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Alien: Isolation – The Digital Series Discussion – AvP Galaxy Podcast #82

We have just uploaded the 82nd episode of the Alien vs. Predator Galaxy Podcast (right-click and save as to download)! Our latest episode sees Corporal Hicks, RidgeTop and Xenomorphine reconvene to discuss and review the recently released Alien: Isolation – The Digital Series.

 Alien: Isolation - The Digital Series Discussion - AvP Galaxy Podcast #82

We discuss the quality of the different sources of the footage, alternate ideas for the series, desires for larger budget animated Alien features and plenty more!

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Comments: 39
  1. Perfect-Organism
    *plop*

    https://youtu.be/2JlTvTG_6D0

    Thanks for that!

    Thanks for another great pod-cast.  It's fairly accurate.  I haven't watched the series since the first time when it was released.  I am just watching it again now as I am working on a design project.  It's playing on my iPad as I work.  Mind you, I am watching the fully linked up version which was recently released here by David's Creation.  I have to say, it's very much enjoyable.  It works as a unified film.  It's certainly not annoying me as I'm working.
  2. Hudson
    the fact that
    Spoiler (click to show/hide)
    Spoiler (click to show/hide)

    You’re not wrong, but I think I’m mostly thinking of the character in 3, the captain (it’s been a while since I’ve played it). His inclusion turns everything into something that feels different and petty. The first two games are more psychological while the 3rd is something else. Still need to finish it.
  3. BlazinBlue88
    I tried watching The Digital Series. It was a bit difficult. I've played a small portion of the game. (Got to the part where had to get a key card while avoiding the Alien) It felt jarring seeing the Amanda model. The background plate was off as well. I give them points for having the thought of it. But the way it was handled was a little subpar. Or should I say more whelmed than anything.

    However, this has turned my attention to this Youtube gameplay movie. https://www.youtube.com/watch?v=lbp-01epFmk
  4. SiL
    the fact that
    Spoiler (click to show/hide)
    Spoiler (click to show/hide)
  5. Bad Replicant
    I liked it. There were obviously limitations they were working with, but is what it is and didn't ruin it for me. The way a lot of the sequences were put together was beautiful IMO, especially with the music.
  6. Hudson
    Both entries, Mass Effect 3 and Dead Space 3 became compromised by Electronic Art's interference.

    Leading to the indirect downfall of both Visceral Games and Bioware.

    Neither are awful games, they just have awful rushed parts.

    I don't think either game is bad, but both trilogies are similar in that Parts 1 & 2 are one thing while Part 3 feels like another thing.

    To be fair, I haven't finished Dead Space 3 yet. But beyond the gameplay itself being quite a departure to the uniform consistency of Dead Space 1 & 2 (think consistency as in Gears of War 1/2/3 consistency), the fact that
    Spoiler (click to show/hide)
  7. Corporal Hicks
    Just curious: where did you get image for this podcast from? Alien head looks similiar to Covenant one, doesn't it?

    I think it's some of the Alien artwork from the Isolation press material. This was just another press material piece too.

    I'd actually prefer to see this story theatrically to most things, and Im not 100% sold on the idea of Amanda continuing on for long. I like the character but at this point it's starting to get absolutely ridiculous to keep assuming all of the stories in the franchise have been covered up by the company.

    To be fair, we only know her story extends as far as Resistance. We don't know how much further it goes or how far Fox is going to be taking Amanda.

    Quote
    If they want to keep the franchise going the need to make a theatrical film or TV series, that addresses some degree of what is going on in WY. The suspension of disbelief required to swallow all of this having been swept under a rug is just silly and is just no longer working IMO.

    Or perhaps something that gives a better understanding of the workings of the Company. I know how shit big companies are at internal communication so I wouldn't be surprised at all to see different elements of WY working towards the same ends but without awareness of each other. That's completely in the realms of possibility from my own experiences. Perhaps, it might just be good to see that in more black and white for people.

    Quote
    I still would be thrilled to see a proper animated / computer-animated Alien series in the vein of Final Fantasy, as Hicks mentioned. I especially thing this is the only way AVP will ever work theatrically, but they need to go back to the source, and make a film that links WY's perspective to all these events while maintaining the air of mystique ALIEN and A:Isolation managed to embody.

    I'd be more excited for something like this - especially an animated AvP, whether it gets a theatrical release or not - than a new Ridley Scott film. This has been something I've wanted since that first viewing of Final Fantasy and those early morning showings of Roughneck Chronicles.
  8. CainsSon
    Podcast discussion/review is up. :) https://www.avpgalaxy.net/2019/03/06/alien-isolation-the-digital-series-discussion-avp-galaxy-podcast-82/

    And YouTube:

    https://www.youtube.com/watch?v=E9Nzf477FAc

    Listening to this made me realize that I was focusing entirely on the positives. I mean, I certainly noticed a lot of the negatives (especially the poor animation and horrible editing) but there were things like the "epilogue" and the surreal dream sequencs that I liked so much and have wanted to see in an Alien story for so long, that I think I wasn't judging the thing as a whole. As one of you mentioned that is the only fair way to judge something like that and I'll have to admit that as a whole, its a mess. There is some imagery and art direction in there which rivals some of the best the franchise has to offer, but the framework doesnt really hold together. Too bad the rest of it was so rushed because I feel that there are sequences that really work littered among and otherwise slap-dash presentation.
    I'd actually prefer to see this story theatrically to most things, and Im not 100% sold on the idea of Amanda continuing on for long. I like the character but at this point it's starting to get absolutely ridiculous to keep assuming all of the stories in the franchise have been covered up by the company.

    If they want to keep the franchise going the need to make a theatrical film or TV series, that addresses some degree of what is going on in WY. The suspension of disbelief required to swallow all of this having been swept under a rug is just silly and is just no longer working IMO.

    I still would be thrilled to see a proper animated / computer-animated Alien series in the vein of Final Fantasy, as Hicks mentioned. I especially thing this is the only way AVP will ever work theatrically, but they need to go back to the source, and make a film that links WY's perspective to all these events while maintaining the air of mystique ALIEN and A:Isolation managed to embody.
  9. Corporal Hicks
    I particularly liked these shots.

    https://scontent.fper6-1.fna.fbcdn.net/v/t1.15752-9/53325241_361340287795539_243126871582048256_n.jpg?_nc_cat=103&_nc_ht=scontent.fper6-1.fna&oh=f27ebf29f5f6f992e073a3fd2ab02265&oe=5D265CFB
    https://scontent.fper6-1.fna.fbcdn.net/v/t1.15752-9/53352651_430289741060697_4503368562424938496_n.jpg?_nc_cat=109&_nc_ht=scontent.fper6-1.fna&oh=c9811e7b2e39e4aa5a1a3e3f71b23154&oe=5D279C05
    https://scontent.fper6-1.fna.fbcdn.net/v/t1.15752-9/54255362_1265732086937717_3514605445220139008_n.jpg?_nc_cat=101&_nc_ht=scontent.fper6-1.fna&oh=35d1a8c2c13f4c56acf0fe7e5b84fdc6&oe=5D202E85

    Gorgeous. I loved so many of the free flying shots of the Alien in this.

    The 4K 100%'s a superior version.
    Picture's better, sound is better.
    https://tinyurl.com/DGeoffAlien4K

    Perhaps. It's just not something I picked up on.
  10. Frosty Venom
    Episode 5 and 7 were my favourites. The conclusion and epilogue were pretty great.

    I particularly liked these shots.

    https://scontent.fper6-1.fna.fbcdn.net/v/t1.15752-9/53325241_361340287795539_243126871582048256_n.jpg?_nc_cat=103&_nc_ht=scontent.fper6-1.fna&oh=f27ebf29f5f6f992e073a3fd2ab02265&oe=5D265CFB
    https://scontent.fper6-1.fna.fbcdn.net/v/t1.15752-9/53352651_430289741060697_4503368562424938496_n.jpg?_nc_cat=109&_nc_ht=scontent.fper6-1.fna&oh=c9811e7b2e39e4aa5a1a3e3f71b23154&oe=5D279C05
    https://scontent.fper6-1.fna.fbcdn.net/v/t1.15752-9/54255362_1265732086937717_3514605445220139008_n.jpg?_nc_cat=101&_nc_ht=scontent.fper6-1.fna&oh=35d1a8c2c13f4c56acf0fe7e5b84fdc6&oe=5D202E85
  11. SiL
    Downfall is a really rushed mess (pacing wise), doesn't line up with the game it's supposed to explain, and just feels cheap through and through. I like it -- and Dead Space -- but it's not the quality I'd want from an Alien animated film.
  12. HuDaFuK
    I absolutely loved the first Dead Space, so I'm still not entirely sure why I never got around to any of the sequels.

    Always said the original was the best Alien game ever made until Isolation came around, it just didn't have the Alien in it.
  13. Corporal Hicks
    Hicks, glad to know I'm not the only one who picked up a 2001: A Space Odyssey vibe about the dream sequence. Yes, the heads were odd and surreal. I'm sure that was the point.

    I haven't seen anyone else mention that. Glad it wasn't just me!

    Quote
    Xenomorphine, I agree the function of the web series was to bring casual fans and people who did not play Isolation into the fold, and it worked. And you're right, it was no doubt a lot of work on no budget.

    It does seem to be doing pretty well with the people who never got to experience the game so it seems to have done the job in that respect!

    Quote
    I agree Alien/Aliens stories could work as animated features. Deadspace:Downfall, anyone? That's a festival of blood! And a guilty pleasire. Dead Space:Aftermath is interesting and brutal, too.

    Another Deadspace fan! The Old One will be pleased! I've still not played it myself but it's installed and waiting for the time.
  14. Prez
    Podcast: complete. Good job, as usual.

    Hicks, glad to know I'm not the only one who picked up a 2001: A Space Odyssey vibe about the dream sequence. Yes, the heads were odd and surreal. I'm sure that was the point.

    Xenomorphine, I agree the function of the web series was to bring casual fans and people who did not play Isolation into the fold, and it worked. And you're right, it was no doubt a lot of work on no budget.

    Personally, I'm completely repulsed by the idea of sitting through the further adventures of Amanda Ripley, but I guess other people like it.

    Ridgetop, you really like AVPR?! That's great! I enjoyed it in the theater. It was a hoot and a good popcorn movie. It's a shame the TV commercial gave away everything including the end. I watched it again recently and it still wasn't horrible. It's got some good points, some really disgusting ideas brought to life, a couple of darkly humorous sight gags, and some bad points, but OK!

    I agree Alien/Aliens stories could work as animated features. Deadspace:Downfall, anyone? That's a festival of blood! And a guilty pleasire. Dead Space:Aftermath is interesting and brutal, too.

    It's a shame 4K doesn't reveal more detail in the film, but I guess the source has resolution limits. It was shot 40 years ago, so maybe the greater wonder is that it's still important enough to receive special treatment.

    Anyway, thanks for the discussion.

    I concur. Enjoyable podcast as usual. Even as someone who hasn't played the game a whole lot (but is a big admirer) I took Xenomorphine's line in that it was free, enjoyable for what it was and didn't kill any buzz for me. That said I totally appreciate those who have lived and breathed the game being disappointed.
  15. XenoHunter99
    Podcast: complete. Good job, as usual.

    Hicks, glad to know I'm not the only one who picked up a 2001: A Space Odyssey vibe about the dream sequence. Yes, the heads were odd and surreal. I'm sure that was the point.

    Xenomorphine, I agree the function of the web series was to bring casual fans and people who did not play Isolation into the fold, and it worked. And you're right, it was no doubt a lot of work on no budget.

    Personally, I'm completely repulsed by the idea of sitting through the further adventures of Amanda Ripley, but I guess other people like it.

    Ridgetop, you really like AVPR?! That's great! I enjoyed it in the theater. It was a hoot and a good popcorn movie. It's a shame the TV commercial gave away everything including the end. I watched it again recently and it still wasn't horrible. It's got some good points, some really disgusting ideas brought to life, a couple of darkly humorous sight gags, and some bad points, but OK!

    I agree Alien/Aliens stories could work as animated features. Deadspace:Downfall, anyone? That's a festival of blood! And a guilty pleasire. Dead Space:Aftermath is interesting and brutal, too.

    It's a shame 4K doesn't reveal more detail in the film, but I guess the source has resolution limits. It was shot 40 years ago, so maybe the greater wonder is that it's still important enough to receive special treatment.

    Anyway, thanks for the discussion.
  16. Hudson
    w/r/t the podcast:

    I think it was just Amanda's voice reading Ripley's dialogue because they would've had to pay Sigourney Weaver to use her likeness. Same thing with Michael Biehn and Hicks in Alien 3.
  17. TC
    ...
     regarding the low poly Amanda model, I don't think one actually exists in the game. I have 2 reasons for thinking this.

    The first is that when I was looking for Amanda models, I found a forum where the members were saying that they were having trouble ripping the model from the game. They were getting parts but not a full 3D model.
    ...

    That's right. The complete Amanda model didn't exist in the released game, because in the process of optimising the 3D assets they culled all unnecessary polygons from the models, which included parts of Amanda that would never be seen by the player.

    However, If you go to one of my earlier posts, you'll see an earlier stage of development during which Isolation was a 3rd person game, and the complete Amanda model did exist. (But she looked a little rough.) Presumably the Digital Series producer got a hold of that.

    Actually, the biggest lesson out of all this (for me, anyway) has nothing to do with the technical curiosities.

    In reviewing the 70 minute show again I could see that this movie serves as the perfect demonstration of what story structure is all about; or rather, what a story is like when it suffers from the lack of structure. They tried to enforce their own kind of structure with the Amanda-floating-in-space scenes, but it was a flimsy artifice that didn't really work. The story was just as episodic and paceless as it ever was.

    In fact, calling it a "movie" is probably the best way of sabotaging it. Marketing it as a cutscene compilation is a better way of positioning the audience's expectations; which is kind of what they did do, but unfortunately I, like most people, just didn't pay enough attention to what they were announcing. So I have to accept some of the blame for my own disappointment.

    TC
  18. Stitch
    I think this is a rather ambiguous statement, and could just as easily mean they converted the 1st-person scenes into 3rd-person scenes by going back into the game engine but his time including the (low-poly) Amanda model.
    Firstly, kudos on the extensive investigative post!

    Secondly, regarding the low poly Amanda model, I don't think one actually exists in the game. I have 2 reasons for thinking this.

    The first is that when I was looking for Amanda models, I found a forum where the members were saying that they were having trouble ripping the model from the game. They were getting parts but not a full 3D model. I'd look for the site again, but this evidence is backed up in my next reason...

    ...which is this:
    https://youtu.be/ClJIJwNaeRs

    Interesting, eh?
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