In IGN’s latest article covering Cold Iron Studio’s upcoming Aliens: Fireteam, they’re talking to Cold Iron’s head of studio Craig Zinkievich, creative director Matt Highison and narrative designer Christ L’Etoile about Fireteam’s story and its additions to lore.
“Aliens: Fireteam is a cooperative shooter, but it’s here to tell a new story too, and there’s a cohesive narrative spread across its campaigns,” Zinkievich explained. “Colonization has exploded, there’s a lot of new developments, your battalion is sent out to patrol the lawless frontier that exists out there. On the way, your ship picks up a distress call from LV-895.” You can probably guess what happens next. We’ll give you a hint: it involves Xenomorphs and pulse rifles.
But let’s back up a second. Aliens: Fireteam takes place in the year 2202, 23 years after the events of Aliens and Alien3. Narrative designer Chris L’Etoile gave us a crash course in future history: “one of the major events in our backstory is the passing of the Colonial Protection Act in 2187. That is a government reaction to what the companies were doing in the outer rim in the frontier, basically saying, ‘[Corporations] have been running roughshod over everything out there, causing a lot of people misery, we’re going to take a more active hand in this.’” You, the player, will be one of the Colonial Marines enlisting for this cause.
While we’re pretty certain we’ve already spotted Engineer locations in the gameplay footage, though he didn’t go into too much detail Zinkievich did confirm that Prometheus and Alien: Covenant have influenced Aliens: Fireteam.
As divisive as they might be among fans, Ridley Scott’s recent additions to the Alien universe are also part of the canon: “There are themes, there are things that happen in Prometheus and Alien Covenant that do show up in the game as well,” Zinkievich tells us. “I think we’re planning on talking about those later, but we are pulling Prometheus and Covenant into the future of the timeline.” Maybe we’ll run into some relics from the Engineers, or zap some Neomorphs or Deacons in addition to Xenomorphs, just don’t expect an android who looks like Michael Fassbender to show up and give flute lessons with a rhythm-based minigame. (No, seriously, we asked.)
I know it’s also been a topic of discussion on our message boards, so for those wondering about the levels of customisation in Fireteam, Highison confirmed that players will be able to choose headgear!
“In space, no one can enforce your dress code, so expect plenty of customization. “You’ll be able to wear your cowboy hat, or your classic colonial marine helmet, or awesome synth sunglasses,” Highison tells us.”
Be sure to head on over to IGN to check out the entirety of the article in which they also talk about the weapon manufactures, the DNA reflex and plenty more!
Keep a close eye on Alien vs. Predator Galaxy for the latest news on Aliens: Fireteam! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
Lucasfilm used to try and put out canon eu with the movies, but I don't know what Marvel does in regards to the films, but I imagine it is something similar since they nuked all the DH eu.
This is pretty much how I treat most entertainment whether it be movies, games, books, etc. It reduces frustration and annoyance and maximizes enjoyment. Now that's not saying there aren't things I don't like, but it's usually just because of that individual product and not because of trying to fit it in with everything else.
Just consume product, then look forward to next product, but seriously just let things be canon to themselves do not concern yourself with a larger interwoven canon and continuity long term.
Although it's true I want to see this current canon stick around, because of the quality of stories we are currently getting, I'm not deluding myself that it necessarily will.
Of course, books and other things can be a canon in their own niche. I would call them sub-canon. Just consume them, get pleasure and inspiration.
But then I think if they force a continuity that they will go with their own collection of films.
It just seems odd to force a continuity for a franchise that you didn't use to be apart of.
They did do that with SW, but SW is much more popular a franchise.
The films Prometheus through to Resurrection.
Comics - Defiance, Dust to Dust, Dead Orbit, Resistance, Rescue, presumably the new Marvel series.
Novels - Out of the Shadows, River of Pain, Sea of Sorrows, The Cold Forge, Into Charybdis, Echo, Prototype, Phalanx, Origins, Infiltrator.
Games - Isolation, Blackout, Fireteam.
The blueprints book, Weyland-Yutani Report.
Bits of the RPG probably.
At least until Disney inevitably decides to hit the reset button again.
Thats what I wanted yes. Thanks very much for the info
This link can help!
https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/
It's both a fantastic game and a fantastic read from a lore standpoint. Half the reason I'm looking forward to the upcoming Colonial Marines Operations Manual is all the additional weapons and gear we're going to be able to see and read about, not to mention the history of the organisation itself. It should be great!
In regards to the Extended Universe, the Devs did say they turned to the books and comics and toys for creature design... but there was no definitive list released for this game that I'm aware of at least.
I assume its all the movies from Prometheus to Resurrection, the isolation and Blackout games, I assume some of the books. Does anyone know the definitive list in a timeline format?
Apologies if this question is in the wrong section.
In the AvP: Unleashed wargame rules from Prodos, Alien units/monsters can purchase various upgrades and mutations, and in addition to Perfect Camouflage and Obscuring Mist, there was also Chameleon Carapace, so 3 camouflage/visual f**kery upgrades just in that one book.
(And BTW it's pronounced "carib-diss".)
https://www.51allout.co.uk/wp-content/uploads/2017/07/58R8jUq.gif
I get Hicks' dislike of having Hyperdyne sell weapons to someone that's ostensibly the enemy, but I guess you could maybe take it as perhaps another instance of corporations not giving a damn who they sell to so long as the money is there. Not that I'd have minded either if they'd have gone with a different name/company, since I think this is the first instance we've had of Hyperdyne getting into the weapons business, but it doesn't really bother me.
Looking at it again though it does mention that the Medved shotgun is mentioned as being a UPP weapon that's "sold abroad under license" by them, so maybe it's just a case of this being how the USCM characters are able to use what are basically UPP weapons, rather than them being made by Hyperdyne and sold to the UPP.
Also just a random little lore-related thing, I'm just looking over the star map from the Alien RPG here and I happened to notice that not only is LV-895 featured on it, but it's actually not too far away from Fiorina 161. Makes me wonder if that's just a coincidence or if that might play any part in the story (and perhaps partially being used to explain the presence of so many Runners?). Either way it's cool to see the location already included in the existing lore.
https://s4.gifyu.com/images/gifb4d9f5d1ebe42550.gif
I'm not saying it would be a good idea, I'm just curious. 👻
You learn something new about the internet being busted every day! Link changed.
Ha, awww man, Trunky's mother thinks he's cute. But regardless I agree. Jonesy's Ultramorph style would be much cooler to see realized. I like the art direction the game is going in so far.
Other people can't see it if they have not visited the page themselves.
Link the page or find an image hosted elsewhere.
The dreaded wiki image link - the stuff made of horrors...
https://4.bp.blogspot.com/-nTrkULTLsvk/WqMTcGp1DtI/AAAAAAAAlms/QMc07moMQa0MQKt-YZ2K_yIMZPldauTagCLcBGAs/s1600/aliens%2Binfestation%2Bds%2Bspace%2Bjockey%2Binside%2Bderelict%2Bship%2Bfrom%2Balien%2B1.jpg
/\ Yeah, that's the one, ala Apocalypse the Destroying Angels.
Cause of the freaky nose?
Didn't Infestation have a big Queen?
YESSSSSSSSSSSSSSSSS!
That huge mofo, I want to fight that thing. There ain't no Predators in this game but this Fireteam member right here is finding this one to be worthy game to hunt.