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Making Alien Vs. Predator for the Atari Jaguar – Portland Retro Gaming Expo Panel

In October of 1994, Atari and Rebellion released Alien vs. Predator for the Atari Jaguar, marking the first time gamers could taken on the perspective as all three species within one game. James Hampton, the Atari producer for AvP, spoke at the Portland Retro Gaming Expo last October in length about the history of the landmark game!

We get some clearer insight into the evolution of the game, the history of the Lynx version and now customs in the UK considered Alien material too pornographic to let through! Thanks to molasar for bringing the video to our attention!

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Comments: 87
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  1. 426Buddy
    After many many many deaths I finally retrieved the security 6 and made it back to a safe area and reloaded my heath and ammo. It was a brutal experience.

    Then I took a trip to up a few levels and by chance found security card 7, with ease too lol :laugh:

    - edit- I went and checked out the predator ship and walked away with a smart gun and security card 9. Never found 8 though. Not sure what to do next but im guessing the queen in sublvl 5 has the last card.
  2. molasar
    Quote from: 426Buddy on Jan 24, 2020, 01:30:01 AM
    Im not going to lie, when it comes to emulators I don't know what i'm doing, I actually had to get help to get it working. i click the save state to start and when I am done the next time I die I exit the program. when I start it back up I click the save state which starts where I left off at the high score screen and I load my last ingame save

    This is what I thought. Once you start using the emulator, it creates a save state itself before you exit the program because its automatic save option is turn on from the get-go. Then the next time you load the last emulator automatic save state created for the game instead of loading the game itself. Therefore you can load the in game save.
  3. 426Buddy
    Im not going to lie, when it comes to emulators I don't know what i'm doing, I actually had to get help to get it working. i click the save state to start and when I am done the next time I die I exit the program. when I start it back up I click the save state which starts where I left off at the high score screen and I load my last ingame save
  4. molasar
    Quote from: Corporal Hicks on Jan 23, 2020, 09:40:05 PM
    I've been using save states in the Emulator. The saves I make in the game disappear once I exit the game.

    You are right. I have checked as well. However after your death (without exiting the game) in the game saves work. Therefore a real hardware emulation can be recreated with a combination of the emulator saves.

    Quote from: 426Buddy on Jan 23, 2020, 11:19:25 PM
    Yesh ive been using the in game saves, seems to work good.

    Is it with a combination of the emulator saves i.e. you start the emulator and game, then load the emulator save, then play with using in the game saves and save with the emulator saves before closing it?


    Quote from: 426Buddy on Jan 23, 2020, 11:19:25 PM
    would love to see this game remade with current tech.

    Somehow I feel that I would enjoy the 1997 cancelled version more than the released 1999 one.
  5. 426Buddy
    Yesh ive been using the in game saves, seems to work good.

    Just can't seem escape the medlab on sub level 4 with the the 6th key.

    I have a save from before I went for the card but I dont want to start again that far back. just hoping one of these attempts I can make it back out of the medlab/vents alive.


    Quote from: molasar on Jan 23, 2020, 09:34:03 PM
    Quote from: 426Buddy on Jan 23, 2020, 04:59:08 PM
    I found the 6th key card, never got the 5th. But now I cant get back to a safe/savable area without dying lol.

    So you use a native save system instead of emulator one? This is good; no cheating.

    Would you like to see more Alien/Predator games made like this one but with all modern bells and whistles?

    would love to see this game remade with current tech.
  6. 426Buddy
    Having put a few hours into AvPJag I am really digging the slower survival horror type pace.

    Its a huge contrast to AvP99, which is fast and all action.

    Ive really kinda been hooked now, I have a whole new appreciation for this game after giving it a chance.
  7. 426Buddy
    I think all the key cards are always in the same place, atleast 1-4 are.

    Not sure where Im headed next but I return to sub level 3 for health and ammo on occasion.



    Found the motion tracker, its a big help actually lol.
  8. molasar
    I do not remember that much, but I believe some low level cards are available at more than one place and you do not need to collect all of them in numeric order as they work by level clearance access i.e. once you get a level 10 card, you cannot pick up any lower level one for example.

    BTW, if you use a Phoenix emulator freeze save state, be careful with it and always close it by its proper exit option as it uses one file for saves in real time. So it can become corrupted.
  9. Corporal Hicks
    Yeah, I think practically it'd be way better within a VR environment. But it's still a novelty idea I'm surprised just hasn't been tried in the real world yet.

    Getting the hang of playing this now. It does wonders reading the f**king manual. Managed to actually find the 2nd security card, and am now investigating Sub-Level 2. Need the 4th card to get into the armories though.
  10. molasar
    Quote from: Corporal Hicks on Jan 14, 2020, 08:09:56 AM
    Motion tracker on the Lynx is interesting. It's interesting that that concept has excited that far back, but still no-one has pulled it off. IIRC they were on about doing that for ACM on the Wii U.

    Yes, a screen of the controller for this and as a hacking device.



    Something similar was used in Metal Gear Solid V games in a way that you could use your iOS or Android devices as a live tactical map. I have tried it but personally I preferred using an in-game map.



    Probably the motion tracker feature would be the most practical in an Alien VR game.
  11. Corporal Hicks
    Quote from: molasar on Jan 13, 2020, 04:37:48 PM
    Also read a game manual.

    lol  :laugh: I completely even forgot this was a thing. I'll read the manual and stop asking stupid questions. Thanks for sharing the magazine article btw!


    I've re-titled the thread as a catch all for the Jag version.


    Quote from: molasar on Jan 13, 2020, 06:12:26 PM
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwu4SJye.jpg%3F2&hash=899b3ff12c966045156cff3f745f40fb5e0ce723

    Motion tracker on the Lynx is interesting. It's interesting that that concept has excited that far back, but still no-one has pulled it off. IIRC they were on about doing that for ACM on the Wii U.
  12. molasar
    Here is something I saw already a long time ago but I do not remember if these were shared before on the forum.

    A couple of scans from Die Hard Game Fan Magazine showing unused intro/ending images.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV8fGPzA.jpg%3F2&hash=95921d7c86275aac67beaa08979f6fcbca03f224

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwu4SJye.jpg%3F2&hash=899b3ff12c966045156cff3f745f40fb5e0ce723
  13. molasar
    Quote from: Corporal Hicks on Jan 13, 2020, 04:18:10 PM
    Am I being thick here? I went into the elevator outside the brig and managed to get to Sub-Level 1 but I can't seem to get it to go back up  ???

    Are you sure you are in the right one? There are two. One can move across all levels and the other one between L1-3 only (another one operates between L4-5 only in the same vertical shaft). The top floor of the base is Sub-Level 1 and the bottom one is S-L 5. Just press 'down' and 'interaction' buttons at the same time inside the elevator to go down.

    Also read a game manual.

    https://atariage.com/manual_thumbs.php?SoftwareID=2538

    https://atariage.com/Jaguar/manuals/AlienVsPredator/m_AlienVsPredator_13.jpg

    https://atariage.com/Jaguar/manuals/AlienVsPredator/m_AlienVsPredator_16.jpg
  14. Trioxin
    I had a Jaguar and a ton of games when I was younger my old man gave them to me. This game among them many time I tried to play. was too hard for me back then I was always playing blue lightning and pitfall.
  15. molasar
    Quote from: Fiendishly Inventive on Jan 10, 2020, 05:16:57 PM
    To be expected with the size of the file.

    The size was not an issue, they had levels layouts generated procedurally at some point in development but it did not work for setting up electronically locked doors, computer terminals, key items to collect etc. and levels were not distinctive enough. If you look at layouts drawings, each map is in a proper shape e.g. a Predator ship layout outline looks like the ship.
  16. molasar
    Quote from: Corporal Hicks on Jan 10, 2020, 01:58:05 PM
    I'm enjoying it for what it is. Finding it a little on the tougher side like I do older games. Do I need to venture to the other levels to get what I need before doing everything on sub-level 4?

    No motion tracker or pulse rifle yet though.

    My approach to it was always to get the rifle and tracker first then following clues from terminal logs and finding higher access cards. One advantage with Phoenix is that you can make freeze save states so there are less worries like with a native save option in the game which randomly respawns enemies and supplies with some exceptions. I remember having levels layout so memorized that I could finish the Marine campaign in one go without saving states.
  17. Corporal Hicks
    I'm enjoying it for what it is. Finding it a little on the tougher side like I do older games. Do I need to venture to the other levels to get what I need before doing everything on sub-level 4?

    No motion tracker or pulse rifle yet though.
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