We have just uploaded the 212th episode of the Alien vs. Predator Galaxy Podcast (right-click and save as to download)! In our latest episode, Corporal Hicks, RidgeTop, Still Collating… and Xenomorphine reconvene to share their thoughts on the recently released Predator: Killer of Killers film in a monster podcast that lasts for two and a half hours. Predator: Killer of Killers is the first animated film in either the Alien or Predator franchise and was directed by Prey’s Dan Trachtenberg and Joshua Wassung.

They talk about their likes, dislikes, the different Predators, their favourite story from the anthology and the controversial final act with the arena battle.
What did you think of our latest episode? Be sure to let us know down below! You can also listen to any of our previous episodes in the Podcast section under the News tab on the main menu. The Alien vs. Predator Galaxy Podcast is also available via iTunes, PodBean, GooglePlay Stitcher, and Spotify! Please be sure to leave a rating and review on whichever platform you’re using!
Unfortunately, there is no usual video version of this podcast; however, I’ve made a quick audio visualiser video if you want to view it on the Alien vs. Predator Galaxy YouTube channel!
Make sure your browsers are locked into Alien vs. Predator Galaxy for the latest Alien and Predator news! You can also follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. Be sure to join in with fellow Alien and Predator fans on our forums as well!






















After he takes pilot, then show his burned blackened ship rendevous with the cattleship in earth orbit. That's how I would have done it. Then have him be in the arena, off to the side, sitting like a badass, and get clouted for his victory before the games begin.
After he takes pilot, then show his burned blackened ship rendevous with the cattleship in earth orbit. That's how I would have done it. Then have him be in the arena, off to the side, sitting like a badass, and get clouted for his victory before the games begin.
After the rendevous with cattleship, next scen show him walk the pilot through a bay and there are other yautja there, and then he goes to the cells area and turns the pilot around and says something in Yautja to the pilot, turns him around and shoves him forward to some other yauts and they corall him, and it shows the Sky Hunter walking back to his ship in the landing bay being revered by the other workers in the bay
It has the same problem as the comic books in that there's not enough time for anticipation, atmosphere, climax, etc.
Just like the comic books it introduces some unfleshed ideas but not entire world designs to copy from, ideas such as the Predator behaving like it's Mortal Kombat brawlers rather than hunters.
Comic book wise I can give it a 7/10, 8/10 if I'm generous, but from a theatrical 2 hour movie perspective I can't give it more than a 4/10. Not sure how it compares to Romulus.
Samurai Jack did a much better and even improved take on the Predators by not even utilizing cheap/overpowered weapons such as the shoulder cannon, but still gimped medieval sci-fi stuff such as electric spears, walls of electricity from spears, hallucinogenic bow & arrow and basic old rope. Carnivores the video game is how a real Predator video game would be like, except both aliens are much speedier.
The depiction of the Predators was Saturday Morning cartoon villain on the level of a DragonballZ Vegeta story, very Japanese cartoon esque.
The predators have all this advanced tech and still somehow lose and get angry when they lose instead of happily laughing at the irony of a weak animal killing them.
Most of them being incapable of relying on their basic dexterity, strength and brawling skills and losing the moment they lose all their gear.
The 4th predator was the biggest "jobber" of them all. Jobber meaning you expect a powerful enemy and somehow he gets his ass kicked by what amounts to background characters. The human characters felt like side characters, I was expecting them to die in each story.
3rd was the most boring as you all said since it's a kid character that feels the most like a Marvel story and overall airplane fights at least how they did it here was very mediocre to bad. Most fans would have preferred the WW1 French trenches or perhaps WW2's Normandy invasion. Instead of it being something attempting to replicate Pearl Harbour but without the atomic bomb and Japanese suicider bombers that made Pearl Harbour history worthy. How To Train Your Dragon 1 had actual good flying perspectives and sense of speed compared to this which was another boring "A goddamn human is climbing on the wing of a plane and he doesn't fall off from the speed the plane is going at."
I was happy the kid got killed in the 1st story, else we would have had a repeat of the 3rd story if not worse, a repeat of Prey.
I kinda liked the last design of the predator king in a "I would have loved to have this kinda toy while I was a 6-10 years old kid" way.
The Predator designs were overall... very exotic and toyetic. It didn't look like AVP 1 the movie's designs which looked more professional ... neither AVP 2 the video game's predator designs which look humble and vanilla compared to Killer of Killers.
I liked the last location where they kept the humans in containers, very Brutalist architecture just like Half Life 2's tower and Giger's Shafts. I would have liked a hunt to have happened in that location.
It's mediocre even by comic book standards. It's not something definitive from which to follow as a guideline. It's more like another small spin-off which requires improvements with every iteration before calling it genuinely good.
Any callback to Predator 1, any attempt at trying to stay faithful to Predator 1's guidelines were parodic almost. It turned 2/4 of the predators downright blind. Predator 2 ironically did a better job at this by outright shitting on the special agent's suits as the predator just switches visions. Predator 2 also added a few more weapons, ironically Predator 2 had better ideas.
I'm not a fan of that shitty gravity "cannon" for the 1st predator, felt very 2010s Marvel esque. Such a massive beast and he uses a defensive weapon. 2nd Predator most of the weapons were fine except for the silly miniature drones/bombs. 3rd Predator again not sure about heat-seeking harpoons. Overall my reactions were mixed or love it - hate it.
We'll see.
excited. Then it all comes down to your
pallet. Personally, I have yet to have a great
steak since the second one i was served. The
third steak had potential, but fell short. The
first one was delicate and perfect to the
pallet. Not to mention the two times a chef
crossed the culinary lines of mixing steak and
chicken. Those two meals were forgettable
EXEPT for the steak... that time I forgave
every single bite of the chicken. That was a
great steak. Then, I was brought out a
hamburger steak in 2018. I sent it back,
because I paid for a steak..and assumed
thats what I ordered. Now I have a new chef,
I have been fed quite generously. However,
when its served...the flavor is good, but
doesn't look or feel like steak. Waiter please.
Shadow of the Colossus is the big game inspiration for Badlands. You know it doesn't fit that description.
Hence why I think Badlands will be fun, and likely my favourite of all his projects, because that pulp leaning suits simplicity.
He does things that are definitely new for this franchise - but which themselves are actually very safe and accessible. If you took the Predator name off Badlands, it would be difficult to argue the idea of a cool alien warrior fighting badass monsters with his robot side kick would be a particularly hard sell to a modern audience.
It's a wild swing for Predator; it's otherwise a fairly safe crowd-pleasing notion.
I think the mythic approach somewhat worked for Prey and the simplicity of it works as both blessing and curse.
I really disliked it in "The Shield" story, until the very end, and I am beginning to think Dan Trachtenburg dodges potentially difficult and rewarding subject matter in order to make cathartic good and evil stories as his primary aim, hence I actually like it more when it leans into pulp instead of faux self seriousness.
It's the level of the usual direct to video animated tie ins you get for video games - there's heart, but not a lot else.
I completely understand the logic and reasoning. I just believe it was a dis-service to the concept to not be done as a series.
Hence Alien: Earth being overseen by entirely different teams, over at Hulu and FX.
On the other hand, yes it isn't perfect and all of the criticisms are valid, I can understand and empathize with them. I also get that this is very very new ground being laid here. So it's no wonder that it's divisive to some. When something so drastically new is done, I expected even more of a division today, compared to what we got.
I am surprised at how well it has done with general audiences and that not all of the older die hard fans absolutely hate it yet.
Overall, I call this an unexpected win when it comes to the wider perception of it all.
Not perfect, but so much better than it could've been. I've been watching a lot of series lately, some of which are anthology series like the newest seasons of Love, Death and Robots, Black Mirror and I find I enjoy only a minority of the episodes and often ended up feeling like I wasted my time. And then KoK is there with a fully entertaining package.
So interesting enough my Grandpa(who's gonna be 97 next month) was a mechanic AND a pilot in the 1950's US air force. He always told us he would train the mechanics in the day and pilots by night(an absolutely bad ass) so the bullet story had a special place in my heart.
I'm also surprised that KOK wasn't praised higher than it was on this podcast. Yes, I totally agree that pacing may have been an issue throughout AND there was a general lack of hunting culture in this film but overall it was damn good in my opinion. I totally respect the differing views in opinions(even xenomorphines) in rating of this film. They make absolutely good points but I would say this is at least an 8/10 for me. Sure, there could have been better set up but with the constraints of the format I feel that it did excellently.
Once again great Job!!
- I will say I'm glad Dan Trachtenberg clarified that the gladiatorial nature of the predators in this film was just 1 clan and not all predators.
Many of your thoughts and issues mirror my own, especially the issues with the 4th act.
Now that I've had some time to digest the film as a whole, I think it would've worked pretty well as a TV series like @Hicks mentioned. Even as a limited series, I believe it would've fleshed out the characters, developing them,...and of course, more time with each individual predator. "The Sword" still works the best out of the three, especially considering it's a story that's bound to the "show, don't tell" rule, with little to no dialogue, and letting the actions take the reins. There are plenty of repetitive motifs that make for a well-rounded story!
I still find the third act to be the weakest link out of the three, with plenty of promise, weaker character development, and some confusing story choices. However, the appearance of the predator within arc 3 stole the show for me! I love seeing more cybernetic/exo skeleton-like designs on predators. Being able to witness a live-action sequence solely with the predator piloting its ship was also a treat.
8.5 /10 for me.