It appears when you get Alien Isolation next Tuesday, you will also need to download a day one patch for it. The patch notes below were leaked online but the page has since been removed. It reportedly fixes various bugs in the singleplayer campaign. For those worried about the lip-sync issues you may have seen in the gameplay videos, rest assured – that has been fixed. I can also confirm that the patch for the PS3 version weighs in at 401MB.
- BACK-TRACKING AND EXPLORATION
There are one or two areas in the game where our QA department has noticed that an unusual combination of events may cause an area previously visited in the station to become inaccessible, or for a player to become trapped. This could only happen if exploring back to the beginning of the game to recover previously inaccessible items as a completionist and should not happen while progressing forward through the main game narrative. - SCRIPTING
There are a few known issues of scripting bugs, producing a small chance that an NPC may not trigger their lines. A result of this is that progress can sometimes be halted. - MOTION TRACKER OBJECTIVE
There is a small chance that the objective marker may point at an incorrect objective location, showing the wrong route. - DIALOGUE
There are a few audio bugs which have been found which cause issues with NPC dialogue not appearing, being incorrect or having the wrong subtitles. Related to NPCs, there are also a couple of instances of broken lip-syncing. - GAME UI ISSUE
We have also found and noted an instance or two where the mini-games (hacking, rewiring, etc.) have incorrect controls displayed or buttons not working as they should. There also a few occasions where on-screen prompts -such as to search objects or open doors – have remained on-screen - AI PATHFINDING
In a couple of places, we have seen the NPCs and Alien losing correct path-finding. This can result in clipping through, or becoming stuck on the geometry within the level. Similarly, during encounters with androids, a struggle may result in the player becoming pushed back into the geometry, with the potential to become stuck. - LOCKERS
There are a couple known issues where the player being killed from a locker can cause the motion tracker to function incorrectly or disappear.
Thanks to Seegson for the news.
Looks like they are acknowledging the patch now but still no official notes.
Another mention to the day one patch here: https://support.sega.co.uk/hc/en-gb/articles/201600551-Alien-Isolation-PC-Guide
And on PS3 where it says it's a 411 mb download as in our article: https://support.sega.co.uk/hc/en-gb/articles/201469262-Alien-Isolation-PS3-Guide
i meant 30mb/s download speed. if you have a contract phone you can normally get great deals for broadband for just being a customer.
i'd recommend finding a way to download the patch, i hate poor lip syncing. this shouldn't really happen in video games the process should be much easier to perfect than live action which can be an absolute bitch to get right.
I am also British by the way. I am also poor. I really can't afford £15 a month without worrying about not being able to pay my bills. There are also installation costs (I don't even have a phone line). Also, is 30mb a month even going to begin to cover the sheer number of megabytes (or even gigabytes) that are required by game patches these days (which is what led to this discussion in the first place)?
Having said that, I don't want to make a big deal out of it. I was just explaining as to my reason for not having access to the Internet.
Aye, it's a bizarre way of viewing the world to be sure; "I have Internet at home, therefore everybody else must do also". I don't think that I'll ever quite be able to wrap my head around that way of thinking.
If my copy ever actually turns up in the post, I will!
If theres another button Besides Q Please tell me.
Or if there's something keeping me from exiting rewiring boxes, I don't see what it could be.
I hope we both enjoy Alien Isolation!
Sorry my comment was for St_Eddie! I thought it replied directly to your earlier comment!
Hopefully this game will be decent!
Pretty much every game nowadays has a day one patch so really it's not that unusual at all.
My thoughts and concerns exactly. As to the actual state of the game; time will tell. Fingers crossed though.
Not having regular access to the Internet, I'm not sure but I strongly suspect that it happens way more often than it ought to.
1. CA have a track record of releasing buggy games, check near the bottom of this article for an example (http://en.wikipedia.org/wiki/Total_War:_Rome_II)
2. They went gold and released this to reviewers with blocking defects, which by nature are serious and not necessarily hard to find, which makes me wonder how many more were missed, or required fixes which could not be done in time?
Now I seriously hope that my concerns are unfounded, I've pre-ordered and I can't wait to play this game, but how often are there really day one patches?
I'm aware of the year, thank you. Technically speaking, the Internet isn't everywhere but I see your point. However, why do you assume that everybody has access to the Internet at their place of residence, where their gaming machines are located? I already said that I don't have the Internet at my flat. I don't have it because I can't afford it. I'm not alone in this. Good for you, that you can afford to maintain an Internet connection but I cannot afford such a thing. So, offense very much taken actually.
Check out my forum post history and you'll see a pattern of only ever posting every couple of months; guess why that is?
It could be because I'm using an Internet café or a public library. However, in this case it's because I'm currently staying over at my parents house for a couple of weeks (they live an hours drive from my home), hence why I sometimes (read: rarely) have temporary access to the Internet.
Excuse?! I literally can not afford to maintain an Internet connection at my flat. I do not have the means. My finances do not allow such a thing. The very fact I'm buying 'Alien: Isolation' is a rarity in of itself. I can only afford to treat myself to a single game (or a few DVDs) once every three months. I am 32 years of age, mentally handicapped and on benefits in the UK (where disabled people on welfare are currently being put through the ringer). How's that for an "excuse"?
Perhaps you should consider that not everybody in this life is as well off as you, hmm?
In response to your mention of PC games requiring an Internet connection; did I not give an example earlier of having trouble with 'Fallout: New Vegas' for PS3 (on which, games don't require an Internet connection)? Oh yeah, I did...
Okay, let me put it to you this way; not everyone has the Internet at home (I should know, I'm one of those people). There have been situations in the past where I've purchased a game for my PS3 and have been unable to update it with a day one patch, leading to an extremely buggy experience that simply shouldn't have been in the first place ('Fallout: New Vegas', I'm looking at you).
I don't doubt that I'll be getting a lot of enjoyment out of the game and dare I say it, I'll possibly even end up loving the experience (what I've seen so far would suggest so) but that doesn't mean that I'm willing to hand-wave a crappy attitude to QA, simply because I'm stoked for the franchise and this game in particular.
I don't want to come across as overly negative; after-all, I'm really looking forward to getting my grubby mitts on this game. I just don't understand how some people can make excuses for bad business practice.
And most of the people who played for 6/8 hours seems to love it...so definely thouse arent gamebraker bugs
Aye, it doesn't bode well. Whatever the case, it's pretty inexcusable to ship a game with so many game breaking bugs. I know that it's often standard practice these days for a game to have a day one patch but that doesn't make it right. I miss the days of a game being good to go straight out of the box. This modern "meh, who cares about these bugs, we'll fix it after release. The Internet means that we don't have to worry about QA prior to going gold" attitude from developers is pretty bloody pathetic.
...Okay, rant over.
I don't agree with this. As the consumer, should I care whether it's the developer or publisher who's responsible for such things? That's like saying that if I go to a restaurant and order a chips, only to receive a plate of unpeeled spuds; I shouldn't complain because it was the managers fault and not the chef's. I'm paying my money; I have a right to expect a certain level of quality assurance. Of course there's nothing wrong with patching a game down the line but day one patches are an abhorrent practice.
Which 'Alien: Isolation' is also guilty of (even if they're holding back the ability to buy the DLC immediately for those who didn't pre-order the game).
Day one DLC is another thing...
I've been a video game tester for ~6-7 years now. I'm done with game testing at this point, but I did learn a lot.
A day one patch is usually due to new issues being found later in the development cycle. Throughout a project it's quite rare that you don't find one or two serious issues in the months leading to release. At this point in the project, builds have already been submitted (or are about to be submitted) to Sony and Microsoft for certification. If Cert finds an issue, the option to resolve those issues in a day 1 patch as opposed to delaying the game is there.
It is a bit of a nuisance for gamers, but not a huge one.
Though I do hope that Alien: Isolation isn't too buggy on release.
I had heard Rome 2 was so buggy that CA had to apologise to fans. I sincerely hope that doesn't end up being the case here. Fingers crossed for Tuesday.
Check the news post for full patch notes: http://www.avpgalaxy.net/2014/10/01/alien-isolation-day-one-patch-notes/