In October of 1994, Atari and Rebellion released Alien vs. Predator for the Atari Jaguar, marking the first time gamers could taken on the perspective as all three species within one game. James Hampton, the Atari producer for AvP, spoke at the Portland Retro Gaming Expo last October in length about the history of the landmark game!
We get some clearer insight into the evolution of the game, the history of the Lynx version and now customs in the UK considered Alien material too pornographic to let through! Thanks to molasar for bringing the video to our attention!
Keep a close eye on Alien vs. Predator Galaxy for the latest on Alien and Predator gaming! You can follow us on Facebook, Twitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
You just rocked and rolled out of there.
Have you explored the Predator ship? If yes, any surprises there?
Im ready to fight the queen, all ammo filled and on lvl5. Ive made a couple unsuccesful runs already, havent even made it to the alien ship yet.
Then I took a trip to up a few levels and by chance found security card 7, with ease too lol
- edit- I went and checked out the predator ship and walked away with a smart gun and security card 9. Never found 8 though. Not sure what to do next but im guessing the queen in sublvl 5 has the last card.
This is what I thought. Once you start using the emulator, it creates a save state itself before you exit the program because its automatic save option is turn on from the get-go. Then the next time you load the last emulator automatic save state created for the game instead of loading the game itself. Therefore you can load the in game save.
You are right. I have checked as well. However after your death (without exiting the game) in the game saves work. Therefore a real hardware emulation can be recreated with a combination of the emulator saves.
Is it with a combination of the emulator saves i.e. you start the emulator and game, then load the emulator save, then play with using in the game saves and save with the emulator saves before closing it?
Somehow I feel that I would enjoy the 1997 cancelled version more than the released 1999 one.
Just can't seem escape the medlab on sub level 4 with the the 6th key.
I have a save from before I went for the card but I dont want to start again that far back. just hoping one of these attempts I can make it back out of the medlab/vents alive.
would love to see this game remade with current tech.
So you use a native save system instead of emulator one? This is good; no cheating.
Would you like to see more Alien/Predator games made like this one but with all modern bells and whistles?
Scans of the article (in Spanish)
http://www.mediafire.com/file/p0q5qkclxhcsy23/avpshots.zip/file
Its a huge contrast to AvP99, which is fast and all action.
Ive really kinda been hooked now, I have a whole new appreciation for this game after giving it a chance.
It was supposed to be a new game based on Jag version with all unused ideas included. And the whole project ended up as AvP 1999 on PC.
https://youtu.be/W1iDYImB2Zw?t=7528
Not sure where Im headed next but I return to sub level 3 for health and ammo on occasion.
Found the motion tracker, its a big help actually lol.
BTW, if you use a Phoenix emulator freeze save state, be careful with it and always close it by its proper exit option as it uses one file for saves in real time. So it can become corrupted.
I tend to find older games pretty hard myself. I'm currently just wandering around the Training Maze, looking for the 4th card. Feel like I've searched everywhere apart from the vents.
Getting the hang of playing this now. It does wonders reading the f**king manual. Managed to actually find the 2nd security card, and am now investigating Sub-Level 2. Need the 4th card to get into the armories though.
Yes, a screen of the controller for this and as a hacking device.
Something similar was used in Metal Gear Solid V games in a way that you could use your iOS or Android devices as a live tactical map. I have tried it but personally I preferred using an in-game map.
Probably the motion tracker feature would be the most practical in an Alien VR game.
lol
I've re-titled the thread as a catch all for the Jag version.
Motion tracker on the Lynx is interesting. It's interesting that that concept has excited that far back, but still no-one has pulled it off. IIRC they were on about doing that for ACM on the Wii U.
A couple of scans from Die Hard Game Fan Magazine showing unused intro/ending images.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV8fGPzA.jpg%3F2&hash=95921d7c86275aac67beaa08979f6fcbca03f224
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwu4SJye.jpg%3F2&hash=899b3ff12c966045156cff3f745f40fb5e0ce723
* The great MoleStar beat me to it!
Are you sure you are in the right one? There are two. One can move across all levels and the other one between L1-3 only (another one operates between L4-5 only in the same vertical shaft). The top floor of the base is Sub-Level 1 and the bottom one is S-L 5. Just press 'down' and 'interaction' buttons at the same time inside the elevator to go down.
Also read a game manual.
https://atariage.com/manual_thumbs.php?SoftwareID=2538
https://atariage.com/Jaguar/manuals/AlienVsPredator/m_AlienVsPredator_13.jpg
https://atariage.com/Jaguar/manuals/AlienVsPredator/m_AlienVsPredator_16.jpg
The size was not an issue, they had levels layouts generated procedurally at some point in development but it did not work for setting up electronically locked doors, computer terminals, key items to collect etc. and levels were not distinctive enough. If you look at layouts drawings, each map is in a proper shape e.g. a Predator ship layout outline looks like the ship.
Yes, all base levels, ships and airducts layouts are always the same.
My approach to it was always to get the rifle and tracker first then following clues from terminal logs and finding higher access cards. One advantage with Phoenix is that you can make freeze save states so there are less worries like with a native save option in the game which randomly respawns enemies and supplies with some exceptions. I remember having levels layout so memorized that I could finish the Marine campaign in one go without saving states.
No motion tracker or pulse rifle yet though.
No, they are just made the way to make you feel lost and not all of them are interconnected with each other, but I recommend not using any internet/magazine guides if you enjoy it.
Have you got a motion tracker and pulse rifle (the latter available at more than one place)?
What is your opinion about the game so far?
This is what I like about this game. Simple solutions put together but work great. I have wished after playing it that we would get more games like this one in the future but it was usually something more linear.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.atarimania.com%2F2600%2Fboxes%2Fhi_res%2Fadventure_color_pal_cart_2.jpg&hash=0b97f16f77613852dde63938694cc99607548fff