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The Combat Is Heating Up In New Aliens: Fireteam Screenshots!

Japanese gaming website Famitsu have shared a new interview with Cold Iron Studios co-founder Craig Zinkevich. While the interview itself doesn’t delve into any new information on the game, we have been treated to four brand spanking new screenshots from the game!

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The translated version of Famitsu’s website is available to read here. Thanks to Hemi for the news. The official Aliens: Fireteam Twitter has also been shared new screenshots from the game over the last month or so, all of which you can see down below.

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Be sure to check out our Aliens: Fireteam gallery to make sure you’ve not missed any new screenshots from the upcoming game!

Keep a close eye on Alien vs. Predator Galaxy for the latest news on Aliens: Fireteam! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!



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  1. acrediblesource
    Emotes.....so is that like an animation? .....Darn  I kind of wanted a chat wheel. But from the interview it seems much of the communication blurts out the moment you can interact or spot something.
    Did they announce a date for release?? The official start of summer according to google is 20th of June.
  2. acrediblesource
    So the map of this covenant inspired location looks a bit more fleshed out.
    I saw a few things to note:
    1. I see some door passages to be a rotating one.
    2. at the end of the game you got make it past a bridge and allow for a haze of rockets to be shot at the entrance or exit.
    3. I saw an alien disappear....like complete from sticking to a wall, to absolutely gone. I hope we won't have pop-ins so dramatic like in PHG or any other online game. I guess thats why we should opt to play offline if our connection is garbage.
  3. Immortan Jonesy
    A few years ago I read this article about it.

    Quote from: Popular MechanicsAccording to ARL, engineers started brainstorming in 2015 looking to increase the lethality of dismounted soldiers. A prototype was completed in 2016. The arm is meant to reduce muscle fatigue and create a stable firing platform for heavy, high recoil weapons. Some other key problems engineers are addressing are making the arm useable by a wide range of body types and balancing the entire harness and arm system against the soldier's weight. The current version uses carbon fiber to replace component weight.

    Oddly enough, ARL scientists have actually improved upon the technology of 2179. In the film, the arm harness is attached to the gunner's waist. The Army's arm harness also originally attached to the waist, but soldiers had problems with the device and the harness was moved to the soldier's back. Even better, the arm is a high-tech item that doesn't demand a power source, and won't add batteries or a power generation scheme to the soldier's load.

    The 'Alien Movie Arm,' as the harness is undoubtedly destined to be known as, is still undergoing testing to improve ergonomics and aiming accuracy.

    https://twitter.com/PopMech/status/971648483072626689
  4. Kimarhi
    lol

    Imagine taking cover behind a berm for cover, and then trying to shoot the enemies from between your feet that you can't see. 


    There is no functional prone, lets put it that way.
  5. PVTDukeMorrison
    I think they covered that in the technical manual, where its meant to tag dudes before either side sees each other. It's sci fi mumbo jumbo, but its also the rule of cool. I do remember seeing some fan art somewhere of a squad automatic version of the pulse rifle
  6. Kimarhi
    I don't mind the smartgun's original design but it would only ever work in urban pacification type of settings and if the carrier had armor to protect him from incoming fire.

    You don't actually stand up when your trading rounds with dudes 300 yards away unless you want to be tagged and the smartgun doesn't seem like it has the ability to go prone. 
  7. 426Buddy
    I dunno, in the source material the smartgun never really made much sense not to mention the pulse rifle spitting out shells while supposedly being caseless. So personally none of these issues really stand out to me much, but I also don't have much interest in weapons.
  8. Voodoo Magic
    Well when everything is clicking on P:HG, nothing beats the mic'd up Fireteam mudding up, pursued by a great Predator in the trees, bullets flying, plasma shots blasting, obliterating branches, and finally getting it down, shooting its mask off, and trying to race against time to decode its guantlet before it detonates and blows us all to kingdom come (or just trying to outrun the blast zone.) Nothing has come close Predator-wise to capturing these thrilling moments. For nailing that experience and for what Predator: Hunting Grounds has done for the lore with those ridiculously well written lore tapes featuring 55 minutes of Arnold & Jake Busey filling in all the gaps and repairing lore damage? Bravo!

    However that said, I do still love me some Predator: Concrete Jungle. My favorite parts is the times where you're in the city and there's no mission timer. That's when it feels like an open-world game where you can just be an observing Predator. I love that. And the story and world they built where it jumps in time from New Way City to Neonopolis is just so awesome. Yeah it had issues too. Some of those crazy timed marker missions were a chore. Defeating some bosses felt likeca chore too. The camera felt broken at times. But overall, great time. I've been meaning to replay it.  :)
  9. Voodoo Magic
    Quote from: Drukathi on May 26, 2021, 10:41:20 AM
    Quote from: Hemi on May 26, 2021, 09:35:02 AM
    And I think we all have the right to be sceptical right? Lol.

    Right. But the main thing is not to overdo it and do not become toxic af about AF :)

    For me, the game still looks much better than the PHG and ACM. PHG & ACM have the right aesthetics, but does not have everything else. Let AF play a little with aesthetics, but will save everything else.

    No PHG got the gameplay right too. It was fun. Even much of the negative reviews admitted that. But the tons of bugs, graphic issues and lack of content at launch were the common sorepoints.

    https://www.metacritic.com/game/playstation-4/predator-hunting-grounds/critic-reviews
  10. BlueMarsalis79
    Honestly I'm struggling to think of a single good "Aliens" FPS or TPS title, I'm honestly starting to think that anything that's not the original film, under that license's cursed.

    For example good or decent "Alien" licensed ones: Alien (1984) and Alien Isolation (2014) bloody thirty years apart and Alien Blackout (2019) I guess. 

    Good or decent "AVP" licensed ones: Alien Vs Predator (1994), Aliens Versus Predator Rebellion (2000), Aliens Versus Predator Monolith (2001), Aliens Versus Predator Primal Hunt (2002), Aliens Versus Predator Extinction (2003) and Aliens Vs. Predator (2010).

    "Alien³" gets nine positively received iterations, and Aliens Infestation comes across as more a spiritual successor or predecessor narratively speaking to them than an emulation of the film it is based upon, as for outliers I can not honestly speak to Alien Trilogy or Aliens Online as a millennial I found them difficult to get into although I liked Alien Resurrection, I do hope that Aliens Fireteam breaks the rule for the sake of the Alien franchise.
  11. Hemi
    Aye, i'm all for seeing were this trip leads us all. I'm not bothered much with weapon changes or design. A fancy weapon skin won't be a dealbreaker. :-)

    Just yunno... a bit afraid sometimes... We all want this to work.
  12. Hemi
    QuoteThere's potential for something really good if they consult with the right people and do a little reading.


    Hate to say it but... familiar territory. I remember some discussions about the PR in ACM.... we all know how that game turned out. I wonder if these "little" things amount in a giant clusterfck once again.... Bleh... such an easy IP to do great things with, and yet...we have so little substance over the last decades.

    I hope Fireteam delivers and finally brings us the Aliens game we all been waiting for. But these "small" hints/fckups are not giving me hope. And I think we all have the right to be sceptical right? Lol.


  13. TheSailingRabbit
    Quote from: Voodoo Magic on May 25, 2021, 07:40:23 PM
    No I totally get it. You should have seen me react when Illfonic screwed up the City Hunter in Predator: Hunting Grounds.

    Impressive post btw! 👏👏

    Thanks. I probably wouldn't have cared much a year ago. Been learning a lot, and I usually don't like making negative-sounding posts, but the daily tweets from the Fireteam account about the new guns gradually started to nag at me. I'm not saying the game is going to suck because of this (if you don't know firearms or don't care, I doubt this would effect your experience), or that the developers should never touch an FPS again. There's potential for something really good if they consult with the right people and do a little reading.
  14. TheSailingRabbit
    Quote from: Stitch on May 25, 2021, 03:50:26 PM
    Quote from: TheSailingRabbit on May 25, 2021, 03:26:12 PM
    I really hope they have some better guns in the pipeline for this game, because the three we've been shown so far in these posts aren't at all grounded and have lost the aesthetic of the movies.

    "L" is a British designation. If the Colonial Marines are a US organization, the L for the L56A3 would be dropped for a different designation. The US has adopted British designs before, and they all were given different names. The whole "metamaterials" thing is bullshit and not even the correct use for the term. Making things lighter doesn't make them better or more effective, and there's only so light you can go before the gun isn't functional. It's a lazy attempt to sound technical and futuristic.

    What exactly does the Volcan's post mean by "an arm?" An actual human arm, or something similar to the smartgun's Steadicam arm? The vagueness is pointless here. If this thing is supposed to be tied to your arm, it won't be as effective as the M240. Why? In order to have adequate fuel and range, the Volcan would have to be large and heavy--too heavy for the human arm to handle. It's impractical, and inferior to the M240 and most flamethrowers used today. It would make more sense if "an arm" means a Steadicam arm.

    The Type 78 is bullshit, lazily designed, and should go back to Halo. All handguns are technically bullpup, so this just shows no research was done. It doesn't even look like it can be properly held.

    I still have hope for this game, but I don't understand why the developers didn't stick with the film's aesthetic, or do some research on how guns actually function. "Make things 'cooler'" is a sad trap that FPS games need to pull themselves out of, otherwise all we have are Halo/Star Wars/Mass Effect clones.

    2 points I want to query.

    From what I can tell, bullpup configuration has the magazine behind the action, whereas most pistols have the magazine in the handle. I'm not knowledgeable of guns, being a Brit, but I can see the difference between their configuration and a standard pistol.

    Also, as for the M56/L56 thing, since Weyland is an English company, maybe they've retroactively taken on the terminology, going from M56 to L56 for their non-military variant sold outside the US. It's a possible theory.


    Other than that, I totally agree. The whole project stinks of laziness, and the weapons look like Nerf guns.

    "Bullpup" is a term used to describe a firearm where the magazine and chamber are completely behind the trigger. So a semiautomatic handgun like the VP70 or Model 39 is more of a "semi-bullpup" since the magazine IS behind the trigger, but the chamber is above the trigger, not behind it. The Type 78 is a true bullpup, and there's absolutely no reason for that design. In fact, there's a very specific reason NOT to design it that way. On a handgun, you want the grip as far back as possible to help with recoil control. When you fire a handgun, the place where it's being held acts as a pivot point. You want that pivot point as far back on the gun (relative to the chamber and slide) as possible. The farther forward it goes, the more recoil will want to pull the back of the gun rearward and down, which tilts the front of the gun up.

    As a more extreme example, think of an imaginary handgun (because no one would ever design this) where the grip is at the very front of the gun. When you fire it, the slide is recoiling to a point behind where you're holding it. This means that instead of the recoil going into your hand and your hand and arm strength absorbing it, it's putting your strength at a disadvantage and "fighting" the recoil rather than truly controlling it. It would be like the equivalent of leaning back while firing a rifle or shotgun: instead of leaning into it to control the recoil, you lean back, putting your strength at a disadvantage, and then the recoil controls you. And given the shape of this theoretical handgun, all of the force is going backwards, and since it can only go back so far, the next direction for it to go is to push the back of the gun down. That's how all handguns work, but with this design, that force is not being directly absorbed by having a grip at the rear of the gun, so there's nothing to stop it, and as a result, your grip in the front becomes a rotating point around which the entire gun points up, creating an absurd amount of muzzle rise and making accurate rapid fire impossible. The Type 78 isn't completely as bad as this theoretical design, since the grip is only halfway along the gun, but the point still stands: with a handgun, you want the grip as far back as possible relative to the slide and chamber so that the recoil force is directed into it, rather than pulling back on it. And then there are the issues with proper grip and stance. Another reason why on virtually every handgun designed by a knowledgeable person has the grip at the very back is because putting something else directly behind the grip interferes with properly holding the gun with two hands.

    Lastly, there's literally no reason for this design. The main advantage to a bullpup rifle or bullpup shotgun is that putting the action behind the trigger, in the stock, shortens the overall length of the gun while keeping a fairly long barrel. With a handgun, the standard "semi-bullpup" design already makes the weapon as short as it can possibly be. Putting the grip and trigger farther forward not only requires more materials, and in turn makes the pistol heavier, but also leads to more complex internals, because there has to be linkage going from the trigger all the way back to the hammer or striker that fires the cartridge. And "more complex internals" is never a good selling point for any weapon. You want to make them as simple as possible. So what the Type 78 turns into is a handgun that has unnecessary features which decrease controllability and increase handling difficulties, weight, and mechanical complexity. What it comes down to is that the Type 78 is an attempt to unnecessarily improve on something that can't be improved, and as a result, it's an inferior design.

    As for the weapon designations, this game is about the United States Colonial Marines. The weapons being used and shown are being used by the USCM. There's no reason why their weapons would have any other designation than the "M" prefix. Look at the L7 105mm tank gun. That's a British design, but when the US adopted it for the M1 Abrams, they immediately designated it the M68. The British L16A2 81mm mortar was also adopted by the US, again with an "M" prefix": the M252. Every weapon that the US officially adopts receives an "M" prefix. This also means that the "Type 78" is incorrect. The game can't even use the excuse that it's because they're experimental models that haven't been fully adopted: experimental weapons are given an "XM" (experimental model) prefix. The closest the US military has ever come to designating a weapon as "Type" is the predecessor to the "XM" prefix: the "T" prefix, but in this case, "T" stands for "test" not "type".

    These weapons are, as far as we know, standard-issue weapons of the USCM which have been officially adopted. There's no reason to think that they wouldn't have been given a designation with an "M" prefix, especially when, in the case of the "L56A3", it's an improvement on a design already in use by the USCM and already given a designation with an "M" prefix. The nationality of the company that designs a weapon, as well as the name a company gives to its own weapon, has little to no bearing on what designation the US military would give it. Take the Colt Model 921 rifle for example. You've probably never heard of it. Actually, you have, but you know it by its US military designation: the M4A1 carbine. The fact that the manufacturer calls it the "Model 921" had NO influence on what the US military designates it.

    Quote from: Voodoo Magic on May 25, 2021, 06:05:16 PM
    Quote from: Trash Queen on May 25, 2021, 04:44:15 PM
    Never heard TheSailingRabbit angry.

    https://i.pinimg.com/originals/c8/eb/f6/c8ebf6d614892f218c8763f223331d81.gif

    Not angry, but definitely disappointed.
  15. BlueMarsalis79
    Never heard TheSailingRabbit angry.

    But it's more Mass Effect than Halo honestly, the former's got the thing that defines the setting as an excuse for anything to do with technology, and the latter's much more credible than you give it credit for.

    I don't really care about minutiae, especially the military kind, but something's indeed definitely lost from the aesthetic.
  16. SuperiorIronman
    I'm a little confused as to why you'd promote the gun by saying it's usage is divisive and you may very well hate it. Sure that's just lore but saying "the gun potentially sucks why would you even use it" is an odd tactic to promote your game.
  17. Stitch
    Quote from: TheSailingRabbit on May 25, 2021, 03:26:12 PM
    I really hope they have some better guns in the pipeline for this game, because the three we've been shown so far in these posts aren't at all grounded and have lost the aesthetic of the movies.

    "L" is a British designation. If the Colonial Marines are a US organization, the L for the L56A3 would be dropped for a different designation. The US has adopted British designs before, and they all were given different names. The whole "metamaterials" thing is bullshit and not even the correct use for the term. Making things lighter doesn't make them better or more effective, and there's only so light you can go before the gun isn't functional. It's a lazy attempt to sound technical and futuristic.

    What exactly does the Volcan's post mean by "an arm?" An actual human arm, or something similar to the smartgun's Steadicam arm? The vagueness is pointless here. If this thing is supposed to be tied to your arm, it won't be as effective as the M240. Why? In order to have adequate fuel and range, the Volcan would have to be large and heavy--too heavy for the human arm to handle. It's impractical, and inferior to the M240 and most flamethrowers used today. It would make more sense if "an arm" means a Steadicam arm.

    The Type 78 is bullshit, lazily designed, and should go back to Halo. All handguns are technically bullpup, so this just shows no research was done. It doesn't even look like it can be properly held.

    I still have hope for this game, but I don't understand why the developers didn't stick with the film's aesthetic, or do some research on how guns actually function. "Make things 'cooler'" is a sad trap that FPS games need to pull themselves out of, otherwise all we have are Halo/Star Wars/Mass Effect clones.

    2 points I want to query.

    From what I can tell, bullpup configuration has the magazine behind the action, whereas most pistols have the magazine in the handle. I'm not knowledgeable of guns, being a Brit, but I can see the difference between their configuration and a standard pistol.

    Also, as for the M56/L56 thing, since Weyland is an English company, maybe they've retroactively taken on the terminology, going from M56 to L56 for their non-military variant sold outside the US. It's a possible theory.


    Other than that, I totally agree. The whole project stinks of laziness, and the weapons look like Nerf guns.
  18. TheSailingRabbit
    I really hope they have some better guns in the pipeline for this game, because the three we've been shown so far in these posts aren't at all grounded and have lost the aesthetic of the movies.

    "L" is a British designation. If the Colonial Marines are a US organization, the L for the L56A3 would be dropped for a different designation. The US has adopted British designs before, and they all were given different names. The whole "metamaterials" thing is bullshit and not even the correct use for the term. Making things lighter doesn't make them better or more effective, and there's only so light you can go before the gun isn't functional. It's a lazy attempt to sound technical and futuristic.

    What exactly does the Volcan's post mean by "an arm?" An actual human arm, or something similar to the smartgun's Steadicam arm? The vagueness is pointless here. If this thing is supposed to be tied to your arm, it won't be as effective as the M240. Why? In order to have adequate fuel and range, the Volcan would have to be large and heavy--too heavy for the human arm to handle. It's impractical, and inferior to the M240 and most flamethrowers used today. It would make more sense if "an arm" means a Steadicam arm.

    The Type 78 is bullshit, lazily designed, and should go back to Halo. All handguns are technically bullpup, so this just shows no research was done. It doesn't even look like it can be properly held.

    I still have hope for this game, but I don't understand why the developers didn't stick with the film's aesthetic, or do some research on how guns actually function. "Make things 'cooler'" is a sad trap that FPS games need to pull themselves out of, otherwise all we have are Halo/Star Wars/Mass Effect clones.
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