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Predator: Hunting Grounds Patch 1.05 Released

After some issues with matchmaking over the weekend, Illfonic has now released a hotfix patch (1.05) which features some additional optimisation for the matchmaking, in addition to some other fixes.

  • General
    • Fixed an issue where some customization items would continue to be marked as new even after the player has interacted with the item
    • Fixed an issue where AI would not react to footsteps or gunfire in dedicated server matches
    • Fixed an issue where certain objectives would sometimes not spawn the necessary AI causing players to be unable to complete their objective
  • Maps
    • General
      • Fixed some areas that could cause collision issues or stuck spots
    • Tutorial
      • Fixed some UI issues that would occur when navigating the Tutorial menus
  • Predator
    • General
      • Fixed an issue where, while in thermal vision mode, the Fireteam VOIP sound bubble was visible from any distance
      • Fixed an issue where the Target Isolation prompt does not appear after it’s cooldown completes
  • Matchmaking/Parties
    • Made further optimizations to matchmaking queue times of the matchmaking, as well some additional fixes.

 Predator: Hunting Grounds Patch 1.05 Released

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Comments: 44
  1. SuperiorIronman
    The update feels pretty good to me. I play as the predator mostly and it feels that it fairs a little better against the fire teams than before. I appreciate the developers adjusting the “reinforcement time” For the fireteams. It also seems that the shoulder cannon ‘s targeting system is quicker but overall the shoulder cannon feels weaker.
    - I know it’s a pipe dream but it would be fun to have 2 predators hunting 2 fireteams on the same map.  The fireteams and/or the predators could team up to work together to escape or take each other out!  What do you guys think?
    - also, anyone know how to unlock the skull trophies for the predator???


    The skulls and various trophy cosmetics are specifically from the crates. If there are any other ways to get them we just don't know.

    An idea for Predator cosmetics though, what about a Predator trophy that is a Predator skull or a broken helmet? Maybe even a wrist blade. There's nothing in the game to suggest the Predator isn't a bad blood. It might not work with the skulls and trophies being on the side but maybe they could have it that the skull is worn on a shoulder or mounted on the back. Maybe you could get the trophy for a hypothetical Predator versus Predator game mode.
  2. GreybackElder
    The update feels pretty good to me. I play as the predator mostly and it feels that it fairs a little better against the fire teams than before. I appreciate the developers adjusting the “reinforcement time” For the fireteams. It also seems that the shoulder cannon ‘s targeting system is quicker but overall the shoulder cannon feels weaker.
    - I know it’s a pipe dream but it would be fun to have 2 predators hunting 2 fireteams on the same map.  The fireteams and/or the predators could team up to work together to escape or take each other out!  What do you guys think?
    - also, anyone know how to unlock the skull trophies for the predator???
  3. SuperiorIronman
    Predators can also have a bullet resistance perk and if a Berserker it would contribute to it's ineffectiveness. The mini-gun also has a significant drop in range compared to other guns.
    It's basically a big support gun where during objectives it's to help teammates who are pinned down by the Predator so while it's coming in or in the process of taking skulls it's supposed to tear into its health because it assumes you're going to be at range to use it.

    It's also a good deterrent to keep Predators off the team because it will have to get in close to take the skulls. I know the wind up can be a pain but if you're using it in the mission area then just keep taping the fire button to keep it spinning so once the Predator arrives you can open fire. It's also good to tear apart the trees so the Predator is easier to spot and less bullets are stopped by branches.
  4. Enjoy
    Voodoo. It is a very waterd down version from what we see in the movie. Feels more like a  air gun  and it should rip apart a predator in a second or two of direct fire .  It is silly at best.
  5. Kailem
    Yeah it's better at close range and/or to lay down suppressing fire than to hit much of anything at range. I often end up not firing it at all if a Predator rushes me though because I end up alternating between spamming parry and trying to fire, which usually ends up with me doing neither. :P
  6. Voodoo Magic
    After having just got done playing the most amount of Predator matches in one night than I have in several days, I've got to say.....

    *dramatic pause*

    .....I think this is overall a good patch!

    After the first few days of playing mostly all Predator matches I got pretty frustrated by a lot of the balance issues to the point where it just felt like playing as the Predator wasn't nearly as fun as it should have been. But thankfully I've got to say that by and large these changes do seem to have addressed the balance in a positive way.

    Totally agree. Yeah, FireTeam shouldn't be able to spam spot the trees and the Scout needs to run more silent, but the Predator, especially the hunter Predator feels like in most part it's gained the advantage again, and that's the right thing.
  7. Kailem
    After having just got done playing the most amount of Predator matches in one night than I have in several days, I've got to say.....

    *dramatic pause*

    .....I think this is overall a good patch!

    After the first few days of playing mostly all Predator matches I got pretty frustrated by a lot of the balance issues to the point where it just felt like playing as the Predator wasn't nearly as fun as it should have been. But thankfully I've got to say that by and large these changes do seem to have addressed the balance in a positive way.

    I went back and played Hunter and Scout after having mostly stuck to Berserker since I unlocked him, and at least as far as the Hunter is concerned he definitely feels like arguably the best class now. Scout unfortunately still doesn't seem to be too viable, in part because of the nerf to the plasma caster taking away one of its main long-range tools, but the addition of one extra gear item is good, at least. I just wish the smart disc was better too so you could go "full long-range", but it seems like he still needs a melee weapon of some sort for those claims.

    As for the Hunter though, he felt great. The increased number of pigs/boar and the ability to track them via target scan is great, since it still has that random edge to it (I only actually healed that way once, maybe twice), but at least now you don't end up using almost all your heals in order to kill and claim people only for them to be reinforced back in and reset all your hard work.

    He can also take enough damage to make it so that you don't necessarily have to heal up every time you jump in to melee or claim which helps with that, but he's still squishy enough that two or three fire team members blasting at him will melt him super quick. I played a fire team match with a Hunter who tried to combistick rush right at the start and he got one claim off before we put him into second wind and he ran off for a bit before detonating himself, so that's definitely something you can deal with so long as you're not split up.

    Overall it just felt like I was able to do what I've been trying to do since the get-go a lot more now as the Predator and not be punished as much for it. The added reinforcement time only seems to be a few seconds or so and it really doesn't make a big difference, but given that if you play smartly and get a bit lucky you shouldn't have used up as many heals by the time they're brought in now, so it's less frustrating to deal with.

    I also wasn't getting parry/knife spammed at all either, which makes me think the stamina changes are doing their job.

    There's still some obvious jank and issues they need to fix, but I'd definitely recommend giving the Predator a go again if you're anything like me and decided to take a break out of sheer frustration. :laugh:
  8. Enjoy
    I just shot a predator about a hundred times point blank with a large weapon and still got my head removed.
    Also DLC content that was more of a predators theme on another planet like the movie would be fun with other bug aliens as AI and also I would be ok with humans being able to use stargazer weapon tech.
    King willies cane swords as a melee weapon.
    Just predator this game up as much as possible please.
  9. Predalien39
     Been playing a lot the last few days, and the new patch definitely makes it harder.
    The last few days, had been winning almost every round with fireteam.  Now losing almost every round.
  10. Kailem
    Some good and seemingly bad changes in there.

    Nerfing the fire team's ability to bunny hop constantly is definitely a great change, as is reducing that insane knife damage they could do to the Predator, along with reducing overall ammo and health stations around the map and knocking the number of ones you could bring into a match by 1.

    Increasing the amount of time it takes for reinforcements to come in is good too, but by how much? Having some actual numbers there would be helpful, like other games' patch notes often have.

    Likewise increasing the amount of damage that Scouts and Hunters can take should help make those classes (especially Scout) more viable. Having boars light up on target scan is also great, since I think I've found maybe 2 in the full game up until now. And a "blinding flash" for second wind is an odd but hopefully effective way of making that a little less of a death sentence, especially as Berserker.

    But then they went and made some weird, unnecessary changes like nerfing fully-charged plasma caster damage. Given how long you had to hold it, and how difficult it can be to get a hit on, I feel like a one hit down with a good trade-off for giving your position away and using so much energy. Given that they buffed Scout to make him a bit better with this patch it seems strange to then to and nerf one of his best tools, and one of the best tools the Predator has in general for being able to down people with any consistency.

    And of course nerfing the combistick, but not buffing any of the other melee/close-range weapons. The reason so many people use it (other than it just being a cool Predator weapon) is because it was the only melee weapon that was actually good. I'd legit forgotten the plasma pistol was even in the game until just now. Depending on how bad they've made it now, I feel like melee could be even worse now than it was before. They need to make the bad weapons good, not the one good weapon bad.

    Also reducing the number of AI enemies as well as the timer on certain missions means the fire team should be able to finish them even quicker than they already could, which was another big problem that was often the reason so many people felt the need to just rush in and try to kill everyone as quickly as possible. I don't see why they figured that was a good idea. If anything it should have been the opposite.

    Looking around though it also seems like this patch still doesn't fix the "new item notifications" bug on the menu even though it says it does, so my ocd is going to continue to make me suffer until they finally get that right. :P

    With any luck the fire team nerfs (mainly to stamina) should hopefully be enough to make things at least a little more balanced than they were but some of these changes don't make much sense to me.
  11. acrediblesource
    Some stuff in patches almost seem like the bug occured during their regression testing processes and never really were exposed in other releases. Some bullet points are completely unknown to most and I wonder about why it was included in the new patch as nobody really expressed any bug related to it. Fortunately they are catching stuff that likely were a result of new fixes.

    Did anyone notice particular bugs happening the night before? I sure did. I think a few things are loaded from a database in every battle and the buggyness happens. Then in the patch its rectified.
    I noticed my game not attributing any buggyness this morning after the patch. 

    conclusion: bugs can happen due to a server upgrade/enhancement/change well before a new iteration of the game is downloaded and installed. As with most online games, stats/loadouts/attributes are loaded from your profile or from a master profile.
  12. Enjoy
    I always get a quick and fun match And I am enjoying the game more and more.
    I think what impresses me the most is how nice the tree tops look from the ground up.
  13. Cybrex
    From what I read online the population in game has fallen so much the devs might offer refunds and stop supporting the game. :-[

    Alright, I had to make a guest appearance due to this nonsense.  Where are you reading this bs because I've been playing the game since day one and have yet to EVER have an issue with finding a game.  A minute or less is what it takes for a game to start one after the other after the other so if you're reading this, post it, don't say it.
  14. Enjoy
    It was the least expensive brand new unused video game i have purchased in a very long time.
    But it needs to have all kinds of DLC or it is toast. Hope they can keep building off it.
  15. Corporal Hicks
    Patch 1.05 has been released today.

    Quote
        General
            Fixed an issue where some customization items would continue to be marked as new even after the player has interacted with the item
            Fixed an issue where AI would not react to footsteps or gunfire in dedicated server matches
            Fixed an issue where certain objectives would sometimes not spawn the necessary AI causing players to be unable to complete their objective
        Maps
            General
                Fixed some areas that could cause collision issues or stuck spots
            Tutorial
                Fixed some UI issues that would occur when navigating the Tutorial menus
        Predator
            General
                Fixed an issue where, while in thermal vision mode, the Fireteam VOIP sound bubble was visible from any distance
                Fixed an issue where the Target Isolation prompt does not appear after it’s cooldown completes
        Matchmaking/Parties
            Made further optimizations to matchmaking queue times

    https://forum.predator.illfonic.com/t/patch-notes-1-05-hotfix/1704
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