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Updated: Alien: Blackout Details Are Here! It’s A “Fear-Inducing Horror Mobile Game!”

Back in November we caught wind that 20th Century Fox had trademarked a new video game title, Alien: Blackout. Fox’s social accounts have also been teasing Amanda Ripley’s return to gaming with their #ReadPlayWatch hastags.

So after some speculation we now know exactly what Alien: Blackout is! It’s a new survival horror game developed by D3 Go! and Rival Games that is coming to iOS and Android!

The terror of Alien is brought to life in Alien: Blackout. Try to stay alive while trapped aboard a crippled Weyland-Yutani space station carrying a deadly Xenomorph as it tirelessly hunts you and the crew. Outsmart the perfect hunter by making perilous choices. Players must rely on the damaged controls of the space station or risk sacrificing crew members to avoid deadly contact, permanently altering the outcome of the game.

Survive seven fear-inducing levels by remotely guiding Amanda Ripley’s crew through increasingly challenging tasks using only the station’s emergency systems. The uncertainty and unpredictability of both the alien and her crew can impose total defeat for Amanda and the entire station.

Alien: Blackout is a unique fear-inducing horror mobile game experience that will test the inner nerves of both Alien and horror fans alike, where life can end in an instant.

SURVIVE OR DIE
Using only the space station’s limited power supply to operate a holographic map, surveillance cameras, and motion tracker, attempt to remain hidden and protect your crew from the perfect hunter in seven fear-inducing levels.

A NEW CHAPTER IN THE ALIEN FRANCHISE
A new chapter in the Alien franchise following the saga of Amanda Ripley, Ellen Ripley’s daughter, between the films Alien and Aliens.

FIRST CLASS ALIEN MOBILE EXPERIENCE
An immersive and captivating Alien experience, perfectly designed for mobile gaming, bringing the Alien story to life.

ENCOUNTER FEAR AGAIN AND AGAIN
Every decision can lead to a different conclusion. Players can test different strategies and theories to outlast the Xenomorph in pursuit of victory!

2018-11-1-Mendel-Announcement-Screenshots-1242x2208-FINAL-OUTSMART-4 2018-11-1-Mendel-Announcement-Screenshots-1242x2208-FINAL-SURVIVE-3 2018-11-1-Mendel-Announcement-Screenshots-1242x2208 2018-11-1-Mendel-Announcement-Screenshots-1242x2208-FINAL-POWER-V2 3_2018-11-1-Mendel-Announcement-Screenshots-1242x2208-Command-V2

Blackout looks like it’s using quite a few of Alien: Isolation assets including sound effects. At the minute there’s no release date for Alien: Blackout but keep watching this space.

While it’s unclear at this point, I would guess that Blackout is actually taking place following the events of Aliens: Resistance as that series appears to depict Amanda Ripley’s recovery after the end of the Alien: Isolation. This also means we know what the Read and Play parts of #ReadPlayWatch refer to. That leaves Watch left to be uncovered!

There have been quite a few mobile based Alien games since gaming took to mobile phones. The most recent of which was Angry Mob’s Aliens vs. Predator: Evolution which was actually a pretty good game! You can check out RidgeTop’s review of that game here.

I would also like to make it perfectly clear that Alien: Blackout is a completely separate game to the still mysterious game that Cold Iron Studios is working on. So in addition to Alien: Blackout, we still have another Alien game due out in the future to look forward!

Make sure you keep checking in with Alien vs. Predator Galaxy for the latest on Alien: Blackout! You can follow us on FacebookTwitterInstagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!

Updated: Alien: Blackout is currently available for pre-order on both Android and Apple stores. It is slated for release on January 24th at a price of £/$4.99.



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Comments: 429
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  1. David's Creation
    Didn’t Fox claim it “just borrows the character of Amanda”?

    That quote worried me that the game has no story and doesn’t fit anywhere in any continuity.  Like it’s just a mini game where Amanda saves a crew and that’s it.

    The quote was:
    "We wanted to reach out to clarify that Alien: Blackout is a standalone game that shares Amanda Ripley as a main character but is not related to or a sequel of Isolation."
  2. Stitch
    Too bad EA killed Visceral.  I'd love to see what they could do with the Alien franchise.

    https://www.youtube.com/watch?v=BQ3iqq49Ew8


    Yes! Watched the Dead Space movie on Halloween night 2008 and played the game right after, great experience, loved the 2 animated movies also.
    Wait, dead space movie? Aside from the animated ones? Am I missing something here? Since when has that existed?
  3. PsyKore
    I loved Dead Space 1 & 2, but I never really liked the overly loud and hyperactive Necromorphs. It became annoying at times and would even give you some eye roll moments as they crashed obnoxiously out of a vent or some such. I'm more of a fan of the slower/creepier and more menacing kind of monsters.
  4. Predwars24
    It's not "moving to the mobile platform all of a suddenly".  There have been mobile Aliens games going back to Alien for the Gameboy and Aliens Unleashed for mobile phones 16 years ago.  They haven't stopped making PC and console games in that time and aren't going to now.

    You're talking handheld which is far different, Handheld is a portable game console. Mobile is games on the phone. Which is confusing for most and honestly even I had to get used to it.
  5. Badwolf-00
    Man Dead Space was good. Coming from a person that rarely plays video games. I went out and bought a 360 and Dead Space just to play that game when it came out. Playing made me wish there was an Aliens game of similar vein. I too would've loved to have seen someone like Visceral do something with the franchise.
  6. 426Buddy
    Don't want mobile game. Want propper sequel with Amanda. The end.

    Better get working on it then.

    No one is going to invest in a sequel if they dont think they can make money on it. If Isolation was a financial success we would probably already have a sequel by now.

    I feel like I'm in a time loop.
    Isolation was a success,
    Sega were unrealistic about the measure of it's success.
    Especially considering that incredibly shit IGN review.
    ACM's reception the previous year, Isolation's expense
    (Triple AAA) and niche genre.

    Companies care about the bottom line, if Isolation had made money they would have made more. Obviously it didn't.

    Like I said, no one is going to spend a ton of money on a game if they dont think they are going to make money back.

    Didnt Creative Assembly even say the sales were disappointing?
  7. SiL
    ...no? Besides one and three there's no real connection between any of those plots other than McClane. Like I said, it'd just be a series of unconnected action movies.

    Individual Predators may die, but the running theme is intergalactic space hunters. "International thiefs-cum-terrorists" doesn't really have the same specificity to it.
  8. Huggs
    Predator 2 and Predators handled themselves just fine without Dutch. I prefer a franchise "constant" be the event, not a character. But that's merely a personal preference.

    My Man!

    https://i.imgur.com/boyRiZp.gif

    Did this just happen?

    You bet it did!

    https://i.gifer.com/Qsuy.gif

    I like Predator 2. For the longest time P1 and P2 was all there was. I loved it and Aliens most when I was a kid, because they were the most action heavy. My tastes might have changed somewhat, but the old feelings are still there.

    P2 is like the cousin you grew up with but drifted apart from over time. You might not see them much anymore and now have important relationships with other people, but that doesn't mean family ain't still family.
  9. Huggs
    ... to be fair, without McClane Die Hard would just be a series of unrelated action movies.

    Yes, that's true. However, to have the same supposedly (regular guy) find himself in the same mess again and again is pushing the envelope way too far. Ripley 8 was pushing it way too far. Predator 2 and Predators handled themselves just fine without Dutch. I prefer a franchise "constant" be the event, not a character. But that's merely a personal preference.
  10. Huggs
    It was contrived, but it was done well-known
    for it to happen repeatedly makes it more
    absurd each time- Amanda knowing Zula
    BEFORE either of their encounters makes
    the universe very small indeed.

    Yeah, I just finished Defiance and thought the same thing.  I don't get the obsession with Ripley's family, aside from the specific character of Ellen Ripley.

    Connor/Terminator
    McFly and Tannen/Back to the Future
    O'Connell/The Mummy
    McClane/Die Hard

    People can associate certain names with certain franchises. I'd rather they didn't. It makes no sense for the same characters to go up against the same dangerous situations over and over again. But, the studios will use the name to draw attention. It's a poor idea, and adds a factor of ridiculousness to the situation. But it's not about narrative, it's about money.
  11. The Old One
    Don't want mobile game. Want propper sequel with Amanda. The end.

    Better get working on it then.

    No one is going to invest in a sequel if they dont think they can make money on it. If Isolation was a financial success we would probably already have a sequel by now.

    I feel like I'm in a time loop.
    Isolation was a success,
    Sega were unrealistic about the measure of it's success.
    Especially considering that incredibly shit IGN review.
    ACM's reception the previous year, Isolation's expense
    (Triple AAA) and niche genre.

    The apparently recurring misadventures of Amanda Ripley.  One encounter with the alien was contrived enough.

    I wasn't that contrived.  Finding the black box was a bit contrived, but Amanda wanting to find out about her Mother's fate was a natural motive.  To say otherwise is to denounce the persistence of memory.

    Alien's about blue collar working Joes,
    most of which- if their mother disappeared
    in the vast expanse of space would grieve
    and then move on. Guess we're lucky that
    Amanda Ripley's the Hollywood
    perseverance archetype.

    It was contrived, but it was done well-
    for it to happen repeatedly makes it more
    absurd each time- Amanda knowing Zula
    BEFORE either of their encounters makes
    the universe very small indeed.

    But I'm willing to give it a chance depending
    upon how they handle Isolation's ending,
    perhaps they pick up the Torrens and Ripley
    is forced to watch and scream helplessly
    as she begs them to not open the airlock.
    (A rescue USCM ship perhaps) we'll see.
  12. Hudson
    What's the difference?

    They're both portable gaming, but a 'handheld' platform connotes a dedicated gaming console which is handheld and portable. A 'mobile' platform is derived from mobile phone, which is not primarily a dedicated gaming console.

    Also something to be said about the price-point difference. Aliens: Thanatos Encounter was $30.00 in 2001 (right?). Blackout is $5.

    This article makes sense to me:
    https://www.whistleout.com/CellPhones/Guides/Mobile-Games-vs-Portable-Consoles

    https://m.uk.ign.com/articles/2019/01/11/alien-blackout-hands-on-dont-panic-a-its-fun

    Same source which proclaimed that Isolation sucked. *shrugs*
  13. RidgeTop
    I'm okay with Blackout being a mobile game, I've played quite a few really polished, really fun mobile games in my day. AvP: Evolution is still a hoot, the Dead Space mobile game was fantastic, I still can't stop playing Freeblade, Lara Croft: Temple Run is a blast, Plague Inc is excellent, Pocket Trains is addictive as hell, the list goes on.

    Man, Dead Space on my iPad was fantastic, real shame that EA removed that from the iOS App Store, one of those early great titles. EA only seems to put out garbage these days. Both AVP Evolution and the Predators mobile titles by Angry Mob Games were also removed. 

    The apparently recurring misadventures of Amanda Ripley.  One encounter with the alien was contrived enough.

    Eh, I was concerned about that before Isolation but the game was great enough to sell me on the idea. With these new stories though, yeah that concern is back, that her story will just become over-saturated for her to simply be a mention at the start of the second film.
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