Things continue to be quiet on the news front for Cold Iron Studios’ persistent online Aliens shooter. Following the Disney/Fox merger, Disney then sold the game’s publisher, FoxNext, to Scopley, who is best known for their mobile games.
Cold Iron Studios didn’t seem to fit into Scopley’s portfolio, and it was reported that they would be looking to sell the studio following the purchase. However, there has been no further news regarding a potential sale of Cold Iron or the status of their Alien game.
Now according to an anonymous post on 4chan, work still continues on the game despite the radio silence, and that the development was put back several months following the merger. The user also shared some supposed plot and mechanic details about the game!
The timeline is set several years after Aliens, and immediately follows Alien: Infiltrator. You play as one of several Colonial Marines aboard the USS Henley-in-Arden (acting as the main hub world) with Destiny/Borderlands-style character presets. You’re tasked with making regular trips onto a backwater planet after Pala Station crashes into the surface, unleashing Aliens which wreak havoc on the local Colonies and crossbreed with wildlife.
Monetisation for cosmetics, such as skins, armour decals, weapons, allow for plenty customisation options. Plenty of Easter eggs from the franchise too.
We are unable to verify any of this information ourselves (outside of the station name from the novel synopsis), but if true the similarities to Destiny and Borderlands are expected due to the game’s description as a persistent online shooter.

Artwork by Surume Manzyu.
News of Alien: Infiltrator is actually the most recent solid news we’ve heard regarding the game, with the novel serving as prequel to Cold Iron’s narrative. Though originally slated for release in June, the novel have since had its release date pushed back to the 29th of December.
StudioYutani recently had the pleasure of chatting to Infiltrator author Weston Ochse for their AlienDay celebrations. Though he couldn’t talk much about the novel or the game, Ochse did reveal that Infiltrator would feature new variants of Alien that may appear in the game and that though not the main characters of the book, Pala Station did have retired Colonial Marines aboard.
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Just the novel.
No idea whatsoever. We don't even have a name for the game yet.
The only vague ideas we really have about the game's story come from the writeup for the prequel novel, due out late this year:
if nothing else, confirms they're still actively working on this
If it's gonna be like Destiny I think it's gonna be hard to make an Aliens game where Aliens are just bullet sponges that bleed loot and no punishments for dying except wasted time.
I wanna be scared to face them, be challenged, and be punished for screwing up lol. Now I don't mean make it a 100%PermaDeath game with strict combat systems. I do think there needs to be really good AI, punishment for death(With stacking %s), and motivators to "GitGud" and survive. Maybe each player can have a personal team and pick a person to play as when going out? Maybe that could incorporate a death and item loss system to punish stupidity?
And if it's being made by Mobile and MMO designers, we can already bet loot boxes, subscription, PayForIngameItems(One of the dudes worked on Star Trek Online so I'm sure he's thrown in that idea...), and so on will probably be a thing to nickel and dime people. Sorry, I want to earn stuff, not be paywalled, Especially if it's a subscription-based service. Look at Star Wars Galaxies, It went for nearly a decade before SOE went into a bonfire, you earned everything in that game, all you paid was the 14.99 a month, no BS. There wasn't even a option for MTXs.
My main concern is, I don't think an Aliens MMO will be a hit. It's not gonna rock the boat, and it's not gonna bring in the kind of money WoW, Destiny, and so on bring in. It's gonna piss investors off, and it's just gonna hurt the Aliens Franchise even more. Fox would do better just to focus on Isolation style games, AvP, allow Obsidian to make that damn RPG they wanted to make so badly, and allow open-ended development the way Lucas Arts did with SW back in the day (We got so many great games because of that decision before the Mouse House days that handed the SW IP to EA, we only got one good game in a damn decade instead of dozens.....).
But, luckily, all the good games are still around and thank f**k for Emulators. So hey, I'll be playing the good stuff while I wait to see if this MMO will be worth even a $1...
Edit: Man... Some of the information from the reviews on GlassDoor (7 reviews and 3 interviews) doesn't bode well.... If I had any hype, it's all gone now lol.
So Cold Iron still says the game is coming. They were sold as part of the FoxNext sale to a mobile game company who clearly does not do PC and Consoles game. Cold Iron said they expect to be sold. The game was first announced Jan 2019 with no images, name, etc and confirmed again after Alien: Blackout was released. We know there is a Titan Book coming that sets up the game and it was moved from June to December. The staff and I figured E3 would be likely since we had clues last year but no reveal at E3 or the Game Awards. There is no E3 this year but several Virtual Cons and panels so who knows. We have heard it is similar to a Destiny style game in that it is a big open world setting and you can play in groups and that it is indeed a shooter. Beyond that; who knows. One staffer said I could see a ship being your base and you drop to various planets each with their own missions. I am also wondering if this movie of the book from June to Dec. also covers delays due to the uncertain times and sale and possible clue that it could now be a PC and Next-Generation game. What do you think?
God I hope it doesn't end up like that. All it should be is payment in credits and "Requisition Points" for completing missions/contracts/secondary objectives. Credits for cosmetics, booze, and other crap, ReqPoints for visiting your armory Sergeant and trading for PPE/Weapon/Etc upgrades.
That would be way better, working with baseline gear, instead of trying to get a Purple Rifle to drop out a face-hugger. Kinda hard to be scared shitless of the most dangerous creatures in the universe when they die in a shower of loot.
Acid blood and death should be all that "pops" from an Xenomorph. If it's anything more than that, time to save 60$ lol
I put many hours into The Division. had kind of a love hate relationship with it. loved many aspects of the world and the game (and some great co op moments, great bits of comradery with your squad mates when taking on missions). but I hated the grind (and hated myself for getting sucked into it.. chasing that next weapon with +0.0002 extra damage or whatever)
I didn't bother with The Division 2, played the demo it was sooo similar to the first.
It's random encounters, clearing out strongholds and ability to revisit missions is what kept me playing for as long as I did.
It could still be a loot shooter, without busting a cap in some alien warriors face and it dropping a brand spanking new battery for the sentry guns.
If they wanted to make a looter-shooter Alien game where you can find variations on the Pulse Rifle, and then "custom modded" versions of those variations, and then variations of those that are in slightly different states of repair so that you can say Pulse Rifle X has +0.5% accuracy but -3.4% damage and +1.2% rate of fire vs Pulse Rifle Y, you'd better believe they could do it.
It's f**king stupid, and I hope to Christ that they don't do something like that.
I fell off of Destiny with the current seasons (I adored Shadowkeep, but the season stuff was hard for me to keep up with and I just fell behind, so I'm waiting until the next big DLC to properly jump back into the game) and I agree with a lot of this. What works for Destiny feels so very not Alien. I'm going to hold off on judging until I see the game but... Isolation really was the perfect Alien video game experience for me, and they are going to be very hard pressed to do something that comes close.
Don't get me wrong, I know they gotta make money. But maybe I'm just old hat. I played SWG back in the day. You pay your subscription, and that's it. Everything else you gotta earn the hard knocks way. No BS.
I'm fine if it'll be like 99cents for a skin or at least under 5 bucks and tagged as "Supporting the devs.", but anything that can be earned in the game shouldn't be buyable and should be earned via old fashioned gameplay.
But I guess we will wait and see.....
I'd be more interested in seeing a variety of human colonies, kind of like what was promised in the original A:CM.
i know alien isolation did this (and very well), but exploring the mysteries of this universe we love, with no pre-defined path, is an exciting idea to me
Never go full Kenner!
I'm even willing to give HAWX and some of the Ghost Recon games a pass. GRAW was real good.
Man every game post Rainbow six vegas 2 is shaming the tom clancy brand, you could power a city from the centrifugal force of him spinning in his grave
I'm just not a fan of looter-shooters in general.
Than the last 5 minutes, random 2 dead players spawn as working Joe's that are suposed to help the players and (have working joe stations around as well so when somone/your dumb friend dies random players can bring back them back, or you can save your buddy.... kind of lol) can damage the alien and die just the same. You have 5 minutes to make it to the escape pod.
The best part is isolation allready had massive segments of the station that would have been perfect.
2-3 levels and just vents layered all over for the alien.
You could have choke points, remote controll doors, lockable airshafts and even rooms you could lock your self in. Have the mic chat only work with people within 20 feet of you.
The survival horror aspect they missed with isolation makes my blood boil.
Should I ... be proud of myself ?
if we take the alien rpg as canon, the rulebook states an adult neomorph typically dies after 24 hours
Like I'm not even joking, that's the premise of the game.
At this point I feel most of us are demanding a good length campaign and a solid competitive multiplayer. If isolation would have had 4v4 multiplayer. And 1 alien vs 12 humans and similar modes. Man that could have been epic. (Loved isolation btw. Just wanted multiplayer)
100%
I’d be very impressed if they made use of the neomorph, possibly some of David’s Labs concepts brought to life as well. Just hate it when designers do something like add a weird crest to a typical Alien body, another limb or three etc.
Guess the term as previously mentioned is “full Kenner”
I'm hoping they don't get over the top with the hybrids. Like NA says - you should never go full Kenner. But some variety in the local Aliens will be fun. I just don't want 1000 different ones. But I'd also like to steer away from any genetic modification, I'm really bored of that. Selective breeding...sure, that works for me.
Was that actually any good? I have the game but never figured to try...