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Tindalos Game Director Talks Aliens: Dark Descent, New Screenshots Released!

In a new post on Playstation.Blog, along with four brand-new screenshots from the game, Tindalos Game Director Romain Clavier has spoken about the methods that the team at Tindalos took to bring a horror atmosphere to Aliens: Dark Descent!

The game is set in the Alienuniverse, more specifically tinted towards James Cameron’s action-based take on Aliens (1986) where players take on the role of a group of colonial marines trying to escape from a colony overrun by the titular aliens. From the very beginning, we worked hard to establish a tense and foreboding atmosphere; there are cryptically dim corridors, flickering fluorescent lights, and the constant threat of a Xenomorph attack, but what really changed Aliens: Dark Descent for the better was when we implemented our unique fog of war mechanic, where areas of the map are hidden to create dread and let players’ imagination run wild. This means that you must carefully plan your routes and movements at every turn, taking into account the risk of running into a Xenomorph or other unknown dangers.

 Tindalos Game Director Talks Aliens: Dark Descent, New Screenshots Released!

Talking about the way Aliens: Dark Descent treats the encounters with the Aliens, Clavier also discussed how Aliens: Dark Descent shied away from swarms of Aliens, wanting to make the encounters with the acid-blooded Xenomorph XX121s impactful.

Developing the Xenomorphs was one of the most rewarding challenges, as we want them to hit the same level of ruthlessness they’re famous for on film. Our goal is to have players drown in the tension from the potential of a ferocious ambush of a conniving pack of Xenomorphs. That said, we wanted to avoid having swarms of Xenomorphs in a way that would dull their individual significance so we opted to give the game’s enemies cunning strategic impulses to plan maneuvers on the fly, flank squads, and quickly retreat to gather more numbers.

 Tindalos Game Director Talks Aliens: Dark Descent, New Screenshots Released!

Speaking confidently of the work that Tindalos has done on Aliens: Dark Descent, Romain Clavier said:

We have crafted a persistent air of terror while still allowing everyone to explore the secrets of Lethe; so we’ve added a plethora of accessibility options, lower difficulty levels for players who want to focus on the story, and the option to turn slowdown mode into a full pause so you can approach Aliens: Dark Descent your way.

Be sure to head on over to the blog post to check out the entire article! All four new screenshots can be found in our Aliens: Dark Descent gallery. The countdown is ticking down for Aliens: Dark Descent’s June 20th release! You can also pre-order Aliens: Dark Descent on the Focus Entertainment Store.

Make sure to keep a close eye on Alien vs. Predator Galaxy for the latest intel on Aliens: Dark Descent! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!

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Comments: 6
  1. Still Collating...
    It's too close to release for a delay to happen IMO and since they've only been giving more and more info on the game, like the PC requirements, I'd say they're confident in the release date. I hope we don't get a broken day 1 game. Hope it's playable with no major glitches.
  2. yuppy
    Requires a 64-bit processor and operating system
    OS: Windows 10 or 11
    Processor: AMD Ryzen 7 1800X / Intel Core i7-9700K
    Memory: 16 GB RAM
    Graphics: 6 GB VRAM, AMD Radeon RX 5600 XT / NVIDIA GeForce RTX 2060
    DirectX: Version 12
    Storage: 60 GB available space
    Additional Notes: 60 FPS, 1920x1080 in epic. SSD Recommended
  3. AStroud
    I really want to play it. I hope it is a complete and replayable game. Although I do worry about the enemy "modified humans", I do worry about them taking me out of the experience.
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