As 2021 draws to an end, Cold Iron Studios is dropping Season 2 of Aliens: Fireteam Elite on December 14th. Season 1’s major content was the Phalanx-class. For Season 2, it’s a new game-mode called Point Defense, dropping December 14th!
This fast-paced alternative to Horde Mode will challenge players in a new survival-based defensive match where your fireteam must protect, repair, and hold 3 different strategic points through multiple attack waves from the xenomorph hive. Players may buy temporary consumables to even the odds by utilizing Fabrication Points earned during the mode and can unlock up to 20 new rewards by completing the mode at various difficulties.
As with the Season 1 update in September, Season 2 also comes with new challenge cards, and new weapons – just in from Hypderdyne! – attachments, and cosmetics – including a very festive Santa hat – that are unlockable from either the store, or as Point Defense rewards. A new Lifetime Stats feature will also be included in the new free content update.
In addition to the free content upgrade, the second part of the Endeavour Pass will also be available alongside the Season 2 update. The Endeavour Pass is a paid-for Season Pass that includes cosmetic items. Season One’s Wey-Yu Armoury was (obviously) largely Weyland-Yutani inspired, introducing an Alien Dog Catcher/Commando-like outfit. Season 2 takes us back to Alien with The Nostromo Salvage Pack!
Emerging from a 57-year hypersleep, this pack includes over 20 exclusive items, including two Nostromo-themed class kit skin designs, eight weapon colors, four decals, four head accessories, four emotes, and more!
The Nostromo Salvage Pack is also available for purchase separate from the Endeavour Pass – as is the Wey-Yu Armoury – for $9.99. The Season 2 update is currently scheduled to release on December 14th.
In addition to Season 1 and 2, a further 2 Seasons are expected in the second and third quarters of 2022. Season 3 will bring in another new class and Season 4 another mode. Both will also introduce new features, new weapons, perks, attachments, cosmetics and challenge modes.
And for those PC and Xbox gamers who haven’t tried the game yet, Aliens: Fireteam Elite will also be available on Game Pass on the 14th when the new Season drops!
Coming December 14, alongside the new Season 2: Point Defense update, the standard edition of Aliens: Fireteam Elite will be available with Xbox Game Pass on both Xbox and Windows 10! This also means cross play will be available between all Xbox and PC players who install via the Microsoft Store version of the game.
We’re still awaiting official announcement about any new story content, however during the October Q&A with Cold Iron’s developers the possibility was teased when asked about inclusion of Colonial Marine vehicles in future content.
Those vehicle moments were great in the Aliens film, it’s in my mind when thinking about future campaign missions.
Make sure to keep a close eye on Alien vs. Predator Galaxy for the latest intel on Aliens: Fireteam! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
Update 02/12/21 – Cold Iron Studios has updated the official Aliens: Fireteam Elite website announcing Season 2 with some more specific details on what’s in store for us with the upcoming update, and details of the new Hyperdyne weaponry!
“We’re seeing an increase in xeno activity at the LV-895 ruins. Swarms are drawn by three Engineer devices. When they activate, xenos attack them. We believe those Engineer “Objects” stabilize the ground beneath the ruins. The moon is now entering a period of geologic instability – if we don’t keep them running, the ruins will collapse.” – Cpl Savane
Challenge your Fireteam with a new survival-based defensive game mode where you must protect, repair, and hold 3 strategic points through attack waves from the xenomorph threat. Use Fabrication Points earned during each wave to buy temporary Consumables and help your team survive the next attack. As you succeed at various difficulty levels, you’ll unlock all 13 new attachments, the “Come at me” “Noodle Arms” and “Cower” emotes, the ferocious Dragon decal in all 3 colors (Vermillion, Azure, and White), and the spine-chilling Exoskeletal Laminate colorway.
- Rifle: EVI-87 Zvezda Plasma Rifle – While still considered experimental outside the UPP, Hyperdyne has eagerly pushed export sales to corner a new market early. The fastest firing Automatic Rifle on the market currently, the plasma rounds provide great accuracy and minimal recoil, albeit with lower stopping power, especially at range.
- Heavy: Microburst – While “small area” RPGs and grenades have become common in modern weaponry, Hyperdyne has pushed further into a rapid fire, very condensed explosive, allowing users to blanket an area with powerful anti-personnel explosions with minimal collateral damage.
- CQW: PPZ-49 Vol – The Vol features a closed-bolt and uses a gasless system, providing more accurate grouping in sustained fire. Coupled with the large magazine, the PPZ-49 edges close to Automatic Rifle territory while still being compact.
- Hand Gun: Frontier Revolver – When Hyperdyne decided to make a gun designed for explorers and miners, they went with a more traditional revolver format that was easier to maintain. The massive punch more than made up for the kick and single chamber reload, making these very common in the outer rim.
Cold Iron will also be hosting another Q&A session on their Discord on the 3rd of December at 12pm PDT!
So people ARE mistakenly thinking that two is better than one. The Restart is faster (this is probably where people thought doubling up works and I had players message me that it does).
Goddamn it. These instructables should be more clearer.
They should at least include a tips message on the Endeavor menu page before the game launches.
I'd have been happier if they'd animated the dropship taking off in the beginning and returning at the end.
It's a nitpick and not a big deal. But to employ the shoddy rock collapse animation and have us meet under a ceiling at the end is obviously cutting a corner... a corner that doesn't seem terribly big.
The way to the dropship collapses so we can't get back out that way.
I swore I played it once (maybe on casual lvl) and it was repairing faster when two people are on it, but on Standard difficulty it most certainly doesn't go faster.
I like the game mode. It does serve as a much quicker match for Horde mode. Since the hive allows you to continue past a first 10 rounds its most definitely the longer of the two.
Yeah only 3 waves. That disapointed me
I'd have appreciated needing to run back outside to the dropship instead of gathering for pickup in the middle of the ruins.
Love the new rifle. Feels great and purple is my favorite color.
It's just been difficult to match with players on PlayStation... and I can see why. As soon as I level these new guns, I'll lose interest until season 3.
Also new attachment drops don't work and they cut FPS pretty much in half. Also their mod CRC check not only doesn't work with one simple change to one file, they literally just 86'd the entire active PC userbase.
Kind of astounding how this much incompetence and active disdain for the playerbase can be concentrated in one title.
The gametype itself is very boring imo. But then again the Horde mode wasn't anything to write home about either.
Shame crossplay between windows and steam isn't implemented. We could use the gamepass peeps joining steam games.
Glad they are putting this out and i'm sure we will have plenty of good fun to explore it. I'm not a dead beat so gaming isn't an 8hour discovery plan- not anymore anyways.
The atmosphere in the game is still plenty and very cool to get engrossed.
I'm still waiting for multiple loadouts so that we can create our own player looks for each...but whatever.
Lastly still waiting for an epic engineer battle or some sort and the debate about whether or not the grenade launcher should be included in the pulse rifle well, still I think that is the little child talking, but to me, this little detail is laughable.
Develop a clear weapons system and then talk adding small stuff like that because 'its movie accurate' and you will realize how little you know about anything.
I'm afraid this update will disappoint me, but I'll give it a chance. Wish the game all the best, but it needs crossplay to stay alive, more horde mode and point defense maps, more campaign missions or even pvp multiplayer. As of now, all these extras just aren't cutting it. Nobody really cares about the guns as much as the other things. Wish we get underbarrel grenade launchers for the Pulse Rifle and a revamp on the Demo's stats. These updates just aren't exciting and they're being too secretive and vague about what they're working on, beats me why they're trying so hard to hide it.... While they get to all the more important stuff, the whole player base will be dramatically reduced.
https://twitter.com/AliensFireteamE/status/1469728696260915207
I still have a unfinished Aliens V2 mod for KF1, but yeah... life.
Maybe that's CI's thing atm, life. And I can't hold that against them. I had to quit modding as it was eating my time with the fam. Games are games in the end. Have some fun with it and move on.
I'd definitely like to see some of Pala station with some heavy Hadley's Hope influence like you've got pictured there.
I do agree there absolutely needs to be more Horde maps.
BTW I played your KF1 mod back in the day and quite enjoyed it. You're working on one for the second game?
Besides the dataming some also viewed the code of the game, and the feedback was not positive.
I personally also think a 50 people studio is big enough to churn out a few basic Horde maps in 3 months time. I recreated Operations in a week for KF2. And that's including converting ACM's assets to the KF2 map builder.
https://steamuserimages-a.akamaihd.net/ugc/89351354847839224/596DE688373446CAD1B3AB484270698C6B245F7C/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
It could just be they are moving resources to the next game and doing minimal work on AFE.
They can still prove me wrong and I really hope they do.
Regardless if folks are excited or disappointed about this new batch of content, this sort of flippant attitude on a smaller developer isn't helpful.
Underbarrel grenade launcher and flame unit has been seen in the datamines if you head on over to that thread. If I had to guess, they probably didn't want people exclusively using the pulse rifle at the expense of becoming acquainted with the host of other AR types. I personally like the modular design of the pulse rifle, and if you notice, most of the ARs in the game have an under rail system. Don't think they would put that there if they were not planning on eventually adding that extra attachment slot. There is a legitimate question though if this extra attachment slot is planned as to why it wasn't included at launch.
I personally think it's not coming to the game. I hope they prove me wrong.
Disappointed that we still aren't seeing Pala Station yet.
Yeah... I'm going to reserve judgment until I can try it out... but let's just say I am concerned at the moment that this will be enough to repair and sustain the playerbase until April/May/June.
Ok... so you need to stand at a point and move on after a while to the next. Is it fun to play? Doesn't really look like fun imo....
I just find them similar. In Jon Spaihts's script, a Weyland's team tries to steal the terraforming devices that the Engineers designed to make the air inside the pyramid breathable.
EDIT: There is now some shit going on! :O
Albeit more generic in design, these artifacts are somewhat similar to the Engineers terraforming engines of the early stage of development of Prometheus.
https://i.postimg.cc/5N1qBSW0/20211202-190955.png
https://i.postimg.cc/65V1rQ7r/david-levy-rockcore-bridgescross-a-02.jpg
https://i.postimg.cc/TwWtp2MW/david-levy-rockcore-rainy-a-04-copy-copy.jpg
https://i.postimg.cc/7YVhpgGf/20211202-185612.png
https://i.postimg.cc/BbCZf0vd/20211202-185630.png
https://i.postimg.cc/sDVD9v6y/20211202-185704.png
https://i.postimg.cc/G2FdvCvH/20211202-185722.png
....not true.
We who forked over the extra cash for the Deluxe Edition gets The Nostromo Salvage Pack in Season 2.
https://www.aliensfireteamelite.com/en/community/afe-season-2/
https://www.aliensfireteamelite.com/images/uploads/630920489e9bfa633b98aa8e082b58a6.png
https://www.aliensfireteamelite.com/images/uploads/26885d4a0c7fd685f1bcb7e124cc5dd2.png
Gamepass is the reason Deathloop and Back 4 Blood turned a profit at all and unless you're using a very "specific" version of windows, it's built right into the OS. Larger than you're assuming it is.
The more salient issue is this is splitting the PC playerbase, which is already down to 250 active accounts a day.
Because we have 1 new map! It's like SUPER different!!!
Oh wait... it's not. 1 Bloody map... it's almost an insult to the people buying the deluxe edition.
I'm not buying it... 50 people studio should be able to do much more then this.
As a dev team MadMind turned out a 20 hour game in two and half years with four times the environmental assets. As a dev team ColdIron used 50 to turn out six hours of content in almost 5 years.
This is literally just to track people using mods.
-Windebieste.
https://cdn.discordapp.com/attachments/817084083086950491/915415266618388500/unknown-103.jpg
The Microsoft Store isn't too big for PC digital game purchases but Xbox Game Pass is getting larger on PC and that's where the installs are sourced from.
First type of cross-play of any kind we've seen with the game, so hopefully they'll eventually implement it across all platforms.
Update looks good, fortification defense should make things more interesting. And more cosmetics and emotes are always fun.
I imagine the next update will be in April and they'll ride the Alien Day hype.
But that buggers me since they are leaving Steam users in the dust.
Looking forward to this "Lifeteam Stats" thing. and from what I can assume from the screenshot, looks like the Point Defense game mode is taking place outside!
Also take a look at the roadmap screenshot, that is some narly engineer thing with glowing stuff!
With the next drop not until April / May/ June, this is the make or break content that needs to repair & sustain a playerbase. This alternative to Horde Mode survival-based defensive match.
Fingers and toes crossed that it's super good! 🤞