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Alien: Fireteam Elite Released Today For PC & Consoles!

Aliens: Fireteam Elite has officially been released! Seven years after the last Alien title, Alien Isolation, the new Alien game from Cold Iron Studios drops you and your team of Colonial Marines onto LV-895 where you’ll battle hoards of Aliens. Aliens: Fireteam Elite is a third-person co-operative online multiplayer game that has been released for PC, PS4, PS5, X-Box One, and X-Box Series X/S.

Set in the iconic Alien universe, Aliens: Fireteam Elite is a cooperative third-person survival shooter that drops your fireteam of hardened marines into a desperate fight to contain the evolving Xenomorph threat.

Face off against waves of terrifying Xenomorph and Weyland-Yutani Synthetic foes alongside two players or AI teammates, as you and your fireteam desperately fight your way through four unique campaigns that introduce new storylines to the Alien universe. Create and customize your own Colonial Marine, choosing from an extensive variety of classes, weapons, gear and perks, battling overwhelming odds in this heart-pounding survival shooter experience.

 Alien: Fireteam Elite Released Today For PC & Consoles!

Marines Under Siege

The majority of reviews that have surfaced online have so far been relatively positive, praising the faithfulness to the Alien franchise, the numerous different Alien variants. The gameplay is fun and frantic. The different classes are well-balanced and the progression system and unlocks are fun.

Have you picked up Aliens: Fireteam Elite? What platform will you get it for? What are your thoughts on the game so far? Sound off in the comments if you intend to but it and if you’ve had a chance to play it.

Later this week we’ll be posting our own review of the game on both the website and our YouTube channel, in addition we’ll be streaming the game on YouTube from Wednesday onwards, so make sure you’re subscribed to our YouTube channel to see when we go live.

Make sure to keep a close eye on Alien vs. Predator Galaxy for the latest intel on Aliens: Fireteam! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!



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  1. 426Buddy
    Yeah ive played intense a few times. I just got done failing a match because my team was really terrible. But I found the match first try.

    I'm on the last level on standard. I played it once and died right at the start of the escape lol.

    I like alpha and Beta on standard sometimes more than real people but they are useless on intense.
  2. acrediblesource
    Yeah, it definitely should have been a feature upon release. It feels the playerbase has reaaaaallly dropped off. Looking for players mostly brings me two bots, or one player / one bot. I don't care if it takes 7 minutes, let me turn off bots and let me search just for real players with an unlimited timer please!

    And PvP.  I really have to look a closer at "World War Z" but I remember reading "Left 4 Dead 2" having a very successful Versus mode. Perhaps Cold Iron can model something after that mode, if it's not too late.

    A versus mode would be cool but it would only make sense if we got to choose to be synthetics. No such class available yet.
  3. Voodoo Magic
    Yeah, it definitely should have been a feature upon release. It feels the playerbase has reaaaaallly dropped off. Looking for players mostly brings me two bots, or one player / one bot. I don't care if it takes 7 minutes, let me turn off bots and let me search just for real players with an unlimited timer please!

    And PvP.  I really have to look a closer at "World War Z" but I remember reading "Left 4 Dead 2" having a very successful Versus mode. Perhaps Cold Iron can model something after that mode, if it's not too late.
  4. Kailem
    The problem - which is only going to get worse going forward - is that the player base is segregated not just by mission, but by difficulty too.

    On the one hand I like that the matchmaking only lasts a minute before giving you AI teammates and throwing you into the game, so you don't ever have to wait too long. But on the other, if you're trying to find actual human players for a higher difficulties, it means you have to keep cancelling and re-doing the matchmaking if it doesn't find anyone, which is a tad annoying.

    I think it might have been Voodoo who suggested it back when it came out, but it really could do with a quickmatch feature either for difficulty or missions or both, if you've finished the game and played every mission a few times and just want to get into any match with other human players.
  5. Crazy Rich
    For a game that supposedly has a healthy player base, damn is it hard to actually find anyone via matchmaking, I'd rather they actually fix and improve on matchmaking than give us new content at this point.
  6. Crazy Rich
    So uh, I think Phalanx is my new main class, it really vibes with me.

    Generally it's a useful addition to the team (especially assuming players know that they take 10% less damage if they stay behind me on top of the other 10% for having the shield in use which adds up to 20% less damage), and after doing the 2nd campaign with this class I found that this class is the answer to the synth minigun/flamethrower swarm problem I've had sometimes, the shield protects but most importantly the more damage it takes the more bonus damage I can dish right back at bigger enemies in tank brawls and in the end ended up with lots of special unit kills.
  7. SpreadEagleBeagle
    Yeah, one thing is for sure - this is NOT an Aliens simulator. It's a horde zombie shooter with super heroes, zero regards for any kind of realism, zero fear, zero suspense, just pure blast-away fun... Oh, and then it's the thin Alien franchise veneer and some niche aesthetics.

    It's a good game on its own, the problem is that it is 2021 and we can make games that capture the Alien feeling, character and essence of the Alien movies better than they did mid 80s to late 90s, and Alien coin-op arcade games have never been taken seriously or considered as 'canon'. A:FTE on the other hand tries hard to be 'canon' and is marketing itself as the ultimate ALIENS (Colonial Marines) experience so far... When in reality it's not.
  8. Voodoo Magic
    My bad, was under the impression you could do this all day!

    Have you met me? I definitely could :laugh: but I don't think us two going on about it here is the greatest look. Better to wrap it up and go out on common ground.  :)

    Hope that made it somewhat clear but definition of arcade gameplay varies as opinions do

    Yeah, for me personally, and as a kid who spent countless hours in an arcade playing coin-op machines, something being arcade like is is comparing something to what you'd experience in an actual video arcade. Blasting hordes of dumb enemies, linear, wave-based, light on depth, heavy on fun. Not games that are not-sims. That I never heard of. But alas, perhaps it's just a generational thing.  :)

  9. SizzyBubbles
    Yeah it might not be for everybody... You could say that about any game really.

    I'm not into shooter type games... but I gave it a go and really love it. So I'd say also give it a go at 40usd as well  ;D It's def fun with people.
  10. judge death
    Quote
    My bad, was under the impression you could do this all day!
    Hahahahaha xD

    I just want to jump in here on what the game being arcade style means, and no it dont mean arcade machines or light gun arcade machines...
    It comes from the racing games from the start and then in early 90s when simulators came out where those players needed to explain the aproach of a game, what difference is it between this game about airplanes and this game about airplanes that sim players say is much more realistic and exactly like reality in terms of what one can do:

    Arcade game play: Its based on reality but instead of trying to go for super realism, take FTEs way of launching rockets or basicly all perks like throw a grenade: You have a cooldown and random chance of knocking enemies down, yes one can do that in reality too but here its done with a waiting time and its a time limited perk. Like ridgetop called: games being games.
    Example of other games that has arcade style gameplay: need for speed, ace combat, world of tanks, warthunder(although it can be seen as light sim), rainbow six seige.
    Arcade just means its often things from real world that has been adapted to a game and make it fun. Like in world of tanks where you can chose perks and skills and level up your crew and tanks, unlock new weapons etc and repairs can be done at once with certain perks, so one dont need to wait for repairs and it has cool down effects, and the repairs are still very short unlike from reality.

    It dont mean that the game is easy or there isnt much inside the game or lack of content or its very light on customising and options, a lot of games with the arcade style set up has tons of it, like the mmo games I mentioned. No it dont either mean FTE is played on an actual arcade machine either.  ;D

    Hope that made it somewhat clear but definition of arcade gameplay varies as opinions do :P


    FTE for a hoard game has a ton of options and like Ridgetop and others said: ton of perks and options to go through and if one want to unlock it all and play around with it, then one have months of playing to do and its here FTE shines as most other horde shoters dont come close to doing this with all content and EU references and lore references. Keep in mind its a horde game and the whole point like the reviews says is to shot enemies and survive in areas and can get repetive but thats the charm and fun of it and as that and new things AFTE do its a really good game and fun one. :)
  11. Voodoo Magic
    Oy, too much to reply.

    So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

    You mean to tell me you haven't maxed your classes, yet there are no moments on extreme or intense where the Aliens break a defense line and you're forced to become more mobile?

    Who said I didn't max out some clases? My Vasquez (Demolition) and R.J. MacReady (Tech) are fully maxed heroes! 100% with 100% weapons!

    And to answer your main question, I will bold a different part:

    So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

    And it's all true, especially in Intense with the Techs' coils, they slow them conga lines down. But when bulletsponge tanks come it's AhhhhhHhhh!!!

    And go no further than Priority One first mission, the final defend point on whatever difficulty you want and look to the walls and put on your favorite conga tune! Even if some do squiggly lines off their lines, you know all the paths that they are coming from.

    But alas, like the mixed reviews, we see it two different ways. But at least we both enjoy it RT! Common Ground. Woot!
  12. RidgeTop
    https://media0.giphy.com/media/XV74ZvGRXcZdS/200.gif

    https://i2.wp.com/comicsandmemes.com/wp-content/uploads/MCU-Marvel-Movie-Quotes-005-I-can-do-this-all-day-captain-america-end-game-yeah-i-know.jpg?fit=1079%2C479&ssl=1

    Spoiler (click to show/hide)

    Wait a minute, increasing a game's difficulty makes it more difficult? This is revolutionary!!!   ;) ;D

    I was playing Intense & Extreme last night hooked up to a brain monitor and and my brain instead of it's usual 2% function, decreased to 1% brain function. So we have medical proof!

     ::)

    So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

    You mean to tell me you haven't maxed your classes, yet there are no moments on extreme or intense where the Aliens break a defense line and you're forced to become more mobile?

    This is some recent Intense difficulty gameplay where the rest of my fireteam had been killed, and I attempted to survive the final waves on my own. If I had stayed put, I really think I would've lasted much shorter than I did. I realize a good portion of this game is holding up and hiding behind cover, as is the case with many horde shooters, but you still need to build a proper defense line and maximize class synergy to strengthen that fortification, if you don't, you'll find yourself in a situation like I'm in here.



    Even once complete, some of my friends are the type of people that have the need to max out every class, every weapon - repeating missions as long as it takes. They need to 100% a game - it's an itch that needs to be scratched. Me, not so much. I just want to win it.

    That's definitely Hicks and I, we're both max rank on all classes except for the new Phalanx. A big part of the game's depth comes from unlocking that full perk grid and tweaking the placements for ideal stats. If that's not really your type of game preference then yeah the longevity for this one may be less for you. The depth also comes from all the lore, the implementation of which surprised me, both in the text and the presentation of the Alien Universe. Every weapon in the game has a full text backstory.

    As far as the shooting goes, yeah it's a shooter. I could play any almost any third person or first person shooter mindlessly and probably get by, but where's the fun in that? Just like other horde shooters such as Left 4 Dead, Gears of War, or World War Z can have a simple formula, they do it quite well and there's a lot to explore and different ways to play within that formula. They can be played quite casually on the easy and normal difficulties but once you enter higher level play or PvP things start becoming more dynamic.

    Hunting Grounds for the most part has its formula, it does its formula quite well, and it has expanded upon it (not nearly enough, but it has). The PvP nature of that game does offer varying challenge depending on opponent skill, same as this game does even though it's PvE. I do hope they add PvP here though.

    It's stay in your lanes, shoot rows of bugs that come in predetermined paths often in straight ant lines, and use your specials as they keep recharging. Oh and run backwards and and call out dem big bulletsponges minibosses!

    Sometimes the Xenos do line up a bit too nicely for my weapon, but I also found myself quite impressed with the pathfinding. How the runners can all scurry down columns while not colliding with each other is technically impressive. From what I've seen, they're not locked to a specific path, they may have a general one (get to the player), but how they get there varies from Xeno to Xeno. There are some conga lines where the xenos spawn but it's typically not long before they start diverging, moving to the walls, the ceiling, coming in on the flanks, and especially if they get up close. In any case, the pathfinding systems are definitely something Hicks and I plan on asking the Devs about.

    The more tanky classes tie into stat tweaking directly, as what initially took a long time to kill can go down quite satisfyingly fast with a fully kitted out squad synchronizing their abilities.

    But in all seriousness though, the whole arcade check-your-brain-at-the-door shooter thing is not an insult. I repeat. Not an insult. It's the nature of these horde type games. It's why we've read the word "arcade" used so often to describe Aliens FTE in so many critics reviews.

    The game is accessible and can be played casually for sure, but the reviews are mixed as well, with critics also offering different experiences:

    "Aliens: Fireteam Elite is a surprisingly deep third-person shooter with tight, enjoyable multiplayer action that has enough variety to tease multiple return visits.

    With a surprisingly deep progression system, consistently entertaining firefights, and engrossing presentation that keeps the action gripping throughout.

     Each of the classes can be altered in similar ways, redefining their active abilities with appropriate pros and cons to give them more depth than their standard archetypes suggest initially. This makes spending time with each individual class rewarding as you start tinkering them to be both fun to play and effective as part of your team."


    -GameSpot

    And this one definitely seems more along the lines of what you've been saying...

    "Aliens: Fireteam Elite is a generic survival shooter with old-school arcade DNA. Fireteam Elite feels like an online, updated version of light-gun games like Area 51 or House of the Dead, complete with repetitive environments and sloppy hit boxes. The game is competent, but not dynamic. To put it simply — man, it’s just a shooting gallery down there."

    -Engadget

    P.S. I do agree with everyone that without randomness and pvp, this game desperately needs a regular feed of content to survive, and it can't be classes, weapons & decals!

    And here is where I do agree with ya. While I do think more of classes, weapons, and decals will help, the game does really need more meat, in the form of more story-based campaigns, new Horde Mode maps with more than one defense point, and hopefully some kind of PvP.
  13. acrediblesource
    I dont like AFTE simply because you shoot aliens. Why can't we crouch down and interact and pet them and make slaves of them?
     the game is too easy even on Insane. I think Insane is for 5 year olds. So i let me 5 year old play this game. And he won it before even finishing his baby food meals. Prove me wrong.
    And there is too few models for charactization. I want to customize my character and make him 3foot 5 and slim build.
    and i want a pink shader for all the armour.
    and i want audio customizations so that there is no gun fire at all.....or replaced with electronic blimps and beeps because im special .
  14. judge death
    This is just my own experience and what I find lacking in the game now:

    The game barely had any story and as I prefer single player experiences with good story and long games, there was no intro and barely any explanation why Im there or finding that doctor on the space station? The end is alsoa  let down, I beat the game but dont get any kind of ending, just back to the hub and thats it? No ending video or story what happened after or why I fought through the levels?
    There are a ton of references and small info about the world but there is no story like what one got in aliens colonial marines as minimum, isolation level or avp2 I can forget.

    Lack of levels, 4 campaigns with only 3 missions each, took not long to beat the game and the second mission was rather repetive and boring design wise with only caves non stop. 1 and 4 mission has best gameplay and map design but they are short and when I replay it, one play it in same way as before, I know where the xenos will show up and what to do to beat them.
    Impressive visuals at places but still campaign lacked a lot and way too short.

    After beating the game and picked perks I liked there is nothing to play it again for, I knwo the levels and how the game ends and have all weapons and my gunner marine is on good level. Leveling up and finding decals dont do it for me and have enough credits to buy all weapons, emotes and other stuff I dont care much for either.
    Replaying same levels and shoting countless xenos gets too repetive for my taste and is only fun for a short session.

    Horde mode? Like in avp 2010 and colonial marines or rouge squadron games, I dont find facing endless amount of enemies fun or exciting, do the same thing over and over until you die isnt fun in my eyes. So horde mode I only played 3 times and got to wave 20, which is well enough for me.
    same here, if its for rewards one play it, I find the rewards not exciting to bother with it more.
    Just shoting xenos endlessly isnt exciting for me.

    I hope we get more campaigns and story and with more variety and something different and new modes and missions and tasks to do and a proper story to play through with intro video and ending and charachters that actually talk. So new campaign content please :P

  15. Hemi

    P.S. I do agree with everyone that without randomness and pvp, this game desperately needs a regular feed of content to survive, and it can't be classes, weapons & decals!


    This. We can have discussions about what makes a good horde game untill the end of time, the simple fact is: The game needs content / more to do.


    The basic horde map builds of Gears 5 for example. It's mirrored maps almost all the time. Why? Because it's a time saver making the fckers and folk who play horde eat it anyway. Dress it up, NEXT MAP

    ps: A good base for an Alien game is still, and always will be imo : Space Beast Terror Fright on Steam. It's the perfect example of having the massive hordes, the dread/fear of the movies and a great multiplayer. Deep Rock is also great but the dwarfes and mining kinda take the Alien-esc atmosphere away,

  16. BlueMarsalis79
    Yeah it's far from the Alien game I have waited years for, that being a tactical four player squad shooter with a strong campaign in the vein of a mixture of Halo, GRAW and Battlefield's environment destruction tech.
  17. Voodoo Magic
    Wait a minute, increasing a game's difficulty makes it more difficult? This is revolutionary!!!   ;) ;D

    I was playing Intense & Extreme last night hooked up to a brain monitor and and my brain instead of it's usual 2% function, decreased to 1% brain function. So we have medical proof!

    - -

    But in all seriousness though, the whole arcade check-your-brain-at-the-door shooter thing is not an insult. I repeat. Not an insult. It's the nature of these horde type games. It's why we've read the word "arcade" used so often to describe Aliens FTE in so many critics reviews.

    So I played last night in Intense & Extreme modes and much of the game I stood in place and shot. Let me repeat this, for much of the game the enemies came to me and I stood in place and shot. Sometimes shoulder to shoulder. So this is a no-brainer guys that this aspect can be... a no-brainer!

    Now, yes Aliens FTE gets more complicated raising your difficulty because you can't have friendly fire, enemies are tougher, less ammo, less health packs. And your perks require math and fitting rectangular objects into rectangular holes.

    But once you set your perks and actually play, it's stay in your lanes, shoot rows of bugs that come in predetermined paths often in straight ant lines, and use your specials as they keep recharging. Oh and run backwards and and call out dem big bulletsponges minibosses!

    As I was playing Intense & Extreme last night, while the Extreme gameplay was much harder, it's still just that same hard arcade gameplay at that point, with the same enemy preset lanes and same preset paths and where your character often stands stationary firing where enemies come at you in the pre-determined same ant paths. The arcade behavior doesn't change, just their stats.

    The game is great fun but I say ya can't pee on my leg and tell me it's raining! So I'll take ya all on!  ;D

    https://media0.giphy.com/media/XV74ZvGRXcZdS/200.gif

    P.S. I do agree with everyone that without randomness and pvp, this game desperately needs a regular feed of content to survive, and it can't be classes, weapons & decals!
  18. Hemi
    Shouldn't be that hard to implement either. Most of the "punch button to start" stuff is already in the maps. You only need to isolate that part of the map, add blocking volumes and some extra spawns.

    I also want those sentry's from the final campaign. Man those look sweet. Maybe set them up as refillable's in the horde maps. Create that operations feel to it.

    And it would be nice not to end up with 8 horde maps and thats it... I would, for once, like to have a wide selection. Like 36 or 48 horde maps. The horde mode was always treated as a by-product in the other Alien games. It needs to be the primary/secundary GameType, not the "haha, oh yeah we got horde too btw, here's 3 maps to play on bye.." GameType. Otherwise this game will repeat it's predecessors mistakes.

    Horde = Future
  19. Hemi
    This is absolutely not a shallow/mindless shooter. Changing the difficulty alone proves this. I was very surprised on how much the game changes going from standard to intense. And the perk system has so many options and layers to it, people are still finding better options/combinations for their builds. Thats a very good sign imo.

    The lack of content though... 1 Horde map....Thats just criminal.
  20. Voodoo Magic
    Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!
    https://media.discordapp.net/attachments/746036595525812307/885363888277848084/no.png

     :laugh:


    I'll have to post my thoughts at this when it is not eleven pm my time. 

    It's still early!

    https://media.tenor.com/images/0fae8b8616ceebf560aebfae33cefdec/tenor.gif
  21. RidgeTop
    https://media.discordapp.net/attachments/746036595525812307/885363888277848084/no.png

    eh eh eh

    Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!

    https://i.imgur.com/erU5aub.gif

    But with that said, I'm still holding out hope for a true Aliens 86 game that captures the spirit of the film! Hopefully one day!  :)

    You should try that fan game, Alien: Hope for the Future. The demo was pretty much Aliens: Isolation. Speaking of what is going on with that?

    https://twitter.com/AlienHFTF/status/1167112124776230912

    I think AFE is a better game and Aliens experience personally.

    AvP2010 had some bits of greatness but needed a lot more time and money thrown at it.  Could have been a classic.

    I love both, and I feel both could've had bigger budgets but that's easy for me to say as a fan and less easy for a publisher taking a financial risk. But taking into account the factors of this being a lower-priced game by a smaller studio, I'm seriously impressed with their contribution to the Alien Universe.

    AvP 2010 certainly has a darker horror vibe to it than Aliens FTE, I just disagree with some of the sentiment I'm hearing that this is a shallow and mindless shooter. In my experience the game has more depth and strategy once you venture into the challenges, higher difficulties, and explore more of the stat-affecting perk combinations. But that's my personal experience, and to each their own.
  22. Kimarhi
    I'll have to post my thoughts at this when it is not eleven pm my time.  But I don't feel that there has been a game that has captured more than a cosmetic vibe of the second film. 

    And I'm not even saying the games that didn't totally capture the Aliens experience are bad.  AvP2 for instance is one of my most played games of all time, and after a slow start I overall enjoyed FTE, and the last mission showed that there is still potential for FTE to be more than just a fun brainless shooter.  I knew what the outcome would be from playing these kinds of games for too long, but still I was hurrying to try and change the outcome.  The last three levels were my favorite of the game but we are still missing the depth of the Aliens experience I feel. 

    I'll have to try and arrange my thoughts on what has been missing sometimes later. 

    But for now sleepy time. 

  23. 426Buddy
    I think AFE is a better game and Aliens experience personally.

    AvP2010 had some bits of greatness but needed a lot more time and money thrown at it.  Could have been a classic.

  24. Voodoo Magic
    If someone wants more of that "Aliens" movie realistic feel, I personally feel AvP 2010 can deliver it to you at times. No those typical end level "boss fights" will still make your eyes roll but just in the dark club level alone you can die to a few Aliens alone. Thank goodness for stims!  :)


    This is the same AvP 2010 where you can block Alien Warrior attacks with your arms and then knock them on their asses right?

    I didn't have a problem with that then but people were lobbing the same complaints at that game back in the day. As I said, sometimes video game gonna video game.

    Raising the difficulty in this game (There are three hard modes!), just like that one will provide much more of a challenge. You're also on your own in that game in the campaign and pretty much any other Alien shooter killing untold numbers of Xenos. And while in the context of a movie, sure that would seem pretty outlandish, but in the context of a game, and especially a shooter, it was never crazy enough that it took me out of the immersion.

    AvP 2010 makes the Aliens a complete joke imo, you can beat an single Xenomorph Warrior to death with your bare hands, it's completely powerless against you as you can block and stun it with your bare arms and proceed to punch it to death, try doing that with a Drone or Warrior in AFTE and you will die 2 punchs in

    Yep, regardless how hard you two fine gentlemen lobby for AFE, the far from perfect AvP 2010 captures a heck more of the atmosphere, fear and vibe of the Aliens 86 film than this fun horde arcade shooter game ever will. So let it be written!

    But with that said, I'm still holding out hope for a true Aliens 86 game that captures the spirit of the film! Hopefully one day!  :)
  25. judge death
    I wish we one day get a proper squad tactics aliens game, in true simulator style like Arma 3 or aces of the deep or DCS/IL-2 level of realism. That is something this franchise never have gotten and I would love to see :D
  26. RidgeTop
    AvP 2010 makes the Aliens a complete joke imo, you can beat an single Xenomorph Warrior to death with your bare hands, it's completely powerless against you as you can block and stun it with your bare arms and proceed to punch it to death, try doing that with a Drone or Warrior in AFTE and you will die 2 punchs in

    On AvP 2010's Nightmare difficulty they were still pretty lethal, and when you had a group of them the RPS melee system wouldn't do you much good.
  27. PAS Spinelli
    AvP 2010 makes the Aliens a complete joke imo, you can beat an single Xenomorph Warrior to death with your bare hands, it's completely powerless against you as you can block and stun it with your bare arms and proceed to punch it to death, try doing that with a Drone or Warrior in AFTE and you will die 2 punchs in
  28. RidgeTop
    If someone wants more of that "Aliens" movie realistic feel, I personally feel AvP 2010 can deliver it to you at times. No those typical end level "boss fights" will still make your eyes roll but just in the dark club level alone you can die to a few Aliens alone. Thank goodness for stims!  :)


    This is the same AvP 2010 where you can block Alien Warrior attacks with your arms and then knock them on their asses right?

    I didn't have a problem with that then but people were lobbing the same complaints at that game back in the day. As I said, sometimes video game gonna video game.

    Raising the difficulty in this game (There are three hard modes!), just like that one will provide much more of a challenge. You're also on your own in that game in the campaign and pretty much any other Alien shooter killing untold numbers of Xenos. And while in the context of a movie, sure that would seem pretty outlandish, but in the context of a game, and especially a shooter, it was never crazy enough that it took me out of the immersion.
  29. Voodoo Magic
    Yeah, the second movie is about unprepared marines biting more than they can chew, while this game is about a Battalion specially made to contain Xenomorph threats, the game captures many aspects of the movie, but it's not a proper representation of it like Isolation did for the first one
    Although, if PVP is introduced and it has an Infestation mode, it can get quite close

    I think this is a significant factor in the Marines’ ability to deal with the Xenomorphs. In ‘Aliens’ it was one of the first encounters which they were totally unprepared for. In FTE, the Marines have been dealing with the Aliens for 20+ years and have additional training and weapon technologies specifically developed for that threat.

    Yeah, but in just one defense point we're talking three colonial marines, I repeat three colonial marines, I repeat three colonial marines :D on foot going up against a ballpark 200-300 Aliens in the course of roughly 2-3 minutes. And that's just one point in a mission. So even with additional training & weaponry, trying to legitimize any of this arcadey nonsense would require some hefty mental gymnastics and even a bigger bottle of vodka than I am used to! ;D
  30. PAS Spinelli
    Tested the Phalanx in horde mode, Aliens are smart enough to not attack you from just your front, so you have to be smart when using your shield, Warriors and Prowlers seem to immediately try to grapple you when they see your shield, Burster explosion can be tanked, but the acid will still damage you, if the Spitter's acid hits you, you won't take damage from the direct hit, but a puddle will form on your feet.
    Phalanx is great against the Crusher, the Crusher has no grapple and the Phalanx can bait it's attacks, take no damage and let the team shoot it's back
  31. RidgeTop
    Yeah, the second movie is about unprepared marines biting more than they can chew, while this game is about a Battalion specially made to contain Xenomorph threats, the game captures many aspects of the movie, but it's not a proper representation of it like Isolation did for the first one
    Although, if PVP is introduced and it has an Infestation mode, it can get quite close

    I think this is a significant factor in the Marines’ ability to deal with the Xenomorphs. In ‘Aliens’ it was one of the first encounters which they were totally unprepared for. In FTE, the Marines have been dealing with the Aliens for 20+ years and have additional training and weapon technologies specifically developed for that threat.

    On some points though yeah, video game gonna video game, as almost all games do to some extent, even ones going for realism.

    Would also love to see a PvP mode, ala Left 4 Dead 2 and one of my personal favs, Dead Space 2.
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