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MPC’s Alien: Covenant Visual Effects Breakdown

After sharing several snippets of their VFX breakdown over the last few days, MPC have now posted the full breakdown video on YouTube!

“MPC’s VFX team lead by VFX Supervisor Ferran Domenech worked alongside Director Ridley Scott and Production VFX Supervisor Charley Henley to create more than 700 stunning shots for the Alien: Covenant. As lead studio, MPC’s work included the creation of the movies terrifying creatures, alien environments, vehicles and complex FX simulation work.”

The breakdown shows the multiple layers involved in creating many of the effect driven scenes in Alien: Covenant. The breakdown is largely focused around the scenes in and around the Engineer Necropolis, the adult Neomorph and the infamous money shots of the Alien during the lander sequence.

You can check out more of the behind-the-scenes media that people and companies who worked on Alien: Covenant have been sharing on our message boards.

Keep a close eye on Alien vs. Predator Galaxy for the latest on Alien: Covenant! You can follow us on FacebookTwitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!



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  1. Corporal Hicks
    Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
    http://www.khang-le.com/alien-convenant.html

    Not sure if he worked on the film or not. Trying to find out.

    The entire website is now down. I've got it all backed up though and will be posting this on the frontage and gallery after Christmas. I've confirmed with another artist who worked on Covenant back in 2014 than Khang did work in the art department. I've still had no response from Khang himself.  :'(


    https://www.instagram.com/p/BdB47CZnxkN/?taken-by=odd_studio
  2. Corporal Hicks
    https://www.instagram.com/p/BcZ1Yn2lxRA/?taken-by=matthatt0n
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    https://www.instagram.com/p/Bc8WAdxHmx1/?taken-by=puggie_one
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  3. Corporal Hicks



    QuoteWas a great pleasure to work on Alien: Covenant as a DMP/Generalist with such an amazing environment Team at Montreal MPC!
    I loved so much at all!

    I made some shot extensions by DMP and some 3D generalist solutions: Walls, Grounds, Gates, Mountains, bloody mess... etc.
    I also worked on the early phase of Engineer city buildings and ground ( close and far distance too )

    Thank you for the great adventure to the Montreal: env, Alien Team!

    https://cdna.artstation.com/p/assets/images/images/008/562/378/large/tamas-gyerman-01.jpg?1513588035
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    https://www.artstation.com/artwork/5wNnE
  4. KiramidHead
    Ridley is always coming up with new ideas that aren't always scripted. He had this concept for solar powered phone booths for his I Am Legend movie that never shows up in any of the drafts.
  5. Immortan Jonesy
    Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
    http://www.khang-le.com/alien-convenant.html

    Not sure if he worked on the film or not. Trying to find out.

    Wow! I seriously hope not! but not because his art is bad (actually is pretty cool) but because it would be a real shame, if this was officially scrapped from the final product :( (some of the designs are better than what we have in the final film, and the whole thing looks more like Prometheus 2)
  6. skhellter
    ^ Not really.

    In that film's case, maybe the special effects were just shot poorly.
    That film had a very inexperienced director.


    Nobody seems to complain much about the practical effects in Del Toro films.
  7. Biomechanoid
    Quote from: bobby brown on Dec 12, 2017, 11:13:31 AM
    But this movie was made for a wide audience, as all major franchise movies are, and suit effects simply don't cut it anymore with the general audience.

    Practical effects, as much as the some prefer them over CGI, seems to be struggling to keep a foothold in the industry. A good example is the The Thing 2011. I read an article on it where ADI took on a major project providing all the practical effects. The studio showed the film to a test audience and their main issue was the effects looked fake or unsatisfying. So the studio replaced most of it with CGI. Hindsight, that didn't save that film from poor box office and negative reviews, but this example does endorse your point that the wider audience no longer finds practical effects satisfying.
  8. Corporal Hicks
    General audience probably doesn't care how the effect is achieved as long as it looks good. I'm the same. While I appreciate the work that goes into both and have a soft spot for the practical, ultimately as long as the end result is good I really don't mind practical or digital.
  9. bobby brown
    Well, that's you. A Purist on the Webb. But this movie was made for a wide audience, as all major franchise movies are, and suit effects simply don't cut it anymore with the general audience.
  10. DorkiDori
    i wish we could get some explanation as to what exactly happened to Shaw and why her head was being morphed into something... else

    i really liked the Giger influence behind her head piece, but just wanna know what it all is ;)
  11. Baron Von Marlon
    Quote from: Corporal Hicks on Dec 10, 2017, 03:44:08 PM
    https://www.creaturesinc.com/creature-effects

    A motherload of some behind-the-scenes stills from Creatures Inc. I've posted a few below, adding the rest to the gallery on the site shortly.

    Funky ass facehugger concepts.

    The xeno-spider appeared earlier in digital drawing form, don't remember who did but I think the name was French and female.

    The second one with the tail is described in David's drawings.

    I guess they were both made when the Paradise draft was still on the table.
  12. Corporal Hicks
    https://www.instagram.com/p/BcLVq3EjK8X/?taken-by=makeupartistmag


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  13. Corporal Hicks
    https://www.artstation.com/artwork/nGnN4

    QuoteI had the pleasure to be part of the MPC assets team working on Alien Covenant. I did most of the modelling on the Neomorph baby and toddler versions. I've also did a good pat of the Neomorph adult , refining anatomy and proportions and some details. Also did a bit of concepting refinements on different parts of the Neomorphs and Xenomorph at the request of the director and most of the facial shapes on all the aliens.

    It was great being part of the team and I'd like to thank my friends and great team that worked on Alien Covenant : great Zen Master Dan Zelcs, Damien Guimoneau, Federico Scarbini, Henning Sanden, William Bell, leading with Solène Chan-Lam and Sean MIlls. (it was a much bigger team so sorry to the ones I've left out)

    https://cdnb.artstation.com/p/assets/images/images/008/226/069/large/andrei-szasz-neomorph-00.jpg?1511308329
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    https://www.artstation.com/artwork/6043x

    QuoteHappy to show you my work on Alien
    I acted as model and texture artist at MPC. I did the high resolution sculpt work on the Xenomorph, a part of the sculpt and 3d concept on the Neomorph Adult. Texture work as well on the smaller aliens ( soon, too much blood smiley )
    Big up to my great friends working on those guys. great Zen Master Dan Zelcs, modelling and concept 3d : Andrei Szasz, Henning Sanden, William Bell, Federico Scarbini leading with Solène Chan-Lam and Sean MIlls.
    20th Century Fox Film Corporation. All rights reserved 2017

    https://cdna.artstation.com/p/assets/images/images/008/192/196/large/damien-guimoneau-b.jpg?1511093878
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  14. Corporal Hicks


    Quote20th Century Fox and the YouTube Space LA partnered to bring a piece of the Alien: Covenant world from the big screen to real life!  "David's Lab" from the film was reconstructed using the actual props seen on camera!  In further collaboration, Pixologic and the Moving Picture Company (MPC) teamed up to bring you a podcast with our host Solomon Blair and special guest Leandre Lagrange. 

    Leandre is currently a concept artist with MPC, but has much experience in traditional, digital, and visual effects on many films.  This list includes Prometheus, Guardians of the Galaxy, Harry Potter and the Deathly Hallows Parts 1 & 2, Pirates of the Caribbean: On Stranger Tides and Dead Men Tell No Tales,  2019's The Lion King , and the list goes on and on!
    Solomon and Leandre sit down for a chat on this incredible set to discuss works on Alien: Covenant, pop culture, ZBrush,  and more!
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