Alien: Rogue Incursion, the first ever purposefully built VR Alien game has been out for almost 6 months now and a month ago, Survios announced Alien: Rogue Incursion Part One Evolved Edition, a flatscreen version meant for PC and the PS5, that is meant to launch on the 30th of September. At this year’s IGN Live event, Survios developers TQ Jefferson and Eugene Elkin sat down for an interview as well as to show off some of the flatscreen gameplay.
During the interview, the developers say how bringing the game to flatscreen lets them increase the graphical quality of the game, how it lets them focus on the narrative aspect of the story and how it was the plan from the beginning to have a flatscreen version of the game available so that everyone would be able to experience the game. For all of the details about the upcoming release, check out the full video bellow:
The developers mention that it was always planned for the game to be a multipart story. Even though they are still working on Part 2, they were not at liberty to mention any other details on what’s to come. Since they stated that it was always their intention to bring over the game to flatscreen, does that mean that we can expect the same for Part 2? Only time will tell.
Keep your browsers locked on Alien vs. Predator Galaxy for the latest Alien: Rogue Incursion news! You can follow us on Facebook, X, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums.






















We're more likely to see the follow-up to Fireteam Elite before this, I imagine.
But just that.
Making this a FPS for a wide audience is an error, and a desperate move becouse "oh...we have planned poorly and we dont have a AAA videogame to exploit the good momentum of the franchise"
Isolation is 4 years from now...and who knows if "casual" people still so interested by then.
If they plan more than 2 parts, they need to say it and how many parts, otherwise it's still deceptive. IMO the whole of Part 1 feels like a prologue for the actual storyline, cause almost nothing happens in it, there's almost no story in that first story...
The 'always' planning to go flatscreen also seems like either a fib or is extremely deceptive for some people who mistakingly bought a VR headset, couldn't stand it and either refunded it or is collecting dust now. And all of that trouble could've been avoided if they were open and honest from the start.
The gameplay itself: yeah the character moves at an incredibly sluggish pace. The Aliens are still slow and sluggish (I hope that's a difficulty thing). The fps drops during the demo is also not a good sign for the optimization.
But the Aliens do move well I have to say. The climbing and jumping around isn't on the level of AvP2010, but it's the next best version of it.
I hope the other issues could be changed with mods. Technically they wouldn't be hard to improve for modders. But the game needs to be popular enough to have a fan base willing to dish out some mods.
I've also noticed they keep saying "multiple parts" instead of specifically saying "part 2." Sure, that could mean two parts... but it could just as easily mean three or more. And if that's the case, it feels super off, and doesn't give me confidence that they have a full plan. It sounds more like "we'll keep going if this sells well."
On top of that, they said they also planned to make this a non-VR game after release since the beginning, and I don't know, something about that just feels off. That feels like something you'd say way earlier on in development to let folks who don't have VR know that they could play it eventually. But keeping quiet until now makes me feel like they were hoping to get some VR headset sales too, even though they aren't profiting off of hardware sales. I really hope I'm wrong and just overthinking it, because I want to be excited for this game. But right now, something just isn't sitting right.
I'll re-play it once it launches on PC. It feels like it's going to be different.
'Love letter to Aliens fans' - yeah, good. Too bad the other game was barely a love letter (hint: ACM).
I've watched some of the vr gameplay on YouTube and wished I could play it. Now I can and it's out on my birthday, I feel a sick day coming on.
If only 1% of the broader gaming community pick up your game and enjoy it, that's still a lot more than a far larger percentage of the VR userbase. Like most things in business, it's a numbers game.