mainstream releases, as is the case for most big name launches with heavy aftermarket penetration. (pun intended) VA work takes a large amount of space and needs a lot of work when tailored and matched with post production, sega and CA simply have the allotted bandwidth covered.


draken161

I'm curious to know whether the hide and seek idea that was brought forward by CA will come as DLC. It'd be a fun gametype to play with friends.

ikarop

ikarop

#48
More dialogue from the two remaining DLCs:

DLC 4, Lost Contact:

Quote[A1_DLC04_PACK_TITLE]
{Lost Contact}

[A1_DLC04_CH_TITLE_12]
{Lost Contact}

[A1_DLC04_CH_DESC_12]
{Can you survive the challenge? Each of the 10 stages has a new task to complete and enemies to contend with; race against the clock to improve your final score and post on the leaderboards!}

[A1_DLC04_CH_OBJECTIVE_36]
{Check the terminal to select a task}

[A1_DLC04_CH_OBJECTIVE_37]
{Complete tasks for rewards}

[A1_DLC04_CH_OBJECTIVE_38]
{Use your rewards to stay alive }

[A1_DLC04_CHAR_NAME_8]
{Axel}

[A1_DLC04_PLAY_ALL]
{"You didn't come here for spook stories? Well you're out of luck, sweetheart, because you've just landed smack into the middle of one." }

[A1_DLC04_DESC_NAME_8]
{"You didn't come here for spook stories? Well you're out of luck, sweetheart, because you've just landed smack into the middle of one."

Equipped with:
Revolver, Boltgun, Cutting Tool, Flare and blueprints for Pipe Bomb, Molotov, and Smoke Bomb}

[A1_DLC04_CHAR_RAN]
{Ransome}

[A1_DLC04_CHAR_LIN]
{Lingard}

[A1_DLC04_CHAR_AXE]
{Axel}

[A1_DLC04_CHAR_HUG]
{Hughes}

[A1_DLC04_CHAR_RIC]
{Ricardo}

[A1_DLC04_LORENZ_HEADER]
{LORENZ PRIVATE WARDS}

[A1_DLC04_POWER_HEADER]
{S6 EMERGENCY POWER PLANT}

[A1_DLC04_OBJ_4311]
{Stay alive}

[A1_DLC04_OBJ_DESC_7716]
{Survive all ten stages by choosing tasks to complete from the terminal. Return to the terminal after each task is complete for a reward.}

[A1_DLC04_OBJ_1957]
{Return to the Safe Room}

[A1_DLC04_TEX_3026]
{Stage 1

Task: Restore power

Reward: Blueprint for molotov & survival pack}

[A1_DLC04_OBJ_6064]
{Restore Power}

[A1_DLC04_TEX_6618]
{Stage 1

Task: Restore power

Reward: Blueprint for noisemaker & survival pack}

[A1_DLC04_OBJ_6790]
{Restore Power}

[A1_DLC04_TEX_3013]
{Stage 2

Task: Gather Seegson kits x3

Reward: Score token & survival pack}

[A1_DLC04_OBJ_6570]
{Gather Seegson Kits x3}

[A1_DLC04_BESPOKE_WAV2_6570]
{Collect Seegson Kits}

[A1_DLC04_SECONDARY_01]
{Gather Seegson Kit #1}

[A1_DLC04_SECONDARY_02]
{Gather Seegson Kit #2}

[A1_DLC04_SECONDARY_03]
{Gather Seegson Kit #3}

[A1_DLC04_TEX_3942]
{Stage 2

Task: Collect Gemini supply kit

Reward: Boltgun & survival pack}

[A1_DLC04_OBJ_6964]
{Collect Gemini Supply Kit}

[A1_DLC04_BESPOKE_WAV2_5712]
{Collect Gemini Supply Kit}

[A1_DLC04_TEX_7826]
{Stage 3

Task: Help the civilians to escape

Reward: Stun baton & survival pack}

[A1_DLC04_OBJ_2910]
{Help the civilians to escape}

[A1_DLC04_BESPOKE_WAV3_8020]
{Emergency sprinkler system}

[A1_DLC04_TEX_6934]
{Stage 3

Task: Save the civilian from looters

Reward: Shotgun & survival pack}

[A1_DLC04_OBJ_6056]
{Turn off gas valve to save the civilian}

[A1_DLC04_BESPOKE_WAV3_3353]
{Turn off gas valve}

[A1_DLC04_TEX_3052]
{Stage 4

Task: Unlock the Waiting Room

Reward: Blueprint for smoke bomb & survival pack}

[A1_DLC04_OBJ_4028]
{Unlock the Waiting Room}

[A1_DLC04_BESPOKE_WAV4_1980]
{Find the Keycard}

[A1_DLC04_TEX_3057]
{Stage 4

Task: Unlock the Generator Room

Reward: Blueprint for EMP & survival pack}

[A1_DLC04_OBJ_1579]
{Unlock the Generator Room}

[A1_DLC04_BESPOKE_WAV4_3799]
{NA}

[A1_DLC04_TEX_5523]
{Stage 5

Task: Gather Gemini supply kits x3

Reward: Blueprint for pipe bomb & survival pack}

[A1_DLC04_OBJ_6417]
{Gather Gemini Supply Kits x3}

[A1_DLC04_BESPOKE_WAV5_8263]
{Collect Gemini Supply Kit}

[A1_DLC04_SECONDARY_AMMO_01]
{Collect Gemini Supply Kit #1}

[A1_DLC04_SECONDARY_AMMO_02]
{Collect Gemini Supply Kit #2}

[A1_DLC04_SECONDARY_AMMO_03]
{Collect Gemini Supply Kit #3}

[A1_DLC04_TEX_1759]
{Stage 5

Task: Gather Seegson kits x3

Reward: Score token & survival pack}

[A1_DLC04_OBJ_9276]
{Seegson Kits x2}

[A1_DLC04_BESPOKE_WAV5_9243]
{Collect Seegson Kit}

[A1_DLC04_SECONDARY_SUPPLY_01]
{Collect Seegson Kit #1}

[A1_DLC04_SECONDARY_SUPPLY_02]
{Collect Seegson Kit #2}

[A1_DLC04_SECONDARY_SUPPLY_03]
{Collect Seegson Kit #3}

[A1_DLC04_TEX_5284]
{Stage 6

Task: Divert power to the shuttle

Reward: Flamethrower & survival pack}

[A1_DLC04_OBJ_3246]
{Divert Power to the Shuttle}

[A1_DLC04_BESPOKE_WAV6_8627]
{Overload and Divert Power}

[A1_DLC04_SECONDARY_DIVERT_01]
{Divert Power #1}

[A1_DLC04_SECONDARY_DIVERT_02]
{Divert Power #2}

[A1_DLC04_SECONDARY_DIVERT_03]
{Divert Power #3}

[A1_DLC04_SECONDARY_DIVERT_04]
{Divert Power #4}

[A1_DLC04_TEX_7401]
{Stage 7

Task: Stabilize the generator

Reward: Blueprint for medikit & survival pack}

[A1_DLC04_OBJ_8210]
{Stabilize the Generator}

[A1_DLC04_BESPOKE_BESPOKE_WAV7_7044]
{Stabilize Generator}

[A1_DLC04_TEX_3447]
{Stage 8

Task: Save the civilian

Reward: Score token & survival pack}

[A1_DLC04_OBJ_1350]
{Save the Civilian}

[A1_DLC04_BESPOKE_WAV8_8982]
{Emergency Door Release}

[A1_DLC04_TEX_8761]
{Stage 8

Task: Collect destination code

Reward: Blueprint pack & survival pack}

[A1_DLC04_OBJ_3142]
{Collect Destination Code}

[A1_DLC04_BESPOKE_WAV8_3835]
{Collect Destination Code}

[A1_DLC04_OBJ_1907]
{Download Launch Codes}

[A1_DLC04_OBJ_2847]
{Wait for Codes To Download}

[A1_DLC04_OBJ_4851]
{Collect Launch Codes}

[A1_DLC04_BESPOKE_WAVE8_8559]
{Download Launch Codes}

[A1_DLC04_BESPOKE_WAVE8_3712]
{Collect Launch Codes}

[A1_DLC04_TEX_4222]
{Stage 9

Task: Lock down primary routes

Reward: Blueprint pack & survival pack}

[A1_DLC04_OBJ_6152]
{Lock down Primary Routes}

[A1_DLC04_JBESPOKE_WAV9_1312]
{NA}

[A1_DLC04_SECONDARY_LOCK_01]
{Lock Route #1}

[A1_DLC04_SECONDARY_LOCK_02]
{Lock Route #2}

[A1_DLC04_SECONDARY_LOCK_03]
{Lock Route #3}

[A1_DLC04_TEX_9036]
{Stage 9

Task: Lock down primary routes

Reward: Score token & survival pack}

[A1_DLC04_OBJ_9819]
{Lock down Primary Routes}

[A1_DLC04_SECONDARY_LOCK_04]
{Lock Route #1}

[A1_DLC04_SECONDARY_LOCK_05]
{Lock Route #2}

[A1_DLC04_SECONDARY_LOCK_06]
{Lock Route #3}

[A1_DLC04_BESPOKE_WAV9_1239]
{NA}

[A1_DLC04_TEX_4221]
{Stage 10 (Clearance)

Task: Get shuttle clearance to launch

Reward: Score tokens}

[A1_DLC04_OBJ_4809]
{Get Shuttle Clearance to Launch}

[A1_DLC04_BESPOKE_WAV10A_3121]
{Use console to get clearance}

[A1_DLC04_TEX_4837]
{Stage 10 (Coolant)

Task: Collect coolant cells

Reward: Score tokens}

[A1_DLC04_OBJ_8331]
{Collect Coolant Cells}

[A1_DLC04_BESPOKE_WAV10B_9139]
{Collect Coolant Cells}

[A1_DLC04_SECONDARY_COOLANT_01]
{Collect Coolant #1}

[A1_DLC04_SECONDARY_COOLANT_02]
{Collect Coolant #2}

[A1_DLC04_SECONDARY_COOLANT_03]
{Collect Coolant #3}

[A1_DLC04_OBJ_7822]
{Check terminal for task}

[A1_DLC04_OBJ_4222]
{Complete Stage 10}

[A1_DLC04_OBJ_9182]
{Exit Challenge}

[A1_DLC04_EXIT_DESC_6762]
{Ending the Salvage Challenge will post your current score to the leaderboard, but will only post your final time if you complete all ten tasks.}

[A1_DLC04_OBJ_9829]
{Are you sure?}

[A1_DLC04_OBJ_3643]
{Complete Task}

[A1_DLC04_OBJ_5839]
{To Shuttle Bay}

[A1_DLC04_TEX_7274]
{To Engineering}

[A1_DLC04_TEX_3092]
{Escape in shuttle}

[A1_DLC04_TEX_5709]
{Return to the Safe Room}

[A1_DLC04_TEX_2334]
{Please Wait}

[A1_DLC04_TEX_2963]
{Return to the Terminal}

[A1_DLC04_TEX_8750]
{Return to the Safe Room}

[A1_DLC04_HELP_FOLD_1057]
{HELP}

[A1_DLC04_HELP_HEAD_2974]
{Readme.txt}

[A1_DLC04_HELP_BODY_4430]
{In Salvage Challenges you will receive tasks on this 'safe house' terminal. There are ten tasks, each with their own completion award and a new stage of enemy. Your aim is to complete all ten stages using only one life. If you die, you will return to the beginning of the challenge unless you have spent points on a save.

Your reward will appear once you have completed the current task and returned to this 'safe house' terminal.

You will be given a choice between two tasks for each stage, allowing you to pick the task that better suits your skills, current equipment, or provides the reward you want most. Choosing the right task at the right time is key to your survival.
The faster you complete the tasks, the more points you will earn.

There is a save point in the safe room that can be used between stages. This will allow you to continue from the last saved stage if you die, but it will cost you 2500 points for each save, affecting your final score.

You can abandon the safe house and end the Salvage Challenge at any time. This will post your current score to the leaderboard, but you can only post your final time if you complete all ten tasks.
}

[A1_DLC04_TASK_FOLDER]
{Select Task}

[A1_DLC04_CH_DESC_30]
{"There's an ambulance shuttle bay near Lorenz Private Wards. It's going to take a while to get ready, so just stay alive in the meantime, okay? Dale."}

[A1_DLC04_OBJ_4221]
{Get to the ambulance bay!
}

[A1_DLC04_OBJ_DESC_4222]
{The shuttle is now ready, so get to the ambulance bay to make your escape.}

[A1_DLC04_CH_DESC_FINAL_ALT]
{"Okay, the ambulance shuttle's ready! It'll take you to Spaceflight Terminal! Good luck!
Dale."}

[A1_DLC04_TEX_SAV_10]
{Spend 2500 points to save
}

[A1_DLC04_TEX_SAV_20]
{2500 points required}

[A1_DLC04_TEX_PROMPT_01]
{Collect Supply Kit}

[A1_DLC04_TEX_PROMPT_02]
{Collect Survival Pack}

[A1_DLC04_TEX_PROMPT_03]
{Collect Score Token}

[A1_DLC04_TEX_PROMPT_04]
{Collect Seegson Kit}

[A1_DLC04_TEX_PROMPT_05]
{Collect Gemini Supply Kit}


DLC 5, The Trigger
:

Quote[A1_DLC05_PACK_TITLE]
{The Trigger}

[A1_DLC05_CH_TITLE_15]
{Damage Control}

[A1_DLC05_CH_DESC_15]
{"Ricardo, I think I have a lock on that thing, but we need to move fast. Leave Prisoner Processing ASAP. Secure it if you have time, but getting out is the priority. Waits out."}

[A1_DLC05_CH_TITLE_16]
{The Package}

[A1_DLC05_CH_DESC_16]
{"Ricardo, Gardiner had the package on him but he hasn't checked in. His last message came from Synthetic Storage. Waits out."}

[A1_DLC05_CH_TITLE_17]
{Blast Seat}

[A1_DLC05_CH_DESC_17]
{"Plant the explosives and get the hell out of there. Let's blast that son-of-a-bitch back to where it came from. Good luck, Waits out."}

[A1_DLC05_CH_OBJECTIVE_45]
{Collect Prisoner Tags x3}

[A1_DLC05_CH_OBJECTIVE_46]
{Secure the Armory}

[A1_DLC05_CH_OBJECTIVE_47]
{Collect Visitor Registry Data}

[A1_DLC05_CH_OBJECTIVE_48]
{Disable Surveillance Cameras}

[A1_DLC05_CH_OBJECTIVE_49]
{Collect Taylor's Message}

[A1_DLC05_CH_OBJECTIVE_50]
{Set off Alarm to Lure Alien}

[A1_DLC05_CH_OBJECTIVE_51]
{Update Waits on your Progress}

[A1_DLC05_CH_OBJECTIVE_52]
{Set off Evac Alarm}

[A1_DLC05_CH_OBJECTIVE_53]
{Collect the Survivor's Report}

[A1_DLC05_CHAR_NAME_9]
{Ricardo}

[A1_DLC05_DESC_NAME_9]
{"Let's just focus on getting out of here alive-  we can play follow the leader later."}

[A1_DLC05_PLAY_ALL_DESC_1]
{"Let's just focus on getting out of here alive-  we can play follow the leader later."

Equipped with:
Shotgun, Tracker, Cutting Tool, Flare and blueprints for Medikit, Noisemaker and EMP}

[A1_DLC05_PRI_OBJ_TITL_01]
{Reach the Elevator}

[A1_DLC05_PRI_OBJ_DESC_01]
{Reach the Elevator and exit Prisoner Processing}

[A1_DLC05_PRI_OBJ_TITL_03]
{Collect the Package}

[A1_DLC05_PRI_OBJ_DESC_02]
{The Marshal who had the explosives package never checked in. Find the explosives so you can continue with Waits' plan.}

[A1_DLC05_PRI_OBJ_TITL_04]
{Get to the Elevator}

[A1_DLC05_PRI_OBJ_DESC_03]
{Now the explosives have been recovered, get to the elevator.}

[A1_DLC05_SEC_OBJ_01]
{Find the explosives}

[A1_DLC05_SEC_OBJ_06]
{Restore Power to the Elevator}

[A1_DLC05_UI_01]
{Activate the alarm system}

[A1_DLC05_UI_02]
{Disable Surveillance System}

[A1_DLC05_UI_03]
{Collect Explosives}

[A1_DLC05_TERM_01_HEADER]
{RECEIPT OF TRANSMISSION}

[A1_DLC05_TERM_01_BODY]
{Sevastopol, this is Weyland Yutani Executive Administrator Nina Taylor, confirming receipt of your transmission. I am a member of the team assigned to collect the Nostromo flight recorder.

The black box in your possession is of primary importance to Weyland Yutani. Under existing corporate agreements we should remind you that you must not attempt to read its contents, nor disclose its presence to any third parties. We will be with you soon. A private message for Marshal Waits will follow.

>>>SAVE MESSAGE?}

[A1_DLC05_PRI_OBJ_TITL_05]
{Plant the Explosives and Escape}

[A1_DLC05_PRI_OBJ_DESC_04]
{Set the explosives for the final part of Waits' plan to kill the creature. Plant them at the detonation point and leave the area.}

[A1_DLC05_UI_04]
{Place explosives}

[A1_DLC05_UI_05]
{Escape in the elevator}

[A1_DLC05_UI_06]
{Hold to place explosives}

[A1_DLC05_TERM_02_HEADER]
{FINAL STAGE READY}

[A1_DLC05_TERM_02_BODY]
{Ricardo, press send on this message when you've got to the area. I want a heads up before the explosives go off.

Waits

>>> SEND CONFIRMATION RECEIPT?}

[A1_DLC05_CHAR_RAN]
{Ransome}

[A1_DLC05_CHAR_LIN]
{Lingard}

[A1_DLC05_CHAR_AXE]
{Axel}

[A1_DLC05_CHAR_HUG]
{Hughes}

[A1_DLC05_CHAR_RIC]
{Ricardo}

[A1_DLC05_UI_07]
{Collect SAT}


The Cruentus

I was disappointed about the DLCs they seem more like survivor mode than a story about the characters. Hopefully they could try their hand at a prequel story in the future as then you get to see Sevastopol in all its pre-terror "glory".

Plus I would I love to see an Alien campaign or something, I haven't played a decent Alien character since AVP2, the 2010 version had you walk and run like a dog alien and so did A:CM, I prefer to play them as the 8ft+  bipedal monster that was depicted in Alien, Aliens and Isolation. In AVP2 you could decide your stance through the crouch button, so it was cool. I know its a minor thing to some but meh, I like to be taller than my prey, and not be level with their crotch  :laugh:

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