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Me and My Squad of Ultimate Baddasses, Reviewing Aliens: Fireteam Elite – AvP Galaxy Podcast #134

We have just uploaded the 134th episode of the Alien vs. Predator Galaxy Podcast (right-click and save as to download)! Corporal Hicks, RidgeTop, VoodooMagic and Xenomorphine are back to talk about the recently released Aliens: Fireteam Elite!

 Me and My Squad of Ultimate Baddasses, Reviewing Aliens: Fireteam Elite – AvP Galaxy Podcast #134

We talk the fun factor, the customization, concerns over longevity, with tangents about canon and the Alien prequel’s now iconic flute, and plenty more!

Be sure to also check out our written review of Aliens: Fireteam Elite too!

What did you think of our latest episode? Be sure to let us know down below! You can also listen to any of our previous episodes in the Podcast section under the News tab on the main menu. The Alien vs. Predator Galaxy Podcast is also available via iTunes, PodBean, GooglePlay Stitcher, and Spotify! Please be sure to leave a rating and review on whichever platform you’re using!

And if you’d rather see our beautiful faces, as always the video version of the podcast is also available on the Alien vs. Predator Galaxy YouTube channel!

And as mentioned in the episode if you’re looking for people to play Aliens: Fireteam with our Discord server has now been opened back up to the public, and you can join us here! You can also join our Steam Group here.

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Comments: 20
  1. RidgeTop
    I'm going to take a wild guess we'll see another update come Halloween time. Video game 'seasons' are highly variable, with Call of Duty seasons of content being about two months. A number of games also see mid-season updates but who knows if that'll happen with this.
  2. Voodoo Magic
    Quote from: acrediblesource on Sep 28, 2021, 02:50:43 PM
    RidgeTop mentions that the next season's DLC could drop soon (in the video states next week which is this week)...although not confirmed, any idea when season content actually drops based off of other game's seasons pass content? I never boaght season passes before and i don't have a clue. I'm assuming every quarter but then it wouldnt be called season if that were the case.

    We actually recorded it before the Phalanx drop, so it has already dropped.
  3. acrediblesource
    RidgeTop mentions that the next season's DLC could drop soon (in the video states next week which is this week)...although not confirmed, any idea when season content actually drops based off of other game's seasons pass content? I never boaght season passes before and i don't have a clue. I'm assuming every quarter but then it wouldnt be called season if that were the case.
  4. xShadowFoxX
    It's a fun game but it needs an immense amount of polish because every now and then it crashes on me, it gets glitchy, buggy, etc. Really wishing I bought it on my ultra powerful PC. Also needs a PvP mode like in A:CM. I will say that one of the things that really bugs me is the lack of lip sync for the characters. It's a minor thing but it takes me out of the immersion, considering the amount of time that Cold Iron has had developing this game.
  5. GreybackElder
    Great podcast once again boys. I can't help but echo many of the concerns you've mentioned. I absolutely love Voodoo's analogy with junk food. It's perfect. I find Aliens Fireteam to be loads of fun. It really does feel like Left For Dead with an Aliens aesthetic.I think we can all agree the game looks gorgeous. I gotta say I love the Engineer and Hive environments. I also love the little nuggets of lore but this is where the game starts to lack for me. I just wish there was MORE. More environments, more back story, more exploration. On the surface it's great. But it's not a very deep game. It sticks to the same formula over and over. Get to a room. Find a instrumentality. Hold a point and wait for the hordes of aliens/working joes. Rinse and repeat. That definitely gets repetitive. I couldn't help but also feel that this game was really trimmed down. I feel like they were going for a big MMO game but fell flat. I would have loved to see a destiny type of vibe with weapon/armor drops and boss raids. Much like you guys, my biggest concern is the replay-ability factor. I've pretty much played it daily since release and I've yet to get tired of the missions but I honestly wonder how long before fatigue starts to set in. I made it about 4 months with Predator Hunting Grounds and I'm afraid this might be the same. I'm excited to see what the developers have coming down the pipeline in the coming months. I've still got my fingers crossed for an engineer or Alien Queen boss fight. It would be cool if they could also incorporate the protomorph and neomorph in the coming months. Also what is everyone's combat rating? Mine is 710. That's again for the amazing content gentleman.
  6. acrediblesource
     Ko (is her name Ko?) i forget, Ko has a prosthetic bionic leg similar to the main sargeant from ACM. I wouldnt haven't thought nothing of it, but it looks identical in articulation. So if its a nod, its most definitely designed intentionally to be a knod.
  7. 426Buddy
    One thing I will say is that I think this game so so much better than ACM. I never even finished that game and that's really saying something for such a big alien fan as me. I've tried but I just can't make myself play past half way lol.
  8. Voodoo Magic
    Quote from: seattle24 on Sep 24, 2021, 04:34:58 PM
    Really hate to be that guy, but the game's average score from critics is closer to 70, not 60 like Voodoo said lol. (XBSX 70, PC 69, PS5 67 - metacritic) - I know, I know - pedantic.

    So Xbox crept back up to 70, noice!

    I knew (at the time of recording) that all the versions of A:FTE had a culmination average in the 60-69 percentile at Metacritic, so I believe I said "60 Percent Range" but still, perhaps there was a better way of saying it. High 60's would have been better, maybe? :)

  9. seattle24
    Really hate to be that guy, but the game's average score from critics is closer to 70, not 60 like Voodoo said lol. (XBSX 70, PC 69, PS5 67 - metacritic) - I know, I know - pedantic. Otherwise, Voodoo makes some objective points which I would consider tough love as he's right.

    Think it was Ridgetop putting emphasis on the fact that the game was released at a budgetary price point which I feel is such a huge factor to consider. Me and my mate paid £25 for our physical copies and he calls it one of the best value games he's purchased in years. He loves the perks and levelling up more than I do and he's casual!!

    More maps and another game mode is imperative- and it has to be quick. But otherwise I would consider this is money well spent and the game is full of positives (and of course drawbacks which are more forgivable because of the price!)
  10. Voodoo Magic
    Quote from: 426Buddy on Sep 24, 2021, 02:09:00 PM
    Voodoo - One thing I keep laughing about is how easy the game is for you and how hard it is for me. I struggle with all of it and even with a maxed out gunner I have trouble on intense. It took 2 weeks to complete the campaign on standard. For context though I am only able to squeeze about 30 min to 1 hour per day if I'm lucky. So if I lose a match sometimes that's all I have time for in one day.

    Glad you enjoyed it buddy!

    I probably didn't convey myself properly enough but it was never my intention to correlate arcade fun or being arcadey with being easy. I've spent a lot of time arcade games in my day, most recently playing a Terminator Salvation co-op shooter at a local movie theater, where I sank quarter after quarter in the machine to continue play. Some of those arcade games are tough... and wallet drainers!

    It was more a commentary on the simplistic nature of the gameplay itself, it's linear nature, disposable enemies peppered with bullet sponges, and in replay you know what enemies you're going to face at every defense point. It's just a comparison to a type of game I find to be more on the mindless side, but still very, very fun. But arcade coin-ops can still be hard!  :)
  11. 426Buddy
    Loved the podcast!

    It gets a little heated at time and the hard part as the listener is that I get where everyone is coming from and you guys all make good points.

    Voodoo - One thing I keep laughing about is how easy the game is for you and how hard it is for me. I struggle with all of it and even with a maxed out gunner I have trouble on intense. It took 2 weeks to complete the campaign on standard. For context though I am only able to squeeze about 30 min to 1 hour per day if I'm lucky. So if I lose a match sometimes that's all I have time for in one day.

    Xenomorphine - I feel like you kinda hold the game accountable for not being the kind of game you wanted. This was never marketed as a realistic or tactical single player experience so I do think it's a touch unfair to the game. Other wise you made a lot of great points.


    The game doesn't not feel like an Aliens the film experience, it feels like it's part of the EU instead. This is like Berserker but instead is a part of the current EU and I really love that. Even though I would have prefered a more realistic horror and story based game, I still like what this is.
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