The Phalanx has arrived! Aliens: Fireteam Elite’s Season One DLC has now been released. The game’s first free content update includes a new class called Phalanx, 4 new weapons – including the EVA laser pistol seen in the Director’s Cut of Alien – and 5 new cosmetic upgrades.
In addition to the free content upgrade, we’re also getting the first piece of content from the paid Endeavour Pass, which will be introducing a Weyland-Yutani “Dog Catcher” inspired skin we’ve previously seen! The pack includes:
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Two “Wey-Yu” themed armor skins for each class kit (12 total)
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4 Head Accessories
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4 Weapon Colorways
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4 Decals
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4 Emotes
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1 Consumable Pack 1 Credit Pack
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1 Challenge Card Pack
If you didn’t – or don’t want to – pick up the Endeavour Pass, the individual content packs are available for purchase separately for $9.99. The Season One update has also come with some bug fixes and general updates, which you can read in full over on the Aliens: Fireteam Elite website.
Make sure to keep a close eye on Alien vs. Predator Galaxy for the latest intel on Aliens: Fireteam! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
Where are we, a year and a half after Predator Hunting Grounds release? I actually think it will be worse for Aliens Fireteam in its current state because there is no sense of Randomness and no PvP.
In Predator, unless you Private Match, you're not going to know what map you're playing in, what random mission is in that map, what Predator you're playing against, what weapons and perks that Predator has equipped and what is their playstyle. In Aliens Fireteam, as it stands right now, you know everything you will face everytime you play. The map. The mission. The enemies. How & when they'll attack. So that needs to change ASAP or a year and a half it will be a ghost town. Fingers crossed they do!
Yeah, this is my preferred method of leveling too. It's really a great motivator to use weapons you might not tend to normally use, and sometimes, you turn out liking them!
Yeah I agree. I am working on my other classes and I kinda feel like I have nothing to work toward in that regard. I don't mind leveling up my gear... I play RPGS all the time... So i wonder why they did that? To make it easier for new players to jump in?
At least they didn't auto-level the new ones, but those'll take some credits to fully unlock anyway.
I'm liking the new class more than I thought I would as he really does block damage well, but that could just have been because I was playing him on a very synth-heavy level rather than one with a ton of Aliens. So I'll have to see how often I get jumped out of the shield before I can really judge.
I wasn't super fond of the new laser pistol either for the reasons mentioned above. You have to fire it slowly to prevent overheating, and doing so kinda makes it feel weak. I'll stick with it for a bit, especially since now it's one of only a handful of weapons I can level up, but I'm not loving it. Looking forward to trying the minigun out though when I can unlock it!
"WEAPONS
Starting with this update, all weapons will level up as intended. Up to this point, all level-based benefits were being applied immediately, despite the weapon not having unlocked them yet.
So that we don't negatively affect current players, we will be setting all currently owned weapons to max level for all character accounts created up to the implementation of this patch. Enjoy your 4 star guns!
Due to the above change, along with assessing live progression speeds for weapons, we will also be lowering the XP requirements for each weapon rank. Guns will now reach max rank (4 stars) with the same amount of XP it used to take to reach 3 stars."
All new guns you earn or buy still require the levelling btw
I also noticed the android companions are more "in your face" and constantly throwing grenades around. I've noticed my scores for kills and headshots drop dramatically compared to theirs. I know I've mentioned the game needs some major balancing, but now it's almost too easy. I can sit back and let Alpha and Beta do the work. Not exactly fun.
The Phalanx class is useless, in my opinion. It feels like a weak combination of the Gunner and Demolisher.
Yeah, I wasn't thrilled with it either. And why does the overheat cool down animation look like the gun was melting? The damage was decent, but it wasn't fun to use for me. So after one level with it I was like... Quatsch! In da trash vit you!
The Phalanx I wasn't in love with either.
Also I'm not thrilled with the laser pistol. Like the novelty is neat but it just isn't very fun to use. If you spam it it overheats after 3 shots, and if you're slow and deliberate with it there are kind of better options out there. At least it's got infinite ammo I guess.
Seems more like an inspired armour than something too movie specific. Wish the helmet was the impractical one from the film.
That is part of the paid DLC but you don't need to purchase the entire season pass (Deluxe Edition or upgrade) to get it, you can buy the seasons individually for $9.99.
It looks like the version here is a more "modern", pimped-out version than the more utilitarian ones we've seen before. I like it! And a minigun too?! They're just inching one step closer to the "Predators when?" requests all the time aren't they?