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Pathogen, Aliens: Fireteam Elite’s First Campaign Update, Is Now Available!

Not even a week after Cold Iron Studio’s Aliens: Fireteam Elite celebrates its first anniversary, the first campaign update is now available to purchase! Pathogen sees the introduction of Neomorph enemy, expanding the game’s pathogen-based enemy rota.

You asked for new missions. You asked for new enemies. You asked for a shot at a Queen. Well, be careful what you wish for, Marines.

The Pathogen hive is here, and the swarm is angry. Get your Fireteam and get ready for more gear, more enemies, and more action. Delve deep into a new campaign that will pit you against the first boss fight of Aliens: Fireteam Elite – The Pathogen Queen.

Pathogen also includes 2 new Kit skins and 4 new head accessories, 9 new weapon shaders and 4 new weapon decals, 4 new emotes. And through the completion of the new story campaign – titled Promise of a Flower – you can also unlock 4 new weapons, 7 new perks and a new weapon decals, as well as various new unlocks to be obtained through Hidden Caches found in the new campaign.

 Pathogen, Aliens: Fireteam Elite's First Campaign Update, Is Now Available!

For those who haven’t purchased Pathogen, there is a still an update to the game featuring a new game mode called Hardcore, 4 new weapons to purchase from the armoury along with assorted attachments and shaders, as well as additional bug fixes.

For the toughest Marines looking for a true challenge, Hardcore Mode poses the riskiest gameplay yet. In Hardcore Mode, players will be able to start with new characters and play at a difficulty of their choice, but be warned, in this mode death means it’s “Game Over”. However, as you progress through Hardcore Mode, all unlockable items are made available in Park’s Armory, after your character faces permadeath.

Pathogen is available for purchase for £12.99/$14.99.

Make sure to keep a close eye on Alien vs. Predator Galaxy for the latest intel on Aliens: Fireteam! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!



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Comments: 56
« Newer Comments 12 Older Comments »
  1. Kimarhi
    To me it feels like they kind of want to back up and punt for a sequel.  They've set up things quite a bit story wise, but I don't know how far they want to get into it with the presentation the way it is. 

    I mean the no lip synching characters, the same guy cleaning the powerloader for the whole campaign (and other animations), the inability to fully explore the home base spacecraft for weapon/skill updates like  you can in most other style of modern 3rd person shooters.  It feels incredibly outdated and limited in scope.

    I don't think it is a bad game.........but even with the DLC it feels very incomplete.  It will continue to feel very incomplete even if they throw more campaigns in.  I personally thought pathogen LOOKED cool........but felt pretty empty.  My favorite part of the campaign are the last three levels of the OG campaign just because there is other stuff happening outside of your squad.  It feels more lived in and less empty, it was slightly more immersive. 

    I guess sequel talk depends on how much money they are making.  They COULD continue to update like they did Destiny.........it was very incomplete feeling as well but they worked on it for years afterwards to where it hardly felt like the same game toward the end. 

  2. PAS Spinelli
    The last level from the Pathogen DLC is genuinely incredible, the boss fight is awesome and the cutscene incredibly satisfying



    Seems like if we get another DLC, it will be based around WY, possibly with human enemies and maybe new normal Xenos?
  3. VeteranSergeant
    Quote from: Wweyland on Sep 08, 2022, 09:21:32 AMStory-wise, what's up with the suicide mission-type requests from the command? Go into a hive with a 3 man team and kill everything? Same for the Regicide campaign, but there we had 2 different teams (which doesn't make sense from a military standpoint to split up forces).
    It's the plot for a co-op shooter game. There's not been much about it that made sense from any context.

    I mean, the Regicide campaign is a great starter. It's a space station. Just blow it up from outside with missiles or something. Tow it out of orbit and fling it at the closest star. Why does this mission even need three Marines on a suicide mission to overload its reactor?

    The answer is: It's a co-op zombie-style shooter game. The levels exist solely for you to shoot at hundreds of zombies Aliens.

    It's the same reason the movie Marines hole up in Operations instead of doing the smart thing: drive one of the colony rovers miles away from Hadley's Hope and wait for Bishop to come pick them up. It's more exciting.
  4. Still Collating...
    Quote from: Samhain13 on Sep 08, 2022, 01:11:00 PMThe Pathogen just keeps getting more inconsistent over time, became just a cheap plot devide used by the writers to pull whatever they want on the storyline cus muh magical space gooze can do anything.

    That's exactly how I feel. The writers aren't really being thoughtful here. Especially when we've had Covenant, the RPG and Alex White's interpretations that have started to make more internal sense of it all. One step forward, then two steps back with recent releases.

    And I'm kind of getting bored with the whole superhero logic of: just use a virus, or just use radiation to make some crazy, generic, fleshy mutants. If you're gonna change and mutate the aliens, at least stop making them more stupidly fleshy and generic, but lean into the more biomechanical side...
  5. Xiggz456
    Finally beat that f**king Queen! Took me several tries but I finally got it and I appreciated the short cinematic cut scene!

    As for the lore and going by what we know from "Infiltrator", I would guess that irradiated pathogen is responsible for the not-neomorphs. Same logic could also apply to "Fire & Stone" considering the Prometheus' crash into the Juggernaut could've irradiated the pathogen within the vessel that then spilled into the environment on LV-223. At least that's my current head canon for the moment.
  6. BlueMarsalis79
    Not quite, all over the place in Prometheus, more internal consistency in Alien Covenant, that carried into the Alex White Alien novels and got even better, then Aliens Fireteam Elite goes into uncharted territory.

    The issue's not what they make it do, but how, when something's fantastical in science fiction that's okay, what's not okay's when they do not give a reason the audience can grasp as to why things are as they are.

    It's important to maintain suspension of disbelief that we for example get an explanation as to why the Aliens here can be affected when other sources say otherwise.
  7. Samhain13
    The Pathogen just keeps getting more inconsistent over time, became just a cheap plot devide used by the writers to pull whatever they want on the storyline cus muh magical space gooze can do anything.
  8. Wweyland
    I will also mention the music. It would have been easy and lazy for them to just reuse music from the other campaigns, but this one felt great and different (especially going into the hive part).

    Story-wise, what's up with the suicide mission-type requests from the command? Go into a hive with a 3 man team and kill everything? Same for the Regicide campaign, but there we had 2 different teams (which doesn't make sense from a military standpoint to split up forces).
  9. Corporal Hicks
    So I actually quite like Fireteam's take on the (Not) Neomorphs. In terms of just pure game, I do really enjoy Pathogen. While obviously a reuse of assets, the level design doesn't feel like it's just a recycle of the previous campaigns which is great! I thought they did a great job with the (Not) Neomorph hive and made it look distinct from the Aliens, but still very visually interesting in its own right. The use of all the fungal imagery was great. 

    I wish they'd not use the "go explore areas off this main chamber" twice in a row though, but I did really enjoy it in the first mission.

    I was really pleased to see Cold Iron had listened to the complaints and put in a boss battle, and a cut scene. So thanks for that!

    But yeah, lore-wise, the campaign does bug me. The Aliens shouldn't be able to be infected with the Pathogen. I know we saw it the once in Fire and Stone, but we had moved past that. I dislike how Fireteam and Inferno's Fall has dipped back into Fire and Stone's take on the pathogen. I much preferred Alex White's take we had started got towards.
  10. Mike’s Monsters
    Agreed with @Kailem! We played it with @RidgeTop and I had a bunch of fun last night. Was nice having a boss fight and a cinematic to go with it after! Was actually a challenge too, we took 3 (4?) attempts to beat her, which was also a nice that it wasn't quick and easy.

    Would have loved to fight a normal Queen in a situation like this too.

    The mutations are cool and stuff, but I think I'd rather them just be normal neomorphs. I'm not super into the pathogen designs or creatures themselves, besides the Neomorphs in the game. The Queen design was cool, but I don't know I buy all the designs and mutations myself. Kinda think I would prefer just more different breeds of actual Xenos maybe.
  11. Kailem
    Played through it last night, and overall I liked it! Some cool new music, cool new weapons, the new "Not Neomorphs" were fun to fight, and the mutated hive looked cool.

    Also very nice to have an actual boss fight too; and she was tough! Took us a few tries on intense to beat her, but it was very satisfying when we did.

    I was also surprised at how little intel there was on the reason the xenos could be affected by the pathogen though.

    Quote from: PAS Spinelli on Sep 01, 2022, 07:18:36 PMMy personal headcanon is that the Hive was started by one of the mutated Xenos from the lab, making the following brood vulnerable to Pathogen mutations

    That's what I'm thinking too. One of the voiceover lines at one point spoke about how the WY scientists at Pala Station were directly injecting pathogen into facehuggers, so I'm taking it that this hive is the result of one of them getting loose and starting up a hive, not that xenomorphs can normally be effected by this stuff.

    And yeah, we know for a fact that they worked with Andrew Gaska to tie stuff in to the RPG when they were making the main game, but it could be that there's some behind-the-scenes stuff going on that meant they just didn't have access to him for this. Or they just decided they wanted Neomorph enemies for this expansion and decided to go about introducing them into the game this way, regardless of any continuity issues it might have thrown up.

    Either way, it certainly stands out given that everything had been tied so closely together prior to this.
  12. Still Collating...
    Quote from: BlueMarsalis79 on Sep 01, 2022, 03:58:55 PMYeah lore wise the Crusher stuff makes absolutely no sense, it is clearly in design language the Praetorian equivalent to a Runner/Drone, with the Prowler/Warrior acting as an intermediary stage. I'm going to try and get an answer on their Discord Server.

    Like you have said a tail works as a counterbalance for walking or running not climbing, so that intel makes no sense, if the Brute lost the tail because of the mass being used up in the clubs, that might actually make some sense, as something passed on from the Pathogen Queen, being that it is an asymmetrical design and the club looks like unintended inflammation.

    I agree I do not feel enough explanation exists for how the Aliens got infected in the first place by the Pathogen, being that in other recent lore they are shown to be immune to it.

    An Addition:
    They are now claiming that they had no communication with Alien The RPG or other projects, in terms of maintaining any consistency, I find this difficult to believe.

    As I wrote in a reply:
    Spoiler
    I find that very difficult to believe that, I'm sorry, but the crossover's beyond a symbiotic relationship as far as the Alien fandom's concerned.

    Just literally every conversation with anything concerning the military history with any character on the Endeavor. Being identical to stuff in Alien The RPG? That has never appeared elsewhere in the EU? And Alien The RPG released before Fireteam Elite.
    [close]

    Another Addition:
    According to the writer, a reason does exist for the Pathogen being able to infect them, they just are not allowed to spoil it just yet.


    Yeah, they're clearly not trying to make things go smoothly with the RPG as far the Alien lifecycle is concerned, and that's the most important part. The info on the weapons is very nice and lovely for the most part, but is of less weight than what they do with the creatures. They obviously had access to the RPG, they said long ago they used the book as their Bible, and now it seems they're ignoring it for their own stuff which doesn't make sense or add anything meaningful.

    I get the connection between the Brutes and the mutant Queen's hand, but at the same time things get weird. She can't reproduce, so either she infected the Aliens with her spores or goo in some non Neomorph creating way, or all of the pathogen xenos had similar mutations for some reason.

    With how they did the Crusher, I have doubts they'll have a satisfying reason for why the pathogen can infect Aliens. Whatever convoluted reason they give one day, the fact stays. They are ugly, fleshy and look less armored, don't have the elegance of the Neomorph in most of the designs yet are depicted as so much stronger than those beloved silly original Aliens...

    Why couldn't they just use the original Neomorph? Why did they have to make things so convoluted? Oh right, they wanted bigger, scarier xenos, so they literally went with the logic of creating the ugly Newborn in A:R.
    That's why I don't like seeing the pathogen too much, cause writers get "itchy" fingers and start writing it as a "it can do whatever I want" kinda mutation virus thing. No thought goes into the rules, or the logic behind it that grounds those fantastical elements. 


    Quote from: BlueMarsalis79 on Sep 01, 2022, 06:34:08 PMIt's not canon I care about, it's confusing the consumer, and that this does.

    I just prefer Alex White's take, and Alien The RPG, and I'm voicing I wish this was closer to that.

    This.

    Quote from: PAS Spinelli on Sep 01, 2022, 06:55:06 PMThey aren't Neos tho, that's the thing, those are the result of an entire hive being mutated by the pathogen, these are Xenomorphs that were mutated, not creatures born out of infected Xenos or humans, the same rules don't apply, this is meant to be it's own isolated little incident


    As for the canon thing, I think they choose to reference it, but not go after any of the writer's input

    We know, we're just confused should that even be possible since other recent media contradicted it.
  13. PAS Spinelli
    They aren't Neos tho, that's the thing, those are the result of an entire hive being mutated by the pathogen, these are Xenomorphs that were mutated, not creatures born out of infected Xenos or humans, the same rules don't apply, this is meant to be it's own isolated little incident


    As for the canon thing, I think they choose to reference it, but not go after any of the writer's input


    The canon here, at least for this game, was always meant to be flexible and be it's own little thing that isn't meant to factor what is or not canon
    QuoteWe're huge fans of the universe and certainly drew inspiration from across lore, but no - Aliens: Fireteam is an entirely original experience and isn't a direct sequel to any one film or game.
  14. BlueMarsalis79
    Yeah lore wise the Crusher stuff makes absolutely no sense, it is clearly in design language the Praetorian equivalent to a Runner/Drone, with the Prowler/Warrior acting as an intermediary stage. I'm going to try and get an answer on their Discord Server.

    Like you have said a tail works as a counterbalance for walking or running not climbing, so that intel makes no sense, if the Brute lost the tail because of the mass being used up in the clubs, that might actually make some sense, as something passed on from the Pathogen Queen, being that it is an asymmetrical design and the club looks like unintended inflammation.

    I agree I do not feel enough explanation exists for how the Aliens got infected in the first place by the Pathogen, being that in other recent lore they are shown to be immune to it.

    An Addition:
    They are now claiming that they had no communication with Alien The RPG or other projects, in terms of maintaining any consistency, I find this difficult to believe.

    As I wrote in a reply:
    Spoiler
    I find that very difficult to believe that, I'm sorry, but the crossover's beyond a symbiotic relationship as far as the Alien fandom's concerned.

    Just literally every conversation with anything concerning the military history with any character on the Endeavor. Being identical to stuff in Alien The RPG? That has never appeared elsewhere in the EU? And Alien The RPG released before Fireteam Elite.
    [close]

    Another Addition:
    According to the writer, a reason does exist for the Pathogen being able to infect them, they just are not allowed to spoil it just yet.

  15. Still Collating...
    Just watched a whole playthrough and all the new Intel on YouTube. I'm not sure I'm gonna get this new DLC. I'm happy there's a real bossfight now finally, some of the implied lore in the Intel about the engineers could be cool, but most of it is a mess.
    the Mutated xenos look ugly and not in a good way. They're too fleshy and rubbery. They don't look as bony as the Neos, don't look as creepy as the creatures in Prometheus and Carlos Huante's artwork. The designs are meh... Giving these creatures badly designed clubs for arms seems like blasphemy to me IMO.

    We finally have our first cutscene which is nice but short lived and not super effective. They wanted to see what was making all of these mutations. When you see the Intel, you'll know it wasn't the mutant Queen. Was it really just that little pool at the end?

    So pathogen xenos and other creatures work together cause of the pathogen? That's what they say in the game. But aren't xenos part of the pathogen already? Be it by David's perfecting or that the pathogen is derived from the true ancient xenos, a connection is there. So why don't they like the pathogen creatures then if they all should get along?

    Don't get me started on the intel about the Crusher...
    Spoiler
    Why do they say that this crusher variant is native to this planet? Do they imply it comes from the specific wildlife? They say that other types from elsewhere have been seen to come from animals of thicker hides. Is that a joke or a nod to the Kenner rhino alien? Still, implying that means they didn't think that the Crusher is a next stage praetorian runner. Very confusing writing.
    [close]

    I'm really not liking the writing here, less and less with every new expansion of theirs. They try to make it out like the new creatures are so much cooler and stronger that regular xenos. Let's ignore the fact that aliens maybe shouldn't even be able to get infected since they already are part pathogen, but the implication that by just adding more pathogen you get better and stronger xenos makes me sick.  Especially when they don't look more biomechanical or more Giger inspired (that's the only "upgrade" of the original I'd consider accepting), they look like discount Neomorphs and generic fleshy white mutants.

    I mean, the game mechanics are fun, and I'm sure this DLC would be too, even though most of those mechanics make zero sense in the Alien EU. I do have a blast playing the game, but it really makes me sad to se how the lore is being treated, like it's being made up along the way.

    P. S. those Neo looking spore pods are there, but not black like they should be, and our marines can breath all that stuff in without masks, no problem...
    And the intel about the new brute:
    Spoiler
    loosing the tail because it can't climb anymore? The Crusher can't climb walls but still has a tail. And the argument of the tail being a counterbalance for climbing walls makes no sense, that's not how counterbalances work... That's for running or swimming, a tail makes climbing even more difficult normally, not easier...
    [close]
  16. Wweyland
    Just had another run-through with 2 friends all wearing lab coats.
    The Neomorph hive was the best level.
    Still have to collect all the intel.

    Would have liked to explore the shack mentioned in Aliens: Infiltrator though, or see a live Engineer.
    The game hinted that the next DLC could be about Weyland-Yutani trying to take back the planet.
    Also would make sense to have a mission on the Endeavor.
  17. Cosmic Incubation
    The symmetry detail/rule is not something I had taken into account before somehow tbh, but that's very true. I can see where you're coming from.

    I also took it as a sort of mutation/abomination angle, so it didn't really bother me either.
    I think the pathogen queen still has a lot of elegance to it's overall design as well.
  18. bobby brown
    I enjoyed it. it was fun having a boss fight.

    My only (un)legitimate gripe:
    I didn't like that the final boss had an asymmetrical design. Like that right clobbering arm.

    key aspects of creature design in the Alien franchise, are symmetry and elegance. This was Heresy.
  19. BlueMarsalis79
    Good review!

    Spoiler
    For what it is and the price point it is pretty good, I agree the Neomorph from the films themselves taking the role of the Drone could have been pretty great here, seeing "Pathogen Neomorph" would have made me giddy with delight.
    [close]
  20. Cosmic Incubation
    Played through the campaign last night and mostly really enjoyed it!

    I only got a change to play it once, but these are some of my initial thoughts (I'll go ahead and put stuff in spoiler drop-downs, just incase):

    Levels:
    Spoiler
    One of my favorite aspects is the level designs of each mission. While it's obviously a reuse of a lot of assets and design elements we've seen before in other missions, they do a good job mixing things up with the layouts, and making the levels have a different feeling atmosphere imo. Especially in missions 2 and 3.

    Mission 2 is like a darker and moodier version of Giants in the Earth. Some cool and different engineer structures, with rain and lightning in the background. Seeing the engineer husks from the pathogen is a nice touch from the films, and also adds to the darker atmosphere.

    The descent from the dark engineer structures into the pathogen hives is pretty cool. I like the visual mixup of the pathogen hive. Lots of brown and yellow hues to mix things up. The white neomorphs contrast and compliment the level well, from a visual standpoint.

    My only real gripe with the levels is it feels like they redo the thing of having a point in the level where you have to go to multiple room/points nearby to find an object that's needed to progress. Kinda felt like a way to avoid adding more to the level. But didn't bother me too much tbh.
    [close]

    Enemies:
    Spoiler
    I'm a fan of the neomorphs, so I was definitely glad to see them. Even cooler to see them clashing with xenomorphs at certain points. The neos are definitely just reskins of the xenos, as far as general behavior goes. No surprise there, and not really a knock since that's what I think everyone was expecting. The special neos are pretty ok additions to the lineup, design-wise. The neo equivalent of spitters seem more deadly, which mixes things up well. Would have loved for them to replaced the xeno drone with a neo that matches the sleeker design of the adult neomorph from Covenant! That would have made me really happy to see.

    Of course the BIG addition in the campaign is the legitimate boss fight with the pathogen queen at the end. And man, this was so awesome and worth the money imo! It's great to see that the developers saw that this was something people wanted and made sure to add it in. Thankfully, the boss fight is a lot of fun too! Once I saw that queen drop down and that big health bar show up, I had a big smile on my face haha. I like the element of chipping away her armor to do better damage. Makes it more interesting than just shooting it til it's dead. There's even a small cutscene after you defeat her, which was a nice touch. This boss fight made me very happy, and absolutely made the new campaign worth it for me!

    My only criticism with it is that it would have maybe been good to have an escape sequence like at the end of "Only Way to be Sure". Feels kinda awkward to just have it end there, while we're still surrounded by enemies in the middle of a hive lol. But I can understand them not wanting to be too repetitive. 
    [close]

    Overall I'm pretty satisfied with this expansion and can't wait to play some more!
    This just makes me more hopeful that we continue to get more big DLC like this!
    While the game has it's bare-bones problems, content-wise, it seems clear to me that the developers are actually passionate about the franchise, and are trying to add on content that will satisfy both casual and hardcore players.
  21. Nelostic
    I hope
    DLC with Deacons Hive!
    and final boss Deacon Queen!
    DLC with Engineers!
    and Final Boss Engineer in Jockey Suit!
    DLC with Androids like terminators!
    and final boss like Skynet!
    DLC with Predaliens Hive!
    and Final Boss Predalien Queen!
  22. Wweyland
    I just had to talk to Herrera to unlock the new campaign. There's a "quest mark" on her.
    Where are the 8 new weapons though? I got no new arsenal in the inventory (except the Prometheus suit and some random cosmetics) and the store guy only lists 3 new weapons.
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