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Dane Hallett & Matt Hatton Share Incredible Alien: Covenant Illustrations

Ever since the first leaked set pictures of David’s laboratory emerged online the fanbase has been fascinated with the illustrations hanging up in the background. Those illustrations are the result of David’s interest in “zoology” in the film. In real life, they’re the products of the hard work of two immensely talented artists, Dane Hallett and Matt Hatton.

Both have been sharing their work from Alien: Covenant on their respective social media channels (linked to above. Go give them both a follow!) and we’ve now got a nice collection of those gorgeous illustrations from the film! Here’s a select few down below!

 Dane Hallett & Matt Hatton Share Incredible Alien: Covenant Illustrations

“Before starting on Alien:Covenant I wanted to produce some art to both G myself up and have some stuff in my back log to impress the creatives. So I did some digital paintings (they’re now on the internet somewhere) but I liked this one so much that I did my ‘David style’ rendering of it and got it to appear in the film. It now appears as the cover of the ‘Art of’ book. Wierd world!” Dane Hallett.

 Dane Hallett & Matt Hatton Share Incredible Alien: Covenant Illustrations

“Here’s a straight up adolescent Neomorph study. Its tradional quill and ink – about A2 size from memory.” Dane Hallett.

 Dane Hallett & Matt Hatton Share Incredible Alien: Covenant Illustrations

 Dane Hallett & Matt Hatton Share Incredible Alien: Covenant Illustrations

 Dane Hallett & Matt Hatton Share Incredible Alien: Covenant Illustrations

“Here are some Shaw pieces that were in the film, and some that weren’t. We glimpsed some in part, so here are is the art in full/uncovered. I wanted to play up the degree of ambiguity, contradiction and metaphor. Whether religious/blasphemous or playing on the notion of the “anatomical Venus” (reference of which came from Ridley, Chris Seagers and Victor Zolfo) and so on. David’s sociopathy in full flight and anachronistic feelings about Shaw.” Matt Hatton.

Make sure to head on over Dane’s Facebook Page (he’s also just joined Instagram and has some cool set pictures on here!) and Matt’s Instagram page for more artwork! Keep checking back as they update with more of their work from Alien: Covenant. Dane and Matt will also be joining us on the Alien vs. Predator Galaxy Podcast so keep an eye out for that episode!

Now that Alien: Covenant has been released, keep a close eye on Alien vs. Predator Galaxy for the latest on behind-the-scenes material! We’ll be keeping our gallery updated with the new releases!

You can follow us on FacebookTwitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!

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Comments: 42
  1. Corporal Hicks

    QuoteTiny wormy dude I modelled for a series of matte paintings for the Covenant marketing campaign. Dane and I did one set each then one together! Gigeresque but macro-sized.

    QuoteLook at my shirt - I got some Predator in there! Bwahaha!!! Alien vs Predator!!! Also sculpted those ampule racks back there (copy of Prommy one). My first 3d print! Photo by Mark Rogers.

  2. Corporal Hicks
    Shit loads of more artwork from Jeremy Love's website -

    Dane has shared some new concepts of mirrors and canvas. An interesting note from one of them -

    QuoteOriginally, water was to be running down some sections of the walls in Davids living quarters Through one 'waterfall' we would see a 'polished obsidian mirror', in which David could be seen (naked from memory) brushing his teeth. This was to reveal the 'repair' seam around his neck, implying that Shaw had reattached his severed head. This was before it was decided that the prologue would cover that beat and as such, it was cut.

    Steve Messing -
  3. Corporal Hicks

    QuoteHere's a pretty straight forward study of a malformed, Giger'esque fetus. I do like it, but it's made even more special by the fact that awesome film maker and friend, Dominic Hailstone took this sketch as inspiration for a model he sculpted for the table in Davids Lab. If I had all my gear with me I'd share a picture of it, but trust me - its better than the drawing.
  4. Corporal Hicks

    QuoteThese were the first (finalists of) variations/versions of the floating organic lights. I wanted a slight ambiguity in the forms where like the proto-facehugger designs, it's a bit murky whether they're animal vegetable or mineral. Which mirrors Giger's bio/mechanical mix. They were a lot of fun. Pencil, charcoal and Photoshop.

    QuoteMore corpse/stinking lillies.

    QuoteBecause we were wallpapering the sets with artwork and had a lot less than David's ten years to do it, the mighty Dane Hallett and I had to get creative and 'Frankenstein' work we'd already done into 'new' art, like this. Dane actually did the original trilobite (no no, the regular kind) art. These are my Giger-ed up variations. Thank God for Photoshop and printing onto delicate Japanese paper stocks! 😄 Charcoal, Photoshop.

    QuoteMore-a flora studies! "Naturally occurring latex and silks for restraint and restriction."

    Quote'Corpse lillies' - but of course they'd have 'em! About the first thing I asked on the first day was that while I totally get the aesthetic of the city referencing great civilisations/ancient cultures (and obviously goes hand in hand with the Engineers looking like classical statues), I wanted to know why/how the shift happened to the Giger/biomechanical look. I never did get an answer so I invented one for my backstory/inserted it into my/David's scientific notes, here as it applies to flora and fauna studies. From the right hand side: "It also occurs to me to investigate the possibility that the seemingly divergent shift from previously monolithic and simple forms of classic Engineer architecture to the post-industrial aesthetic especially apparent in their interplanetary vehicles and spacesuits are actually the result of a congruent return to even older and natural forms. Possibly the result of both an aesthetic epiphany and the technological means to achieve it. Culminating in a relatively sudden shift combining anthropomorphism, zoomorphism, and phylotomorphic traits. Not to mention the vascularity inherent in mechanically or technologically based branching systems and architectural structures, so that an all-encompassing type of 'bio-mechanical' view emerged."

    QuoteMore Engineer rough ideas/studies/dissections/vivisection etc. including an initial 'rebreathing' torture idea that lead to the proto facehugger drawing (which people took SO literally! 😄). Anyway, pencil, charcoal, ink, Photoshop.

    QuoteDetail of early version of the foetus piece. As I was saying in the beauchene one, David is exploring on his way to creating the 'perfect' xeno. And after extending the brainpan laterally (it only needs to turn its head to widen the scan), the dome might form a long sensory array or use different bandwidths for its vision. I thought it might be cool and logical if the xeno 'sees' thermally like a snake. So beyond the obvious dragon metaphors and beasts being afraid of fire, that a flamethrower will temporarily blind it. So both things are true. As shown here with radiating waves and so on. I know fans are astoundingly literal these days (and to be fair the way the films have gone does encourage that) but it doesn't matter if no-one notices - the backstory I make is primarily to lend a consistency in approach. Which is different to the drawings contradicting each other intentionally. I wanted to continue David's unreliable narrator idea into the work. Are these actually his works or his unhinged thoughts? Anyway like I say it leads to imagery that might not have happened otherwise. I hope. 😝. Pencil on Japanese paper.

    QuoteRough for an engineer study. Since David devastated the Engineer world the lights and tech have been turned off, and besides as we know he has the romantic/egocentric notion of working in a 'classical' style. So using more naturally occurring tools, spartan implements and generally old fashioned methods. I thought one of these would be to use the particularly aggressive local flora and fauna to his advantage. Here procuring local worms/leeches to clean the corpse/devout the viscera as seen in the earlier skull drawing. Maybe submerged in a giant plant/bath. Pencil, Charcoal, Photoshop

    QuoteI thought David would investigate congenital and extreme abnormalities maybe in pursuit of finding more elastic/hardy qualities for the xeno (although that skull middle bottom is a normal baby skull - those critters are weird!). For instance looking at existing conditions like hydrocephalus in babies/foetuses in terms of rapid structural growth/expansion maybe to allow for a bigger brainpan for example or an 'ideal' shape etc. Also as in the old days using the beauchene process where the skull was filled with rice and then saturated so it swelled and split the bone along the natural faultlines. Attributed to the French but may have actually come from Leonardo. Of course the inference is that it the Gigerish horror could have happened in a very unnatural way... Sorry dunno where the proper scan is right now! Pencil, nibs/Indian ink, watercolour.

    A f**k tonne more from Matt Hatton! Loads more behind-the-scene snaps on his IG as well.

    QuoteWas taking pics for reference purposes and the milky translucency of the dome here, but really pleased I got the dude picking his nose...

  5. Corporal Hicks
    QuoteBack to traditional today. I HAD to reference something from the original Alien, so I drew the weeping egg. I always loved the fact that they weeped and it's something that often gets overlooked. This one hung from the ceiling of the lab with it's very special counterpart - but I'll explain that one another time...
  6. Robopadna
    Quote from: Corporal Hicks on Jun 05, 2017, 07:43:55 AM

    QuoteAnother take on the abandoned Engineer world.

    Quote from: FenGiddel on Jun 04, 2017, 05:05:56 PM
    Thanks for posting the still, Hicks.

    No worries.  :)

    I love the concept art for prometheus and covenant so much.  I can see why they didn't go with this aesthetic, but I still love the idea.
  7. FenGiddel
    Quote from: Corporal Hicks on May 22, 2017, 06:07:03 AM
    Love it! Some great detail in that Juggernaut. Looking forward to seeing more of what he designed for the Neocropolis too.

    Quote from: Corporal Hicks on May 21, 2017, 12:34:05 PM
    Some concept art shared by the IG account -

    <blockquote class="instagram-media" data-instgrm-version="7" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:658px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><div style="padding:8px;"> <div style=" background:#F8F8F8; line-height:0; margin-top:40px; padding:50% 0; text-align:center; width:100%;"> <div style=" background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACwAAAAsCAMAAAApWqozAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAMUExURczMzPf399fX1+bm5mzY9AMAAADiSURBVDjLvZXbEsMgCES5/P8/t9FuRVCRmU73JWlzosgSIIZURCjo/ad+EQJJB4Hv8BFt+IDpQoCx1wjOSBFhh2XssxEIYn3ulI/6MNReE07UIWJEv8UEOWDS88LY97kqyTliJKKtuYBbruAyVh5wOHiXmpi5we58Ek028czwyuQdLKPG1Bkb4NnM+VeAnfHqn1k4+GPT6uGQcvu2h2OVuIf/gWUFyy8OWEpdyZSa3aVCqpVoVvzZZ2VTnn2wU8qzVjDDetO90GSy9mVLqtgYSy231MxrY6I2gGqjrTY0L8fxCxfCBbhWrsYYAAAAAElFTkSuQmCC); display:block; height:44px; margin:0 auto -44px; position:relative; top:-22px; width:44px;"><><><p style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; line-height:17px; margin-bottom:0; margin-top:8px; overflow:hidden; padding:8px 0 7px; text-align:center; text-overflow:ellipsis; white-space:nowrap;"><a href="" style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; font-style:normal; font-weight:normal; line-height:17px; text-decoration:none;" target="_blank">A post shared by Alien: Covenant (@alienanthology)</a> on <time style=" font-family:Arial,sans-serif; font-size:14px; line-height:17px;" datetime="2017-05-21T01:29:40+00:00">May 20, 2017 at 6:29pm PDT</time></p><></blockquote> <script async defer src="//"></script>
    Thanks for posting the stills, Hicks.
  8. Corporal Hicks

    QuoteThis one was 2m high and hung from the roof of the Lab. It depicts failed Facehugger experiments.
  9. SpeedyMaxx
    All the Engineer city designs are great stuff for the cosmic odyssey movie Ridley never actually made - in the actual film they're just tombs abandoned.

    Design is (and was in-film) spectacular as always, especially the Mobius/Foss-esque colonist wardrobe.
  10. NetworkATTH
    Quote from: Corporal Hicks on Jun 02, 2017, 08:19:30 AM

    QuoteAlien - Cathedral Tower. Another study exploring the abandoned Engineer world

    QuoteDamian Martin painting our hero animatronic Xenomorph puppet.

    I really wish they went with the monumental architecture. The other one with Derelict like covering would have been a far more amazing "dead city"
  11. The Eighth Passenger
    Quote from: Corporal Hicks on Jun 01, 2017, 12:23:39 PM
    Some texture work on the motherjugger from Steve Burg, based on original model from Steve Messing -

    Quote from: Steve BurgYou know how when you work on things, you kind of "live there"? With this, I was imagining all the things that might have been going on inside this giant craft - which I guess is sort of the "Coast Guard" for the planet. Since it's nowhere to be seen later on, and the Juggernaut is crashed miles away, there must have been quite a "dust-up" after David dropped the black goo!  :)
  12. FenGiddel
    Really enjoying the artwork, fellas!  Both artists' work hearkens back to Giger's; Matt's "Shaw" creeped me out when I saw it on-screen, validating the movie as Alien territory for me. 
  13. Corporal Hicks
  14. Corporal Hicks

    Another one from Dane.

    A couple of the egg room from Ev Shippard -

    Some texture work on the motherjugger from Steve Burg, based on original model from Steve Messing -

    Another from Steve Messing -
  15. locusta
    Nice trailer and I wish him all the best with his endeavor. But biggest problem I had with his ALIEN V pitch was to undo ALIEN3 (don´t care about Resurrection).  It was only Weaver who wanted to make dollars with another reprise of Ripley. If it would have been a genuine idea with totally fresh characters and a take on the story from new perspective, I would have loved to see it. Was just no a total brewed idea.
  16. wolfpresucks
    I'd like to see Blomkamp have the balls to introduce dark, homo erotic horror like Scott did, and not just pander to a fanbase that are never satisfied. We're not up to the original, biomechanical beast either so they can interpret and play with the species design wise and cgi wise as they see fit at this point. This was David's film.
  17. WolfPre

    Ridly scott has given us s$&t in alien covnent.

    But look at what Neil Blomkamp come up with.

    His aliens look very real, and very nice VFX work. He knows he will not be allowed to direct Alien5 movie, hopefully he will include whatever he intended for Alien5 in his stream of short films.

    Are you being sarcastic because that looks like absolute s**t.
  18. Sabres21768
    Quote from: Rabbit2100 on May 31, 2017, 05:03:00 AM
    Quote from: Sabres21768 on May 30, 2017, 10:08:57 PM
    Quote from: Rabbit2100 on May 30, 2017, 03:43:56 PM
    Quote from: Corporal Hicks on May 30, 2017, 07:48:47 AM
    You mean this one? (stolen from WY-Bulletin)

    Thats the one. We were rolling laughing at this, i can't believe that suit was in front of a camera. Let alone published in the making of book.
    It's obvious that it was meant to give actors something to act against and for motion capture.
    That's why it's not a "film grade" suit.
    Otherwise it would have just been a tennis ball on a stick.

    Because its lazy. It showd just how little care went into the suit. The only thing that isn't "film grade" is that mile wide seam. It honestly seems like it would be more of a pain in the ass to digitally paint over it.

    I just feel like they could have done more work in camera, like yeah digital painting and 3dprinting props is the rage right now, but i can't help but feel that this suit could have benefitted from being ran in silicone and all the possibilities that change would afford.
    Yes it could have been better, if the end result was NOT to paint over it with cgi.
    But since that was the plan, there would be no real reason to spend money on finishing a suit that we wouldn't see anyway.
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