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Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

After showing off a 25 minute gameplay demo last week, IGN continues their month-long exclusive coverage of Aliens: Fireteam with a good look at of six new Xenomorph enemy types our marines will be engaging.

“The recently announced Aliens: Fireteam – the third-person, three-player PvE co-op survival shooter set after the original Alien trilogy – isn’t just throwing you into the Alien-verse with friends to shoot at enemies you already know about, like Xenomorphs, Facehuggers, and Synthetics. It’s also adding some new entries into the Alien codex.

We’re spotlighting six of the new Xenomorph alien types you’ll run into in Fireteam in the gallery below. Say hello to the Runner, Drone, Praetorian, Prowler, Burster, and Spitter.”

 Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

“Though they generally behave like Runners, Bursters are more dangerous. When slain, their bodies explode into a lethal pool of acid. The species they gestate within is not yet known, but likely indigenous to [REDACTED].” In short, don’t kill them up close.”

 Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

“Though considered ‘workers’ within the hierarchy of a Xenomorph hive, Drones are opportunistic hunters, known for their ability to navigate air shafts seemingly too small for them. Moving silently through the walls, they burst out to seize and maul victims before disappearing again.” In other words, kill them quickly before they run away, only to return and cause you bigger headaches later.”

 Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

“Among the largest varieties of Xenomorph XX121, Praetorians are extraordinarily difficult to kill, with a bulletproof armored head plate used for ramming charges.” Focus your fire or face the consequences.”

 Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

Prowlers prefer to leap atop their prey from close range, knocking them to the ground to be clawed or bitten. They can be easily distinguished from other quadruped morphs by their reddish, scalloped carapace.” Even one of these guys can be extremely problematic amongst a large group of Xenos.”

 Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

Runners are pack hunters, preferring to attack in large groups, who charge in at high speed to swipe prey with their claws. Runners also use a distinctive circling attack to whip foes with their serrated tails.” Shotguns might be useful against these beasts, given their speed.”

 Our First Look at Six Types of Xenomorphs in Aliens: Fireteam!

“Unusually, Xenomorph Spitters prefer to keep distance between themselves and their prey. Though they have vicious claws and teeth, they dispatch most foes by projecting streams of powerful acid from glands in their mouths.” This is Dennis Nedry’s least-favorite Xenomorph.”

There will be 11 types of Xenomorphs in Fireteam, and in addition to the above we also know about the Warrior and the Queen, leaving another 3 type of unknown Xenomorphs lurking in the shadows for us to encounter! And 20 enemy types in total, we’re sure to be fighting an interesting roster of hostiles come later this summer.

Of note, the images of the Xenomorphs here are in-engine renders:

Keep a close eye on Alien vs. Predator Galaxy for the latest news on Aliens: Fireteam! You can follow us on FacebookTwitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!



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  1. The Necronoir
    Quote from: Kailem on Jun 23, 2021, 02:21:29 PM
    Brand new Neomorph-like mutation spotted at the 58 seconds mark in the new trailer. Looks like something we haven't seen before.

    https://preview.redd.it/fjzmzhaek1771.jpg?width=960&crop=smart&auto=webp&s=e512c3bd252b6b147725c503d630c9893a950ce8

    Courtesy of Reddit. Definitely getting trilobite vibes from this more than anything else, particularly the rear four leg joints. The mouth just looks like an open maw with tentacles flailing about, a bit reminiscent of The Thing.

    Parts around the forelimb and back actually have a slightly runner-ish look to them. Maybe this is a black goo-infected alien? That would have serious implications for the relationship between the two...
  2. BlueMarsalis79
    They just had it laid back in Isolation between the other protrusions to not be in the way.

    Generally speaking:

    Drone (Lurker) = Bipedal Alien with Carapace.

    Warrior (Soldier) = Bipedal Alien without Carapace.

    Runner (Scout) = Quadrupedal Alien with Carapace.

    Defender (Sentry) = Quadrupedal Alien without Carapace.
  3. Drukathi
    Quote from: judge death on May 05, 2021, 08:05:16 PM
    Something that has me curious and concerned if this game is meant to be taken seriously in the lore, especielly now as we have a book for it: In the gameplay it seems flamethrowers can easily kill xenomorphs but we saw in covenant that they are fire resistant and not even plasma could injure a protomorph/davids xenomorph, so the adult form of them should render flamethrowers pretty much useless.

    Film is a film. Game is a game. Creative freedom vs hard knowledge. Personally, I easily choose the first and wash off the second to the toilet. :)
  4. judge death
    Something that has me curious and concerned if this game is meant to be taken seriously in the lore, especielly now as we have a book for it: In the gameplay it seems flamethrowers can easily kill xenomorphs but we saw in covenant that they are fire resistant and not even plasma could injure a protomorph/davids xenomorph, so the adult form of them should render flamethrowers pretty much useless.
  5. Kimarhi
    Quote from: Drukathi on May 01, 2021, 08:20:55 AM
    I believe that there was some kind of delusion or trolling.

    AF is just third-person shooter. Without looter. At least I didn't hear such statements. AF - just TPS coop shooter. Comparisons with Anthem or Borderlands are similar to Age of Empires with Heroes of Might and Magic. 

    Looter-shooters is about... loot. Specific subgenre. Things, weapons and other trash, which drops out of enemies. I don't remember that the developer claims that you will receive tons of weapons from chests and enemies. Like a purple smartgun dropping from the shooted praetorian?

    Maybe this is accurate, but the way it read to me is that some of the customization options for your character and weapon systems are going to be found in randomly generated chest (which makes sense because otherwise everybody is going to have the same set up at the same time) that you can miss.  I suspect most customization is done after missions with the rewards being unlocked by the experience you acquire during the missions.

    This would be like Ghost Recon Breakpoint, where you can pick up any weapon dropped by the enemy, but can only customize it until you swap weapons. You have to unlock weapons for all time by paying with them at a store with credits (which function as experience points).  Breakpoint has actually a ton of different ways to play.  When it first came out it was a whole lot more like the Division where you were at a level and had to use level dropped weapons.

    I actually find it hard to believe that there won't be some elements of a looter shooter, as just about all third person shooters rely heavily on customization so that every player doesn't play the same way. 

    I guess the difference is whether or not you consider a looter shooter to be a looter shooter is whether or not you get drops in game OR whether you gather exp for customization to get your loot after the missions.

    But again, in the eight minute gameplay I remember them talking about random customization chest in each mission. 

    I personally enjoyed some looter shooters.  The Division I think did it best because it actually makes sense in game.  You are essentially an authority figure tasked with holding America together should it fall apart.  Well it fell apart so you pick up any kind of weapon you can find and go to work breaking up various warlords and criminal elements.
  6. Drukathi
    I believe that there was some kind of delusion or trolling.

    AF is just third-person shooter. Without looter. At least I didn't hear such statements. AF - just TPS coop shooter. Comparisons with Anthem or Borderlands are similar to Age of Empires with Heroes of Might and Magic. 

    Looter-shooters is about... loot. Specific subgenre. Things, weapons and other trash, which drops out of enemies. I don't remember that the developer claims that you will receive tons of weapons from chests and enemies. Like a purple smartgun dropping from the shooted praetorian?
  7. PAS
    Not all looter shooters suck, but most do, Second Extinction, although still in Early Access, is a looter shooter that looks very similar to AFT, but in first person
  8. 426Buddy
    Time will tell I guess.

    I grew up on games like Diablo and Final Fantasy style RPGs, so I get the grind aspect. It could be that Anthem was just a bad game, even compared with other looter shooters. I would have to play one that was better received perhaps.

    However come to think of it I did play Borderlands when it was released and thought it sucked so...

  9. Kimarhi
    looter shooters are typically collaborative area  exploration missions that leads to mob skirmishes that end up featuring a mob boss.

    If that isn't your gig, then you probably won't like this game.

    The grind is part of a looter shooter.  It's like grinding in an old JRPG. 
  10. 426Buddy
    Kinda kills my hype then... I found anthem to be just horrible. The first 30 minutes had me thinking it could be great, aside from the characters and voice acting. But then you realize you've experienced everything the game has to offer already, that's when the bland tedium of the game play begins to set in. It's hard to describe but it felt like a fake game, or a maybe even like a pay to play smart phone game,
  11. 426Buddy
    I've only played one online looter shooter type game and that was Anthem. Which has to be one of the worst games I've ever played.

    So I hope this doesn't have any of the same mechanics.
  12. BlueMarsalis79
    Indeed the idea's got potential but I always like a good reason, I never bought the infighting idea as natural to the perfect organism, perhaps if they fought against a "contaminated bloodline" like the ones featured in Alien Resurrection I might buy that though.
  13. Drukathi
    I have not read the Infiltrator yet, but if the book is connected to the game, it would be quite logical to add white alien.

    Well, yes, Prowler is pretty red. But under the red I meant competing species/hive. It would be wonderful to get stuck between two rival hives.
  14. BlueMarsalis79
    You're getting red ones.


    But if you're referring to Genocide they're not actually red that's just to visually distinguish them for the reader's benefit.


    I'm hoping for the Neomorph yes but I also expect the white Alien from the prequel novel Infiltrator.
  15. Drukathi
    Here a lot of talk, so let's speculate about next types of enemies.

    The game will have 20 types of enemies: 11 xenomorphs and 9 the others. From xenos we already know 9 types and 2 types from the others.

    First about xeno. Who are the 2 remaining types? And how are xenomorphs define in this case - in a broad sense or in classical? Is the neomorph (deacon, trilobite or other spawn of black goo) on the list of xeno? Or do they relate to the remaining 9 non-xeno enemies?

    Second about the others. We know about working Joe and combat synths. If we assume that the combat synths will be armed with different types of weapons, then I think that they are still one type of enemy. Who will be the last 7? Engineers and black goo's mutants? Or even humans - WY-commando?

    I guess that of the two remaining xeno we will get neomorph and something new. I don't think that we will get deacon - I just don't see how it works, moves. Trilobite will be fun, tho. I think that Tusk would be a very cool solution.
    And the last 7 non-xeno enemies: Engineers (maybe one type in SJ armor, and one without), human-zombie, some mutants (like hammerpede, but bigger). Who else? Engineers-zombies/mutants, like on concept arts to Alien: Covenant? Or something new for franchise?

    It is a pity that we have no place left for the red xenomorphs - maybe in DLC or in another game...
  16. Kimarhi
    I've enjoyed some of the looter shooters.  I played the absolute dogshit out of the first division, and did the same thing for the 2nd division for about three months.  Wildlands also had a bunch of my attention for about the same time.  If a game cost 59.99 and you play it for three months, then that is pretty good value.  Its less than a dollar a day at that point. 


    I was less impressed with Destiny, but still played through the base game before abandoning it. 

  17. Kimarhi
    I try not to spoil games I will eventually play, but if its like most looter shooter games then you will not be saying much.  All the dialogue and story is usually from your command's expository dialogue.  I think this is to allow you to banter with your human comrades.


    But that is not always the case, as the newer Ghost Recons have the characters and npcs talking constantly.


    As long as there is enough story to link the events together in some way, it doesn't really matter to me. 
  18. acrediblesource
    IF they were smart, they would actually make this happen. Game animations can be reused no doubt if they planned it. Thus they may not look alike, but they can be rigged to. Looking at the physique i dont think it would be much trouble making a runner stand on its hinds like the stalker, or the stalker walk on all fours, or the spitter to do the same. The red bull alien might have problems, but i certainly think its do able. If the only thing that is different about them is their behavoirs and animations, I think its possible for them to mix and match.

    I'm hoping there is a compelling narrative to it all as well as interactions and set pieces, collectable items (not just shaders)- kind of like trophies in PHG.


    Quote from: reecebomb on Apr 19, 2021, 07:19:40 PM
    Quote from: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
    I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

    If I was in charge of this I would make the Runner, Burster, Spitter and Prowler use the same model as the Runner and have them all be named Runner. In this way the Runner cannon fodder unit will keep the player on her/his toes as one doesn't know how the randomly spawned Runner will behave and attack and how hard or easy it will be to kill.

    It would make the game more interesting and less predictable as the players will have to be more cautious with each and every Runner they face as they don't know if it will explosively spray the area with acid blood when it dies, or if it's a pouncing ammo sink, or if prefers to spit acid at you from afar, or if it's just another tail-swiping zombie on speed.

    Agreed, that would be the right way to handle it if it weren't a dumb arcade shooter. I'll stay play it if the gameplay delivers.
  19. reecebomb
    Quote from: SpreadEagleBeagle on Apr 13, 2021, 08:09:09 PM
    I get it from a commercial point of view that they have to implement a plethora of different kinds of Aliens, but it really cheapens the creature and makes the game feel unnecessarily arcade-like.

    If I was in charge of this I would make the Runner, Burster, Spitter and Prowler use the same model as the Runner and have them all be named Runner. In this way the Runner cannon fodder unit will keep the player on her/his toes as one doesn't know how the randomly spawned Runner will behave and attack and how hard or easy it will be to kill.

    It would make the game more interesting and less predictable as the players will have to be more cautious with each and every Runner they face as they don't know if it will explosively spray the area with acid blood when it dies, or if it's a pouncing ammo sink, or if prefers to spit acid at you from afar, or if it's just another tail-swiping zombie on speed.

    Agreed, that would be the right way to handle it if it weren't a dumb arcade shooter. I'll still play it if the gameplay delivers.
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